axis-dominion vs adam (allies+9) bm3


  • TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour and 1 mech_infantry moved from Northwest Persia to Caucasus
            1 armour moved from Northwest Persia to Caucasus
            1 bomber moved from Northwest Persia to Caucasus
    
        Combat - Italians
            Battle in Caucasus
                Italians attack with 2 armour, 1 bomber and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 2 armour, 1 bomber and 1 mech_infantry in Caucasus, round 2 : 3/4 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Caucasus
                Italians win, taking Caucasus from Russians with 2 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 aaGun, 2 artilleries and 9 infantry moved from Bulgaria to Romania
            1 aaGun moved from Bessarabia to Romania
            1 mech_infantry moved from Northern Italy to Southern Italy
            1 aaGun and 5 mech_infantrys moved from Eastern Poland to Baltic States
            1 fighter moved from Bessarabia to Baltic States
            1 bomber moved from Caucasus to Baltic States
            2 mech_infantrys moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 artillery and 1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 11
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,4,5,3,2
            Italians collect 3 PUs (11 lost to blockades); end with 3 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.17
    Russians : -0.33
    

    Savegame

  • '19 '17

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 2 infantry; Remaining resources: 5 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 destroyer and 1 submarine moved from 54 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 cruiser, 1 destroyer and 3 submarines moved from 46 Sea Zone to 47 Sea Zone
            1 submarine moved from 62 Sea Zone to 47 Sea Zone
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 47 Sea Zone
            2 mech_infantrys moved from Queensland to New South Wales
            1 infantry moved from Queensland to South Australia
            1 fighter moved from Queensland to South Australia
            1 fighter moved from New Guinea to South Australia
            1 fighter moved from New Guinea to New Zealand
            1 fighter moved from New Guinea to South Australia
            1 artillery and 1 infantry moved from 47 Sea Zone to New Britain
    
        Place Units - ANZAC
            1 artillery and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 16 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 92 Sea Zone to 104 Sea Zone
            1 infantry moved from Alexandria to Egypt
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 airfield, 1 carrier, 1 destroyer, 1 fighter and 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 destroyer moved from 109 Sea Zone to 104 Sea Zone
            3 carriers, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 109 Sea Zone to 110 Sea Zone
            4 bombers moved from Western Germany to 104 Sea Zone
            4 fighters moved from Southern Italy to 110 Sea Zone
            1 tactical_bomber moved from Southern Italy to 110 Sea Zone
            1 bomber moved from Western Germany to 104 Sea Zone
    
        Combat - Germans
            Battle in 110 Sea Zone
                Germans attack with 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine, 1 tactical_bomber and 1 transport
                British defend with 1 destroyer
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 110 Sea Zone
                Germans win with 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in 104 Sea Zone
                Germans attack with 5 bombers and 1 destroyer
                French defend with 1 destroyer
                    Germans roll dice for 5 bombers and 1 destroyer in 104 Sea Zone, round 2 : 3/6 hits, 3.67 expected hits
                    French roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the French lost in 104 Sea Zone
                Germans win with 5 bombers and 1 destroyer remaining. Battle score for attacker is 8
                Casualties for French: 1 destroyer
    
        Non Combat Move - Germans
            2 infantry and 2 mech_infantrys moved from Eastern Poland to Baltic States
            5 infantry moved from Novgorod to Baltic States
            5 mech_infantrys moved from Bessarabia to Baltic States
            1 mech_infantry moved from Germany to Baltic States
            2 tactical_bombers moved from Southern Italy to Baltic States
            1 bomber moved from Eastern Poland to Baltic States
            2 mech_infantrys moved from Bulgaria to Romania
            8 armour and 13 mech_infantrys moved from Persia to Caucasus
            9 armour and 17 mech_infantrys moved from Iraq to Caucasus
            1 fighter moved from Iraq to Southern Italy
            1 mech_infantry moved from Greece to Romania
            1 artillery and 1 infantry moved from Western Germany to Holland Belgium
            1 submarine moved from 125 Sea Zone to 110 Sea Zone
            3 fighters moved from Southern Italy to Holland Belgium
            1 fighter moved from Southern Italy to 110 Sea Zone
            2 tactical_bombers moved from Southern Italy to Holland Belgium
            1 aaGun moved from Northwest Persia to Iraq
            1 fighter moved from Persia to Romania
            5 infantry moved from Northwest Persia to Iraq
            3 artilleries moved from Northwest Persia to Iraq
            2 infantry moved from Northwest Persia to Iraq
            2 infantry moved from Northwest Persia to Iraq
            1 infantry moved from Northwest Persia to Persia
            1 aaGun moved from Persia to Iraq
            3 artilleries moved from Northwest Persia to Iraq
            3 infantry moved from Northwest Persia to Caucasus
            5 bombers moved from 104 Sea Zone to Holland Belgium
            1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
            1 bomber moved from Kwangsi to Philippines
            2 bombers moved from Bulgaria to Baltic States
    
        Place Units - Germans
            1 carrier, 1 destroyer and 1 fighter placed in 110 Sea Zone
            1 airfield placed in Holland Belgium
            3 infantry placed in Iraq
            1 infantry placed in Novgorod
            6 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,6,4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,3,5,1,4
            Germans collect 47 PUs (4 lost to blockades); end with 47 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 58 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    British : -0.33
    French : -0.33
    

    Savegame

  • '19 '17

    TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians buy 1 artillery and 11 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Archangel to Novgorod
            3 armour, 2 artilleries, 19 infantry and 1 mech_infantry moved from Belarus to Novgorod
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 3 armour, 2 artilleries, 20 infantry and 1 mech_infantry
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Russians roll dice for 3 armour, 2 artilleries, 20 infantry and 1 mech_infantry in Novgorod, round 2 : 6/26 hits, 6.00 expected hits
                    Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 3 armour, 2 artilleries, 20 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 aaGun moved from Belarus to Novgorod
            1 infantry moved from Smolensk to Belarus
            1 infantry moved from Smolensk to Archangel
            1 aaGun and 1 infantry moved from Western Ukraine to Bryansk
            1 aaGun, 4 artilleries and 52 infantry moved from Ukraine to Bryansk
            1 infantry moved from Volgograd to Rostov
            1 infantry moved from Volgograd to Tambov
            5 armour moved from Russia to Bryansk
            1 mech_infantry moved from Volgograd to Bryansk
            1 tactical_bomber moved from Russia to Bryansk
    
        Place Units - Russians
            1 infantry placed in Volgograd
            1 infantry placed in Ukraine
            1 artillery and 9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 32 PUs; end with 33 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : 0.00
    

    Savegame


  • TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer, 2 fighters, 6 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Sikang to Kansu
            1 infantry moved from Tsinghai to Kansu
            1 infantry moved from Suiyuyan to Kansu
            1 mech_infantry moved from Chahar to Kansu
            1 mech_infantry moved from Hopei to Kansu
            4 bombers and 4 tactical_bombers moved from Kwangsi to Kansu
            2 fighters and 2 tactical_bombers moved from Shan State to India
            1 transport moved from 42 Sea Zone to 37 Sea Zone
            1 infantry moved from Malaya to 37 Sea Zone
            1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
            1 artillery moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
            2 battleships moved from 42 Sea Zone to 45 Sea Zone
            6 fighters moved from 42 Sea Zone to Dutch New Guinea
            1 artillery and 1 infantry moved from Burma to India
    
        Combat - Japanese
            Battle in Kansu
                Japanese attack with 4 bombers, 2 infantry, 3 mech_infantrys and 4 tactical_bombers
                Chinese defend with 1 fighter and 5 infantry
                    Japanese roll dice for 4 bombers, 2 infantry, 3 mech_infantrys and 4 tactical_bombers in Kansu, round 2 : 7/13 hits, 5.50 expected hits
                    Chinese roll dice for 1 fighter and 5 infantry in Kansu, round 2 : 2/6 hits, 2.33 expected hits
                    2 infantry owned by the Japanese, 5 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Kansu
                Japanese win, taking Kansu from Chinese with 4 bombers, 3 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 19
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 1 fighter and 5 infantry
            Battle in Dutch New Guinea
                Japanese attack with 1 artillery, 6 fighters and 1 infantry
                Americans defend with 1 infantry
                    Japanese roll dice for 2 battleships in Dutch New Guinea, round 2 : 1/2 hits, 1.33 expected hits
                    Americans roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Dutch New Guinea
                Japanese win, taking Dutch New Guinea from Americans with 1 artillery, 6 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in India
                Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                    Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in India, round 2 : 3/6 hits, 3.00 expected hits
                    UK_Pacific roll dice for 1 infantry in India, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in India
                Japanese destroys 8PUs while taking UK_Pacific capital
                Japanese win, taking India from UK_Pacific with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            6 fighters moved from Dutch New Guinea to 45 Sea Zone
            3 carriers moved from 42 Sea Zone to 45 Sea Zone
            1 destroyer moved from 42 Sea Zone to 45 Sea Zone
            3 submarines moved from 42 Sea Zone to 45 Sea Zone
            6 submarines moved from 6 Sea Zone to 35 Sea Zone
            4 tactical_bombers moved from Kansu to Shensi
            4 bombers moved from Kansu to Yunnan
            2 fighters and 2 tactical_bombers moved from India to Shan State
            1 mech_infantry moved from Anhwe to Suiyuyan
            1 mech_infantry moved from Kiangsu to Chahar
            1 mech_infantry moved from Kiangsu to Hopei
            1 mech_infantry moved from Szechwan to Tsinghai
            1 mech_infantry moved from Kweichow to Sikang
            1 mech_infantry moved from Hunan to Szechwan
            1 mech_infantry moved from Yunnan to Kweichow
            1 mech_infantry moved from Jehol to Anhwe
            1 mech_infantry moved from Kiangsu to Hunan
            1 mech_infantry moved from Kweichow to Shensi
            1 artillery moved from Yunnan to Kweichow
            1 armour moved from Burma to Yunnan
            1 destroyer moved from 42 Sea Zone to 46 Sea Zone
            1 carrier moved from 42 Sea Zone to 45 Sea Zone
            2 fighters moved from 42 Sea Zone to 45 Sea Zone
            2 submarines moved from 42 Sea Zone to 45 Sea Zone
            1 destroyer moved from 42 Sea Zone to 45 Sea Zone
            1 carrier moved from 37 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
            1 destroyer moved from 37 Sea Zone to 42 Sea Zone
            1 destroyer moved from 36 Sea Zone to 42 Sea Zone
            1 transport moved from 37 Sea Zone to 36 Sea Zone
            2 infantry moved from French Indo China to 36 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
            2 infantry moved from 38 Sea Zone to Burma
            1 transport moved from 42 Sea Zone to 36 Sea Zone
            1 transport moved from 42 Sea Zone to 37 Sea Zone
            1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 transport moved from 42 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 cruiser moved from 42 Sea Zone to 45 Sea Zone
            1 fighter and 1 tactical_bomber moved from Japan to Guam
    
        Place Units - Japanese
            1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
            2 fighters placed in Japan
            3 mech_infantrys placed in Kiangsu
            3 infantry placed in Malaya
            3 infantry placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 68 PUs; end with 68 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.33
    Chinese : -0.33
    UK_Pacific : 0.67
    Japanese : 1.17
    

    Savegame


  • adjustment coming


  • TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer, 2 fighters, 6 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Sikang to Kansu
            1 infantry moved from Tsinghai to Kansu
            1 infantry moved from Suiyuyan to Kansu
            1 mech_infantry moved from Chahar to Kansu
            1 mech_infantry moved from Hopei to Kansu
            4 bombers and 4 tactical_bombers moved from Kwangsi to Kansu
            2 fighters and 2 tactical_bombers moved from Shan State to India
            1 transport moved from 42 Sea Zone to 37 Sea Zone
            1 infantry moved from Malaya to 37 Sea Zone
            1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
            1 artillery moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
            2 battleships moved from 42 Sea Zone to 45 Sea Zone
            6 fighters moved from 42 Sea Zone to Dutch New Guinea
            1 artillery and 1 infantry moved from Burma to India
    
        Combat - Japanese
            Battle in Kansu
                Japanese attack with 4 bombers, 2 infantry, 3 mech_infantrys and 4 tactical_bombers
                Chinese defend with 1 fighter and 5 infantry
                    Japanese roll dice for 4 bombers, 2 infantry, 3 mech_infantrys and 4 tactical_bombers in Kansu, round 2 : 7/13 hits, 5.50 expected hits
                    Chinese roll dice for 1 fighter and 5 infantry in Kansu, round 2 : 2/6 hits, 2.33 expected hits
                    2 infantry owned by the Japanese, 5 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Kansu
                Japanese win, taking Kansu from Chinese with 4 bombers, 3 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 19
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 1 fighter and 5 infantry
            Battle in Dutch New Guinea
                Japanese attack with 1 artillery, 6 fighters and 1 infantry
                Americans defend with 1 infantry
                    Japanese roll dice for 2 battleships in Dutch New Guinea, round 2 : 1/2 hits, 1.33 expected hits
                    Americans roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Dutch New Guinea
                Japanese win, taking Dutch New Guinea from Americans with 1 artillery, 6 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in India
                Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                    Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in India, round 2 : 3/6 hits, 3.00 expected hits
                    UK_Pacific roll dice for 1 infantry in India, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in India
                Japanese destroys 8PUs while taking UK_Pacific capital
                Japanese win, taking India from UK_Pacific with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            6 fighters moved from Dutch New Guinea to 45 Sea Zone
            3 carriers moved from 42 Sea Zone to 45 Sea Zone
            1 destroyer moved from 42 Sea Zone to 45 Sea Zone
            3 submarines moved from 42 Sea Zone to 45 Sea Zone
            6 submarines moved from 6 Sea Zone to 35 Sea Zone
            4 tactical_bombers moved from Kansu to Shensi
            4 bombers moved from Kansu to Yunnan
            2 fighters and 2 tactical_bombers moved from India to Shan State
            1 mech_infantry moved from Anhwe to Suiyuyan
            1 mech_infantry moved from Kiangsu to Chahar
            1 mech_infantry moved from Kiangsu to Hopei
            1 mech_infantry moved from Szechwan to Tsinghai
            1 mech_infantry moved from Kweichow to Sikang
            1 mech_infantry moved from Hunan to Szechwan
            1 mech_infantry moved from Yunnan to Kweichow
            1 mech_infantry moved from Jehol to Anhwe
            1 mech_infantry moved from Kiangsu to Hunan
            1 mech_infantry moved from Kweichow to Shensi
            1 artillery moved from Yunnan to Kweichow
            1 armour moved from Burma to Yunnan
            1 destroyer moved from 42 Sea Zone to 46 Sea Zone
            1 carrier moved from 42 Sea Zone to 45 Sea Zone
            2 fighters moved from 42 Sea Zone to 45 Sea Zone
            2 submarines moved from 42 Sea Zone to 45 Sea Zone
            1 destroyer moved from 42 Sea Zone to 45 Sea Zone
            1 carrier moved from 37 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
            1 destroyer moved from 37 Sea Zone to 42 Sea Zone
            1 destroyer moved from 36 Sea Zone to 42 Sea Zone
            1 transport moved from 37 Sea Zone to 36 Sea Zone
            2 infantry moved from French Indo China to 36 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
            2 infantry moved from 38 Sea Zone to Burma
            1 transport moved from 42 Sea Zone to 36 Sea Zone
            1 transport moved from 42 Sea Zone to 37 Sea Zone
            1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 transport moved from 42 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 cruiser moved from 42 Sea Zone to 45 Sea Zone
            1 fighter and 1 tactical_bomber moved from Japan to Guam
    
        Place Units - Japanese
            1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
            2 fighters placed in Japan
            3 mech_infantrys placed in Kiangsu
            3 infantry placed in Malaya
            3 infantry placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 68 PUs; end with 68 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 transport
            EDIT: Adding units owned by Japanese to 20 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans : -0.33
    Chinese : -0.33
    UK_Pacific : 0.67
    Japanese : 1.17
    

    Savegame

  • '19 '17

    TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 destroyer, 2 fighters, 2 infantry, 5 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 47 Sea Zone to 46 Sea Zone
            6 fighters moved from 47 Sea Zone to 46 Sea Zone
            4 fighters moved from Gibraltar to 104 Sea Zone
            4 fighters moved from 92 Sea Zone to 104 Sea Zone
    
        Combat - Americans
            Battle in 46 Sea Zone
                Americans attack with 6 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 6 fighters in 46 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 46 Sea Zone
                Americans win with 6 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 104 Sea Zone
                Americans attack with 8 fighters
                Germans defend with 1 destroyer
                    Americans roll dice for 8 fighters in 104 Sea Zone, round 2 : 2/8 hits, 4.00 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 104 Sea Zone
                Americans win with 8 fighters remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - Americans
            3 artilleries and 3 infantry moved from New Britain to 47 Sea Zone
            3 artilleries, 1 battleship, 7 carriers, 1 cruiser, 6 destroyers, 7 fighters, 3 infantry, 17 submarines, 1 tactical_bomber and 3 transports moved from 47 Sea Zone to 33 Sea Zone
            6 fighters moved from 46 Sea Zone to 33 Sea Zone
            4 submarines moved from 26 Sea Zone to 33 Sea Zone
            3 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
            1 destroyer moved from 63 Sea Zone to 33 Sea Zone
            1 destroyer moved from 30 Sea Zone to 33 Sea Zone
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            2 carriers, 2 cruisers, 2 destroyers, 1 infantry and 3 transports moved from 92 Sea Zone to 91 Sea Zone
            4 fighters moved from 104 Sea Zone to 91 Sea Zone
            4 fighters moved from 104 Sea Zone to Scotland
            2 fighters moved from Eastern United States to 91 Sea Zone
            1 fighter moved from Eastern United States to Gibraltar
            1 destroyer moved from 119 Sea Zone to 123 Sea Zone
            1 aaGun, 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
    
        Place Units - Americans
            1 transport placed in 101 Sea Zone
            2 artilleries and 2 infantry placed in Central United States
            2 fighters placed in Eastern United States
            1 destroyer and 5 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 2 PUs
    
        Purchase Units - British
            British buy 1 artillery, 2 fighters and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 fighters moved from United Kingdom to Eire
            2 infantry moved from Scotland to Eire
            1 artillery and 1 infantry moved from West India to India
    
        Combat - British
            Battle in Eire
                British attack with 2 fighters and 2 infantry
                Germans defend with 1 infantry
                    British roll dice for 2 fighters and 2 infantry in Eire, round 2 : 3/4 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Eire, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Eire
                British win, taking Eire from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in India
                British attack with 1 artillery and 1 infantry
                Japanese defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
                    British roll dice for 1 artillery and 1 infantry in India, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in India, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in India
                British win, taking India from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 aaGun, 4 artilleries and 8 infantry moved from West India to Eastern Persia
            1 mech_infantry moved from Syria to Trans-Jordan
            2 armour, 10 artilleries, 14 infantry and 6 mech_infantrys moved from Egypt to Trans-Jordan
            1 bomber moved from Tanganyika Territory to Egypt
            1 battleship, 1 carrier, 1 cruiser, 2 fighters and 3 transports moved from 92 Sea Zone to 91 Sea Zone
            1 destroyer moved from 109 Sea Zone to 91 Sea Zone
            2 fighters moved from Scotland to Novgorod
            2 fighters moved from Eire to Scotland
            2 infantry moved from Scotland to United Kingdom
            4 fighters moved from Gibraltar to Scotland
            1 tactical_bomber moved from Gibraltar to Scotland
            2 fighters moved from Egypt to Gibraltar
            1 mech_infantry moved from Belgian Congo to Egypt
            1 submarine moved from 93 Sea Zone to 91 Sea Zone
            1 submarine moved from 80 Sea Zone to 81 Sea Zone
            EDIT: 1 submarine moved from 91 Sea Zone to 105 Sea Zone
            EDIT: British undo move 16.
            EDIT: 1 submarine moved from 91 Sea Zone to 105 Sea Zone
            1 battleship moved from 47 Sea Zone to 33 Sea Zone
    
        Place Units - British
            1 artillery and 2 infantry placed in Egypt
            2 fighters placed in United Kingdom
    
        Turn Complete - British
            British collect 30 PUs; end with 30 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 36 PUs
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    British : 2.00
    Americans : -2.33
    Japanese : -0.67
    

    Savegame


  • TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 3 PUs; 
    
        Combat Move - Italians
            1 armour moved from Caucasus to Kazakhstan
                  Italians take Kazakhstan from Russians
            1 armour moved from Kazakhstan to Novosibirsk
                  Italians take Novosibirsk from Russians
            1 mech_infantry moved from Baltic States to Belarus
            1 fighter moved from Baltic States to Belarus
            1 bomber moved from Baltic States to Belarus
    
        Combat - Italians
            Battle in Belarus
                Italians attack with 1 bomber, 1 fighter and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Belarus, round 2 : 3/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Italians win, taking Belarus from Russians with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Belarus to Baltic States
            1 bomber moved from Belarus to Baltic States
            2 aaGuns, 2 artilleries and 9 infantry moved from Romania to Eastern Poland
            1 mech_infantry moved from Caucasus to Novosibirsk
            1 armour moved from Caucasus to Iraq
            3 mech_infantrys moved from Southern Italy to Yugoslavia
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,5,4,4,6
            Italians collect 12 PUs (5 lost to blockades); end with 15 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.67
    Russians : -0.33
    

    Savegame

  • '15 '14

    @Adam514 said in axis-dominion vs adam (allies+9) bm3:

    @JDOW said in axis-dominion vs adam (allies+9) bm3:

    Axis are in good shape but could have been in even better shape at this stage.

    AD, if you don’t win this, this is on you :D

    MARTI gave the Axis all they needed in the early turns :)

    JDOW applying the pressure.

    I am afraid I didn’t help. Something did not go as it should have gone in Europe.
    However, the Axis do still breathe. In case India falls for good now there is still potential to grow and as Germans will reclaim Volgo their bank will also go in the 75+ range again.
    So still a tough nut to crack for the Allies.

  • '19 '17

    Axis should win this one though.

  • '19 '17

    TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 artillery and 1 fighter; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
    
        Combat - ANZAC
            Battle in Iwo Jima
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Iwo Jima, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Iwo Jima
                    ANZAC roll dice for 1 artillery in Iwo Jima, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 4 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery in Iwo Jima, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 5 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery in Iwo Jima, round 6 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 6 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the ANZAC lost in Iwo Jima
                Japanese win with 1 infantry remaining. Battle score for attacker is -7
                Casualties for ANZAC: 1 artillery and 1 infantry
    
        Non Combat Move - ANZAC
            1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from New Britain to 47 Sea Zone
            1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 4 submarines and 1 transport moved from 47 Sea Zone to 33 Sea Zone
            1 fighter moved from New Zealand to Caroline Islands
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 mech_infantry moved from New South Wales to Queensland
            3 fighters moved from South Australia to New South Wales
            2 infantry moved from Egypt to Trans-Jordan
            1 fighter moved from Egypt to Gibraltar
    
        Place Units - ANZAC
            1 armour, 1 artillery and 1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            3 infantry moved from Egypt to Trans-Jordan
            1 fighter moved from Egypt to Gibraltar
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -2.33
    Japanese : 0.33
    

    Savegame


  • island curse!!!


  • @axis-dominion said in axis-dominion vs adam (allies+9) bm3:

    island curse!!!

    it’s baaack!

  • '19 '17

    That’ll decide the game :angry: .


  • @Adam514 said in axis-dominion vs adam (allies+9) bm3:

    That’ll decide the game :angry: .

    yah, Japan is looking juicy…


  • TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 armour, 1 marine, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Caucasus to Rostov
            1 infantry moved from Caucasus to Rostov
            1 infantry moved from Caucasus to Volgograd
            5 bombers moved from Holland Belgium to United Kingdom
            3 fighters moved from 110 Sea Zone to United Kingdom
            1 submarine moved from 110 Sea Zone to 114 Sea Zone
            3 bombers moved from Baltic States to 114 Sea Zone
            3 armour and 3 mech_infantrys moved from Caucasus to Volgograd
            1 bomber moved from Southern Italy to Rostov
            3 armour and 3 mech_infantrys moved from Caucasus to Volgograd
            1 fighter and 1 tactical_bomber moved from Holland Belgium to 114 Sea Zone
            1 bomber moved from Southern Italy to Egypt
    
        Combat - Germans
            Air Battle in United Kingdom
                Germans attacks with 8 units heading to United Kingdom
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Egypt
                    AA fire in Egypt : 0/1 hits, 0.17 expected hits
                Bombing raid in Egypt rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in Egypt causes 3 damage total. 
            Strategic bombing raid in United Kingdom
                    AA fire in United Kingdom : 0/5 hits, 0.83 expected hits
                Bombing raid in United Kingdom rolls: 3,8,7,8,4 and causes: 20 damage to unit: factory_major
                Bombing raid in United Kingdom causes 20 damage total. 
            Battle in 114 Sea Zone
                Germans attack with 3 bombers, 1 fighter, 1 submarine and 1 tactical_bomber
                Russians defend with 1 cruiser
                    Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 3 bombers, 1 fighter and 1 tactical_bomber in 114 Sea Zone, round 2 : 2/5 hits, 3.17 expected hits
                    Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the Russians lost in 114 Sea Zone
                Germans win with 3 bombers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Russians: 1 cruiser
            Battle in Volgograd
                Germans attack with 6 armour, 1 infantry and 6 mech_infantrys
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 6 armour, 1 infantry and 6 mech_infantrys in Volgograd, round 2 : 2/13 hits, 4.17 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 6 armour, 1 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Rostov
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Rostov, round 2 : 0/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Rostov
                    Germans roll dice for 1 bomber and 1 infantry in Rostov, round 3 : 0/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 bomber and 1 infantry in Rostov, round 4 : 0/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 bomber and 1 infantry in Rostov, round 5 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Germans
            3 mech_infantrys moved from Romania to Baltic States
            2 artilleries and 2 infantry moved from Holland Belgium to Western Germany
            4 carriers moved from 110 Sea Zone to 113 Sea Zone
            1 destroyer moved from 110 Sea Zone to 104 Sea Zone
            1 submarine moved from 110 Sea Zone to 113 Sea Zone
            1 cruiser and 1 destroyer moved from 110 Sea Zone to 113 Sea Zone
            1 transport moved from 110 Sea Zone to 113 Sea Zone
            3 infantry moved from Northern Italy to France
            1 aaGun moved from Northern Italy to France
            1 aaGun and 3 infantry moved from Northern Italy to Western Germany
            3 fighters moved from 110 Sea Zone to Western Germany
            2 armour and 2 mech_infantrys moved from Caucasus to Novosibirsk
            10 mech_infantrys moved from Caucasus to Iraq
            3 mech_infantrys moved from Caucasus to Iraq
            1 infantry moved from Persia to Iraq
            1 armour moved from Caucasus to Persia
            1 armour moved from Caucasus to Persia
            1 mech_infantry moved from Caucasus to Volgograd
            1 armour moved from Caucasus to Volgograd
            8 mech_infantrys moved from Caucasus to Persia
            2 armour moved from Caucasus to Persia
            4 armour moved from Caucasus to Iraq
            1 tactical_bomber moved from 110 Sea Zone to Southern Italy
            1 fighter moved from Holland Belgium to Southern Italy
            1 tactical_bomber moved from 110 Sea Zone to Southern Italy
            2 tactical_bombers moved from Baltic States to Greece
            1 fighter moved from Holland Belgium to Greece
            1 bomber moved from Rostov to Greece
            1 bomber moved from Egypt to Greece
            1 fighter moved from 114 Sea Zone to Baltic States
            1 tactical_bomber moved from 114 Sea Zone to 113 Sea Zone
            1 fighter moved from United Kingdom to 113 Sea Zone
            2 fighters moved from United Kingdom to Western Germany
            1 tactical_bomber moved from 113 Sea Zone to Western Germany
            1 infantry moved from Northern Italy to Western Germany
            1 fighter moved from Romania to Western Germany
            3 bombers moved from 114 Sea Zone to Western Germany
            5 bombers moved from United Kingdom to Western Germany
            1 bomber moved from Southern Italy to Western Germany
            6 infantry moved from Germany to Poland
    
        Place Units - Germans
            1 transport placed in 113 Sea Zone
            1 marine placed in Western Germany
            3 armour placed in Iraq
            3 armour placed in Persia
            5 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,2,3,5,1
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,4
            Germans collect 46 PUs (7 lost to blockades); end with 46 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 57 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Germans : -6.17
    AA fire in Egypt : : -0.17
    Russians : -1.17
    AA fire in United Kingdom : : -0.83
    

    Savegame


  • forgot the G bomber in the pac, hold on


  • TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 armour, 1 marine, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Caucasus to Rostov
            1 infantry moved from Caucasus to Rostov
            1 infantry moved from Caucasus to Volgograd
            5 bombers moved from Holland Belgium to United Kingdom
            3 fighters moved from 110 Sea Zone to United Kingdom
            1 submarine moved from 110 Sea Zone to 114 Sea Zone
            3 bombers moved from Baltic States to 114 Sea Zone
            3 armour and 3 mech_infantrys moved from Caucasus to Volgograd
            1 bomber moved from Southern Italy to Rostov
            3 armour and 3 mech_infantrys moved from Caucasus to Volgograd
            1 fighter and 1 tactical_bomber moved from Holland Belgium to 114 Sea Zone
            1 bomber moved from Southern Italy to Egypt
    
        Combat - Germans
            Air Battle in United Kingdom
                Germans attacks with 8 units heading to United Kingdom
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Egypt
                    AA fire in Egypt : 0/1 hits, 0.17 expected hits
                Bombing raid in Egypt rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in Egypt causes 3 damage total. 
            Strategic bombing raid in United Kingdom
                    AA fire in United Kingdom : 0/5 hits, 0.83 expected hits
                Bombing raid in United Kingdom rolls: 3,8,7,8,4 and causes: 20 damage to unit: factory_major
                Bombing raid in United Kingdom causes 20 damage total. 
            Battle in 114 Sea Zone
                Germans attack with 3 bombers, 1 fighter, 1 submarine and 1 tactical_bomber
                Russians defend with 1 cruiser
                    Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 3 bombers, 1 fighter and 1 tactical_bomber in 114 Sea Zone, round 2 : 2/5 hits, 3.17 expected hits
                    Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the Russians lost in 114 Sea Zone
                Germans win with 3 bombers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Russians: 1 cruiser
            Battle in Volgograd
                Germans attack with 6 armour, 1 infantry and 6 mech_infantrys
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 6 armour, 1 infantry and 6 mech_infantrys in Volgograd, round 2 : 2/13 hits, 4.17 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 6 armour, 1 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Rostov
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Rostov, round 2 : 0/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Rostov
                    Germans roll dice for 1 bomber and 1 infantry in Rostov, round 3 : 0/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 bomber and 1 infantry in Rostov, round 4 : 0/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 bomber and 1 infantry in Rostov, round 5 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Germans
            3 mech_infantrys moved from Romania to Baltic States
            2 artilleries and 2 infantry moved from Holland Belgium to Western Germany
            4 carriers moved from 110 Sea Zone to 113 Sea Zone
            1 destroyer moved from 110 Sea Zone to 104 Sea Zone
            1 submarine moved from 110 Sea Zone to 113 Sea Zone
            1 cruiser and 1 destroyer moved from 110 Sea Zone to 113 Sea Zone
            1 transport moved from 110 Sea Zone to 113 Sea Zone
            3 infantry moved from Northern Italy to France
            1 aaGun moved from Northern Italy to France
            1 aaGun and 3 infantry moved from Northern Italy to Western Germany
            3 fighters moved from 110 Sea Zone to Western Germany
            2 armour and 2 mech_infantrys moved from Caucasus to Novosibirsk
            10 mech_infantrys moved from Caucasus to Iraq
            3 mech_infantrys moved from Caucasus to Iraq
            1 infantry moved from Persia to Iraq
            1 armour moved from Caucasus to Persia
            1 armour moved from Caucasus to Persia
            1 mech_infantry moved from Caucasus to Volgograd
            1 armour moved from Caucasus to Volgograd
            8 mech_infantrys moved from Caucasus to Persia
            2 armour moved from Caucasus to Persia
            4 armour moved from Caucasus to Iraq
            1 tactical_bomber moved from 110 Sea Zone to Southern Italy
            1 fighter moved from Holland Belgium to Southern Italy
            1 tactical_bomber moved from 110 Sea Zone to Southern Italy
            2 tactical_bombers moved from Baltic States to Greece
            1 fighter moved from Holland Belgium to Greece
            1 bomber moved from Rostov to Greece
            1 bomber moved from Egypt to Greece
            1 fighter moved from 114 Sea Zone to Baltic States
            1 tactical_bomber moved from 114 Sea Zone to 113 Sea Zone
            1 fighter moved from United Kingdom to 113 Sea Zone
            2 fighters moved from United Kingdom to Western Germany
            1 tactical_bomber moved from 113 Sea Zone to Western Germany
            1 infantry moved from Northern Italy to Western Germany
            1 fighter moved from Romania to Western Germany
            3 bombers moved from 114 Sea Zone to Western Germany
            5 bombers moved from United Kingdom to Western Germany
            1 bomber moved from Southern Italy to Western Germany
            6 infantry moved from Germany to Poland
    
        Place Units - Germans
            1 transport placed in 113 Sea Zone
            1 marine placed in Western Germany
            3 armour placed in Iraq
            3 armour placed in Persia
            5 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,2,3,5,1
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,4
            Germans collect 46 PUs (7 lost to blockades); end with 46 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 57 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Philippines: 1 bomber
            EDIT: Adding units owned by Germans to Kwangsi: 1 bomber
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -6.17
    AA fire in Egypt : : -0.17
    Russians : -1.17
    AA fire in United Kingdom : : -0.83
    

    Savegame


  • ok go for it

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