Owlgod Allies -VS- dawgoneit Axis 2020 season.


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Morocco to Algeria
                  ANZAC take Algeria from Italians
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 transport moved from 91 Sea Zone to 88 Sea Zone
            2 infantry moved from Suriname to 88 Sea Zone
            1 infantry moved from Morocco to Algeria
            2 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone
            2 infantry moved from 92 Sea Zone to Algeria
            2 armour and 2 infantry moved from New South Wales to Queensland
            2 transports moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            3 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 fighter moved from French West Africa to Egypt
            1 cruiser and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 2 artilleries, 4 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Karelia to Novgorod
                  Germans take Novgorod from Russians
            2 artilleries and 9 infantry moved from Karelia to Finland
            1 infantry moved from Vyborg to Finland
            1 infantry moved from Eastern Poland to Belarus
                  Germans take Belarus from Russians
            2 mech_infantrys moved from Eastern Poland to Ukraine
            2 infantry moved from Eastern Poland to Western Ukraine
            1 fighter and 1 tactical_bomber moved from Poland to Ukraine
            1 bomber moved from Poland to 112 Sea Zone
            2 fighters and 2 tactical_bombers moved from Poland to Norway
            2 infantry moved from Eastern Poland to Baltic States
            16 armour, 13 artilleries, 26 infantry and 7 mech_infantrys moved from Eastern Poland to Western Ukraine
            1 fighter and 1 tactical_bomber moved from Poland to Baltic States
            1 bomber moved from Poland to Ukraine
    
        Combat - Germans
            Germans creates battle in territory 125 Sea Zone
            Battle in 112 Sea Zone
                Germans attack with 1 bomber
                British defend with 1 transport
                    1 transport owned by the British lost in 112 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 125 Sea Zone
                Germans attack with 1 submarine
                Russians defend with 1 submarine
                1 submarine owned by the Germans Submerged
                1 submarine owned by the Russians Submerged
            Battle in Norway
                Germans attack with 2 fighters and 2 tactical_bombers
                British defend with 1 armour and 1 infantry
                    Germans roll dice for 2 fighters and 2 tactical_bombers in Norway, round 2 : 3/4 hits, 2.33 expected hits
                    British roll dice for 1 armour and 1 infantry in Norway, round 2 : 1/2 hits, 0.83 expected hits
                    1 tactical_bomber owned by the Germans, 1 infantry owned by the British and 1 armour owned by the British lost in Norway
                Germans winRussians win with no units remaining with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Germans: 1 tactical_bomber
                Casualties for British: 1 armour and 1 infantry
            Battle in Baltic States
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 0/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Baltic States, round 3 : 1/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Baltic States
                Germans win, taking Baltic States from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Western Ukraine
                Germans attack with 16 armour, 13 artilleries, 28 infantry and 7 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 16 armour, 13 artilleries, 28 infantry and 7 mech_infantrys in Western Ukraine, round 2 : 14/64 hits, 20.33 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 16 armour, 13 artilleries, 27 infantry and 7 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Ukraine
                Germans attack with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 1/5 hits, 2.17 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                Germans win, taking Ukraine from Russians with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 armour and 8 mech_infantrys moved from Germany to Eastern Poland
            1 bomber moved from Ukraine to Eastern Poland
            1 fighter and 1 tactical_bomber moved from Ukraine to Bessarabia
            3 aaGuns moved from Poland to Eastern Poland
            1 fighter and 1 tactical_bomber moved from Baltic States to Eastern Poland
            2 fighters and 1 tactical_bomber moved from Norway to Finland
            1 bomber moved from 112 Sea Zone to Western Germany
    
        Place Units - Germans
            1 artillery, 2 infantry and 1 tactical_bomber placed in Western Germany
            2 armour, 1 artillery, 2 infantry and 2 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 48 PUs; end with 48 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Germans : -8.83
    British : 0.17
    Russians : -0.33
    

    Savegame


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 13 infantry; Remaining resources: 4 PUs; 
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
            1 infantry moved from Bryansk to Belarus
            1 artillery and 1 infantry moved from Bryansk to Ukraine
            1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
            1 fighter moved from Bryansk to Belarus
    
        Combat - Russians
            Russians creates battle in territory 125 Sea Zone
            Battle in Belarus
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Belarus, round 3 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Belarus, round 4 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                Russians win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Ukraine
                Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor and 2 mech_infantrys
                    Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Ukraine, round 2 : 3/4 hits, 1.83 expected hits
                    Germans roll dice for 2 mech_infantrys in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Germans: 2 mech_infantrys
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk
            1 fighter moved from Belarus to Bryansk
            10 infantry moved from Russia to Bryansk
            6 infantry moved from Novosibirsk to Samara
            6 infantry moved from Timguska to Novosibirsk
            2 aaGuns and 6 infantry moved from Timguska to Kansu
    
        Place Units - Russians
            10 infantry placed in Russia
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Volgograd: 1 infantry
            EDIT: Adding units owned by Russians to Rostov: 1 infantry
            EDIT: Turning off Edit Mode
            3 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 29 PUs; end with 33 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
            Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 42 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Russians : 0.17
    

    Savegame


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer, 3 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Java to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
            1 infantry moved from Borneo to 43 Sea Zone
            1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
            1 infantry moved from 37 Sea Zone to Malaya
            1 destroyer and 1 submarine moved from 6 Sea Zone to 16 Sea Zone
            1 mech_infantry moved from Kwangtung to Yunnan
            1 infantry moved from Kwangtung to Kwangsi
            1 infantry moved from Hunan to Yunnan
            1 artillery and 2 mech_infantrys moved from Kweichow to Yunnan
            1 infantry moved from Jehol to Anhwe
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Kweichow to Yunnan
            2 infantry moved from Jehol to Chahar
            3 mech_infantrys moved from Kiangsu to Hunan
            2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
            2 bombers moved from Kwangsi to India
    
        Combat - Japanese
            Strategic bombing raid in India
                    AA fire in India : 0/2 hits, 0.33 expected hits
                Bombing raid in India rolls: 5,5 and causes: 10 damage to unit: factory_major
                Bombing raid in India causes 10 damage total. 
            Battle in Sumatra
            Battle in Malaya
            Battle in 16 Sea Zone
                Japanese attack with 1 destroyer and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 16 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 16 Sea Zone
                Japanese win, taking Sumatra from Dutch, taking Malaya from UK_Pacific with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            1 destroyer moved from 35 Sea Zone to 46 Sea Zone
            1 destroyer moved from 35 Sea Zone to 55 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 41 Sea Zone
            1 infantry moved from Celebes to 44 Sea Zone
            1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
            1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 44 Sea Zone to 37 Sea Zone
            2 bombers moved from India to Yunnan
            1 infantry moved from 36 Sea Zone to Kwangsi
            1 artillery moved from Philippines to 35 Sea Zone
            1 artillery and 1 transport moved from 35 Sea Zone to 36 Sea Zone
            1 artillery moved from 36 Sea Zone to Kwangsi
            1 carrier, 1 fighter, 2 submarines and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
            2 submarines moved from 36 Sea Zone to 37 Sea Zone
            1 submarine moved from 36 Sea Zone to 41 Sea Zone
            3 tactical_bombers moved from 36 Sea Zone to Yunnan
            2 bombers moved from Yunnan to Kwangsi
            1 fighter moved from 36 Sea Zone to Yunnan
            1 aaGun moved from Jehol to Anhwe
            2 infantry moved from Korea to Manchuria
            2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to Kwangsi
            1 carrier moved from 6 Sea Zone to 36 Sea Zone
    
        Place Units - Japanese
            1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 6 Sea Zone
            3 mech_infantrys placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 56 PUs; end with 56 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.67
    AA fire in India : : -0.33
    Japanese : 0.00
    

    Savegame


  • TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 artillery and 1 infantry moved from Suiyuyan to Hopei
            1 artillery and 1 infantry moved from Tsinghai to Sikang
            1 artillery and 1 infantry moved from Shensi to Szechwan
            1 infantry moved from Shensi to Szechwan
    
        Combat - Chinese
            Battle in Sikang
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Sikang, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                1 artillery owned by the Chinese retreated to Tsinghai
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Szechwan
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Szechwan, round 2 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1.83
    Japanese : 1.00
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 carrier, 5 fighters and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
            2 fighters moved from Queensland to 46 Sea Zone
            1 armour, 1 artillery, 2 infantry and 3 marines moved from Queensland to 54 Sea Zone
            1 armour, 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 infantry, 3 marines and 2 transports moved from 54 Sea Zone to 49 Sea Zone
            1 armour, 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 infantry, 3 marines and 2 transports moved from 49 Sea Zone to 33 Sea Zone
            1 armour, 1 artillery, 2 infantry and 3 marines moved from 33 Sea Zone to Caroline Islands
            1 bomber moved from Hawaiian Islands to 16 Sea Zone
            1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone
    
        Combat - Americans
            Battle in 55 Sea Zone
                Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 46 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 46 Sea Zone
                Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 16 Sea Zone
                Americans attack with 1 bomber, 1 destroyer and 1 submarine
                Japanese defend with 1 destroyer and 1 submarine
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber and 1 destroyer in 16 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 16 Sea Zone
                    Americans roll dice for 1 bomber in 16 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer and 1 submarine
                Casualties for Japanese: 1 destroyer and 1 submarine
            Battle in Caroline Islands
                Americans attack with 1 armour, 1 artillery, 2 infantry and 3 marines
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits
                    Americans roll dice for 1 armour, 1 artillery, 2 infantry and 3 marines in Caroline Islands, round 2 : 2/7 hits, 2.33 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery, 2 infantry and 3 marines remaining. Battle score for attacker is 11
                Casualties for Japanese: 1 aaGun and 2 infantry
    
        Non Combat Move - Americans
            3 carriers and 2 fighters moved from 26 Sea Zone to 33 Sea Zone
            2 fighters moved from 46 Sea Zone to 33 Sea Zone
            1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 33 Sea Zone
            2 fighters moved from Hawaiian Islands to 33 Sea Zone
            1 bomber moved from 16 Sea Zone to Hawaiian Islands
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 carrier, 3 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines and 1 transport moved from 91 Sea Zone to 92 Sea Zone
    
        Place Units - Americans
            4 fighters placed in Eastern United States
            1 carrier placed in 10 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Western United States: 2 fighters
            EDIT: Adding units owned by Americans to Hawaiian Islands: 2 fighters
            EDIT: Turning off Edit Mode
            1 fighter and 1 tactical_bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 artillery and 1 infantry moved from Suiyuyan to Hopei
            1 artillery and 1 infantry moved from Tsinghai to Sikang
            1 artillery and 1 infantry moved from Shensi to Szechwan
            1 infantry moved from Shensi to Szechwan
    
        Combat - Chinese
            Battle in Sikang
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Sikang, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                1 artillery owned by the Chinese retreated to Tsinghai
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Szechwan
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Szechwan, round 2 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 8 PUs
    
        Purchase Units - British
            British buy 3 artilleries, 2 fighters and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 3x factory_major; Remaining resources: 13 PUs; 
            UK_Pacific buy 3 artilleries; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Belgian Congo to Italian Somaliland
                  British take Italian Somaliland from Italians
            3 mech_infantrys moved from Burma to Malaya
    
        Combat - British
            Battle in Malaya
                British attack with 3 mech_infantrys
                Japanese defend with 1 harbour and 1 infantry
                    British roll dice for 3 mech_infantrys in Malaya, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 3 mech_infantrys in Malaya, round 3 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Malaya, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Malaya
                British win, taking Malaya from Japanese with 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            3 aaGuns, 2 fighters, 11 infantry, 1 mech_infantry and 1 tactical_bomber moved from Burma to India
            4 fighters moved from 98 Sea Zone to Bryansk
            1 bomber, 2 fighters and 1 tactical_bomber moved from Egypt to Bryansk
            2 carriers moved from 98 Sea Zone to 92 Sea Zone
            1 transport moved from 91 Sea Zone to 92 Sea Zone
            1 infantry moved from Iraq to Northwest Persia
                  British take Northwest Persia from Neutral_Allies
            1 infantry moved from Iraq to Persia
            1 armour moved from Egypt to Iraq
            2 artilleries and 1 infantry moved from Egypt to Trans-Jordan
            3 mech_infantrys moved from Anglo Egyptian Sudan to Trans-Jordan
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            2 mech_infantrys moved from Belgian Congo to Egypt
            1 infantry moved from Kenya to Anglo Egyptian Sudan
            2 infantry moved from Union of South Africa to Rhodesia
            1 battleship moved from 54 Sea Zone to 33 Sea Zone
    
        Place Units - British
            3 artilleries placed in Egypt
            3 mech_infantrys placed in Union of South Africa
            2 fighters placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3
            British collect 33 PUs (3 lost to blockades); end with 33 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
    
        Place Units - UK_Pacific
            3 artilleries placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2,4,5,4,2,1,5,1,2,3,3
            UK_Pacific collect 6 PUs (5 lost to blockades); end with 7 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
            Some Units in India change ownership: 3 artilleries
    

    Combat Hit Differential Summary :

    British : 0.00
    Americans : 1.17
    Chinese : 1.83
    Japanese : 0.17
    

    Savegame


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            1 artillery moved from Tunisia to Libya
            2 infantry moved from Northern Italy to Yugoslavia
            2 infantry moved from Southern Italy to Northern Italy
            2 aaGuns moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Northern Italy: 1 artillery
            EDIT: Adding units owned by Italians to Yugoslavia: 1 artillery
            EDIT: Turning off Edit Mode
            1 artillery placed in Northern Italy
            1 infantry placed in Southern Italy
            1 infantry placed in Northern Italy
            1 infantry placed in Southern France
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 marine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 armour and 1 infantry moved from Queensland to 54 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 armour and 1 infantry moved from 42 Sea Zone to Java
            1 armour and 1 infantry moved from Queensland to 54 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 armour and 1 infantry moved from 44 Sea Zone to Celebes
            2 infantry moved from Algeria to Tunisia
                  ANZAC take Tunisia from Italians
            2 infantry moved from Egypt to Alexandria
            2 infantry moved from Algeria to Morocco
    
        Combat - ANZAC
            Battle in Java
            Battle in Celebes
    
        Non Combat Move - ANZAC
            1 cruiser moved from 54 Sea Zone to 62 Sea Zone
            3 submarines moved from 62 Sea Zone to 33 Sea Zone
            1 destroyer moved from 54 Sea Zone to 33 Sea Zone
            3 fighters moved from Queensland to Caroline Islands
            2 aaGuns moved from Queensland to South Australia
            1 infantry moved from South Australia to New South Wales
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 armour and 1 marine placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 22 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 fighter moved from Egypt to Bryansk
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: French round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 marine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 armour and 1 infantry moved from Queensland to 54 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 armour and 1 infantry moved from 42 Sea Zone to Java
            1 armour and 1 infantry moved from Queensland to 54 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 armour and 1 infantry moved from 44 Sea Zone to Celebes
            2 infantry moved from Algeria to Tunisia
                  ANZAC take Tunisia from Italians
            2 infantry moved from Egypt to Alexandria
            2 infantry moved from Algeria to Morocco
    
        Combat - ANZAC
            Battle in Java
            Battle in Celebes
    
        Non Combat Move - ANZAC
            1 cruiser moved from 54 Sea Zone to 62 Sea Zone
            3 submarines moved from 62 Sea Zone to 33 Sea Zone
            1 destroyer moved from 54 Sea Zone to 33 Sea Zone
            3 fighters moved from Queensland to Caroline Islands
            2 aaGuns moved from Queensland to South Australia
            1 infantry moved from South Australia to New South Wales
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 armour and 1 marine placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 22 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 fighter moved from Egypt to Bryansk
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Burma: 1 infantry
            EDIT: Adding units owned by ANZAC to India: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 3 infantry and 6 mech_infantrys; Remaining resources: 2 PUs; 
    
        Combat Move - Germans
            1 artillery and 2 infantry moved from France to Southern France
            1 artillery and 2 infantry moved from Western Germany to Northern Italy
            1 artillery and 2 infantry moved from Germany to Slovakia Hungary
            1 infantry moved from Baltic States to Belarus
            1 infantry moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            1 mech_infantry moved from Eastern Poland to Smolensk
                  Germans take Smolensk from Russians
            3 infantry moved from Western Ukraine to Ukraine
            1 fighter and 1 tactical_bomber moved from Bessarabia to Ukraine
            1 bomber, 1 fighter and 1 tactical_bomber moved from Eastern Poland to Ukraine
            1 bomber and 1 tactical_bomber moved from Western Germany to Western Ukraine
            1 mech_infantry moved from Western Germany to Poland
            2 armour and 2 mech_infantrys moved from Germany to Eastern Poland
            5 infantry moved from Finland to Norway
                  Germans take Norway from British
    
        Combat - Germans
            Germans creates battle in territory 125 Sea Zone
            Battle in 125 Sea Zone
                Germans attack with 1 submarine
                Russians defend with 1 submarine
                1 submarine owned by the Germans Submerged
                1 submarine owned by the Russians Submerged
            Battle in Ukraine
                Germans attack with 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers
                Russians defend with 1 artillery, 1 factory_minor and 1 infantry
                    Germans roll dice for 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers in Ukraine, round 2 : 2/8 hits, 3.50 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
                Germans winRussians win with no units remaining, taking Ukraine from Russians with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 artillery and 1 infantry
    
        Non Combat Move - Germans
            1 bomber, 2 fighters and 2 tactical_bombers moved from Ukraine to Western Ukraine
            2 fighters and 1 tactical_bomber moved from Finland to Western Ukraine
            3 aaGuns, 2 armour and 7 mech_infantrys moved from Eastern Poland to Western Ukraine
            1 infantry moved from Baltic States to Novgorod
            2 artilleries and 5 infantry moved from Finland to Karelia
    
        Place Units - Germans
            3 infantry placed in Novgorod
            3 armour and 6 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5
            Germans collect 51 PUs (2 lost to blockades); end with 53 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.50
    Russians : 0.33
    

    Savegame


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 5 artilleries and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Bryansk to Smolensk
            1 infantry moved from Bryansk to Belarus
            1 fighter moved from Bryansk to Smolensk
            1 fighter moved from Bryansk to Belarus
            1 infantry moved from Rostov to Ukraine
            2 infantry moved from Bryansk to Ukraine
            1 tactical_bomber moved from Bryansk to Ukraine
    
        Combat - Russians
            Russians creates battle in territory 125 Sea Zone
            Battle in Belarus
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Smolensk
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
                Russians win with 1 fighter remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Ukraine
                Russians attack with 3 infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor and 2 infantry
                    Russians roll dice for 3 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/4 hits, 1.00 expected hits
                    Germans roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Ukraine
                    Russians roll dice for 3 infantry and 1 tactical_bomber in Ukraine, round 3 : 1/4 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Russians
            1 tactical_bomber moved from Ukraine to Bryansk
            1 fighter moved from Smolensk to Bryansk
            1 fighter moved from Belarus to Bryansk
            10 infantry moved from Russia to Bryansk
            6 infantry moved from Novosibirsk to Samara
            6 infantry moved from Samara to Russia
            3 infantry moved from Volgograd to Tambov
            2 aaGuns and 6 infantry moved from Kansu to Tsinghai
    
        Place Units - Russians
            3 infantry placed in Volgograd
            5 artilleries and 5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 28 PUs; end with 28 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
            Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Russians : 0.67
    

    Savegame


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 3 fighters, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 41 Sea Zone to 42 Sea Zone
            1 infantry moved from Sumatra to 41 Sea Zone
            1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Java
            1 battleship, 1 carrier, 1 cruiser, 1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            2 infantry moved from Kwangsi to 36 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 artillery and 2 infantry moved from Kwangsi to 36 Sea Zone
            1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 44 Sea Zone
            1 artillery and 2 infantry moved from 44 Sea Zone to Celebes
            1 destroyer moved from 6 Sea Zone to 34 Sea Zone
            1 carrier moved from 6 Sea Zone to 22 Sea Zone
            2 submarines and 1 transport moved from 6 Sea Zone to 20 Sea Zone
            3 carriers moved from 36 Sea Zone to 44 Sea Zone
            1 transport moved from 20 Sea Zone to 36 Sea Zone
            1 carrier moved from 36 Sea Zone to 44 Sea Zone
            2 fighters moved from 36 Sea Zone to Japan
            1 battleship, 1 carrier, 1 destroyer, 1 fighter, 3 submarines, 1 tactical_bomber and 1 transport moved from 37 Sea Zone to 44 Sea Zone
                  Japanese take 37 Sea Zone from UK_Pacific
            3 fighters and 5 tactical_bombers moved from Yunnan to 44 Sea Zone
            1 infantry moved from Yunnan to French Indo China
                  Japanese take French Indo China from French
            1 infantry moved from Yunnan to Burma
                  Japanese take Burma from UK_Pacific
            3 artilleries and 3 mech_infantrys moved from Yunnan to Szechwan
            1 mech_infantry moved from Hunan to Shensi
                  Japanese take Shensi from Chinese
            1 mech_infantry moved from Hunan to Yunnan
            1 mech_infantry moved from Hunan to Hopei
            1 infantry moved from Anhwe to Hopei
            2 mech_infantrys moved from Kiangsu to Hopei
            2 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            2 infantry moved from Manchuria to Jehol
            1 mech_infantry moved from Kiangsu to Hunan
            1 bomber moved from Kwangsi to Hopei
            1 bomber moved from Kwangsi to Szechwan
    
        Combat - Japanese
            Battle in 44 Sea Zone
                Japanese attack with 2 battleships, 6 carriers, 1 cruiser, 1 destroyer, 4 fighters, 3 submarines, 6 tactical_bombers and 4 transports
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 44 Sea Zone
                    Japanese roll dice for 3 submarines in 44 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
                Japanese win, taking 44 Sea Zone from Neutral with 2 battleships, 6 carriers, 1 cruiser, 1 destroyer, 4 fighters, 3 submarines, 6 tactical_bombers and 4 transports remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 42 Sea Zone
                Japanese attack with 1 submarine and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Japanese win, taking 42 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Celebes
                Japanese attack with 1 artillery and 3 infantry
                ANZAC defend with 1 armour and 1 infantry
                    Japanese roll dice for 1 artillery and 3 infantry in Celebes, round 2 : 0/4 hits, 1.00 expected hits
                    ANZAC roll dice for 1 armour and 1 infantry in Celebes, round 2 : 0/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery and 3 infantry in Celebes, round 3 : 1/4 hits, 1.00 expected hits
                    ANZAC roll dice for 1 armour and 1 infantry in Celebes, round 3 : 0/2 hits, 0.83 expected hits
                    1 infantry owned by the ANZAC lost in Celebes
                    Japanese roll dice for 1 artillery and 3 infantry in Celebes, round 4 : 1/4 hits, 1.00 expected hits
                    ANZAC roll dice for 1 armour in Celebes, round 4 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Japanese and 1 armour owned by the ANZAC lost in Celebes
                Japanese win, taking Celebes from ANZAC with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 armour and 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Japanese attack with 1 bomber, 1 infantry and 3 mech_infantrys
                Chinese defend with 1 artillery
                    Japanese roll dice for 1 bomber, 1 infantry and 3 mech_infantrys in Hopei, round 2 : 0/5 hits, 1.33 expected hits
                    Chinese roll dice for 1 artillery in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber, 1 infantry and 3 mech_infantrys in Hopei, round 3 : 3/5 hits, 1.33 expected hits
                    Chinese roll dice for 1 artillery in Hopei, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 artillery
            Battle in Szechwan
                Japanese attack with 3 artilleries, 1 bomber and 3 mech_infantrys
                Chinese defend with 1 artillery and 2 infantry
                    Japanese roll dice for 3 artilleries, 1 bomber and 3 mech_infantrys in Szechwan, round 2 : 1/7 hits, 2.67 expected hits
                    Chinese roll dice for 1 artillery and 2 infantry in Szechwan, round 2 : 2/3 hits, 1.00 expected hits
                    1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                    Japanese roll dice for 2 artilleries, 1 bomber and 2 mech_infantrys in Szechwan, round 3 : 2/5 hits, 2.00 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 3 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 2 artilleries, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 artillery and 2 mech_infantrys
                Casualties for Chinese: 1 artillery and 2 infantry
            Battle in Java
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                ANZAC defend with 1 armour and 1 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Java, round 2 : 2/4 hits, 1.50 expected hits
                    ANZAC roll dice for 1 armour and 1 infantry in Java, round 2 : 0/2 hits, 0.83 expected hits
                    1 armour owned by the ANZAC and 1 infantry owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for ANZAC: 1 armour and 1 infantry
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Java to 44 Sea Zone
            1 bomber moved from Hopei to Anhwe
            1 bomber moved from Szechwan to Anhwe
    
        Place Units - Japanese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 infantry and 1 mech_infantry placed in Kiangsu
            1 armour, 3 fighters and 6 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 58 PUs; end with 58 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -2.00
    Chinese : 1.67
    Japanese : -0.17
    

    Savegame


  • TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
            1 artillery and 1 infantry moved from Tsinghai to Sikang
    
        Combat - Chinese
            Chinese creates battle in territory Anhwe
            Battle in Anhwe
                Chinese attack with 1 infantry
                Japanese defend with 1 aaGun and 2 bombers
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 aaGun and 2 bombers in Anhwe, round 2 : 0/2 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 aaGun and 2 bombers in Anhwe, round 3 : 0/2 hits, 0.33 expected hits
                    1 aaGun owned by the Japanese lost in Anhwe
                    Chinese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 2 bombers in Anhwe, round 4 : 1/2 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win with 2 bombers remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 aaGun
                Casualties for Chinese: 1 infantry
            Battle in Sikang
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Sikang, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Sikang
                Chinese win, taking Sikang from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.83
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 transport moved from 92 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
            1 cruiser moved from 92 Sea Zone to 91 Sea Zone
            1 marine moved from Morocco to 91 Sea Zone
            1 cruiser and 1 marine moved from 91 Sea Zone to 110 Sea Zone
            1 marine moved from 110 Sea Zone to Normandy Bordeaux
            2 submarines moved from 92 Sea Zone to 105 Sea Zone
            1 destroyer moved from 33 Sea Zone to 42 Sea Zone
            1 submarine moved from 46 Sea Zone to 33 Sea Zone
            1 submarine moved from 33 Sea Zone to 22 Sea Zone
            1 submarine moved from 55 Sea Zone to 42 Sea Zone
            1 destroyer moved from 33 Sea Zone to 34 Sea Zone
            3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
            2 fighters moved from 33 Sea Zone to 34 Sea Zone
            1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 46 Sea Zone to 45 Sea Zone
            2 submarines moved from 26 Sea Zone to 6 Sea Zone
                  Americans take 6 Sea Zone from Japanese
            1 fighter moved from 33 Sea Zone to 22 Sea Zone
            1 fighter moved from 33 Sea Zone to 34 Sea Zone
            2 fighters moved from Hawaiian Islands to 22 Sea Zone
            1 bomber moved from Hawaiian Islands to 34 Sea Zone
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 45 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 armour and 1 infantry moved from 42 Sea Zone to Java
    
        Combat - Americans
            Battle in Normandy Bordeaux
            Battle in Holland Belgium
            Battle in 22 Sea Zone
                Americans attack with 6 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 carrier
                    Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 6 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 5/7 hits, 3.67 expected hits
                    Japanese roll dice for 1 carrier in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 carrier owned by the Japanese lost in 22 Sea Zone
                Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking 22 Sea Zone from Japanese with 6 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 16
                Casualties for Japanese: 1 carrier
            Battle in Philippines
            Battle in 34 Sea Zone
                Americans attack with 1 bomber, 1 destroyer and 3 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 bomber, 1 destroyer and 3 fighters in 34 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 34 Sea Zone
                Americans win, taking Philippines from Japanese with 1 bomber, 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 42 Sea Zone
                Americans attack with 1 destroyer, 1 submarine and 1 transport
                Japanese defend with 1 submarine and 1 transport
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 42 Sea Zone
                    Americans roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    1 transport owned by the Japanese lost in 42 Sea Zone
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                Americans win, taking 42 Sea Zone from Japanese with 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 13
                Casualties for Japanese: 1 submarine and 1 transport
            Battle in Java
                Americans attack with 1 armour and 1 infantry
                Japanese defend with 2 infantry
                    Americans roll dice for 1 armour and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Java
                    Americans roll dice for 1 armour in Java, round 3 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Java
                Americans win, taking Java from Japanese with 1 armour remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Americans
            1 bomber moved from 34 Sea Zone to Caroline Islands
            3 fighters moved from 34 Sea Zone to 33 Sea Zone
            6 fighters and 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone
            1 carrier and 3 destroyers moved from 26 Sea Zone to 33 Sea Zone
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
            1 carrier moved from 10 Sea Zone to 26 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone
            1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
            4 fighters moved from Eastern United States to 92 Sea Zone
            1 carrier moved from 92 Sea Zone to 110 Sea Zone
            2 fighters moved from 92 Sea Zone to 110 Sea Zone
    
        Place Units - Americans
            1 armour, 1 artillery and 2 infantry placed in Central United States
            1 carrier and 1 destroyer placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in Western United States
            2 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 61 PUs; end with 61 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
            1 artillery and 1 infantry moved from Tsinghai to Sikang
    
        Combat - Chinese
            Chinese creates battle in territory Anhwe
            Battle in Anhwe
                Chinese attack with 1 infantry
                Japanese defend with 1 aaGun and 2 bombers
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 aaGun and 2 bombers in Anhwe, round 2 : 0/2 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 aaGun and 2 bombers in Anhwe, round 3 : 0/2 hits, 0.33 expected hits
                    1 aaGun owned by the Japanese lost in Anhwe
                    Chinese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 2 bombers in Anhwe, round 4 : 1/2 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win with 2 bombers remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 aaGun
                Casualties for Chinese: 1 infantry
            Battle in Sikang
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Sikang, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Sikang
                Chinese win, taking Sikang from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 4 artilleries, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 mech_infantrys moved from Malaya to French Indo China
            1 mech_infantry moved from Malaya to Yunnan
            2 fighters and 1 tactical_bomber moved from India to Yunnan
            3 artilleries, 18 infantry and 1 mech_infantry moved from India to Burma
    
        Combat - British
            Battle in French Indo China
                British attack with 2 mech_infantrys
                Japanese defend with 1 infantry
                    British roll dice for 2 mech_infantrys in French Indo China, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in French Indo China
                1 mech_infantry owned by the British retreated to Shan State
                Japanese win with 1 infantry remaining. Battle score for attacker is -4
                Casualties for British: 1 mech_infantry
            Battle in Burma
                British attack with 3 artilleries, 18 infantry and 1 mech_infantry
                Japanese defend with 1 infantry
                    British roll dice for 3 artilleries, 18 infantry and 1 mech_infantry in Burma, round 2 : 6/22 hits, 4.67 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 3 artilleries, 18 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Yunnan
                British attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 1 mech_infantry
                    British roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 3/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Yunnan
                British win, taking Yunnan from Japanese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - British
            2 fighters and 1 tactical_bomber moved from Yunnan to India
            3 aaGuns moved from India to Burma
            1 infantry moved from Northwest Persia to Caucasus
            1 infantry moved from Persia to Northwest Persia
            1 armour moved from Iraq to Caucasus
            3 mech_infantrys moved from Trans-Jordan to Northwest Persia
            2 artilleries and 1 infantry moved from Trans-Jordan to Iraq
            2 mech_infantrys moved from Egypt to Iraq
            1 infantry moved from Egypt to Trans-Jordan
            3 artilleries moved from Egypt to Trans-Jordan
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
            2 infantry moved from Rhodesia to Belgian Congo
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 transport moved from 92 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
            2 carriers and 4 fighters moved from 92 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
    
        Place Units - British
            2 transports placed in 110 Sea Zone
            1 artillery placed in United Kingdom
            3 artilleries placed in Egypt
            3 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
    
        Place Units - UK_Pacific
            1 artillery and 2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 11 PUs; end with 11 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
            Some Units in India change ownership: 1 artillery and 2 infantry
    

    Combat Hit Differential Summary :

    British : 2.17
    Americans : 0.00
    Chinese : 0.83
    Japanese : -1.33
    

    Savegame


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            7 infantry moved from Southern France to Normandy Bordeaux
            3 infantry moved from Northern Italy to Southern France
            1 artillery and 2 infantry moved from Yugoslavia to Northern Italy
            1 artillery and 2 infantry moved from Northern Italy to Western Germany
            3 fighters moved from Southern Italy to 92 Sea Zone
            1 destroyer moved from 97 Sea Zone to 92 Sea Zone
    
        Combat - Italians
            Battle in 92 Sea Zone
                Italians attack with 1 destroyer and 3 fighters
                French defend with 1 cruiser and 1 destroyer; ANZAC defend with 1 transport; Americans defend with 2 destroyers
                    Italians roll dice for 1 destroyer and 3 fighters in 92 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
                    French roll dice for 1 cruiser, 3 destroyers and 1 transport in 92 Sea Zone, round 2 : 2/4 hits, 1.50 expected hits
                    1 destroyer owned by the French, 1 destroyer owned by the Italians, 2 destroyers owned by the Americans and 1 fighter owned by the Italians lost in 92 Sea Zone
                    Italians roll dice for 2 fighters in 92 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                    French roll dice for 1 cruiser and 1 transport in 92 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the French lost in 92 Sea Zone
                    1 transport owned by the ANZAC lost in 92 Sea Zone
                Italians win with 2 fighters remaining. Battle score for attacker is 25
                Casualties for Italians: 1 destroyer and 1 fighter
                Casualties for Americans: 2 destroyers
                Casualties for French: 1 cruiser and 1 destroyer
                Casualties for ANZAC: 1 transport
            Battle in Normandy Bordeaux
                Italians attack with 7 infantry
                Americans defend with 1 factory_minor, 1 harbour and 1 marine
                    Italians roll dice for 7 infantry in Normandy Bordeaux, round 2 : 4/7 hits, 1.17 expected hits
                    Americans roll dice for 1 marine in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
                    1 marine owned by the Americans lost in Normandy Bordeaux
                Italians win, taking Normandy Bordeaux from Americans with 7 infantry remaining. Battle score for attacker is 5
                Casualties for Americans: 1 marine
    
        Non Combat Move - Italians
            2 fighters moved from 92 Sea Zone to Southern France
    
        Place Units - Italians
            3 artilleries placed in Southern France
            1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4,5,5
            Italians collect 14 PUs (2 lost to blockades); end with 14 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Italians : 4.00
    French : 0.00
    Americans : -0.33
    

    Savegame


  • TripleA Manual Gamesave Post: French round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 33 Sea Zone to 36 Sea Zone
                  ANZAC take 35 Sea Zone from Japanese
            2 infantry moved from Alexandria to Tobruk
                  ANZAC take Tobruk from Italians
    
        Combat - ANZAC
            Battle in 36 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 36 Sea Zone
                    ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                ANZAC win, taking 36 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            1 marine moved from New South Wales to 62 Sea Zone
            1 cruiser and 1 marine moved from 62 Sea Zone to 33 Sea Zone
            1 marine moved from 33 Sea Zone to Caroline Islands
    
        Place Units - ANZAC
            1 armour and 1 infantry placed in New South Wales
            1 factory_minor placed in Queensland
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Morocco to Algeria
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Morocco: 2 infantry
            EDIT: Adding units owned by ANZAC to Algeria: 2 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    ANZAC : 0.67
    

    Savegame


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 3 artilleries, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Archangel to Vologda
                  Germans take Vologda from Russians
            2 infantry moved from Novgorod to Belarus
            3 infantry moved from Western Ukraine to Ukraine
            2 bombers moved from Western Ukraine to Russia
            2 fighters and 2 tactical_bombers moved from Western Ukraine to Ukraine
            2 fighters moved from Western Ukraine to Belarus
            2 tactical_bombers moved from Western Ukraine to Russia
            1 infantry moved from Novgorod to Belarus
            2 armour and 2 mech_infantrys moved from Eastern Poland to Western Ukraine
            1 mech_infantry moved from Poland to Western Ukraine
            2 armour and 2 mech_infantrys moved from Germany to Holland Belgium
            1 artillery and 2 infantry moved from Slovakia Hungary to Germany
            1 armour and 3 mech_infantrys moved from Germany to Eastern Poland
            1 artillery and 2 infantry moved from Northern Italy to Western Germany
            1 artillery and 2 infantry moved from Southern France to France
    
        Combat - Germans
            Germans creates battle in territory 125 Sea Zone
            Strategic bombing raid in Russia
                    AA fire in Russia : 0/2 hits, 0.33 expected hits
                    AA fire in Russia : 1/2 hits, 0.33 expected hits
                1 tactical_bomber killed by AA
                Bombing raid in Russia rolls: 3,8 and causes: 11 damage to unit: factory_major
                Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: airfield
                Bombing raid in Russia causes 15 damage total.  Damaged units is as follows: factory_major = 11, airfield = 4
            Battle in Belarus
                Germans attack with 2 fighters and 3 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 fighters and 3 infantry in Belarus, round 2 : 1/5 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                Germans win, taking Belarus from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Ukraine
                Germans attack with 2 fighters, 3 infantry and 2 tactical_bombers
                Russians defend with 1 factory_minor and 3 infantry
                    Germans roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Ukraine, round 2 : 2/7 hits, 2.83 expected hits
                    Russians roll dice for 3 infantry in Ukraine, round 2 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians lost in Ukraine
                    Germans roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Ukraine, round 3 : 1/7 hits, 2.83 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                Germans win, taking Ukraine from Russians with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
                Casualties for Russians: 3 infantry
            Battle in Holland Belgium
                Germans attack with 2 armour and 2 mech_infantrys
                Americans defend with 1 artillery and 1 infantry
                    Germans roll dice for 2 armour and 2 mech_infantrys in Holland Belgium, round 2 : 1/4 hits, 1.33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Holland Belgium
                    Germans roll dice for 2 armour and 1 mech_infantry in Holland Belgium, round 3 : 1/3 hits, 1.17 expected hits
                    Americans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 mech_infantry
                Casualties for Americans: 1 artillery and 1 infantry
    
        Non Combat Move - Germans
            5 infantry moved from Karelia to Finland
            1 infantry moved from Novgorod to Belarus
            2 fighters moved from Belarus to Western Ukraine
            2 fighters and 2 tactical_bombers moved from Ukraine to Western Ukraine
            2 bombers and 1 tactical_bomber moved from Russia to Western Ukraine
    
        Place Units - Germans
            3 artilleries placed in Novgorod
            Germans undo move 1.
            2 artilleries and 1 infantry placed in France
            2 armour, 1 artillery, 4 infantry and 3 mech_infantrys placed in Germany
            4 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1
            Germans collect 50 PUs (2 lost to blockades); end with 50 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : 0.33
    Germans : -3.67
    Americans : 0.00
    Russians : -0.67
    

    Savegame


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians repair damage of 7x factory_major; Remaining resources: 29 PUs; 
            Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 artillery moved from Bryansk to Belarus
            1 artillery moved from Bryansk to Ukraine
            1 armour moved from Bryansk to Smolensk
                  Russians take Smolensk from Germans
            1 armour moved from Smolensk to Bryansk
            2 infantry moved from Bryansk to Belarus
            2 infantry moved from Bryansk to Ukraine
            1 infantry moved from Bryansk to Ukraine
            1 artillery moved from Russia to Vologda
            1 infantry moved from Samara to Vologda
            1 mech_infantry moved from Bryansk to Russia
            1 mech_infantry moved from Russia to Vologda
            2 infantry moved from Tsinghai to Shensi
            1 infantry moved from Tsinghai to Shensi
            1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
            1 fighter moved from Bryansk to Belarus
    
        Combat - Russians
            Russians creates battle in territory 125 Sea Zone
            Battle in Shensi
                Russians attack with 3 infantry
                Japanese defend with 1 mech_infantry
                    Russians roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 3 infantry in Shensi, round 3 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 3 infantry in Shensi, round 4 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 3 infantry in Shensi, round 5 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 5 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Shensi
                Russians win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in Vologda
                Russians attack with 1 artillery, 1 infantry and 1 mech_infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Vologda, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Belarus
                Russians attack with 1 artillery, 1 fighter and 2 infantry
                Germans defend with 3 infantry
                    Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Belarus, round 2 : 0/4 hits, 1.33 expected hits
                    Germans roll dice for 3 infantry in Belarus, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians lost in Belarus
                    Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Belarus, round 3 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 3 infantry in Belarus, round 3 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                    Russians roll dice for 1 artillery and 1 fighter in Belarus, round 4 : 0/2 hits, 0.83 expected hits
                    Germans roll dice for 2 infantry in Belarus, round 4 : 2/2 hits, 0.67 expected hits
                    1 fighter owned by the Russians and 1 artillery owned by the Russians lost in Belarus
                Germans win with 2 infantry remaining. Battle score for attacker is -17
                Casualties for Russians: 1 artillery, 1 fighter and 2 infantry
                Casualties for Germans: 1 infantry
            Battle in Ukraine
                Russians attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor and 3 infantry
                    Russians roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/6 hits, 2.17 expected hits
                    Germans roll dice for 3 infantry in Ukraine, round 2 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Germans lost in Ukraine
                    Russians roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Ukraine, round 3 : 1/6 hits, 2.17 expected hits
                    Germans roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Germans: 3 infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk
            4 artilleries and 11 infantry moved from Russia to Bryansk
            5 infantry moved from Samara to Russia
            3 infantry moved from Volgograd to Rostov
            3 infantry moved from Tambov to Bryansk
            2 aaGuns and 3 infantry moved from Tsinghai to Sikang
    
        Place Units - Russians
            2 artilleries and 4 infantry placed in Russia
            3 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 28 PUs; end with 28 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
            Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Russians : -4.50
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 infantry, 1 mech_infantry and 5 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 44 Sea Zone to 42 Sea Zone
            1 artillery and 2 infantry moved from Celebes to 44 Sea Zone
            1 artillery, 2 infantry and 2 transports moved from 44 Sea Zone to 42 Sea Zone
            1 artillery moved from 42 Sea Zone to Java
            2 infantry moved from 42 Sea Zone to Java
            1 submarine moved from 44 Sea Zone to 42 Sea Zone
            1 submarine moved from 20 Sea Zone to 35 Sea Zone
            2 submarines moved from 44 Sea Zone to 42 Sea Zone
            1 submarine moved from 20 Sea Zone to 45 Sea Zone
            2 battleships, 6 carriers, 1 cruiser, 5 fighters, 7 tactical_bombers and 2 transports moved from 44 Sea Zone to 20 Sea Zone
            1 artillery moved from Szechwan to Yunnan
            1 mech_infantry moved from Hopei to Yunnan
            1 artillery moved from Szechwan to Shensi
            1 infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            1 bomber moved from Anhwe to Yunnan
            1 mech_infantry moved from Hopei to Shensi
            1 bomber moved from Anhwe to Shensi
            1 infantry moved from Jehol to Chahar
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Suiyuyan to Shensi
    
        Combat - Japanese
            Battle in 35 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 35 Sea Zone
                    Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Japanese win, taking 35 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 45 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 45 Sea Zone
                    Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Shensi
                Japanese attack with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
                Russians defend with 2 infantry
                    Japanese roll dice for 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Shensi, round 2 : 1/4 hits, 1.50 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Shensi
                    Japanese roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Shensi, round 3 : 2/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Shensi
                Japanese win, taking Shensi from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 infantry and 1 mech_infantry
                Casualties for Russians: 2 infantry
            Battle in 42 Sea Zone
                Japanese attack with 1 destroyer, 3 submarines and 2 transports
                Americans defend with 1 destroyer, 1 submarine and 1 transport
                    Japanese roll dice for 3 submarines in 42 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer and 2 transports in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 42 Sea Zone
                    Japanese roll dice for 3 submarines in 42 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer and 2 transports in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from Americans with 1 destroyer, 3 submarines and 2 transports remaining. Battle score for attacker is 21
                Casualties for Americans: 1 destroyer, 1 submarine and 1 transport
            Battle in Yunnan
                Japanese attack with 1 artillery, 1 bomber and 1 mech_infantry
                British defend with 1 mech_infantry
                    Japanese roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Yunnan, round 2 : 1/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in Java
                Japanese attack with 1 artillery and 2 infantry
                Americans defend with 1 armour
                    Japanese roll dice for 1 artillery and 2 infantry in Java, round 2 : 1/3 hits, 0.83 expected hits
                    Americans roll dice for 1 armour in Java, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Americans lost in Java
                Japanese win, taking Java from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 1 armour
    
        Non Combat Move - Japanese
            5 fighters moved from Japan to 20 Sea Zone
            5 tactical_bombers moved from 20 Sea Zone to Kiangsu
            1 bomber moved from Shensi to Kiangsu
            1 bomber moved from Yunnan to Anhwe
            1 infantry moved from Jehol to Anhwe
            1 bomber moved from Kiangsu to Anhwe
    
        Place Units - Japanese
            5 tactical_bombers placed in Japan
            1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,2
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,5,4
            Japanese collect 48 PUs (7 lost to blockades); end with 48 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Americans : -1.33
    Chinese : 0.67
    Japanese : 1.67
    

    Savegame


  • TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 artillery and 1 infantry moved from Sikang to Shensi
            2 infantry moved from Sikang to Szechwan
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Shensi, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                1 artillery owned by the Chinese retreated to Sikang
                Japanese win with 1 artillery remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Szechwan
                Chinese attack with 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 4 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Szechwan, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                1 infantry owned by the Chinese retreated to Sikang
                Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Chinese : -2.33
    Japanese : 0.33
    

    Savegame

Suggested Topics

  • 57
  • 60
  • 335
  • 85
  • 164
  • 85
  • 59
  • 93
Axis & Allies Boardgaming Custom Painted Miniatures

40

Online

17.0k

Users

39.3k

Topics

1.7m

Posts