@Karl7 said in L24 bm4 axis-dom (axis) vs karl7ish (allies+21) - rematch:
Dice are slapping me hard here… lol
yea lol that’s why i typically hate those kinds of island raids
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Morocco to Algeria
ANZAC take Algeria from Italians
Combat - ANZAC
Non Combat Move - ANZAC
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from Suriname to 88 Sea Zone
1 infantry moved from Morocco to Algeria
2 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Algeria
2 armour and 2 infantry moved from New South Wales to Queensland
2 transports moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
3 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from French West Africa to Egypt
1 cruiser and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 4 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
2 artilleries and 9 infantry moved from Karelia to Finland
1 infantry moved from Vyborg to Finland
1 infantry moved from Eastern Poland to Belarus
Germans take Belarus from Russians
2 mech_infantrys moved from Eastern Poland to Ukraine
2 infantry moved from Eastern Poland to Western Ukraine
1 fighter and 1 tactical_bomber moved from Poland to Ukraine
1 bomber moved from Poland to 112 Sea Zone
2 fighters and 2 tactical_bombers moved from Poland to Norway
2 infantry moved from Eastern Poland to Baltic States
16 armour, 13 artilleries, 26 infantry and 7 mech_infantrys moved from Eastern Poland to Western Ukraine
1 fighter and 1 tactical_bomber moved from Poland to Baltic States
1 bomber moved from Poland to Ukraine
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in 112 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 112 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 125 Sea Zone
Germans attack with 1 submarine
Russians defend with 1 submarine
1 submarine owned by the Germans Submerged
1 submarine owned by the Russians Submerged
Battle in Norway
Germans attack with 2 fighters and 2 tactical_bombers
British defend with 1 armour and 1 infantry
Germans roll dice for 2 fighters and 2 tactical_bombers in Norway, round 2 : 3/4 hits, 2.33 expected hits
British roll dice for 1 armour and 1 infantry in Norway, round 2 : 1/2 hits, 0.83 expected hits
1 tactical_bomber owned by the Germans, 1 infantry owned by the British and 1 armour owned by the British lost in Norway
Germans winRussians win with no units remaining with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 tactical_bomber
Casualties for British: 1 armour and 1 infantry
Battle in Baltic States
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 0/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Baltic States, round 3 : 1/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 16 armour, 13 artilleries, 28 infantry and 7 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 16 armour, 13 artilleries, 28 infantry and 7 mech_infantrys in Western Ukraine, round 2 : 14/64 hits, 20.33 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 16 armour, 13 artilleries, 27 infantry and 7 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 1/5 hits, 2.17 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 armour and 8 mech_infantrys moved from Germany to Eastern Poland
1 bomber moved from Ukraine to Eastern Poland
1 fighter and 1 tactical_bomber moved from Ukraine to Bessarabia
3 aaGuns moved from Poland to Eastern Poland
1 fighter and 1 tactical_bomber moved from Baltic States to Eastern Poland
2 fighters and 1 tactical_bomber moved from Norway to Finland
1 bomber moved from 112 Sea Zone to Western Germany
Place Units - Germans
1 artillery, 2 infantry and 1 tactical_bomber placed in Western Germany
2 armour, 1 artillery, 2 infantry and 2 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 48 PUs; end with 48 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Germans : -8.83
British : 0.17
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 4 PUs;
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Bryansk to Belarus
1 artillery and 1 infantry moved from Bryansk to Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Belarus
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Belarus
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Belarus, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Belarus, round 4 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Belarus, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Ukraine
Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 2 mech_infantrys
Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Ukraine, round 2 : 3/4 hits, 1.83 expected hits
Germans roll dice for 2 mech_infantrys in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk
1 fighter moved from Belarus to Bryansk
10 infantry moved from Russia to Bryansk
6 infantry moved from Novosibirsk to Samara
6 infantry moved from Timguska to Novosibirsk
2 aaGuns and 6 infantry moved from Timguska to Kansu
Place Units - Russians
10 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Volgograd: 1 infantry
EDIT: Adding units owned by Russians to Rostov: 1 infantry
EDIT: Turning off Edit Mode
3 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 29 PUs; end with 33 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans : -0.67
Russians : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 3 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 destroyer and 1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 mech_infantry moved from Kwangtung to Yunnan
1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Hunan to Yunnan
1 artillery and 2 mech_infantrys moved from Kweichow to Yunnan
1 infantry moved from Jehol to Anhwe
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Kweichow to Yunnan
2 infantry moved from Jehol to Chahar
3 mech_infantrys moved from Kiangsu to Hunan
2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
2 bombers moved from Kwangsi to India
Combat - Japanese
Strategic bombing raid in India
AA fire in India : 0/2 hits, 0.33 expected hits
Bombing raid in India rolls: 5,5 and causes: 10 damage to unit: factory_major
Bombing raid in India causes 10 damage total.
Battle in Sumatra
Battle in Malaya
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win, taking Sumatra from Dutch, taking Malaya from UK_Pacific with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 44 Sea Zone to 37 Sea Zone
2 bombers moved from India to Yunnan
1 infantry moved from 36 Sea Zone to Kwangsi
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Kwangsi
1 carrier, 1 fighter, 2 submarines and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
2 submarines moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 41 Sea Zone
3 tactical_bombers moved from 36 Sea Zone to Yunnan
2 bombers moved from Yunnan to Kwangsi
1 fighter moved from 36 Sea Zone to Yunnan
1 aaGun moved from Jehol to Anhwe
2 infantry moved from Korea to Manchuria
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
1 carrier moved from 6 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 6 Sea Zone
3 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Americans : -0.67
AA fire in India : : -0.33
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Suiyuyan to Hopei
1 artillery and 1 infantry moved from Tsinghai to Sikang
1 artillery and 1 infantry moved from Shensi to Szechwan
1 infantry moved from Shensi to Szechwan
Combat - Chinese
Battle in Sikang
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Sikang, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Sikang
1 artillery owned by the Chinese retreated to Tsinghai
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Szechwan, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese : 1.83
Japanese : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 5 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from Queensland to 46 Sea Zone
1 armour, 1 artillery, 2 infantry and 3 marines moved from Queensland to 54 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 infantry, 3 marines and 2 transports moved from 54 Sea Zone to 49 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 infantry, 3 marines and 2 transports moved from 49 Sea Zone to 33 Sea Zone
1 armour, 1 artillery, 2 infantry and 3 marines moved from 33 Sea Zone to Caroline Islands
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone
Combat - Americans
Battle in 55 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 46 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber and 1 destroyer in 16 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 16 Sea Zone
Americans roll dice for 1 bomber in 16 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer and 1 submarine
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in Caroline Islands
Americans attack with 1 armour, 1 artillery, 2 infantry and 3 marines
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits
Americans roll dice for 1 armour, 1 artillery, 2 infantry and 3 marines in Caroline Islands, round 2 : 2/7 hits, 2.33 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery, 2 infantry and 3 marines remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - Americans
3 carriers and 2 fighters moved from 26 Sea Zone to 33 Sea Zone
2 fighters moved from 46 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 33 Sea Zone
2 fighters moved from Hawaiian Islands to 33 Sea Zone
1 bomber moved from 16 Sea Zone to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 carrier, 3 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines and 1 transport moved from 91 Sea Zone to 92 Sea Zone
Place Units - Americans
4 fighters placed in Eastern United States
1 carrier placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 2 fighters
EDIT: Adding units owned by Americans to Hawaiian Islands: 2 fighters
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Suiyuyan to Hopei
1 artillery and 1 infantry moved from Tsinghai to Sikang
1 artillery and 1 infantry moved from Shensi to Szechwan
1 infantry moved from Shensi to Szechwan
Combat - Chinese
Battle in Sikang
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Sikang, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Sikang
1 artillery owned by the Chinese retreated to Tsinghai
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Szechwan, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Purchase Units - British
British buy 3 artilleries, 2 fighters and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 3x factory_major; Remaining resources: 13 PUs;
UK_Pacific buy 3 artilleries; Remaining resources: 1 PUs;
Combat Move - British
1 mech_infantry moved from Belgian Congo to Italian Somaliland
British take Italian Somaliland from Italians
3 mech_infantrys moved from Burma to Malaya
Combat - British
Battle in Malaya
British attack with 3 mech_infantrys
Japanese defend with 1 harbour and 1 infantry
British roll dice for 3 mech_infantrys in Malaya, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 3 mech_infantrys in Malaya, round 3 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Malaya, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Malaya
British win, taking Malaya from Japanese with 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
3 aaGuns, 2 fighters, 11 infantry, 1 mech_infantry and 1 tactical_bomber moved from Burma to India
4 fighters moved from 98 Sea Zone to Bryansk
1 bomber, 2 fighters and 1 tactical_bomber moved from Egypt to Bryansk
2 carriers moved from 98 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 infantry moved from Iraq to Persia
1 armour moved from Egypt to Iraq
2 artilleries and 1 infantry moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Anglo Egyptian Sudan to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 mech_infantrys moved from Belgian Congo to Egypt
1 infantry moved from Kenya to Anglo Egyptian Sudan
2 infantry moved from Union of South Africa to Rhodesia
1 battleship moved from 54 Sea Zone to 33 Sea Zone
Place Units - British
3 artilleries placed in Egypt
3 mech_infantrys placed in Union of South Africa
2 fighters placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3
British collect 33 PUs (3 lost to blockades); end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
Place Units - UK_Pacific
3 artilleries placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2,4,5,4,2,1,5,1,2,3,3
UK_Pacific collect 6 PUs (5 lost to blockades); end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 3 artilleries
Combat Hit Differential Summary :
British : 0.00
Americans : 1.17
Chinese : 1.83
Japanese : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 artillery moved from Tunisia to Libya
2 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from Southern Italy to Northern Italy
2 aaGuns moved from Southern Italy to Northern Italy
Place Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 1 artillery
EDIT: Adding units owned by Italians to Yugoslavia: 1 artillery
EDIT: Turning off Edit Mode
1 artillery placed in Northern Italy
1 infantry placed in Southern Italy
1 infantry placed in Northern Italy
1 infantry placed in Southern France
1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 marine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from 44 Sea Zone to Celebes
2 infantry moved from Algeria to Tunisia
ANZAC take Tunisia from Italians
2 infantry moved from Egypt to Alexandria
2 infantry moved from Algeria to Morocco
Combat - ANZAC
Battle in Java
Battle in Celebes
Non Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 62 Sea Zone
3 submarines moved from 62 Sea Zone to 33 Sea Zone
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
3 fighters moved from Queensland to Caroline Islands
2 aaGuns moved from Queensland to South Australia
1 infantry moved from South Australia to New South Wales
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 armour and 1 marine placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 22 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from Egypt to Bryansk
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 marine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from 44 Sea Zone to Celebes
2 infantry moved from Algeria to Tunisia
ANZAC take Tunisia from Italians
2 infantry moved from Egypt to Alexandria
2 infantry moved from Algeria to Morocco
Combat - ANZAC
Battle in Java
Battle in Celebes
Non Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 62 Sea Zone
3 submarines moved from 62 Sea Zone to 33 Sea Zone
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
3 fighters moved from Queensland to Caroline Islands
2 aaGuns moved from Queensland to South Australia
1 infantry moved from South Australia to New South Wales
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 armour and 1 marine placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 22 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from Egypt to Bryansk
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Burma: 1 infantry
EDIT: Adding units owned by ANZAC to India: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 infantry and 6 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - Germans
1 artillery and 2 infantry moved from France to Southern France
1 artillery and 2 infantry moved from Western Germany to Northern Italy
1 artillery and 2 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Baltic States to Belarus
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 mech_infantry moved from Eastern Poland to Smolensk
Germans take Smolensk from Russians
3 infantry moved from Western Ukraine to Ukraine
1 fighter and 1 tactical_bomber moved from Bessarabia to Ukraine
1 bomber, 1 fighter and 1 tactical_bomber moved from Eastern Poland to Ukraine
1 bomber and 1 tactical_bomber moved from Western Germany to Western Ukraine
1 mech_infantry moved from Western Germany to Poland
2 armour and 2 mech_infantrys moved from Germany to Eastern Poland
5 infantry moved from Finland to Norway
Germans take Norway from British
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in 125 Sea Zone
Germans attack with 1 submarine
Russians defend with 1 submarine
1 submarine owned by the Germans Submerged
1 submarine owned by the Russians Submerged
Battle in Ukraine
Germans attack with 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers
Russians defend with 1 artillery, 1 factory_minor and 1 infantry
Germans roll dice for 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers in Ukraine, round 2 : 2/8 hits, 3.50 expected hits
Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans winRussians win with no units remaining, taking Ukraine from Russians with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Germans
1 bomber, 2 fighters and 2 tactical_bombers moved from Ukraine to Western Ukraine
2 fighters and 1 tactical_bomber moved from Finland to Western Ukraine
3 aaGuns, 2 armour and 7 mech_infantrys moved from Eastern Poland to Western Ukraine
1 infantry moved from Baltic States to Novgorod
2 artilleries and 5 infantry moved from Finland to Karelia
Place Units - Germans
3 infantry placed in Novgorod
3 armour and 6 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5
Germans collect 51 PUs (2 lost to blockades); end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans : -1.50
Russians : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Russians
Russians buy 5 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Belarus
1 fighter moved from Bryansk to Smolensk
1 fighter moved from Bryansk to Belarus
1 infantry moved from Rostov to Ukraine
2 infantry moved from Bryansk to Ukraine
1 tactical_bomber moved from Bryansk to Ukraine
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Belarus
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
Russians win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Ukraine
Russians attack with 3 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 2 infantry
Russians roll dice for 3 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/4 hits, 1.00 expected hits
Germans roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians roll dice for 3 infantry and 1 tactical_bomber in Ukraine, round 3 : 1/4 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Ukraine to Bryansk
1 fighter moved from Smolensk to Bryansk
1 fighter moved from Belarus to Bryansk
10 infantry moved from Russia to Bryansk
6 infantry moved from Novosibirsk to Samara
6 infantry moved from Samara to Russia
3 infantry moved from Volgograd to Tambov
2 aaGuns and 6 infantry moved from Kansu to Tsinghai
Place Units - Russians
3 infantry placed in Volgograd
5 artilleries and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans : -0.67
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 3 fighters, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 41 Sea Zone to 42 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Java
1 battleship, 1 carrier, 1 cruiser, 1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
2 infantry moved from Kwangsi to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 artillery and 2 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 2 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 carrier moved from 6 Sea Zone to 22 Sea Zone
2 submarines and 1 transport moved from 6 Sea Zone to 20 Sea Zone
3 carriers moved from 36 Sea Zone to 44 Sea Zone
1 transport moved from 20 Sea Zone to 36 Sea Zone
1 carrier moved from 36 Sea Zone to 44 Sea Zone
2 fighters moved from 36 Sea Zone to Japan
1 battleship, 1 carrier, 1 destroyer, 1 fighter, 3 submarines, 1 tactical_bomber and 1 transport moved from 37 Sea Zone to 44 Sea Zone
Japanese take 37 Sea Zone from UK_Pacific
3 fighters and 5 tactical_bombers moved from Yunnan to 44 Sea Zone
1 infantry moved from Yunnan to French Indo China
Japanese take French Indo China from French
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
3 artilleries and 3 mech_infantrys moved from Yunnan to Szechwan
1 mech_infantry moved from Hunan to Shensi
Japanese take Shensi from Chinese
1 mech_infantry moved from Hunan to Yunnan
1 mech_infantry moved from Hunan to Hopei
1 infantry moved from Anhwe to Hopei
2 mech_infantrys moved from Kiangsu to Hopei
2 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
2 infantry moved from Manchuria to Jehol
1 mech_infantry moved from Kiangsu to Hunan
1 bomber moved from Kwangsi to Hopei
1 bomber moved from Kwangsi to Szechwan
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 2 battleships, 6 carriers, 1 cruiser, 1 destroyer, 4 fighters, 3 submarines, 6 tactical_bombers and 4 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese roll dice for 3 submarines in 44 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
Japanese win, taking 44 Sea Zone from Neutral with 2 battleships, 6 carriers, 1 cruiser, 1 destroyer, 4 fighters, 3 submarines, 6 tactical_bombers and 4 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 submarine and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese win, taking 42 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Celebes
Japanese attack with 1 artillery and 3 infantry
ANZAC defend with 1 armour and 1 infantry
Japanese roll dice for 1 artillery and 3 infantry in Celebes, round 2 : 0/4 hits, 1.00 expected hits
ANZAC roll dice for 1 armour and 1 infantry in Celebes, round 2 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 artillery and 3 infantry in Celebes, round 3 : 1/4 hits, 1.00 expected hits
ANZAC roll dice for 1 armour and 1 infantry in Celebes, round 3 : 0/2 hits, 0.83 expected hits
1 infantry owned by the ANZAC lost in Celebes
Japanese roll dice for 1 artillery and 3 infantry in Celebes, round 4 : 1/4 hits, 1.00 expected hits
ANZAC roll dice for 1 armour in Celebes, round 4 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Japanese and 1 armour owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 armour and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Japanese attack with 1 bomber, 1 infantry and 3 mech_infantrys
Chinese defend with 1 artillery
Japanese roll dice for 1 bomber, 1 infantry and 3 mech_infantrys in Hopei, round 2 : 0/5 hits, 1.33 expected hits
Chinese roll dice for 1 artillery in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber, 1 infantry and 3 mech_infantrys in Hopei, round 3 : 3/5 hits, 1.33 expected hits
Chinese roll dice for 1 artillery in Hopei, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery
Battle in Szechwan
Japanese attack with 3 artilleries, 1 bomber and 3 mech_infantrys
Chinese defend with 1 artillery and 2 infantry
Japanese roll dice for 3 artilleries, 1 bomber and 3 mech_infantrys in Szechwan, round 2 : 1/7 hits, 2.67 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Szechwan, round 2 : 2/3 hits, 1.00 expected hits
1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese roll dice for 2 artilleries, 1 bomber and 2 mech_infantrys in Szechwan, round 3 : 2/5 hits, 2.00 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 3 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 2 artilleries, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -2
Casualties for Japanese: 1 artillery and 2 mech_infantrys
Casualties for Chinese: 1 artillery and 2 infantry
Battle in Java
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 armour and 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Java, round 2 : 2/4 hits, 1.50 expected hits
ANZAC roll dice for 1 armour and 1 infantry in Java, round 2 : 0/2 hits, 0.83 expected hits
1 armour owned by the ANZAC and 1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for ANZAC: 1 armour and 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Java to 44 Sea Zone
1 bomber moved from Hopei to Anhwe
1 bomber moved from Szechwan to Anhwe
Place Units - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 infantry and 1 mech_infantry placed in Kiangsu
1 armour, 3 fighters and 6 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
ANZAC : -2.00
Chinese : 1.67
Japanese : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
1 artillery and 1 infantry moved from Tsinghai to Sikang
Combat - Chinese
Chinese creates battle in territory Anhwe
Battle in Anhwe
Chinese attack with 1 infantry
Japanese defend with 1 aaGun and 2 bombers
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 aaGun and 2 bombers in Anhwe, round 2 : 0/2 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 aaGun and 2 bombers in Anhwe, round 3 : 0/2 hits, 0.33 expected hits
1 aaGun owned by the Japanese lost in Anhwe
Chinese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 2 bombers in Anhwe, round 4 : 1/2 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win with 2 bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 aaGun
Casualties for Chinese: 1 infantry
Battle in Sikang
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Sikang, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese : 0.83
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 transport moved from 92 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 cruiser moved from 92 Sea Zone to 91 Sea Zone
1 marine moved from Morocco to 91 Sea Zone
1 cruiser and 1 marine moved from 91 Sea Zone to 110 Sea Zone
1 marine moved from 110 Sea Zone to Normandy Bordeaux
2 submarines moved from 92 Sea Zone to 105 Sea Zone
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
1 submarine moved from 46 Sea Zone to 33 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 55 Sea Zone to 42 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
2 fighters moved from 33 Sea Zone to 34 Sea Zone
1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone
1 armour, 1 infantry and 1 transport moved from 46 Sea Zone to 45 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 fighter moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
2 fighters moved from Hawaiian Islands to 22 Sea Zone
1 bomber moved from Hawaiian Islands to 34 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 armour and 1 infantry moved from 42 Sea Zone to Java
Combat - Americans
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in 22 Sea Zone
Americans attack with 6 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 carrier
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 6 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 5/7 hits, 3.67 expected hits
Japanese roll dice for 1 carrier in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 carrier owned by the Japanese lost in 22 Sea Zone
Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking 22 Sea Zone from Japanese with 6 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Japanese: 1 carrier
Battle in Philippines
Battle in 34 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 3 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber, 1 destroyer and 3 fighters in 34 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win, taking Philippines from Japanese with 1 bomber, 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 42 Sea Zone
Americans attack with 1 destroyer, 1 submarine and 1 transport
Japanese defend with 1 submarine and 1 transport
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 submarine in 42 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 42 Sea Zone
Americans roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
1 transport owned by the Japanese lost in 42 Sea Zone
Americans roll dice for 1 submarine in 42 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Americans win, taking 42 Sea Zone from Japanese with 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine and 1 transport
Battle in Java
Americans attack with 1 armour and 1 infantry
Japanese defend with 2 infantry
Americans roll dice for 1 armour and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Java
Americans roll dice for 1 armour in Java, round 3 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Java
Americans win, taking Java from Japanese with 1 armour remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Americans
1 bomber moved from 34 Sea Zone to Caroline Islands
3 fighters moved from 34 Sea Zone to 33 Sea Zone
6 fighters and 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone
1 carrier and 3 destroyers moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
4 fighters moved from Eastern United States to 92 Sea Zone
1 carrier moved from 92 Sea Zone to 110 Sea Zone
2 fighters moved from 92 Sea Zone to 110 Sea Zone
Place Units - Americans
1 armour, 1 artillery and 2 infantry placed in Central United States
1 carrier and 1 destroyer placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in Western United States
2 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
1 artillery and 1 infantry moved from Tsinghai to Sikang
Combat - Chinese
Chinese creates battle in territory Anhwe
Battle in Anhwe
Chinese attack with 1 infantry
Japanese defend with 1 aaGun and 2 bombers
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 aaGun and 2 bombers in Anhwe, round 2 : 0/2 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 aaGun and 2 bombers in Anhwe, round 3 : 0/2 hits, 0.33 expected hits
1 aaGun owned by the Japanese lost in Anhwe
Chinese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 2 bombers in Anhwe, round 4 : 1/2 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win with 2 bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 aaGun
Casualties for Chinese: 1 infantry
Battle in Sikang
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Sikang, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs
Purchase Units - British
British buy 4 artilleries, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 mech_infantrys moved from Malaya to French Indo China
1 mech_infantry moved from Malaya to Yunnan
2 fighters and 1 tactical_bomber moved from India to Yunnan
3 artilleries, 18 infantry and 1 mech_infantry moved from India to Burma
Combat - British
Battle in French Indo China
British attack with 2 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 2 mech_infantrys in French Indo China, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in French Indo China
1 mech_infantry owned by the British retreated to Shan State
Japanese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for British: 1 mech_infantry
Battle in Burma
British attack with 3 artilleries, 18 infantry and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 3 artilleries, 18 infantry and 1 mech_infantry in Burma, round 2 : 6/22 hits, 4.67 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 3 artilleries, 18 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
British attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 3/4 hits, 1.83 expected hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Yunnan to India
3 aaGuns moved from India to Burma
1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Persia to Northwest Persia
1 armour moved from Iraq to Caucasus
3 mech_infantrys moved from Trans-Jordan to Northwest Persia
2 artilleries and 1 infantry moved from Trans-Jordan to Iraq
2 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Egypt to Trans-Jordan
3 artilleries moved from Egypt to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
2 infantry moved from Rhodesia to Belgian Congo
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 transport moved from 92 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
2 carriers and 4 fighters moved from 92 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
Place Units - British
2 transports placed in 110 Sea Zone
1 artillery placed in United Kingdom
3 artilleries placed in Egypt
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
British : 2.17
Americans : 0.00
Chinese : 0.83
Japanese : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Italians
Italians buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
7 infantry moved from Southern France to Normandy Bordeaux
3 infantry moved from Northern Italy to Southern France
1 artillery and 2 infantry moved from Yugoslavia to Northern Italy
1 artillery and 2 infantry moved from Northern Italy to Western Germany
3 fighters moved from Southern Italy to 92 Sea Zone
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
Combat - Italians
Battle in 92 Sea Zone
Italians attack with 1 destroyer and 3 fighters
French defend with 1 cruiser and 1 destroyer; ANZAC defend with 1 transport; Americans defend with 2 destroyers
Italians roll dice for 1 destroyer and 3 fighters in 92 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
French roll dice for 1 cruiser, 3 destroyers and 1 transport in 92 Sea Zone, round 2 : 2/4 hits, 1.50 expected hits
1 destroyer owned by the French, 1 destroyer owned by the Italians, 2 destroyers owned by the Americans and 1 fighter owned by the Italians lost in 92 Sea Zone
Italians roll dice for 2 fighters in 92 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
French roll dice for 1 cruiser and 1 transport in 92 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the French lost in 92 Sea Zone
1 transport owned by the ANZAC lost in 92 Sea Zone
Italians win with 2 fighters remaining. Battle score for attacker is 25
Casualties for Italians: 1 destroyer and 1 fighter
Casualties for Americans: 2 destroyers
Casualties for French: 1 cruiser and 1 destroyer
Casualties for ANZAC: 1 transport
Battle in Normandy Bordeaux
Italians attack with 7 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 marine
Italians roll dice for 7 infantry in Normandy Bordeaux, round 2 : 4/7 hits, 1.17 expected hits
Americans roll dice for 1 marine in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 marine owned by the Americans lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from Americans with 7 infantry remaining. Battle score for attacker is 5
Casualties for Americans: 1 marine
Non Combat Move - Italians
2 fighters moved from 92 Sea Zone to Southern France
Place Units - Italians
3 artilleries placed in Southern France
1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4,5,5
Italians collect 14 PUs (2 lost to blockades); end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : 4.00
French : 0.00
Americans : -0.33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 33 Sea Zone to 36 Sea Zone
ANZAC take 35 Sea Zone from Japanese
2 infantry moved from Alexandria to Tobruk
ANZAC take Tobruk from Italians
Combat - ANZAC
Battle in 36 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 36 Sea Zone
ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC win, taking 36 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 marine moved from New South Wales to 62 Sea Zone
1 cruiser and 1 marine moved from 62 Sea Zone to 33 Sea Zone
1 marine moved from 33 Sea Zone to Caroline Islands
Place Units - ANZAC
1 armour and 1 infantry placed in New South Wales
1 factory_minor placed in Queensland
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Morocco to Algeria
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Morocco: 2 infantry
EDIT: Adding units owned by ANZAC to Algeria: 2 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
2 infantry moved from Novgorod to Belarus
3 infantry moved from Western Ukraine to Ukraine
2 bombers moved from Western Ukraine to Russia
2 fighters and 2 tactical_bombers moved from Western Ukraine to Ukraine
2 fighters moved from Western Ukraine to Belarus
2 tactical_bombers moved from Western Ukraine to Russia
1 infantry moved from Novgorod to Belarus
2 armour and 2 mech_infantrys moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Poland to Western Ukraine
2 armour and 2 mech_infantrys moved from Germany to Holland Belgium
1 artillery and 2 infantry moved from Slovakia Hungary to Germany
1 armour and 3 mech_infantrys moved from Germany to Eastern Poland
1 artillery and 2 infantry moved from Northern Italy to Western Germany
1 artillery and 2 infantry moved from Southern France to France
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Strategic bombing raid in Russia
AA fire in Russia : 0/2 hits, 0.33 expected hits
AA fire in Russia : 1/2 hits, 0.33 expected hits
1 tactical_bomber killed by AA
Bombing raid in Russia rolls: 3,8 and causes: 11 damage to unit: factory_major
Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: airfield
Bombing raid in Russia causes 15 damage total. Damaged units is as follows: factory_major = 11, airfield = 4
Battle in Belarus
Germans attack with 2 fighters and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 3 infantry in Belarus, round 2 : 1/5 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 2 fighters, 3 infantry and 2 tactical_bombers
Russians defend with 1 factory_minor and 3 infantry
Germans roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Ukraine, round 2 : 2/7 hits, 2.83 expected hits
Russians roll dice for 3 infantry in Ukraine, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Russians lost in Ukraine
Germans roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Ukraine, round 3 : 1/7 hits, 2.83 expected hits
Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in Holland Belgium
Germans attack with 2 armour and 2 mech_infantrys
Americans defend with 1 artillery and 1 infantry
Germans roll dice for 2 armour and 2 mech_infantrys in Holland Belgium, round 2 : 1/4 hits, 1.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 2 armour and 1 mech_infantry in Holland Belgium, round 3 : 1/3 hits, 1.17 expected hits
Americans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Germans
5 infantry moved from Karelia to Finland
1 infantry moved from Novgorod to Belarus
2 fighters moved from Belarus to Western Ukraine
2 fighters and 2 tactical_bombers moved from Ukraine to Western Ukraine
2 bombers and 1 tactical_bomber moved from Russia to Western Ukraine
Place Units - Germans
3 artilleries placed in Novgorod
Germans undo move 1.
2 artilleries and 1 infantry placed in France
2 armour, 1 artillery, 4 infantry and 3 mech_infantrys placed in Germany
4 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1
Germans collect 50 PUs (2 lost to blockades); end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0.33
Germans : -3.67
Americans : 0.00
Russians : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 7x factory_major; Remaining resources: 29 PUs;
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery moved from Bryansk to Belarus
1 artillery moved from Bryansk to Ukraine
1 armour moved from Bryansk to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Bryansk
2 infantry moved from Bryansk to Belarus
2 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
1 artillery moved from Russia to Vologda
1 infantry moved from Samara to Vologda
1 mech_infantry moved from Bryansk to Russia
1 mech_infantry moved from Russia to Vologda
2 infantry moved from Tsinghai to Shensi
1 infantry moved from Tsinghai to Shensi
1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Belarus
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Shensi
Russians attack with 3 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 3 infantry in Shensi, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 3 infantry in Shensi, round 4 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 3 infantry in Shensi, round 5 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 5 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Shensi
Russians win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Vologda
Russians attack with 1 artillery, 1 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Vologda, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 3 infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Belarus, round 2 : 0/4 hits, 1.33 expected hits
Germans roll dice for 3 infantry in Belarus, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians lost in Belarus
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Belarus, round 3 : 1/3 hits, 1.17 expected hits
Germans roll dice for 3 infantry in Belarus, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians roll dice for 1 artillery and 1 fighter in Belarus, round 4 : 0/2 hits, 0.83 expected hits
Germans roll dice for 2 infantry in Belarus, round 4 : 2/2 hits, 0.67 expected hits
1 fighter owned by the Russians and 1 artillery owned by the Russians lost in Belarus
Germans win with 2 infantry remaining. Battle score for attacker is -17
Casualties for Russians: 1 artillery, 1 fighter and 2 infantry
Casualties for Germans: 1 infantry
Battle in Ukraine
Russians attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 3 infantry
Russians roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/6 hits, 2.17 expected hits
Germans roll dice for 3 infantry in Ukraine, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Germans lost in Ukraine
Russians roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Ukraine, round 3 : 1/6 hits, 2.17 expected hits
Germans roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk
4 artilleries and 11 infantry moved from Russia to Bryansk
5 infantry moved from Samara to Russia
3 infantry moved from Volgograd to Rostov
3 infantry moved from Tambov to Bryansk
2 aaGuns and 3 infantry moved from Tsinghai to Sikang
Place Units - Russians
2 artilleries and 4 infantry placed in Russia
3 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans : 0.67
Russians : -4.50
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 1 infantry, 1 mech_infantry and 5 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 44 Sea Zone to 42 Sea Zone
1 artillery and 2 infantry moved from Celebes to 44 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 44 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
2 infantry moved from 42 Sea Zone to Java
1 submarine moved from 44 Sea Zone to 42 Sea Zone
1 submarine moved from 20 Sea Zone to 35 Sea Zone
2 submarines moved from 44 Sea Zone to 42 Sea Zone
1 submarine moved from 20 Sea Zone to 45 Sea Zone
2 battleships, 6 carriers, 1 cruiser, 5 fighters, 7 tactical_bombers and 2 transports moved from 44 Sea Zone to 20 Sea Zone
1 artillery moved from Szechwan to Yunnan
1 mech_infantry moved from Hopei to Yunnan
1 artillery moved from Szechwan to Shensi
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 bomber moved from Anhwe to Yunnan
1 mech_infantry moved from Hopei to Shensi
1 bomber moved from Anhwe to Shensi
1 infantry moved from Jehol to Chahar
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Suiyuyan to Shensi
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese win, taking 35 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Shensi
Japanese attack with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
Russians defend with 2 infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Shensi, round 2 : 1/4 hits, 1.50 expected hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Shensi
Japanese roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Shensi, round 3 : 2/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 3 submarines and 2 transports
Americans defend with 1 destroyer, 1 submarine and 1 transport
Japanese roll dice for 3 submarines in 42 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer and 2 transports in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 42 Sea Zone
Japanese roll dice for 3 submarines in 42 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer and 2 transports in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 1 destroyer, 3 submarines and 2 transports remaining. Battle score for attacker is 21
Casualties for Americans: 1 destroyer, 1 submarine and 1 transport
Battle in Yunnan
Japanese attack with 1 artillery, 1 bomber and 1 mech_infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Yunnan, round 2 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Java
Japanese attack with 1 artillery and 2 infantry
Americans defend with 1 armour
Japanese roll dice for 1 artillery and 2 infantry in Java, round 2 : 1/3 hits, 0.83 expected hits
Americans roll dice for 1 armour in Java, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Americans lost in Java
Japanese win, taking Java from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Non Combat Move - Japanese
5 fighters moved from Japan to 20 Sea Zone
5 tactical_bombers moved from 20 Sea Zone to Kiangsu
1 bomber moved from Shensi to Kiangsu
1 bomber moved from Yunnan to Anhwe
1 infantry moved from Jehol to Anhwe
1 bomber moved from Kiangsu to Anhwe
Place Units - Japanese
5 tactical_bombers placed in Japan
1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,5,4
Japanese collect 48 PUs (7 lost to blockades); end with 48 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Americans : -1.33
Chinese : 0.67
Japanese : 1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Sikang to Shensi
2 infantry moved from Sikang to Szechwan
Combat - Chinese
Battle in Shensi
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Shensi, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
1 artillery owned by the Chinese retreated to Sikang
Japanese win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
1 infantry owned by the Chinese retreated to Sikang
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese : -2.33
Japanese : 0.33