trulpen (X) vs. Shin-Ji (A+4) BM3 #2


  • Finally no more French litter on the board! :laughing:

  • '15

    TripleA Turn Summary: ANZAC round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 destroyer and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 54 Sea Zone to 46 Sea Zone
            1 artillery moved from New Guinea to 46 Sea Zone
            1 infantry moved from New Guinea to 46 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            1 artillery moved from 44 Sea Zone to Celebes
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
            2 infantry moved from 43 Sea Zone to Borneo
            1 destroyer moved from 54 Sea Zone to 42 Sea Zone
                  ANZAC take 42 Sea Zone from Japanese
            1 transport moved from 41 Sea Zone to 56 Sea Zone
    
        Combat - ANZAC
            Battle in Borneo
            Battle in Celebes
    
        Non Combat Move - ANZAC
            2 aaGuns, 4 armour, 3 fighters, 3 infantry and 2 mech_infantrys moved from Queensland to Northern Territory
    
        Place Units - ANZAC
            1 destroyer placed in 62 Sea Zone
            3 infantry placed in Queensland
            1 armour and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '15

    TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 destroyer and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 54 Sea Zone to 46 Sea Zone
            1 artillery moved from New Guinea to 46 Sea Zone
            1 infantry moved from New Guinea to 46 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            1 artillery moved from 44 Sea Zone to Celebes
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
            2 infantry moved from 43 Sea Zone to Borneo
            1 destroyer moved from 54 Sea Zone to 42 Sea Zone
                  ANZAC take 42 Sea Zone from Japanese
            1 transport moved from 41 Sea Zone to 56 Sea Zone
    
        Combat - ANZAC
            Battle in Borneo
            Battle in Celebes
    
        Non Combat Move - ANZAC
            2 aaGuns, 4 armour, 3 fighters, 3 infantry and 2 mech_infantrys moved from Queensland to Northern Territory
    
        Place Units - ANZAC
            1 destroyer placed in 62 Sea Zone
            3 infantry placed in Queensland
            1 armour and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: Germans round 12

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor; Remaining resources: 85 PUs; 
            Germans buy 4 artilleries, 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 unit repaired.
            1 battleship, 3 carriers, 1 destroyer, 3 fighters, 2 submarines and 3 tactical_bombers moved from 112 Sea Zone to 110 Sea Zone
            4 fighters moved from Western Germany to 110 Sea Zone
            1 fighter and 1 tactical_bomber moved from Southern Italy to 110 Sea Zone
            3 bombers moved from Novgorod to 110 Sea Zone
            2 infantry moved from France to Southern France
            1 armour moved from Western Germany to Southern France
            1 armour moved from Western Germany to Southern France
            1 infantry moved from Rostov to Tambov
                  Germans take Tambov from Russians
            1 armour moved from Iraq to Syria
                  Germans take Syria from British
            1 armour moved from Syria to Iraq
            3 infantry moved from Rostov to Volgograd
            1 artillery moved from Rostov to Volgograd
            1 infantry moved from Archangel to Vologda
                  Germans take Vologda from Russians
            9 artilleries moved from Rostov to Volgograd
            16 infantry moved from Rostov to Volgograd
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Savegame


  • Scramble?

  • '15

    Yes. Send up three British fighters.


  • TripleA Manual Gamesave Post: Germans round 12

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor; Remaining resources: 85 PUs; 
            Germans buy 4 artilleries, 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 unit repaired.
            1 battleship, 3 carriers, 1 destroyer, 3 fighters, 2 submarines and 3 tactical_bombers moved from 112 Sea Zone to 110 Sea Zone
            4 fighters moved from Western Germany to 110 Sea Zone
            1 fighter and 1 tactical_bomber moved from Southern Italy to 110 Sea Zone
            3 bombers moved from Novgorod to 110 Sea Zone
            2 infantry moved from France to Southern France
            1 armour moved from Western Germany to Southern France
            1 armour moved from Western Germany to Southern France
            1 infantry moved from Rostov to Tambov
                  Germans take Tambov from Russians
            1 armour moved from Iraq to Syria
                  Germans take Syria from British
            1 armour moved from Syria to Iraq
            3 infantry moved from Rostov to Volgograd
            1 artillery moved from Rostov to Volgograd
            1 infantry moved from Archangel to Vologda
                  Germans take Vologda from Russians
            9 artilleries moved from Rostov to Volgograd
            16 infantry moved from Rostov to Volgograd
    
        Combat - Germans
            Americans scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
            Battle in Volgograd
                Germans attack with 10 artilleries and 19 infantry
                Russians defend with 1 factory_minor and 3 infantry
                    Germans roll dice for 10 artilleries and 19 infantry in Volgograd, round 2 : 10/29 hits, 8,17 expected hits
                    Russians roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits, 1,00 expected hits
                    3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
                Germans win, taking Volgograd from Russians with 10 artilleries and 18 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 1 infantry
                Casualties for Russians: 3 infantry
            Battle in Southern France
                Germans attack with 2 armour and 2 infantry
                British defend with 1 armour, 1 factory_minor and 1 harbour
                    Germans roll dice for 2 armour and 2 infantry in Southern France, round 2 : 1/4 hits, 1,33 expected hits
                    British roll dice for 1 armour in Southern France, round 2 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the British lost in Southern France
                Germans win, taking Southern France from British with 2 armour and 2 infantry remaining. Battle score for attacker is 6
                Casualties for British: 1 armour
            Battle in 110 Sea Zone
                Germans attack with 1 battleship, 3 bombers, 3 carriers, 1 destroyer, 8 fighters, 2 submarines and 4 tactical_bombers
                British defend with 2 carriers, 1 destroyer, 7 fighters and 5 transports; Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 6 submarines and 4 transports
                    Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                Units damaged: 1 carrier owned by the British
                    Germans roll dice for 1 battleship, 3 bombers, 3 carriers, 1 destroyer, 8 fighters and 4 tactical_bombers in 110 Sea Zone, round 2 : 10/17 hits, 9,67 expected hits
    

    Combat Hit Differential Summary :

    Germans : 2,17
    British : -0,50
    Russians : 0,00
    

    Savegame


  • Keep a cr or a des?


  • Nvm, missed that you could sink an ac.

  • '15

    Keep one destroyer for now.

  • '15

    Yes, sink the AC is good


  • TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor; Remaining resources: 85 PUs; 
            Germans buy 4 artilleries, 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 unit repaired.
            1 battleship, 3 carriers, 1 destroyer, 3 fighters, 2 submarines and 3 tactical_bombers moved from 112 Sea Zone to 110 Sea Zone
            4 fighters moved from Western Germany to 110 Sea Zone
            1 fighter and 1 tactical_bomber moved from Southern Italy to 110 Sea Zone
            3 bombers moved from Novgorod to 110 Sea Zone
            2 infantry moved from France to Southern France
            1 armour moved from Western Germany to Southern France
            1 armour moved from Western Germany to Southern France
            1 infantry moved from Rostov to Tambov
                  Germans take Tambov from Russians
            1 armour moved from Iraq to Syria
                  Germans take Syria from British
            1 armour moved from Syria to Iraq
            3 infantry moved from Rostov to Volgograd
            1 artillery moved from Rostov to Volgograd
            1 infantry moved from Archangel to Vologda
                  Germans take Vologda from Russians
            9 artilleries moved from Rostov to Volgograd
            16 infantry moved from Rostov to Volgograd
    
        Combat - Germans
            Americans scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
            Battle in Volgograd
                Germans attack with 10 artilleries and 19 infantry
                Russians defend with 1 factory_minor and 3 infantry
                    Germans roll dice for 10 artilleries and 19 infantry in Volgograd, round 2 : 10/29 hits, 8,17 expected hits
                    Russians roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits, 1,00 expected hits
                    3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
                Germans win, taking Volgograd from Russians with 10 artilleries and 18 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 1 infantry
                Casualties for Russians: 3 infantry
            Battle in Southern France
                Germans attack with 2 armour and 2 infantry
                British defend with 1 armour, 1 factory_minor and 1 harbour
                    Germans roll dice for 2 armour and 2 infantry in Southern France, round 2 : 1/4 hits, 1,33 expected hits
                    British roll dice for 1 armour in Southern France, round 2 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the British lost in Southern France
                Germans win, taking Southern France from British with 2 armour and 2 infantry remaining. Battle score for attacker is 6
                Casualties for British: 1 armour
            Battle in 110 Sea Zone
                Germans attack with 1 battleship, 3 bombers, 3 carriers, 1 destroyer, 8 fighters, 2 submarines and 4 tactical_bombers
                British defend with 2 carriers, 1 destroyer, 7 fighters and 5 transports; Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 6 submarines and 4 transports
                    Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                Units damaged: 1 carrier owned by the British
                    Germans roll dice for 1 battleship, 3 bombers, 3 carriers, 1 destroyer, 8 fighters and 4 tactical_bombers in 110 Sea Zone, round 2 : 10/17 hits, 9,67 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Americans roll dice for 6 submarines in 110 Sea Zone, round 2 : 0/6 hits, 1,00 expected hits
                    Americans roll dice for 3 carriers, 1 cruiser, 2 destroyers, 9 fighters and 9 transports in 110 Sea Zone, round 2 : 5/15 hits, 8,17 expected hits
                Units damaged: 1 battleship owned by the Germans
                    6 submarines owned by the Americans, 1 destroyer owned by the British, 2 carriers owned by the Germans and 1 carrier owned by the British lost in 110 Sea Zone
                    Germans roll dice for 2 submarines in 110 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 battleship, 3 bombers, 1 carrier, 1 destroyer, 8 fighters and 4 tactical_bombers in 110 Sea Zone, round 3 : 8/17 hits, 9,67 expected hits
                    Americans roll dice for 2 carriers, 1 cruiser, 1 destroyer, 9 fighters and 9 transports in 110 Sea Zone, round 3 : 3/13 hits, 7,50 expected hits
                Units damaged: 1 carrier owned by the Germans
                    1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 2 submarines owned by the Germans, 1 carrier owned by the Americans, 4 fighters owned by the British and 1 carrier owned by the British lost in 110 Sea Zone
                    Germans roll dice for 1 battleship, 3 bombers, 1 carrier, 1 destroyer, 8 fighters and 4 tactical_bombers in 110 Sea Zone, round 4 : 10/17 hits, 9,67 expected hits
                    Americans roll dice for 5 fighters and 9 transports in 110 Sea Zone, round 4 : 1/5 hits, 3,33 expected hits
                    1 destroyer owned by the Germans, 1 transport owned by the British, 2 fighters owned by the Americans, 4 transports owned by the Americans and 3 fighters owned by the British lost in 110 Sea Zone
                    4 transports owned by the British lost in 110 Sea Zone
                Germans win with 1 battleship, 3 bombers, 1 carrier, 8 fighters and 4 tactical_bombers remaining. Battle score for attacker is 213
                Casualties for Germans: 2 carriers, 1 destroyer and 2 submarines
                Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 6 submarines and 4 transports
                Casualties for British: 2 carriers, 1 destroyer, 7 fighters and 5 transports
    
        Non Combat Move - Germans
            1 fighter moved from 110 Sea Zone to 112 Sea Zone
            1 fighter moved from 110 Sea Zone to 112 Sea Zone
            3 bombers moved from 110 Sea Zone to Western Germany
            1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
            1 fighter moved from 112 Sea Zone to Western Germany
            8 artilleries and 20 infantry moved from Western Germany to France
            1 infantry moved from Ukraine to Western Ukraine
            1 infantry moved from Ukraine to Bessarabia
            1 fighter and 1 tactical_bomber moved from Rostov to Iraq
            4 armour moved from Rostov to Northwest Persia
            4 aaGuns moved from Rostov to Volgograd
            1 infantry moved from Ukraine to Rostov
            1 infantry moved from Smolensk to Archangel
            3 infantry moved from Novgorod to Archangel
            1 artillery moved from Belarus to Archangel
            3 mech_infantrys moved from Belarus to Archangel
            2 carriers and 1 destroyer moved from 95 Sea Zone to 92 Sea Zone
            2 fighters and 2 tactical_bombers moved from 110 Sea Zone to 92 Sea Zone
            2 fighters moved from 110 Sea Zone to Western Germany
            2 fighters and 1 tactical_bomber moved from 110 Sea Zone to France
    
        Place Units - Germans
            1 carrier and 1 destroyer placed in 112 Sea Zone
            1 factory_minor placed in Iraq
            3 infantry placed in Ukraine
            3 artilleries placed in France
            1 fighter placed in Western Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 1 fighter
            EDIT: Adding units owned by Germans to France: 1 fighter
            EDIT: Turning off Edit Mode
            1 artillery and 2 infantry placed in Novgorod
            2 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 66 PUs; end with 66 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 73 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 79 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 94 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,17
    British : -0,50
    Americans : -11,00
    Russians : 0,00
    

    Savegame

  • '15

    Well, that’s game!

  • '15

    Well played. I just couldn’t keep up with you once the Axis engine got going.


  • Thanks! Hard fought!

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