OOL
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - British
Combat Hit Differential Summary :
honestly didnt mean to roll that round. I meant to play as local game to get a feel for DOW the neutrals. Die is cast now i suppose. Really fun game so far.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 12 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
Combat - Chinese
Chinese creates battle in territory Yunnan
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 13 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 2 bombers, 1 destroyer, 1 fighter, 5 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
4 fighters moved from 8 Sea Zone to 25 Sea Zone
2 bombers moved from Western United States to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Aleutian Islands to 8 Sea Zone
1 submarine moved from 8 Sea Zone to 25 Sea Zone
4 bombers moved from Queensland to Yunnan
2 bombers moved from Trans-Jordan to Saudi Arabia
1 armour and 1 mech_infantry moved from Trans-Jordan to Saudi Arabia
1 destroyer moved from 80 Sea Zone to 98 Sea Zone
1 bomber moved from India to 98 Sea Zone
1 fighter moved from India to Saudi Arabia
1 tactical_bomber moved from 92 Sea Zone to 93 Sea Zone
1 fighter moved from Gibraltar to 93 Sea Zone
2 fighters moved from Morocco to Spain
1 bomber moved from Central America to 123 Sea Zone
1 destroyer moved from 122 Sea Zone to 123 Sea Zone
1 bomber moved from Central America to Spain
6 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
6 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
6 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
1 infantry moved from Tunisia to Libya
Americans take Libya from Italians
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 artillery moved from Gibraltar to Spain
8 infantry moved from Gibraltar to Spain
1 bomber moved from Queensland to 41 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 1 mech_infantry, 3 submarines and 1 transport moved from 8 Sea Zone to 26 Sea Zone
1 carrier and 6 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Queensland to India
Combat - Americans
Battle in Normandy Bordeaux
Battle in 41 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
Americans win, taking Normandy Bordeaux from Germans with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Saudi Arabia
Americans attack with 1 armour, 2 bombers, 1 fighter and 1 mech_infantry
Neutral_True defend with 2 infantry
Americans roll dice for 1 armour, 2 bombers, 1 fighter and 1 mech_infantry in Saudi Arabia, round 2 : 3/5 hits, 2.50 expected hits
Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Neutral_True lost in Saudi Arabia
Americans win, taking Saudi Arabia from Neutral_True with 1 armour, 2 bombers, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in 93 Sea Zone
Americans attack with 1 fighter, 1 tactical_bomber and 1 transport
Germans defend with 1 destroyer
Americans roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 93 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Germans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 93 Sea Zone
Americans win with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 26 Sea Zone
Americans attack with 1 armour, 1 battleship, 2 bombers, 3 carriers, 2 cruisers, 3 destroyers, 1 infantry, 1 mech_infantry, 10 submarines and 2 transports
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 10 submarines in 26 Sea Zone, round 2 : 1/10 hits, 3.33 expected hits
Americans roll dice for 1 battleship, 2 bombers, 3 carriers, 2 cruisers, 3 destroyers and 2 transports in 26 Sea Zone, round 2 : 4/8 hits, 4.00 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Americans
1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Neutral with 1 battleship, 2 bombers, 3 carriers, 2 cruisers, 3 destroyers, 10 submarines and 2 transports remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in Yunnan
Americans attack with 4 bombers
Japanese defend with 2 infantry
Americans roll dice for 4 bombers in Yunnan, round 2 : 3/4 hits, 2.67 expected hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Yunnan
Americans win with 4 bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in 98 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine; Italians defend with 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 98 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Germans roll dice for 2 submarines in 98 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 98 Sea Zone
1 submarine owned by the Italians Submerged
Americans win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Germans: 1 submarine
Battle in 25 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 4 fighters in 25 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in Southern France
Battle in 123 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 123 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 submarine in 123 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 123 Sea Zone
Americans win, taking Southern France from Germans with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Spain
Americans attack with 1 artillery, 1 bomber, 2 fighters, 14 infantry and 1 mech_infantry
Neutral_True defend with 6 infantry
Americans roll dice for 1 artillery, 1 bomber, 2 fighters, 14 infantry and 1 mech_infantry in Spain, round 2 : 4/19 hits, 4.67 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2.00 expected hits
2 infantry owned by the Americans and 4 infantry owned by the Neutral_True lost in Spain
Americans roll dice for 1 artillery, 1 bomber, 2 fighters, 12 infantry and 1 mech_infantry in Spain, round 3 : 5/17 hits, 4.33 expected hits
Neutral_True roll dice for 2 infantry in Spain, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 1 artillery, 1 bomber, 2 fighters, 12 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Americans: 2 infantry
Casualties for Neutral_True: 6 infantry
Non Combat Move - Americans
1 bomber moved from Spain to Gibraltar
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
4 fighters moved from 25 Sea Zone to 26 Sea Zone
4 bombers moved from Yunnan to Shan State
2 bombers moved from Saudi Arabia to Persia
1 fighter moved from Saudi Arabia to 80 Sea Zone
1 bomber moved from 98 Sea Zone to Trans-Jordan
1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 92 Sea Zone
2 fighters moved from Spain to Morocco
1 fighter moved from Eastern United States to Gibraltar
1 armour and 1 mech_infantry moved from Algeria to Morocco
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 bomber moved from 41 Sea Zone to India
4 aaGuns moved from Gibraltar to Spain
1 bomber moved from 123 Sea Zone to Iceland
2 bombers moved from 26 Sea Zone to Queensland
Place Units - Americans
1 armour and 5 infantry placed in Central United States
1 transport placed in 101 Sea Zone
1 destroyer and 2 submarines placed in 10 Sea Zone
2 bombers placed in Western United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 67 PUs; end with 67 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 12 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
Combat - Chinese
Chinese creates battle in territory Yunnan
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 13 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 28 PUs;
British buy 2 armour, 3 artilleries and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Northwest Persia to Caucasus
2 infantry moved from Iraq to Turkey
8 armour moved from Northwest Persia to Turkey
1 mech_infantry moved from Persia to Caucasus
3 fighters moved from Trans-Jordan to Caucasus
2 mech_infantrys moved from Northwest Persia to Caucasus
2 fighters moved from Persia to Caucasus
2 armour moved from Persia to Turkey
2 mech_infantrys moved from Northwest Persia to Turkey
2 mech_infantrys moved from Trans-Jordan to Turkey
1 bomber moved from Trans-Jordan to Caucasus
1 artillery and 2 infantry moved from Shan State to French Indo China
2 fighters and 1 tactical_bomber moved from Shan State to French Indo China
1 infantry moved from Shan State to French Indo China
1 transport moved from 80 Sea Zone to 71 Sea Zone
1 armour moved from Gibraltar to Spain
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Gibraltar to 110 Sea Zone
1 tactical_bomber moved from 92 Sea Zone to 110 Sea Zone
Combat - British
Battle in Turkey
British attack with 10 armour, 2 infantry and 4 mech_infantrys
Neutral_True defend with 8 infantry
British roll dice for 10 armour, 2 infantry and 4 mech_infantrys in Turkey, round 2 : 2/16 hits, 6.00 expected hits
Neutral_True roll dice for 8 infantry in Turkey, round 2 : 2/8 hits, 2.67 expected hits
2 infantry owned by the Neutral_True and 2 infantry owned by the British lost in Turkey
British roll dice for 10 armour and 4 mech_infantrys in Turkey, round 3 : 6/14 hits, 5.67 expected hits
Neutral_True roll dice for 6 infantry in Turkey, round 3 : 0/6 hits, 2.00 expected hits
6 infantry owned by the Neutral_True lost in Turkey
British win, taking Turkey from Neutral_True with 10 armour and 4 mech_infantrys remaining. Battle score for attacker is 18
Casualties for British: 2 infantry
Casualties for Neutral_True: 8 infantry
Battle in French Indo China
British attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 1 factory_minor, 1 harbour and 4 infantry
British roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in French Indo China, round 2 : 1/7 hits, 2.67 expected hits
Japanese roll dice for 4 infantry in French Indo China, round 2 : 2/4 hits, 1.33 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in French Indo China
British roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in French Indo China, round 3 : 3/5 hits, 2.33 expected hits
Japanese roll dice for 3 infantry in French Indo China, round 3 : 2/3 hits, 1.00 expected hits
3 infantry owned by the Japanese, 1 fighter owned by the British and 1 infantry owned by the British lost in French Indo China
British win, taking French Indo China from Japanese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for British: 1 fighter and 3 infantry
Casualties for Japanese: 4 infantry
Battle in 110 Sea Zone
British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Germans defend with 1 destroyer
British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 destroyer owned by the British lost in 110 Sea Zone
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 destroyer
Casualties for Germans: 1 destroyer
Battle in Caucasus
British attack with 1 artillery, 1 bomber, 5 fighters, 1 infantry and 3 mech_infantrys
Germans defend with 1 artillery, 1 infantry and 5 mech_infantrys
British roll dice for 1 artillery, 1 bomber, 5 fighters, 1 infantry and 3 mech_infantrys in Caucasus, round 2 : 3/11 hits, 4.33 expected hits
Germans roll dice for 1 artillery, 1 infantry and 5 mech_infantrys in Caucasus, round 2 : 3/7 hits, 2.33 expected hits
2 mech_infantrys owned by the British, 1 infantry owned by the Germans, 2 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Caucasus
British roll dice for 1 artillery, 1 bomber, 5 fighters and 1 mech_infantry in Caucasus, round 3 : 4/8 hits, 3.83 expected hits
Germans roll dice for 1 artillery and 3 mech_infantrys in Caucasus, round 3 : 1/4 hits, 1.33 expected hits
1 mech_infantry owned by the British, 1 artillery owned by the Germans and 3 mech_infantrys owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 artillery, 1 bomber and 5 fighters remaining. Battle score for attacker is 12
Casualties for British: 1 infantry and 3 mech_infantrys
Casualties for Germans: 1 artillery, 1 infantry and 5 mech_infantrys
Non Combat Move - British
1 bomber and 5 fighters moved from Caucasus to Iraq
2 artilleries and 5 infantry moved from Trans-Jordan to Iraq
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
4 infantry moved from Burma to Shan State
1 artillery and 3 infantry moved from India to Burma
1 fighter moved from 110 Sea Zone to Spain
1 tactical_bomber moved from 110 Sea Zone to United Kingdom
Place Units - British
3 artilleries placed in Iraq
2 armour and 1 mech_infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6
British collect 37 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Place Units - UK_Pacific
1 armour, 3 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 16 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
Some Units in India change ownership: 1 armour, 3 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Germans : 1.17
British : -5.33
Americans : -1.00
Neutral_True : -4.00
Japanese : 1.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Italians
2 artilleries, 1 bomber and 5 infantry moved from Greece to Turkey
2 fighters and 1 tactical_bomber moved from 97 Sea Zone to Turkey
3 marines moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
2 artilleries moved from Southern Italy to 97 Sea Zone
4 infantry moved from Southern Italy to 97 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 97 Sea Zone to 99 Sea Zone
1 battleship and 1 marine moved from 97 Sea Zone to 99 Sea Zone
2 cruisers and 2 marines moved from 97 Sea Zone to 99 Sea Zone
2 artilleries, 4 infantry and 3 marines moved from 99 Sea Zone to Turkey
1 armour and 2 infantry moved from Rostov to Caucasus
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Turkey
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Italians
2 artilleries, 1 bomber and 5 infantry moved from Greece to Turkey
2 fighters and 1 tactical_bomber moved from 97 Sea Zone to Turkey
3 marines moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
2 artilleries moved from Southern Italy to 97 Sea Zone
4 infantry moved from Southern Italy to 97 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 97 Sea Zone to 99 Sea Zone
1 battleship and 1 marine moved from 97 Sea Zone to 99 Sea Zone
2 cruisers and 2 marines moved from 97 Sea Zone to 99 Sea Zone
2 artilleries, 4 infantry and 3 marines moved from 99 Sea Zone to Turkey
1 armour and 2 infantry moved from Rostov to Caucasus
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Turkey
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
Combat - Italians
Battle in 93 Sea Zone
Italians attack with 1 destroyer
Americans defend with 1 transport
1 transport owned by the Americans lost in 93 Sea Zone
Italians win, taking 93 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Turkey
Italians attack with 4 artilleries, 1 bomber, 2 fighters, 11 infantry, 3 marines and 1 tactical_bomber
British defend with 10 armour and 4 mech_infantrys
Italians roll dice for 1 battleship and 2 cruisers in Turkey, round 2 : 2/3 hits, 1.67 expected hits
Italians roll dice for 4 artilleries, 1 bomber, 2 fighters, 11 infantry, 3 marines and 1 tactical_bomber in Turkey, round 2 : 9/22 hits, 7.17 expected hits
British roll dice for 10 armour and 4 mech_infantrys in Turkey, round 2 : 8/14 hits, 6.33 expected hits
4 mech_infantrys owned by the British, 8 infantry owned by the Italians and 7 armour owned by the British lost in Turkey
Italians roll dice for 4 artilleries, 1 bomber, 2 fighters, 3 infantry, 3 marines and 1 tactical_bomber in Turkey, round 3 : 2/14 hits, 5.67 expected hits
British roll dice for 3 armour in Turkey, round 3 : 2/3 hits, 1.50 expected hits
2 infantry owned by the Italians and 2 armour owned by the British lost in Turkey
Italians roll dice for 4 artilleries, 1 bomber, 2 fighters, 1 infantry, 3 marines and 1 tactical_bomber in Turkey, round 4 : 5/12 hits, 5.00 expected hits
British roll dice for 1 armour in Turkey, round 4 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Italians and 1 armour owned by the British lost in Turkey
Italians win, taking Turkey from British with 4 artilleries, 1 bomber, 2 fighters, 3 marines and 1 tactical_bomber remaining. Battle score for attacker is 43
Casualties for Italians: 11 infantry
Casualties for British: 10 armour and 4 mech_infantrys
Battle in Caucasus
Italians attack with 1 armour and 2 infantry
British defend with 1 artillery
Italians roll dice for 1 armour and 2 infantry in Caucasus, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 artillery in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 armour and 2 infantry in Caucasus, round 3 : 2/3 hits, 0.83 expected hits
Russians roll dice for 1 artillery in Caucasus, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the British and 1 infantry owned by the Italians lost in Caucasus
Italians win, taking Caucasus from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for British: 1 artillery
Non Combat Move - Italians
1 aaGun moved from Greece to 97 Sea Zone
1 aaGun and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 aaGun moved from 99 Sea Zone to Turkey
2 carriers moved from 97 Sea Zone to 99 Sea Zone
2 fighters and 1 tactical_bomber moved from Turkey to 99 Sea Zone
1 bomber moved from Turkey to Southern Italy
1 submarine moved from 97 Sea Zone to 93 Sea Zone
Place Units - Italians
5 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians : -1.17
British : 2.67
Russians : 0.33
@AldoRaine Certainly an interesting game! Wasn’t expecting the neutral crush just yet tbh…but nice to destroy all that UK armour…ME is looking a bit vulnerable now
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 8 PUs;
Combat Move - ANZAC
1 fighter moved from Queensland to 30 Sea Zone
1 fighter moved from Queensland to 30 Sea Zone
3 fighters moved from Queensland to Sumatra
2 fighters moved from Shan State to India
2 infantry moved from Trans-Jordan to Iraq
2 fighters and 6 infantry moved from New South Wales to Queensland
2 fighters moved from Shan State to 80 Sea Zone
1 fighter moved from Shan State to 80 Sea Zone
1 fighter moved from Shan State to Eastern Persia
Combat - ANZAC
Battle in 30 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 30 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
2 fighters moved from 30 Sea Zone to 26 Sea Zone
1 submarine moved from 33 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 fighter placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,5
ANZAC collect 10 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 8 PUs;
Combat Move - ANZAC
1 fighter moved from Queensland to 30 Sea Zone
1 fighter moved from Queensland to 30 Sea Zone
3 fighters moved from Queensland to Sumatra
2 fighters moved from Shan State to India
2 infantry moved from Trans-Jordan to Iraq
2 fighters and 6 infantry moved from New South Wales to Queensland
2 fighters moved from Shan State to 80 Sea Zone
1 fighter moved from Shan State to 80 Sea Zone
1 fighter moved from Shan State to Eastern Persia
Combat - ANZAC
Battle in 30 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 30 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
2 fighters moved from 30 Sea Zone to 26 Sea Zone
1 submarine moved from 33 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 fighter placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,5
ANZAC collect 10 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 9 infantry and 12 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Germans
2 infantry moved from France to Normandy Bordeaux
2 infantry moved from France to Southern France
2 fighters and 1 tactical_bomber moved from Southern Italy to Southern France
1 fighter moved from Southern France to Normandy Bordeaux
1 bomber moved from Western Germany to 105 Sea Zone
1 bomber moved from Western Germany to Normandy Bordeaux
1 marine moved from Yugoslavia to 97 Sea Zone
1 battleship and 1 marine moved from 97 Sea Zone to 99 Sea Zone
1 marine moved from 99 Sea Zone to Syria
2 artilleries moved from Northern Italy to 97 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
1 artillery moved from 98 Sea Zone to Trans-Jordan
1 artillery moved from 98 Sea Zone to Egypt
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from 98 Sea Zone to Egypt
1 infantry moved from Vologda to Samara
1 infantry moved from Tambov to Samara
1 infantry moved from Volgograd to Samara
5 fighters and 2 tactical_bombers moved from Bryansk to Samara
1 armour and 1 mech_infantry moved from Yenisey to Dzavhan
Germans take Dzavhan from Russians
1 armour and 1 mech_infantry moved from Dzavhan to Yakut S.S.R.
2 mech_infantrys moved from Yenisey to Yakut S.S.R.
1 fighter and 1 tactical_bomber moved from Timguska to Yakut S.S.R.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 9 infantry and 12 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Germans
2 infantry moved from France to Normandy Bordeaux
2 infantry moved from France to Southern France
2 fighters and 1 tactical_bomber moved from Southern Italy to Southern France
1 fighter moved from Southern France to Normandy Bordeaux
1 bomber moved from Western Germany to 105 Sea Zone
1 bomber moved from Western Germany to Normandy Bordeaux
1 marine moved from Yugoslavia to 97 Sea Zone
1 battleship and 1 marine moved from 97 Sea Zone to 99 Sea Zone
1 marine moved from 99 Sea Zone to Syria
2 artilleries moved from Northern Italy to 97 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
1 artillery moved from 98 Sea Zone to Trans-Jordan
1 artillery moved from 98 Sea Zone to Egypt
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from 98 Sea Zone to Egypt
1 infantry moved from Vologda to Samara
1 infantry moved from Tambov to Samara
1 infantry moved from Volgograd to Samara
5 fighters and 2 tactical_bombers moved from Bryansk to Samara
1 armour and 1 mech_infantry moved from Yenisey to Dzavhan
Germans take Dzavhan from Russians
1 armour and 1 mech_infantry moved from Dzavhan to Yakut S.S.R.
2 mech_infantrys moved from Yenisey to Yakut S.S.R.
1 fighter and 1 tactical_bomber moved from Timguska to Yakut S.S.R.
Combat - Germans
Battle in Egypt
Battle in 105 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 105 Sea Zone
Germans win, taking Egypt from British with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Syria
Battle in Normandy Bordeaux
Germans attack with 1 bomber, 1 fighter and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1.50 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Syria from British, taking Normandy Bordeaux from Americans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Yakut S.S.R.
Germans attack with 1 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 3 infantry
Germans roll dice for 1 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Yakut S.S.R., round 2 : 2/6 hits, 2.17 expected hits
Russians roll dice for 3 infantry in Yakut S.S.R., round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Yakut S.S.R.
Germans roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Yakut S.S.R., round 3 : 3/5 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Yakut S.S.R.
Germans win, taking Yakut S.S.R. from Russians with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 3 infantry
Battle in Trans-Jordan
Germans attack with 1 artillery and 1 infantry
British defend with 1 airfield; Americans defend with 1 bomber
Germans roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 bomber in Trans-Jordan, round 2 : 1/1 hits, 0.17 expected hits
1 infantry owned by the Germans lost in Trans-Jordan
Germans roll dice for 1 artillery in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 bomber in Trans-Jordan, round 3 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 artillery in Trans-Jordan, round 4 : 1/1 hits, 0.33 expected hits
British roll dice for 1 bomber in Trans-Jordan, round 4 : 0/1 hits, 0.17 expected hits
1 bomber owned by the Americans lost in Trans-Jordan
Germans win, taking Trans-Jordan from British with 1 artillery remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Americans: 1 bomber
Battle in Southern France
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Southern France, round 2 : 1/4 hits, 1.50 expected hits
Americans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Samara
Germans attack with 5 fighters, 3 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 5 fighters, 3 infantry and 2 tactical_bombers in Samara, round 2 : 7/10 hits, 4.33 expected hits
Russians roll dice for 2 infantry in Samara, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Samara
Germans win, taking Samara from Russians with 5 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 infantry moved from Smolensk to Vologda
1 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Smolensk
3 armour moved from Ukraine to Caucasus
1 artillery and 1 infantry moved from Volgograd to Caucasus
1 tactical_bomber moved from Samara to Caucasus
1 fighter moved from Samara to Caucasus
4 fighters and 1 tactical_bomber moved from Samara to Bryansk
2 artilleries and 1 infantry moved from Western Ukraine to Bryansk
1 artillery and 3 infantry moved from Belarus to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
5 mech_infantrys moved from Bryansk to Caucasus
1 fighter moved from Normandy Bordeaux to Western Germany
1 bomber moved from Normandy Bordeaux to Western Germany
1 bomber moved from 105 Sea Zone to Western Germany
1 fighter and 1 tactical_bomber moved from Southern France to Western Germany
1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 97 Sea Zone to 99 Sea Zone
1 fighter and 1 tactical_bomber moved from Yakut S.S.R. to Timguska
1 infantry moved from Novgorod to 115 Sea Zone
1 infantry and 1 transport moved from 115 Sea Zone to 114 Sea Zone
1 infantry moved from 114 Sea Zone to Sweden
Germans take Sweden from Neutral_True
1 mech_infantry moved from Western Germany to Switzerland
Germans take Switzerland from Neutral_True
2 infantry moved from Western Germany to France
3 infantry moved from Novgorod to Belarus
Place Units - Germans
10 mech_infantrys placed in Western Germany
3 artilleries placed in France
2 mech_infantrys placed in Yugoslavia
3 infantry placed in Volgograd
3 infantry placed in Ukraine
3 infantry placed in Western Ukraine
Turn Complete - Germans
Germans collect 73 PUs; end with 73 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 98 PUs
Combat Hit Differential Summary :
Germans : 3.17
British : 0.50
Americans : 1.33
Russians : 2.00
@AldoRaine sorry for the wait…had to thin k about this one!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Russians
Russians buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Combat Move - Russians
2 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Samara
2 armour and 7 mech_infantrys moved from Russia to Vologda
1 fighter and 1 tactical_bomber moved from Russia to Smolensk
2 fighters moved from Russia to Samara
Combat - Russians
Battle in Smolensk
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 2 armour and 7 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 2 armour and 7 mech_infantrys in Vologda, round 2 : 1/9 hits, 2.17 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 armour and 7 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Samara, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters moved from Samara to Russia
1 fighter and 1 tactical_bomber moved from Smolensk to Russia
Place Units - Russians
3 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 6 PUs; end with 6 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 9 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 11 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 13 PUs
Combat Hit Differential Summary :
Germans : -1.00
Russians : -1.83
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 bomber, 1 destroyer, 1 fighter, 1 harbour, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Japanese
2 infantry moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 armour and 7 mech_infantrys moved from Hunan to French Indo China
2 marines moved from Wake Island to 31 Sea Zone
2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 4 fighters, 2 marines, 2 tactical_bombers and 1 transport moved from 31 Sea Zone to 25 Sea Zone
2 fighters moved from Japan to 25 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
2 submarines moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from Japan to 25 Sea Zone
1 submarine moved from 48 Sea Zone to 54 Sea Zone
1 battleship and 2 destroyers moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from 20 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from Kwangsi to Yunnan
2 armour, 5 artilleries, 1 bomber, 2 infantry, 1 mech_infantry and 1 tactical_bomber moved from Kwangsi to French Indo China
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 bomber, 1 destroyer, 1 fighter, 1 harbour, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Japanese
2 infantry moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 armour and 7 mech_infantrys moved from Hunan to French Indo China
2 marines moved from Wake Island to 31 Sea Zone
2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 4 fighters, 2 marines, 2 tactical_bombers and 1 transport moved from 31 Sea Zone to 25 Sea Zone
2 fighters moved from Japan to 25 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
2 submarines moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from Japan to 25 Sea Zone
1 submarine moved from 48 Sea Zone to 54 Sea Zone
1 battleship and 2 destroyers moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from 20 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from Kwangsi to Yunnan
2 armour, 5 artilleries, 1 bomber, 2 infantry, 1 mech_infantry and 1 tactical_bomber moved from Kwangsi to French Indo China
Combat - Japanese
Battle in Yunnan
Japanese attack with 2 fighters, 2 infantry and 3 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 3 tactical_bombers in Yunnan, round 2 : 4/7 hits, 3.17 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in French Indo China
Japanese attack with 3 armour, 5 artilleries, 1 bomber, 2 infantry, 8 mech_infantrys and 1 tactical_bomber
British defend with 1 artillery; UK_Pacific defend with 1 factory_minor and 1 harbour
Japanese roll dice for 3 armour, 5 artilleries, 1 bomber, 2 infantry, 8 mech_infantrys and 1 tactical_bomber in French Indo China, round 2 : 8/20 hits, 7.00 expected hits
UK_Pacific roll dice for 1 artillery in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 3 armour, 5 artilleries, 1 bomber, 2 infantry, 8 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in 25 Sea Zone
Japanese attack with 3 battleships, 1 bomber, 3 carriers, 1 cruiser, 4 destroyers, 10 fighters, 2 marines, 2 submarines, 4 tactical_bombers and 1 transport
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 3 battleships, 1 bomber, 3 carriers, 1 cruiser, 4 destroyers, 10 fighters, 4 tactical_bombers and 1 transport in 25 Sea Zone, round 2 : 9/23 hits, 12.17 expected hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 3 battleships, 1 bomber, 3 carriers, 1 cruiser, 4 destroyers, 10 fighters, 2 submarines, 4 tactical_bombers and 1 transport remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Non Combat Move - Japanese
2 marines moved from 25 Sea Zone to Midway
5 fighters moved from 25 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from Japan to 25 Sea Zone
2 carriers moved from 6 Sea Zone to 25 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 3 infantry moved from 25 Sea Zone to Midway
1 bomber moved from French Indo China to Japan
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 20 Sea Zone to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Japan
1 infantry moved from Manchuria to Korea
1 armour moved from Soviet Far East to Amur
1 mech_infantry moved from Szechwan to Sikang
1 infantry moved from Sikang to Szechwan
1 aaGun moved from Kwangsi to French Indo China
2 fighters and 3 tactical_bombers moved from Yunnan to Hunan
1 tactical_bomber moved from French Indo China to Hunan
2 armour and 1 mech_infantry moved from Kiangsu to Hunan
3 mech_infantrys moved from Shantung to Hunan
3 infantry moved from Kwangtung to Kwangsi
1 bomber moved from 25 Sea Zone to Japan
1 mech_infantry moved from Hopei to Kweichow
1 infantry moved from Kweichow to Hopei
1 artillery moved from Kansu to Tsinghai
1 infantry moved from Tsinghai to Kansu
1 artillery moved from Suiyuyan to Shensi
1 infantry moved from Shensi to Suiyuyan
Place Units - Japanese
1 harbour placed in Midway
1 destroyer and 1 fighter placed in 6 Sea Zone
1 bomber placed in Japan
3 mech_infantrys placed in Kwangtung
3 infantry placed in Kiangsu
3 infantry placed in Shantung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 4,1,4,5,2,4,6,3,2,4,6,3,1,4,2,3,2,4,3,1,5,3,3,5,1,1,4,2,1,4,2,4,6,6,6,3,1,1
Japanese collect 61 PUs (1 lost to blockades); end with 61 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans : -0.50
Chinese : -0.33
UK_Pacific : -0.33
Japanese : -2.00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 factory_minor, 2 fighters, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Spain to Normandy Bordeaux
2 infantry moved from Spain to Southern France
1 tactical_bomber moved from 92 Sea Zone to Normandy Bordeaux
1 fighter moved from 92 Sea Zone to Southern France
1 armour moved from Morocco to 91 Sea Zone
1 artillery and 1 mech_infantry moved from Spain to 91 Sea Zone
3 infantry moved from Spain to 91 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
1 bomber moved from Iceland to 112 Sea Zone
1 bomber moved from Gibraltar to 112 Sea Zone
1 fighter moved from Gibraltar to 112 Sea Zone
2 fighters moved from Morocco to 112 Sea Zone
1 infantry moved from Libya to Tobruk
Americans take Tobruk from Italians
1 fighter moved from 80 Sea Zone to 98 Sea Zone
2 bombers moved from Persia to Szechwan
2 bombers moved from Queensland to Yunnan
1 infantry moved from Shan State to Yunnan
1 bomber moved from Shan State to French Indo China
1 bomber moved from Shan State to Kwangtung
2 bombers moved from India to Kweichow
2 bombers moved from Shan State to Anhwe
1 armour and 1 mech_infantry moved from Saudi Arabia to Trans-Jordan
1 infantry moved from Spain to Normandy Bordeaux
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
scramble 112?
@AldoRaine no scrambles thanks
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 factory_minor, 2 fighters, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Spain to Normandy Bordeaux
2 infantry moved from Spain to Southern France
1 tactical_bomber moved from 92 Sea Zone to Normandy Bordeaux
1 fighter moved from 92 Sea Zone to Southern France
1 armour moved from Morocco to 91 Sea Zone
1 artillery and 1 mech_infantry moved from Spain to 91 Sea Zone
3 infantry moved from Spain to 91 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
1 bomber moved from Iceland to 112 Sea Zone
1 bomber moved from Gibraltar to 112 Sea Zone
1 fighter moved from Gibraltar to 112 Sea Zone
2 fighters moved from Morocco to 112 Sea Zone
1 infantry moved from Libya to Tobruk
Americans take Tobruk from Italians
1 fighter moved from 80 Sea Zone to 98 Sea Zone
2 bombers moved from Persia to Szechwan
2 bombers moved from Queensland to Yunnan
1 infantry moved from Shan State to Yunnan
1 bomber moved from Shan State to French Indo China
1 bomber moved from Shan State to Kwangtung
2 bombers moved from India to Kweichow
2 bombers moved from Shan State to Anhwe
1 armour and 1 mech_infantry moved from Saudi Arabia to Trans-Jordan
1 infantry moved from Spain to Normandy Bordeaux
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
Combat - Americans
Strategic bombing raid in Kwangtung
AA fire in Kwangtung : 0/1 hits, 0.17 expected hits
Bombing raid in Kwangtung rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Kwangtung causes 6 damage total.
Strategic bombing raid in French Indo China
AA fire in French Indo China : 0/1 hits, 0.17 expected hits
Bombing raid in French Indo China rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in French Indo China causes 4 damage total.
Battle in Norway
Battle in Normandy Bordeaux
Americans attack with 3 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 3 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 1/4 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Americans win, taking Norway from Germans, taking Normandy Bordeaux from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantry
Battle in Southern France
Americans attack with 1 fighter and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 fighter and 2 infantry in Southern France, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Southern France
Americans win, taking Southern France from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Yunnan
Americans attack with 2 bombers and 1 infantry
Japanese defend with 2 infantry
Americans roll dice for 2 bombers and 1 infantry in Yunnan, round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Yunnan
Americans win, taking Yunnan from Japanese with 2 bombers and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Anhwe
Americans attack with 2 bombers
Japanese defend with 1 artillery
Americans roll dice for 2 bombers in Anhwe, round 2 : 1/2 hits, 1.33 expected hits
Japanese roll dice for 1 artillery in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Anhwe
Americans win with 2 bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 98 Sea Zone
Americans attack with 1 fighter
Germans defend with 2 transports; Italians defend with 1 submarine
1 submarine owned by the Italians Submerged
Americans roll dice for 1 fighter in 98 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
2 transports owned by the Germans lost in 98 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Germans: 2 transports
Battle in Kweichow
Americans attack with 2 bombers
Japanese defend with 1 mech_infantry
Americans roll dice for 2 bombers in Kweichow, round 2 : 2/2 hits, 1.33 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 bomber owned by the Americans lost in Kweichow
Americans win with 1 bomber remaining. Battle score for attacker is -8
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 mech_infantry
Battle in Szechwan
Americans attack with 2 bombers
Japanese defend with 1 infantry
Americans roll dice for 2 bombers in Szechwan, round 2 : 2/2 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Americans win with 2 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Trans-Jordan
Americans attack with 1 armour and 1 mech_infantry
Germans defend with 1 airfield and 1 artillery
Americans roll dice for 1 armour and 1 mech_infantry in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Trans-Jordan
Americans win, taking Trans-Jordan from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - Americans
1 fighter moved from 98 Sea Zone to 81 Sea Zone
2 carriers, 1 cruiser and 3 fighters moved from 80 Sea Zone to 81 Sea Zone
1 armour, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters, 1 infantry, 1 mech_infantry, 10 submarines and 2 transports moved from 26 Sea Zone to 10 Sea Zone
1 armour, 1 infantry and 1 mech_infantry moved from 10 Sea Zone to Western United States
2 infantry moved from Spain to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
3 fighters moved from 112 Sea Zone to 110 Sea Zone
2 bombers moved from 112 Sea Zone to United Kingdom
2 carriers moved from 92 Sea Zone to 110 Sea Zone
1 armour and 5 infantry moved from Central United States to 101 Sea Zone
1 armour, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Spain
5 infantry moved from 91 Sea Zone to Spain
1 fighter moved from Southern France to Gibraltar
1 tactical_bomber moved from Normandy Bordeaux to Gibraltar
1 bomber moved from Kweichow to Shan State
2 bombers moved from Szechwan to Shan State
2 bombers moved from Anhwe to Shan State
1 bomber moved from Kwangtung to Shan State
1 bomber moved from French Indo China to Shan State
2 bombers moved from Yunnan to Shan State
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Eastern United States to Western United States
1 destroyer moved from 123 Sea Zone to 109 Sea Zone
Place Units - Americans
2 transports placed in 101 Sea Zone
1 artillery and 3 infantry placed in Central United States
1 factory_minor placed in Saudi Arabia
1 carrier, 1 destroyer, 2 fighters and 1 submarine placed in 10 Sea Zone
Americans undo move 4.
2 fighters placed in Western United States
1 infantry placed in Western United States
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 2 bombers
EDIT: Adding units owned by Americans to Queensland: 2 bombers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Queensland: 2 bombers
EDIT: Adding units owned by Americans to United Kingdom: 2 bombers
EDIT: Turning off Edit Mode
Turn Complete - Americans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6,1
Americans collect 66 PUs (4 lost to blockades); end with 66 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Combat Hit Differential Summary :
AA fire in Kwangtung : : -0.17
Germans : 0.00
Americans : 1.50
Japanese : -0.67
AA fire in French Indo China : : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 13 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Combat - Chinese
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Szechwan
Chinese creates battle in territory Anhwe
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 4 PUs; end with 17 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :