axis-dominion vs adam (allies+9) bm3


  • TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 4 PUs; 
    
        Combat Move - Italians
            1 artillery and 8 infantry moved from Yugoslavia to Bulgaria
            1 artillery and 1 infantry moved from Romania to Bulgaria
            1 mech_infantry moved from Bessarabia to Ukraine
            1 bomber moved from Northwest Persia to Ukraine
            1 fighter moved from Southern Italy to Ukraine
    
        Combat - Italians
            Battle in Ukraine
                Italians attack with 1 bomber, 1 fighter and 1 mech_infantry
                Russians defend with 1 factory_minor and 1 infantry
                    Italians roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Ukraine, round 2 : 2/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                Italians win, taking Ukraine from Russians with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Bulgaria
                Italians attack with 2 artilleries and 9 infantry
                Americans defend with 1 infantry
                    Italians roll dice for 2 artilleries and 9 infantry in Bulgaria, round 2 : 4/11 hits, 2.50 expected hits
                    Americans roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Bulgaria
                Italians win, taking Bulgaria from Americans with 2 artilleries and 9 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Ukraine to Bessarabia
            1 bomber moved from Ukraine to Northwest Persia
            2 mech_infantrys moved from Romania to Bessarabia
            3 mech_infantrys moved from Bessarabia to Eastern Poland
            1 aaGun moved from Bessarabia to Eastern Poland
            1 aaGun moved from Romania to Bessarabia
            1 aaGun moved from Yugoslavia to Bulgaria
            3 mech_infantrys moved from Southern Italy to Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 11
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4,6,2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,6,3,3,4,6,6
            Italians collect 3 PUs (11 lost to blockades); end with 7 PUs
    

    Combat Hit Differential Summary :

    Italians : 2.17
    Americans : -0.33
    Russians : -0.33
    

    Savegame

  • '19 '17

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            3 fighters moved from Caroline Islands to Dutch New Guinea
    
        Combat - ANZAC
            Battle in Dutch New Guinea
                ANZAC attack with 3 fighters
                Japanese defend with 1 infantry
                    ANZAC roll dice for 3 fighters in Dutch New Guinea, round 2 : 1/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Dutch New Guinea
                ANZAC win with 3 fighters remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            3 fighters moved from Dutch New Guinea to New Guinea
            1 cruiser and 3 submarines moved from 33 Sea Zone to 46 Sea Zone
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
            1 destroyer moved from 49 Sea Zone to 46 Sea Zone
            2 mech_infantrys moved from New South Wales to Queensland
            1 artillery and 1 infantry moved from New South Wales to Queensland
            1 artillery and 1 infantry moved from South Australia to Queensland
            1 infantry moved from South Australia to Queensland
            1 aaGun moved from Queensland to South Australia
            1 fighter and 2 infantry moved from Trans-Jordan to Egypt
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 12 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 fighter and 2 infantry moved from Trans-Jordan to Egypt
            1 infantry moved from Tobruk to Alexandria
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0.50
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 3 bombers, 1 factory_minor, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 infantry moved from Caucasus to Volgograd
            1 artillery moved from Caucasus to Volgograd
            1 bomber moved from Iraq to Volgograd
            2 infantry moved from Novgorod to Archangel
            2 infantry moved from Novgorod to Belarus
            1 mech_infantry moved from Iraq to Trans-Jordan
            1 fighter moved from Caucasus to Volgograd
            1 bomber moved from Western Germany to Archangel
            1 bomber moved from Western Germany to Belarus
            2 bombers moved from Western Germany to 104 Sea Zone
            1 submarine moved from 110 Sea Zone to 104 Sea Zone
            1 infantry moved from Normandy Bordeaux to 110 Sea Zone
            1 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone
            1 infantry moved from 109 Sea Zone to Eire
            1 mech_infantry moved from Yugoslavia to Greece
                  Germans take Greece from Americans
            1 bomber moved from Iraq to Trans-Jordan
            1 bomber moved from Iraq to Trans-Jordan
            1 mech_infantry moved from Iraq to Syria
            2 tactical_bombers moved from Iraq to Syria
            1 fighter moved from Iraq to Syria
            1 fighter moved from Persia to Trans-Jordan
    
        Combat - Germans
            Battle in Eire
            Battle in Volgograd
                Germans attack with 1 artillery, 1 bomber, 1 fighter and 3 infantry
                Russians defend with 1 aaGun, 1 factory_minor and 2 infantry
                    AA fire in Volgograd : 1/2 hits, 0.33 expected hits
                    1 fighter owned by the Germans lost in Volgograd
                    Germans roll dice for 1 artillery, 1 bomber and 3 infantry in Volgograd, round 2 : 2/5 hits, 1.67 expected hits
                    Russians roll dice for 1 aaGun and 2 infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Volgograd
                    Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Volgograd, round 3 : 2/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                Germans win, taking Eire from Neutral_Allies, taking Volgograd from Russians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is -2
                Casualties for Germans: 1 fighter and 1 infantry
                Casualties for Russians: 1 aaGun and 2 infantry
            Battle in Archangel
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Archangel, round 2 : 2/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Belarus
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Belarus, round 2 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Trans-Jordan
                Germans attack with 2 bombers, 1 fighter and 1 mech_infantry
                British defend with 1 infantry
                    Germans roll dice for 2 bombers, 1 fighter and 1 mech_infantry in Trans-Jordan, round 2 : 1/4 hits, 2.00 expected hits
                    British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Trans-Jordan
                Germans win, taking Trans-Jordan from British with 2 bombers, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in 104 Sea Zone
                Germans attack with 2 bombers and 1 submarine
                Americans defend with 1 destroyer
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 bombers in 104 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 104 Sea Zone
                Germans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Syria
                Germans attack with 1 fighter, 1 mech_infantry and 2 tactical_bombers
                British defend with 1 infantry
                    Germans roll dice for 1 fighter, 1 mech_infantry and 2 tactical_bombers in Syria, round 2 : 2/4 hits, 1.83 expected hits
                    British roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Syria
                Germans win, taking Syria from British with 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Germans
            1 aaGun, 6 artilleries and 13 infantry moved from Caucasus to Northwest Persia
            2 bombers moved from Trans-Jordan to Southern Italy
            2 bombers moved from 104 Sea Zone to Western Germany
            3 carriers, 1 cruiser, 2 destroyers and 1 submarine moved from 110 Sea Zone to 109 Sea Zone
            3 infantry moved from France to Northern Italy
            1 aaGun moved from Western Germany to Northern Italy
            1 infantry moved from Western Germany to Holland Belgium
            1 artillery moved from Normandy Bordeaux to Holland Belgium
            1 infantry moved from Western Germany to Northern Italy
            2 fighters and 1 tactical_bomber moved from Romania to Southern Italy
            2 mech_infantrys moved from Romania to Eastern Poland
            4 mech_infantrys moved from Yugoslavia to Bessarabia
            2 infantry moved from Baltic States to Eastern Poland
            1 artillery and 1 infantry moved from Novgorod to Baltic States
            2 infantry moved from Vyborg to Novgorod
            1 mech_infantry moved from Bessarabia to Bulgaria
            1 mech_infantry moved from Bessarabia to Bulgaria
            1 bomber moved from Belarus to Bulgaria
            1 bomber moved from Archangel to Eastern Poland
            1 bomber moved from Volgograd to Bulgaria
            1 fighter moved from Syria to Persia
            1 fighter moved from Trans-Jordan to Iraq
            2 tactical_bombers moved from Syria to Southern Italy
            2 armour and 5 mech_infantrys moved from Northwest Persia to Persia
            4 mech_infantrys moved from Iraq to Persia
            1 aaGun moved from Novgorod to Baltic States
    
        Place Units - Germans
            1 factory_minor placed in Iraq
            3 bombers placed in Western Germany
            3 armour placed in Persia
            3 infantry placed in Novgorod
            1 mech_infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,1,3,3,1,4,2
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2,3,5,3,6,1,6,4,3,5,3,6,3,4,1,1,3,6
            Germans collect 53 PUs (6 lost to blockades); end with 53 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 64 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.33
    British : -0.67
    AA fire in Volgograd : : 0.67
    Americans : -0.33
    Russians : -0.67
    

    Savegame

  • '19 '17

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 5 armour and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Kazakhstan to Caucasus
                  Russians take Caucasus from Germans
            4 artilleries and 50 infantry moved from Rostov to Ukraine
            1 infantry moved from Kazakhstan to Volgograd
            2 infantry moved from Samara to Volgograd
            1 mech_infantry moved from Rostov to Volgograd
            1 fighter and 1 tactical_bomber moved from Russia to Volgograd
            2 artilleries and 20 infantry moved from Bryansk to Belarus
            2 infantry moved from Smolensk to Archangel
            2 fighters moved from Russia to Archangel
            1 armour moved from Rostov to Belarus
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 artillery, 1 factory_minor and 2 infantry
                    Russians roll dice for 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 3/6 hits, 1.83 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Volgograd, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 artillery and 2 infantry
            Battle in Ukraine
                Russians attack with 4 artilleries and 50 infantry
                Italians defend with 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 4 artilleries and 50 infantry in Ukraine, round 2 : 12/54 hits, 10.33 expected hits
                    Italians roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Ukraine
                Russians win, taking Ukraine from Italians with 4 artilleries and 50 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 mech_infantry
            Battle in Archangel
                Russians attack with 2 fighters and 2 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 2 fighters and 2 infantry in Archangel, round 2 : 2/4 hits, 1.33 expected hits
                    Germans roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 infantry
            Battle in Belarus
                Russians attack with 1 armour, 2 artilleries and 20 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 1 armour, 2 artilleries and 20 infantry in Belarus, round 2 : 6/23 hits, 4.83 expected hits
                    Germans roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 1 armour, 2 artilleries and 19 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Russians
            2 fighters moved from Archangel to Russia
            2 infantry moved from Russia to Smolensk
            2 artilleries and 5 infantry moved from Russia to Bryansk
            2 armour and 1 mech_infantry moved from Rostov to Bryansk
            1 aaGun moved from Rostov to Ukraine
            1 infantry moved from Rostov to Ukraine
            1 infantry moved from Western Ukraine to Ukraine
            1 fighter and 1 tactical_bomber moved from Volgograd to Russia
            1 aaGun moved from Smolensk to Belarus
            1 aaGun moved from Bryansk to Western Ukraine
            2 armour and 1 mech_infantry moved from Bryansk to Belarus
    
        Place Units - Russians
            5 armour and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 32 PUs; end with 33 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Italians : -0.33
    Russians : 4.67
    

    Savegame


  • TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 2 destroyers, 3 infantry, 3 mech_infantrys and 6 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 mech_infantrys moved from Burma to India
            1 mech_infantry moved from Yunnan to India
            4 bombers moved from Kwangsi to India
            2 fighters moved from Kwangsi to India
            2 tactical_bombers moved from Kwangsi to India
    
        Combat - Japanese
            Battle in India
                Japanese attack with 4 bombers, 2 fighters, 3 mech_infantrys and 2 tactical_bombers
                British defend with 1 artillery and 3 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                    Japanese roll dice for 4 bombers, 2 fighters, 3 mech_infantrys and 2 tactical_bombers in India, round 2 : 6/11 hits, 5.50 expected hits
                    UK_Pacific roll dice for 1 artillery and 3 infantry in India, round 2 : 2/4 hits, 1.33 expected hits
                    2 mech_infantrys owned by the Japanese, 1 artillery owned by the British and 3 infantry owned by the British lost in India
                Japanese destroys 5PUs while taking UK_Pacific capital
                Japanese win, taking India from UK_Pacific with 4 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 5
                Casualties for Japanese: 2 mech_infantrys
                Casualties for British: 1 artillery and 3 infantry
    
        Non Combat Move - Japanese
            6 carriers moved from 36 Sea Zone to 42 Sea Zone
            1 carrier moved from 37 Sea Zone to 42 Sea Zone
            1 fighter moved from Guam to 42 Sea Zone
            9 fighters moved from 36 Sea Zone to 42 Sea Zone
            3 fighters moved from Kwangsi to 42 Sea Zone
            1 fighter moved from 37 Sea Zone to 42 Sea Zone
            1 marine moved from Ceylon to 39 Sea Zone
            2 battleships, 2 cruisers and 1 marine moved from 39 Sea Zone to 42 Sea Zone
            1 marine moved from 42 Sea Zone to Java
            1 aaGun moved from Shan State to 38 Sea Zone
            1 aaGun and 1 transport moved from 38 Sea Zone to 42 Sea Zone
            1 aaGun moved from 42 Sea Zone to Java
            1 infantry moved from Shan State to Burma
            1 destroyer moved from 39 Sea Zone to 42 Sea Zone
            6 destroyers and 9 submarines moved from 36 Sea Zone to 42 Sea Zone
            1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 artillery moved from French Indo China to 36 Sea Zone
            1 artillery and 1 transport moved from 36 Sea Zone to 42 Sea Zone
            1 artillery moved from 42 Sea Zone to Java
            1 transport moved from 39 Sea Zone to 42 Sea Zone
            1 transport moved from 39 Sea Zone to 42 Sea Zone
            2 transports moved from 39 Sea Zone to 37 Sea Zone
            1 fighter moved from Japan to 37 Sea Zone
            4 bombers moved from India to Kwangsi
            1 armour moved from Burma to Yunnan
            2 fighters and 2 tactical_bombers moved from India to Shan State
            1 tactical_bomber moved from 36 Sea Zone to Japan
            1 artillery moved from Hunan to Yunnan
            1 mech_infantry moved from Kiangsu to Hunan
            1 mech_infantry moved from Anhwe to Kweichow
            1 mech_infantry moved from Kiangsu to Anhwe
            1 mech_infantry moved from Anhwe to Jehol
            1 mech_infantry moved from Kweichow to Anhwe
            1 armour moved from Yunnan to Burma
    
        Place Units - Japanese
            1 carrier and 1 destroyer placed in 37 Sea Zone
            1 infantry placed in Malaya
            2 infantry placed in French Indo China
            1 destroyer placed in 36 Sea Zone
            6 submarines placed in 6 Sea Zone
            3 mech_infantrys placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 67 PUs; end with 67 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    UK_Pacific : 0.67
    Japanese : 0.50
    

    Savegame

  • '19 '17

    TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 1 destroyer, 3 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 infantry moved from New Guinea to Dutch New Guinea
                  Americans take Dutch New Guinea from Japanese
            1 artillery moved from New Guinea to 46 Sea Zone
            1 artillery and 1 transport moved from 46 Sea Zone to 49 Sea Zone
            1 infantry moved from Solomon Islands to 49 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 47 Sea Zone
            1 artillery and 1 infantry moved from 47 Sea Zone to New Britain
            6 fighters and 1 tactical_bomber moved from 46 Sea Zone to New Britain
            1 bomber and 1 infantry moved from Egypt to Trans-Jordan
    
        Combat - Americans
            Battle in Trans-Jordan
                Americans attack with 1 bomber and 1 infantry
                Germans defend with 1 mech_infantry
                    Americans roll dice for 1 bomber and 1 infantry in Trans-Jordan, round 2 : 1/2 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Trans-Jordan
                Americans win, taking Trans-Jordan from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in New Britain
                Americans attack with 1 artillery, 6 fighters, 1 infantry and 1 tactical_bomber
                Japanese defend with 2 infantry
                    Americans roll dice for 1 artillery, 6 fighters, 1 infantry and 1 tactical_bomber in New Britain, round 2 : 4/9 hits, 4.33 expected hits
                    Japanese roll dice for 2 infantry in New Britain, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese lost in New Britain
                Americans win, taking New Britain from Japanese with 1 artillery, 6 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Trans-Jordan to Gibraltar
            2 submarines moved from 93 Sea Zone to 91 Sea Zone
            2 marines moved from Egypt to 98 Sea Zone
            3 transports moved from 98 Sea Zone to 96 Sea Zone
            1 infantry moved from Malta to 96 Sea Zone
            1 infantry moved from Libya to 96 Sea Zone
            2 infantry and 3 transports moved from 96 Sea Zone to 92 Sea Zone
            1 infantry moved from 92 Sea Zone to Gibraltar
            2 infantry moved from Central United States to 101 Sea Zone
            1 destroyer, 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Gibraltar
            1 destroyer moved from 106 Sea Zone to 119 Sea Zone
            1 submarine moved from 106 Sea Zone to 91 Sea Zone
            2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 2 marines moved from 98 Sea Zone to 92 Sea Zone
            2 marines moved from 92 Sea Zone to Gibraltar
            4 fighters moved from Eastern United States to Gibraltar
            1 battleship, 6 carriers, 1 cruiser, 5 destroyers, 5 fighters and 17 submarines moved from 46 Sea Zone to 47 Sea Zone
            6 fighters and 1 tactical_bomber moved from New Britain to 47 Sea Zone
            1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 47 Sea Zone
            2 fighters moved from Wake Island to 47 Sea Zone
            1 carrier, 1 destroyer and 1 submarine moved from 26 Sea Zone to 47 Sea Zone
            1 destroyer moved from 54 Sea Zone to 63 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 47 Sea Zone
            4 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 10 Sea Zone to 30 Sea Zone
            1 infantry moved from Algeria to Morocco
            2 artilleries and 2 infantry moved from 47 Sea Zone to New Britain
    
        Place Units - Americans
            1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
            1 artillery and 1 infantry placed in Central United States
            3 fighters placed in Eastern United States
            1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 54 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
            1 fighter and 1 infantry moved from Kansu to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Kansu
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 2 PUs
    
        Purchase Units - British
            British buy 2 artilleries, 2 destroyers, 1 fighter and 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            3 fighters moved from Gibraltar to 104 Sea Zone
            1 mech_infantry moved from Egypt to Syria
            1 bomber and 2 infantry moved from West India to India
            2 fighters moved from Egypt to Syria
            1 battleship moved from 46 Sea Zone to 47 Sea Zone
    
        Combat - British
            Battle in 104 Sea Zone
                British attack with 1 destroyer and 3 fighters
                Germans defend with 1 submarine
                    British roll dice for 1 destroyer and 3 fighters in 104 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the British and 1 submarine owned by the Germans lost in 104 Sea Zone
                British win with 3 fighters remaining. Battle score for attacker is -2
                Casualties for British: 1 destroyer
                Casualties for Germans: 1 submarine
            Battle in Syria
                British attack with 2 fighters and 1 mech_infantry
                Germans defend with 1 mech_infantry
                    British roll dice for 2 fighters and 1 mech_infantry in Syria, round 2 : 0/3 hits, 1.17 expected hits
                    Germans roll dice for 1 mech_infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 fighters and 1 mech_infantry in Syria, round 3 : 0/3 hits, 1.17 expected hits
                    Germans roll dice for 1 mech_infantry in Syria, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 fighters and 1 mech_infantry in Syria, round 4 : 2/3 hits, 1.17 expected hits
                    Germans roll dice for 1 mech_infantry in Syria, round 4 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Syria
                British win, taking Syria from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in India
                British attack with 1 bomber and 2 infantry
                Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
                    British roll dice for 1 bomber and 2 infantry in India, round 2 : 1/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 mech_infantry in India, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in India
                British win, taking India from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - British
            1 bomber moved from India to Tanganyika Territory
            1 infantry moved from Eastern Persia to West India
            1 destroyer moved from 81 Sea Zone to 80 Sea Zone
            1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 92 Sea Zone
            1 battleship and 3 transports moved from 98 Sea Zone to 92 Sea Zone
            1 submarine moved from 97 Sea Zone to 93 Sea Zone
            2 fighters moved from 98 Sea Zone to 92 Sea Zone
            2 fighters moved from Syria to Egypt
            1 fighter moved from 104 Sea Zone to United Kingdom
            2 fighters moved from 104 Sea Zone to Scotland
            2 aaGuns and 6 infantry moved from United Kingdom to Scotland
            1 mech_infantry moved from Union of South Africa to Belgian Congo
            4 fighters and 1 tactical_bomber moved from Egypt to Gibraltar
    
        Place Units - British
            1 destroyer placed in 110 Sea Zone
            1 destroyer placed in 109 Sea Zone
            2 artilleries and 1 infantry placed in Egypt
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,3,2,1,6
            British collect 23 PUs (7 lost to blockades); end with 24 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 27 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 30 PUs
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.50
    British : -0.33
    Americans : -0.17
    Chinese : 0.33
    Japanese : 0.67
    

    Savegame


  • TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour and 1 mech_infantry moved from Northwest Persia to Caucasus
            1 armour moved from Northwest Persia to Caucasus
            1 bomber moved from Northwest Persia to Caucasus
    
        Combat - Italians
            Battle in Caucasus
                Italians attack with 2 armour, 1 bomber and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 2 armour, 1 bomber and 1 mech_infantry in Caucasus, round 2 : 3/4 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Caucasus
                Italians win, taking Caucasus from Russians with 2 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 aaGun, 2 artilleries and 9 infantry moved from Bulgaria to Romania
            1 aaGun moved from Bessarabia to Romania
            1 mech_infantry moved from Northern Italy to Southern Italy
            1 aaGun and 5 mech_infantrys moved from Eastern Poland to Baltic States
            1 fighter moved from Bessarabia to Baltic States
            1 bomber moved from Caucasus to Baltic States
            2 mech_infantrys moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 artillery and 1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 11
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,4,5,3,2
            Italians collect 3 PUs (11 lost to blockades); end with 3 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.17
    Russians : -0.33
    

    Savegame

  • '19 '17

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 2 infantry; Remaining resources: 5 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 destroyer and 1 submarine moved from 54 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 cruiser, 1 destroyer and 3 submarines moved from 46 Sea Zone to 47 Sea Zone
            1 submarine moved from 62 Sea Zone to 47 Sea Zone
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 47 Sea Zone
            2 mech_infantrys moved from Queensland to New South Wales
            1 infantry moved from Queensland to South Australia
            1 fighter moved from Queensland to South Australia
            1 fighter moved from New Guinea to South Australia
            1 fighter moved from New Guinea to New Zealand
            1 fighter moved from New Guinea to South Australia
            1 artillery and 1 infantry moved from 47 Sea Zone to New Britain
    
        Place Units - ANZAC
            1 artillery and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 16 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 92 Sea Zone to 104 Sea Zone
            1 infantry moved from Alexandria to Egypt
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 airfield, 1 carrier, 1 destroyer, 1 fighter and 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 destroyer moved from 109 Sea Zone to 104 Sea Zone
            3 carriers, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 109 Sea Zone to 110 Sea Zone
            4 bombers moved from Western Germany to 104 Sea Zone
            4 fighters moved from Southern Italy to 110 Sea Zone
            1 tactical_bomber moved from Southern Italy to 110 Sea Zone
            1 bomber moved from Western Germany to 104 Sea Zone
    
        Combat - Germans
            Battle in 110 Sea Zone
                Germans attack with 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine, 1 tactical_bomber and 1 transport
                British defend with 1 destroyer
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 110 Sea Zone
                Germans win with 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in 104 Sea Zone
                Germans attack with 5 bombers and 1 destroyer
                French defend with 1 destroyer
                    Germans roll dice for 5 bombers and 1 destroyer in 104 Sea Zone, round 2 : 3/6 hits, 3.67 expected hits
                    French roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the French lost in 104 Sea Zone
                Germans win with 5 bombers and 1 destroyer remaining. Battle score for attacker is 8
                Casualties for French: 1 destroyer
    
        Non Combat Move - Germans
            2 infantry and 2 mech_infantrys moved from Eastern Poland to Baltic States
            5 infantry moved from Novgorod to Baltic States
            5 mech_infantrys moved from Bessarabia to Baltic States
            1 mech_infantry moved from Germany to Baltic States
            2 tactical_bombers moved from Southern Italy to Baltic States
            1 bomber moved from Eastern Poland to Baltic States
            2 mech_infantrys moved from Bulgaria to Romania
            8 armour and 13 mech_infantrys moved from Persia to Caucasus
            9 armour and 17 mech_infantrys moved from Iraq to Caucasus
            1 fighter moved from Iraq to Southern Italy
            1 mech_infantry moved from Greece to Romania
            1 artillery and 1 infantry moved from Western Germany to Holland Belgium
            1 submarine moved from 125 Sea Zone to 110 Sea Zone
            3 fighters moved from Southern Italy to Holland Belgium
            1 fighter moved from Southern Italy to 110 Sea Zone
            2 tactical_bombers moved from Southern Italy to Holland Belgium
            1 aaGun moved from Northwest Persia to Iraq
            1 fighter moved from Persia to Romania
            5 infantry moved from Northwest Persia to Iraq
            3 artilleries moved from Northwest Persia to Iraq
            2 infantry moved from Northwest Persia to Iraq
            2 infantry moved from Northwest Persia to Iraq
            1 infantry moved from Northwest Persia to Persia
            1 aaGun moved from Persia to Iraq
            3 artilleries moved from Northwest Persia to Iraq
            3 infantry moved from Northwest Persia to Caucasus
            5 bombers moved from 104 Sea Zone to Holland Belgium
            1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
            1 bomber moved from Kwangsi to Philippines
            2 bombers moved from Bulgaria to Baltic States
    
        Place Units - Germans
            1 carrier, 1 destroyer and 1 fighter placed in 110 Sea Zone
            1 airfield placed in Holland Belgium
            3 infantry placed in Iraq
            1 infantry placed in Novgorod
            6 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,6,4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,3,5,1,4
            Germans collect 47 PUs (4 lost to blockades); end with 47 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 58 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    British : -0.33
    French : -0.33
    

    Savegame

  • '19 '17

    TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians buy 1 artillery and 11 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Archangel to Novgorod
            3 armour, 2 artilleries, 19 infantry and 1 mech_infantry moved from Belarus to Novgorod
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 3 armour, 2 artilleries, 20 infantry and 1 mech_infantry
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Russians roll dice for 3 armour, 2 artilleries, 20 infantry and 1 mech_infantry in Novgorod, round 2 : 6/26 hits, 6.00 expected hits
                    Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 3 armour, 2 artilleries, 20 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 aaGun moved from Belarus to Novgorod
            1 infantry moved from Smolensk to Belarus
            1 infantry moved from Smolensk to Archangel
            1 aaGun and 1 infantry moved from Western Ukraine to Bryansk
            1 aaGun, 4 artilleries and 52 infantry moved from Ukraine to Bryansk
            1 infantry moved from Volgograd to Rostov
            1 infantry moved from Volgograd to Tambov
            5 armour moved from Russia to Bryansk
            1 mech_infantry moved from Volgograd to Bryansk
            1 tactical_bomber moved from Russia to Bryansk
    
        Place Units - Russians
            1 infantry placed in Volgograd
            1 infantry placed in Ukraine
            1 artillery and 9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 32 PUs; end with 33 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : 0.00
    

    Savegame


  • TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer, 2 fighters, 6 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Sikang to Kansu
            1 infantry moved from Tsinghai to Kansu
            1 infantry moved from Suiyuyan to Kansu
            1 mech_infantry moved from Chahar to Kansu
            1 mech_infantry moved from Hopei to Kansu
            4 bombers and 4 tactical_bombers moved from Kwangsi to Kansu
            2 fighters and 2 tactical_bombers moved from Shan State to India
            1 transport moved from 42 Sea Zone to 37 Sea Zone
            1 infantry moved from Malaya to 37 Sea Zone
            1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
            1 artillery moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
            2 battleships moved from 42 Sea Zone to 45 Sea Zone
            6 fighters moved from 42 Sea Zone to Dutch New Guinea
            1 artillery and 1 infantry moved from Burma to India
    
        Combat - Japanese
            Battle in Kansu
                Japanese attack with 4 bombers, 2 infantry, 3 mech_infantrys and 4 tactical_bombers
                Chinese defend with 1 fighter and 5 infantry
                    Japanese roll dice for 4 bombers, 2 infantry, 3 mech_infantrys and 4 tactical_bombers in Kansu, round 2 : 7/13 hits, 5.50 expected hits
                    Chinese roll dice for 1 fighter and 5 infantry in Kansu, round 2 : 2/6 hits, 2.33 expected hits
                    2 infantry owned by the Japanese, 5 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Kansu
                Japanese win, taking Kansu from Chinese with 4 bombers, 3 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 19
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 1 fighter and 5 infantry
            Battle in Dutch New Guinea
                Japanese attack with 1 artillery, 6 fighters and 1 infantry
                Americans defend with 1 infantry
                    Japanese roll dice for 2 battleships in Dutch New Guinea, round 2 : 1/2 hits, 1.33 expected hits
                    Americans roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Dutch New Guinea
                Japanese win, taking Dutch New Guinea from Americans with 1 artillery, 6 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in India
                Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                    Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in India, round 2 : 3/6 hits, 3.00 expected hits
                    UK_Pacific roll dice for 1 infantry in India, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in India
                Japanese destroys 8PUs while taking UK_Pacific capital
                Japanese win, taking India from UK_Pacific with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            6 fighters moved from Dutch New Guinea to 45 Sea Zone
            3 carriers moved from 42 Sea Zone to 45 Sea Zone
            1 destroyer moved from 42 Sea Zone to 45 Sea Zone
            3 submarines moved from 42 Sea Zone to 45 Sea Zone
            6 submarines moved from 6 Sea Zone to 35 Sea Zone
            4 tactical_bombers moved from Kansu to Shensi
            4 bombers moved from Kansu to Yunnan
            2 fighters and 2 tactical_bombers moved from India to Shan State
            1 mech_infantry moved from Anhwe to Suiyuyan
            1 mech_infantry moved from Kiangsu to Chahar
            1 mech_infantry moved from Kiangsu to Hopei
            1 mech_infantry moved from Szechwan to Tsinghai
            1 mech_infantry moved from Kweichow to Sikang
            1 mech_infantry moved from Hunan to Szechwan
            1 mech_infantry moved from Yunnan to Kweichow
            1 mech_infantry moved from Jehol to Anhwe
            1 mech_infantry moved from Kiangsu to Hunan
            1 mech_infantry moved from Kweichow to Shensi
            1 artillery moved from Yunnan to Kweichow
            1 armour moved from Burma to Yunnan
            1 destroyer moved from 42 Sea Zone to 46 Sea Zone
            1 carrier moved from 42 Sea Zone to 45 Sea Zone
            2 fighters moved from 42 Sea Zone to 45 Sea Zone
            2 submarines moved from 42 Sea Zone to 45 Sea Zone
            1 destroyer moved from 42 Sea Zone to 45 Sea Zone
            1 carrier moved from 37 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
            1 destroyer moved from 37 Sea Zone to 42 Sea Zone
            1 destroyer moved from 36 Sea Zone to 42 Sea Zone
            1 transport moved from 37 Sea Zone to 36 Sea Zone
            2 infantry moved from French Indo China to 36 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
            2 infantry moved from 38 Sea Zone to Burma
            1 transport moved from 42 Sea Zone to 36 Sea Zone
            1 transport moved from 42 Sea Zone to 37 Sea Zone
            1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 transport moved from 42 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 cruiser moved from 42 Sea Zone to 45 Sea Zone
            1 fighter and 1 tactical_bomber moved from Japan to Guam
    
        Place Units - Japanese
            1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
            2 fighters placed in Japan
            3 mech_infantrys placed in Kiangsu
            3 infantry placed in Malaya
            3 infantry placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 68 PUs; end with 68 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.33
    Chinese : -0.33
    UK_Pacific : 0.67
    Japanese : 1.17
    

    Savegame


  • adjustment coming


  • TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer, 2 fighters, 6 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Sikang to Kansu
            1 infantry moved from Tsinghai to Kansu
            1 infantry moved from Suiyuyan to Kansu
            1 mech_infantry moved from Chahar to Kansu
            1 mech_infantry moved from Hopei to Kansu
            4 bombers and 4 tactical_bombers moved from Kwangsi to Kansu
            2 fighters and 2 tactical_bombers moved from Shan State to India
            1 transport moved from 42 Sea Zone to 37 Sea Zone
            1 infantry moved from Malaya to 37 Sea Zone
            1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
            1 artillery moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
            2 battleships moved from 42 Sea Zone to 45 Sea Zone
            6 fighters moved from 42 Sea Zone to Dutch New Guinea
            1 artillery and 1 infantry moved from Burma to India
    
        Combat - Japanese
            Battle in Kansu
                Japanese attack with 4 bombers, 2 infantry, 3 mech_infantrys and 4 tactical_bombers
                Chinese defend with 1 fighter and 5 infantry
                    Japanese roll dice for 4 bombers, 2 infantry, 3 mech_infantrys and 4 tactical_bombers in Kansu, round 2 : 7/13 hits, 5.50 expected hits
                    Chinese roll dice for 1 fighter and 5 infantry in Kansu, round 2 : 2/6 hits, 2.33 expected hits
                    2 infantry owned by the Japanese, 5 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Kansu
                Japanese win, taking Kansu from Chinese with 4 bombers, 3 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 19
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 1 fighter and 5 infantry
            Battle in Dutch New Guinea
                Japanese attack with 1 artillery, 6 fighters and 1 infantry
                Americans defend with 1 infantry
                    Japanese roll dice for 2 battleships in Dutch New Guinea, round 2 : 1/2 hits, 1.33 expected hits
                    Americans roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Dutch New Guinea
                Japanese win, taking Dutch New Guinea from Americans with 1 artillery, 6 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in India
                Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                    Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in India, round 2 : 3/6 hits, 3.00 expected hits
                    UK_Pacific roll dice for 1 infantry in India, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in India
                Japanese destroys 8PUs while taking UK_Pacific capital
                Japanese win, taking India from UK_Pacific with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            6 fighters moved from Dutch New Guinea to 45 Sea Zone
            3 carriers moved from 42 Sea Zone to 45 Sea Zone
            1 destroyer moved from 42 Sea Zone to 45 Sea Zone
            3 submarines moved from 42 Sea Zone to 45 Sea Zone
            6 submarines moved from 6 Sea Zone to 35 Sea Zone
            4 tactical_bombers moved from Kansu to Shensi
            4 bombers moved from Kansu to Yunnan
            2 fighters and 2 tactical_bombers moved from India to Shan State
            1 mech_infantry moved from Anhwe to Suiyuyan
            1 mech_infantry moved from Kiangsu to Chahar
            1 mech_infantry moved from Kiangsu to Hopei
            1 mech_infantry moved from Szechwan to Tsinghai
            1 mech_infantry moved from Kweichow to Sikang
            1 mech_infantry moved from Hunan to Szechwan
            1 mech_infantry moved from Yunnan to Kweichow
            1 mech_infantry moved from Jehol to Anhwe
            1 mech_infantry moved from Kiangsu to Hunan
            1 mech_infantry moved from Kweichow to Shensi
            1 artillery moved from Yunnan to Kweichow
            1 armour moved from Burma to Yunnan
            1 destroyer moved from 42 Sea Zone to 46 Sea Zone
            1 carrier moved from 42 Sea Zone to 45 Sea Zone
            2 fighters moved from 42 Sea Zone to 45 Sea Zone
            2 submarines moved from 42 Sea Zone to 45 Sea Zone
            1 destroyer moved from 42 Sea Zone to 45 Sea Zone
            1 carrier moved from 37 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
            1 destroyer moved from 37 Sea Zone to 42 Sea Zone
            1 destroyer moved from 36 Sea Zone to 42 Sea Zone
            1 transport moved from 37 Sea Zone to 36 Sea Zone
            2 infantry moved from French Indo China to 36 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
            2 infantry moved from 38 Sea Zone to Burma
            1 transport moved from 42 Sea Zone to 36 Sea Zone
            1 transport moved from 42 Sea Zone to 37 Sea Zone
            1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 transport moved from 42 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 cruiser moved from 42 Sea Zone to 45 Sea Zone
            1 fighter and 1 tactical_bomber moved from Japan to Guam
    
        Place Units - Japanese
            1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
            2 fighters placed in Japan
            3 mech_infantrys placed in Kiangsu
            3 infantry placed in Malaya
            3 infantry placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 68 PUs; end with 68 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 transport
            EDIT: Adding units owned by Japanese to 20 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans : -0.33
    Chinese : -0.33
    UK_Pacific : 0.67
    Japanese : 1.17
    

    Savegame

  • '19 '17

    TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 destroyer, 2 fighters, 2 infantry, 5 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 47 Sea Zone to 46 Sea Zone
            6 fighters moved from 47 Sea Zone to 46 Sea Zone
            4 fighters moved from Gibraltar to 104 Sea Zone
            4 fighters moved from 92 Sea Zone to 104 Sea Zone
    
        Combat - Americans
            Battle in 46 Sea Zone
                Americans attack with 6 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 6 fighters in 46 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 46 Sea Zone
                Americans win with 6 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 104 Sea Zone
                Americans attack with 8 fighters
                Germans defend with 1 destroyer
                    Americans roll dice for 8 fighters in 104 Sea Zone, round 2 : 2/8 hits, 4.00 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 104 Sea Zone
                Americans win with 8 fighters remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - Americans
            3 artilleries and 3 infantry moved from New Britain to 47 Sea Zone
            3 artilleries, 1 battleship, 7 carriers, 1 cruiser, 6 destroyers, 7 fighters, 3 infantry, 17 submarines, 1 tactical_bomber and 3 transports moved from 47 Sea Zone to 33 Sea Zone
            6 fighters moved from 46 Sea Zone to 33 Sea Zone
            4 submarines moved from 26 Sea Zone to 33 Sea Zone
            3 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
            1 destroyer moved from 63 Sea Zone to 33 Sea Zone
            1 destroyer moved from 30 Sea Zone to 33 Sea Zone
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            2 carriers, 2 cruisers, 2 destroyers, 1 infantry and 3 transports moved from 92 Sea Zone to 91 Sea Zone
            4 fighters moved from 104 Sea Zone to 91 Sea Zone
            4 fighters moved from 104 Sea Zone to Scotland
            2 fighters moved from Eastern United States to 91 Sea Zone
            1 fighter moved from Eastern United States to Gibraltar
            1 destroyer moved from 119 Sea Zone to 123 Sea Zone
            1 aaGun, 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
    
        Place Units - Americans
            1 transport placed in 101 Sea Zone
            2 artilleries and 2 infantry placed in Central United States
            2 fighters placed in Eastern United States
            1 destroyer and 5 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 2 PUs
    
        Purchase Units - British
            British buy 1 artillery, 2 fighters and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 fighters moved from United Kingdom to Eire
            2 infantry moved from Scotland to Eire
            1 artillery and 1 infantry moved from West India to India
    
        Combat - British
            Battle in Eire
                British attack with 2 fighters and 2 infantry
                Germans defend with 1 infantry
                    British roll dice for 2 fighters and 2 infantry in Eire, round 2 : 3/4 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Eire, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Eire
                British win, taking Eire from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in India
                British attack with 1 artillery and 1 infantry
                Japanese defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
                    British roll dice for 1 artillery and 1 infantry in India, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in India, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in India
                British win, taking India from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 aaGun, 4 artilleries and 8 infantry moved from West India to Eastern Persia
            1 mech_infantry moved from Syria to Trans-Jordan
            2 armour, 10 artilleries, 14 infantry and 6 mech_infantrys moved from Egypt to Trans-Jordan
            1 bomber moved from Tanganyika Territory to Egypt
            1 battleship, 1 carrier, 1 cruiser, 2 fighters and 3 transports moved from 92 Sea Zone to 91 Sea Zone
            1 destroyer moved from 109 Sea Zone to 91 Sea Zone
            2 fighters moved from Scotland to Novgorod
            2 fighters moved from Eire to Scotland
            2 infantry moved from Scotland to United Kingdom
            4 fighters moved from Gibraltar to Scotland
            1 tactical_bomber moved from Gibraltar to Scotland
            2 fighters moved from Egypt to Gibraltar
            1 mech_infantry moved from Belgian Congo to Egypt
            1 submarine moved from 93 Sea Zone to 91 Sea Zone
            1 submarine moved from 80 Sea Zone to 81 Sea Zone
            EDIT: 1 submarine moved from 91 Sea Zone to 105 Sea Zone
            EDIT: British undo move 16.
            EDIT: 1 submarine moved from 91 Sea Zone to 105 Sea Zone
            1 battleship moved from 47 Sea Zone to 33 Sea Zone
    
        Place Units - British
            1 artillery and 2 infantry placed in Egypt
            2 fighters placed in United Kingdom
    
        Turn Complete - British
            British collect 30 PUs; end with 30 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 36 PUs
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    British : 2.00
    Americans : -2.33
    Japanese : -0.67
    

    Savegame


  • TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 3 PUs; 
    
        Combat Move - Italians
            1 armour moved from Caucasus to Kazakhstan
                  Italians take Kazakhstan from Russians
            1 armour moved from Kazakhstan to Novosibirsk
                  Italians take Novosibirsk from Russians
            1 mech_infantry moved from Baltic States to Belarus
            1 fighter moved from Baltic States to Belarus
            1 bomber moved from Baltic States to Belarus
    
        Combat - Italians
            Battle in Belarus
                Italians attack with 1 bomber, 1 fighter and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Belarus, round 2 : 3/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Italians win, taking Belarus from Russians with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Belarus to Baltic States
            1 bomber moved from Belarus to Baltic States
            2 aaGuns, 2 artilleries and 9 infantry moved from Romania to Eastern Poland
            1 mech_infantry moved from Caucasus to Novosibirsk
            1 armour moved from Caucasus to Iraq
            3 mech_infantrys moved from Southern Italy to Yugoslavia
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,5,4,4,6
            Italians collect 12 PUs (5 lost to blockades); end with 15 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.67
    Russians : -0.33
    

    Savegame

  • '15 '14

    @Adam514 said in axis-dominion vs adam (allies+9) bm3:

    @JDOW said in axis-dominion vs adam (allies+9) bm3:

    Axis are in good shape but could have been in even better shape at this stage.

    AD, if you don’t win this, this is on you :D

    MARTI gave the Axis all they needed in the early turns :)

    JDOW applying the pressure.

    I am afraid I didn’t help. Something did not go as it should have gone in Europe.
    However, the Axis do still breathe. In case India falls for good now there is still potential to grow and as Germans will reclaim Volgo their bank will also go in the 75+ range again.
    So still a tough nut to crack for the Allies.

  • '19 '17

    Axis should win this one though.

  • '19 '17

    TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 artillery and 1 fighter; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
    
        Combat - ANZAC
            Battle in Iwo Jima
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Iwo Jima, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Iwo Jima
                    ANZAC roll dice for 1 artillery in Iwo Jima, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 4 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery in Iwo Jima, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 5 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery in Iwo Jima, round 6 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 6 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the ANZAC lost in Iwo Jima
                Japanese win with 1 infantry remaining. Battle score for attacker is -7
                Casualties for ANZAC: 1 artillery and 1 infantry
    
        Non Combat Move - ANZAC
            1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from New Britain to 47 Sea Zone
            1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 4 submarines and 1 transport moved from 47 Sea Zone to 33 Sea Zone
            1 fighter moved from New Zealand to Caroline Islands
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 mech_infantry moved from New South Wales to Queensland
            3 fighters moved from South Australia to New South Wales
            2 infantry moved from Egypt to Trans-Jordan
            1 fighter moved from Egypt to Gibraltar
    
        Place Units - ANZAC
            1 armour, 1 artillery and 1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            3 infantry moved from Egypt to Trans-Jordan
            1 fighter moved from Egypt to Gibraltar
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -2.33
    Japanese : 0.33
    

    Savegame


  • island curse!!!


  • @axis-dominion said in axis-dominion vs adam (allies+9) bm3:

    island curse!!!

    it’s baaack!

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