@ArtofWar1947 said in PTV ArtofWar (Ax+12) v AxisDominion (Al):
Disappointing.
In any case, scramble to 56?
no scramble. when it’s that overwhelming, you can assume no scramble
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4
Research Technology - Germans
Combat Move - Germans
2 infantry moved from France to Normandy Bordeaux
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 artillery and 1 infantry moved from 127 Sea Zone to Archangel
1 armour moved from Poland to Novgorod
Germans take Baltic States from Russians
Germans take Novgorod from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 bomber moved from Bessarabia to Archangel
1 mech_infantry moved from Poland to Belarus
2 bombers moved from Bessarabia to Belarus
2 tactical_bombers moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Holland Belgium
1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber moved from Bessarabia to Ukraine
1 mech_infantry moved from Poland to Belarus
1 mech_infantry moved from Western Germany to Holland Belgium
1 fighter, 2 infantry and 1 tactical_bomber moved from Finland to Karelia
1 destroyer moved from 112 Sea Zone to 114 Sea Zone
1 tactical_bomber moved from Germany to 114 Sea Zone
1 fighter moved from Southern Italy to 114 Sea Zone
1 fighter moved from Southern Italy to Normandy Bordeaux
1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium
Purchase Units - Germans
Germans buy 3 artilleries, 4 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat - Germans
Battle in Archangel
Germans attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Archangel, round 2 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 1/4 hits, 1.50 expected hits
British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 114 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Russians defend with 1 submarine
Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 114 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Russians lost in 114 Sea Zone
Germans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Holland Belgium
Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry
Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Holland Belgium, round 2 : 0/3 hits, 1.33 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Holland Belgium
retreated to Holland Belgium
British win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 mech_infantry
Battle in Karelia
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Karelia, round 2 : 1/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
Germans win, taking Karelia from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 aaGun, 1 factory_minor and 3 infantry
AA fire in Ukraine : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/4 hits, 1.83 expected hits
Russians roll dice for 1 aaGun and 3 infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Ukraine
Germans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Ukraine, round 3 : 2/3 hits, 1.50 expected hits
Russians roll dice for 2 infantry in Ukraine, round 3 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 artillery owned by the Germans lost in Ukraine
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 aaGun and 3 infantry
Battle in Belarus
Germans attack with 2 bombers and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 2 mech_infantrys in Belarus, round 2 : 2/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Ukraine to Western Ukraine
3 aaGuns, 3 armour, 4 artilleries and 26 infantry moved from Bessarabia to Western Ukraine
4 artilleries and 2 infantry moved from Romania to Bessarabia
2 bombers moved from Belarus to Western Ukraine
1 bomber moved from Archangel to Western Ukraine
1 fighter and 1 tactical_bomber moved from Karelia to Eastern Poland
2 mech_infantrys moved from Poland to Bessarabia
6 armour and 3 mech_infantrys moved from Poland to Western Ukraine
1 artillery and 1 infantry moved from Poland to Eastern Poland
2 mech_infantrys moved from Germany to Eastern Poland
1 tactical_bomber moved from 114 Sea Zone to Western Germany
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 submarine moved from 125 Sea Zone to 113 Sea Zone
1 battleship, 1 cruiser and 1 submarine moved from 112 Sea Zone to 113 Sea Zone
1 tactical_bomber moved from Normandy Bordeaux to Southern Italy
1 fighter moved from Normandy Bordeaux to Western Germany
1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
1 fighter moved from 114 Sea Zone to Poland
3 mech_infantrys moved from Western Germany to Poland
Place Units - Germans
2 artilleries and 1 infantry placed in France
1 transport placed in 113 Sea Zone
1 artillery, 3 infantry and 4 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,5
Germans collect 43 PUs (1 lost to blockades); end with 43 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Germans : 0.83
British : 0.33
AA fire in Ukraine : : -0.33
Russians : 1.17
I should have calculated what was necessary to take and hold Ukraine. Then I would be getting to Stalingrad and/or the Middle East a turn earlier. Another 9 troops could be built with a one turn delay. I can’t imagine that won’t be significant.
@simon33 I would have blocked, but yeah.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
9 infantry moved from Amur to Korea
1 infantry moved from Amur to Korea
1 mech_infantry moved from Smolensk to Archangel
1 mech_infantry moved from Bryansk to Archangel
1 fighter and 1 tactical_bomber moved from Russia to Archangel
1 fighter moved from Russia to Belarus
1 infantry moved from Bryansk to Belarus
Purchase Units - Russians
Russians buy 5 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat - Russians
Battle in Archangel
Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 2/4 hits, 1.50 expected hits
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Belarus
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Korea
Russians attack with 10 infantry
Japanese defend with 3 infantry
Russians roll dice for 10 infantry in Korea, round 2 : 0/10 hits, 1.67 expected hits
Japanese roll dice for 3 infantry in Korea, round 2 : 0/3 hits, 1.00 expected hits
Russians roll dice for 10 infantry in Korea, round 3 : 2/10 hits, 1.67 expected hits
Japanese roll dice for 3 infantry in Korea, round 3 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Japanese lost in Korea
Russians roll dice for 10 infantry in Korea, round 4 : 1/10 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Korea, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea
Russians win, taking Korea from Japanese with 9 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 3 infantry
Casualties for Russians: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
2 aaGuns and 2 infantry moved from Amur to Manchuria
1 artillery and 6 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Archangel to Russia
1 fighter moved from Belarus to Russia
5 infantry moved from Timguska to Novosibirsk
1 infantry moved from Timguska to Novosibirsk
1 submarine moved from 110 Sea Zone to 105 Sea Zone
Place Units - Russians
5 artilleries and 5 infantry placed in Russia
3 infantry placed in Volgograd
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,3,2,6,1,3,3,1,5
Russians collect 30 PUs (3 lost to blockades); end with 30 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans : -1.00
Russians : -1.17
Japanese : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4
Combat Move - Japanese
1 armour moved from India to West India
Japanese take West India from UK_Pacific
1 armour moved from West India to India
1 artillery moved from India to Burma
Japanese take Burma from UK_Pacific
1 artillery moved from Ceylon to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from Shan State to Malaya
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Dutch New Guinea
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 bomber moved from French Indo China to Malaya
1 bomber and 1 infantry moved from French Indo China to Siam
1 fighter moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Hunan to Yunnan
Japanese take Yunnan from Chinese
1 battleship moved from 39 Sea Zone to 45 Sea Zone
1 carrier moved from 39 Sea Zone to 45 Sea Zone
1 carrier moved from 37 Sea Zone to 45 Sea Zone
3 artilleries and 3 infantry moved from Hunan to Yunnan
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 destroyer, 2 fighters and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 19 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Dutch New Guinea
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 battleship in Dutch New Guinea, round 2 : 1/1 hits, 0.67 expected hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Malaya
Japanese attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Malaya, round 2 : 1/3 hits, 1.33 expected hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Siam
Japanese attack with 1 bomber and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Siam, round 2 : 0/2 hits, 0.83 expected hits
ANZAC roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber and 1 infantry in Siam, round 3 : 1/2 hits, 0.83 expected hits
ANZAC roll dice for 1 infantry in Siam, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Siam
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Malaya to Philippines
1 bomber moved from Siam to Kiangsu
1 fighter moved from 19 Sea Zone to Japan
1 fighter moved from 6 Sea Zone to Japan
1 tactical_bomber moved from French Indo China to 6 Sea Zone
1 fighter moved from 37 Sea Zone to 6 Sea Zone
1 transport moved from 37 Sea Zone to 20 Sea Zone
1 carrier moved from 37 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone
1 artillery moved from India to 39 Sea Zone
1 artillery, 1 cruiser and 3 transports moved from 39 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to French Indo China
7 infantry moved from Hunan to Anhwe
1 aaGun, 1 artillery, 2 infantry and 2 mech_infantrys moved from Kiangsu to Anhwe
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 carrier, 1 destroyer and 2 fighters placed in 6 Sea Zone
3 infantry placed in India
3 infantry placed in French Indo China
Japanese undo move 2.
3 infantry placed in Kiangsu
2 infantry placed in India
1 armour and 1 infantry placed in Japan
Japanese undo move 5.
1 armour placed in Japan
1 infantry placed in India
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,3,1,6
Japanese collect 52 PUs (4 lost to blockades); end with 52 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
ANZAC : 0.00
UK_Pacific : -0.33
Japanese : -0.67
@Adam514 said in Adam514 (Allies) vs SImon33 (Axis) BM3:
@simon33 I would have blocked, but yeah.
Blockers would have had to deal with a can opener of 2arm 1mech + planes that I could have put in Bessarabia. If you put down 6inf to block that, still a win for the Axis.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4
Combat Move - Americans
1 bomber moved from Morocco to 112 Sea Zone
2 fighters moved from 110 Sea Zone to 112 Sea Zone
1 marine moved from United Kingdom to 110 Sea Zone
2 cruisers, 1 destroyer and 1 marine moved from 110 Sea Zone to 112 Sea Zone
1 marine moved from 112 Sea Zone to Norway
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
Purchase Units - Americans
Americans buy 5 fighters and 5 submarines; Remaining resources: 0 PUs;
Combat - Americans
Battle in Norway
Battle in Denmark
Non Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 artillery, 1 carrier, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 112 Sea Zone to Norway
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
3 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 submarine moved from 105 Sea Zone to 112 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 bomber moved from 112 Sea Zone to United Kingdom
1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 battleship, 1 carrier and 1 destroyer moved from 25 Sea Zone to 26 Sea Zone
2 fighters moved from 25 Sea Zone to Korea
2 fighters moved from Midway to Korea
1 cruiser moved from 25 Sea Zone to 26 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from Midway to Hawaiian Islands
1 fighter moved from Western United States to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 artillery and 1 infantry moved from Manchuria to Korea
Place Units - Americans
5 submarines placed in 10 Sea Zone
5 fighters placed in Western United States
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Move - Chinese
1 fighter and 2 infantry moved from Shensi to Hopei
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
2 artilleries and 8 infantry moved from Shensi to Suiyuyan
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 2 artilleries and 8 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 artilleries and 8 infantry in Suiyuyan, round 2 : 3/10 hits, 2.33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 2 artilleries and 7 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 artillery and 4 infantry moved from Szechwan to Shensi
1 fighter moved from Hopei to Shensi
Place Units - Chinese
3 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 12 PUs; end with 14 PUs
Combat Move - British
1 fighter and 1 tactical_bomber moved from Persia to Syria
1 infantry moved from Trans-Jordan to Syria
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 bomber moved from French Equatorial Africa to Syria
1 mech_infantry moved from Persia to West India
UK_Pacific take West India from Japanese
1 infantry moved from Egypt to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French Madagascar
Purchase Units - British
British buy 1 artillery, 1 fighter, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat - British
Battle in French Madagascar
Battle in Syria
British attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Neutral_Axis defend with 1 infantry
British roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Syria, round 2 : 1/4 hits, 2.00 expected hits
Neutral_Axis roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis lost in Syria
British win, taking French Madagascar from Neutral_Axis, taking Syria from Neutral_Axis with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Syria to Persia
1 bomber moved from Syria to Persia
4 infantry moved from Persia to Eastern Persia
1 armour moved from Persia to Eastern Persia
1 mech_infantry moved from Tanganyika Territory to French Equatorial Africa
1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 artillery and 2 infantry moved from Trans-Jordan to Iraq
1 artillery and 3 infantry moved from Egypt to Trans-Jordan
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from Holland Belgium to 110 Sea Zone
1 aaGun, 1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 carrier, 2 cruisers, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 aaGun, 2 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
2 fighters moved from United Kingdom to 112 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
1 aaGun, 1 armour and 1 infantry moved from Algeria to Morocco
Place Units - British
1 artillery and 2 infantry placed in Persia
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
1 fighter placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,1,2,4
British collect 37 PUs (1 lost to blockades); end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from Norway: 1 mech_infantry
EDIT: Adding units owned by British to Norway: 1 aaGun
EDIT: Adding units owned by British to United Kingdom: 1 mech_infantry
EDIT: Removing units owned by British from United Kingdom: 1 aaGun
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 112 Sea Zone: 1 fighter
EDIT: Adding units owned by British to Norway: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Gibraltar: 1 fighter
EDIT: Adding units owned by British to Gibraltar: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : -1.00
Chinese : 0.83
Neutral_Axis : -0.33
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4
Combat Move - Italians
1 infantry moved from Crete to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Malta
1 bomber moved from Southern Italy to Belarus
1 artillery moved from Eastern Poland to Belarus
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 1 PUs;
Combat - Italians
Battle in Malta
Battle in Belarus
Italians attack with 1 artillery and 1 bomber
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 1 bomber in Belarus, round 2 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Italians lost in Belarus
Italians win, taking Malta from British with 1 bomber remaining. Battle score for attacker is -1
Casualties for Italians: 1 artillery
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 armour and 1 mech_infantry moved from Eastern Poland to Bessarabia
1 armour moved from Western Ukraine to Bessarabia
2 infantry moved from Southern Italy to Northern Italy
2 aaGuns moved from Southern Italy to Northern Italy
1 battleship, 2 cruisers and 1 destroyer moved from 99 Sea Zone to 95 Sea Zone
1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 bomber moved from Belarus to Romania
Place Units - Italians
1 artillery and 1 infantry placed in Northern Italy
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 16 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : 0.00
Russians : 0.67
Interesting that you decided to take Korea with USSR. I guess if you’d have left it for USA you wouldn’t be able to land planes and I probably would have been able to take it back. You did also nullify Mongolia in the process - perhaps that was worth it to kill 3 inf for 1.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 1 PUs;
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from New South Wales to Queensland
1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to South Australia
2 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Queensland to Hawaiian Islands
Place Units - ANZAC
3 submarines placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 submarine
EDIT: Adding units owned by ANZAC to 42 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5
Research Technology - Germans
Combat Move - Germans
1 infantry moved from Normandy Bordeaux to Holland Belgium
Germans take Holland Belgium from British
2 infantry moved from Finland to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Archangel
4 artilleries, 2 infantry and 2 mech_infantrys moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
2 fighters, 2 infantry and 2 tactical_bombers moved from Western Germany to Denmark
1 tactical_bomber moved from Southern Italy to Denmark
3 bombers moved from Western Ukraine to Archangel
1 fighter and 1 tactical_bomber moved from Western Ukraine to Archangel
1 fighter and 1 tactical_bomber moved from Eastern Poland to Bessarabia
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 carrier, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Battle in Denmark
Germans attack with 2 fighters, 2 infantry and 3 tactical_bombers
Americans defend with 1 infantry
Germans roll dice for 2 fighters, 2 infantry and 3 tactical_bombers in Denmark, round 2 : 3/7 hits, 3.17 expected hits
Americans roll dice for 1 infantry in Denmark, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Denmark
Germans win, taking Denmark from Americans with 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Archangel
Germans attack with 3 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 mech_infantrys
Germans roll dice for 3 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 1/7 hits, 3.50 expected hits
Russians roll dice for 2 mech_infantrys in Archangel, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans roll dice for 3 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 3 : 4/6 hits, 3.33 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 3 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for Russians: 2 mech_infantrys
Non Combat Move - Germans
3 bombers, 1 fighter and 1 tactical_bomber moved from Archangel to Novgorod
1 armour moved from Novgorod to Vyborg
1 infantry moved from Finland to Vyborg
2 tactical_bombers moved from Denmark to 113 Sea Zone
2 fighters and 1 tactical_bomber moved from Denmark to Western Germany
1 infantry moved from Normandy Bordeaux to France
1 fighter moved from Poland to Novgorod
1 artillery and 1 infantry moved from Eastern Poland to Bessarabia
2 mech_infantrys moved from Eastern Poland to Ukraine
3 aaGuns, 9 armour, 4 artilleries, 26 infantry and 3 mech_infantrys moved from Western Ukraine to Ukraine
3 mech_infantrys moved from Poland to Bessarabia
1 fighter moved from Bessarabia to Novgorod
1 tactical_bomber moved from Bessarabia to Novgorod
1 destroyer moved from 114 Sea Zone to 113 Sea Zone
1 infantry moved from Karelia to Vyborg
4 mech_infantrys moved from Western Germany to Poland
Place Units - Germans
1 carrier placed in 113 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Novgorod
1 artillery placed in France
1 infantry placed in France
1 infantry and 4 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,3
Germans collect 43 PUs (2 lost to blockades); end with 43 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 45 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans : -2.00
Americans : -0.33
Russians : 0.00
I couldn’t see a way to save Norway. You just had too many forces.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5
Combat Move - Russians
1 armour moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Italians
1 armour moved from Western Ukraine to Bryansk
1 infantry moved from Vologda to Archangel
2 fighters and 1 tactical_bomber moved from Russia to Archangel
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs;
Combat - Russians
Battle in Archangel
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 3/4 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 infantry moved from Smolensk to Bryansk
5 artilleries moved from Russia to Bryansk
5 infantry moved from Russia to Bryansk
3 infantry moved from Volgograd to Rostov
1 aaGun moved from Bryansk to Rostov
3 infantry moved from Bryansk to Rostov
6 infantry moved from Novosibirsk to Vologda
2 fighters moved from Archangel to Russia
1 tactical_bomber moved from Archangel to Bryansk
2 aaGuns and 2 infantry moved from Manchuria to Korea
Place Units - Russians
1 artillery and 2 infantry placed in Volgograd
1 armour and 7 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,1,4,1,3,3,5,2,2,5,4,5,5
Russians collect 30 PUs (3 lost to blockades); end with 30 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans : -0.33
Russians : 1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5
Combat Move - Japanese
1 infantry moved from French Indo China to Siam
Japanese take Siam from ANZAC
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 artillery moved from Dutch New Guinea to 45 Sea Zone
1 artillery and 1 transport moved from 45 Sea Zone to 21 Sea Zone
1 artillery moved from 21 Sea Zone to Guam
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from Japan to 6 Sea Zone
3 fighters and 3 tactical_bombers moved from 6 Sea Zone to Korea
3 fighters moved from Japan to Korea
1 bomber moved from Kiangsu to Korea
1 bomber moved from Philippines to Korea
3 artilleries and 4 infantry moved from Yunnan to Kweichow
Japanese take Kweichow from Chinese
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery, 1 cruiser and 3 transports moved from 36 Sea Zone to 6 Sea Zone
2 artilleries and 3 infantry moved from Japan to 6 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from 6 Sea Zone to Korea
3 infantry moved from Anhwe to Kweichow
2 artilleries and 5 infantry moved from Anhwe to Jehol
1 infantry moved from Anhwe to Kweichow
Purchase Units - Japanese
Japanese buy 1 armour, 4 artilleries, 1 fighter and 10 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in Guam
Battle in Korea
Japanese attack with 1 armour, 3 artilleries, 2 bombers, 6 fighters, 4 infantry and 3 tactical_bombers
Americans defend with 1 artillery, 4 fighters and 1 infantry; Russians defend with 2 aaGuns and 11 infantry
AA fire in Korea : 1/6 hits, 1.00 expected hits
1 fighter owned by the Japanese lost in Korea
Japanese roll dice for 1 battleship and 1 cruiser in Korea, round 2 : 2/2 hits, 1.17 expected hits
Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 5 fighters, 4 infantry and 3 tactical_bombers in Korea, round 2 : 9/18 hits, 8.50 expected hits
Russians roll dice for 2 aaGuns, 1 artillery, 4 fighters and 12 infantry in Korea, round 2 : 9/17 hits, 7.00 expected hits
1 fighter owned by the Japanese, 4 infantry owned by the Japanese, 9 infantry owned by the Russians, 3 artilleries owned by the Japanese, 1 armour owned by the Japanese and 2 aaGuns owned by the Russians lost in Korea
Russians win, taking Guam from Americans with 1 artillery, 4 fighters and 3 infantry remaining. Battle score for attacker is -13
Casualties for Japanese: 1 armour, 3 artilleries, 2 fighters and 4 infantry
Casualties for Russians: 2 aaGuns and 9 infantry
3 tactical_bombers owned by the Japanese, 4 fighters owned by the Japanese and 2 bombers owned by the Japanese retreated
Battle in Jehol
Japanese attack with 2 artilleries and 5 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries and 5 infantry in Jehol, round 2 : 1/7 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
3 fighters moved from Korea to Japan
2 bombers moved from Korea to Japan
1 fighter and 3 tactical_bombers moved from Korea to 6 Sea Zone
1 destroyer moved from 36 Sea Zone to 21 Sea Zone
1 carrier moved from 36 Sea Zone to 6 Sea Zone
1 battleship, 2 carriers, 2 fighters and 2 tactical_bombers moved from 45 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Malaya to Shan State
1 artillery moved from Burma to India
1 infantry moved from French Indo China to Yunnan
1 infantry moved from French Indo China to Shan State
3 infantry moved from Kiangsu to Anhwe
1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 fighter placed in 6 Sea Zone
3 infantry placed in India
1 armour, 1 artillery and 1 infantry placed in Kiangsu
3 infantry placed in French Indo China
Japanese undo move 4.
1 artillery and 2 infantry placed in French Indo China
2 artilleries and 4 infantry placed in Japan
Japanese undo move 4.
1 artillery and 1 infantry placed in Japan
1 infantry placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1
Japanese collect 53 PUs (1 lost to blockades); end with 53 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
AA fire in Korea : : 0.00
Chinese : 0.67
Russians : 2.00
Japanese : 0.50
You can edit if you want to keep one or both AA Guns in Korea.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5
Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Russians to Amur: 2 infantry
EDIT: Turning off Edit Mode
EDIT: 1 artillery and 1 infantry moved from Korea to Hawaiian Islands
EDIT: 2 infantry moved from Amur to Korea
1 armour moved from Norway to Finland
Americans take Finland from Germans
1 armour moved from Finland to Norway
Purchase Units - Americans
Americans buy 1 airfield, 2 artilleries, 1 destroyer, 1 factory_minor, 1 harbour, 2 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;
Combat - Americans
Non Combat Move - Americans
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 transport moved from 112 Sea Zone to 109 Sea Zone
1 bomber moved from United Kingdom to Norway
1 transport moved from 91 Sea Zone to 101 Sea Zone
5 fighters moved from Western United States to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
4 fighters moved from Korea to Hopei
5 submarines moved from 10 Sea Zone to 26 Sea Zone
1 aaGun moved from Central United States to Eastern United States
Place Units - Americans
1 airfield, 1 factory_minor and 1 harbour placed in Norway
1 artillery and 1 infantry placed in Central United States
1 artillery and 1 infantry placed in Western United States
1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 54 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 37 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 59 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Move - Chinese
2 infantry moved from Suiyuyan to Chahar
1 fighter moved from Shensi to Chahar
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 artillery and 7 infantry moved from Shensi to Hopei
2 artilleries and 5 infantry moved from Suiyuyan to Hopei
1 fighter moved from Chahar to Hopei
Place Units - Chinese
2 infantry placed in Sikang
2 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 11 PUs; end with 13 PUs
Combat Move - British
1 fighter moved from Gibraltar to 96 Sea Zone
1 bomber moved from Persia to Romania
1 fighter moved from 112 Sea Zone to Denmark
1 fighter moved from Norway to Denmark
1 fighter moved from United Kingdom to Denmark
1 transport moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
2 fighters moved from Gibraltar to 112 Sea Zone
1 mech_infantry moved from French Equatorial Africa to French Central Africa
British take French Central Africa from Neutral_Axis
Purchase Units - British
British buy 1 artillery, 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat - British
Battle in 96 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 96 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Denmark
British attack with 3 fighters and 2 infantry
Germans defend with 2 infantry
British roll dice for 2 cruisers in Denmark, round 2 : 1/2 hits, 1.00 expected hits
British roll dice for 3 fighters and 2 infantry in Denmark, round 2 : 2/5 hits, 1.83 expected hits
Germans roll dice for 2 infantry in Denmark, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Denmark
British win, taking Denmark from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Romania
British attack with 1 bomber
Italians defend with 1 bomber
British roll dice for 1 bomber in Romania, round 2 : 0/1 hits, 0.67 expected hits
Germans roll dice for 1 bomber in Romania, round 2 : 1/1 hits, 0.17 expected hits
1 bomber owned by the British lost in Romania
Germans win with 1 bomber remaining. Battle score for attacker is -12
Casualties for British: 1 bomber
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from Persia to Rostov
1 infantry moved from French Madagascar to 72 Sea Zone
1 infantry moved from Kenya to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 79 Sea Zone
2 infantry moved from 79 Sea Zone to West India
1 fighter moved from 96 Sea Zone to Trans-Jordan
1 armour and 4 infantry moved from Eastern Persia to West India
1 artillery and 2 infantry moved from Persia to Eastern Persia
1 tactical_bomber moved from Persia to Eastern Persia
1 artillery and 2 infantry moved from Iraq to Persia
1 artillery and 3 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Syria to Iraq
3 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
1 mech_infantry moved from Ethiopia to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
EDIT: 1 submarine moved from 92 Sea Zone to 91 Sea Zone
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
3 fighters moved from Denmark to Norway
Place Units - British
1 artillery and 2 infantry placed in Persia
3 infantry placed in Egypt
1 mech_infantry placed in Union of South Africa
1 fighter and 2 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from 81 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 79 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 38 PUs; end with 39 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0.17
British : -0.50
Chinese : -0.67
Japanese : -0.67
Nice defending Italian bomber^^
@JDOW said in Adam514 (Allies) vs SImon33 (Axis) BM3:
Nice defending Italian bomber^^
Was an interesting attack still because it didn’t have a very safe landing spot. Perhaps I’m missing something, but it seemed to only be able to land in Caucasus, W Ukraine or Belarus. I suppose attacking it in the Caucasus would have still tied up a German bomber.
@Adam514 said in Adam514 (Allies) vs SImon33 (Axis) BM3:
EDIT: 1 artillery and 1 infantry moved from Korea to Hawaiian Islands
I don’t understand this edit.
@Adam514 said in Adam514 (Allies) vs SImon33 (Axis) BM3:
EDIT: Adding units owned by Russians to Amur: 2 infantry
Or this one.
Italian bombers are always a threat to the Allies as they can deactivate airbases, kill blockers and strengthen the can opener potential. Trading them 1-1 with UK bombers is worth it in most cases.