@WindowWasher Take the cruisers as casualties and continue the fight
Owlgod Allies -VS- dawgoneit Axis 2020 season.
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 7 infantry moved from Southern France to Normandy Bordeaux 3 infantry moved from Northern Italy to Southern France 1 artillery and 2 infantry moved from Yugoslavia to Northern Italy 1 artillery and 2 infantry moved from Northern Italy to Western Germany 3 fighters moved from Southern Italy to 92 Sea Zone 1 destroyer moved from 97 Sea Zone to 92 Sea Zone Combat - Italians Battle in 92 Sea Zone Italians attack with 1 destroyer and 3 fighters French defend with 1 cruiser and 1 destroyer; ANZAC defend with 1 transport; Americans defend with 2 destroyers Italians roll dice for 1 destroyer and 3 fighters in 92 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits French roll dice for 1 cruiser, 3 destroyers and 1 transport in 92 Sea Zone, round 2 : 2/4 hits, 1.50 expected hits 1 destroyer owned by the French, 1 destroyer owned by the Italians, 2 destroyers owned by the Americans and 1 fighter owned by the Italians lost in 92 Sea Zone Italians roll dice for 2 fighters in 92 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits French roll dice for 1 cruiser and 1 transport in 92 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the French lost in 92 Sea Zone 1 transport owned by the ANZAC lost in 92 Sea Zone Italians win with 2 fighters remaining. Battle score for attacker is 25 Casualties for Italians: 1 destroyer and 1 fighter Casualties for Americans: 2 destroyers Casualties for French: 1 cruiser and 1 destroyer Casualties for ANZAC: 1 transport Battle in Normandy Bordeaux Italians attack with 7 infantry Americans defend with 1 factory_minor, 1 harbour and 1 marine Italians roll dice for 7 infantry in Normandy Bordeaux, round 2 : 4/7 hits, 1.17 expected hits Americans roll dice for 1 marine in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 marine owned by the Americans lost in Normandy Bordeaux Italians win, taking Normandy Bordeaux from Americans with 7 infantry remaining. Battle score for attacker is 5 Casualties for Americans: 1 marine Non Combat Move - Italians 2 fighters moved from 92 Sea Zone to Southern France Place Units - Italians 3 artilleries placed in Southern France 1 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4,5,5 Italians collect 14 PUs (2 lost to blockades); end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : 4.00 French : 0.00 Americans : -0.33
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TripleA Manual Gamesave Post: French round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 armour, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 33 Sea Zone to 36 Sea Zone ANZAC take 35 Sea Zone from Japanese 2 infantry moved from Alexandria to Tobruk ANZAC take Tobruk from Italians Combat - ANZAC Battle in 36 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 36 Sea Zone ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC win, taking 36 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 marine moved from New South Wales to 62 Sea Zone 1 cruiser and 1 marine moved from 62 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Caroline Islands Place Units - ANZAC 1 armour and 1 infantry placed in New South Wales 1 factory_minor placed in Queensland 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Morocco to Algeria Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from Morocco: 2 infantry EDIT: Adding units owned by ANZAC to Algeria: 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : 0.67
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 3 artilleries, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 2 infantry moved from Novgorod to Belarus 3 infantry moved from Western Ukraine to Ukraine 2 bombers moved from Western Ukraine to Russia 2 fighters and 2 tactical_bombers moved from Western Ukraine to Ukraine 2 fighters moved from Western Ukraine to Belarus 2 tactical_bombers moved from Western Ukraine to Russia 1 infantry moved from Novgorod to Belarus 2 armour and 2 mech_infantrys moved from Eastern Poland to Western Ukraine 1 mech_infantry moved from Poland to Western Ukraine 2 armour and 2 mech_infantrys moved from Germany to Holland Belgium 1 artillery and 2 infantry moved from Slovakia Hungary to Germany 1 armour and 3 mech_infantrys moved from Germany to Eastern Poland 1 artillery and 2 infantry moved from Northern Italy to Western Germany 1 artillery and 2 infantry moved from Southern France to France Combat - Germans Germans creates battle in territory 125 Sea Zone Strategic bombing raid in Russia AA fire in Russia : 0/2 hits, 0.33 expected hits AA fire in Russia : 1/2 hits, 0.33 expected hits 1 tactical_bomber killed by AA Bombing raid in Russia rolls: 3,8 and causes: 11 damage to unit: factory_major Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: airfield Bombing raid in Russia causes 15 damage total. Damaged units is as follows: factory_major = 11, airfield = 4 Battle in Belarus Germans attack with 2 fighters and 3 infantry Russians defend with 1 infantry Germans roll dice for 2 fighters and 3 infantry in Belarus, round 2 : 1/5 hits, 1.50 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Ukraine Germans attack with 2 fighters, 3 infantry and 2 tactical_bombers Russians defend with 1 factory_minor and 3 infantry Germans roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Ukraine, round 2 : 2/7 hits, 2.83 expected hits Russians roll dice for 3 infantry in Ukraine, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Russians lost in Ukraine Germans roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Ukraine, round 3 : 1/7 hits, 2.83 expected hits Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Russians: 3 infantry Battle in Holland Belgium Germans attack with 2 armour and 2 mech_infantrys Americans defend with 1 artillery and 1 infantry Germans roll dice for 2 armour and 2 mech_infantrys in Holland Belgium, round 2 : 1/4 hits, 1.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Holland Belgium Germans roll dice for 2 armour and 1 mech_infantry in Holland Belgium, round 3 : 1/3 hits, 1.17 expected hits Americans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 mech_infantry Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Germans 5 infantry moved from Karelia to Finland 1 infantry moved from Novgorod to Belarus 2 fighters moved from Belarus to Western Ukraine 2 fighters and 2 tactical_bombers moved from Ukraine to Western Ukraine 2 bombers and 1 tactical_bomber moved from Russia to Western Ukraine Place Units - Germans 3 artilleries placed in Novgorod Germans undo move 1. 2 artilleries and 1 infantry placed in France 2 armour, 1 artillery, 4 infantry and 3 mech_infantrys placed in Germany 4 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1 Germans collect 50 PUs (2 lost to blockades); end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0.33 Germans : -3.67 Americans : 0.00 Russians : -0.67
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians repair damage of 7x factory_major; Remaining resources: 29 PUs; Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery moved from Bryansk to Belarus 1 artillery moved from Bryansk to Ukraine 1 armour moved from Bryansk to Smolensk Russians take Smolensk from Germans 1 armour moved from Smolensk to Bryansk 2 infantry moved from Bryansk to Belarus 2 infantry moved from Bryansk to Ukraine 1 infantry moved from Bryansk to Ukraine 1 artillery moved from Russia to Vologda 1 infantry moved from Samara to Vologda 1 mech_infantry moved from Bryansk to Russia 1 mech_infantry moved from Russia to Vologda 2 infantry moved from Tsinghai to Shensi 1 infantry moved from Tsinghai to Shensi 1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine 1 fighter moved from Bryansk to Belarus Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in Shensi Russians attack with 3 infantry Japanese defend with 1 mech_infantry Russians roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 infantry in Shensi, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 infantry in Shensi, round 4 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 infantry in Shensi, round 5 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 5 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Shensi Russians win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Vologda Russians attack with 1 artillery, 1 infantry and 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Vologda, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Belarus Russians attack with 1 artillery, 1 fighter and 2 infantry Germans defend with 3 infantry Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Belarus, round 2 : 0/4 hits, 1.33 expected hits Germans roll dice for 3 infantry in Belarus, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Belarus Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Belarus, round 3 : 1/3 hits, 1.17 expected hits Germans roll dice for 3 infantry in Belarus, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Russians roll dice for 1 artillery and 1 fighter in Belarus, round 4 : 0/2 hits, 0.83 expected hits Germans roll dice for 2 infantry in Belarus, round 4 : 2/2 hits, 0.67 expected hits 1 fighter owned by the Russians and 1 artillery owned by the Russians lost in Belarus Germans win with 2 infantry remaining. Battle score for attacker is -17 Casualties for Russians: 1 artillery, 1 fighter and 2 infantry Casualties for Germans: 1 infantry Battle in Ukraine Russians attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 3 infantry Russians roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/6 hits, 2.17 expected hits Germans roll dice for 3 infantry in Ukraine, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Germans lost in Ukraine Russians roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Ukraine, round 3 : 1/6 hits, 2.17 expected hits Germans roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 3 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk 4 artilleries and 11 infantry moved from Russia to Bryansk 5 infantry moved from Samara to Russia 3 infantry moved from Volgograd to Rostov 3 infantry moved from Tambov to Bryansk 2 aaGuns and 3 infantry moved from Tsinghai to Sikang Place Units - Russians 2 artilleries and 4 infantry placed in Russia 3 infantry placed in Volgograd Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans : 0.67 Russians : -4.50 Japanese : -0.33
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 artillery, 1 infantry, 1 mech_infantry and 5 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 44 Sea Zone to 42 Sea Zone 1 artillery and 2 infantry moved from Celebes to 44 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 44 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java 2 infantry moved from 42 Sea Zone to Java 1 submarine moved from 44 Sea Zone to 42 Sea Zone 1 submarine moved from 20 Sea Zone to 35 Sea Zone 2 submarines moved from 44 Sea Zone to 42 Sea Zone 1 submarine moved from 20 Sea Zone to 45 Sea Zone 2 battleships, 6 carriers, 1 cruiser, 5 fighters, 7 tactical_bombers and 2 transports moved from 44 Sea Zone to 20 Sea Zone 1 artillery moved from Szechwan to Yunnan 1 mech_infantry moved from Hopei to Yunnan 1 artillery moved from Szechwan to Shensi 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 bomber moved from Anhwe to Yunnan 1 mech_infantry moved from Hopei to Shensi 1 bomber moved from Anhwe to Shensi 1 infantry moved from Jehol to Chahar 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Suiyuyan to Shensi Combat - Japanese Battle in 35 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 35 Sea Zone Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese win, taking 35 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 45 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Shensi Japanese attack with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry Russians defend with 2 infantry Japanese roll dice for 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Shensi, round 2 : 1/4 hits, 1.50 expected hits Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Shensi Japanese roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Shensi, round 3 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Shensi Japanese win, taking Shensi from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 infantry and 1 mech_infantry Casualties for Russians: 2 infantry Battle in 42 Sea Zone Japanese attack with 1 destroyer, 3 submarines and 2 transports Americans defend with 1 destroyer, 1 submarine and 1 transport Japanese roll dice for 3 submarines in 42 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 destroyer and 2 transports in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 42 Sea Zone Japanese roll dice for 3 submarines in 42 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 destroyer and 2 transports in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Americans with 1 destroyer, 3 submarines and 2 transports remaining. Battle score for attacker is 21 Casualties for Americans: 1 destroyer, 1 submarine and 1 transport Battle in Yunnan Japanese attack with 1 artillery, 1 bomber and 1 mech_infantry British defend with 1 mech_infantry Japanese roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Yunnan, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Java Japanese attack with 1 artillery and 2 infantry Americans defend with 1 armour Japanese roll dice for 1 artillery and 2 infantry in Java, round 2 : 1/3 hits, 0.83 expected hits Americans roll dice for 1 armour in Java, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Americans lost in Java Japanese win, taking Java from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 1 armour Non Combat Move - Japanese 5 fighters moved from Japan to 20 Sea Zone 5 tactical_bombers moved from 20 Sea Zone to Kiangsu 1 bomber moved from Shensi to Kiangsu 1 bomber moved from Yunnan to Anhwe 1 infantry moved from Jehol to Anhwe 1 bomber moved from Kiangsu to Anhwe Place Units - Japanese 5 tactical_bombers placed in Japan 1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,5,4 Japanese collect 48 PUs (7 lost to blockades); end with 48 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Americans : -1.33 Chinese : 0.67 Japanese : 1.67
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Sikang to Shensi 2 infantry moved from Sikang to Szechwan Combat - Chinese Battle in Shensi Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 artillery Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Shensi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi 1 artillery owned by the Chinese retreated to Sikang Japanese win with 1 artillery remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Szechwan Chinese attack with 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Szechwan, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan 1 infantry owned by the Chinese retreated to Sikang Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese : -2.33 Japanese : 0.33
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 armour, 2 artilleries, 3 destroyers, 3 infantry, 4 submarines and 3 transports; Remaining resources: 4 PUs; Combat Move - Americans 1 marine moved from Caroline Islands to 33 Sea Zone 1 marine moved from Caroline Islands to 33 Sea Zone 1 marine moved from Caroline Islands to 33 Sea Zone 1 battleship and 1 marine moved from 33 Sea Zone to 46 Sea Zone 1 battleship and 1 marine moved from 46 Sea Zone to 55 Sea Zone 1 battleship and 1 marine moved from 55 Sea Zone to 42 Sea Zone 1 marine moved from 42 Sea Zone to Java 1 cruiser and 1 marine moved from 33 Sea Zone to 44 Sea Zone Americans take 44 Sea Zone from Japanese 1 cruiser and 1 marine moved from 33 Sea Zone to 43 Sea Zone 1 marine moved from 43 Sea Zone to Borneo 1 marine moved from 44 Sea Zone to Celebes 1 destroyer moved from 34 Sea Zone to 42 Sea Zone 1 destroyer moved from 33 Sea Zone to 19 Sea Zone Americans take 19 Sea Zone from Japanese 1 bomber moved from Caroline Islands to 42 Sea Zone 1 destroyer moved from 33 Sea Zone to 42 Sea Zone Combat - Americans Battle in Borneo Battle in Celebes Battle in 42 Sea Zone Americans attack with 1 battleship, 1 bomber and 2 destroyers Japanese defend with 1 destroyer, 3 submarines and 2 transports Americans roll dice for 1 battleship, 1 bomber and 2 destroyers in 42 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Japanese roll dice for 3 submarines in 42 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 destroyer and 2 transports in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 2 submarines owned by the Japanese lost in 42 Sea Zone Americans roll dice for 1 battleship, 1 bomber and 2 destroyers in 42 Sea Zone, round 3 : 1/4 hits, 2.00 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer and 2 transports in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 42 Sea Zone Americans roll dice for 1 battleship, 1 bomber and 2 destroyers in 42 Sea Zone, round 4 : 2/4 hits, 2.00 expected hits Japanese roll dice for 1 destroyer and 2 transports in 42 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Americans 1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 42 Sea Zone 1 transport owned by the Japanese lost in 42 Sea Zone Americans win, taking Borneo from Japanese, taking Celebes from Japanese, taking 42 Sea Zone from Japanese with 1 battleship, 1 bomber and 2 destroyers remaining. Battle score for attacker is 40 Casualties for Japanese: 1 destroyer, 3 submarines and 2 transports Battle in Java Americans attack with 1 marine Japanese defend with 1 artillery and 2 infantry Americans roll dice for 1 marine in Java, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Java, round 2 : 0/3 hits, 1.00 expected hits Americans roll dice for 1 marine in Java, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Java, round 3 : 1/3 hits, 1.00 expected hits 1 marine owned by the Americans lost in Java Japanese win with 1 artillery and 2 infantry remaining. Battle score for attacker is -5 Casualties for Americans: 1 marine Non Combat Move - Americans 1 bomber moved from 42 Sea Zone to Queensland 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 submarine moved from 22 Sea Zone to 33 Sea Zone 1 carrier and 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 33 Sea Zone 1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands 1 armour, 1 artillery and 2 infantry moved from Central United States to 101 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco 1 carrier and 1 cruiser moved from 110 Sea Zone to 91 Sea Zone 2 fighters moved from 110 Sea Zone to 91 Sea Zone Place Units - Americans 3 destroyers, 4 submarines and 1 transport placed in 10 Sea Zone 2 transports placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Central United States 1 armour and 1 infantry placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,6 Americans collect 53 PUs (2 lost to blockades); end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Sikang to Shensi 2 infantry moved from Sikang to Szechwan Combat - Chinese Battle in Shensi Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 artillery Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Shensi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi 1 artillery owned by the Chinese retreated to Sikang Japanese win with 1 artillery remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Szechwan Chinese attack with 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Szechwan, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan 1 infantry owned by the Chinese retreated to Sikang Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUs Purchase Units - British British buy 5 artilleries, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 1x factory_major; Remaining resources: 13 PUs; UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium 2 fighters moved from United Kingdom to Holland Belgium 1 mech_infantry moved from Shan State to French Indo China 1 mech_infantry moved from Burma to French Indo China 1 artillery and 3 infantry moved from Burma to Yunnan 1 fighter and 1 tactical_bomber moved from India to French Indo China 1 fighter moved from India to Yunnan 1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium Combat - British Battle in French Indo China British attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in French Indo China, round 2 : 1/4 hits, 1.50 expected hits Japanese roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in French Indo China British win, taking French Indo China from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 infantry Battle in Yunnan British attack with 1 artillery, 1 fighter and 3 infantry Japanese defend with 1 artillery and 1 mech_infantry British roll dice for 1 artillery, 1 fighter and 3 infantry in Yunnan, round 2 : 3/5 hits, 1.50 expected hits Japanese roll dice for 1 artillery and 1 mech_infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 1 artillery and 1 mech_infantry Battle in Holland Belgium British attack with 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry Germans defend with 2 armour and 1 mech_infantry British roll dice for 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry in Holland Belgium, round 2 : 2/6 hits, 2.00 expected hits Germans roll dice for 2 armour and 1 mech_infantry in Holland Belgium, round 2 : 3/3 hits, 1.33 expected hits 1 mech_infantry owned by the British, 1 armour owned by the Germans, 1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium British roll dice for 1 artillery and 2 fighters in Holland Belgium, round 3 : 0/3 hits, 1.33 expected hits Germans roll dice for 1 armour in Holland Belgium, round 3 : 1/1 hits, 0.50 expected hits 1 artillery owned by the British lost in Holland Belgium Germans win with 1 armour remaining. Battle score for attacker is -4 Casualties for British: 1 artillery, 2 infantry and 1 mech_infantry Casualties for Germans: 1 armour and 1 mech_infantry 2 fighters owned by the British retreated Non Combat Move - British 2 fighters moved from Holland Belgium to United Kingdom 1 armour moved from Caucasus to Bryansk 1 infantry moved from Caucasus to Rostov 1 infantry moved from Northwest Persia to Caucasus 3 mech_infantrys moved from Northwest Persia to Rostov 2 artilleries and 1 infantry moved from Iraq to Northwest Persia 2 mech_infantrys moved from Iraq to Caucasus 3 artilleries and 1 infantry moved from Trans-Jordan to Iraq 3 artilleries and 1 infantry moved from Egypt to Trans-Jordan 1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan 3 mech_infantrys moved from Belgian Congo to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 artillery and 2 infantry moved from India to Burma 1 fighter moved from Yunnan to Burma 1 fighter and 1 tactical_bomber moved from French Indo China to Burma 6 fighters moved from Bryansk to Russia Place Units - British 2 artilleries and 1 fighter placed in United Kingdom 3 artilleries placed in Egypt 3 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 33 PUs; end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs Place Units - UK_Pacific 1 artillery and 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs Some Units in India change ownership: 1 artillery and 3 infantry
Combat Hit Differential Summary :
Germans : 2.17 British : -0.33 Americans : -1.67 Chinese : -2.33 Japanese : -1.33
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 3 infantry moved from Northern Italy to Yugoslavia 1 infantry moved from Normandy Bordeaux to Southern France 1 infantry moved from Southern France to Northern Italy 2 fighters moved from Southern France to Southern Italy 1 artillery moved from Libya to Tunisia Combat - Italians Battle in Tunisia Italians attack with 1 artillery ANZAC defend with 2 infantry Italians roll dice for 1 artillery in Tunisia, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 2 infantry in Tunisia, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC lost in Tunisia Italians roll dice for 1 artillery in Tunisia, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 infantry in Tunisia, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Tunisia ANZAC win with 1 infantry remaining. Battle score for attacker is -1 Casualties for ANZAC: 1 infantry Casualties for Italians: 1 artillery Non Combat Move - Italians 6 infantry moved from Normandy Bordeaux to Southern France 1 artillery moved from Northern Italy to Southern France 1 artillery and 2 infantry moved from Western Germany to France Place Units - Italians 1 artillery and 2 infantry placed in Southern France 3 infantry placed in Normandy Bordeaux Italians undo move 2. 3 infantry placed in Northern Italy Italians undo move 2. 3 infantry placed in Normandy Bordeaux Italians undo move 2. 3 infantry placed in Normandy Bordeaux Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,5,1,2 Italians collect 14 PUs (2 lost to blockades); end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : 0.33 ANZAC : 0.00
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 2 destroyers and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 33 Sea Zone to 45 Sea Zone 1 submarine moved from 36 Sea Zone to 45 Sea Zone 1 marine moved from Caroline Islands to 33 Sea Zone 1 cruiser and 1 marine moved from 33 Sea Zone to 42 Sea Zone 1 armour and 1 infantry moved from New South Wales to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 armour, 1 infantry and 1 marine moved from 42 Sea Zone to Java 1 infantry moved from South Australia to New South Wales 1 infantry moved from Tunisia to Libya ANZAC take Libya from Italians Combat - ANZAC Battle in 45 Sea Zone ANZAC attack with 1 destroyer and 1 submarine Japanese defend with 1 submarine ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 submarine in 45 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 45 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 45 Sea Zone ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 45 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 45 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 45 Sea Zone ANZAC win with 1 destroyer remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 submarine Battle in Java ANZAC attack with 1 armour, 1 infantry and 1 marine Japanese defend with 1 artillery and 2 infantry ANZAC roll dice for 1 cruiser in Java, round 2 : 0/1 hits, 0.50 expected hits ANZAC roll dice for 1 armour, 1 infantry and 1 marine in Java, round 2 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 2 infantry in Java, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in Java ANZAC roll dice for 1 armour, 1 infantry and 1 marine in Java, round 3 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java ANZAC roll dice for 1 armour and 1 marine in Java, round 4 : 2/2 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Java, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 1 armour and 1 marine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 2 infantry Casualties for ANZAC: 1 infantry Non Combat Move - ANZAC 1 infantry moved from India to Burma 2 infantry moved from Tobruk to Alexandria 2 infantry moved from Algeria to Tunisia Place Units - ANZAC 2 destroyers and 1 transport placed in 54 Sea Zone Turning on Edit Mode EDIT: Removing units owned by ANZAC from New South Wales: 1 armour and 1 infantry EDIT: Adding units owned by ANZAC to Queensland: 1 armour and 1 infantry EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 19 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Combat Move - French Non Combat Move - French 1 fighter moved from Bryansk to Russia 2 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Algeria to Tunisia 2 infantry moved from United Kingdom to 110 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.33 Japanese : -0.67
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 4 infantry moved from Western Ukraine to Ukraine 2 bombers, 4 fighters and 3 tactical_bombers moved from Western Ukraine to Ukraine 1 armour and 3 mech_infantrys moved from Eastern Poland to Western Ukraine 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 2 artilleries moved from Karelia to Novgorod 5 infantry moved from Finland to Norway 2 infantry moved from Western Germany to Denmark 3 infantry moved from Western Germany to Northern Italy 1 armour moved from Holland Belgium to Western Germany 1 armour moved from Western Germany to Denmark Combat - Germans Germans creates battle in territory 125 Sea Zone Battle in Ukraine Germans attack with 2 bombers, 4 fighters, 4 infantry and 3 tactical_bombers Russians defend with 1 artillery, 1 factory_minor and 3 infantry Germans roll dice for 2 bombers, 4 fighters, 4 infantry and 3 tactical_bombers in Ukraine, round 2 : 4/13 hits, 6.00 expected hits Russians roll dice for 1 artillery and 3 infantry in Ukraine, round 2 : 0/4 hits, 1.33 expected hits 3 infantry owned by the Russians and 1 artillery owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 2 bombers, 4 fighters, 4 infantry and 3 tactical_bombers remaining. Battle score for attacker is 13 Casualties for Russians: 1 artillery and 3 infantry Non Combat Move - Germans 2 bombers, 4 fighters and 3 tactical_bombers moved from Ukraine to Western Ukraine 2 armour, 2 artilleries, 6 infantry and 4 mech_infantrys moved from Germany to Poland 2 armour and 4 mech_infantrys moved from Poland to Eastern Poland 2 aaGuns moved from Western Germany to Denmark 1 infantry moved from Western Germany to Denmark 1 artillery and 1 infantry moved from France to Western Germany Place Units - Germans 4 armour, 3 infantry and 3 mech_infantrys placed in Germany 3 infantry placed in Western Germany 2 infantry placed in Novgorod Germans undo move 1. 2 infantry placed in Western Germany 4 armour, 1 infantry and 3 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4 Germans collect 51 PUs; end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Germans : -2.00 Russians : -1.33
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Russians Russians repair damage of 2x factory_major; Remaining resources: 34 PUs; Russians buy 1 artillery and 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 mech_infantry moved from Vologda to Archangel Russians take Archangel from Germans 3 infantry moved from Sikang to Szechwan 3 infantry moved from Rostov to Ukraine 2 artilleries moved from Bryansk to Ukraine 1 fighter moved from Bryansk to Smolensk 1 infantry moved from Russia to Smolensk 1 tactical_bomber moved from Bryansk to Belarus 1 infantry moved from Bryansk to Belarus 1 infantry moved from Bryansk to Ukraine Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in Belarus Russians attack with 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 infantry and 1 tactical_bomber in Belarus, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Szechwan Russians attack with 3 infantry Japanese defend with 1 mech_infantry Russians roll dice for 3 infantry in Szechwan, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Szechwan Russians win, taking Szechwan from Japanese with 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Ukraine Russians attack with 2 artilleries and 4 infantry Germans defend with 1 factory_minor and 4 infantry Russians roll dice for 2 artilleries and 4 infantry in Ukraine, round 2 : 1/6 hits, 1.67 expected hits Germans roll dice for 4 infantry in Ukraine, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Russians roll dice for 2 artilleries and 3 infantry in Ukraine, round 3 : 2/5 hits, 1.50 expected hits Germans roll dice for 3 infantry in Ukraine, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine Russians roll dice for 2 artilleries and 2 infantry in Ukraine, round 4 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Casualties for Germans: 4 infantry Non Combat Move - Russians 1 aaGun moved from Sikang to Szechwan 3 infantry moved from Volgograd to Rostov 2 artilleries and 8 infantry moved from Russia to Bryansk 1 fighter moved from Smolensk to Bryansk 1 artillery moved from Vologda to Russia 1 tactical_bomber moved from Belarus to Bryansk Place Units - Russians 1 artillery and 7 infantry placed in Russia 3 infantry placed in Volgograd Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 35 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans : -0.33 Russians : 0.67 Japanese : -0.33
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 artillery, 2 carriers, 1 destroyer, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 35 Sea Zone to 43 Sea Zone 1 mech_infantry moved from Hunan to Yunnan 1 mech_infantry moved from Hopei to Yunnan 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Anhwe to Hopei 1 mech_infantry moved from Kiangsu to Kweichow 1 mech_infantry moved from Kiangsu to Hunan 2 infantry moved from Kiangsu to Anhwe 1 artillery moved from Kiangsu to Anhwe 2 bombers moved from Anhwe to Yunnan 2 tactical_bombers moved from Kiangsu to Yunnan 1 infantry moved from Kiangsu to Kiangsi 2 tactical_bombers moved from Kiangsu to French Indo China Combat - Japanese Battle in French Indo China Japanese attack with 2 tactical_bombers British defend with 1 mech_infantry Japanese roll dice for 2 tactical_bombers in French Indo China, round 2 : 2/2 hits, 1.00 expected hits UK_Pacific roll dice for 1 mech_infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in French Indo China Japanese win with 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Yunnan Japanese attack with 2 bombers, 1 infantry, 2 mech_infantrys and 2 tactical_bombers British defend with 1 artillery and 3 infantry Japanese roll dice for 2 bombers, 1 infantry, 2 mech_infantrys and 2 tactical_bombers in Yunnan, round 2 : 3/7 hits, 2.83 expected hits Chinese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 2/4 hits, 1.33 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 3 infantry owned by the British lost in Yunnan Japanese roll dice for 2 bombers, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 3 : 1/5 hits, 2.50 expected hits Chinese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 artillery owned by the British lost in Yunnan Japanese win with 2 bombers and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 infantry and 2 mech_infantrys Casualties for British: 1 artillery and 3 infantry Battle in 43 Sea Zone Japanese attack with 1 submarine Americans defend with 1 cruiser Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 cruiser in 43 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Japanese lost in 43 Sea Zone Americans win with 1 cruiser remaining. Battle score for attacker is -6 Casualties for Japanese: 1 submarine Non Combat Move - Japanese 2 battleships, 6 carriers, 1 cruiser, 10 fighters, 2 tactical_bombers and 2 transports moved from 20 Sea Zone to 21 Sea Zone 2 battleships, 6 carriers, 1 cruiser, 10 fighters, 2 tactical_bombers and 2 transports moved from 21 Sea Zone to 6 Sea Zone 1 armour moved from Japan to 6 Sea Zone 3 infantry moved from Japan to 6 Sea Zone 1 armour and 3 infantry moved from 6 Sea Zone to Korea 4 tactical_bombers moved from Japan to 6 Sea Zone 1 tactical_bomber moved from Japan to Kiangsu 2 tactical_bombers moved from French Indo China to Kwangsi 2 bombers and 2 tactical_bombers moved from Yunnan to Kwangsi 2 bombers moved from Kwangsi to Kiangsi 2 tactical_bombers moved from Kiangsu to Kiangsi 2 tactical_bombers moved from Kiangsi to Kwangsi Place Units - Japanese 2 carriers, 1 destroyer and 1 submarine placed in 6 Sea Zone 1 artillery and 2 infantry placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1 Japanese collect 38 PUs (2 lost to blockades); end with 38 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 41 PUs
Combat Hit Differential Summary :
Americans : 0.50 Chinese : 1.33 UK_Pacific : -0.33 Japanese : -0.67
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 2 infantry moved from Sikang to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 artillery Chinese roll dice for 1 artillery and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Chinese Place Units - Chinese 1 artillery placed in Shensi Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese : 0.17 Japanese : -0.33
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 1 armour, 4 artilleries, 1 destroyer, 5 infantry, 2 submarines and 5 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 armour, 1 artillery, 4 fighters and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 marine moved from Celebes to 44 Sea Zone 1 cruiser and 1 marine moved from 44 Sea Zone to 41 Sea Zone 1 marine moved from 41 Sea Zone to Sumatra 1 marine moved from Borneo to 43 Sea Zone 1 destroyer moved from 19 Sea Zone to 21 Sea Zone 1 cruiser and 1 marine moved from 43 Sea Zone to 34 Sea Zone Americans take 35 Sea Zone from Japanese 1 marine moved from 34 Sea Zone to Paulau Island 1 destroyer moved from 33 Sea Zone to 20 Sea Zone Americans take 20 Sea Zone from Japanese Combat - Americans Americans creates battle in territory 6 Sea Zone Battle in Sumatra Battle in Paulau Island Americans attack with 1 marine Japanese defend with 1 infantry Americans roll dice for 1 cruiser in Paulau Island, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 marine in Paulau Island, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Paulau Island Americans win, taking Sumatra from Japanese, taking Paulau Island from Japanese with 1 marine remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Normandy Bordeaux Americans attack with 1 armour, 1 artillery, 4 fighters and 2 infantry Italians defend with 1 factory_minor, 1 harbour and 3 infantry Americans roll dice for 1 armour, 1 artillery, 4 fighters and 2 infantry in Normandy Bordeaux, round 2 : 4/8 hits, 3.33 expected hits Italians roll dice for 3 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Italians lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Italians with 1 armour, 1 artillery, 4 fighters and 2 infantry remaining. Battle score for attacker is 9 Casualties for Italians: 3 infantry Battle in 6 Sea Zone Americans attack with 1 submarine Japanese defend with 2 battleships, 8 carriers, 1 cruiser, 1 destroyer, 10 fighters, 1 submarine, 6 tactical_bombers and 2 transports Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 battleships, 8 carriers, 1 cruiser, 1 destroyer, 10 fighters, 6 tactical_bombers and 2 transports in 6 Sea Zone, round 2 : 14/28 hits, 14.50 expected hits 1 submarine owned by the Americans lost in 6 Sea Zone Japanese win with 2 battleships, 8 carriers, 1 cruiser, 1 destroyer, 10 fighters, 1 submarine, 6 tactical_bombers and 2 transports remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Non Combat Move - Americans 6 carriers, 1 destroyer, 10 fighters, 1 submarine and 2 tactical_bombers moved from 33 Sea Zone to 26 Sea Zone 1 submarine moved from 25 Sea Zone to 26 Sea Zone 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 3 destroyers, 1 infantry, 4 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands 4 fighters moved from Normandy Bordeaux to 110 Sea Zone 2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 1 destroyer, 2 submarines and 5 transports placed in 101 Sea Zone 1 armour, 4 artilleries and 5 infantry placed in Central United States Americans undo move 1. 1 destroyer and 5 transports placed in 101 Sea Zone 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 2 infantry moved from Sikang to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 artillery Chinese roll dice for 1 artillery and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Chinese Place Units - Chinese 1 artillery placed in Shensi Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs Purchase Units - British British buy 6 artilleries, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 2x factory_major; Remaining resources: 18 PUs; UK_Pacific buy 6 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 1 mech_infantry moved from Rostov to Smolensk Russians take Smolensk from Germans 1 bomber moved from Bryansk to Kansu Combat - British Battle in Holland Belgium Battle in Kansu British attack with 1 bomber Japanese defend with 1 infantry British roll dice for 1 bomber in Kansu, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 bomber owned by the British lost in Kansu Japanese win, taking Holland Belgium from Germans with no units remaining. Battle score for attacker is -9 Casualties for British: 1 bomber Casualties for Japanese: 1 infantry Non Combat Move - British 2 aaGuns and 2 infantry moved from United Kingdom to 110 Sea Zone 2 aaGuns and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry and 2 mech_infantrys moved from Rostov to Bryansk 2 mech_infantrys moved from Caucasus to Bryansk 1 infantry moved from Caucasus to Rostov 2 artilleries and 1 infantry moved from Northwest Persia to Caucasus 3 artilleries and 1 infantry moved from Iraq to Northwest Persia 1 mech_infantry moved from Trans-Jordan to Northwest Persia 3 artilleries and 1 infantry moved from Trans-Jordan to Iraq 3 mech_infantrys moved from Egypt to Iraq 3 artilleries moved from Egypt to Trans-Jordan 2 infantry moved from Anglo Egyptian Sudan to Egypt 3 mech_infantrys moved from Belgian Congo to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 artillery and 3 infantry moved from India to Burma 2 fighters and 1 tactical_bomber moved from Burma to Shensi 3 aaGuns moved from Burma to Yunnan 3 artilleries moved from Burma to Yunnan 9 infantry moved from Burma to Yunnan 1 battleship moved from 33 Sea Zone to 26 Sea Zone Place Units - British 3 artilleries placed in Egypt 3 mech_infantrys placed in Union of South Africa 3 artilleries and 2 infantry placed in United Kingdom Turn Complete - British British collect 36 PUs; end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs Place Units - UK_Pacific 6 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs Some Units in India change ownership: 6 infantry
Combat Hit Differential Summary :
Italians : -1.00 British : 0.33 Americans : 0.50 Chinese : 0.17 Japanese : -0.67
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TripleA Manual Gamesave Post: UK_Pacific round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 1 armour, 4 artilleries, 1 destroyer, 5 infantry, 2 submarines and 5 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 armour, 1 artillery, 4 fighters and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 marine moved from Celebes to 44 Sea Zone 1 cruiser and 1 marine moved from 44 Sea Zone to 41 Sea Zone 1 marine moved from 41 Sea Zone to Sumatra 1 marine moved from Borneo to 43 Sea Zone 1 destroyer moved from 19 Sea Zone to 21 Sea Zone 1 cruiser and 1 marine moved from 43 Sea Zone to 34 Sea Zone Americans take 35 Sea Zone from Japanese 1 marine moved from 34 Sea Zone to Paulau Island 1 destroyer moved from 33 Sea Zone to 20 Sea Zone Americans take 20 Sea Zone from Japanese Combat - Americans Americans creates battle in territory 6 Sea Zone Battle in Sumatra Battle in Paulau Island Americans attack with 1 marine Japanese defend with 1 infantry Americans roll dice for 1 cruiser in Paulau Island, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 marine in Paulau Island, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Paulau Island Americans win, taking Sumatra from Japanese, taking Paulau Island from Japanese with 1 marine remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Normandy Bordeaux Americans attack with 1 armour, 1 artillery, 4 fighters and 2 infantry Italians defend with 1 factory_minor, 1 harbour and 3 infantry Americans roll dice for 1 armour, 1 artillery, 4 fighters and 2 infantry in Normandy Bordeaux, round 2 : 4/8 hits, 3.33 expected hits Italians roll dice for 3 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Italians lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Italians with 1 armour, 1 artillery, 4 fighters and 2 infantry remaining. Battle score for attacker is 9 Casualties for Italians: 3 infantry Battle in 6 Sea Zone Americans attack with 1 submarine Japanese defend with 2 battleships, 8 carriers, 1 cruiser, 1 destroyer, 10 fighters, 1 submarine, 6 tactical_bombers and 2 transports Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 battleships, 8 carriers, 1 cruiser, 1 destroyer, 10 fighters, 6 tactical_bombers and 2 transports in 6 Sea Zone, round 2 : 14/28 hits, 14.50 expected hits 1 submarine owned by the Americans lost in 6 Sea Zone Japanese win with 2 battleships, 8 carriers, 1 cruiser, 1 destroyer, 10 fighters, 1 submarine, 6 tactical_bombers and 2 transports remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Non Combat Move - Americans 6 carriers, 1 destroyer, 10 fighters, 1 submarine and 2 tactical_bombers moved from 33 Sea Zone to 26 Sea Zone 1 submarine moved from 25 Sea Zone to 26 Sea Zone 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 3 destroyers, 1 infantry, 4 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands 4 fighters moved from Normandy Bordeaux to 110 Sea Zone 2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 1 destroyer, 2 submarines and 5 transports placed in 101 Sea Zone 1 armour, 4 artilleries and 5 infantry placed in Central United States Americans undo move 1. 1 destroyer and 5 transports placed in 101 Sea Zone 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 2 infantry moved from Sikang to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 artillery Chinese roll dice for 1 artillery and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Chinese Place Units - Chinese 1 artillery placed in Shensi Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs Purchase Units - British British buy 6 artilleries, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 2x factory_major; Remaining resources: 18 PUs; UK_Pacific buy 6 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 1 mech_infantry moved from Rostov to Smolensk Russians take Smolensk from Germans 1 bomber moved from Bryansk to Kansu Combat - British Battle in Holland Belgium Battle in Kansu British attack with 1 bomber Japanese defend with 1 infantry British roll dice for 1 bomber in Kansu, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 bomber owned by the British lost in Kansu Japanese win, taking Holland Belgium from Germans with no units remaining. Battle score for attacker is -9 Casualties for British: 1 bomber Casualties for Japanese: 1 infantry Non Combat Move - British 2 aaGuns and 2 infantry moved from United Kingdom to 110 Sea Zone 2 aaGuns and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry and 2 mech_infantrys moved from Rostov to Bryansk 2 mech_infantrys moved from Caucasus to Bryansk 1 infantry moved from Caucasus to Rostov 2 artilleries and 1 infantry moved from Northwest Persia to Caucasus 3 artilleries and 1 infantry moved from Iraq to Northwest Persia 1 mech_infantry moved from Trans-Jordan to Northwest Persia 3 artilleries and 1 infantry moved from Trans-Jordan to Iraq 3 mech_infantrys moved from Egypt to Iraq 3 artilleries moved from Egypt to Trans-Jordan 2 infantry moved from Anglo Egyptian Sudan to Egypt 3 mech_infantrys moved from Belgian Congo to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 artillery and 3 infantry moved from India to Burma 2 fighters and 1 tactical_bomber moved from Burma to Shensi 3 aaGuns moved from Burma to Yunnan 3 artilleries moved from Burma to Yunnan 9 infantry moved from Burma to Yunnan 1 battleship moved from 33 Sea Zone to 26 Sea Zone Place Units - British 3 artilleries placed in Egypt 3 mech_infantrys placed in Union of South Africa 3 artilleries and 2 infantry placed in United Kingdom Turn Complete - British British collect 36 PUs; end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs Place Units - UK_Pacific 6 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs Some Units in India change ownership: 6 infantry Turning on Edit Mode EDIT: Removing units owned by Americans from 42 Sea Zone: 1 battleship and 2 destroyers EDIT: Adding units owned by Americans to 54 Sea Zone: 1 battleship and 2 destroyers EDIT: Changing unit hit damage for these Americans owned units to: battleship = 1 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : -1.00 British : 0.33 Americans : 0.50 Chinese : 0.17 Japanese : -0.67
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Italians Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 5 artilleries and 11 infantry moved from Southern France to Normandy Bordeaux 1 artillery and 2 infantry moved from France to Normandy Bordeaux 3 infantry moved from Yugoslavia to Northern Italy 1 infantry moved from Northern Italy to Southern France Combat - Italians Battle in Normandy Bordeaux Italians attack with 6 artilleries and 13 infantry British defend with 2 aaGuns and 2 infantry; Americans defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry Italians roll dice for 6 artilleries and 13 infantry in Normandy Bordeaux, round 2 : 8/19 hits, 5.17 expected hits Americans roll dice for 2 aaGuns, 1 armour, 1 artillery and 4 infantry in Normandy Bordeaux, round 2 : 2/6 hits, 2.17 expected hits 2 aaGuns owned by the British, 1 armour owned by the Americans, 2 infantry owned by the Americans, 1 artillery owned by the Americans, 2 infantry owned by the British and 2 infantry owned by the Italians lost in Normandy Bordeaux Italians win, taking Normandy Bordeaux from Americans with 6 artilleries and 11 infantry remaining. Battle score for attacker is 26 Casualties for Italians: 2 infantry Casualties for British: 2 aaGuns and 2 infantry Casualties for Americans: 1 armour, 1 artillery and 2 infantry Non Combat Move - Italians Place Units - Italians 3 infantry placed in Southern France 1 artillery and 1 infantry placed in Northern Italy Italians undo move 2. Italians undo move 1. 1 artillery and 2 infantry placed in Southern France 2 infantry placed in Northern Italy 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,2,5,6 Italians collect 13 PUs (2 lost to blockades); end with 13 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians : 2.83 Americans : -0.17
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Test summary from TripleA, engine version: 1.9, time: 6:13:12 AM
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 armour, 1 destroyer and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 armour and 1 marine moved from Java to 42 Sea Zone 1 armour and 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 2 destroyers, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone 1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from Caroline Islands to 26 Sea Zone 1 fighter moved from Caroline Islands to Hawaiian Islands 2 submarines moved from 33 Sea Zone to 26 Sea Zone 1 armour, 1 cruiser, 1 marine and 1 transport moved from 42 Sea Zone to 54 Sea Zone 2 aaGuns, 1 artillery and 2 infantry moved from South Australia to Queensland 1 armour and 1 marine moved from 54 Sea Zone to Queensland 1 infantry moved from Burma to Yunnan 2 infantry moved from Alexandria to Egypt 1 infantry moved from Libya to Tobruk 2 infantry moved from Tunisia to Libya Place Units - ANZAC 1 armour placed in Queensland 2 transports placed in 54 Sea Zone 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 19 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Combat Move - French Non Combat Move - French 2 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from Tunisia to Libya 2 infantry moved from Trans-Jordan to Iraq Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 4 infantry and 10 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 submarine moved from 125 Sea Zone to 110 Sea Zone 1 infantry moved from France to Holland Belgium 2 artilleries moved from Western Germany to Holland Belgium 1 artillery moved from France to Holland Belgium 1 infantry moved from France to Holland Belgium 2 infantry moved from Western Germany to Holland Belgium 4 infantry moved from Western Ukraine to Ukraine 4 fighters and 3 tactical_bombers moved from Western Ukraine to Ukraine 1 bomber moved from Western Ukraine to Belarus 1 bomber moved from Western Ukraine to Archangel 1 artillery and 1 infantry moved from Novgorod to Archangel 1 artillery and 1 infantry moved from Novgorod to Belarus Combat - Germans Battle in 110 Sea Zone Germans attack with 1 submarine British defend with 2 carriers and 3 transports; Americans defend with 4 fighters and 3 transports Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 carriers and 6 transports in 110 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 submarine owned by the Germans lost in 110 Sea Zone Americans win with 2 carriers, 4 fighters and 6 transports remaining. Battle score for attacker is -6 Casualties for Germans: 1 submarine Battle in Belarus Germans attack with 1 artillery, 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Belarus, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 1 artillery, 1 bomber and 1 infantry Russians defend with 1 mech_infantry Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Archangel, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Ukraine Germans attack with 4 fighters, 4 infantry and 3 tactical_bombers Russians defend with 2 artilleries, 1 factory_minor and 2 infantry Germans roll dice for 4 fighters, 4 infantry and 3 tactical_bombers in Ukraine, round 2 : 6/11 hits, 4.67 expected hits Russians roll dice for 2 artilleries and 2 infantry in Ukraine, round 2 : 1/4 hits, 1.33 expected hits 2 infantry owned by the Russians, 2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 4 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 11 Casualties for Germans: 1 infantry Casualties for Russians: 2 artilleries and 2 infantry Battle in Holland Belgium Germans attack with 3 artilleries and 4 infantry British defend with 2 infantry; French defend with 2 infantry Germans roll dice for 3 artilleries and 4 infantry in Holland Belgium, round 2 : 1/7 hits, 2.17 expected hits British roll dice for 4 infantry in Holland Belgium, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium Germans roll dice for 3 artilleries and 2 infantry in Holland Belgium, round 3 : 1/5 hits, 1.67 expected hits British roll dice for 3 infantry in Holland Belgium, round 3 : 0/3 hits, 1.00 expected hits 1 infantry owned by the British lost in Holland Belgium Germans roll dice for 3 artilleries and 2 infantry in Holland Belgium, round 4 : 3/5 hits, 1.67 expected hits British roll dice for 2 infantry in Holland Belgium, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 2 infantry owned by the French lost in Holland Belgium Germans win, taking Holland Belgium from British with 3 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 3 infantry Casualties for British: 2 infantry Casualties for French: 2 infantry Non Combat Move - Germans 2 armour and 4 mech_infantrys moved from Eastern Poland to Novgorod 4 armour and 3 mech_infantrys moved from Germany to Eastern Poland 3 aaGuns, 21 armour, 13 artilleries, 12 infantry and 20 mech_infantrys moved from Western Ukraine to Eastern Poland 4 fighters and 3 tactical_bombers moved from Ukraine to Eastern Poland 1 bomber moved from Belarus to Eastern Poland 1 bomber moved from Archangel to Eastern Poland 7 armour and 7 mech_infantrys moved from Eastern Poland to Baltic States 2 artilleries and 6 infantry moved from Poland to Baltic States 3 infantry moved from Western Germany to Denmark 1 infantry moved from Germany to Western Germany Place Units - Germans 1 artillery and 2 infantry placed in France 1 artillery and 2 infantry placed in Novgorod 8 mech_infantrys placed in Western Germany 2 mech_infantrys placed in Germany Germans undo move 3. 4 mech_infantrys placed in Western Germany 2 mech_infantrys placed in Western Germany 2 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2 Germans collect 48 PUs (2 lost to blockades); end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Germans : 0.83 British : 0.00 Americans : 0.33 Russians : 0.00
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Russians Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour and 1 mech_infantry moved from Bryansk to Archangel 1 tactical_bomber moved from Bryansk to Archangel 3 infantry moved from Rostov to Ukraine 3 infantry moved from Bryansk to Western Ukraine 3 infantry moved from Bryansk to Belarus 1 artillery moved from Bryansk to Ukraine 3 infantry moved from Szechwan to Kweichow 1 infantry moved from Bryansk to Ukraine Combat - Russians Battle in Belarus Russians attack with 3 infantry Germans defend with 1 artillery Russians roll dice for 3 infantry in Belarus, round 2 : 1/3 hits, 0.50 expected hits Germans roll dice for 1 artillery in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 3 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in Archangel Russians attack with 1 armour, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Battle in Western Ukraine Russians attack with 3 infantry Germans defend with 1 infantry Russians roll dice for 3 infantry in Western Ukraine, round 2 : 1/3 hits, 0.50 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 2 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Ukraine Russians attack with 1 artillery and 4 infantry Germans defend with 1 factory_minor and 3 infantry Russians roll dice for 1 artillery and 4 infantry in Ukraine, round 2 : 2/5 hits, 1.17 expected hits Germans roll dice for 3 infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine Russians roll dice for 1 artillery and 3 infantry in Ukraine, round 3 : 0/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 3 infantry in Ukraine, round 4 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 1 infantry Casualties for Germans: 3 infantry Battle in Kweichow Russians attack with 3 infantry Japanese defend with 1 mech_infantry Russians roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 infantry in Kweichow, round 3 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Kweichow Russians win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Russians 1 aaGun moved from Szechwan to Kweichow 1 aaGun moved from Sikang to Shensi 1 tactical_bomber moved from Archangel to Bryansk 2 artilleries moved from Russia to Bryansk 7 infantry moved from Russia to Bryansk Place Units - Russians 4 artilleries and 4 infantry placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Volgograd: 3 infantry EDIT: Adding units owned by Russians to Rostov: 3 infantry EDIT: Turning off Edit Mode 3 infantry placed in Volgograd Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 42 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans : -1.00 Russians : 1.50 Japanese : -0.67