Test summary from TripleA, engine version: 2.6.14470, time: 12:33:08 PM
Savegame
Whack Good vs dawg Evil
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TripleA Turn Summary: Rohan round 6
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 6 Purchase Units - Rohan Rohan buy 10 fortificationss; Remaining resources: 1 PUs; Combat Move - Rohan 2 spearInfantrys moved from Eastfold to Helms Deep Non Combat Move - Rohan Place Units - Rohan 6 fortificationss placed in Helms Deep 4 fortificationss placed in Eastfold Turn Complete - Rohan Rohan collect 10 PUs; end with 11 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Goblins round 6
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 6 Combat Move - Goblins 1 shooters moved from Lorien to Drimrill Dale 2 shooterss and 2 stabberss moved from Celebran to Drimrill Dale 1 wargs moved from Celebran to Drimrill Dale Combat - Goblins Battle in Drimrill Dale Goblins attack with 3 shooterss, 2 stabberss and 1 wargs Freefolk defend with 3 lightCavalrys Goblins roll dice for 3 shooterss, 2 stabberss and 1 wargs in Drimrill Dale, round 2 : 1/3 hits, 1.00 expected hits Freefolk roll dice for 3 lightCavalrys in Drimrill Dale, round 2 : 1/3 hits, 0.50 expected hits 1 lightCavalry owned by the Freefolk and 1 shooters owned by the Goblins lost in Drimrill Dale Goblins roll dice for 2 shooterss, 2 stabberss and 1 wargs in Drimrill Dale, round 3 : 0/3 hits, 1.00 expected hits Freefolk roll dice for 2 lightCavalrys in Drimrill Dale, round 3 : 0/2 hits, 0.33 expected hits Goblins roll dice for 2 shooterss, 2 stabberss and 1 wargs in Drimrill Dale, round 4 : 0/3 hits, 1.00 expected hits Freefolk roll dice for 2 lightCavalrys in Drimrill Dale, round 4 : 1/2 hits, 0.33 expected hits 1 shooters owned by the Goblins lost in Drimrill Dale Goblins roll dice for 1 shooters, 2 stabberss and 1 wargs in Drimrill Dale, round 5 : 1/3 hits, 0.83 expected hits Freefolk roll dice for 2 lightCavalrys in Drimrill Dale, round 5 : 0/2 hits, 0.33 expected hits 1 lightCavalry owned by the Freefolk lost in Drimrill Dale Goblins roll dice for 1 shooters, 2 stabberss and 1 wargs in Drimrill Dale, round 6 : 0/3 hits, 0.83 expected hits Freefolk roll dice for 1 lightCavalry in Drimrill Dale, round 6 : 0/1 hits, 0.17 expected hits Goblins roll dice for 1 shooters, 2 stabberss and 1 wargs in Drimrill Dale, round 7 : 1/3 hits, 0.83 expected hits Freefolk roll dice for 1 lightCavalry in Drimrill Dale, round 7 : 0/1 hits, 0.17 expected hits 1 lightCavalry owned by the Freefolk lost in Drimrill Dale Goblins win, taking Drimrill Dale from Freefolk with 1 shooters, 2 stabberss and 1 wargs remaining. Battle score for attacker is 8 Casualties for Goblins: 2 shooterss Casualties for Freefolk: 3 lightCavalrys Non Combat Move - Goblins Turn Complete - Goblins
Combat Hit Differential Summary :
Goblins : -2.50 Freefolk : 0.17
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TripleA Turn Summary: Elves round 6
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 6 Purchase Units - Elves Elves buy 11 hunterss; Remaining resources: 2 PUs; Combat Move - Elves 1 hunters moved from High Mirkwood to Gladden 1 hunters moved from High Mirkwood to Gladden 1 hunters moved from High Mirkwood to N. Dale 4 hunterss moved from S. Caves to Celebran 1 hobbits and 1 hunters moved from N. Caves to Drimrill Dale 3 hunterss moved from Moria to Drimrill Dale 2 hunterss moved from Moria to Celebran 2 wizards moved from Moria to Celebran 1 wizard moved from Moria to Celebran 2 hunterss moved from Moria to Celebran 1 hunters moved from Moria to Drimrill Dale Combat - Elves Battle in Celebran Elves attack with 8 hunterss and 3 wizards Goblins defend with 1 shooters Elves roll dice for 8 hunterss and 3 wizards in Celebran, round 2 : 8/11 hits, 4.67 expected hits Goblins roll dice for 1 shooters in Celebran, round 2 : 0/1 hits, 0.33 expected hits 1 shooters owned by the Goblins lost in Celebran Elves win, taking Celebran from Goblins with 8 hunterss and 3 wizards remaining. Battle score for attacker is 2 Casualties for Goblins: 1 shooters Battle in Drimrill Dale Elves attack with 1 hobbits and 5 hunterss Goblins defend with 1 shooters, 2 stabberss and 1 wargs Elves roll dice for 1 hobbits and 5 hunterss in Drimrill Dale, round 2 : 3/6 hits, 1.83 expected hits Goblins roll dice for 1 shooters, 2 stabberss and 1 wargs in Drimrill Dale, round 2 : 0/4 hits, 0.83 expected hits 1 wargs owned by the Goblins and 2 stabberss owned by the Goblins lost in Drimrill Dale Elves roll dice for 1 hobbits and 5 hunterss in Drimrill Dale, round 3 : 2/6 hits, 1.83 expected hits Goblins roll dice for 1 shooters in Drimrill Dale, round 3 : 0/1 hits, 0.33 expected hits 1 shooters owned by the Goblins lost in Drimrill Dale Elves win, taking Drimrill Dale from Goblins with 1 hobbits and 5 hunterss remaining. Battle score for attacker is 11 Casualties for Goblins: 1 shooters, 2 stabberss and 1 wargs Battle in Gladden Elves attack with 2 hunterss Mordor defend with 1 orcs Elves roll dice for 2 hunterss in Gladden, round 2 : 1/2 hits, 0.67 expected hits Mordor roll dice for 1 orcs in Gladden, round 2 : 0/1 hits, 0.17 expected hits 1 orcs owned by the Mordor lost in Gladden Elves win, taking Gladden from Mordor with 2 hunterss remaining. Battle score for attacker is 3 Casualties for Mordor: 1 orcs Non Combat Move - Elves Place Units - Elves 2 hunterss placed in S. Caves 8 hunterss placed in Moria 1 hunters placed in High Mirkwood Turn Complete - Elves Elves collect 33 PUs; end with 35 PUs
Combat Hit Differential Summary :
Goblins : -1.50 Mordor : -0.17 Elves : 5.00
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TripleA Turn Summary: Haradrim round 6
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 6 Purchase Units - Haradrim Haradrim buy 1 corsairs, 1 oliphant and 3 spearInfantrys; Remaining resources: 0 PUs; Combat Move - Haradrim 1 raft moved from S. Gondor Coast to Anduin Mouth 1 spearInfantry moved from Debatable Land to Anduin Mouth 1 spearInfantry moved from Anduin Mouth to Lebennin Haradrim take Lebennin from Gondor 1 spearInfantry moved from Debatable Land to S. Gondor Coast 2 caravels, 6 galleons, 4 rafts and 1 spearInfantry moved from S. Gondor Coast to Gilrain 1 spearInfantry moved from Gilrain to Belfalas Combat - Haradrim Battle in Gilrain Haradrim attack with 2 caravels, 6 galleons and 4 rafts Gondor defend with 1 caravel Haradrim roll dice for 2 caravels, 6 galleons and 4 rafts in Gilrain, round 2 : 3/8 hits, 2.33 expected hits Gondor roll dice for 1 caravel in Gilrain, round 2 : 0/1 hits, 0.17 expected hits 1 caravel owned by the Gondor lost in Gilrain Haradrim win with 2 caravels, 6 galleons and 4 rafts remaining. Battle score for attacker is 5 Casualties for Gondor: 1 caravel Battle in Belfalas Non Combat Move - Haradrim 2 corsairss and 2 oliphants moved from Debatable Land to S. Ithilien 2 oliphants moved from S. Ithilien to N. Ithilien 1 corsairs and 2 spearInfantrys moved from Umbar to Debatable Land 3 corsairss and 2 spearInfantrys moved from City of Corsairs to Umbar Place Units - Haradrim 1 corsairs, 1 oliphant and 3 spearInfantrys placed in City of Corsairs Turn Complete - Haradrim Haradrim collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
Haradrim : 0.67 Gondor : -0.17
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TripleA Turn Summary: Gondor round 6
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 6 Purchase Units - Gondor Gondor buy 12 fortificationss, 1 spearInfantry and 1 trebuche; Remaining resources: 2 PUs; Combat Move - Gondor 2 spearInfantrys moved from Anfalas to Belfalas Combat - Gondor Battle in Belfalas Gondor attack with 2 spearInfantrys Haradrim defend with 1 spearInfantry Gondor roll dice for 2 spearInfantrys in Belfalas, round 2 : 0/2 hits, 0.33 expected hits Haradrim roll dice for 1 spearInfantry in Belfalas, round 2 : 0/1 hits, 0.33 expected hits Gondor roll dice for 2 spearInfantrys in Belfalas, round 3 : 0/2 hits, 0.33 expected hits Haradrim roll dice for 1 spearInfantry in Belfalas, round 3 : 0/1 hits, 0.33 expected hits Gondor roll dice for 2 spearInfantrys in Belfalas, round 4 : 1/2 hits, 0.33 expected hits Haradrim roll dice for 1 spearInfantry in Belfalas, round 4 : 0/1 hits, 0.33 expected hits 1 spearInfantry owned by the Haradrim lost in Belfalas Gondor win, taking Belfalas from Haradrim with 2 spearInfantrys remaining. Battle score for attacker is 3 Casualties for Haradrim: 1 spearInfantry Non Combat Move - Gondor Place Units - Gondor 10 fortificationss placed in Minas Tirith 1 spearInfantry and 1 trebuche placed in Anfalas 2 fortificationss placed in Andrast Turning on Edit Mode EDIT: Removing units owned by Gondor from N. E. Central Sea Zone: 1 caravel EDIT: Removing units owned by Gondor from Morthond: 7 galleons EDIT: Adding units owned by Gondor to Lefnui: 1 caravel and 7 galleons EDIT: Turning off Edit Mode Turn Complete - Gondor Gondor collect 24 PUs; end with 26 PUs
Combat Hit Differential Summary :
Haradrim : -1.00 Gondor : 0.00
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TripleA Turn Summary: Rhun round 6
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 6 Purchase Units - Rhun Rhun buy 4 fortificationss and 2 spearInfantrys; Remaining resources: 0 PUs; Place Units - Rhun 4 fortificationss and 2 spearInfantrys placed in Rhun Turn Complete - Rhun Rhun collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Dale round 6
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 6 Purchase Units - Dale Dale buy 4 spearInfantrys; Remaining resources: 0 PUs; Combat Move - Dale 1 archers and 1 spearInfantry moved from Lake Town to Forest River 1 archers, 1 galleon and 1 spearInfantry moved from Forest River to Lower Celduin River 1 archers and 1 spearInfantry moved from Lower Celduin River to E. Rhovanion Dale take E. Rhovanion from Rhun 1 spearInfantry moved from N. Rhun to S. Dale 2 archerss and 2 spearInfantrys moved from S. Dale to Celduin Combat - Dale Battle in Celduin Dale attack with 2 archerss and 2 spearInfantrys Neutral defend with 1 spearInfantry Dale roll dice for 2 archerss and 2 spearInfantrys in Celduin, round 2 : 2/4 hits, 1.00 expected hits Neutral roll dice for 1 spearInfantry in Celduin, round 2 : 0/1 hits, 0.33 expected hits 1 spearInfantry owned by the Neutral lost in Celduin Dale loses 0 PUs for violating Celduins neutrality. Dale win, taking Celduin from Neutral with 2 archerss and 2 spearInfantrys remaining. Battle score for attacker is 3 Casualties for Neutral: 1 spearInfantry Non Combat Move - Dale 1 galleon moved from Celduin River to Forest River Place Units - Dale 4 spearInfantrys placed in Lake Town Turn Complete - Dale Dale collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Neutral : -0.33 Dale : 1.00
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TripleA Turn Summary: Khand round 6
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 6 Purchase Units - Khand Khand buy 2 raiderCavalrys and 2 warWolvess; Remaining resources: 0 PUs; Combat Move - Khand 2 raiderCavalrys moved from Lossarnach to Anfalas Khand take Lamedon from Gondor 4 raiderss, 1 trebuche and 1 xbowInfantry moved from W. Osg. to Anorien 1 raiders moved from Lossarnach to Lebennin 2 raiderCavalrys moved from E. Osg. to Anorien 1 trebuche moved from S. Ithilien to E. Osg. 1 warWolves moved from Khand to S. Ithilien Combat - Khand Battle in Anfalas Khand attack with 2 raiderCavalrys Gondor defend with 1 castle, 1 spearInfantry and 1 trebuche Khand roll dice for 2 raiderCavalrys in Anfalas, round 2 : 1/2 hits, 1.00 expected hits Gondor roll dice for 1 spearInfantry and 1 trebuche in Anfalas, round 2 : 2/2 hits, 0.50 expected hits 1 trebuche owned by the Gondor and 2 raiderCavalrys owned by the Khand lost in Anfalas Gondor win with 1 spearInfantry remaining. Battle score for attacker is -6 Casualties for Khand: 2 raiderCavalrys Casualties for Gondor: 1 trebuche Non Combat Move - Khand Place Units - Khand 2 raiderCavalrys placed in W. Osg. 2 warWolvess placed in Khand Turn Complete - Khand Khand collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Gondor : 1.50 Khand : 0.00
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TripleA Turn Summary: Dwarves round 6
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 6 Purchase Units - Dwarves Dwarves buy 4 axeInfantrys; Remaining resources: 2 PUs; Combat Move - Dwarves 3 berzerkerss moved from Iron Hills to N. Rhun Non Combat Move - Dwarves Place Units - Dwarves 4 axeInfantrys placed in Iron Hills Turn Complete - Dwarves Dwarves collect 16 PUs; end with 18 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Saruman round 7
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 7 Purchase Units - Saruman Saruman buy 2 fortificationss, 1 raiders, 1 trolls and 1 urukhai; Remaining resources: 0 PUs; Combat Move - Saruman 1 orcs moved from Westfold to Fangorn 1 orcs moved from Westfold to Wold Saruman take Wold from Rohan 1 trolls and 2 urukhais moved from Isengard to S. Dunland 1 orcs, 3 trollss, 1 urukhai and 1 wizard moved from Westfold to S. Dunland Combat - Saruman Battle in S. Dunland Saruman attack with 1 orcs, 4 trollss, 3 urukhais and 1 wizard Freefolk defend with 1 spearInfantry Saruman roll dice for 1 orcs, 4 trollss, 3 urukhais and 1 wizard in S. Dunland, round 2 : 4/9 hits, 3.83 expected hits Freefolk roll dice for 1 spearInfantry in S. Dunland, round 2 : 0/1 hits, 0.33 expected hits 1 spearInfantry owned by the Freefolk lost in S. Dunland Saruman win, taking S. Dunland from Freefolk with 1 orcs, 4 trollss, 3 urukhais and 1 wizard remaining. Battle score for attacker is 3 Casualties for Freefolk: 1 spearInfantry Non Combat Move - Saruman Place Units - Saruman 2 fortificationss, 1 raiders, 1 trolls and 1 urukhai placed in Isengard Turn Complete - Saruman Saruman collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Saruman : 0.17 Freefolk : -0.33
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TripleA Turn Summary: Freefolk round 7
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 7 Purchase Units - Freefolk Freefolk buy 6 lightCavalrys; Remaining resources: 2 PUs; Combat Move - Freefolk 1 lightCavalry moved from Lond Daer to Enedwaith 1 lightCavalry moved from Andrast to Lamedon Gondor take Lamedon from Khand 1 lightCavalry moved from Lond Daer to Andrast 2 lightCavalrys moved from Bree to Tharbad 1 lightCavalry moved from Lamedon to Lebennin Combat - Freefolk Battle in Lebennin Freefolk attack with 1 lightCavalry Haradrim defend with 1 spearInfantry; Khand defend with 1 raiders Freefolk roll dice for 1 lightCavalry in Lebennin, round 2 : 0/1 hits, 0.33 expected hits Haradrim roll dice for 1 raiders and 1 spearInfantry in Lebennin, round 2 : 0/2 hits, 0.50 expected hits Freefolk roll dice for 1 lightCavalry in Lebennin, round 3 : 0/1 hits, 0.33 expected hits Haradrim roll dice for 1 raiders and 1 spearInfantry in Lebennin, round 3 : 0/2 hits, 0.50 expected hits Freefolk roll dice for 1 lightCavalry in Lebennin, round 4 : 1/1 hits, 0.33 expected hits Haradrim roll dice for 1 raiders and 1 spearInfantry in Lebennin, round 4 : 1/2 hits, 0.50 expected hits 1 lightCavalry owned by the Freefolk and 1 raiders owned by the Khand lost in Lebennin Haradrim win with 1 spearInfantry remaining. Battle score for attacker is 0 Casualties for Freefolk: 1 lightCavalry Casualties for Khand: 1 raiders Non Combat Move - Freefolk Place Units - Freefolk 2 lightCavalrys placed in Lond Daer 2 lightCavalrys placed in Tharbad 2 lightCavalrys placed in Bree Turn Complete - Freefolk Freefolk collect 23 PUs; end with 25 PUs
Combat Hit Differential Summary :
Freefolk : 0.00 Haradrim : -0.50
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TripleA Turn Summary: Mordor round 7
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 7 Purchase Units - Mordor Mordor buy 4 fortificationss, 6 orcss and 1 trolls; Remaining resources: 0 PUs; Combat Move - Mordor 1 orcs moved from S. Mirkwood to Rhovanion 3 trollss moved from S. Mirkwood to Dol Goldur 4 siegeTowers moved from S. Mirkwood to Dol Goldur 1 orcs moved from Dol Goldur to S. Mirkwood 1 siegeTower moved from W. Osg. to Lossarnach 1 trolls moved from E. Osg. to Anorien 2 orcss and 1 siegeTower moved from N. Ithilien to Anorien 1 siegeTower moved from E. Osg. to W. Osg. 2 orcss moved from Minas Morgul to N. Ithilien Combat - Mordor Non Combat Move - Mordor Place Units - Mordor 4 fortificationss placed in Dol Goldur 5 orcss placed in Minas Morgul 1 trolls placed in Udun Mordor undo move 3. 1 orcs and 1 trolls placed in E. Osg. Turn Complete - Mordor Mordor collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Rohan round 7
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 7 Purchase Units - Rohan Rohan buy 4 fortificationss and 1 tower; Remaining resources: 0 PUs; Place Units - Rohan 3 fortificationss and 1 tower placed in Eastfold 1 fortifications placed in Helms Deep Turn Complete - Rohan Rohan collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Elves round 7
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 7 Purchase Units - Elves Elves buy 8 hobbitss and 4 hunterss; Remaining resources: 3 PUs; Combat Move - Elves 1 hobbits moved from Drimrill Dale to Lorien Elves take Lorien from Goblins 1 hunters moved from N. Dale to Celduin 1 hunters moved from High Mirkwood to W. Mirkwood 1 hunters moved from Gladden to Anduin East Bank Elves take Anduin East Bank from Goblins 1 hunters moved from Anduin East Bank to S. Mirkwood 1 hunters moved from Gladden to S. Mirkwood 2 hunterss moved from S. Caves to Fangorn 2 hunterss moved from Celebran to Wold 5 hunterss moved from Drimrill Dale to S. Mirkwood 3 wizards moved from Celebran to S. Mirkwood 6 hunterss moved from Celebran to S. Mirkwood 8 hunterss moved from Moria to Anduin East Bank Combat - Elves Battle in Wold Elves attack with 2 hunterss Saruman defend with 1 orcs Elves roll dice for 2 hunterss in Wold, round 2 : 1/2 hits, 0.67 expected hits Saruman roll dice for 1 orcs in Wold, round 2 : 0/1 hits, 0.17 expected hits 1 orcs owned by the Saruman lost in Wold Elves win, taking Wold from Saruman with 2 hunterss remaining. Battle score for attacker is 3 Casualties for Saruman: 1 orcs Battle in S. Mirkwood Elves attack with 13 hunterss and 3 wizards Mordor defend with 1 orcs Elves roll dice for 13 hunterss and 3 wizards in S. Mirkwood, round 2 : 3/16 hits, 6.33 expected hits Mordor roll dice for 1 orcs in S. Mirkwood, round 2 : 0/1 hits, 0.17 expected hits 1 orcs owned by the Mordor lost in S. Mirkwood Elves win, taking S. Mirkwood from Mordor with 13 hunterss and 3 wizards remaining. Battle score for attacker is 3 Casualties for Mordor: 1 orcs Battle in Fangorn Elves attack with 2 hunterss Saruman defend with 1 orcs Elves roll dice for 2 hunterss in Fangorn, round 2 : 0/2 hits, 0.67 expected hits Saruman roll dice for 1 orcs in Fangorn, round 2 : 0/1 hits, 0.17 expected hits Elves roll dice for 2 hunterss in Fangorn, round 3 : 1/2 hits, 0.67 expected hits Saruman roll dice for 1 orcs in Fangorn, round 3 : 0/1 hits, 0.17 expected hits 1 orcs owned by the Saruman lost in Fangorn Elves win, taking Fangorn from Saruman with 2 hunterss remaining. Battle score for attacker is 3 Casualties for Saruman: 1 orcs Non Combat Move - Elves Place Units - Elves 8 hobbitss placed in Moria 2 hunterss placed in S. Caves 2 hunterss placed in N. Caves Turn Complete - Elves Elves collect 41 PUs; end with 44 PUs
Combat Hit Differential Summary :
Saruman : -0.50 Mordor : -0.17 Elves : -3.33
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TripleA Turn Summary: Haradrim round 7
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 7 Purchase Units - Haradrim Haradrim buy 2 corsairss, 1 oliphant and 1 spearInfantry; Remaining resources: 0 PUs; Combat Move - Haradrim 2 oliphants moved from N. Ithilien to Anorien 1 corsairs moved from Debatable Land to Anduin Mouth 1 spearInfantry moved from Lebennin to Lamedon Haradrim take Lamedon from Gondor 1 corsairs and 1 raft moved from Anduin Mouth to Gilrain 2 caravels moved from Gilrain to Anduin Mouth 2 spearInfantrys moved from Debatable Land to Anduin Mouth 3 corsairss and 2 spearInfantrys moved from Umbar to Debatable Land 1 corsairs, 1 oliphant and 3 spearInfantrys moved from City of Corsairs to Umbar 1 oliphant moved from Umbar to Debatable Land 1 galleon moved from Gilrain to Anduin Mouth 2 corsairss moved from S. Ithilien to Anduin Mouth 2 caravels, 2 corsairss, 1 galleon and 2 spearInfantrys moved from Anduin Mouth to Gilrain 3 corsairss and 2 spearInfantrys moved from Gilrain to Belfalas Combat - Haradrim Battle in Belfalas Haradrim attack with 3 corsairss and 2 spearInfantrys Gondor defend with 2 spearInfantrys Haradrim roll dice for 3 corsairss and 2 spearInfantrys in Belfalas, round 2 : 3/5 hits, 1.83 expected hits Gondor roll dice for 2 spearInfantrys in Belfalas, round 2 : 0/2 hits, 0.67 expected hits 2 spearInfantrys owned by the Gondor lost in Belfalas Haradrim win, taking Belfalas from Gondor with 3 corsairss and 2 spearInfantrys remaining. Battle score for attacker is 6 Casualties for Gondor: 2 spearInfantrys Non Combat Move - Haradrim Place Units - Haradrim 2 corsairss, 1 oliphant and 1 spearInfantry placed in City of Corsairs Turn Complete - Haradrim Haradrim collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Haradrim : 1.17 Gondor : -0.67
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TripleA Turn Summary: Gondor round 7
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 7 Purchase Units - Gondor Gondor buy 8 fortificationss, 2 towers and 1 towerGuard; Remaining resources: 0 PUs; Combat Move - Gondor 1 towerGuard moved from Minas Tirith to Lossarnach 1 towerGuard moved from Druwaith Laur to Andrast 1 caravel and 7 galleons moved from Lefnui to Anfalas Coast Combat - Gondor Battle in Lossarnach Gondor attack with 1 towerGuard Mordor defend with 1 siegeTower Gondor roll dice for 1 towerGuard in Lossarnach, round 2 : 1/1 hits, 0.33 expected hits Khand roll dice for 1 siegeTower in Lossarnach, round 2 : 0/1 hits, 0.17 expected hits 1 siegeTower owned by the Mordor lost in Lossarnach Gondor win, taking Lossarnach from Khand with 1 towerGuard remaining. Battle score for attacker is 4 Casualties for Mordor: 1 siegeTower Non Combat Move - Gondor Place Units - Gondor 1 fortifications and 2 towers placed in Anfalas 7 fortificationss and 1 towerGuard placed in Minas Tirith Gondor undo move 2. 1 fortifications and 1 towerGuard placed in Andrast 6 fortificationss placed in Minas Tirith Turn Complete - Gondor Gondor collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
Gondor : 0.67 Khand : -0.17
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TripleA Turn Summary: Rhun round 7
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 7 Purchase Units - Rhun Rhun buy 4 fortificationss and 2 spearInfantrys; Remaining resources: 0 PUs; Combat Move - Rhun Combat - Rhun Place Units - Rhun 4 fortificationss and 2 spearInfantrys placed in Rhun Turn Complete - Rhun Rhun collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Dale round 7
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 7 Purchase Units - Dale Dale buy 1 galleon and 2 spearInfantrys; Remaining resources: 1 PUs; Combat Move - Dale 1 archers and 1 spearInfantry moved from Celduin to Rhovanion 2 spearInfantrys moved from Lake Town to Forest River 1 galleon and 2 spearInfantrys moved from Forest River to Lower Celduin River 2 spearInfantrys moved from Lower Celduin River to E. Rhovanion 1 archers and 1 spearInfantry moved from E. Rhovanion to S. E. Rhovanion Dale take S. E. Rhovanion from Rhun 1 galleon moved from Lower Celduin River to Forest River 2 spearInfantrys moved from Lake Town to N. Dale Combat - Dale Battle in Rhovanion Dale attack with 1 archers and 1 spearInfantry Mordor defend with 1 orcs Dale roll dice for 1 archers and 1 spearInfantry in Rhovanion, round 2 : 2/2 hits, 0.50 expected hits Saruman roll dice for 1 orcs in Rhovanion, round 2 : 0/1 hits, 0.17 expected hits 1 orcs owned by the Mordor lost in Rhovanion Dale win, taking Rhovanion from Saruman with 1 archers and 1 spearInfantry remaining. Battle score for attacker is 3 Casualties for Mordor: 1 orcs Non Combat Move - Dale Place Units - Dale 2 spearInfantrys placed in Lake Town 1 galleon placed in Forest River Turn Complete - Dale Dale collect 17 PUs; end with 18 PUs
Combat Hit Differential Summary :
Saruman : -0.17 Dale : 1.50
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TripleA Turn Summary: Khand round 7
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 7 Purchase Units - Khand Khand buy 2 raiderCavalrys and 2 warWolvess; Remaining resources: 1 PUs; Combat Move - Khand 2 xbowInfantrys moved from Anorien to Lossarnach 3 raiderCavalrys, 5 raiderss and 1 trebuche moved from Anorien to Lossarnach 2 raiderCavalrys moved from W. Osg. to Lossarnach 1 trebuche moved from E. Osg. to W. Osg. 1 warWolves moved from S. Ithilien to W. Osg. 2 warWolvess moved from Khand to S. Ithilien Combat - Khand Battle in Lossarnach Khand attack with 5 raiderCavalrys, 5 raiderss, 1 trebuche and 2 xbowInfantrys Gondor defend with 1 towerGuard Khand roll dice for 5 raiderCavalrys, 5 raiderss, 1 trebuche and 2 xbowInfantrys in Lossarnach, round 2 : 7/13 hits, 5.83 expected hits Gondor roll dice for 1 towerGuard in Lossarnach, round 2 : 1/1 hits, 0.50 expected hits 1 towerGuard owned by the Gondor and 1 raiders owned by the Khand lost in Lossarnach Khand win, taking Lossarnach from Gondor with 5 raiderCavalrys, 4 raiderss, 1 trebuche and 2 xbowInfantrys remaining. Battle score for attacker is 0 Casualties for Khand: 1 raiders Casualties for Gondor: 1 towerGuard Non Combat Move - Khand Place Units - Khand 2 raiderCavalrys placed in W. Osg. 2 warWolvess placed in Khand Turn Complete - Khand Khand collect 15 PUs; end with 16 PUs
Combat Hit Differential Summary :
Gondor : 0.50 Khand : 1.17
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TripleA Turn Summary: Dwarves round 7
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 7 Purchase Units - Dwarves Dwarves buy 2 axeInfantrys and 2 cannons; Remaining resources: 0 PUs; Combat Move - Dwarves 4 axeInfantrys moved from Iron Hills to N. Rhun Non Combat Move - Dwarves Place Units - Dwarves 2 axeInfantrys and 2 cannons placed in Iron Hills Turn Complete - Dwarves Dwarves collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :