TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 bomber, 3 fighters and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
Americans converts factory_major into different units
1 destroyer and 1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Holland Belgium
2 fighters moved from 93 Sea Zone to Holland Belgium
2 tactical_bombers moved from Normandy Bordeaux to Holland Belgium
1 armour and 1 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Southern France to Northern Italy
Americans take Northern Italy from Italians
3 artilleries and 5 infantry moved from Morocco to 91 Sea Zone
3 artilleries, 5 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
3 artilleries and 5 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
2 bombers moved from Normandy Bordeaux to Holland Belgium
Combat - Americans
Battle in 125 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 125 Sea Zone
Americans win, taking 125 Sea Zone from Germans with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Holland Belgium
Americans attack with 1 armour, 3 artilleries, 2 bombers, 4 fighters, 7 infantry and 3 tactical_bombers
Germans defend with 1 aaGun, 2 infantry and 3 mech_infantrys
AA fire in Holland Belgium : 1/3 hits, 0,50 expected hits
1 fighter owned by the Americans lost in Holland Belgium
Americans roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 1/2 hits, 1,17 expected hits
Americans roll dice for 1 armour, 3 artilleries, 2 bombers, 3 fighters, 7 infantry and 3 tactical_bombers in Holland Belgium, round 2 : 9/19 hits, 8,00 expected hits
Germans roll dice for 1 aaGun, 2 infantry and 3 mech_infantrys in Holland Belgium, round 2 : 0/5 hits, 1,67 expected hits
1 aaGun owned by the Germans, 2 infantry owned by the Germans and 3 mech_infantrys owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 armour, 3 artilleries, 2 bombers, 3 fighters, 7 infantry and 3 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Americans: 1 fighter
Casualties for Germans: 1 aaGun, 2 infantry and 3 mech_infantrys
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Northern Italy: 1 infantry
EDIT: Adding units owned by Americans to Northern Italy: 1 infantry
EDIT: Turning off Edit Mode
4 transports moved from 91 Sea Zone to 101 Sea Zone
3 armour moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
3 armour, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 armour and 3 infantry moved from 91 Sea Zone to Morocco
1 carrier, 2 destroyers and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
2 transports moved from 110 Sea Zone to 91 Sea Zone
1 artillery moved from Southern France to 93 Sea Zone
1 artillery and 1 transport moved from 93 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Morocco
1 carrier moved from 93 Sea Zone to 104 Sea Zone
1 cruiser moved from 93 Sea Zone to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
2 bombers moved from Holland Belgium to United Kingdom
3 fighters moved from Holland Belgium to 110 Sea Zone
2 tactical_bombers moved from Holland Belgium to United Kingdom
1 bomber and 2 fighters moved from Gibraltar to United Kingdom
1 fighter moved from 110 Sea Zone to United Kingdom
1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 104 Sea Zone
1 bomber moved from Western United States to United Kingdom
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 89 Sea Zone
Place Units - Americans
1 transport placed in 101 Sea Zone
2 artilleries and 5 infantry placed in Central United States
1 armour, 1 bomber and 3 fighters placed in Western United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Turning on Edit Mode
EDIT: Adding units owned by Americans to Morocco: 1 infantry
EDIT: Removing units owned by Americans from Northern Italy: 1 infantry
EDIT: Adding units owned by Americans to Northern Italy: 1 artillery
EDIT: Removing units owned by Americans from Morocco: 1 artillery
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Tsinghai to Sikang
Combat - Chinese
Battle in Sikang
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 mech_infantry in Sikang, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 mech_infantry in Sikang, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Sikang, round 5 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 mech_infantry in Sikang, round 5 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Sikang, round 6 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 1 mech_infantry in Sikang, round 6 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Purchase Units - British
British buy 3 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 3 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from India to Burma
2 mech_infantrys moved from Persia to Northwest Persia
1 fighter moved from Persia to Northwest Persia
1 bomber moved from India to Northwest Persia
Combat - British
Battle in Burma
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 1/5 hits, 2,00 expected hits
Japanese roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Burma
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 3 : 1/5 hits, 2,00 expected hits
Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Northwest Persia
British attack with 1 bomber, 1 fighter and 2 mech_infantrys
Japanese defend with 1 mech_infantry
British roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Northwest Persia, round 2 : 3/4 hits, 1,50 expected hits
Japanese roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Northwest Persia
British win, taking Northwest Persia from Japanese with 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - British
1 fighter moved from Northwest Persia to Persia
1 bomber moved from Northwest Persia to Persia
2 fighters and 1 tactical_bomber moved from Burma to India
1 transport moved from 99 Sea Zone to 98 Sea Zone
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 aaGun, 1 armour, 1 artillery and 2 infantry moved from Normandy Bordeaux to Holland Belgium
1 aaGun, 2 artilleries and 5 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 2 artilleries and 5 infantry moved from 110 Sea Zone to Holland Belgium
3 fighters moved from United Kingdom to Holland Belgium
Place Units - British
3 artilleries and 4 infantry placed in United Kingdom
3 mech_infantrys placed in Persia
Turn Complete - British
British collect 33 PUs; end with 36 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : -1,83
British : -0,50
Americans : 1,17
Chinese : 0,00
Japanese : -2,00
AA fire in Holland Belgium : : 0,50
Savegame