OOL
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I somehow saw much fewer troops in Shensi for some reason - dumb…
That said, the rolls were horrendous which didn’t help!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 4 destroyers, 4 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
4 fighters moved from 33 Sea Zone to Paulau Island
1 submarine moved from 30 Sea Zone to 46 Sea Zone
2 fighters moved from 33 Sea Zone to 46 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
3 fighters moved from 33 Sea Zone to 34 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau Island
1 armour moved from Northwest Persia to Caucasus
1 bomber moved from Tunisia to Caucasus
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 mech_infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 mech_infantry moved from 34 Sea Zone to Paulau Island
Combat - Americans
Battle in 46 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 2 transports
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 destroyer, 3 fighters and 2 transports in 34 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 transport owned by the Japanese, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 3 fighters and 2 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer and 1 transport
Battle in Paulau Island
Americans attack with 4 fighters, 1 infantry and 1 mech_infantry
Japanese defend with 1 mech_infantry
Americans roll dice for 4 fighters, 1 infantry and 1 mech_infantry in Paulau Island, round 2 : 2/6 hits, 2,33 expected hits
Japanese roll dice for 1 mech_infantry in Paulau Island, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Americans lost in Paulau Island
Americans win, taking Paulau Island from Japanese with 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Caucasus
Americans attack with 1 armour and 1 bomber
Italians defend with 1 armour
Americans roll dice for 1 armour and 1 bomber in Caucasus, round 2 : 1/2 hits, 1,17 expected hits
Italians roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0,50 expected hits
1 armour owned by the Americans and 1 armour owned by the Italians lost in Caucasus
Americans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 armour
Casualties for Italians: 1 armour
Non Combat Move - Americans
1 bomber moved from Caucasus to Northwest Persia
2 infantry moved from Sardinia to 95 Sea Zone
1 infantry moved from Sicily to 95 Sea Zone
1 artillery moved from Sardinia to 95 Sea Zone
2 marines moved from Sicily to 95 Sea Zone
1 mech_infantry moved from Sardinia to 95 Sea Zone
1 artillery, 1 carrier, 2 cruisers, 2 fighters, 3 infantry, 2 marines, 1 mech_infantry and 4 transports moved from 95 Sea Zone to 92 Sea Zone
3 infantry and 2 marines moved from 92 Sea Zone to Morocco
1 artillery and 1 mech_infantry moved from 92 Sea Zone to Morocco
1 destroyer and 3 transports moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 104 Sea Zone to 92 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 fighter moved from 92 Sea Zone to Gibraltar
1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 30 Sea Zone to 33 Sea Zone
1 carrier, 1 destroyer, 2 submarines and 2 tactical_bombers moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from 46 Sea Zone to 33 Sea Zone
3 fighters moved from 34 Sea Zone to 33 Sea Zone
4 fighters moved from Paulau Island to 33 Sea Zone
Place Units - Americans
1 transport placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
2 infantry placed in Eastern United States
1 artillery and 1 infantry placed in Western United States
1 artillery and 1 infantry placed in Eastern United States
1 destroyer placed in 101 Sea Zone
3 destroyers and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Kansu
1 fighter moved from Shensi to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 3/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kansu to Shensi
2 infantry moved from Szechwan to Shensi
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs
Purchase Units - British
British buy 2 armour, 1 artillery, 3 fighters and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Northwest Persia to Caucasus
Russians take Caucasus from Italians
1 armour moved from Caucasus to Rostov
12 fighters moved from Russia to Rostov
1 tactical_bomber moved from Northwest Persia to Rostov
1 mech_infantry moved from Iraq to Eastern Persia
British take Eastern Persia from Japanese
Combat - British
Battle in Rostov
British attack with 1 armour, 12 fighters and 1 tactical_bomber
Italians defend with 1 aaGun, 1 artillery and 1 infantry
AA fire in Rostov : 2/3 hits, 0,50 expected hits
1 tactical_bomber owned by the British and 1 fighter owned by the British lost in Rostov
British roll dice for 1 armour and 11 fighters in Rostov, round 2 : 4/12 hits, 6,00 expected hits
Italians roll dice for 1 aaGun, 1 artillery and 1 infantry in Rostov, round 2 : 2/2 hits, 0,67 expected hits
1 aaGun owned by the Italians, 1 artillery owned by the Italians, 1 infantry owned by the Italians, 1 fighter owned by the British and 1 armour owned by the British lost in Rostov
British win with 10 fighters remaining. Battle score for attacker is -25
Casualties for British: 1 armour, 2 fighters and 1 tactical_bomber
Casualties for Italians: 1 aaGun, 1 artillery and 1 infantry
Non Combat Move - British
10 fighters moved from Rostov to Russia
3 fighters moved from Persia to Russia
1 artillery, 4 infantry and 2 mech_infantrys moved from Iraq to Northwest Persia
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from 95 Sea Zone to Sicily
1 artillery, 1 battleship, 1 carrier, 3 cruisers, 1 destroyer and 2 transports moved from 95 Sea Zone to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Morocco
1 infantry moved from Italian Somaliland to Ethiopia
Place Units - British
3 fighters placed in Persia
2 armour and 1 mech_infantry placed in Egypt
1 artillery placed in United Kingdom
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 50 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Italians : 1,83
AA fire in Rostov : : 1,50
British : -2,00
Americans : 0,33
Chinese : 2,17
Japanese : 1,67
@Odonis said in Odonis (Axis) vs Sovietishcat (Allies) BM3L19:
I somehow saw much fewer troops in Shensi for some reason - dumb…
That said, the rolls were horrendous which didn’t help!
Gives me a chance to slow down Japan just a bit!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 armour; Remaining resources: 0 PUs;
Combat Move - Italians
3 fighters moved from Southern Italy to Sicily
Combat - Italians
Battle in Sicily
Italians attack with 3 fighters
British defend with 1 fighter; Americans defend with 1 infantry
Italians roll dice for 3 fighters in Sicily, round 2 : 2/3 hits, 1.50 expected hits
Americans roll dice for 1 fighter and 1 infantry in Sicily, round 2 : 1/2 hits, 1.00 expected hits
1 infantry owned by the Americans, 1 fighter owned by the Italians and 1 fighter owned by the British lost in Sicily
Italians win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Italians: 1 fighter
Casualties for British: 1 fighter
Casualties for Americans: 1 infantry
Non Combat Move - Italians
2 fighters moved from Sicily to Southern Italy
1 fighter moved from Bulgaria to Southern Italy
Place Units - Italians
1 armour placed in Volgograd
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,4,1,2,2,4,3,2,5
Italians collect 4 PUs (10 lost to blockades); end with 4 PUs
Combat Hit Differential Summary :
Italians : 0.50
Americans : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
2 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Dutch New Guinea to New Guinea
Combat - ANZAC
Battle in Java
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 armour and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Java, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Java
ANZAC roll dice for 1 armour in Java, round 3 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 artillery in Java, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 armour owned by the ANZAC lost in Java
Japanese win with no units remaining. Battle score for attacker is -5
Casualties for ANZAC: 1 armour and 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
1 destroyer moved from 42 Sea Zone to 34 Sea Zone
2 destroyers and 1 submarine moved from 62 Sea Zone to 33 Sea Zone
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,17
Japanese : 1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 bomber, 2 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Bryansk to Caucasus
Germans take Caucasus from Russians
1 armour moved from Evenkiyskiy to Yakut S.S.R.
Germans take Yenisey from Russians
Germans take Yakut S.S.R. from Russians
1 mech_infantry moved from Timguska to Novosibirsk
1 mech_infantry moved from Novosibirsk to Tsinghai
Germans take Tsinghai from Chinese
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone
2 bombers moved from Western Germany to United Kingdom
1 bomber moved from Western Germany to United Kingdom
Combat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 1/3 hits, 0.50 expected hits
1 bomber killed by AA
Bombing raid in United Kingdom rolls: 4,6 and causes: 10 damage to unit: factory_major
Bombing raid in United Kingdom causes 10 damage total.
Battle in 104 Sea Zone
Germans attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Germans roll dice for 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone
4 fighters and 4 tactical_bombers moved from Romania to Bryansk
3 artilleries moved from Ukraine to Bryansk
1 armour moved from Western Ukraine to Bryansk
3 armour moved from Novgorod to Bryansk
2 fighters moved from Western Germany to Bryansk
2 bombers moved from United Kingdom to Western Germany
1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to 112 Sea Zone
1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 112 Sea Zone to 115 Sea Zone
1 artillery, 3 infantry and 2 mech_infantrys moved from 115 Sea Zone to Novgorod
3 mech_infantrys moved from Western Germany to Poland
Place Units - Germans
3 armour placed in Ukraine
3 mech_infantrys placed in Western Ukraine
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Western Germany
1 artillery and 2 infantry placed in France
1 bomber placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,1,5,1,4,4,6,1,3
Germans collect 66 PUs (2 lost to blockades); end with 66 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Germans : 0.83
Americans : -0.33
AA fire in United Kingdom : : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Kazakhstan to Volgograd
2 fighters moved from Russia to Volgograd
9 infantry moved from Shensi to Tsinghai
Combat - Russians
Battle in Tsinghai
Russians attack with 9 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 9 infantry in Tsinghai, round 2 : 2/9 hits, 1,50 expected hits
Germans roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Tsinghai
Russians win, taking Tsinghai from Germans with 9 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Volgograd
Russians attack with 2 fighters and 2 infantry
Italians defend with 1 armour and 1 factory_minor
Russians roll dice for 2 fighters and 2 infantry in Volgograd, round 2 : 2/4 hits, 1,33 expected hits
Italians roll dice for 1 armour in Volgograd, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Volgograd
Russians win, taking Volgograd from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Non Combat Move - Russians
2 fighters moved from Volgograd to Russia
Place Units - Russians
1 artillery and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 8 PUs; end with 8 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 10 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 12 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 14 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 16 PUs
Combat Hit Differential Summary :
Germans : -0,33
Italians : 0,50
Russians : 1,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 2 destroyers, 1 factory_minor, 1 fighter, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
6 armour and 3 mech_infantrys moved from India to Eastern Persia
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
3 fighters and 2 tactical_bombers moved from 35 Sea Zone to 34 Sea Zone
1 destroyer moved from 22 Sea Zone to 34 Sea Zone
1 fighter moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 22 Sea Zone
1 infantry and 1 mech_infantry moved from 22 Sea Zone to Marianas
Combat - Japanese
Battle in Eastern Persia
Japanese attack with 6 armour and 3 mech_infantrys
British defend with 1 mech_infantry
Japanese roll dice for 6 armour and 3 mech_infantrys in Eastern Persia, round 2 : 4/9 hits, 3.50 expected hits
British roll dice for 1 mech_infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Eastern Persia
Japanese win, taking Eastern Persia from British with 6 armour and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 34 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 2 tactical_bombers
Americans defend with 2 transports; ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer, 4 fighters and 2 tactical_bombers in 34 Sea Zone, round 2 : 5/7 hits, 3.67 expected hits
Americans roll dice for 1 destroyer and 2 transports in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 tactical_bomber owned by the Japanese, 1 destroyer owned by the ANZAC and 2 transports owned by the Americans lost in 34 Sea Zone
Japanese win with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Japanese: 1 tactical_bomber
Casualties for ANZAC: 1 destroyer
Casualties for Americans: 2 transports
Battle in Marianas
Japanese attack with 1 infantry and 1 mech_infantry
Americans defend with 1 artillery
Japanese roll dice for 1 infantry and 1 mech_infantry in Marianas, round 2 : 1/2 hits, 0.33 expected hits
Americans roll dice for 1 artillery in Marianas, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Marianas
Japanese win, taking Marianas from Americans with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Non Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 19 Sea Zone to 22 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to 35 Sea Zone
4 fighters and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
2 carriers, 3 fighters and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 46 Sea Zone
1 infantry moved from Anhwe to Hopei
1 aaGun moved from Hopei to Anhwe
1 mech_infantry moved from Hopei to Yunnan
1 infantry moved from Hunan to Kweichow
1 mech_infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Hunan
1 mech_infantry moved from Yunnan to India
Place Units - Japanese
1 destroyer and 1 transport placed in 36 Sea Zone
1 artillery placed in French Indo China
1 artillery and 1 fighter placed in Japan
1 destroyer placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Kiangsu
2 armour and 1 mech_infantry placed in India
1 factory_minor placed in Manchuria
Turn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
British : -0.33
Americans : 0.33
Japanese : 2.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 4 submarines, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Morocco to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Morocco to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
1 bomber moved from Northwest Persia to Ukraine
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 26 Sea Zone to 22 Sea Zone
2 fighters moved from 33 Sea Zone to 34 Sea Zone
2 fighters moved from 33 Sea Zone to 34 Sea Zone
6 fighters and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
Combat - Americans
Strategic bombing raid in Ukraine
AA fire in Ukraine : 0/1 hits, 0,17 expected hits
Bombing raid in Ukraine rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Battle in Normandy Bordeaux
Battle in Southern France
Battle in 22 Sea Zone
Americans attack with 6 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 6 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 2/7 hits, 3,67 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 22 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 transport owned by the Japanese, 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win, taking Normandy Bordeaux from Germans, taking Southern France from Germans with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer and 1 transport
Battle in 34 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 4 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
4 fighters moved from 34 Sea Zone to 33 Sea Zone
6 fighters and 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone
1 carrier, 1 destroyer, 1 submarine and 2 tactical_bombers moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 3 destroyers, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone
2 infantry moved from Morocco to 92 Sea Zone
1 aaGun and 1 infantry moved from Morocco to 92 Sea Zone
1 aaGun and 1 infantry moved from Morocco to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
2 marines moved from Morocco to 92 Sea Zone
2 aaGuns, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 6 infantry, 2 marines, 1 mech_infantry and 5 transports moved from 92 Sea Zone to 110 Sea Zone
2 aaGuns, 6 infantry and 2 marines moved from 110 Sea Zone to United Kingdom
1 fighter moved from Gibraltar to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Ukraine to Russia
Place Units - Americans
1 destroyer and 4 submarines placed in 10 Sea Zone
1 carrier and 1 transport placed in 10 Sea Zone
2 tactical_bombers placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Szechwan
1 fighter moved from Shensi to Szechwan
2 infantry moved from Kansu to Suiyuyan
8 infantry moved from Shensi to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 10 infantry
Japanese defend with 1 infantry
Chinese roll dice for 10 infantry in Suiyuyan, round 2 : 4/10 hits, 1,67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 9 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 3/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Tsinghai
Place Units - Chinese
2 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Purchase Units - British
British repair damage of 5x factory_major; Remaining resources: 45 PUs;
British buy 2 infantry, 1 mech_infantry and 5 transports; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Northwest Persia to Caucasus
1 fighter moved from Persia to Caucasus
1 transport moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
Combat - British
Battle in Holland Belgium
Battle in Caucasus
British attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
British roll dice for 1 fighter and 2 infantry in Caucasus, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Caucasus
British win, taking Holland Belgium from Germans, taking Caucasus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
1 fighter moved from Caucasus to Persia
2 fighters moved from Persia to Russia
1 aaGun, 3 artilleries, 4 infantry and 2 mech_infantrys moved from Northwest Persia to Persia
1 armour and 2 mech_infantrys moved from Iraq to Persia
1 infantry moved from Trans-Jordan to Iraq
2 armour and 1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 artillery moved from Morocco to 92 Sea Zone
1 artillery and 1 transport moved from 92 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to United Kingdom
1 battleship, 1 carrier and 3 cruisers moved from 92 Sea Zone to 110 Sea Zone
Place Units - British
2 infantry and 1 mech_infantry placed in Persia
5 transports placed in 110 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 110 Sea Zone: 2 fighters
EDIT: Adding units owned by Americans to United Kingdom: 2 fighters
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 41 PUs; end with 41 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0,33
British : 0,17
Americans : -1,33
AA fire in Ukraine : : -0,17
Chinese : 4,50
Japanese : 2,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to 93 Sea Zone
2 fighters moved from Southern Italy to Southern France
Combat - Italians
Battle in 93 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 93 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Southern France
Italians attack with 2 fighters
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 2 fighters in Southern France, round 2 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 fighter owned by the Italians lost in Southern France
Italians win with 1 fighter remaining. Battle score for attacker is -7
Casualties for Italians: 1 fighter
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 fighter moved from Southern France to Southern Italy
1 fighter moved from 93 Sea Zone to Southern Italy
1 artillery and 4 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
2 infantry moved from Southern Italy to Northern Italy
2 artilleries moved from Southern Italy to Northern Italy
1 artillery and 3 infantry moved from Bulgaria to Yugoslavia
Place Units - Italians
1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,3,6,4,1,3,3,6,3
Italians collect 2 PUs (10 lost to blockades); end with 2 PUs
Combat Hit Differential Summary :
Italians : 0.00
Americans : 0.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Combat Move - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 submarine moved from 33 Sea Zone to 46 Sea Zone
2 fighters moved from 33 Sea Zone to 46 Sea Zone
Combat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 2 fighters in 46 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
ANZAC win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
2 fighters moved from 46 Sea Zone to Caroline Islands
2 destroyers moved from 62 Sea Zone to 33 Sea Zone
1 transport moved from 42 Sea Zone to 61 Sea Zone
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,67
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 75 PUs;
Germans buy 6 armour, 2 artilleries, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Southern France
Germans take Southern France from Americans
2 infantry moved from France to Holland Belgium
1 bomber moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to Normandy Bordeaux
1 bomber moved from Western Germany to Holland Belgium
1 armour moved from Yakut S.S.R. to Amur
Germans take Buryatia from Russians
Germans take Amur from Russians
1 infantry moved from Samara to Kazakhstan
Germans take Kazakhstan from Russians
1 infantry moved from Tambov to Volgograd
3 fighters and 3 tactical_bombers moved from Bryansk to Volgograd
3 fighters and 1 tactical_bomber moved from Bryansk to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
1 mech_infantry moved from Bryansk to Volgograd
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Normandy Bordeaux, round 2 : 2/3 hits, 1.33 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Germans attack with 2 bombers and 2 infantry
British defend with 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Holland Belgium, round 2 : 1/4 hits, 1.67 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Volgograd
Germans attack with 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Volgograd, round 2 : 3/8 hits, 3.83 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 3 fighters, 1 mech_infantry and 1 tactical_bomber
British defend with 2 infantry
Germans roll dice for 3 fighters, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 1/5 hits, 2.33 expected hits
Russians roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Caucasus
Germans roll dice for 3 fighters, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 3 : 2/5 hits, 2.33 expected hits
Russians roll dice for 1 infantry in Caucasus, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
Germans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 2 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Germans
3 fighters and 1 tactical_bomber moved from Caucasus to Bryansk
3 fighters and 3 tactical_bombers moved from Volgograd to Bryansk
3 mech_infantrys moved from Western Ukraine to Bryansk
1 armour moved from Ukraine to Rostov
2 armour moved from Ukraine to Bryansk
1 infantry moved from Vologda to Samara
1 infantry moved from Bryansk to Tambov
1 infantry moved from Smolensk to Vologda
1 infantry moved from Bryansk to Smolensk
5 mech_infantrys moved from Novgorod to Bryansk
1 artillery and 3 infantry moved from Novgorod to 115 Sea Zone
1 artillery and 3 infantry moved from 115 Sea Zone to Finland
3 mech_infantrys moved from Poland to Germany
3 mech_infantrys moved from Germany to Western Germany
1 bomber moved from Normandy Bordeaux to Western Germany
2 bombers moved from Holland Belgium to Western Germany
2 artilleries and 1 infantry moved from France to Western Germany
Place Units - Germans
2 artilleries, 1 fighter, 3 infantry and 3 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Finland: 1 artillery and 3 infantry
EDIT: Adding units owned by Germans to Germany: 1 artillery and 3 infantry
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Germans to 113 Sea Zone: 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber
EDIT: Removing units owned by Germans from 115 Sea Zone: 3 transports
EDIT: Adding units owned by Germans to 113 Sea Zone: 3 transports
EDIT: Turning off Edit Mode
3 armour placed in Western Ukraine
3 armour placed in Ukraine
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 3 bombers
EDIT: Adding units owned by Germans to Germany: 3 bombers
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,3,4,1,2,4,5,6,5
Germans collect 68 PUs (2 lost to blockades); end with 68 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
Combat Hit Differential Summary :
Germans : -2.50
British : 0.67
Americans : -0.33
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
8 infantry moved from Tsinghai to Shensi
Place Units - Russians
1 artillery and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 5 PUs; end with 5 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 7 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 9 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 armour, 4 destroyers, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 56 Sea Zone
1 artillery moved from 56 Sea Zone to Western Australia
1 destroyer moved from 36 Sea Zone to 46 Sea Zone
3 armour and 3 mech_infantrys moved from Eastern Persia to Turkmenistan
Japanese take Turkmenistan from Russians
3 armour and 3 mech_infantrys moved from Turkmenistan to Kazakhstan
Combat - Japanese
Battle in Western Australia
Battle in 46 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 46 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 46 Sea Zone, round 4 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
ANZAC win, taking Western Australia from ANZAC with 1 submarine remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyer
Non Combat Move - Japanese
1 battleship, 6 carriers, 10 fighters, 1 submarine and 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 destroyer moved from 17 Sea Zone to 23 Sea Zone
1 armour and 2 mech_infantrys moved from Kiangsu to Anhwe
3 armour moved from Eastern Persia to India
1 mech_infantry moved from India to Eastern Persia
1 armour moved from India to Yunnan
Place Units - Japanese
4 destroyers placed in 6 Sea Zone
1 armour, 1 infantry and 1 mech_infantry placed in India
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Kiangsu
1 armour and 2 mech_infantrys placed in Manchuria
Turn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
ANZAC : 0.50
Japanese : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 infantry, 2 submarines, 2 tactical_bombers and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from United Kingdom to 112 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
2 marines moved from United Kingdom to 110 Sea Zone
1 artillery, 6 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 cruisers, 2 destroyers and 2 marines moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 3 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 destroyer, 3 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
2 artilleries, 10 infantry, 2 marines and 1 mech_infantry moved from 112 Sea Zone to Norway
1 submarine moved from 26 Sea Zone to 23 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
5 fighters and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
5 fighters and 2 tactical_bombers moved from 33 Sea Zone to 23 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
Combat - Americans
Battle in 112 Sea Zone
Americans attack with 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 1 submarine and 7 transports
Germans defend with 1 cruiser
Americans roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 cruiser owned by the Germans lost in 112 Sea Zone
Americans win with 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 1 submarine and 7 transports remaining. Battle score for attacker is 12
Casualties for Germans: 1 cruiser
Battle in Norway
Battle in 22 Sea Zone
Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 5 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 4/6 hits, 3,17 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win, taking Norway from Germans with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 5 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win with 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
5 fighters and 2 tactical_bombers moved from 23 Sea Zone to 33 Sea Zone
5 fighters and 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 destroyers, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 2 infantry, 4 submarines, 2 tactical_bombers and 1 transport moved from 10 Sea Zone to 30 Sea Zone
2 infantry moved from 30 Sea Zone to Johnston Island
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 aaGuns moved from United Kingdom to 110 Sea Zone
2 aaGuns and 2 transports moved from 110 Sea Zone to 112 Sea Zone
2 aaGuns moved from 112 Sea Zone to Norway
Place Units - Americans
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
2 tactical_bombers placed in 10 Sea Zone
1 transport placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 58 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Suiyuyan to Hopei
1 fighter moved from Tsinghai to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Shensi
9 infantry moved from Suiyuyan to Shensi
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Purchase Units - British
British repair damage of 3x factory_major; Remaining resources: 47 PUs;
British buy 2 artilleries, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Persia to Eastern Persia
1 artillery moved from Persia to Eastern Persia
Combat - British
Battle in Eastern Persia
British attack with 1 artillery and 2 infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 artillery and 2 infantry in Eastern Persia, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 mech_infantry in Eastern Persia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Eastern Persia
British roll dice for 1 artillery and 1 infantry in Eastern Persia, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Eastern Persia, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Eastern Persia
British win, taking Eastern Persia from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - British
1 fighter moved from Persia to Russia
1 armour, 2 artilleries, 3 infantry and 5 mech_infantrys moved from Persia to Northwest Persia
1 aaGun and 1 infantry moved from Persia to Northwest Persia
2 armour, 1 infantry and 1 mech_infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Northwest Persia to Caucasus
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 artilleries, 10 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries, 11 infantry, 1 mech_infantry and 7 transports moved from 110 Sea Zone to 112 Sea Zone
2 artilleries, 11 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 battleship, 1 carrier and 3 cruisers moved from 110 Sea Zone to 112 Sea Zone
Place Units - British
3 infantry placed in Persia
3 mech_infantrys placed in Egypt
2 artilleries and 6 infantry placed in United Kingdom
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : -0,50
Americans : 1,83
Chinese : 0,17
Japanese : 1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;
Combat Move - Italians
Non Combat Move - Italians
3 artilleries and 6 infantry moved from Northern Italy to Western Germany
1 mech_infantry moved from Northern Italy to Germany
1 aaGun moved from Northern Italy to Western Germany
5 infantry moved from Southern Italy to Northern Italy
1 artillery and 3 infantry moved from Yugoslavia to Slovakia Hungary
2 fighters moved from Southern Italy to Western Germany
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,4,2,6,4,3,4,1,3
Italians collect 2 PUs (10 lost to blockades); end with 4 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 mech_infantrys; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 submarine moved from 46 Sea Zone to 56 Sea Zone
Combat - ANZAC
Battle in 56 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 56 Sea Zone
ANZAC roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 46 Sea Zone
2 infantry moved from New Guinea to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
Place Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 61 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 armour and 2 mech_infantrys placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 9 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Move - French
1 fighter moved from Gibraltar to Norway
Non Combat Move - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Iraq: 2 infantry
EDIT: Adding units owned by ANZAC to Northwest Persia: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 destroyer, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Kazakhstan to Sikang
Germans take Sikang from Chinese
1 infantry and 1 mech_infantry moved from Volgograd to Caucasus
1 bomber moved from Germany to Caucasus
Combat - Germans
Battle in Caucasus
Germans attack with 1 bomber, 1 infantry and 1 mech_infantry
British defend with 1 mech_infantry
Germans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Caucasus, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Germans
1 bomber moved from Caucasus to Bryansk
6 fighters and 4 tactical_bombers moved from Bryansk to Novgorod
2 bombers moved from Germany to Novgorod
1 artillery and 1 infantry moved from Normandy Bordeaux to France
1 infantry moved from Southern France to France
1 infantry moved from Holland Belgium to France
1 artillery moved from Western Germany to France
3 mech_infantrys moved from Western Germany to Germany
1 fighter and 1 tactical_bomber moved from 113 Sea Zone to Germany
1 battleship and 1 carrier moved from 113 Sea Zone to 115 Sea Zone
3 transports moved from 113 Sea Zone to 115 Sea Zone
1 armour moved from Rostov to Bryansk
3 armour moved from Ukraine to Bryansk
3 armour moved from Western Ukraine to Bryansk
1 armour moved from Amur to Jehol
Place Units - Germans
1 destroyer placed in 113 Sea Zone
6 infantry placed in Western Germany
3 armour placed in Western Ukraine
3 armour placed in Ukraine
3 mech_infantrys placed in Volgograd
3 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,2,2,3,4,2,1,3,1
Germans collect 68 PUs (2 lost to blockades); end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
Combat Hit Differential Summary :
Germans : 0.00
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Russians
Russians buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Place Units - Russians
3 infantry placed in Russia
Turn Complete - Russians
Russians collect 3 PUs; end with 3 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 5 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 7 PUs
Combat Hit Differential Summary :