Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
Savegame
oysteilo (Axis) vs. bjartl (Allies+25)
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 armour, 2 artilleries, 1 bomber, 3 fighters and 5 infantry; Remaining resources: 0 PUs; Combat Move - Americans Americans converts factory_major into different units 1 destroyer and 1 submarine moved from 110 Sea Zone to 125 Sea Zone 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Holland Belgium 2 fighters moved from 93 Sea Zone to Holland Belgium 2 tactical_bombers moved from Normandy Bordeaux to Holland Belgium 1 armour and 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 infantry moved from Southern France to Northern Italy Americans take Northern Italy from Italians 3 artilleries and 5 infantry moved from Morocco to 91 Sea Zone 3 artilleries, 5 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone 3 artilleries and 5 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 fighter moved from 110 Sea Zone to Holland Belgium 2 bombers moved from Normandy Bordeaux to Holland Belgium Combat - Americans Battle in 125 Sea Zone Americans attack with 1 destroyer and 1 submarine Germans defend with 1 submarine Americans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone Americans win, taking 125 Sea Zone from Germans with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Holland Belgium Americans attack with 1 armour, 3 artilleries, 2 bombers, 4 fighters, 7 infantry and 3 tactical_bombers Germans defend with 1 aaGun, 2 infantry and 3 mech_infantrys AA fire in Holland Belgium : 1/3 hits, 0,50 expected hits 1 fighter owned by the Americans lost in Holland Belgium Americans roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 1/2 hits, 1,17 expected hits Americans roll dice for 1 armour, 3 artilleries, 2 bombers, 3 fighters, 7 infantry and 3 tactical_bombers in Holland Belgium, round 2 : 9/19 hits, 8,00 expected hits Germans roll dice for 1 aaGun, 2 infantry and 3 mech_infantrys in Holland Belgium, round 2 : 0/5 hits, 1,67 expected hits 1 aaGun owned by the Germans, 2 infantry owned by the Germans and 3 mech_infantrys owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 armour, 3 artilleries, 2 bombers, 3 fighters, 7 infantry and 3 tactical_bombers remaining. Battle score for attacker is 13 Casualties for Americans: 1 fighter Casualties for Germans: 1 aaGun, 2 infantry and 3 mech_infantrys Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from Northern Italy: 1 infantry EDIT: Adding units owned by Americans to Northern Italy: 1 infantry EDIT: Turning off Edit Mode 4 transports moved from 91 Sea Zone to 101 Sea Zone 3 armour moved from Eastern United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 3 armour, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 armour and 3 infantry moved from 91 Sea Zone to Morocco 1 carrier, 2 destroyers and 1 submarine moved from 91 Sea Zone to 110 Sea Zone 2 transports moved from 110 Sea Zone to 91 Sea Zone 1 artillery moved from Southern France to 93 Sea Zone 1 artillery and 1 transport moved from 93 Sea Zone to 91 Sea Zone 1 artillery moved from 91 Sea Zone to Morocco 1 carrier moved from 93 Sea Zone to 104 Sea Zone 1 cruiser moved from 93 Sea Zone to 91 Sea Zone 1 destroyer moved from 110 Sea Zone to 104 Sea Zone 2 bombers moved from Holland Belgium to United Kingdom 3 fighters moved from Holland Belgium to 110 Sea Zone 2 tactical_bombers moved from Holland Belgium to United Kingdom 1 bomber and 2 fighters moved from Gibraltar to United Kingdom 1 fighter moved from 110 Sea Zone to United Kingdom 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to 104 Sea Zone 1 bomber moved from Western United States to United Kingdom 1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 89 Sea Zone Place Units - Americans 1 transport placed in 101 Sea Zone 2 artilleries and 5 infantry placed in Central United States 1 armour, 1 bomber and 3 fighters placed in Western United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Turning on Edit Mode EDIT: Adding units owned by Americans to Morocco: 1 infantry EDIT: Removing units owned by Americans from Northern Italy: 1 infantry EDIT: Adding units owned by Americans to Northern Italy: 1 artillery EDIT: Removing units owned by Americans from Morocco: 1 artillery EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Tsinghai to Sikang Combat - Chinese Battle in Sikang Chinese attack with 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Sikang Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 mech_infantry in Sikang, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 mech_infantry in Sikang, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Sikang, round 5 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 mech_infantry in Sikang, round 5 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Sikang, round 6 : 1/1 hits, 0,17 expected hits Japanese roll dice for 1 mech_infantry in Sikang, round 6 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs Purchase Units - British British buy 3 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 3 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from India to Burma 2 fighters and 1 tactical_bomber moved from India to Burma 2 mech_infantrys moved from Persia to Northwest Persia 1 fighter moved from Persia to Northwest Persia 1 bomber moved from India to Northwest Persia Combat - British Battle in Burma British attack with 2 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 2 infantry British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 1/5 hits, 2,00 expected hits Japanese roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Burma British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 3 : 1/5 hits, 2,00 expected hits Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in Northwest Persia British attack with 1 bomber, 1 fighter and 2 mech_infantrys Japanese defend with 1 mech_infantry British roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Northwest Persia, round 2 : 3/4 hits, 1,50 expected hits Japanese roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Northwest Persia British win, taking Northwest Persia from Japanese with 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - British 1 fighter moved from Northwest Persia to Persia 1 bomber moved from Northwest Persia to Persia 2 fighters and 1 tactical_bomber moved from Burma to India 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 1 aaGun, 1 armour, 1 artillery and 2 infantry moved from Normandy Bordeaux to Holland Belgium 1 aaGun, 2 artilleries and 5 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun, 2 artilleries and 5 infantry moved from 110 Sea Zone to Holland Belgium 3 fighters moved from United Kingdom to Holland Belgium Place Units - British 3 artilleries and 4 infantry placed in United Kingdom 3 mech_infantrys placed in Persia Turn Complete - British British collect 33 PUs; end with 36 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : -1,83 British : -0,50 Americans : 1,17 Chinese : 0,00 Japanese : -2,00 AA fire in Holland Belgium : : 0,50
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Italians Italians buy 1 artillery and 2 infantry; Remaining resources: 4 PUs; Combat Move - Italians 1 infantry moved from Western Germany to Northern Italy 1 infantry moved from Southern Italy to Northern Italy 1 fighter moved from Southern Italy to Northern Italy 1 bomber moved from Western Germany to Northern Italy 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Libya to Tunisia Combat - Italians Battle in Northern Italy Italians attack with 1 bomber, 1 fighter and 2 infantry Americans defend with 1 artillery and 1 factory_minor Italians roll dice for 1 bomber, 1 fighter and 2 infantry in Northern Italy, round 2 : 2/4 hits, 1,50 expected hits Americans roll dice for 1 artillery in Northern Italy, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy Italians win, taking Northern Italy from Americans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Italians: 1 infantry Casualties for Americans: 1 artillery Battle in Tunisia Italians attack with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry French defend with 1 infantry Italians roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Tunisia, round 2 : 2/6 hits, 2,00 expected hits French roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the French and 1 infantry owned by the Italians lost in Tunisia Italians win, taking Tunisia from French with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for French: 1 infantry Non Combat Move - Italians 1 bomber and 1 fighter moved from Northern Italy to Southern Italy Place Units - Italians 1 artillery and 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6 Italians collect 14 PUs (2 lost to blockades); end with 18 PUs
Combat Hit Differential Summary :
Italians : 0,50 French : 0,67 Americans : 0,67
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Tobruk to Libya ANZAC take Libya from Italians Combat - ANZAC Non Combat Move - ANZAC 1 cruiser, 1 submarine and 1 transport moved from 64 Sea Zone to 89 Sea Zone 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 2 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,5,5,6 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,3,2,3 ANZAC collect 6 PUs (3 lost to blockades); end with 6 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Tobruk to Libya 1 fighter moved from 110 Sea Zone to Holland Belgium Turn Complete - French
Combat Hit Differential Summary :
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er du sikker på at du skal flytte fransk fighter til holland/belgia?
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hvorfor skulle jeg ikke gjøre det?
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@bjartl kanskje tyske bombere kan sprenge opp transportere? De kan nok gjøre et forsøk uansett, men
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jo, men ikke mulig å garantere alt 100 %… Du får kjøre på!
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TripleA Move Summary: Germans round 10
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 11 artilleries, 1 fighter, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 113 Sea Zone to 125 Sea Zone 3 fighters moved from Western Germany to 125 Sea Zone 1 fighter moved from 113 Sea Zone to 125 Sea Zone 1 infantry moved from Belarus to Archangel Germans take Archangel from Russians 2 mech_infantrys moved from Volgograd to Samara 2 infantry moved from Bryansk to Tambov 1 fighter moved from Bryansk to Samara 2 fighters moved from Bryansk to Tambov 1 tactical_bomber moved from Bryansk to Samara 2 tactical_bombers moved from Bryansk to Tambov 1 infantry moved from France to Normandy Bordeaux Germans take Normandy Bordeaux from French 1 infantry moved from France to Southern France Germans take Southern France from French 2 bombers moved from Western Germany to 91 Sea Zone
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ubåtspørsmål
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@bjartl sjekket ikke før jeg svarte, men ser jo at du hadde dratt fram et lite tjuvtriks
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det er jo friendly game så bare å endre frankrike hvis du vil, null stress
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@oysteilo nei, det blir jo bare tull. får stå for det man har gjort når man har sagt seg ferdig, feil er jo også en del av spillet. ubåten dykker.
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 11 artilleries, 1 fighter, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 113 Sea Zone to 125 Sea Zone 3 fighters moved from Western Germany to 125 Sea Zone 1 fighter moved from 113 Sea Zone to 125 Sea Zone 1 infantry moved from Belarus to Archangel Germans take Archangel from Russians 2 mech_infantrys moved from Volgograd to Samara 2 infantry moved from Bryansk to Tambov 1 fighter moved from Bryansk to Samara 2 fighters moved from Bryansk to Tambov 1 tactical_bomber moved from Bryansk to Samara 2 tactical_bombers moved from Bryansk to Tambov 1 infantry moved from France to Normandy Bordeaux Germans take Normandy Bordeaux from French 1 infantry moved from France to Southern France Germans take Southern France from French 2 bombers moved from Western Germany to 91 Sea Zone Combat - Germans Battle in 125 Sea Zone Germans attack with 4 fighters and 1 submarine Americans defend with 1 destroyer and 1 submarine 1 submarine owned by the Americans Submerged Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 4 fighters in 125 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits Americans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 125 Sea Zone Germans win, taking 125 Sea Zone from Americans with 4 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 91 Sea Zone Germans attack with 2 bombers Americans defend with 1 cruiser and 6 transports Germans roll dice for 2 bombers in 91 Sea Zone, round 2 : 1/2 hits, 1,33 expected hits Americans roll dice for 1 cruiser and 6 transports in 91 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 cruiser owned by the Americans and 1 bomber owned by the Germans lost in 91 Sea Zone 6 transports owned by the Americans lost in 91 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 42 Casualties for Germans: 1 bomber Casualties for Americans: 1 cruiser and 6 transports Battle in Tambov Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers Russians defend with 2 infantry Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Tambov, round 2 : 3/6 hits, 2,67 expected hits Russians roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Germans win, taking Tambov from Russians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Samara Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Samara, round 2 : 2/4 hits, 1,50 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Samara to Bryansk 2 fighters moved from Tambov to Bryansk 1 armour and 2 mech_infantrys moved from Volgograd to Bryansk 2 mech_infantrys moved from Volgograd to Bryansk 3 infantry moved from Ukraine to Rostov 2 mech_infantrys moved from Eastern Poland to Bryansk 3 mech_infantrys moved from Novgorod to Bryansk 1 armour and 4 mech_infantrys moved from Germany to Eastern Poland 1 fighter moved from 125 Sea Zone to 113 Sea Zone 3 fighters moved from 125 Sea Zone to Western Germany 1 bomber moved from 91 Sea Zone to Tunisia 1 mech_infantry moved from Greece to Romania 1 mech_infantry moved from Western Germany to Yugoslavia 2 tactical_bombers moved from Tambov to Bryansk Place Units - Germans 1 fighter placed in 113 Sea Zone 10 artilleries placed in Western Germany 2 infantry and 1 mech_infantry placed in France 1 infantry and 2 mech_infantrys placed in Novgorod 1 artillery and 2 infantry placed in Volgograd 1 armour and 1 infantry placed in Ukraine Germans undo move 6. Germans undo move 5. Germans undo move 4. Germans undo move 3. Germans undo move 2. Germans undo move 1. 10 artilleries placed in Western Germany Germans undo move 1. 9 artilleries placed in Western Germany 1 armour, 6 infantry and 3 mech_infantrys placed in Germany 1 fighter placed in 113 Sea Zone Germans undo move 2. 1 armour, 2 artilleries, 4 infantry and 3 mech_infantrys placed in Germany 2 infantry placed in Ukraine Turning on Edit Mode EDIT: Adding units owned by Germans to Germany: 1 armour and 4 mech_infantrys EDIT: Removing units owned by Germans from Eastern Poland: 1 armour and 4 mech_infantrys EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4 Germans collect 54 PUs (3 lost to blockades); end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
Combat Hit Differential Summary :
Germans : 1,17 Americans : 0,17 Russians : 0,00
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@bjartl said in oysteilo (Axis) vs. bjartl (Allies+25):
@oysteilo nei, det blir jo bare tull. får stå for det man har gjort når man har sagt seg ferdig, feil er jo også en del av spillet. ubåten dykker.
er iallfall 1 forskjell på live play og internet play. kan ikke gjøre sånne ting
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Russians Russians buy 2 artilleries, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 4 infantry moved from Suiyuyan to Kansu 1 infantry moved from Novosibirsk to Kazakhstan Russians take Kazakhstan from Japanese 1 infantry moved from Smolensk to Belarus Russians take Belarus from Germans 1 infantry moved from Russia to Tambov 1 artillery and 1 infantry moved from Russia to Samara 1 fighter and 1 tactical_bomber moved from Russia to Samara 1 fighter moved from Russia to Tambov 1 infantry moved from Amur to Korea Russians take Korea from Japanese Combat - Russians Battle in Kansu Russians attack with 4 infantry Japanese defend with 1 mech_infantry Russians roll dice for 4 infantry in Kansu, round 2 : 0/4 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 4 infantry in Kansu, round 3 : 0/4 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 4 infantry in Kansu, round 4 : 0/4 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Kansu, round 4 : 0/1 hits, 0,33 expected hits Russians roll dice for 4 infantry in Kansu, round 5 : 0/4 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Kansu, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Kansu Russians roll dice for 3 infantry in Kansu, round 6 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 mech_infantry in Kansu, round 6 : 0/1 hits, 0,33 expected hits Russians roll dice for 3 infantry in Kansu, round 7 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 mech_infantry in Kansu, round 7 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kansu Russians win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is -2 Casualties for Russians: 2 infantry Casualties for Japanese: 1 mech_infantry Battle in Samara Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 2 mech_infantrys Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Samara, round 2 : 0/4 hits, 1,83 expected hits Germans roll dice for 2 mech_infantrys in Samara, round 2 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Samara, round 3 : 2/4 hits, 1,83 expected hits Germans roll dice for 2 mech_infantrys in Samara, round 3 : 0/2 hits, 0,67 expected hits 2 mech_infantrys owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 2 mech_infantrys Battle in Tambov Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Tambov to Russia 1 fighter and 1 tactical_bomber moved from Samara to Russia Place Units - Russians 2 artilleries, 1 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,3,3 Russians collect 20 PUs (3 lost to blockades); end with 20 PUs
Combat Hit Differential Summary :
Germans : -1,67 Russians : -4,00 Japanese : 0,00
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 3 armour, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Gilbert Islands to 48 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 48 Sea Zone to 53 Sea Zone 1 artillery and 1 infantry moved from 53 Sea Zone to New Hebrides 2 infantry moved from Yunnan to Burma 2 fighters moved from French Indo China to Burma 1 infantry moved from Hopei to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Midway to 25 Sea Zone 1 infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 1 mech_infantry moved from Shantung to 19 Sea Zone 1 mech_infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 mech_infantry moved from 6 Sea Zone to Korea 1 bomber moved from Japan to Korea 1 artillery, 8 infantry and 1 mech_infantry moved from Manchuria to Amur 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Amur 1 bomber and 1 tactical_bomber moved from Anhwe to Amur Combat - Japanese Battle in New Hebrides Battle in Amur Japanese attack with 1 artillery, 1 bomber, 1 fighter, 8 infantry, 1 mech_infantry and 2 tactical_bombers Russians defend with 2 aaGuns and 7 infantry AA fire in Amur : 0/4 hits, 0,67 expected hits Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 8 infantry, 1 mech_infantry and 2 tactical_bombers in Amur, round 2 : 2/14 hits, 4,33 expected hits Russians roll dice for 2 aaGuns and 7 infantry in Amur, round 2 : 2/7 hits, 2,33 expected hits 2 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Amur Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 6 infantry, 1 mech_infantry and 2 tactical_bombers in Amur, round 3 : 4/12 hits, 4,00 expected hits Russians roll dice for 7 infantry in Amur, round 3 : 3/7 hits, 2,33 expected hits 3 infantry owned by the Japanese and 4 infantry owned by the Russians lost in Amur Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 3 infantry, 1 mech_infantry and 2 tactical_bombers in Amur, round 4 : 3/9 hits, 3,50 expected hits Russians roll dice for 3 infantry in Amur, round 4 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Amur Japanese win, taking New Hebrides from French, taking Amur from Russians with 1 artillery, 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 13 Casualties for Japanese: 6 infantry Casualties for Russians: 2 aaGuns and 7 infantry Battle in Korea Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry Russians defend with 1 infantry Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Korea, round 2 : 2/3 hits, 1,00 expected hits Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Burma Japanese attack with 2 fighters and 2 infantry British defend with 2 infantry Japanese roll dice for 2 fighters and 2 infantry in Burma, round 2 : 0/4 hits, 1,33 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in Burma retreated to Burma UK_Pacific win with 2 infantry remaining. Battle score for attacker is -6 Casualties for Japanese: 2 infantry Non Combat Move - Japanese 2 fighters moved from Burma to Shan State 2 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Yunnan to Shan State 3 infantry moved from French Indo China to Shan State 2 infantry moved from Malaya to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 46 Sea Zone 2 infantry moved from 46 Sea Zone to New Guinea 2 submarines moved from 54 Sea Zone to 42 Sea Zone 2 submarines moved from 62 Sea Zone to 55 Sea Zone 1 mech_infantry moved from Shensi to Szechwan 1 mech_infantry moved from Chahar to Shensi 1 infantry moved from Anhwe to Hopei 2 mech_infantrys moved from Shantung to Hopei 1 fighter moved from Shan State to French Indo China 1 fighter moved from Shan State to Malaya 1 infantry moved from Malaya to Shan State 2 carriers moved from 37 Sea Zone to 55 Sea Zone 1 carrier moved from 55 Sea Zone to 46 Sea Zone 1 carrier moved from 48 Sea Zone to 53 Sea Zone 1 fighter and 1 tactical_bomber moved from 48 Sea Zone to 53 Sea Zone 1 armour and 1 infantry moved from Solomon Islands to 49 Sea Zone 1 destroyer moved from 49 Sea Zone to 53 Sea Zone 1 carrier moved from 49 Sea Zone to 63 Sea Zone 1 armour, 1 infantry and 1 transport moved from 49 Sea Zone to 63 Sea Zone 1 armour and 1 infantry moved from 63 Sea Zone to New Zealand 3 infantry moved from Philippines to 35 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 33 Sea Zone 1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 33 Sea Zone 1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands 1 battleship, 1 cruiser and 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from 49 Sea Zone to 63 Sea Zone 1 destroyer moved from 26 Sea Zone to 53 Sea Zone 1 carrier moved from 55 Sea Zone to 46 Sea Zone 2 tactical_bombers moved from 37 Sea Zone to 46 Sea Zone 2 fighters moved from Malaya to 46 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 37 Sea Zone to 46 Sea Zone 1 carrier moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from Amur to 6 Sea Zone 1 tactical_bomber moved from Amur to 6 Sea Zone 1 bomber moved from Korea to Japan 1 bomber moved from Amur to Japan 1 aaGun moved from Manchuria to Amur 1 tactical_bomber moved from Amur to Manchuria 2 carriers moved from 26 Sea Zone to 63 Sea Zone 4 fighters moved from 26 Sea Zone to 63 Sea Zone 1 submarine moved from 26 Sea Zone to 6 Sea Zone Place Units - Japanese 1 carrier and 1 destroyer placed in 6 Sea Zone 1 armour and 2 mech_infantrys placed in Shantung 1 armour and 2 mech_infantrys placed in French Indo China 1 armour and 2 mech_infantrys placed in Malaya 1 artillery, 1 fighter and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 65 PUs; end with 65 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
AA fire in Amur : : -0,67 UK_Pacific : 1,33 Russians : -0,00 Japanese : -3,17
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da blir det pause til torsdag/fredag, skal en liten tur til Singapore med Borregaard først oslo-london-singapore
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TripleA Move Summary: Americans round 10
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 armour, 2 artilleries, 1 bomber, 1 fighter, 3 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Holland Belgium to Normandy Bordeaux 1 armour moved from Holland Belgium to Normandy Bordeaux 4 bombers moved from United Kingdom to Western Germany 3 fighters moved from United Kingdom to Western Germany 2 fighters moved from 110 Sea Zone to Western Germany 2 tactical_bombers moved from United Kingdom to Normandy Bordeaux 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to Normandy Bordeaux 1 destroyer moved from 110 Sea Zone to 125 Sea Zone 1 submarine moved from 110 Sea Zone to 125 Sea Zone
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 armour, 2 artilleries, 1 bomber, 1 fighter, 3 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Holland Belgium to Normandy Bordeaux 1 armour moved from Holland Belgium to Normandy Bordeaux 4 bombers moved from United Kingdom to Western Germany 3 fighters moved from United Kingdom to Western Germany 2 fighters moved from 110 Sea Zone to Western Germany 2 tactical_bombers moved from United Kingdom to Normandy Bordeaux 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to Normandy Bordeaux 1 destroyer moved from 110 Sea Zone to 125 Sea Zone 1 submarine moved from 110 Sea Zone to 125 Sea Zone Combat - Americans Air Battle in Western Germany Americans attacks with 9 units heading to Western Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Western Germany AA fire in Western Germany : 0/4 hits, 0,67 expected hits Bombing raid in Western Germany rolls: 5,6,5,5 and causes: 20 damage to unit: factory_major Bombing raid in Western Germany causes 20 damage total. Battle in 125 Sea Zone Americans attack with 1 destroyer and 2 submarines Germans defend with 1 submarine Americans roll dice for 2 submarines in 125 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone Americans win, taking 125 Sea Zone from Germans with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Normandy Bordeaux Americans attack with 1 armour, 1 fighter, 1 infantry and 4 tactical_bombers Germans defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 armour, 1 fighter, 1 infantry and 4 tactical_bombers in Normandy Bordeaux, round 2 : 4/7 hits, 3,50 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 armour, 1 fighter, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Cleaning up after air battles Non Combat Move - Americans 1 carrier moved from 104 Sea Zone to 91 Sea Zone 1 destroyer moved from 104 Sea Zone to 110 Sea Zone 2 tactical_bombers moved from Normandy Bordeaux to 110 Sea Zone 1 fighter moved from Normandy Bordeaux to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 2 tactical_bombers moved from Normandy Bordeaux to Holland Belgium 4 fighters moved from Western Germany to Holland Belgium 4 bombers moved from Western Germany to Holland Belgium 4 transports moved from 110 Sea Zone to 91 Sea Zone 1 bomber moved from Western United States to United Kingdom 2 fighters moved from Western United States to 91 Sea Zone 3 artilleries moved from Central United States to 101 Sea Zone 2 artilleries moved from Eastern United States to 101 Sea Zone 5 infantry moved from Central United States to 101 Sea Zone 5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone 5 infantry moved from 91 Sea Zone to Morocco 5 artilleries moved from 91 Sea Zone to Morocco 1 carrier and 1 submarine moved from 89 Sea Zone to 10 Sea Zone 1 destroyer moved from 89 Sea Zone to 10 Sea Zone Place Units - Americans 1 armour, 2 artilleries and 3 infantry placed in Eastern United States 3 transports placed in 101 Sea Zone 1 transport placed in 10 Sea Zone 1 bomber and 1 fighter placed in Western United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Germans : -0,50 AA fire in Western Germany : : -0,67 Americans : 0,50
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Sikang to Shensi 1 infantry moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese : 0,67 Japanese : 0,67