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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Russians
Russians buy 5 armour and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Kazakhstan to Caucasus
Russians take Caucasus from Germans
4 artilleries and 50 infantry moved from Rostov to Ukraine
1 infantry moved from Kazakhstan to Volgograd
2 infantry moved from Samara to Volgograd
1 mech_infantry moved from Rostov to Volgograd
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
2 artilleries and 20 infantry moved from Bryansk to Belarus
2 infantry moved from Smolensk to Archangel
2 fighters moved from Russia to Archangel
1 armour moved from Rostov to Belarus
Combat - Russians
Battle in Volgograd
Russians attack with 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 artillery, 1 factory_minor and 2 infantry
Russians roll dice for 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 3/6 hits, 1.83 expected hits
Germans roll dice for 1 artillery and 2 infantry in Volgograd, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 2 infantry
Battle in Ukraine
Russians attack with 4 artilleries and 50 infantry
Italians defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 4 artilleries and 50 infantry in Ukraine, round 2 : 12/54 hits, 10.33 expected hits
Italians roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Ukraine
Russians win, taking Ukraine from Italians with 4 artilleries and 50 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Archangel
Russians attack with 2 fighters and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 2 fighters and 2 infantry in Archangel, round 2 : 2/4 hits, 1.33 expected hits
Germans roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Battle in Belarus
Russians attack with 1 armour, 2 artilleries and 20 infantry
Germans defend with 2 infantry
Russians roll dice for 1 armour, 2 artilleries and 20 infantry in Belarus, round 2 : 6/23 hits, 4.83 expected hits
Germans roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 armour, 2 artilleries and 19 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Russians
2 fighters moved from Archangel to Russia
2 infantry moved from Russia to Smolensk
2 artilleries and 5 infantry moved from Russia to Bryansk
2 armour and 1 mech_infantry moved from Rostov to Bryansk
1 aaGun moved from Rostov to Ukraine
1 infantry moved from Rostov to Ukraine
1 infantry moved from Western Ukraine to Ukraine
1 fighter and 1 tactical_bomber moved from Volgograd to Russia
1 aaGun moved from Smolensk to Belarus
1 aaGun moved from Bryansk to Western Ukraine
2 armour and 1 mech_infantry moved from Bryansk to Belarus
Place Units - Russians
5 armour and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 33 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans : 0.67
Italians : -0.33
Russians : 4.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 3 infantry, 3 mech_infantrys and 6 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 mech_infantrys moved from Burma to India
1 mech_infantry moved from Yunnan to India
4 bombers moved from Kwangsi to India
2 fighters moved from Kwangsi to India
2 tactical_bombers moved from Kwangsi to India
Combat - Japanese
Battle in India
Japanese attack with 4 bombers, 2 fighters, 3 mech_infantrys and 2 tactical_bombers
British defend with 1 artillery and 3 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 4 bombers, 2 fighters, 3 mech_infantrys and 2 tactical_bombers in India, round 2 : 6/11 hits, 5.50 expected hits
UK_Pacific roll dice for 1 artillery and 3 infantry in India, round 2 : 2/4 hits, 1.33 expected hits
2 mech_infantrys owned by the Japanese, 1 artillery owned by the British and 3 infantry owned by the British lost in India
Japanese destroys 5PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 4 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 2 mech_infantrys
Casualties for British: 1 artillery and 3 infantry
Non Combat Move - Japanese
6 carriers moved from 36 Sea Zone to 42 Sea Zone
1 carrier moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from Guam to 42 Sea Zone
9 fighters moved from 36 Sea Zone to 42 Sea Zone
3 fighters moved from Kwangsi to 42 Sea Zone
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 marine moved from Ceylon to 39 Sea Zone
2 battleships, 2 cruisers and 1 marine moved from 39 Sea Zone to 42 Sea Zone
1 marine moved from 42 Sea Zone to Java
1 aaGun moved from Shan State to 38 Sea Zone
1 aaGun and 1 transport moved from 38 Sea Zone to 42 Sea Zone
1 aaGun moved from 42 Sea Zone to Java
1 infantry moved from Shan State to Burma
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
6 destroyers and 9 submarines moved from 36 Sea Zone to 42 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 transport moved from 39 Sea Zone to 42 Sea Zone
1 transport moved from 39 Sea Zone to 42 Sea Zone
2 transports moved from 39 Sea Zone to 37 Sea Zone
1 fighter moved from Japan to 37 Sea Zone
4 bombers moved from India to Kwangsi
1 armour moved from Burma to Yunnan
2 fighters and 2 tactical_bombers moved from India to Shan State
1 tactical_bomber moved from 36 Sea Zone to Japan
1 artillery moved from Hunan to Yunnan
1 mech_infantry moved from Kiangsu to Hunan
1 mech_infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Anhwe to Jehol
1 mech_infantry moved from Kweichow to Anhwe
1 armour moved from Yunnan to Burma
Place Units - Japanese
1 carrier and 1 destroyer placed in 37 Sea Zone
1 infantry placed in Malaya
2 infantry placed in French Indo China
1 destroyer placed in 36 Sea Zone
6 submarines placed in 6 Sea Zone
3 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
UK_Pacific : 0.67
Japanese : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 3 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry moved from New Guinea to Dutch New Guinea
Americans take Dutch New Guinea from Japanese
1 artillery moved from New Guinea to 46 Sea Zone
1 artillery and 1 transport moved from 46 Sea Zone to 49 Sea Zone
1 infantry moved from Solomon Islands to 49 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 47 Sea Zone
1 artillery and 1 infantry moved from 47 Sea Zone to New Britain
6 fighters and 1 tactical_bomber moved from 46 Sea Zone to New Britain
1 bomber and 1 infantry moved from Egypt to Trans-Jordan
Combat - Americans
Battle in Trans-Jordan
Americans attack with 1 bomber and 1 infantry
Germans defend with 1 mech_infantry
Americans roll dice for 1 bomber and 1 infantry in Trans-Jordan, round 2 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Trans-Jordan
Americans win, taking Trans-Jordan from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in New Britain
Americans attack with 1 artillery, 6 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
Americans roll dice for 1 artillery, 6 fighters, 1 infantry and 1 tactical_bomber in New Britain, round 2 : 4/9 hits, 4.33 expected hits
Japanese roll dice for 2 infantry in New Britain, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in New Britain
Americans win, taking New Britain from Japanese with 1 artillery, 6 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Americans
1 bomber moved from Trans-Jordan to Gibraltar
2 submarines moved from 93 Sea Zone to 91 Sea Zone
2 marines moved from Egypt to 98 Sea Zone
3 transports moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
2 infantry and 3 transports moved from 96 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
2 infantry moved from Central United States to 101 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 106 Sea Zone to 119 Sea Zone
1 submarine moved from 106 Sea Zone to 91 Sea Zone
2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 2 marines moved from 98 Sea Zone to 92 Sea Zone
2 marines moved from 92 Sea Zone to Gibraltar
4 fighters moved from Eastern United States to Gibraltar
1 battleship, 6 carriers, 1 cruiser, 5 destroyers, 5 fighters and 17 submarines moved from 46 Sea Zone to 47 Sea Zone
6 fighters and 1 tactical_bomber moved from New Britain to 47 Sea Zone
1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 47 Sea Zone
2 fighters moved from Wake Island to 47 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 26 Sea Zone to 47 Sea Zone
1 destroyer moved from 54 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 47 Sea Zone
4 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 30 Sea Zone
1 infantry moved from Algeria to Morocco
2 artilleries and 2 infantry moved from 47 Sea Zone to New Britain
Place Units - Americans
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Central United States
3 fighters placed in Eastern United States
1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
1 fighter and 1 infantry moved from Kansu to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Kansu
Turn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs
Purchase Units - British
British buy 2 artilleries, 2 destroyers, 1 fighter and 1 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
3 fighters moved from Gibraltar to 104 Sea Zone
1 mech_infantry moved from Egypt to Syria
1 bomber and 2 infantry moved from West India to India
2 fighters moved from Egypt to Syria
1 battleship moved from 46 Sea Zone to 47 Sea Zone
Combat - British
Battle in 104 Sea Zone
British attack with 1 destroyer and 3 fighters
Germans defend with 1 submarine
British roll dice for 1 destroyer and 3 fighters in 104 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 104 Sea Zone
British win with 3 fighters remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Germans: 1 submarine
Battle in Syria
British attack with 2 fighters and 1 mech_infantry
Germans defend with 1 mech_infantry
British roll dice for 2 fighters and 1 mech_infantry in Syria, round 2 : 0/3 hits, 1.17 expected hits
Germans roll dice for 1 mech_infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 2 fighters and 1 mech_infantry in Syria, round 3 : 0/3 hits, 1.17 expected hits
Germans roll dice for 1 mech_infantry in Syria, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 2 fighters and 1 mech_infantry in Syria, round 4 : 2/3 hits, 1.17 expected hits
Germans roll dice for 1 mech_infantry in Syria, round 4 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Syria
British win, taking Syria from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in India
British attack with 1 bomber and 2 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
British roll dice for 1 bomber and 2 infantry in India, round 2 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 mech_infantry in India, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in India
British win, taking India from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - British
1 bomber moved from India to Tanganyika Territory
1 infantry moved from Eastern Persia to West India
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 battleship and 3 transports moved from 98 Sea Zone to 92 Sea Zone
1 submarine moved from 97 Sea Zone to 93 Sea Zone
2 fighters moved from 98 Sea Zone to 92 Sea Zone
2 fighters moved from Syria to Egypt
1 fighter moved from 104 Sea Zone to United Kingdom
2 fighters moved from 104 Sea Zone to Scotland
2 aaGuns and 6 infantry moved from United Kingdom to Scotland
1 mech_infantry moved from Union of South Africa to Belgian Congo
4 fighters and 1 tactical_bomber moved from Egypt to Gibraltar
Place Units - British
1 destroyer placed in 110 Sea Zone
1 destroyer placed in 109 Sea Zone
2 artilleries and 1 infantry placed in Egypt
1 fighter placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,3,2,1,6
British collect 23 PUs (7 lost to blockades); end with 24 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 27 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 30 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
Germans : -0.50
British : -0.33
Americans : -0.17
Chinese : 0.33
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 1 mech_infantry moved from Northwest Persia to Caucasus
1 armour moved from Northwest Persia to Caucasus
1 bomber moved from Northwest Persia to Caucasus
Combat - Italians
Battle in Caucasus
Italians attack with 2 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 2 armour, 1 bomber and 1 mech_infantry in Caucasus, round 2 : 3/4 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Caucasus
Italians win, taking Caucasus from Russians with 2 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 aaGun, 2 artilleries and 9 infantry moved from Bulgaria to Romania
1 aaGun moved from Bessarabia to Romania
1 mech_infantry moved from Northern Italy to Southern Italy
1 aaGun and 5 mech_infantrys moved from Eastern Poland to Baltic States
1 fighter moved from Bessarabia to Baltic States
1 bomber moved from Caucasus to Baltic States
2 mech_infantrys moved from Northern Italy to Southern Italy
Place Units - Italians
1 artillery and 1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,4,5,3,2
Italians collect 3 PUs (11 lost to blockades); end with 3 PUs
Combat Hit Differential Summary :
Italians : 1.17
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 5 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer and 1 submarine moved from 54 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 cruiser, 1 destroyer and 3 submarines moved from 46 Sea Zone to 47 Sea Zone
1 submarine moved from 62 Sea Zone to 47 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 47 Sea Zone
2 mech_infantrys moved from Queensland to New South Wales
1 infantry moved from Queensland to South Australia
1 fighter moved from Queensland to South Australia
1 fighter moved from New Guinea to South Australia
1 fighter moved from New Guinea to New Zealand
1 fighter moved from New Guinea to South Australia
1 artillery and 1 infantry moved from 47 Sea Zone to New Britain
Place Units - ANZAC
1 artillery and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 92 Sea Zone to 104 Sea Zone
1 infantry moved from Alexandria to Egypt
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 1 carrier, 1 destroyer, 1 fighter and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 destroyer moved from 109 Sea Zone to 104 Sea Zone
3 carriers, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 109 Sea Zone to 110 Sea Zone
4 bombers moved from Western Germany to 104 Sea Zone
4 fighters moved from Southern Italy to 110 Sea Zone
1 tactical_bomber moved from Southern Italy to 110 Sea Zone
1 bomber moved from Western Germany to 104 Sea Zone
Combat - Germans
Battle in 110 Sea Zone
Germans attack with 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine, 1 tactical_bomber and 1 transport
British defend with 1 destroyer
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 104 Sea Zone
Germans attack with 5 bombers and 1 destroyer
French defend with 1 destroyer
Germans roll dice for 5 bombers and 1 destroyer in 104 Sea Zone, round 2 : 3/6 hits, 3.67 expected hits
French roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the French lost in 104 Sea Zone
Germans win with 5 bombers and 1 destroyer remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Non Combat Move - Germans
2 infantry and 2 mech_infantrys moved from Eastern Poland to Baltic States
5 infantry moved from Novgorod to Baltic States
5 mech_infantrys moved from Bessarabia to Baltic States
1 mech_infantry moved from Germany to Baltic States
2 tactical_bombers moved from Southern Italy to Baltic States
1 bomber moved from Eastern Poland to Baltic States
2 mech_infantrys moved from Bulgaria to Romania
8 armour and 13 mech_infantrys moved from Persia to Caucasus
9 armour and 17 mech_infantrys moved from Iraq to Caucasus
1 fighter moved from Iraq to Southern Italy
1 mech_infantry moved from Greece to Romania
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
1 submarine moved from 125 Sea Zone to 110 Sea Zone
3 fighters moved from Southern Italy to Holland Belgium
1 fighter moved from Southern Italy to 110 Sea Zone
2 tactical_bombers moved from Southern Italy to Holland Belgium
1 aaGun moved from Northwest Persia to Iraq
1 fighter moved from Persia to Romania
5 infantry moved from Northwest Persia to Iraq
3 artilleries moved from Northwest Persia to Iraq
2 infantry moved from Northwest Persia to Iraq
2 infantry moved from Northwest Persia to Iraq
1 infantry moved from Northwest Persia to Persia
1 aaGun moved from Persia to Iraq
3 artilleries moved from Northwest Persia to Iraq
3 infantry moved from Northwest Persia to Caucasus
5 bombers moved from 104 Sea Zone to Holland Belgium
1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
1 bomber moved from Kwangsi to Philippines
2 bombers moved from Bulgaria to Baltic States
Place Units - Germans
1 carrier, 1 destroyer and 1 fighter placed in 110 Sea Zone
1 airfield placed in Holland Belgium
3 infantry placed in Iraq
1 infantry placed in Novgorod
6 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,6,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,3,5,1,4
Germans collect 47 PUs (4 lost to blockades); end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 58 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Germans : 0.00
British : -0.33
French : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Archangel to Novgorod
3 armour, 2 artilleries, 19 infantry and 1 mech_infantry moved from Belarus to Novgorod
Combat - Russians
Battle in Novgorod
Russians attack with 3 armour, 2 artilleries, 20 infantry and 1 mech_infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 3 armour, 2 artilleries, 20 infantry and 1 mech_infantry in Novgorod, round 2 : 6/26 hits, 6.00 expected hits
Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 3 armour, 2 artilleries, 20 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 aaGun moved from Belarus to Novgorod
1 infantry moved from Smolensk to Belarus
1 infantry moved from Smolensk to Archangel
1 aaGun and 1 infantry moved from Western Ukraine to Bryansk
1 aaGun, 4 artilleries and 52 infantry moved from Ukraine to Bryansk
1 infantry moved from Volgograd to Rostov
1 infantry moved from Volgograd to Tambov
5 armour moved from Russia to Bryansk
1 mech_infantry moved from Volgograd to Bryansk
1 tactical_bomber moved from Russia to Bryansk
Place Units - Russians
1 infantry placed in Volgograd
1 infantry placed in Ukraine
1 artillery and 9 infantry placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 33 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans : -0.33
Russians : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 2 fighters, 6 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Sikang to Kansu
1 infantry moved from Tsinghai to Kansu
1 infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Chahar to Kansu
1 mech_infantry moved from Hopei to Kansu
4 bombers and 4 tactical_bombers moved from Kwangsi to Kansu
2 fighters and 2 tactical_bombers moved from Shan State to India
1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
2 battleships moved from 42 Sea Zone to 45 Sea Zone
6 fighters moved from 42 Sea Zone to Dutch New Guinea
1 artillery and 1 infantry moved from Burma to India
Combat - Japanese
Battle in Kansu
Japanese attack with 4 bombers, 2 infantry, 3 mech_infantrys and 4 tactical_bombers
Chinese defend with 1 fighter and 5 infantry
Japanese roll dice for 4 bombers, 2 infantry, 3 mech_infantrys and 4 tactical_bombers in Kansu, round 2 : 7/13 hits, 5.50 expected hits
Chinese roll dice for 1 fighter and 5 infantry in Kansu, round 2 : 2/6 hits, 2.33 expected hits
2 infantry owned by the Japanese, 5 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 4 bombers, 3 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 19
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 fighter and 5 infantry
Battle in Dutch New Guinea
Japanese attack with 1 artillery, 6 fighters and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 2 battleships in Dutch New Guinea, round 2 : 1/2 hits, 1.33 expected hits
Americans roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from Americans with 1 artillery, 6 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in India
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in India, round 2 : 3/6 hits, 3.00 expected hits
UK_Pacific roll dice for 1 infantry in India, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in India
Japanese destroys 8PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Japanese
6 fighters moved from Dutch New Guinea to 45 Sea Zone
3 carriers moved from 42 Sea Zone to 45 Sea Zone
1 destroyer moved from 42 Sea Zone to 45 Sea Zone
3 submarines moved from 42 Sea Zone to 45 Sea Zone
6 submarines moved from 6 Sea Zone to 35 Sea Zone
4 tactical_bombers moved from Kansu to Shensi
4 bombers moved from Kansu to Yunnan
2 fighters and 2 tactical_bombers moved from India to Shan State
1 mech_infantry moved from Anhwe to Suiyuyan
1 mech_infantry moved from Kiangsu to Chahar
1 mech_infantry moved from Kiangsu to Hopei
1 mech_infantry moved from Szechwan to Tsinghai
1 mech_infantry moved from Kweichow to Sikang
1 mech_infantry moved from Hunan to Szechwan
1 mech_infantry moved from Yunnan to Kweichow
1 mech_infantry moved from Jehol to Anhwe
1 mech_infantry moved from Kiangsu to Hunan
1 mech_infantry moved from Kweichow to Shensi
1 artillery moved from Yunnan to Kweichow
1 armour moved from Burma to Yunnan
1 destroyer moved from 42 Sea Zone to 46 Sea Zone
1 carrier moved from 42 Sea Zone to 45 Sea Zone
2 fighters moved from 42 Sea Zone to 45 Sea Zone
2 submarines moved from 42 Sea Zone to 45 Sea Zone
1 destroyer moved from 42 Sea Zone to 45 Sea Zone
1 carrier moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Burma
1 transport moved from 42 Sea Zone to 36 Sea Zone
1 transport moved from 42 Sea Zone to 37 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 cruiser moved from 42 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to Guam
Place Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
2 fighters placed in Japan
3 mech_infantrys placed in Kiangsu
3 infantry placed in Malaya
3 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans : -0.33
Chinese : -0.33
UK_Pacific : 0.67
Japanese : 1.17
adjustment coming
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 2 fighters, 6 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Sikang to Kansu
1 infantry moved from Tsinghai to Kansu
1 infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Chahar to Kansu
1 mech_infantry moved from Hopei to Kansu
4 bombers and 4 tactical_bombers moved from Kwangsi to Kansu
2 fighters and 2 tactical_bombers moved from Shan State to India
1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
2 battleships moved from 42 Sea Zone to 45 Sea Zone
6 fighters moved from 42 Sea Zone to Dutch New Guinea
1 artillery and 1 infantry moved from Burma to India
Combat - Japanese
Battle in Kansu
Japanese attack with 4 bombers, 2 infantry, 3 mech_infantrys and 4 tactical_bombers
Chinese defend with 1 fighter and 5 infantry
Japanese roll dice for 4 bombers, 2 infantry, 3 mech_infantrys and 4 tactical_bombers in Kansu, round 2 : 7/13 hits, 5.50 expected hits
Chinese roll dice for 1 fighter and 5 infantry in Kansu, round 2 : 2/6 hits, 2.33 expected hits
2 infantry owned by the Japanese, 5 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 4 bombers, 3 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 19
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 fighter and 5 infantry
Battle in Dutch New Guinea
Japanese attack with 1 artillery, 6 fighters and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 2 battleships in Dutch New Guinea, round 2 : 1/2 hits, 1.33 expected hits
Americans roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from Americans with 1 artillery, 6 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in India
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in India, round 2 : 3/6 hits, 3.00 expected hits
UK_Pacific roll dice for 1 infantry in India, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in India
Japanese destroys 8PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Japanese
6 fighters moved from Dutch New Guinea to 45 Sea Zone
3 carriers moved from 42 Sea Zone to 45 Sea Zone
1 destroyer moved from 42 Sea Zone to 45 Sea Zone
3 submarines moved from 42 Sea Zone to 45 Sea Zone
6 submarines moved from 6 Sea Zone to 35 Sea Zone
4 tactical_bombers moved from Kansu to Shensi
4 bombers moved from Kansu to Yunnan
2 fighters and 2 tactical_bombers moved from India to Shan State
1 mech_infantry moved from Anhwe to Suiyuyan
1 mech_infantry moved from Kiangsu to Chahar
1 mech_infantry moved from Kiangsu to Hopei
1 mech_infantry moved from Szechwan to Tsinghai
1 mech_infantry moved from Kweichow to Sikang
1 mech_infantry moved from Hunan to Szechwan
1 mech_infantry moved from Yunnan to Kweichow
1 mech_infantry moved from Jehol to Anhwe
1 mech_infantry moved from Kiangsu to Hunan
1 mech_infantry moved from Kweichow to Shensi
1 artillery moved from Yunnan to Kweichow
1 armour moved from Burma to Yunnan
1 destroyer moved from 42 Sea Zone to 46 Sea Zone
1 carrier moved from 42 Sea Zone to 45 Sea Zone
2 fighters moved from 42 Sea Zone to 45 Sea Zone
2 submarines moved from 42 Sea Zone to 45 Sea Zone
1 destroyer moved from 42 Sea Zone to 45 Sea Zone
1 carrier moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Burma
1 transport moved from 42 Sea Zone to 36 Sea Zone
1 transport moved from 42 Sea Zone to 37 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 cruiser moved from 42 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to Guam
Place Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
2 fighters placed in Japan
3 mech_infantrys placed in Kiangsu
3 infantry placed in Malaya
3 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 20 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : -0.33
Chinese : -0.33
UK_Pacific : 0.67
Japanese : 1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 artilleries, 1 destroyer, 2 fighters, 2 infantry, 5 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 47 Sea Zone to 46 Sea Zone
6 fighters moved from 47 Sea Zone to 46 Sea Zone
4 fighters moved from Gibraltar to 104 Sea Zone
4 fighters moved from 92 Sea Zone to 104 Sea Zone
Combat - Americans
Battle in 46 Sea Zone
Americans attack with 6 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 6 fighters in 46 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 6 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 8 fighters
Germans defend with 1 destroyer
Americans roll dice for 8 fighters in 104 Sea Zone, round 2 : 2/8 hits, 4.00 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 8 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
3 artilleries and 3 infantry moved from New Britain to 47 Sea Zone
3 artilleries, 1 battleship, 7 carriers, 1 cruiser, 6 destroyers, 7 fighters, 3 infantry, 17 submarines, 1 tactical_bomber and 3 transports moved from 47 Sea Zone to 33 Sea Zone
6 fighters moved from 46 Sea Zone to 33 Sea Zone
4 submarines moved from 26 Sea Zone to 33 Sea Zone
3 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 63 Sea Zone to 33 Sea Zone
1 destroyer moved from 30 Sea Zone to 33 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 carriers, 2 cruisers, 2 destroyers, 1 infantry and 3 transports moved from 92 Sea Zone to 91 Sea Zone
4 fighters moved from 104 Sea Zone to 91 Sea Zone
4 fighters moved from 104 Sea Zone to Scotland
2 fighters moved from Eastern United States to 91 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 destroyer moved from 119 Sea Zone to 123 Sea Zone
1 aaGun, 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
Place Units - Americans
1 transport placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Central United States
2 fighters placed in Eastern United States
1 destroyer and 5 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Purchase Units - British
British buy 1 artillery, 2 fighters and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 fighters moved from United Kingdom to Eire
2 infantry moved from Scotland to Eire
1 artillery and 1 infantry moved from West India to India
Combat - British
Battle in Eire
British attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
British roll dice for 2 fighters and 2 infantry in Eire, round 2 : 3/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Eire, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Eire
British win, taking Eire from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in India
British attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
British roll dice for 1 artillery and 1 infantry in India, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in India, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in India
British win, taking India from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 aaGun, 4 artilleries and 8 infantry moved from West India to Eastern Persia
1 mech_infantry moved from Syria to Trans-Jordan
2 armour, 10 artilleries, 14 infantry and 6 mech_infantrys moved from Egypt to Trans-Jordan
1 bomber moved from Tanganyika Territory to Egypt
1 battleship, 1 carrier, 1 cruiser, 2 fighters and 3 transports moved from 92 Sea Zone to 91 Sea Zone
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
2 fighters moved from Scotland to Novgorod
2 fighters moved from Eire to Scotland
2 infantry moved from Scotland to United Kingdom
4 fighters moved from Gibraltar to Scotland
1 tactical_bomber moved from Gibraltar to Scotland
2 fighters moved from Egypt to Gibraltar
1 mech_infantry moved from Belgian Congo to Egypt
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 submarine moved from 80 Sea Zone to 81 Sea Zone
EDIT: 1 submarine moved from 91 Sea Zone to 105 Sea Zone
EDIT: British undo move 16.
EDIT: 1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 battleship moved from 47 Sea Zone to 33 Sea Zone
Place Units - British
1 artillery and 2 infantry placed in Egypt
2 fighters placed in United Kingdom
Turn Complete - British
British collect 30 PUs; end with 30 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 36 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
Germans : -0.67
British : 2.00
Americans : -2.33
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Italians
Italians buy nothing; Remaining resources: 3 PUs;
Combat Move - Italians
1 armour moved from Caucasus to Kazakhstan
Italians take Kazakhstan from Russians
1 armour moved from Kazakhstan to Novosibirsk
Italians take Novosibirsk from Russians
1 mech_infantry moved from Baltic States to Belarus
1 fighter moved from Baltic States to Belarus
1 bomber moved from Baltic States to Belarus
Combat - Italians
Battle in Belarus
Italians attack with 1 bomber, 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Belarus, round 2 : 3/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Italians win, taking Belarus from Russians with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 fighter moved from Belarus to Baltic States
1 bomber moved from Belarus to Baltic States
2 aaGuns, 2 artilleries and 9 infantry moved from Romania to Eastern Poland
1 mech_infantry moved from Caucasus to Novosibirsk
1 armour moved from Caucasus to Iraq
3 mech_infantrys moved from Southern Italy to Yugoslavia
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,5,4,4,6
Italians collect 12 PUs (5 lost to blockades); end with 15 PUs
Combat Hit Differential Summary :
Italians : 1.67
Russians : -0.33
@Adam514 said in axis-dominion vs adam (allies+9) bm3:
@JDOW said in axis-dominion vs adam (allies+9) bm3:
Axis are in good shape but could have been in even better shape at this stage.
AD, if you don’t win this, this is on you :D
MARTI gave the Axis all they needed in the early turns :)
JDOW applying the pressure.
I am afraid I didn’t help. Something did not go as it should have gone in Europe.
However, the Axis do still breathe. In case India falls for good now there is still potential to grow and as Germans will reclaim Volgo their bank will also go in the 75+ range again.
So still a tough nut to crack for the Allies.
Axis should win this one though.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery and 1 fighter; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
Combat - ANZAC
Battle in Iwo Jima
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Iwo Jima, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Iwo Jima
ANZAC roll dice for 1 artillery in Iwo Jima, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 4 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery in Iwo Jima, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 5 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery in Iwo Jima, round 6 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 6 : 1/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC lost in Iwo Jima
Japanese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantry
Non Combat Move - ANZAC
1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from New Britain to 47 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 4 submarines and 1 transport moved from 47 Sea Zone to 33 Sea Zone
1 fighter moved from New Zealand to Caroline Islands
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 mech_infantry moved from New South Wales to Queensland
3 fighters moved from South Australia to New South Wales
2 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Gibraltar
Place Units - ANZAC
1 armour, 1 artillery and 1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
3 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Gibraltar
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -2.33
Japanese : 0.33
island curse!!!
That’ll decide the game :angry: .
@Adam514 said in axis-dominion vs adam (allies+9) bm3:
That’ll decide the game :angry: .
yah, Japan is looking juicy…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 marine, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Caucasus to Rostov
1 infantry moved from Caucasus to Rostov
1 infantry moved from Caucasus to Volgograd
5 bombers moved from Holland Belgium to United Kingdom
3 fighters moved from 110 Sea Zone to United Kingdom
1 submarine moved from 110 Sea Zone to 114 Sea Zone
3 bombers moved from Baltic States to 114 Sea Zone
3 armour and 3 mech_infantrys moved from Caucasus to Volgograd
1 bomber moved from Southern Italy to Rostov
3 armour and 3 mech_infantrys moved from Caucasus to Volgograd
1 fighter and 1 tactical_bomber moved from Holland Belgium to 114 Sea Zone
1 bomber moved from Southern Italy to Egypt
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 8 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Egypt
AA fire in Egypt : 0/1 hits, 0.17 expected hits
Bombing raid in Egypt rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Egypt causes 3 damage total.
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/5 hits, 0.83 expected hits
Bombing raid in United Kingdom rolls: 3,8,7,8,4 and causes: 20 damage to unit: factory_major
Bombing raid in United Kingdom causes 20 damage total.
Battle in 114 Sea Zone
Germans attack with 3 bombers, 1 fighter, 1 submarine and 1 tactical_bomber
Russians defend with 1 cruiser
Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 3 bombers, 1 fighter and 1 tactical_bomber in 114 Sea Zone, round 2 : 2/5 hits, 3.17 expected hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win with 3 bombers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in Volgograd
Germans attack with 6 armour, 1 infantry and 6 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 6 armour, 1 infantry and 6 mech_infantrys in Volgograd, round 2 : 2/13 hits, 4.17 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 6 armour, 1 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Rostov, round 2 : 0/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Rostov
Germans roll dice for 1 bomber and 1 infantry in Rostov, round 3 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber and 1 infantry in Rostov, round 4 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Rostov, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber and 1 infantry in Rostov, round 5 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Rostov, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
3 mech_infantrys moved from Romania to Baltic States
2 artilleries and 2 infantry moved from Holland Belgium to Western Germany
4 carriers moved from 110 Sea Zone to 113 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 submarine moved from 110 Sea Zone to 113 Sea Zone
1 cruiser and 1 destroyer moved from 110 Sea Zone to 113 Sea Zone
1 transport moved from 110 Sea Zone to 113 Sea Zone
3 infantry moved from Northern Italy to France
1 aaGun moved from Northern Italy to France
1 aaGun and 3 infantry moved from Northern Italy to Western Germany
3 fighters moved from 110 Sea Zone to Western Germany
2 armour and 2 mech_infantrys moved from Caucasus to Novosibirsk
10 mech_infantrys moved from Caucasus to Iraq
3 mech_infantrys moved from Caucasus to Iraq
1 infantry moved from Persia to Iraq
1 armour moved from Caucasus to Persia
1 armour moved from Caucasus to Persia
1 mech_infantry moved from Caucasus to Volgograd
1 armour moved from Caucasus to Volgograd
8 mech_infantrys moved from Caucasus to Persia
2 armour moved from Caucasus to Persia
4 armour moved from Caucasus to Iraq
1 tactical_bomber moved from 110 Sea Zone to Southern Italy
1 fighter moved from Holland Belgium to Southern Italy
1 tactical_bomber moved from 110 Sea Zone to Southern Italy
2 tactical_bombers moved from Baltic States to Greece
1 fighter moved from Holland Belgium to Greece
1 bomber moved from Rostov to Greece
1 bomber moved from Egypt to Greece
1 fighter moved from 114 Sea Zone to Baltic States
1 tactical_bomber moved from 114 Sea Zone to 113 Sea Zone
1 fighter moved from United Kingdom to 113 Sea Zone
2 fighters moved from United Kingdom to Western Germany
1 tactical_bomber moved from 113 Sea Zone to Western Germany
1 infantry moved from Northern Italy to Western Germany
1 fighter moved from Romania to Western Germany
3 bombers moved from 114 Sea Zone to Western Germany
5 bombers moved from United Kingdom to Western Germany
1 bomber moved from Southern Italy to Western Germany
6 infantry moved from Germany to Poland
Place Units - Germans
1 transport placed in 113 Sea Zone
1 marine placed in Western Germany
3 armour placed in Iraq
3 armour placed in Persia
5 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,2,3,5,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,4
Germans collect 46 PUs (7 lost to blockades); end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 57 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Germans : -6.17
AA fire in Egypt : : -0.17
Russians : -1.17
AA fire in United Kingdom : : -0.83