Adam514 (Allies) vs SImon33 (Axis) BM3

  • '19 '17

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 9
    
        Combat Move - ANZAC
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Non Combat Move - ANZAC
            1 artillery moved from New South Wales to Queensland
            4 fighters moved from Dutch New Guinea to Philippines
            1 transport moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            2 infantry placed in Queensland
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 54 Sea Zone to 33 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Combat Move - Germans
            1 armour moved from France to Western Germany
                  Germans take Holland Belgium from British
            2 infantry moved from France to Normandy Bordeaux
            2 infantry moved from Western Germany to 113 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 3 submarines, 2 tactical_bombers and 1 transport moved from 113 Sea Zone to 115 Sea Zone
            2 infantry moved from 115 Sea Zone to Finland
            2 tactical_bombers moved from 115 Sea Zone to Finland
            2 fighters moved from Western Germany to Finland
            1 tactical_bomber moved from Novgorod to Finland
            1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
            4 fighters and 1 infantry moved from Ukraine to Rostov
            1 armour moved from Ukraine to Western Ukraine
                  Germans take Western Ukraine from Russians
            1 armour moved from Western Ukraine to Ukraine
            1 armour moved from Novgorod to Belarus
                  Germans take Belarus from Russians
            1 armour moved from Belarus to Novgorod
            1 bomber moved from Novgorod to Rostov
    
        Purchase Units - Germans
            Germans repair damage of 5x factory_minor; Remaining resources: 50 PUs; 
            Germans buy 2 artilleries and 14 infantry; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Finland
                Germans attack with 2 fighters, 2 infantry and 3 tactical_bombers
                Americans defend with 1 infantry
                    Germans roll dice for 1 battleship and 1 cruiser in Finland, round 2 : 2/2 hits, 1.17 expected hits
                    Americans roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Finland
                Germans win, taking Finland from Americans with 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in Rostov
                Germans attack with 1 bomber, 4 fighters and 1 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 1 bomber, 4 fighters and 1 infantry in Rostov, round 2 : 3/6 hits, 2.83 expected hits
                    Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                Germans win with 1 bomber and 4 fighters remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Normandy Bordeaux
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/4 hits, 1.50 expected hits
                    British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from British with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
            2 fighters moved from Finland to Novgorod
            1 artillery moved from Vyborg to Novgorod
            1 tactical_bomber moved from Finland to Denmark
            2 tactical_bombers moved from Finland to 115 Sea Zone
            1 bomber moved from Rostov to Novgorod
            4 fighters moved from Rostov to Ukraine
            2 aaGuns, 2 artilleries and 6 infantry moved from Western Germany to Denmark
            6 mech_infantrys moved from Western Germany to Denmark
            1 armour moved from Vyborg to Novgorod
    
        Place Units - Germans
            3 infantry placed in Novgorod
            2 artilleries and 1 infantry placed in Ukraine
            2 infantry placed in Germany
            8 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,5
            Germans collect 48 PUs (2 lost to blockades); end with 48 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 50 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.50
    British : -0.33
    Americans : 0.67
    Russians : 0.33
    

    Savegame

  • '19 '17 '16

    I hate the way the forum updates don’t work for posts of actual turns. It also marks the thread as read.

  • '15 '14

    @simon33 said in Adam514 (Allies) vs SImon33 (Axis) BM3:

    @Adam514 said in Adam514 (Allies) vs SImon33 (Axis) BM3:

    Can’t know the dice ahead of time.

    That’s true but you have to think about what will give you the best path to victory. For me, that was keeping a fleet which couldn’t be attacked by ANZAC because its planes had been knocked off their carriers. Or at least one which could trade evenly in such an attack. Very much preferably better than evenly actually.

    I’m inclined to think that the game would have been over if that battle had have gone significantly against me. So I had to assume that wouldn’t happen.

    Or am I missing something here?

    I believe allowing this attack killed the winning chances of the Axis. At the given point, the game is strategically more or less lost for the Axis.
    It is just not a good idea to expose the Japanese fleet to an 1/2 attack at decent odds. USA was at 31% already which makes annihilation almost inevitable and, in good outcomes, even more Japanese planes would have died.
    Japanese air force was crippled already, so Japan can absolutely NOT allow to trade more planes. Otherwise, she cannot deal with all 3, Chinese, Brits and reinforcing Allied ships in the Pacific.
    This is the case now in this game. Sooner or later Japane can’t cope against the pressure from 3 angles.

    Without a fleet, Japan is not threatening VC victory which would be vital to keep the game balanced. With the Germans so far behind schedule, I do not see any winning path for the Axis.

    In general, with a decent Anzac follow up, I strictly keep the odds for the US on the Japanese fleet below 10%, unless I feel clearly behind and hope the opponent will bite and get diced.


  • @Adam514 said in Adam514 (Allies) vs SImon33 (Axis) BM3:

    @simon33 Oops. Combined with Europe first by US, yeah I can usually stop them there.

    except for when Germany buys 3 carriers ;)

  • '19 '17

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 10
    
        Combat Move - Russians
            1 armour moved from Bryansk to Western Ukraine
                  Russians take Western Ukraine from Germans
            1 armour moved from Western Ukraine to Bryansk
            1 armour moved from Bryansk to Belarus
                  Russians take Belarus from Germans
            1 armour moved from Belarus to Bryansk
    
        Purchase Units - Russians
            Russians repair damage of 1x factory_major; Remaining resources: 28 PUs; 
            Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat - Russians
    
        Non Combat Move - Russians
            1 infantry moved from Bryansk to Western Ukraine
            1 infantry moved from Archangel to Belarus
            1 artillery and 5 infantry moved from Russia to Bryansk
            2 infantry moved from Volgograd to Rostov
            1 infantry moved from Tambov to Bryansk
            1 infantry moved from Volgograd to Tambov
            1 infantry moved from Timguska to Yenisey
    
        Place Units - Russians
            3 infantry placed in Volgograd
            1 artillery and 5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 25 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 10
    
        Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from India to 80 Sea Zone
            1 artillery and 2 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            2 bombers and 1 infantry moved from French Indo China to Yunnan
            1 fighter and 1 tactical_bomber moved from India to Yunnan
    
        Purchase Units - Japanese
            Japanese buy 4 artilleries, 3 fighters and 10 infantry; Remaining resources: 0 PUs; 4 SuicideAttackTokens; 
    
        Combat - Japanese
            Japanese creates battle in territory 41 Sea Zone
            Battle in 80 Sea Zone
                Japanese attack with 1 fighter and 1 tactical_bomber
                British defend with 1 destroyer
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 80 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    British roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 80 Sea Zone
                Japanese win, taking 41 Sea Zone from ANZAC with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Yunnan
                Japanese attack with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/5 hits, 2.67 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Japanese
            1 infantry moved from French Indo China to 36 Sea Zone
            2 fighters moved from 36 Sea Zone to Kiangsu
            1 artillery and 2 infantry moved from Kiangsu to Anhwe
            1 artillery moved from Chahar to Anhwe
            1 infantry moved from Anhwe to Chahar
            1 mech_infantry moved from Manchuria to Buryatia
            1 infantry moved from Siberia to Amur
            1 fighter moved from Japan to Buryatia
            1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
            1 infantry moved from 39 Sea Zone to India
            1 fighter and 1 tactical_bomber moved from Yunnan to India
            1 fighter and 1 tactical_bomber moved from 80 Sea Zone to 39 Sea Zone
            4 submarines and 1 transport moved from 41 Sea Zone to 39 Sea Zone
            2 fighters and 3 tactical_bombers moved from Java to French Indo China
            2 bombers moved from Yunnan to Anhwe
    
        Place Units - Japanese
            3 infantry placed in French Indo China
            3 artilleries placed in India
            1 artillery and 2 infantry placed in Kiangsu
            3 fighters and 5 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,4
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,2
            Japanese collect 61 PUs (2 lost to blockades); end with 61 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    British : -0.33
    Chinese : -0.67
    Japanese : 1.17
    

    Savegame

  • '19 '17 '16

    @JDOW said in Adam514 (Allies) vs SImon33 (Axis) BM3:

    I believe allowing this attack killed the winning chances of the Axis. At the given point, the game is strategically more or less lost for the Axis.

    That was my first thought too, especially with the snake eyes bombing Moscow. USSR should be able to outbuild Germany now wrt forces in USSR if there isn’t a large swing in incomes. Still, there might be some possibilities, I want to give it into next round.

    Really, I think Japan ceded too much initiative round 5 when it allowed ANZAC to take Java and hold it for a turn, without even being able to kill the ships. Round 6 two more money islands fell. Japan had to work to regain naval dominance and it didn’t get there. With the large potential attack on SZ6 some radical action may have been needed but I don’t think I made enough of an attempt to at least kill said ships.

    I find it surprising that China is fighting on. I guess Japan has had to kill the Russians as well which has slowed it down.

    @axis-dominion said in Adam514 (Allies) vs SImon33 (Axis) BM3:

    except for when Germany buys 3 carriers

    Is that a private joke? I don’t get why Germany would do so.

  • '19 '17

    TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 10
    
        Combat Move - Americans
            1 infantry moved from Norway to 112 Sea Zone
            1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 armour, 1 artillery and 2 infantry moved from Norway to 112 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 marine moved from Norway to 112 Sea Zone
            2 cruisers and 1 marine moved from 112 Sea Zone to 110 Sea Zone
            1 marine moved from 110 Sea Zone to Normandy Bordeaux
            4 infantry moved from Morocco to 91 Sea Zone
            4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            4 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from Algeria to Tunisia
                  Americans take Tunisia from Italians
            1 bomber moved from Norway to France
            1 infantry moved from Norway to Finland
            2 fighters moved from Norway to Finland
            1 fighter moved from 112 Sea Zone to Finland
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
            1 fighter moved from 33 Sea Zone to Iwo Jima
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery moved from Caroline Islands to 33 Sea Zone
            1 fighter moved from 33 Sea Zone to Iwo Jima
            1 artillery and 1 transport moved from 33 Sea Zone to 21 Sea Zone
            1 artillery moved from 21 Sea Zone to Guam
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
            1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
    
        Purchase Units - Americans
            Americans buy 1 armour, 2 artilleries, 1 destroyer, 8 infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Strategic bombing raid in France
                    AA fire in France : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in France causes 0 damage total. 
            Battle in Paulau Island
            Battle in Holland Belgium
            Battle in Guam
            Battle in Normandy Bordeaux
                Americans attack with 1 armour, 1 artillery, 6 infantry and 1 marine
                Germans defend with 1 factory_minor, 1 harbour and 2 infantry
                    Americans roll dice for 2 cruisers in Normandy Bordeaux, round 2 : 0/2 hits, 1.00 expected hits
                    Americans roll dice for 1 armour, 1 artillery, 6 infantry and 1 marine in Normandy Bordeaux, round 2 : 3/9 hits, 2.33 expected hits
                    Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Normandy Bordeaux
                Americans win, taking Paulau Island from Japanese, taking Holland Belgium from Germans, taking Guam from Japanese, taking Normandy Bordeaux from Germans with 1 armour, 1 artillery, 6 infantry and 1 marine remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Battle in Finland
                Americans attack with 3 fighters and 1 infantry
                Germans defend with 1 infantry
                    Americans roll dice for 3 fighters and 1 infantry in Finland, round 2 : 2/4 hits, 1.67 expected hits
                    Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Finland
                Americans win, taking Finland from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Iwo Jima
                Americans attack with 1 artillery, 2 fighters and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Iwo Jima, round 2 : 0/4 hits, 1.67 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Iwo Jima, round 3 : 2/4 hits, 1.67 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Iwo Jima
                Americans win, taking Iwo Jima from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            2 fighters moved from Iwo Jima to 17 Sea Zone
            1 destroyer moved from 26 Sea Zone to 17 Sea Zone
            3 submarines moved from 26 Sea Zone to 6 Sea Zone
            1 submarine moved from 42 Sea Zone to 41 Sea Zone
            1 submarine moved from 44 Sea Zone to 37 Sea Zone
            1 submarine moved from 33 Sea Zone to 43 Sea Zone
            1 submarine moved from 33 Sea Zone to 44 Sea Zone
            1 submarine moved from 33 Sea Zone to 36 Sea Zone
            1 carrier moved from 33 Sea Zone to 34 Sea Zone
            1 fighter moved from Dutch New Guinea to 34 Sea Zone
            1 fighter moved from Philippines to 34 Sea Zone
            1 destroyer moved from 33 Sea Zone to 34 Sea Zone
            1 carrier moved from 33 Sea Zone to 23 Sea Zone
            1 carrier moved from 23 Sea Zone to 17 Sea Zone
            1 destroyer moved from 33 Sea Zone to 34 Sea Zone
            1 destroyer moved from 26 Sea Zone to 17 Sea Zone
            1 submarine moved from 33 Sea Zone to 20 Sea Zone
            1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from Western United States to Wake Island
            1 tactical_bomber moved from Dutch New Guinea to 35 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to Philippines
            1 fighter moved from 112 Sea Zone to Gibraltar
            1 aaGun and 1 infantry moved from Morocco to 91 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 carrier, 2 destroyers and 2 submarines moved from 112 Sea Zone to 110 Sea Zone
            2 fighters moved from Finland to 110 Sea Zone
            1 fighter moved from Finland to Norway
            1 fighter moved from Russia to Yenisey
            1 fighter moved from Yakut S.S.R. to Yenisey
            2 armour and 2 infantry moved from Central United States to 101 Sea Zone
            2 armour, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 armour and 2 infantry moved from 91 Sea Zone to Morocco
            1 aaGun, 1 artillery, 6 infantry and 2 mech_infantrys moved from Algeria to Tunisia
    
        Place Units - Americans
            3 infantry placed in Norway
            1 armour, 2 artilleries and 5 infantry placed in Central United States
            4 transports placed in 101 Sea Zone
            1 destroyer and 1 submarine placed in 101 Sea Zone
            1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 67 PUs; end with 67 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 107 PUs
    
        Combat Move - Chinese
            1 fighter and 1 infantry moved from Kweichow to Yunnan
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                 retreated to Yunnan
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            3 artilleries and 24 infantry moved from Kweichow to Shensi
            2 infantry moved from Kweichow to Szechwan
            1 fighter moved from Yunnan to Shensi
    
        Place Units - Chinese
            3 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 10 PUs
    
        Combat Move - British
    
        Purchase Units - British
            British buy 1 fighter, 9 infantry, 1 marine and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Non Combat Move - British
            1 carrier, 2 cruisers, 2 destroyers and 2 transports moved from 112 Sea Zone to 110 Sea Zone
            1 aaGun, 3 infantry and 1 marine moved from United Kingdom to 110 Sea Zone
            1 aaGun, 3 infantry and 1 marine moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter moved from United Kingdom to Normandy Bordeaux
            1 fighter moved from 112 Sea Zone to Normandy Bordeaux
            1 artillery and 5 infantry moved from Eastern Persia to West India
            1 fighter moved from Eastern Persia to West India
            2 artilleries and 1 infantry moved from Persia to Eastern Persia
            1 infantry moved from Northwest Persia to Caucasus
            1 infantry moved from Iraq to Persia
            2 mech_infantrys moved from Iraq to Eastern Persia
            3 infantry moved from Trans-Jordan to Iraq
            1 mech_infantry moved from Alexandria to Trans-Jordan
            3 infantry moved from Tobruk to Alexandria
            3 infantry moved from Egypt to Trans-Jordan
            1 mech_infantry moved from Belgian Congo to Egypt
            1 mech_infantry moved from Union of South Africa to Belgian Congo
            1 fighter moved from Russia to West India
            1 fighter moved from Russia to Norway
            3 fighters moved from Norway to Normandy Bordeaux
            1 fighter moved from 112 Sea Zone to 110 Sea Zone
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
    
        Place Units - British
            3 infantry placed in Persia
            3 infantry placed in Egypt
            1 mech_infantry placed in Union of South Africa
            1 fighter, 3 infantry and 1 marine placed in United Kingdom
    
        Turn Complete - British
            British collect 37 PUs; end with 37 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : -1.00
    AA fire in France : : 0.83
    Americans : -1.33
    Chinese : -0.67
    Japanese : 0.00
    

    Savegame


  • @axis-dominion said in Adam514 (Allies) vs SImon33 (Axis) BM3:

    except for when Germany buys 3 carriers

    Is that a private joke? I don’t get why Germany would do so.

    Yah hehe… I bought 3 carriers for Germany in my last game against Adam, and yet to his surprise, still broke through the Rostov gate. I still lost, but that’s another matter altogether…

  • '19 '17 '16

    Ok, I’m going to concede the game here. Got to head out.

  • '19 '17

    Thanks for the game!

  • '19 '17

    I’d recommend putting less emphasis on strategic bombing. Only do it if your bombers have nothing else to do, and it doesn’t put them out of position.

  • '15 '14

    @Adam514 said in Adam514 (Allies) vs SImon33 (Axis) BM3:

    I’d recommend putting less emphasis on strategic bombing. Only do it if your bombers have nothing else to do, and it doesn’t put them out of position.

    In general, I agree and if one follows my Axis games one will see that I do not do a lot SBR with the Axis.
    However, when playing Allies I kind of fear players that put emphasis on relentlessly bombing Moscow such as BobbaRossa. It is a dicey move but if it goes well for the Axis in the critical turns 4-8, it can definitely prevent the Russians from building up both, mass and attack power to keep the Germans honest. If one is lacking, the Germans can penetrate the middle East making minimal concessions. However, making concessions is vital for the Allies. They cannot prevent the Germans from entering the Middle East but it must come with a price. Successful SBR can keep the price low (but can also put the Germans in trouble as their bombers are very, very precious!)

  • '19 '17 '16

    Interesting thought. I did think the potential interceptors were kinda thin in this game. I only strat bombed Moscow as I recall.

    G6 12dmg
    G7 9dmg -1bomb
    G8 8dmg
    G9 -2bomb

    Can’t call that wildly successful. -7IPCs on raw numbers. But my dice were poor on these attacks. You expect +2.5IPCs per bomber per attack, ignoring lost damage from maxing damage out. Isn’t it easier to prevent USSR from building units than actually destroying them?

    I’m just a bit disappointed about not getting position in Ukraine until G5. Although it looks like that would not have allowed me to blast through to Rostov. Perhaps with attrition I would have gotten into a position to do so. Perhaps not. I guess the conclusion of that is that I’m still questioning about the best Barbarossa strategy.

    One thing I will say is that I didn’t like the allied stack of Burma UK1. The Flying Tiger and UK fighter from India could have participated in that stack. If so, I would not have attacked. If Japan had been played slightly better, Pacific victory could have occurred. The USSR needed to attack to occupy Japan’s forces and take pressure off ANZAC. Or do you not agree?

    In fact, Java could have been navally protected round 5. Instead I took Guam. Why, why? I could have taken Guam still, just would have had to suicide a transport which would not have been worth it IMO.

    Anyway, thanks for the game. That’s got to be one of the fastest games I’ve played. So much appreciated.

    Also I think it’s easily the most competitive game I’ve played with you. The only one I can find which I’ve played a standard strategy. So I feel reasonably satisfied in spite of the imperfections in my game. It seems in this game the best tactical players are the best players overall.

  • '19 '17

    You weren’t close to a Pacific victory, I wasn’t worried. Leaving Anzac able to take the DEI and keep their tp was a big mistake though.

    Yeah this was closer than our other games.

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