trulpen (X) vs. Giallo (A) BM3 #2



  • TripleA Manual Gamesave Post: Japanese round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy nothing; Remaining resources: 71 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 bombers moved from Hunan to India
    
        Combat - Japanese
            Strategic bombing raid in India
                    AA fire in India : 1/2 hits, 0,33 expected hits
                1 bomber killed by AA
                Bombing raid in India rolls: 7 and causes: 7 damage to unit: factory_major
                Bombing raid in India causes 7 damage total. 
    
        Non Combat Move - Japanese
    

    Combat Hit Differential Summary :

    AA fire in India : : 0,67
    

    Savegame



  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 11 infantry, 2 marines and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 3 infantry moved from Japan to 6 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
            1 artillery and 3 infantry moved from 36 Sea Zone to Kwangsi
            1 artillery moved from French Indo China to Kwangsi
            1 fighter moved from Siam to Kwangsi
            1 fighter and 2 tactical_bombers moved from 36 Sea Zone to Kwangsi
            1 infantry moved from Novosibirsk to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 infantry moved from Shensi to Szechwan
                  Japanese take Szechwan from Chinese
            1 infantry moved from Anhwe to Kweichow
                  Japanese take Kweichow from Chinese
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Anhwe to Chahar
                  Japanese take Chahar from Chinese
            1 infantry moved from Anhwe to Hopei
            1 armour moved from Yenisey to Buryatia
                  Japanese take Yakut S.S.R. from Russians
                  Japanese take Buryatia from Russians
            1 armour moved from Siberia to Sakha
                  Japanese take Sakha from Russians
            1 armour moved from Sakha to Amur
            1 infantry moved from Siberia to Soviet Far East
                  Japanese take Soviet Far East from Russians
            1 artillery moved from Hunan to Kwangsi
            2 infantry moved from Hunan to Kwangsi
            1 artillery and 1 infantry moved from Hunan to Kwangsi
    
        Combat - Japanese
            Battle in Kwangsi
                Japanese attack with 4 artilleries, 2 fighters, 6 infantry and 2 tactical_bombers
                Chinese defend with 1 artillery
                    Japanese roll dice for 4 artilleries, 2 fighters, 6 infantry and 2 tactical_bombers in Kwangsi, round 2 : 6/14 hits, 5,33 expected hits
                    Chinese roll dice for 1 artillery in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Chinese lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 4 artilleries, 2 fighters, 6 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 artillery
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Changing unit bombing damage for these UK_Pacific owned units to: factory_major = 14
            EDIT: Turning off Edit Mode
            1 bomber could not land in 38 Sea Zone and was removed
            1 transport moved from 5 Sea Zone to 6 Sea Zone
            1 infantry moved from Amur to Manchuria
            1 fighter moved from 36 Sea Zone to Japan
            2 tactical_bombers moved from Kwangsi to 36 Sea Zone
            2 fighters moved from Kwangsi to 36 Sea Zone
            3 artilleries and 3 infantry moved from Hunan to Kwangsi
            1 aaGun moved from Hunan to Kwangsi
            2 artilleries and 1 infantry moved from Anhwe to Hunan
            4 infantry moved from Anhwe to Hunan
            1 armour moved from Manchuria to Anhwe
            3 infantry moved from Shantung to Anhwe
            1 infantry moved from Kiangsu to Anhwe
            2 armour moved from Kiangsu to Hunan
            2 bombers moved from Hunan to 38 Sea Zone
            1 bomber moved from 38 Sea Zone to Hunan
            3 transports moved from 36 Sea Zone to 6 Sea Zone
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            4 fighters and 2 tactical_bombers moved from Anhwe to Hunan
            1 fighter moved from Hunan to 6 Sea Zone
            1 fighter moved from Hunan to 6 Sea Zone
    
        Place Units - Japanese
            2 tactical_bombers placed in Japan
            2 marines placed in Japan
            6 infantry placed in Japan
            1 armour and 2 infantry placed in Kiangsu
            3 infantry placed in Shantung
    
        Turn Complete - Japanese
            Japanese collect 67 PUs; end with 67 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0,33
    Japanese : 0,67
    

    Savegame



  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 11 infantry, 2 marines and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 3 infantry moved from Japan to 6 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
            1 artillery and 3 infantry moved from 36 Sea Zone to Kwangsi
            1 artillery moved from French Indo China to Kwangsi
            1 fighter moved from Siam to Kwangsi
            1 fighter and 2 tactical_bombers moved from 36 Sea Zone to Kwangsi
            1 infantry moved from Novosibirsk to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 infantry moved from Shensi to Szechwan
                  Japanese take Szechwan from Chinese
            1 infantry moved from Anhwe to Kweichow
                  Japanese take Kweichow from Chinese
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Anhwe to Chahar
                  Japanese take Chahar from Chinese
            1 infantry moved from Anhwe to Hopei
            1 armour moved from Yenisey to Buryatia
                  Japanese take Yakut S.S.R. from Russians
                  Japanese take Buryatia from Russians
            1 armour moved from Siberia to Sakha
                  Japanese take Sakha from Russians
            1 armour moved from Sakha to Amur
            1 infantry moved from Siberia to Soviet Far East
                  Japanese take Soviet Far East from Russians
            1 artillery moved from Hunan to Kwangsi
            2 infantry moved from Hunan to Kwangsi
            1 artillery and 1 infantry moved from Hunan to Kwangsi
    
        Combat - Japanese
            Battle in Kwangsi
                Japanese attack with 4 artilleries, 2 fighters, 6 infantry and 2 tactical_bombers
                Chinese defend with 1 artillery
                    Japanese roll dice for 4 artilleries, 2 fighters, 6 infantry and 2 tactical_bombers in Kwangsi, round 2 : 6/14 hits, 5,33 expected hits
                    Chinese roll dice for 1 artillery in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Chinese lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 4 artilleries, 2 fighters, 6 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 artillery
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Changing unit bombing damage for these UK_Pacific owned units to: factory_major = 14
            EDIT: Turning off Edit Mode
            1 bomber could not land in 38 Sea Zone and was removed
            1 transport moved from 5 Sea Zone to 6 Sea Zone
            1 infantry moved from Amur to Manchuria
            1 fighter moved from 36 Sea Zone to Japan
            2 tactical_bombers moved from Kwangsi to 36 Sea Zone
            2 fighters moved from Kwangsi to 36 Sea Zone
            3 artilleries and 3 infantry moved from Hunan to Kwangsi
            1 aaGun moved from Hunan to Kwangsi
            2 artilleries and 1 infantry moved from Anhwe to Hunan
            4 infantry moved from Anhwe to Hunan
            1 armour moved from Manchuria to Anhwe
            3 infantry moved from Shantung to Anhwe
            1 infantry moved from Kiangsu to Anhwe
            2 armour moved from Kiangsu to Hunan
            2 bombers moved from Hunan to 38 Sea Zone
            1 bomber moved from 38 Sea Zone to Hunan
            3 transports moved from 36 Sea Zone to 6 Sea Zone
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            4 fighters and 2 tactical_bombers moved from Anhwe to Hunan
            1 fighter moved from Hunan to 6 Sea Zone
            1 fighter moved from Hunan to 6 Sea Zone
    
        Place Units - Japanese
            2 tactical_bombers placed in Japan
            2 marines placed in Japan
            6 infantry placed in Japan
            1 armour and 2 infantry placed in Kiangsu
            3 infantry placed in Shantung
    
        Turn Complete - Japanese
            Japanese collect 67 PUs; end with 67 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese : -0,33
    Japanese : 0,67
    

    Savegame


  • 2019 2018 2017 '16

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 carrier, 6 destroyers and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 infantry moved from Normandy Bordeaux to Holland Belgium
            3 fighters and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
            4 bombers moved from Egypt to Persia
            1 artillery moved from Trans-Jordan to Egypt
            1 infantry moved from Trans-Jordan to 98 Sea Zone
            1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
            1 infantry moved from 80 Sea Zone to Persia
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 fighter moved from 26 Sea Zone to 16 Sea Zone
            3 fighters moved from Hawaiian Islands to 16 Sea Zone
    
        Combat - Americans
            Battle in Holland Belgium
                Americans attack with 3 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Americans roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/6 hits, 2,50 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in 16 Sea Zone
                Americans attack with 4 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 4 fighters in 16 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 4 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in Persia
                Americans attack with 4 bombers and 1 infantry
                Italians defend with 1 artillery, 1 factory_minor and 2 infantry
                    Americans roll dice for 4 bombers and 1 infantry in Persia, round 2 : 2/5 hits, 2,83 expected hits
                    Italians roll dice for 1 artillery and 2 infantry in Persia, round 2 : 1/3 hits, 1,00 expected hits
                    1 bomber owned by the Americans and 2 infantry owned by the Italians lost in Persia
                    Americans roll dice for 3 bombers and 1 infantry in Persia, round 3 : 1/4 hits, 2,17 expected hits
                    Italians roll dice for 1 artillery in Persia, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Italians lost in Persia
                Americans win, taking Persia from Italians with 3 bombers and 1 infantry remaining. Battle score for attacker is -2
                Casualties for Americans: 1 bomber
                Casualties for Italians: 1 artillery and 2 infantry
    
        Non Combat Move - Americans
            3 bombers moved from Persia to India
            3 fighters moved from Gibraltar to Egypt
            1 armour, 1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
            1 armour, 1 artillery, 1 battleship, 2 carriers, 3 cruisers, 1 destroyer, 1 infantry and 2 transports moved from 110 Sea Zone to 92 Sea Zone
            1 armour, 1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
            1 mech_infantry moved from Central United States to 101 Sea Zone
            1 mech_infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone
            1 tactical_bomber moved from Holland Belgium to United Kingdom
            3 fighters moved from Holland Belgium to United Kingdom
            4 fighters moved from 16 Sea Zone to 26 Sea Zone
            1 battleship, 1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
            3 fighters moved from Western United States to 26 Sea Zone
            1 fighter moved from 26 Sea Zone to Hawaiian Islands
            1 mech_infantry moved from 88 Sea Zone to French Guiana
    
        Place Units - Americans
            1 carrier and 6 destroyers placed in 10 Sea Zone
            1 fighter placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,33
    Italians : -0,33
    Americans : -0,83
    Japanese : 0,67
    

    Savegame


  • 2019 2018 2017 '16

    TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Turning on Edit Mode
            EDIT: Changing ownership of Java from Japanese to Americans
            EDIT: Adding units owned by Americans to 42 Sea Zone: 1 transport
            EDIT: Adding units owned by Americans to Java: 1 infantry and 1 mech_infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Queensland: 1 infantry and 1 mech_infantry
            EDIT: Removing units owned by Americans from 54 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            5 artilleries and 8 infantry moved from Yunnan to Kwangsi
            1 infantry moved from Yunnan to Szechwan
            1 fighter moved from Yunnan to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Kwangsi
                Chinese attack with 5 artilleries and 8 infantry
                Japanese defend with 1 aaGun, 7 artilleries and 9 infantry
                    Chinese roll dice for 5 artilleries and 8 infantry in Kwangsi, round 2 : 3/13 hits, 3,83 expected hits
                    Japanese roll dice for 1 aaGun, 7 artilleries and 9 infantry in Kwangsi, round 2 : 3/16 hits, 5,33 expected hits
                    2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 3 infantry owned by the Chinese lost in Kwangsi
                    Chinese roll dice for 5 artilleries and 5 infantry in Kwangsi, round 3 : 5/10 hits, 3,33 expected hits
                    Japanese roll dice for 7 artilleries and 7 infantry in Kwangsi, round 3 : 5/14 hits, 4,67 expected hits
                    5 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Kwangsi
                    Chinese roll dice for 5 artilleries in Kwangsi, round 4 : 3/5 hits, 1,67 expected hits
                    Japanese roll dice for 7 artilleries and 2 infantry in Kwangsi, round 4 : 2/9 hits, 3,00 expected hits
                    2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 artilleries owned by the Chinese lost in Kwangsi
                    Chinese roll dice for 3 artilleries in Kwangsi, round 5 : 1/3 hits, 1,00 expected hits
                    Japanese roll dice for 6 artilleries in Kwangsi, round 5 : 1/6 hits, 2,00 expected hits
                    1 artillery owned by the Japanese and 1 artillery owned by the Chinese lost in Kwangsi
                    Chinese roll dice for 2 artilleries in Kwangsi, round 6 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 5 artilleries in Kwangsi, round 6 : 1/5 hits, 1,67 expected hits
                    1 artillery owned by the Chinese lost in Kwangsi
                    Chinese roll dice for 1 artillery in Kwangsi, round 7 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 5 artilleries in Kwangsi, round 7 : 2/5 hits, 1,67 expected hits
                    1 artillery owned by the Japanese and 1 artillery owned by the Chinese lost in Kwangsi
                Japanese win with 4 artilleries remaining. Battle score for attacker is 0
                Casualties for Chinese: 5 artilleries and 8 infantry
                Casualties for Japanese: 1 aaGun, 3 artilleries and 9 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Burma
    
        Place Units - Chinese
            3 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 5 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Chinese : 2,50
    Japanese : -4,67
    

    Savegame


  • 2019 2018 2017 '16

    TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 carrier, 6 destroyers and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 infantry moved from Normandy Bordeaux to Holland Belgium
            3 fighters and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
            4 bombers moved from Egypt to Persia
            1 artillery moved from Trans-Jordan to Egypt
            1 infantry moved from Trans-Jordan to 98 Sea Zone
            1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
            1 infantry moved from 80 Sea Zone to Persia
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 fighter moved from 26 Sea Zone to 16 Sea Zone
            3 fighters moved from Hawaiian Islands to 16 Sea Zone
    
        Combat - Americans
            Battle in Holland Belgium
                Americans attack with 3 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Americans roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/6 hits, 2,50 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in 16 Sea Zone
                Americans attack with 4 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 4 fighters in 16 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 4 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in Persia
                Americans attack with 4 bombers and 1 infantry
                Italians defend with 1 artillery, 1 factory_minor and 2 infantry
                    Americans roll dice for 4 bombers and 1 infantry in Persia, round 2 : 2/5 hits, 2,83 expected hits
                    Italians roll dice for 1 artillery and 2 infantry in Persia, round 2 : 1/3 hits, 1,00 expected hits
                    1 bomber owned by the Americans and 2 infantry owned by the Italians lost in Persia
                    Americans roll dice for 3 bombers and 1 infantry in Persia, round 3 : 1/4 hits, 2,17 expected hits
                    Italians roll dice for 1 artillery in Persia, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Italians lost in Persia
                Americans win, taking Persia from Italians with 3 bombers and 1 infantry remaining. Battle score for attacker is -2
                Casualties for Americans: 1 bomber
                Casualties for Italians: 1 artillery and 2 infantry
    
        Non Combat Move - Americans
            3 bombers moved from Persia to India
            3 fighters moved from Gibraltar to Egypt
            1 armour, 1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
            1 armour, 1 artillery, 1 battleship, 2 carriers, 3 cruisers, 1 destroyer, 1 infantry and 2 transports moved from 110 Sea Zone to 92 Sea Zone
            1 armour, 1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
            1 mech_infantry moved from Central United States to 101 Sea Zone
            1 mech_infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone
            1 tactical_bomber moved from Holland Belgium to United Kingdom
            3 fighters moved from Holland Belgium to United Kingdom
            4 fighters moved from 16 Sea Zone to 26 Sea Zone
            1 battleship, 1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
            3 fighters moved from Western United States to 26 Sea Zone
            1 fighter moved from 26 Sea Zone to Hawaiian Islands
            1 mech_infantry moved from 88 Sea Zone to French Guiana
    
        Place Units - Americans
            1 carrier and 6 destroyers placed in 10 Sea Zone
            1 fighter placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Turning on Edit Mode
            EDIT: Changing ownership of Java from Japanese to Americans
            EDIT: Adding units owned by Americans to 42 Sea Zone: 1 transport
            EDIT: Adding units owned by Americans to Java: 1 infantry and 1 mech_infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Queensland: 1 infantry and 1 mech_infantry
            EDIT: Removing units owned by Americans from 54 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            5 artilleries and 8 infantry moved from Yunnan to Kwangsi
            1 infantry moved from Yunnan to Szechwan
            1 fighter moved from Yunnan to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Kwangsi
                Chinese attack with 5 artilleries and 8 infantry
                Japanese defend with 1 aaGun, 7 artilleries and 9 infantry
                    Chinese roll dice for 5 artilleries and 8 infantry in Kwangsi, round 2 : 3/13 hits, 3,83 expected hits
                    Japanese roll dice for 1 aaGun, 7 artilleries and 9 infantry in Kwangsi, round 2 : 3/16 hits, 5,33 expected hits
                    2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 3 infantry owned by the Chinese lost in Kwangsi
                    Chinese roll dice for 5 artilleries and 5 infantry in Kwangsi, round 3 : 5/10 hits, 3,33 expected hits
                    Japanese roll dice for 7 artilleries and 7 infantry in Kwangsi, round 3 : 5/14 hits, 4,67 expected hits
                    5 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Kwangsi
                    Chinese roll dice for 5 artilleries in Kwangsi, round 4 : 3/5 hits, 1,67 expected hits
                    Japanese roll dice for 7 artilleries and 2 infantry in Kwangsi, round 4 : 2/9 hits, 3,00 expected hits
                    2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 artilleries owned by the Chinese lost in Kwangsi
                    Chinese roll dice for 3 artilleries in Kwangsi, round 5 : 1/3 hits, 1,00 expected hits
                    Japanese roll dice for 6 artilleries in Kwangsi, round 5 : 1/6 hits, 2,00 expected hits
                    1 artillery owned by the Japanese and 1 artillery owned by the Chinese lost in Kwangsi
                    Chinese roll dice for 2 artilleries in Kwangsi, round 6 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 5 artilleries in Kwangsi, round 6 : 1/5 hits, 1,67 expected hits
                    1 artillery owned by the Chinese lost in Kwangsi
                    Chinese roll dice for 1 artillery in Kwangsi, round 7 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 5 artilleries in Kwangsi, round 7 : 2/5 hits, 1,67 expected hits
                    1 artillery owned by the Japanese and 1 artillery owned by the Chinese lost in Kwangsi
                Japanese win with 4 artilleries remaining. Battle score for attacker is 0
                Casualties for Chinese: 5 artilleries and 8 infantry
                Casualties for Japanese: 1 aaGun, 3 artilleries and 9 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Burma
    
        Place Units - Chinese
            3 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 5 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
    
        Purchase Units - British
            British repair damage of 6x factory_major; Remaining resources: 38 PUs; 
            British buy 1 armour, 4 artilleries, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 5x factory_major; Remaining resources: 5 PUs; 
            UK_Pacific buy 1 aaGun; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour moved from Yunnan to French Indo China
                  UK_Pacific take French Indo China from Japanese
            1 armour moved from French Indo China to Siam
                  UK_Pacific take Siam from Japanese
            1 artillery and 1 infantry moved from Yunnan to Kwangsi
            1 infantry moved from Yunnan to Kwangsi
            1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
            1 infantry moved from Yunnan to Kweichow
            1 fighter moved from Yunnan to Kweichow
            1 infantry moved from Yunnan to Kweichow
            1 armour and 1 mech_infantry moved from Yunnan to Shensi
            1 infantry moved from Yunnan to Kwangsi
            2 mech_infantrys moved from Belgian Congo to Egypt
            2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
            1 transport moved from 72 Sea Zone to 71 Sea Zone
            1 infantry moved from Algeria to Tunisia
                  British take Tunisia from Italians
            1 carrier moved from 98 Sea Zone to 80 Sea Zone
            1 cruiser moved from 98 Sea Zone to 80 Sea Zone
            1 battleship, 1 carrier, 1 cruiser and 2 transports moved from 98 Sea Zone to 81 Sea Zone
    
        Combat - British
            Battle in Kweichow
                British attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Kweichow
                    British roll dice for 1 fighter and 1 infantry in Kweichow, round 4 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 fighter and 1 infantry in Kweichow, round 5 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                British win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Kwangsi
                British attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                Japanese defend with 4 artilleries
                    British roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Kwangsi, round 2 : 3/6 hits, 2,17 expected hits
                    Japanese roll dice for 4 artilleries in Kwangsi, round 2 : 1/4 hits, 1,33 expected hits
                    3 artilleries owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
                    British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 3 : 2/5 hits, 2,00 expected hits
                    Japanese roll dice for 1 artillery in Kwangsi, round 3 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
                British win, taking Kwangsi from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for British: 2 infantry
                Casualties for Japanese: 4 artilleries
            Battle in Shensi
                British attack with 1 armour and 1 mech_infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 armour and 1 mech_infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Shensi
                British win, taking Shensi from Japanese with 1 armour remaining. Battle score for attacker is -1
                Casualties for British: 1 mech_infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 infantry moved from Malaya to Shan State
            2 aaGuns moved from Yunnan to Burma
            1 fighter and 1 tactical_bomber moved from Kwangsi to India
            1 fighter moved from Kweichow to India
            1 aaGun moved from United Kingdom to 110 Sea Zone
            1 artillery moved from Normandy Bordeaux to 110 Sea Zone
            1 aaGun, 1 artillery, 1 carrier, 1 cruiser and 2 transports moved from 110 Sea Zone to 92 Sea Zone
            1 aaGun and 1 artillery moved from 92 Sea Zone to Gibraltar
            1 fighter moved from 110 Sea Zone to Gibraltar
            1 fighter moved from 110 Sea Zone to Gibraltar
            2 fighters and 1 tactical_bomber moved from 98 Sea Zone to Egypt
            1 fighter moved from 98 Sea Zone to 81 Sea Zone
    
        Place Units - British
            1 artillery and 1 infantry placed in Union of South Africa
            1 artillery and 2 infantry placed in Egypt
            British undo move 2.
            1 armour, 1 artillery and 1 mech_infantry placed in Egypt
            2 artilleries and 3 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 36 PUs; end with 36 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
    
        Place Units - UK_Pacific
            1 aaGun placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,2,6,3,1,5,1,5,1,4
            UK_Pacific collect 11 PUs (2 lost to blockades); end with 11 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
            Some Units in India change ownership: 1 aaGun
    

    Combat Hit Differential Summary :

    Germans : -0,33
    Italians : -0,33
    British : -0,83
    Americans : -0,83
    Chinese : 2,50
    Japanese : -3,33
    

    Savegame



  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Iraq to Persia
            1 bomber moved from Southern Italy to Persia
            1 armour moved from Rostov to Kazakhstan
                  Italians take Kazakhstan from Russians
    
        Combat - Italians
            Battle in Persia
                Italians attack with 1 bomber and 1 infantry
                Americans defend with 1 factory_minor and 1 infantry
                    Italians roll dice for 1 bomber and 1 infantry in Persia, round 2 : 0/2 hits, 0,83 expected hits
                    Americans roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Persia
                 retreated to Persia
                Americans win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Italians
            1 armour moved from Iraq to Northwest Persia
            1 bomber moved from Persia to Northwest Persia
            1 aaGun, 1 artillery and 4 infantry moved from France to Northern Italy
            1 aaGun moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 fighter and 2 infantry placed in Southern Italy
            1 destroyer placed in 97 Sea Zone
            1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,2,4
            Italians collect 16 PUs (4 lost to blockades); end with 16 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Italians : -0,83
    Americans : 0,67
    

    Savegame


  • 2019 2018 2017 '16

    TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 41 Sea Zone
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • 2019 2018 2017 '16

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 41 Sea Zone
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Combat Move - French
            1 fighter moved from Normandy Bordeaux to United Kingdom
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Manual Gamesave Post: Germans round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 3 artilleries, 2 bombers and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 mech_infantrys moved from Iraq to Persia
            1 fighter moved from Iraq to Persia
            1 bomber moved from Western Germany to Persia
            3 infantry moved from Volgograd to Samara
            1 infantry moved from Western Germany to Holland Belgium
            1 infantry moved from France to Holland Belgium
            1 infantry moved from France to Holland Belgium
            2 artilleries and 4 infantry moved from France to Normandy Bordeaux
            1 artillery and 1 infantry moved from France to Normandy Bordeaux
            1 artillery and 1 infantry moved from France to Normandy Bordeaux
            1 submarine moved from 112 Sea Zone to 110 Sea Zone
            1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
            2 fighters moved from Western Germany to 110 Sea Zone
            1 fighter moved from Western Germany to 110 Sea Zone
            1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
            1 artillery moved from France to Holland Belgium
            1 infantry moved from France to Holland Belgium
            1 infantry moved from France to Holland Belgium
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Savegame



  • Scramble?


  • 2019 2018 2017 '16



  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 3 artilleries, 2 bombers and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 mech_infantrys moved from Iraq to Persia
            1 fighter moved from Iraq to Persia
            1 bomber moved from Western Germany to Persia
            3 infantry moved from Volgograd to Samara
            1 infantry moved from Western Germany to Holland Belgium
            1 infantry moved from France to Holland Belgium
            1 infantry moved from France to Holland Belgium
            2 artilleries and 4 infantry moved from France to Normandy Bordeaux
            1 artillery and 1 infantry moved from France to Normandy Bordeaux
            1 artillery and 1 infantry moved from France to Normandy Bordeaux
            1 submarine moved from 112 Sea Zone to 110 Sea Zone
            1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
            2 fighters moved from Western Germany to 110 Sea Zone
            1 fighter moved from Western Germany to 110 Sea Zone
            1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
            1 artillery moved from France to Holland Belgium
            1 infantry moved from France to Holland Belgium
            1 infantry moved from France to Holland Belgium
    
        Combat - Germans
            Battle in 110 Sea Zone
                Germans attack with 4 fighters, 1 submarine and 2 tactical_bombers
                British defend with 1 destroyer
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 4 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 2/6 hits, 3,33 expected hits
                    British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone
                Germans win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Germans: 1 submarine
                Casualties for British: 1 destroyer
            Battle in Holland Belgium
                Germans attack with 1 artillery and 5 infantry
                Americans defend with 2 infantry
                    Germans roll dice for 1 artillery and 5 infantry in Holland Belgium, round 2 : 1/6 hits, 1,33 expected hits
                    Americans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Americans lost in Holland Belgium
                    Germans roll dice for 1 artillery and 5 infantry in Holland Belgium, round 3 : 2/6 hits, 1,33 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 2 infantry
                Casualties for Germans: 1 infantry
            Battle in Normandy Bordeaux
                Germans attack with 4 artilleries and 6 infantry
                British defend with 1 infantry and 1 mech_infantry; French defend with 2 infantry; Americans defend with 1 factory_minor and 1 harbour
                    Germans roll dice for 4 artilleries and 6 infantry in Normandy Bordeaux, round 2 : 3/10 hits, 3,00 expected hits
                    Americans roll dice for 3 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1,33 expected hits
                    1 infantry owned by the Germans, 2 infantry owned by the French and 1 infantry owned by the British lost in Normandy Bordeaux
                    Germans roll dice for 4 artilleries and 5 infantry in Normandy Bordeaux, round 3 : 2/9 hits, 2,83 expected hits
                    Americans roll dice for 1 mech_infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from Americans with 4 artilleries and 5 infantry remaining. Battle score for attacker is 10
                Casualties for Germans: 1 infantry
                Casualties for British: 1 infantry and 1 mech_infantry
                Casualties for French: 2 infantry
            Battle in Persia
                Germans attack with 1 bomber, 1 fighter and 2 mech_infantrys
                Americans defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Persia, round 2 : 1/4 hits, 1,50 expected hits
                    Americans roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Persia
                Germans win, taking Persia from Americans with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Americans: 1 infantry
            Battle in Samara
                Germans attack with 3 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 3 infantry in Samara, round 2 : 1/3 hits, 0,50 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Samara
                Germans win, taking Samara from Russians with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 artillery and 2 infantry moved from Ukraine to Bryansk
            1 artillery and 2 infantry moved from Belarus to Bryansk
            3 mech_infantrys moved from Novgorod to Bryansk
            1 fighter moved from Persia to Northwest Persia
            1 bomber moved from Persia to Northwest Persia
            2 armour moved from Iraq to Northwest Persia
            2 armour and 2 mech_infantrys moved from Caucasus to Northwest Persia
            1 infantry moved from Archangel to Vologda
            1 armour moved from Urals to Kazakhstan
            2 infantry moved from France to Northern Italy
            1 mech_infantry moved from Western Germany to Normandy Bordeaux
            1 mech_infantry moved from Western Germany to Southern Italy
            1 fighter moved from 110 Sea Zone to Northern Italy
            1 tactical_bomber moved from 110 Sea Zone to Northern Italy
            3 fighters and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
            1 destroyer moved from 112 Sea Zone to 104 Sea Zone
            1 submarine moved from 112 Sea Zone to 109 Sea Zone
            3 armour moved from Bryansk to Caucasus
            1 armour moved from Bryansk to Caucasus
    
        Place Units - Germans
            2 bombers placed in Western Germany
            3 armour placed in Novgorod
            Germans undo move 2.
            3 infantry placed in Volgograd
            1 artillery and 2 infantry placed in France
            2 artilleries and 1 infantry placed in Ukraine
            1 armour and 2 infantry placed in Novgorod
            2 armour placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,1,5
            Germans collect 62 PUs (2 lost to blockades); end with 62 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 69 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Germans : -2,17
    British : 0,67
    Americans : 0,00
    Russians : -0,33
    

    Savegame


  • 2019 2018 2017 '16

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Russia to Samara
            3 fighters moved from Russia to Samara
            1 fighter moved from Yunnan to Kansu
            2 infantry moved from Suiyuyan to Kansu
            1 fighter moved from Yunnan to Hopei
            1 infantry moved from Suiyuyan to Hopei
            1 fighter moved from Yunnan to Hopei
            1 submarine moved from 97 Sea Zone to 93 Sea Zone
    
        Combat - Russians
            Battle in Kansu
                Russians attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 2/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kansu
                Russians win, taking Kansu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Russians attack with 2 fighters and 1 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 2 fighters and 1 infantry in Hopei, round 2 : 0/3 hits, 1,17 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 2 fighters and 1 infantry in Hopei, round 3 : 2/3 hits, 1,17 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Russians win, taking Hopei from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Samara
                Russians attack with 3 fighters and 2 infantry
                Germans defend with 3 infantry
                    Russians roll dice for 3 fighters and 2 infantry in Samara, round 2 : 1/5 hits, 1,83 expected hits
                    Germans roll dice for 3 infantry in Samara, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
                    Russians roll dice for 3 fighters and 1 infantry in Samara, round 3 : 2/4 hits, 1,67 expected hits
                    Germans roll dice for 2 infantry in Samara, round 3 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 1 infantry
                Casualties for Germans: 3 infantry
    
        Non Combat Move - Russians
            3 fighters moved from Samara to Russia
            1 fighter moved from Kansu to Shensi
            2 fighters moved from Hopei to Shensi
            2 aaGuns and 10 infantry moved from Suiyuyan to Shensi
    
        Place Units - Russians
            4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 4 PUs; end with 4 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,67
    Russians : 0,33
    Japanese : -1,00
    

    Savegame



  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 1 carrier, 1 destroyer, 7 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 36 Sea Zone to 41 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 41 Sea Zone
            1 fighter moved from 36 Sea Zone to 42 Sea Zone
            1 tactical_bomber moved from 36 Sea Zone to Kwangsi
            1 infantry moved from Hunan to Yunnan
            2 infantry moved from Hunan to Kweichow
            2 infantry moved from Anhwe to Hopei
            1 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 infantry moved from Anhwe to Chahar
            1 armour moved from Kiangsu to Kwangsi
            1 armour moved from Anhwe to Kwangsi
            2 armour moved from Hunan to Kwangsi
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to Kwangsi
            4 infantry moved from Japan to 6 Sea Zone
            4 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
            4 infantry moved from 36 Sea Zone to French Indo China
            2 marines moved from Japan to 6 Sea Zone
            1 battleship, 1 cruiser and 2 marines moved from 6 Sea Zone to 36 Sea Zone
            2 marines moved from 36 Sea Zone to Kwangsi
            1 fighter and 1 tactical_bomber moved from Hunan to Kweichow
            1 fighter and 1 tactical_bomber moved from Hunan to Hopei
            1 fighter and 1 tactical_bomber moved from Hunan to Hopei
            1 fighter and 1 tactical_bomber moved from Hunan to Kweichow
            1 bomber moved from Hunan to Kwangsi
    
        Combat - Japanese
            Battle in Yunnan
                Japanese attack with 1 infantry
                British defend with 1 aaGun
                    1 aaGun owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 infantry remaining. Battle score for attacker is 5
                Casualties for British: 1 aaGun
            Battle in 42 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 42 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in French Indo China
            Battle in 41 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
                    ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the ANZAC lost in 41 Sea Zone
                Japanese win, taking French Indo China from UK_Pacific, taking 41 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in Kweichow
                Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                British defend with 1 infantry
                    Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Kweichow, round 2 : 2/6 hits, 2,67 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Hopei
                Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                Russians defend with 1 infantry
                    Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Hopei, round 2 : 2/6 hits, 2,67 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Hopei
                Japanese win, taking Hopei from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Kwangsi
                Japanese attack with 4 armour, 1 bomber, 2 infantry, 2 marines and 1 tactical_bomber
                British defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 battleship and 1 cruiser in Kwangsi, round 2 : 1/2 hits, 1,17 expected hits
                    Japanese roll dice for 4 armour, 1 bomber, 2 infantry, 2 marines and 1 tactical_bomber in Kwangsi, round 2 : 3/10 hits, 4,33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 0/2 hits, 0,67 expected hits
                    1 artillery owned by the British and 1 infantry owned by the British lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 4 armour, 1 bomber, 2 infantry, 2 marines and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 artillery and 1 infantry
    
        Non Combat Move - Japanese
            1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 infantry moved from Manchuria to 19 Sea Zone
            1 infantry moved from Shantung to 19 Sea Zone
            2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to French Indo China
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 destroyer moved from 6 Sea Zone to 36 Sea Zone
            1 submarine moved from 6 Sea Zone to 36 Sea Zone
            1 destroyer moved from 36 Sea Zone to 37 Sea Zone
            2 carriers moved from 36 Sea Zone to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone
            1 fighter moved from 42 Sea Zone to 37 Sea Zone
            1 tactical_bomber moved from Kwangsi to 37 Sea Zone
            1 carrier moved from 6 Sea Zone to 36 Sea Zone
            2 fighters moved from 6 Sea Zone to Japan
            1 tactical_bomber moved from Japan to 36 Sea Zone
            1 fighter moved from Hunan to 6 Sea Zone
            1 tactical_bomber moved from Japan to 6 Sea Zone
            1 carrier moved from 6 Sea Zone to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kweichow to 36 Sea Zone
            1 fighter moved from Kweichow to 36 Sea Zone
            1 bomber moved from Kwangsi to Hunan
            1 tactical_bomber moved from Kweichow to Hunan
            2 fighters and 2 tactical_bombers moved from Hopei to Hunan
            1 infantry moved from Anhwe to Hunan
            2 infantry moved from Kiangsu to Anhwe
            2 infantry moved from Shantung to Anhwe
            1 armour moved from Amur to Jehol
            1 armour moved from Buryatia to Manchuria
    
        Place Units - Japanese
            1 carrier, 1 destroyer and 3 submarines placed in 6 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 36 Sea Zone: 2 transports
            EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 transports
            EDIT: Turning off Edit Mode
            1 artillery and 3 infantry placed in Japan
            1 artillery and 2 infantry placed in Kiangsu
            1 artillery and 2 infantry placed in Shantung
    
        Turn Complete - Japanese
            Japanese collect 61 PUs; end with 61 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0,17
    Chinese : -1,33
    Japanese : -3,33
    

    Savegame


  • 2019 2018 2017 '16

    TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 4 destroyers, 2 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 fighters and 1 tactical_bomber moved from United Kingdom to 104 Sea Zone
            1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
            1 artillery, 1 battleship, 2 carriers, 3 cruisers, 1 destroyer, 1 infantry and 2 transports moved from 92 Sea Zone to 97 Sea Zone
            1 infantry moved from 97 Sea Zone to Greece
            1 armour moved from Algeria to Libya
                  Americans take Libya from Italians
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            6 fighters moved from 26 Sea Zone to 16 Sea Zone
            1 bomber moved from India to Yunnan
            2 bombers moved from India to Yunnan
            3 fighters moved from Egypt to 97 Sea Zone
    
        Combat - Americans
            Battle in 97 Sea Zone
                Americans attack with 1 artillery, 1 battleship, 2 carriers, 3 cruisers, 1 destroyer, 3 fighters, 1 submarine and 2 transports
                Italians defend with 1 destroyer
                    Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Italians lost in 97 Sea Zone
                Americans win with 1 battleship, 2 carriers, 3 cruisers, 1 destroyer, 3 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
            Battle in Greece
            Battle in 16 Sea Zone
                Americans attack with 6 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 6 fighters in 16 Sea Zone, round 2 : 3/6 hits, 3,00 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win, taking Greece from Italians with 6 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in Yunnan
                Americans attack with 3 bombers
                Japanese defend with 1 infantry
                    Americans roll dice for 3 bombers in Yunnan, round 2 : 1/3 hits, 2,00 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                Americans win with 3 bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 104 Sea Zone
                Americans attack with 3 fighters and 1 tactical_bomber
                Germans defend with 1 destroyer
                    Americans roll dice for 3 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans and 1 tactical_bomber owned by the Americans lost in 104 Sea Zone
                Americans win with 3 fighters remaining. Battle score for attacker is -3
                Casualties for Americans: 1 tactical_bomber
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - Americans
            3 fighters moved from 104 Sea Zone to United Kingdom
            3 bombers moved from Yunnan to India
            1 transport moved from 80 Sea Zone to 81 Sea Zone
            1 mech_infantry moved from French Guiana to 88 Sea Zone
            1 mech_infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone
            1 mech_infantry moved from 92 Sea Zone to Algeria
            1 carrier and 6 destroyers moved from 10 Sea Zone to 26 Sea Zone
            6 fighters moved from 16 Sea Zone to 26 Sea Zone
            1 fighter moved from Eastern United States to Gibraltar
    
        Place Units - Americans
            2 transports placed in 10 Sea Zone
            2 artilleries and 2 infantry placed in Western United States
            1 destroyer placed in 101 Sea Zone
            2 fighters placed in Western United States
            2 destroyers placed in 10 Sea Zone
            1 destroyer placed in 101 Sea Zone
            1 infantry placed in Central United States
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,67
    Italians : -0,33
    Americans : -0,83
    Japanese : 0,33
    

    Savegame


  • 2019 2018 2017 '16

    TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
            1 fighter moved from Burma to Kweichow
            1 infantry moved from Szechwan to Kweichow
            3 infantry moved from Sikang to Tsinghai
    
        Combat - Chinese
            Chinese creates battle in territory Yunnan
            Battle in Kweichow
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                 retreated to Kweichow
                Japanese win, taking Yunnan from Japanese with 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Tsinghai
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Tsinghai, round 2 : 2/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Tsinghai
                Chinese win, taking Tsinghai from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Shensi
    
        Place Units - Chinese
            2 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1,83
    Japanese : 0,00
    

    Savegame


  • 2019 2018 2017 '16

    TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 4 destroyers, 2 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 fighters and 1 tactical_bomber moved from United Kingdom to 104 Sea Zone
            1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
            1 artillery, 1 battleship, 2 carriers, 3 cruisers, 1 destroyer, 1 infantry and 2 transports moved from 92 Sea Zone to 97 Sea Zone
            1 infantry moved from 97 Sea Zone to Greece
            1 armour moved from Algeria to Libya
                  Americans take Libya from Italians
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            6 fighters moved from 26 Sea Zone to 16 Sea Zone
            1 bomber moved from India to Yunnan
            2 bombers moved from India to Yunnan
            3 fighters moved from Egypt to 97 Sea Zone
    
        Combat - Americans
            Battle in 97 Sea Zone
                Americans attack with 1 artillery, 1 battleship, 2 carriers, 3 cruisers, 1 destroyer, 3 fighters, 1 submarine and 2 transports
                Italians defend with 1 destroyer
                    Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Italians lost in 97 Sea Zone
                Americans win with 1 battleship, 2 carriers, 3 cruisers, 1 destroyer, 3 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
            Battle in Greece
            Battle in 16 Sea Zone
                Americans attack with 6 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 6 fighters in 16 Sea Zone, round 2 : 3/6 hits, 3,00 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win, taking Greece from Italians with 6 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in Yunnan
                Americans attack with 3 bombers
                Japanese defend with 1 infantry
                    Americans roll dice for 3 bombers in Yunnan, round 2 : 1/3 hits, 2,00 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                Americans win with 3 bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 104 Sea Zone
                Americans attack with 3 fighters and 1 tactical_bomber
                Germans defend with 1 destroyer
                    Americans roll dice for 3 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans and 1 tactical_bomber owned by the Americans lost in 104 Sea Zone
                Americans win with 3 fighters remaining. Battle score for attacker is -3
                Casualties for Americans: 1 tactical_bomber
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - Americans
            3 fighters moved from 104 Sea Zone to United Kingdom
            3 bombers moved from Yunnan to India
            1 transport moved from 80 Sea Zone to 81 Sea Zone
            1 mech_infantry moved from French Guiana to 88 Sea Zone
            1 mech_infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone
            1 mech_infantry moved from 92 Sea Zone to Algeria
            1 carrier and 6 destroyers moved from 10 Sea Zone to 26 Sea Zone
            6 fighters moved from 16 Sea Zone to 26 Sea Zone
            1 fighter moved from Eastern United States to Gibraltar
    
        Place Units - Americans
            2 transports placed in 10 Sea Zone
            2 artilleries and 2 infantry placed in Western United States
            1 destroyer placed in 101 Sea Zone
            2 fighters placed in Western United States
            2 destroyers placed in 10 Sea Zone
            1 destroyer placed in 101 Sea Zone
            1 infantry placed in Central United States
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
            1 fighter moved from Burma to Kweichow
            1 infantry moved from Szechwan to Kweichow
            3 infantry moved from Sikang to Tsinghai
    
        Combat - Chinese
            Chinese creates battle in territory Yunnan
            Battle in Kweichow
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                 retreated to Kweichow
                Japanese win, taking Yunnan from Japanese with 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Tsinghai
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Tsinghai, round 2 : 2/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Tsinghai
                Chinese win, taking Tsinghai from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Shensi
    
        Place Units - Chinese
            2 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
    
        Purchase Units - British
            British buy 2 armour, 1 artillery, 1 cruiser, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 1x factory_major; Remaining resources: 13 PUs; 
            UK_Pacific buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Egypt to Iraq
                  British take Iraq from Italians
            1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
            1 artillery and 1 infantry moved from 80 Sea Zone to Persia
            1 bomber moved from Egypt to Persia
            2 fighters and 1 tactical_bomber moved from India to 41 Sea Zone
    
        Combat - British
            Battle in Persia
                British attack with 1 artillery, 1 bomber and 1 infantry
                Germans defend with 1 factory_minor and 1 mech_infantry
                    British roll dice for 1 cruiser in Persia, round 2 : 0/1 hits, 0,50 expected hits
                    British roll dice for 1 artillery, 1 bomber and 1 infantry in Persia, round 2 : 0/3 hits, 1,33 expected hits
                    Germans roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 artillery, 1 bomber and 1 infantry in Persia, round 3 : 0/3 hits, 1,33 expected hits
                    Germans roll dice for 1 mech_infantry in Persia, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Persia
                    British roll dice for 1 artillery and 1 bomber in Persia, round 4 : 1/2 hits, 1,00 expected hits
                    Germans roll dice for 1 mech_infantry in Persia, round 4 : 1/1 hits, 0,33 expected hits
                    1 bomber owned by the British and 1 mech_infantry owned by the Germans lost in Persia
                British win, taking Persia from Germans with 1 artillery remaining. Battle score for attacker is -11
                Casualties for British: 1 bomber and 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in 41 Sea Zone
                British attack with 2 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    British roll dice for 2 fighters and 1 tactical_bomber in 41 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
                    Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 tactical_bomber owned by the British and 1 destroyer owned by the Japanese lost in 41 Sea Zone
                British win with 2 fighters remaining. Battle score for attacker is -3
                Casualties for British: 1 tactical_bomber
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - British
            2 fighters moved from 41 Sea Zone to India
            2 aaGuns moved from Burma to India
            1 armour moved from Siam to Burma
            1 infantry moved from Shan State to Burma
            2 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
            2 infantry moved from 81 Sea Zone to Trans-Jordan
            1 transport moved from 81 Sea Zone to 71 Sea Zone
            2 artilleries moved from Egypt to Trans-Jordan
            1 armour and 2 mech_infantrys moved from Egypt to Trans-Jordan
            1 infantry moved from Algeria to 92 Sea Zone
            1 aaGun moved from Gibraltar to 92 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
            1 aaGun and 1 infantry moved from 98 Sea Zone to Trans-Jordan
            1 artillery moved from Gibraltar to 92 Sea Zone
            1 artillery and 1 transport moved from 92 Sea Zone to 94 Sea Zone
            1 infantry moved from Tunisia to 94 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
            1 carrier and 1 cruiser moved from 92 Sea Zone to 98 Sea Zone
            2 fighters moved from Gibraltar to 98 Sea Zone
            1 cruiser moved from 81 Sea Zone to 98 Sea Zone
            1 fighter moved from Egypt to 81 Sea Zone
            1 tactical_bomber moved from Egypt to Trans-Jordan
            1 fighter moved from Egypt to 80 Sea Zone
            1 fighter moved from 81 Sea Zone to Trans-Jordan
            1 fighter moved from 81 Sea Zone to 80 Sea Zone
            1 fighter and 1 tactical_bomber moved from Trans-Jordan to 81 Sea Zone
    
        Place Units - British
            2 armour placed in Egypt
            1 artillery and 1 infantry placed in Union of South Africa
            1 cruiser placed in 71 Sea Zone
            1 destroyer placed in 110 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,4
            British collect 37 PUs (3 lost to blockades); end with 37 PUs
    
        Place Units - UK_Pacific
            1 fighter and 1 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1,2,3,5,4,3,2,6
            UK_Pacific collect 6 PUs (5 lost to blockades); end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 1 fighter and 1 infantry
    

    Combat Hit Differential Summary :

    Germans : 1,67
    Italians : -0,33
    British : -3,83
    Americans : -0,83
    Chinese : 1,83
    Japanese : 1,00
    

    Savegame



  • TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Northwest Persia to Iraq
            1 bomber moved from Northwest Persia to Iraq
            2 fighters moved from Southern Italy to Greece
    
        Combat - Italians
            Battle in Iraq
                Italians attack with 1 armour and 1 bomber
                British defend with 1 mech_infantry
                    Italians roll dice for 1 armour and 1 bomber in Iraq, round 2 : 1/2 hits, 1,17 expected hits
                    British roll dice for 1 mech_infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British lost in Iraq
                Italians win, taking Iraq from British with 1 armour and 1 bomber remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in Greece
                Italians attack with 2 fighters
                Americans defend with 1 infantry
                    Italians roll dice for 2 fighters in Greece, round 2 : 1/2 hits, 1,00 expected hits
                    Americans roll dice for 1 infantry in Greece, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans and 1 fighter owned by the Italians lost in Greece
                Italians win with 1 fighter remaining. Battle score for attacker is -7
                Casualties for Italians: 1 fighter
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Greece to Southern Italy
            1 bomber moved from Iraq to Southern Italy
            1 armour moved from Kazakhstan to Caucasus
            2 aaGuns moved from Northern Italy to Southern Italy
            1 artillery and 5 infantry moved from Northern Italy to Yugoslavia
    
        Place Units - Italians
            1 armour, 1 artillery and 1 mech_infantry placed in Southern Italy
            2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 14
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,2,4,6,4
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,1,5,3,1,4,5,4,5,3,6,5
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,4,6,1,6,4
            Italians collect 3 PUs (14 lost to blockades); end with 3 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 7 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Yugoslavia: 1 artillery and 5 infantry
            EDIT: Adding units owned by Italians to Southern Italy: 1 artillery and 5 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians : -0,17
    British : -0,33
    Americans : 0,67
    

    Savegame


  • 2019 2018 2017 '16

    TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
    
        Combat - ANZAC
            Battle in Caroline Islands
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 4 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 5 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 5 : 0/1 hits, 0,33 expected hits
                    1 aaGun owned by the Japanese lost in Caroline Islands
                    ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 6 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 6 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 7 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 7 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Caroline Islands
                ANZAC win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 aaGun and 1 infantry
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 destroyers placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -2,00
    Japanese : -2,00
    

    Savegame


  • 2019 2018 2017 '16

    TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
    
        Combat - ANZAC
            Battle in Caroline Islands
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 4 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 5 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 5 : 0/1 hits, 0,33 expected hits
                    1 aaGun owned by the Japanese lost in Caroline Islands
                    ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 6 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 6 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 7 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 7 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Caroline Islands
                ANZAC win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 aaGun and 1 infantry
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 destroyers placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 fighter moved from United Kingdom to 97 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -2,00
    Japanese : -2,00
    

    Savegame



  • TripleA Manual Gamesave Post: Germans round 8

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 2 artilleries, 1 destroyer, 10 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 mech_infantrys moved from Northwest Persia to Persia
            1 bomber moved from Northwest Persia to Samara
            1 tactical_bomber moved from Northern Italy to 110 Sea Zone
            3 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
            1 fighter moved from Northern Italy to 110 Sea Zone
            1 bomber moved from Western Germany to Persia
            1 infantry moved from Volgograd to Samara
            1 fighter moved from Northwest Persia to Samara
            1 bomber moved from Western Germany to Persia
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Savegame



  • Scramble?


  • 2019 2018 2017 '16



  • TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 2 artilleries, 1 destroyer, 10 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 mech_infantrys moved from Northwest Persia to Persia
            1 bomber moved from Northwest Persia to Samara
            1 tactical_bomber moved from Northern Italy to 110 Sea Zone
            3 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
            1 fighter moved from Northern Italy to 110 Sea Zone
            1 bomber moved from Western Germany to Persia
            1 infantry moved from Volgograd to Samara
            1 fighter moved from Northwest Persia to Samara
            1 bomber moved from Western Germany to Persia
    
        Combat - Germans
            Battle in 110 Sea Zone
                Germans attack with 4 fighters and 2 tactical_bombers
                British defend with 1 destroyer
                    Germans roll dice for 4 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 4/6 hits, 3,33 expected hits
                    British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the British and 1 fighter owned by the Germans lost in 110 Sea Zone
                Germans win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
                Casualties for Germans: 1 fighter
                Casualties for British: 1 destroyer
            Battle in Persia
                Germans attack with 2 bombers and 2 mech_infantrys
                British defend with 1 artillery and 1 factory_minor
                    Germans roll dice for 2 bombers and 2 mech_infantrys in Persia, round 2 : 1/4 hits, 1,67 expected hits
                    British roll dice for 1 artillery in Persia, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the British lost in Persia
                Germans win, taking Persia from British with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for British: 1 artillery
            Battle in Samara
                Germans attack with 1 bomber, 1 fighter and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber, 1 fighter and 1 infantry in Samara, round 2 : 2/3 hits, 1,33 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Samara
                Germans win, taking Samara from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Persia to Northwest Persia
            1 bomber moved from Persia to Northwest Persia
            2 artilleries and 1 infantry moved from Ukraine to Bryansk
            1 armour moved from Kazakhstan to Northwest Persia
            4 armour moved from Caucasus to Northwest Persia
            1 armour and 3 mech_infantrys moved from Bryansk to Caucasus
            1 armour moved from Novgorod to Bryansk
            1 infantry moved from Smolensk to Bryansk
            1 infantry moved from Archangel to Smolensk
            2 infantry moved from Novgorod to Archangel
            1 fighter moved from Samara to Volgograd
            1 bomber moved from Samara to Novgorod
            2 armour moved from Bryansk to Caucasus
            1 infantry moved from Tambov to Bryansk
            1 infantry moved from Volgograd to Tambov
            2 fighters and 2 tactical_bombers moved from 110 Sea Zone to 112 Sea Zone
            1 artillery and 4 infantry moved from Holland Belgium to Western Germany
            1 artillery and 2 infantry moved from France to Western Germany
            4 artilleries and 5 infantry moved from Normandy Bordeaux to Holland Belgium
            1 mech_infantry moved from Normandy Bordeaux to Western Germany
            3 mech_infantrys moved from Southern Italy to Yugoslavia
            2 infantry moved from Northern Italy to Yugoslavia
            2 armour moved from Western Germany to Yugoslavia
            1 fighter moved from 110 Sea Zone to Western Germany
            1 armour moved from Bryansk to Caucasus
            1 infantry moved from Volgograd to Rostov
    
        Place Units - Germans
            2 submarines placed in 110 Sea Zone
            1 destroyer placed in 112 Sea Zone
            2 transports placed in 112 Sea Zone
            2 armour and 1 infantry placed in Novgorod
            2 artilleries and 1 infantry placed in Ukraine
            3 infantry placed in Volgograd
            5 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,6,4,3,6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,6,2,1,5,4,3,6,6,1,2,3,4,1
            Germans collect 60 PUs (4 lost to blockades); end with 60 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 67 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,67
    British : 0,33
    Russians : -0,33
    

    Savegame


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