Whack Allies WAW vs dawg Axis #?


  • TripleA Turn Summary: Thai round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Purchase Units - Thai
            Thai buy 6 Infantrys; Remaining resources: 4 PUs; 
    
        Place Units - Thai
            6 Infantrys placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 10 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Americans
            1 Destroyer and 2 Submarines moved from 104 Sea Zone to 109 Sea Zone
            2 Infantrys moved from Nauru to 104 Sea Zone
            2 Infantrys and 1 Transport moved from 104 Sea Zone to 109 Sea Zone
            2 Infantrys moved from 109 Sea Zone to Woleai
            1 Adv.Fighter moved from Peleliu to 112 Sea Zone
            1 Cruiser, 1 Destroyer and 1 Submarine moved from 98 Sea Zone to 104 Sea Zone
            2 Infantrys moved from San Francisco to 83 Sea Zone
            1 Destroyer, 2 Infantrys, 1 Submarine and 1 Transport moved from 83 Sea Zone to 98 Sea Zone
    
        Purchase Units - Americans
            Americans buy 2 Adv.Fighters, 1 B.Carrier, 1 Battleship, 3 Bunkers, 1 Destroyer, 4 Infantrys, 1 S.Submarine and 2 Submarines; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in 112 Sea Zone
                Americans attack with 1 Adv.Fighter
                Hisaichi defend with 1 Submarine
                    Americans roll dice for 1 Adv.Fighter in 112 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 Submarine owned by the Hisaichi lost in 112 Sea Zone
                Americans win with 1 Adv.Fighter remaining. Battle score for attacker is 7
                Casualties for Hisaichi: 1 Submarine
    
        Non Combat Move - Americans
            2 Adv.Fighters moved from Ponape to 109 Sea Zone
            1 Adv.Fighter moved from Ulithi to 109 Sea Zone
            1 Adv.Fighter moved from 112 Sea Zone to Peleliu
    
        Place Units - Americans
            1 B.Carrier and 1 Battleship placed in 109 Sea Zone
            1 Destroyer and 2 Submarines placed in 98 Sea Zone
            1 S.Submarine placed in 26 Sea Zone
            1 Bunker placed in Iwo Jima
            1 Bunker and 3 Infantrys placed in Saipan
            2 Adv.Fighters and 1 Bunker placed in Yap
            1 Infantry placed in Bahia
    
        Turn Complete - Americans
            Americans collect 118 PUs; end with 118 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.50
    

    Savegame


  • TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Germans
            3 Mech.Infs moved from Burgundy to Aquitaine
            3 Mech.Infs moved from Lorraine to Brittany
            1 Mech.Inf moved from Burgundy to Brittany
            3 Infantrys moved from Rhine to Lorraine
            1 Infantry moved from Lorraine to Burgundy
            1 Infantry moved from Burgundy to Paris
            1 Destroyer and 2 Submarines moved from 23 Sea Zone to 21 Sea Zone
            5 Artillerys, 1 Elite and 18 Infantrys moved from Vyborg to Leningrad
            1 Tank moved from Latvia to Estonia
                  Germans take Estonia from Russians
            1 Tank moved from Estonia to Leningrad
            1 ArmoredCar, 5 Infantrys, 2 Mech.Infs and 8 Tanks moved from Latvia to Leningrad
            5 Transports moved from 24 Sea Zone to 23 Sea Zone
            4 Tanks moved from Stockholm to 23 Sea Zone
            6 Infantrys moved from Hamburg to 23 Sea Zone
            6 Infantrys, 4 Tanks and 5 Transports moved from 23 Sea Zone to 24 Sea Zone
            6 Infantrys and 4 Tanks moved from 24 Sea Zone to Leningrad
            1 ArmoredCar moved from Latvia to Novgorod
                  Germans take Novgorod from Russians
            1 ArmoredCar moved from Novgorod to Leningrad
    
        Purchase Units - Germans
            Germans buy 14 Artillerys, 1 Destroyer, 18 Infantrys and 2 Submarines; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in 21 Sea Zone
                Germans attack with 1 Destroyer and 2 Submarines
                British defend with 1 Battleship and 3 Destroyers
                    Germans roll dice for 2 Submarines in 21 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 Destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 Battleship and 3 Destroyers in 21 Sea Zone, round 2 : 3/4 hits, 1.67 expected hits
                    2 Submarines owned by the Germans, 1 Destroyer owned by the Germans and 1 Destroyer owned by the British lost in 21 Sea Zone
                British win with 1 Battleship and 2 Destroyers remaining. Battle score for attacker is -14
                Casualties for Germans: 1 Destroyer and 2 Submarines
                Casualties for British: 1 Destroyer
            Battle in Brittany
                Germans attack with 4 Mech.Infs
                British defend with 3 Infantrys
                    Germans roll dice for 4 Mech.Infs in Brittany, round 2 : 0/4 hits, 1.33 expected hits
                    French roll dice for 3 Infantrys in Brittany, round 2 : 1/3 hits, 1.00 expected hits
                1 Mech.Inf owned by the Germans lost in Brittany
                    Germans roll dice for 3 Mech.Infs in Brittany, round 3 : 0/3 hits, 1.00 expected hits
                    French roll dice for 3 Infantrys in Brittany, round 3 : 1/3 hits, 1.00 expected hits
                1 Mech.Inf owned by the Germans lost in Brittany
                    Germans roll dice for 2 Mech.Infs in Brittany, round 4 : 1/2 hits, 0.67 expected hits
                    French roll dice for 3 Infantrys in Brittany, round 4 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the British and 1 Mech.Inf owned by the Germans lost in Brittany
                    Germans roll dice for 1 Mech.Inf in Brittany, round 5 : 0/1 hits, 0.33 expected hits
                    French roll dice for 2 Infantrys in Brittany, round 5 : 2/2 hits, 0.67 expected hits
                1 Mech.Inf owned by the Germans lost in Brittany
                French win with 2 Infantrys remaining. Battle score for attacker is -22
                Casualties for Germans: 4 Mech.Infs
                Casualties for British: 1 Infantry
            Battle in Leningrad
                Germans attack with 2 ArmoredCars, 5 Artillerys, 1 Elite, 29 Infantrys, 2 Mech.Infs and 13 Tanks
                Russians defend with 1 AAGun, 6 Bunkers, 1 Factory, 1 Fighter, 4 HeavyTanks, 22 Infantrys, 3 Mot.Infs and 4 Tanks
                    Germans roll dice for 1 Battleship in Leningrad, round 2 : 1/1 hits, 0.67 expected hits
                Units damaged: 1 Bunker owned by the Russians
                    Germans roll dice for 2 ArmoredCars, 5 Artillerys, 1 Elite, 29 Infantrys, 2 Mech.Infs and 13 Tanks in Leningrad, round 2 : 18/52 hits, 15.83 expected hits
                Units damaged: 5 Bunkers owned by the Russians
                    Russians roll dice for 6 Bunkers, 1 Fighter, 4 HeavyTanks, 22 Infantrys, 3 Mot.Infs and 4 Tanks in Leningrad, round 2 : 18/40 hits, 17.00 expected hits
                    13 Infantrys owned by the Russians and 18 Infantrys owned by the Germans lost in Leningrad
                    Germans roll dice for 2 ArmoredCars, 5 Artillerys, 1 Elite, 11 Infantrys, 2 Mech.Infs and 13 Tanks in Leningrad, round 3 : 11/34 hits, 12.83 expected hits
                    Russians roll dice for 6 Bunkers, 1 Fighter, 4 HeavyTanks, 9 Infantrys, 3 Mot.Infs and 4 Tanks in Leningrad, round 3 : 8/27 hits, 12.67 expected hits
                    9 Infantrys owned by the Russians, 8 Infantrys owned by the Germans and 2 Mot.Infs owned by the Russians lost in Leningrad
                    Germans roll dice for 2 ArmoredCars, 5 Artillerys, 1 Elite, 3 Infantrys, 2 Mech.Infs and 13 Tanks in Leningrad, round 4 : 10/26 hits, 11.00 expected hits
                    Russians roll dice for 6 Bunkers, 1 Fighter, 4 HeavyTanks, 1 Mot.Inf and 4 Tanks in Leningrad, round 4 : 8/16 hits, 8.67 expected hits
                    2 ArmoredCars owned by the Germans, 3 Artillerys owned by the Germans, 3 Infantrys owned by the Germans, 1 Mot.Inf owned by the Russians, 5 Bunkers owned by the Russians and 4 Tanks owned by the Russians lost in Leningrad
                    Germans roll dice for 2 Artillerys, 1 Elite, 2 Mech.Infs and 13 Tanks in Leningrad, round 5 : 5/18 hits, 8.33 expected hits
                    Russians roll dice for 1 Bunker, 1 Fighter and 4 HeavyTanks in Leningrad, round 5 : 3/6 hits, 3.67 expected hits
                    1 Fighter owned by the Russians, 2 Artillerys owned by the Germans, 1 Bunker owned by the Russians, 1 Mech.Inf owned by the Germans and 3 HeavyTanks owned by the Russians lost in Leningrad
                    Germans roll dice for 1 Elite, 1 Mech.Inf and 13 Tanks in Leningrad, round 6 : 6/15 hits, 7.33 expected hits
                    Russians roll dice for 1 HeavyTank in Leningrad, round 6 : 0/1 hits, 0.67 expected hits
                    1 HeavyTank owned by the Russians lost in Leningrad
                Germans win, taking Leningrad from Russians with 1 Elite, 1 Mech.Inf and 13 Tanks remaining. Battle score for attacker is 59
                Casualties for Germans: 2 ArmoredCars, 5 Artillerys, 29 Infantrys and 1 Mech.Inf
                Casualties for Russians: 6 Bunkers, 1 Fighter, 4 HeavyTanks, 22 Infantrys, 3 Mot.Infs and 4 Tanks
            Battle in Aquitaine
                Germans attack with 3 Mech.Infs
                British defend with 1 Infantry
                    Germans roll dice for 3 Mech.Infs in Aquitaine, round 2 : 0/3 hits, 1.00 expected hits
                    French roll dice for 1 Infantry in Aquitaine, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 3 Mech.Infs in Aquitaine, round 3 : 1/3 hits, 1.00 expected hits
                    French roll dice for 1 Infantry in Aquitaine, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Aquitaine
                Germans win, taking Aquitaine from French with 3 Mech.Infs remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
    
        Non Combat Move - Germans
            1 AAGun and 2 Infantrys moved from Warsaw to Brest
            1 Elite and 6 Infantrys moved from Vinnytsia to Kiev
            5 Infantrys moved from Bohemia to Krakow
    
        Place Units - Germans
            8 Artillerys placed in Paris
            6 Artillerys placed in Hamburg
            Germans undo move 2.
            4 Artillerys placed in Vinnytsia
            2 Artillerys and 2 Infantrys placed in Warsaw
            1 Submarine placed in 22 Sea Zone
            1 Destroyer and 1 Submarine placed in 23 Sea Zone
            Germans undo move 2.
            3 Artillerys placed in Hamburg
            1 Artillery and 3 Infantrys placed in Vinnytsia
            4 Infantrys placed in Rhine
            3 Infantrys placed in Bavaria
            5 Infantrys placed in Bohemia
            1 Infantry placed in Berlin
    
        Turn Complete - Germans
            Germans collect 112 PUs; end with 112 PUs
    

    Combat Hit Differential Summary :

    Germans : -8.33
    British : 1.33
    French : 0.67
    Russians : -5.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Russians
            1 Infantry moved from Kolyma to Koryakia
                  Russians take Koryakia from Hisaichi
            1 Infantry moved from Okhotsk to Ayan
            2 Infantrys moved from Yakutsk to Ayan
            2 ArmoredCars moved from Khobdo to S.Buryat Mongolia
            5 Infantrys moved from Chita to Hulunbuir
            2 Mech.Infs moved from Suiyuan to Shantung
            2 Bombers moved from Chita to Hulunbuir
            2 Mot.Infs moved from Yakutsk to Kirin
            1 Bomber moved from Chita to Kirin
            4 Infantrys moved from N.Buryat Mongolia to Chita
            4 Infantrys moved from Olyokminsk to N.Buryat Mongolia
            4 Infantrys moved from Arkhangelsk to S.Karelia
            2 Infantrys moved from Georgia to 54 Sea Zone
            2 Infantrys moved from 54 Sea Zone to Crimea
                  Russians take Crimea from Germans
            1 Infantry moved from Georgia to Rostov
            5 Infantrys moved from Stalingrad to Rostov
            6 Infantrys moved from Rostov to Donetsk
            10 Infantrys moved from Moscow to Yaroslavl
            10 Infantrys moved from Yaroslavl to S.Karelia
            1 Tank moved from S.Karelia to Latvia
                  Russians take Novgorod from Germans
                  Russians take Latvia from Germans
            2 Infantrys moved from Kursk to Minsk
            1 Bomber moved from Kursk to Minsk
    
        Purchase Units - Russians
            Russians buy 2 ArmoredCars, 4 Bunkers, 1 Factory, 25 Infantrys, 1 Mech.Inf and 2 Mot.Infs; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Donetsk
                Russians attack with 6 Infantrys
                Romanians defend with 1 Artillery and 1 Elite
                    Russians roll dice for 6 Infantrys in Donetsk, round 2 : 1/6 hits, 1.00 expected hits
                    Romanians roll dice for 1 Artillery and 1 Elite in Donetsk, round 2 : 2/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Russians and 1 Elite owned by the Romanians lost in Donetsk
                    Russians roll dice for 4 Infantrys in Donetsk, round 3 : 0/4 hits, 0.67 expected hits
                    Romanians roll dice for 1 Artillery in Donetsk, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 4 Infantrys in Donetsk, round 4 : 2/4 hits, 0.67 expected hits
                    Romanians roll dice for 1 Artillery in Donetsk, round 4 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Romanians lost in Donetsk
                Russians win, taking Donetsk from Romanians with 4 Infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 2 Infantrys
                Casualties for Romanians: 1 Artillery and 1 Elite
            Battle in Shantung
                Russians attack with 2 Mech.Infs
                Hisaichi defend with 1 Artillery
                    Russians roll dice for 2 Mech.Infs in Shantung, round 2 : 1/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Artillery in Shantung, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Hisaichi lost in Shantung
                Russians win, taking Shantung from Yamamoto with 2 Mech.Infs remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Artillery
            Battle in Hulunbuir
                Russians attack with 2 Bombers and 5 Infantrys
                Hisaichi defend with 1 AAGun, 3 Marines and 1 Tank
                    AA fire in Hulunbuir : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 2 Bombers and 5 Infantrys in Hulunbuir, round 2 : 2/7 hits, 2.17 expected hits
                    Hisaichi roll dice for 3 Marines and 1 Tank in Hulunbuir, round 2 : 2/4 hits, 1.50 expected hits
                    2 Infantrys owned by the Russians and 2 Marines owned by the Hisaichi lost in Hulunbuir
                    Russians roll dice for 2 Bombers and 3 Infantrys in Hulunbuir, round 3 : 2/5 hits, 1.83 expected hits
                    Hisaichi roll dice for 1 Marine and 1 Tank in Hulunbuir, round 3 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the Russians, 1 Tank owned by the Hisaichi and 1 Marine owned by the Hisaichi lost in Hulunbuir
                Russians win, taking Hulunbuir from Hisaichi with 2 Bombers and 2 Infantrys remaining. Battle score for attacker is 11
                Casualties for Russians: 3 Infantrys
                Casualties for Hisaichi: 3 Marines and 1 Tank
            Battle in Kirin
                Russians attack with 1 Bomber and 2 Mot.Infs
                Hisaichi defend with 2 Infantrys
                    Russians roll dice for 1 Bomber and 2 Mot.Infs in Kirin, round 2 : 1/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 2 Infantrys in Kirin, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi lost in Kirin
                    Russians roll dice for 1 Bomber and 2 Mot.Infs in Kirin, round 3 : 0/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Infantry in Kirin, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Bomber and 2 Mot.Infs in Kirin, round 4 : 1/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Infantry in Kirin, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Kirin
                Russians win, taking Kirin from Hisaichi with 1 Bomber and 2 Mot.Infs remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 2 Infantrys
            Battle in Minsk
                Russians attack with 1 Bomber and 2 Infantrys
                Romanians defend with 1 Elite
                    Russians roll dice for 1 Bomber and 2 Infantrys in Minsk, round 2 : 1/3 hits, 1.00 expected hits
                    Romanians roll dice for 1 Elite in Minsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Elite owned by the Romanians lost in Minsk
                Russians win, taking Minsk from Romanians with 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 3
                Casualties for Romanians: 1 Elite
    
        Non Combat Move - Russians
            1 Bomber moved from Minsk to Kursk
            2 Bombers moved from Hulunbuir to Chita
            1 Bomber moved from Kirin to Chita
    
        Place Units - Russians
            2 ArmoredCars placed in Khobdo
            1 Mech.Inf and 2 Mot.Infs placed in Sibirsky
            1 Bunker and 1 Factory placed in Kursk
            1 Bunker placed in Rostov
            1 Bunker placed in Yaroslavl
            1 Bunker placed in S.Karelia
            4 Infantrys placed in Arkhangelsk
            10 Infantrys placed in Moscow
            5 Infantrys placed in Stalingrad
            3 Infantrys placed in Georgia
            3 Infantrys placed in W.Iran
    
        Turn Complete - Russians
            Russians collect 112 PUs; end with 112 PUs
    

    Combat Hit Differential Summary :

    Romanians : 0.33
    Hisaichi : -0.67
    Yamamoto : -0.33
    AA fire in Hulunbuir : : -0.33
    Russians : 0.00
    

    Savegame


  • TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Italians
            3 Transports moved from 51 Sea Zone to 48 Sea Zone
            6 Infantrys moved from Campania to 48 Sea Zone
            6 Infantrys and 3 Transports moved from 48 Sea Zone to 51 Sea Zone
            3 Transports moved from 51 Sea Zone to 46 Sea Zone
            1 ArmoredCar, 2 Artillerys and 1 Elite moved from Greece to 51 Sea Zone
            1 ArmoredCar, 2 Artillerys, 1 Elite and 6 Infantrys moved from 51 Sea Zone to Mersa Matruh
            4 Infantrys moved from Lombardy to Tuscany
            4 Mech.Infs moved from Rio de Oro to French Equatorial Africa
            1 ArmoredCar and 1 Infantry moved from French Sudan to French Equatorial Africa
            1 ArmoredCar, 1 Mech.Inf and 1 Tank moved from Mauritania to French Equatorial Africa
            4 Infantrys moved from W.Morocco to Mauritania
            2 Artillerys, 2 Elites and 1 Infantry moved from Mauritania to French Sudan
            2 ArmoredCars moved from E.Morocco to Mauritania
            2 Infantrys moved from E.Morocco to W.Morocco
            1 ArmoredCar moved from Rio de Oro to French Sudan
            2 Infantrys moved from Kufra to Darfur
            1 ArmoredCar moved from Hun to Darfur
            9 Artillerys, 8 Elites, 2 HeavyTanks, 41 Infantrys and 1 Tank moved from Mersa Matruh to Lower Egypt
    
        Purchase Units - Italians
            Italians buy 4 ArmoredCars, 1 HeavyTank, 22 Infantrys, 1 Mech.Inf and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Lower Egypt
                Italians attack with 9 Artillerys, 8 Elites, 2 HeavyTanks, 41 Infantrys and 1 Tank
                British defend with 2 Infantrys
                    Italians roll dice for 9 Artillerys, 8 Elites, 2 HeavyTanks, 41 Infantrys and 1 Tank in Lower Egypt, round 2 : 19/61 hits, 15.83 expected hits
                    British roll dice for 2 Infantrys in Lower Egypt, round 2 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the British lost in Lower Egypt
                Italians win, taking Lower Egypt from British with 9 Artillerys, 8 Elites, 2 HeavyTanks, 41 Infantrys and 1 Tank remaining. Battle score for attacker is 4
                Casualties for British: 2 Infantrys
            Battle in Darfur
                Italians attack with 1 ArmoredCar and 2 Infantrys
                British defend with 1 ArmoredCar
                    Italians roll dice for 1 ArmoredCar and 2 Infantrys in Darfur, round 2 : 1/3 hits, 0.67 expected hits
                    British roll dice for 1 ArmoredCar in Darfur, round 2 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the British lost in Darfur
                Italians win, taking Darfur from British with 1 ArmoredCar and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for British: 1 ArmoredCar
            Battle in French Equatorial Africa
                Italians attack with 2 ArmoredCars, 1 Infantry, 5 Mech.Infs and 1 Tank
                British defend with 1 Artillery, 4 Infantrys and 3 Tanks; French defend with 1 Bunker
                    Italians roll dice for 2 ArmoredCars, 1 Infantry, 5 Mech.Infs and 1 Tank in French Equatorial Africa, round 2 : 4/9 hits, 3.17 expected hits
                Units damaged: 1 Bunker owned by the French
                    French roll dice for 1 Artillery, 1 Bunker, 4 Infantrys and 3 Tanks in French Equatorial Africa, round 2 : 4/9 hits, 3.67 expected hits
                    2 ArmoredCars owned by the Italians, 1 Infantry owned by the Italians, 3 Infantrys owned by the British and 1 Mech.Inf owned by the Italians lost in French Equatorial Africa
                    Italians roll dice for 4 Mech.Infs and 1 Tank in French Equatorial Africa, round 3 : 2/5 hits, 1.83 expected hits
                    French roll dice for 1 Artillery, 1 Bunker, 1 Infantry and 3 Tanks in French Equatorial Africa, round 3 : 2/6 hits, 2.67 expected hits
                    1 Artillery owned by the British, 1 Infantry owned by the British and 2 Mech.Infs owned by the Italians lost in French Equatorial Africa
                    Italians roll dice for 2 Mech.Infs and 1 Tank in French Equatorial Africa, round 4 : 1/3 hits, 1.17 expected hits
                    French roll dice for 1 Bunker and 3 Tanks in French Equatorial Africa, round 4 : 2/4 hits, 2.00 expected hits
                    1 Tank owned by the British and 2 Mech.Infs owned by the Italians lost in French Equatorial Africa
                1 Tank retreated to French Sudan
                French win with 1 Bunker and 2 Tanks remaining. Battle score for attacker is -23
                Casualties for Italians: 2 ArmoredCars, 1 Infantry and 5 Mech.Infs
                Casualties for British: 1 Artillery, 4 Infantrys and 1 Tank
    
        Non Combat Move - Italians
            1 HeavyTank and 1 Tank moved from Hun to Darfur
            4 Infantrys moved from S.Tunisia to Tripoli
            4 Infantrys moved from Tunis to S.Tunisia
            6 Infantrys moved from Rome to Campania
    
        Place Units - Italians
            1 HeavyTank, 1 Mech.Inf and 1 Tank placed in Rio de Oro
            2 ArmoredCars and 1 Tank placed in Hun
            2 ArmoredCars and 2 Infantrys placed in E.Morocco
            4 Infantrys placed in Tunis
            4 Infantrys placed in Greece
            10 Infantrys placed in Rome
            2 Infantrys placed in Lombardy
    
        Turn Complete - Italians
            Italians collect 79 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Italians : 4.33
    British : -0.83
    French : -0.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - French
            1 unit repaired.
            1 Infantry moved from Nigeria to French Equatorial Africa
            2 Infantrys moved from Colombia to Peru
    
        Purchase Units - French
            French buy 2 Bunkers and 5 Infantrys; Remaining resources: 4 PUs; 
    
        Non Combat Move - French
            4 Infantrys moved from Syria to Palestine
    
        Place Units - French
            1 Bunker and 2 Infantrys placed in Syria
            1 Bunker placed in French Equatorial Africa
            3 Infantrys placed in Normandy
    
        Turn Complete - French
            French collect 26 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Yamamoto round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Yamamoto
            1 Marine moved from Kyushu to 84 Sea Zone
            1 Elite moved from Tokyo to 84 Sea Zone
            2 Infantrys moved from Tokyo to 84 Sea Zone
            1 Elite, 2 Infantrys and 1 Marine moved from 84 Sea Zone to Shantung
            1 Submarine moved from 107 Sea Zone to 108 Sea Zone
            2 Adv.Fighters moved from Davao to 107 Sea Zone
            1 Adv.Fighter moved from Davao to 107 Sea Zone
            1 Adv.Fighter moved from Davao to Peking
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 Artillerys, 1 Battleship, 2 Infantrys, 2 Marines and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Shantung
                Yamamoto attack with 1 Elite, 2 Infantrys and 1 Marine
                Russians defend with 2 Mech.Infs
                    Yamamoto roll dice for 1 Battleship in Shantung, round 2 : 0/1 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Elite, 2 Infantrys and 1 Marine in Shantung, round 2 : 0/4 hits, 1.17 expected hits
                    Chinese roll dice for 2 Mech.Infs in Shantung, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Yamamoto lost in Shantung
                    Yamamoto roll dice for 1 Elite, 1 Infantry and 1 Marine in Shantung, round 3 : 1/3 hits, 1.00 expected hits
                    Chinese roll dice for 2 Mech.Infs in Shantung, round 3 : 0/2 hits, 0.67 expected hits
                1 Mech.Inf owned by the Russians lost in Shantung
                    Yamamoto roll dice for 1 Elite, 1 Infantry and 1 Marine in Shantung, round 4 : 1/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Mech.Inf in Shantung, round 4 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Russians lost in Shantung
                Yamamoto win, taking Shantung from Chinese with 1 Elite, 1 Infantry and 1 Marine remaining. Battle score for attacker is 10
                Casualties for Yamamoto: 1 Infantry
                Casualties for Russians: 2 Mech.Infs
    
        Non Combat Move - Yamamoto
    
        Place Units - Yamamoto
            1 Battleship and 1 Transport placed in 84 Sea Zone
            2 Artillerys, 2 Infantrys and 2 Marines placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 43 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : -1.83
    Chinese : -0.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Chinese
            1 Infantry moved from Hupeh to Anhwei
                  Chinese take Anhwei from Hisaichi
            2 Elites and 2 Infantrys moved from Shensi to Shansi
            3 ArmoredCars moved from Ningsia to Shansi
            4 ArmoredCars moved from Suiyuan to Shantung
            1 ArmoredCar and 1 Tank moved from Chahar to Shantung
            1 Elite and 1 Marine moved from Hupeh to Anhwei
            1 ArmoredCar moved from Gobi Altai to Suiyuan
            1 Artillery moved from E.Sinkiang to Gobi Altai
            1 Elite and 2 Infantrys moved from E.Qinghai to Ningsia
            2 Artillerys and 3 Infantrys moved from Lanchow to Shensi
            1 Elite and 2 Infantrys moved from Hsining to E.Qinghai
            3 Mech.Infs moved from Hsining to Suiyuan
    
        Purchase Units - Chinese
            Chinese buy 2 ArmoredCars, 1 Bomber, 1 Elite, 1 Infantry and 1 Mech.Inf; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Shantung
                Chinese attack with 5 ArmoredCars and 1 Tank
                Yamamoto defend with 1 Elite, 1 Infantry and 1 Marine
                    Chinese roll dice for 5 ArmoredCars and 1 Tank in Shantung, round 2 : 3/6 hits, 2.17 expected hits
                    Yamamoto roll dice for 1 Elite, 1 Infantry and 1 Marine in Shantung, round 2 : 1/3 hits, 1.00 expected hits
                    1 Marine owned by the Yamamoto, 1 Elite owned by the Yamamoto, 1 Infantry owned by the Yamamoto and 1 ArmoredCar owned by the Chinese lost in Shantung
                Chinese win, taking Shantung from Yamamoto with 4 ArmoredCars and 1 Tank remaining. Battle score for attacker is 5
                Casualties for Chinese: 1 ArmoredCar
                Casualties for Yamamoto: 1 Elite, 1 Infantry and 1 Marine
            Battle in Shansi
                Chinese attack with 3 ArmoredCars, 2 Elites and 2 Infantrys
                Hisaichi defend with 1 AAGun, 1 Artillery and 2 Tanks
                    Chinese roll dice for 3 ArmoredCars, 2 Elites and 2 Infantrys in Shansi, round 2 : 1/7 hits, 2.00 expected hits
                    Hisaichi roll dice for 1 Artillery and 2 Tanks in Shansi, round 2 : 2/3 hits, 1.33 expected hits
                    1 Artillery owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Shansi
                    Chinese roll dice for 3 ArmoredCars and 2 Elites in Shansi, round 3 : 1/5 hits, 1.67 expected hits
                    Hisaichi roll dice for 2 Tanks in Shansi, round 3 : 2/2 hits, 1.00 expected hits
                    1 Tank owned by the Hisaichi and 2 Elites owned by the Chinese lost in Shansi
                    Chinese roll dice for 3 ArmoredCars in Shansi, round 4 : 2/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Tank in Shansi, round 4 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Hisaichi and 1 ArmoredCar owned by the Chinese lost in Shansi
                Chinese win, taking Shansi from Hisaichi with 2 ArmoredCars remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 ArmoredCar, 2 Elites and 2 Infantrys
                Casualties for Hisaichi: 1 Artillery and 2 Tanks
    
        Non Combat Move - Chinese
            1 AAGun moved from Chahar to Shantung
    
        Place Units - Chinese
            2 ArmoredCars, 1 Bomber, 1 Elite, 1 Infantry and 1 Mech.Inf placed in Hsining
    
        Turn Complete - Chinese
            Chinese collect 41 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 2.17
    Yamamoto : 0.00
    Chinese : 0.17
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Hisaichi
            1 Infantry moved from Liaoning to Heilungchiang
                  Hisaichi take Heilungchiang from Russians
            1 Adv.Fighter moved from Liaoning to Kirin
            2 Artillerys and 1 Infantry moved from Liaoning to Hulunbuir
            2 Transports moved from 107 Sea Zone to 84 Sea Zone
            2 Infantrys moved from Changchun to Kirin
            3 Infantrys moved from Changchun to 84 Sea Zone
            3 Infantrys moved from 84 Sea Zone to Shantung
            1 Infantry moved from Kwangtung to Kiangsi
            2 Tanks moved from Peking to Chahar
            1 Marine moved from Jilolo to 107 Sea Zone
            1 Marine moved from 107 Sea Zone to Celebes
            1 Fighter moved from Peking to Chahar
            3 L.Fighters moved from Peking to Shantung
            1 Adv.Fighter moved from Liaoning to Shantung
            1 Adv.Fighter moved from Peking to Shantung
            1 Adv.Fighter moved from Liaoning to Hulunbuir
    
        Purchase Units - Hisaichi
            Hisaichi buy 28 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Kirin
                Hisaichi attack with 1 Adv.Fighter and 2 Infantrys
                Russians defend with 2 Mot.Infs
                    Hisaichi roll dice for 1 Adv.Fighter and 2 Infantrys in Kirin, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 2 Mot.Infs in Kirin, round 2 : 1/2 hits, 1.00 expected hits
                1 Mot.Inf owned by the Russians and 1 Infantry owned by the Hisaichi lost in Kirin
                    Hisaichi roll dice for 1 Adv.Fighter and 1 Infantry in Kirin, round 3 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Mot.Inf in Kirin, round 3 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Hisaichi lost in Kirin
                    Hisaichi roll dice for 1 Adv.Fighter in Kirin, round 4 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 Mot.Inf in Kirin, round 4 : 1/1 hits, 0.50 expected hits
                1 Adv.Fighter owned by the Hisaichi lost in Kirin
                Russians win with 1 Mot.Inf remaining. Battle score for attacker is -9
                Casualties for Hisaichi: 1 Adv.Fighter and 2 Infantrys
                Casualties for Russians: 1 Mot.Inf
            Battle in Celebes
                Hisaichi attack with 1 Marine
                Dutch defend with 1 Infantry
                    Hisaichi roll dice for 1 Marine in Celebes, round 2 : 1/1 hits, 0.50 expected hits
                    Dutch roll dice for 1 Infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Dutch and 1 Marine owned by the Hisaichi lost in Celebes
                Dutch win with no units remaining. Battle score for attacker is -2
                Casualties for Hisaichi: 1 Marine
                Casualties for Dutch: 1 Infantry
            Battle in Hulunbuir
                Hisaichi attack with 1 Adv.Fighter, 2 Artillerys and 1 Infantry
                Russians defend with 1 AAGun and 2 Infantrys
                    AA fire in Hulunbuir : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 Adv.Fighter, 2 Artillerys and 1 Infantry in Hulunbuir, round 2 : 1/4 hits, 1.50 expected hits
                    Russians roll dice for 2 Infantrys in Hulunbuir, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians lost in Hulunbuir
                    Hisaichi roll dice for 1 Adv.Fighter, 2 Artillerys and 1 Infantry in Hulunbuir, round 3 : 3/4 hits, 1.50 expected hits
                    Russians roll dice for 1 Infantry in Hulunbuir, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Hulunbuir
                Hisaichi win, taking Hulunbuir from Russians with 1 Adv.Fighter, 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 2 Infantrys
            Battle in Shantung
                Hisaichi attack with 2 Adv.Fighters, 3 Infantrys and 3 L.Fighters
                Chinese defend with 1 AAGun, 4 ArmoredCars and 1 Tank
                    AA fire in Shantung : 0/5 hits, 0.83 expected hits
                    Hisaichi roll dice for 2 Adv.Fighters, 3 Infantrys and 3 L.Fighters in Shantung, round 2 : 3/8 hits, 3.00 expected hits
                    Chinese roll dice for 4 ArmoredCars and 1 Tank in Shantung, round 2 : 1/5 hits, 1.17 expected hits
                    3 ArmoredCars owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Shantung
                    Hisaichi roll dice for 2 Adv.Fighters, 2 Infantrys and 3 L.Fighters in Shantung, round 3 : 7/7 hits, 2.83 expected hits
                    Chinese roll dice for 1 ArmoredCar and 1 Tank in Shantung, round 3 : 0/2 hits, 0.67 expected hits
                    1 Tank owned by the Chinese and 1 ArmoredCar owned by the Chinese lost in Shantung
                Hisaichi win, taking Shantung from Chinese with 2 Adv.Fighters, 2 Infantrys and 3 L.Fighters remaining. Battle score for attacker is 19
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 4 ArmoredCars and 1 Tank
            Battle in Chahar
                Hisaichi attack with 1 Fighter and 2 Tanks
                Chinese defend with 1 ArmoredCar
                    Hisaichi roll dice for 1 Fighter and 2 Tanks in Chahar, round 2 : 3/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 ArmoredCar in Chahar, round 2 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Chinese lost in Chahar
                Hisaichi win, taking Chahar from Chinese with 1 Fighter and 2 Tanks remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 ArmoredCar
    
        Non Combat Move - Hisaichi
            1 Adv.Fighter moved from Hulunbuir to Liaoning
            1 Fighter moved from Chahar to Liaoning
            1 Adv.Fighter moved from Shantung to Changchun
            1 Adv.Fighter moved from Shantung to Liaoning
            3 L.Fighters moved from Shantung to Liaoning
    
        Place Units - Hisaichi
            8 Infantrys placed in Changchun
            4 Infantrys placed in Liaoning
            3 Infantrys placed in Peking
            6 Infantrys placed in Hong Kong
            4 Infantrys placed in Banjarmasin
            3 Infantrys placed in Davao
    
        Turn Complete - Hisaichi
            Hisaichi collect 53 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 6.33
    AA fire in Hulunbuir : : -0.17
    AA fire in Shantung : : -0.83
    Chinese : -1.00
    Russians : 0.00
    Dutch : 0.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: British round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - British
            1 unit repaired.
            2 Artillerys, 2 Elites and 1 Infantry moved from S.Thailand to Bangkok
            3 Artillerys, 3 Elites and 11 Infantrys moved from Malaya to Bangkok
            2 Tanks moved from Madras to 60 Sea Zone
            1 Artillery and 1 Tank moved from Sumatra to 65 Sea Zone
            1 Transport moved from 65 Sea Zone to 66 Sea Zone
            1 Artillery moved from Java to 66 Sea Zone
            1 Infantry moved from Java to 66 Sea Zone
            1 Artillery, 1 Tank and 2 Transports moved from 65 Sea Zone to 66 Sea Zone
            1 Infantry moved from Java to 66 Sea Zone
            1 Infantry moved from Sumatra to 66 Sea Zone
            2 Tanks and 2 Transports moved from 60 Sea Zone to 65 Sea Zone
            3 Infantrys moved from Sumatra to 65 Sea Zone
            1 Cruiser, 3 Infantrys, 1 Submarine, 2 Tanks and 2 Transports moved from 65 Sea Zone to 110 Sea Zone
            2 Artillerys, 3 Infantrys, 1 Tank and 3 Transports moved from 66 Sea Zone to 110 Sea Zone
            2 Artillerys, 6 Infantrys and 3 Tanks moved from 110 Sea Zone to Banjarmasin
            5 Infantrys moved from Delhi to Bihar
            2 Infantrys moved from Rajputana to Baluchistan
            1 Artillery and 4 Infantrys moved from Bihar to Assam
            3 Infantrys moved from Burma to S.Thailand
            2 Infantrys moved from Kwangsi to Kwangtung
            1 Tank moved from Hunan to Kiangsi
            2 Infantrys moved from W.Iran to Iraq
            4 Fighters moved from Syria to Cairo
            1 Mot.Inf moved from Cape Town to Kenya
            1 Adv.Fighter moved from Palestine to Darfur
            3 Infantrys moved from Nubia to Darfur
            2 Tanks moved from French Equatorial Africa to Darfur
            3 Cruisers moved from 20 Sea Zone to 18 Sea Zone
            3 Infantrys moved from Manchester to 18 Sea Zone
            1 Battleship moved from 21 Sea Zone to 19 Sea Zone
            3 Cruisers and 3 Infantrys moved from 18 Sea Zone to 19 Sea Zone
            3 Infantrys moved from 19 Sea Zone to Aquitaine
            2 Destroyers moved from 21 Sea Zone to 20 Sea Zone
            1 Infantry moved from Wales to 20 Sea Zone
            1 Infantry and 1 T.Boat moved from 20 Sea Zone to 19 Sea Zone
            1 Infantry moved from 19 Sea Zone to Aquitaine
            1 T.Boat moved from 19 Sea Zone to 20 Sea Zone
            1 Infantry moved from Wales to 20 Sea Zone
            1 Infantry moved from 20 Sea Zone to Picardy
            2 Transports moved from 20 Sea Zone to 18 Sea Zone
            2 Infantrys moved from Wales to 18 Sea Zone
            2 Infantrys moved from Manchester to 18 Sea Zone
            1 Transport moved from 20 Sea Zone to 18 Sea Zone
            2 Infantrys moved from Manchester to 18 Sea Zone
            6 Infantrys and 3 Transports moved from 18 Sea Zone to 20 Sea Zone
            6 Infantrys moved from 20 Sea Zone to Normandy
            1 Tank moved from Madras to Rajputana
            2 Infantrys and 2 Tanks moved from Amazon to Bolivia
    
        Purchase Units - British
            British buy 3 Bunkers, 1 Cruiser, 1 Destroyer and 31 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Kwangtung
                British attack with 2 Infantrys
                Hisaichi defend with 1 Infantry
                    British roll dice for 2 Infantrys in Kwangtung, round 2 : 0/2 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 Infantrys in Kwangtung, round 3 : 0/2 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Infantry in Kwangtung, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Kwangtung
                    British roll dice for 1 Infantry in Kwangtung, round 4 : 1/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 Infantry in Kwangtung, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British and 1 Infantry owned by the Hisaichi lost in Kwangtung
                Hisaichi win with no units remaining. Battle score for attacker is -2
                Casualties for British: 2 Infantrys
                Casualties for Hisaichi: 1 Infantry
            Battle in Aquitaine
                British attack with 4 Infantrys
                Germans defend with 3 Mech.Infs
                    British roll dice for 1 Battleship and 3 Cruisers in Aquitaine, round 2 : 3/4 hits, 2.17 expected hits
                    Germans roll dice for 3 Mech.Infs in Aquitaine, round 2 : 1/3 hits, 1.00 expected hits
                3 Mech.Infs owned by the Germans and 1 Infantry owned by the British lost in Aquitaine
                British win, taking Aquitaine from Germans with 3 Infantrys remaining. Battle score for attacker is 16
                Casualties for British: 1 Infantry
                Casualties for Germans: 3 Mech.Infs
            Battle in 110 Sea Zone
                British attack with 1 Cruiser, 1 Submarine and 5 Transports
                Thai defend with 1 Destroyer
                    British roll dice for 1 Submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Cruiser and 5 Transports in 110 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Thai roll dice for 1 Destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Thai lost in 110 Sea Zone
                British win with 1 Cruiser, 1 Submarine and 5 Transports remaining. Battle score for attacker is 8
                Casualties for Thai: 1 Destroyer
            Battle in Darfur
                British attack with 1 Adv.Fighter, 3 Infantrys and 2 Tanks
                Italians defend with 1 ArmoredCar, 1 HeavyTank, 2 Infantrys and 1 Tank
                    British roll dice for 1 Adv.Fighter, 3 Infantrys and 2 Tanks in Darfur, round 2 : 3/6 hits, 2.00 expected hits
                    Italians roll dice for 1 ArmoredCar, 1 HeavyTank, 2 Infantrys and 1 Tank in Darfur, round 2 : 1/5 hits, 2.00 expected hits
                    1 ArmoredCar owned by the Italians, 2 Infantrys owned by the Italians and 1 Infantry owned by the British lost in Darfur
                    British roll dice for 1 Adv.Fighter, 2 Infantrys and 2 Tanks in Darfur, round 3 : 1/5 hits, 1.83 expected hits
                    Italians roll dice for 1 HeavyTank and 1 Tank in Darfur, round 3 : 2/2 hits, 1.17 expected hits
                    1 Tank owned by the Italians and 2 Infantrys owned by the British lost in Darfur
                    British roll dice for 1 Adv.Fighter and 2 Tanks in Darfur, round 4 : 3/3 hits, 1.50 expected hits
                    Italians roll dice for 1 HeavyTank in Darfur, round 4 : 1/1 hits, 0.67 expected hits
                    1 HeavyTank owned by the Italians and 1 Tank owned by the British lost in Darfur
                British win, taking Darfur from Italians with 1 Adv.Fighter and 1 Tank remaining. Battle score for attacker is 9
                Casualties for British: 3 Infantrys and 1 Tank
                Casualties for Italians: 1 ArmoredCar, 1 HeavyTank, 2 Infantrys and 1 Tank
            Battle in Bolivia
                British attack with 2 Infantrys and 2 Tanks
                Neutral defend with 3 Infantrys
                    British roll dice for 2 Infantrys and 2 Tanks in Bolivia, round 2 : 1/4 hits, 1.33 expected hits
                    Neutral roll dice for 3 Infantrys in Bolivia, round 2 : 0/3 hits, 1.00 expected hits
                    1 Infantry owned by the Neutral lost in Bolivia
                    British roll dice for 2 Infantrys and 2 Tanks in Bolivia, round 3 : 2/4 hits, 1.33 expected hits
                    Neutral roll dice for 2 Infantrys in Bolivia, round 3 : 2/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Neutral and 2 Infantrys owned by the British lost in Bolivia
                British loses 0 PUs for violating Bolivias neutrality.
                British win, taking Bolivia from Neutral with 2 Tanks remaining. Battle score for attacker is 2
                Casualties for Neutral: 3 Infantrys
                Casualties for British: 2 Infantrys
            Battle in Banjarmasin
                British attack with 2 Artillerys, 6 Infantrys and 3 Tanks
                Hisaichi defend with 1 AAGun, 1 Bunker, 1 Factory and 11 Infantrys; Yamamoto defend with 1 Artillery
                    British roll dice for 2 Artillerys, 6 Infantrys and 3 Tanks in Banjarmasin, round 2 : 4/11 hits, 3.50 expected hits
                Units damaged: 1 Bunker owned by the Hisaichi
                    Hisaichi roll dice for 1 Artillery, 1 Bunker and 11 Infantrys in Banjarmasin, round 2 : 5/13 hits, 4.50 expected hits
                    5 Infantrys owned by the British and 3 Infantrys owned by the Hisaichi lost in Banjarmasin
                    British roll dice for 2 Artillerys, 1 Infantry and 3 Tanks in Banjarmasin, round 3 : 1/6 hits, 2.50 expected hits
                    Hisaichi roll dice for 1 Artillery, 1 Bunker and 8 Infantrys in Banjarmasin, round 3 : 4/10 hits, 3.50 expected hits
                    1 Tank owned by the British, 2 Artillerys owned by the British, 1 Infantry owned by the British and 1 Infantry owned by the Hisaichi lost in Banjarmasin
                    British roll dice for 2 Tanks in Banjarmasin, round 4 : 0/2 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Artillery, 1 Bunker and 7 Infantrys in Banjarmasin, round 4 : 4/9 hits, 3.17 expected hits
                    2 Tanks owned by the British lost in Banjarmasin
                Hisaichi win with 1 Artillery, 1 Bunker and 7 Infantrys remaining. Battle score for attacker is -27
                Casualties for British: 2 Artillerys, 6 Infantrys and 3 Tanks
                Casualties for Hisaichi: 4 Infantrys
            Battle in Kiangsi
                British attack with 1 Tank
                Hisaichi defend with 1 Infantry
                    British roll dice for 1 Tank in Kiangsi, round 2 : 1/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 Tank owned by the British and 1 Infantry owned by the Hisaichi lost in Kiangsi
                Hisaichi win with no units remaining. Battle score for attacker is -3
                Casualties for British: 1 Tank
                Casualties for Hisaichi: 1 Infantry
            Battle in Bangkok
                British attack with 5 Artillerys, 5 Elites and 12 Infantrys
                Thai defend with 1 AAGun, 3 Artillerys, 1 Factory, 9 Infantrys, 3 Marines and 3 Tanks
                    British roll dice for 5 Artillerys, 5 Elites and 12 Infantrys in Bangkok, round 2 : 7/22 hits, 6.17 expected hits
                    Thai roll dice for 3 Artillerys, 9 Infantrys, 3 Marines and 3 Tanks in Bangkok, round 2 : 4/18 hits, 6.50 expected hits
                    7 Infantrys owned by the Thai and 4 Infantrys owned by the British lost in Bangkok
                    British roll dice for 5 Artillerys, 5 Elites and 8 Infantrys in Bangkok, round 3 : 7/18 hits, 5.50 expected hits
                    Thai roll dice for 3 Artillerys, 2 Infantrys, 3 Marines and 3 Tanks in Bangkok, round 3 : 4/11 hits, 4.17 expected hits
                    2 Infantrys owned by the Thai, 4 Infantrys owned by the British, 3 Artillerys owned by the Thai and 2 Marines owned by the Thai lost in Bangkok
                    British roll dice for 5 Artillerys, 5 Elites and 4 Infantrys in Bangkok, round 4 : 6/14 hits, 4.83 expected hits
                    Thai roll dice for 1 Marine and 3 Tanks in Bangkok, round 4 : 1/4 hits, 1.83 expected hits
                    3 Tanks owned by the Thai, 1 Infantry owned by the British and 1 Marine owned by the Thai lost in Bangkok
                British captures 14PUs while taking Thai capital
                British win, taking Bangkok from Thai with 5 Artillerys, 5 Elites and 3 Infantrys remaining. Battle score for attacker is 39
                Casualties for British: 9 Infantrys
                Casualties for Thai: 3 Artillerys, 9 Infantrys, 3 Marines and 3 Tanks
    
        Non Combat Move - British
            1 Adv.Fighter moved from Darfur to French Equatorial Africa
    
        Place Units - British
            1 Bunker and 6 Infantrys placed in Cairo
            1 Bunker placed in Palestine
            1 Bunker and 3 Infantrys placed in Italian East Africa
            2 Infantrys placed in Cape Town
            1 Cruiser and 1 Destroyer placed in 20 Sea Zone
            2 Infantrys placed in Wales
            4 Infantrys placed in Manchester
            8 Infantrys placed in London
            5 Infantrys placed in Delhi
            1 Infantry placed in Bombay
    
        Turn Complete - British
            British collect 106 PUs; end with 120 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Neutral : 0.33
    British : 5.17
    Hisaichi : 3.50
    Italians : 0.17
    Thai : -3.83
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Anzac round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Anzac
            1 Bomber moved from Java to Banjarmasin
            3 Infantrys moved from Broome to 67 Sea Zone
            1 Infantry moved from Soembawa to 67 Sea Zone
            1 Infantry moved from Flores to 67 Sea Zone
            4 Cruisers, 5 Infantrys and 1 S.Submarine moved from 67 Sea Zone to 110 Sea Zone
            5 Infantrys moved from 110 Sea Zone to Banjarmasin
            1 L.Fighter moved from Timor to Banjarmasin
            4 Infantrys moved from West Papua to Hollandia
    
        Purchase Units - Anzac
            Anzac buy 1 Carrier, 1 Cruiser, 2 Infantrys and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Banjarmasin
                Anzac attack with 1 Bomber, 5 Infantrys and 1 L.Fighter
                Hisaichi defend with 1 AAGun, 1 Bunker, 1 Factory and 7 Infantrys; Yamamoto defend with 1 Artillery
                    AA fire in Banjarmasin : 1/2 hits, 0.33 expected hits
                1 L.Fighter owned by the Anzac lost in Banjarmasin
                    Anzac roll dice for 4 Cruisers in Banjarmasin, round 2 : 1/4 hits, 2.00 expected hits
                    Anzac roll dice for 1 Bomber and 5 Infantrys in Banjarmasin, round 2 : 1/6 hits, 1.50 expected hits
                    Hisaichi roll dice for 1 Artillery, 1 Bunker and 7 Infantrys in Banjarmasin, round 2 : 3/9 hits, 3.17 expected hits
                    3 Infantrys owned by the Anzac and 2 Infantrys owned by the Hisaichi lost in Banjarmasin
                    Anzac roll dice for 1 Bomber and 2 Infantrys in Banjarmasin, round 3 : 0/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Artillery, 1 Bunker and 5 Infantrys in Banjarmasin, round 3 : 2/7 hits, 2.50 expected hits
                    2 Infantrys owned by the Anzac lost in Banjarmasin
                    Anzac roll dice for 1 Bomber in Banjarmasin, round 4 : 1/1 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Artillery, 1 Bunker and 5 Infantrys in Banjarmasin, round 4 : 2/7 hits, 2.50 expected hits
                    1 Bomber owned by the Anzac and 1 Infantry owned by the Hisaichi lost in Banjarmasin
                Hisaichi win with 1 Artillery, 1 Bunker and 4 Infantrys remaining. Battle score for attacker is -30
                Casualties for Anzac: 1 Bomber, 5 Infantrys and 1 L.Fighter
                Casualties for Hisaichi: 3 Infantrys
    
        Non Combat Move - Anzac
    
        Place Units - Anzac
            1 Carrier, 1 Cruiser and 1 Transport placed in 67 Sea Zone
            2 Infantrys placed in Townsville
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    AA fire in Banjarmasin : : 0.67
    Hisaichi : -1.17
    Anzac : -2.17
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Dutch round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Dutch
            EDIT: Turning off Edit Mode
            EDIT: 1 Marine moved from Townsville to Northern Territory
            1 Infantry moved from Timor to 67 Sea Zone
            1 Infantry and 4 Transports moved from 67 Sea Zone to 66 Sea Zone
            2 Artillerys moved from Java to 66 Sea Zone
            2 Marines moved from Sumatra to 66 Sea Zone
            1 Infantry moved from Sumatra to 66 Sea Zone
            1 Infantry moved from Sumatra to 66 Sea Zone
            1 Infantry moved from Java to 66 Sea Zone
            1 Artillery, 1 Infantry, 2 Marines and 2 Transports moved from 66 Sea Zone to 110 Sea Zone
            1 Artillery, 1 Infantry and 2 Marines moved from 110 Sea Zone to Banjarmasin
            2 Fighters moved from Java to Banjarmasin
            2 Infantrys and 1 Transport moved from 66 Sea Zone to 110 Sea Zone
            2 Infantrys moved from 110 Sea Zone to West Borneo
                  Dutch take West Borneo from Yamamoto
            1 Artillery, 1 Infantry and 1 Transport moved from 66 Sea Zone to 110 Sea Zone
            1 Artillery and 1 Infantry moved from 110 Sea Zone to Banjarmasin
    
        Purchase Units - Dutch
            Dutch buy 2 Artillerys and 2 Marines; Remaining resources: 5 PUs; 
    
        Combat - Dutch
            Battle in Banjarmasin
                Dutch attack with 2 Artillerys, 2 Fighters, 2 Infantrys and 2 Marines
                Hisaichi defend with 1 AAGun, 1 Bunker, 1 Factory and 4 Infantrys; Yamamoto defend with 1 Artillery
                    AA fire in Banjarmasin : 0/2 hits, 0.33 expected hits
                    Dutch roll dice for 2 Artillerys, 2 Fighters, 2 Infantrys and 2 Marines in Banjarmasin, round 2 : 4/8 hits, 3.00 expected hits
                    Hisaichi roll dice for 1 Artillery, 1 Bunker and 4 Infantrys in Banjarmasin, round 2 : 0/6 hits, 2.17 expected hits
                    4 Infantrys owned by the Hisaichi lost in Banjarmasin
                    Dutch roll dice for 2 Artillerys, 2 Fighters, 2 Infantrys and 2 Marines in Banjarmasin, round 3 : 2/8 hits, 3.00 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Bunker in Banjarmasin, round 3 : 0/2 hits, 0.83 expected hits
                    1 Bunker owned by the Hisaichi and 1 Artillery owned by the Yamamoto lost in Banjarmasin
                Dutch win, taking Banjarmasin from Hisaichi with 2 Artillerys, 2 Fighters, 2 Infantrys and 2 Marines remaining. Battle score for attacker is 18
                Casualties for Hisaichi: 1 Bunker and 4 Infantrys
                Casualties for Yamamoto: 1 Artillery
    
        Non Combat Move - Dutch
            2 Fighters moved from Banjarmasin to 67 Sea Zone
    
        Place Units - Dutch
            2 Artillerys placed in Java
            2 Marines placed in Sumatra
    
        Turn Complete - Dutch
            Dutch collect 27 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    AA fire in Banjarmasin : : -0.33
    Hisaichi : -3.00
    Dutch : 0.00
    

    Savegame


  • TripleA Turn Summary: Finns round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Finns
            2 Tanks moved from Vyborg to Latvia
            1 Fighter moved from Vyborg to Latvia
    
        Purchase Units - Finns
            Finns buy 2 Artillerys and 4 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in Latvia
                Finns attack with 1 Fighter and 2 Tanks
                Russians defend with 1 Tank
                    Finns roll dice for 1 Fighter and 2 Tanks in Latvia, round 2 : 2/3 hits, 1.33 expected hits
                    Russians roll dice for 1 Tank in Latvia, round 2 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Russians and 1 Tank owned by the Finns lost in Latvia
                Finns win, taking Latvia from Russians with 1 Fighter and 1 Tank remaining. Battle score for attacker is 0
                Casualties for Finns: 1 Tank
                Casualties for Russians: 1 Tank
    
        Non Combat Move - Finns
            1 Fighter moved from Latvia to Leningrad
            2 Artillerys, 1 Elite and 21 Infantrys moved from Vyborg to Leningrad
            1 Infantry moved from N.Karelia to Oulu
            2 Artillerys and 4 Infantrys moved from Tampere to Oulu
            2 Artillerys and 4 Infantrys moved from Helsinki to Tampere
    
        Place Units - Finns
            2 Artillerys and 4 Infantrys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Finns : 0.67
    Russians : 0.50
    

    Savegame


  • TripleA Turn Summary: Romanians round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Romanians
            1 Infantry moved from E.Romania to Odessa
            1 Artillery and 3 Infantrys moved from Vinnytsia to Donetsk
            1 Fighter moved from Kiev to Donetsk
            1 Artillery moved from Kiev to Donetsk
            1 Elite and 2 Infantrys moved from E.Romania to Vinnytsia
            1 Elite and 3 Infantrys moved from Bucharest to E.Romania
    
        Purchase Units - Romanians
            Romanians buy 2 Artillerys, 2 Elites and 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Donetsk
                Romanians attack with 2 Artillerys, 1 Fighter and 3 Infantrys
                Russians defend with 4 Infantrys
                    Romanians roll dice for 2 Artillerys, 1 Fighter and 3 Infantrys in Donetsk, round 2 : 2/6 hits, 1.83 expected hits
                    Russians roll dice for 4 Infantrys in Donetsk, round 2 : 0/4 hits, 1.33 expected hits
                    2 Infantrys owned by the Russians lost in Donetsk
                    Romanians roll dice for 2 Artillerys, 1 Fighter and 3 Infantrys in Donetsk, round 3 : 3/6 hits, 1.83 expected hits
                    Russians roll dice for 2 Infantrys in Donetsk, round 3 : 2/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Russians and 2 Infantrys owned by the Romanians lost in Donetsk
                Romanians win, taking Donetsk from Russians with 2 Artillerys, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 4 Infantrys
                Casualties for Romanians: 2 Infantrys
    
        Non Combat Move - Romanians
            1 Fighter moved from Donetsk to Kiev
    
        Place Units - Romanians
            2 Artillerys and 1 Elite placed in Kiev
            1 Elite and 3 Infantrys placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Romanians : 1.33
    Russians : 0.00
    

    Savegame


  • @Whackamatt i believe this 1 is over

  • '20 '18 '17 '15

    Good game. I liked the new Russian strategy i tried. supporting China. Really helped sink Japan fast.

    Go ahead ans start another!

  • '20 '18 '17 '15

    TripleA Turn Summary: Yamamoto round 2

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 2
    
        Combat Move - Yamamoto
            1 unit repaired.
            1 Transport moved from 107 Sea Zone to 108 Sea Zone
            1 Infantry moved from Peleliu to 108 Sea Zone
            1 Infantry moved from Ulithi to 108 Sea Zone
            2 Infantrys and 1 Transport moved from 108 Sea Zone to 102 Sea Zone
            1 Artillery and 1 Infantry moved from Woleai to Truk
            2 Infantrys moved from 102 Sea Zone to Truk
            2 Artillerys moved from West Borneo to 106 Sea Zone
            2 Artillerys and 2 Transports moved from 106 Sea Zone to 93 Sea Zone
            2 Transports moved from 107 Sea Zone to 93 Sea Zone
            4 Infantrys and 2 Tanks moved from Kyushu to 93 Sea Zone
            2 Artillerys, 4 Infantrys, 2 Tanks and 4 Transports moved from 93 Sea Zone to 92 Sea Zone
            2 Artillerys, 4 Infantrys and 2 Tanks moved from 92 Sea Zone to Hong Kong
            2 Infantrys and 2 Tanks moved from Kwangtung to Hong Kong
            2 T.Boats moved from 106 Sea Zone to 92 Sea Zone
            2 Infantrys moved from Tokyo to 85 Sea Zone
            1 B.Transport and 2 Infantrys moved from 85 Sea Zone to 86 Sea Zone
            1 Infantry moved from Iwo Jima to 86 Sea Zone
            1 Infantry moved from Saipan to 86 Sea Zone
            1 B.Transport and 4 Infantrys moved from 86 Sea Zone to 95 Sea Zone
            4 Infantrys moved from 95 Sea Zone to Wake
            1 Battleship moved from 96 Sea Zone to 95 Sea Zone
            4 Fighters moved from 96 Sea Zone to Wake
            1 Destroyer and 1 Submarine moved from 85 Sea Zone to 95 Sea Zone
            1 Bomber moved from Kwajalein to Truk
            1 Battleship moved from 107 Sea Zone to 102 Sea Zone
            1 Carrier, 1 Destroyer and 2 Submarines moved from 107 Sea Zone to 102 Sea Zone
            2 Fighters moved from 107 Sea Zone to Truk
            1 Carrier moved from 96 Sea Zone to 95 Sea Zone
            1 Carrier moved from 96 Sea Zone to 102 Sea Zone
    
        Purchase Units - Yamamoto
            Yamamoto buy 1 Adv.Fighter, 1 Battleship, 1 Carrier, 1 Elite and 4 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Hong Kong
                Yamamoto attack with 2 Artillerys, 6 Infantrys and 4 Tanks
                British defend with 1 AAGun, 1 Artillery, 1 Factory, 7 Infantrys and 1 Tank
                    Yamamoto roll dice for 2 Artillerys, 6 Infantrys and 4 Tanks in Hong Kong, round 2 : 4/12 hits, 4.00 expected hits
                    British roll dice for 1 Artillery, 7 Infantrys and 1 Tank in Hong Kong, round 2 : 7/9 hits, 3.17 expected hits
                    1 Artillery owned by the Yamamoto, 6 Infantrys owned by the Yamamoto and 4 Infantrys owned by the British lost in Hong Kong
                    Yamamoto roll dice for 1 Artillery and 4 Tanks in Hong Kong, round 3 : 2/5 hits, 2.33 expected hits
                    British roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Hong Kong, round 3 : 1/5 hits, 1.83 expected hits
                    1 Artillery owned by the Yamamoto and 2 Infantrys owned by the British lost in Hong Kong
                    Yamamoto roll dice for 4 Tanks in Hong Kong, round 4 : 3/4 hits, 2.00 expected hits
                    British roll dice for 1 Artillery, 1 Infantry and 1 Tank in Hong Kong, round 4 : 1/3 hits, 1.17 expected hits
                    1 Tank owned by the British, 1 Artillery owned by the British, 1 Infantry owned by the British and 1 Tank owned by the Yamamoto lost in Hong Kong
                Yamamoto win, taking Hong Kong from British with 3 Tanks remaining. Battle score for attacker is -2
                Casualties for Yamamoto: 2 Artillerys, 6 Infantrys and 1 Tank
                Casualties for British: 1 Artillery, 7 Infantrys and 1 Tank
            Battle in Truk
                Yamamoto attack with 1 Artillery, 1 Bomber, 2 Fighters and 3 Infantrys
                Americans defend with 1 Artillery and 1 Infantry
                    Yamamoto roll dice for 1 Battleship in Truk, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Americans lost in Truk
                    Yamamoto roll dice for 1 Artillery, 1 Bomber, 2 Fighters and 3 Infantrys in Truk, round 2 : 1/7 hits, 2.33 expected hits
                    Americans roll dice for 1 Artillery in Truk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Americans lost in Truk
                Yamamoto win, taking Truk from Americans with 1 Artillery, 1 Bomber, 2 Fighters and 3 Infantrys remaining. Battle score for attacker is 6
                Casualties for Americans: 1 Artillery and 1 Infantry
            Battle in Wake
                Yamamoto attack with 4 Fighters and 4 Infantrys
                Americans defend with 1 Artillery and 1 Infantry
                    Yamamoto roll dice for 1 Battleship in Wake, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Americans lost in Wake
                    Yamamoto roll dice for 4 Fighters and 4 Infantrys in Wake, round 2 : 3/8 hits, 2.00 expected hits
                    Americans roll dice for 1 Artillery in Wake, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto and 1 Artillery owned by the Americans lost in Wake
                Yamamoto win, taking Wake from Americans with 4 Fighters and 3 Infantrys remaining. Battle score for attacker is 4
                Casualties for Americans: 1 Artillery and 1 Infantry
                Casualties for Yamamoto: 1 Infantry
    
        Non Combat Move - Yamamoto
            2 Fighters moved from Wake to 95 Sea Zone
            2 Fighters moved from Wake to 102 Sea Zone
            2 Fighters moved from Truk to 102 Sea Zone
            1 Bomber moved from Truk to Saipan
            1 Bomber moved from Formosa to Saipan
            1 Adv.Fighter moved from Tokyo to Minamitori
    
        Place Units - Yamamoto
            1 Battleship and 1 Carrier placed in 85 Sea Zone
            1 Adv.Fighter placed in 85 Sea Zone
            1 Elite and 4 Infantrys placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 59 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    British : 2.83
    Yamamoto : 1.00
    Americans : 0.33
    

    Savegame


  • '20 '18 '17 '15

  • '20 '18 '17 '15

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