Odonis (Axis) vs Sovietishcat (Allies) BM3L19

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 2 artilleries, 2 destroyers, 1 fighter, 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 6 Sea Zone to 22 Sea Zone
            2 fighters moved from Philippines to 22 Sea Zone
            1 fighter moved from Philippines to 22 Sea Zone
            3 fighters and 3 tactical_bombers moved from 36 Sea Zone to 34 Sea Zone
            1 submarine moved from 36 Sea Zone to 34 Sea Zone
                  Japanese take 35 Sea Zone from ANZAC
            1 bomber moved from French Indo China to 46 Sea Zone
            1 destroyer moved from 36 Sea Zone to 46 Sea Zone
            1 destroyer moved from 36 Sea Zone to 44 Sea Zone
            1 destroyer moved from 36 Sea Zone to 43 Sea Zone
            1 tactical_bomber moved from French Indo China to 43 Sea Zone
            1 tactical_bomber moved from French Indo China to 44 Sea Zone
            1 infantry moved from Kansu to Novosibirsk
                  Japanese take Novosibirsk from Russians
            1 infantry moved from Sikang to Kazakhstan
                  Japanese take Kazakhstan from Russians
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 armour moved from India to West India
                  Japanese take West India from UK_Pacific
            1 armour moved from West India to Eastern Persia
                  Japanese take Eastern Persia from British
            1 destroyer moved from 6 Sea Zone to 34 Sea Zone
            1 fighter moved from Japan to 22 Sea Zone
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 destroyer and 1 tactical_bomber
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer and 1 tactical_bomber in 43 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
                    ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 43 Sea Zone
                Japanese win, taking 43 Sea Zone from ANZAC with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in 46 Sea Zone
                Japanese attack with 1 bomber and 1 destroyer
                Americans defend with 2 submarines
                    Japanese roll dice for 1 bomber and 1 destroyer in 46 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    Americans roll dice for 2 submarines in 46 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 46 Sea Zone
                2 submarines owned by the Americans Submerged
                Japanese win with 1 bomber remaining. Battle score for attacker is -8
                Casualties for Japanese: 1 destroyer
            Battle in Java
                Japanese attack with 1 artillery and 1 infantry
                ANZAC defend with 1 aaGun and 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 aaGun and 1 infantry in Java, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Java
                    Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 aaGun and 1 infantry in Java, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Java
                ANZAC win with 1 aaGun and 1 infantry remaining. Battle score for attacker is -7
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in 22 Sea Zone
                Japanese attack with 1 destroyer and 4 fighters
                Americans defend with 2 submarines; ANZAC defend with 1 transport
                    Japanese roll dice for 1 destroyer and 4 fighters in 22 Sea Zone, round 2 : 1/5 hits, 2.33 expected hits
                    Americans roll dice for 2 submarines in 22 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 22 Sea Zone
                    Japanese roll dice for 1 destroyer and 4 fighters in 22 Sea Zone, round 3 : 1/5 hits, 2.33 expected hits
                    Americans roll dice for 1 submarine in 22 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 22 Sea Zone
                    1 transport owned by the ANZAC lost in 22 Sea Zone
                Japanese win, taking 22 Sea Zone from Americans with 1 destroyer and 4 fighters remaining. Battle score for attacker is 19
                Casualties for Americans: 2 submarines
                Casualties for ANZAC: 1 transport
            Battle in 44 Sea Zone
                Japanese attack with 1 destroyer and 1 tactical_bomber
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer and 1 tactical_bomber in 44 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
                    ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 44 Sea Zone
                Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in 34 Sea Zone
                Japanese attack with 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers
                Americans defend with 1 destroyer; ANZAC defend with 1 transport
                    Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 34 Sea Zone, round 2 : 3/7 hits, 3.83 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 transport owned by the ANZAC and 1 destroyer owned by the Americans lost in 34 Sea Zone
                Japanese win with 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 15
                Casualties for Americans: 1 destroyer
                Casualties for ANZAC: 1 transport
    
        Non Combat Move - Japanese
            3 fighters and 3 tactical_bombers moved from 34 Sea Zone to 35 Sea Zone
            2 battleships, 3 carriers and 1 cruiser moved from 36 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from 44 Sea Zone to Philippines
            1 tactical_bomber moved from 43 Sea Zone to Philippines
            1 bomber moved from 46 Sea Zone to 35 Sea Zone
            1 bomber moved from 35 Sea Zone to Philippines
            1 tactical_bomber moved from French Indo China to Philippines
            1 armour moved from Burma to India
            1 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Szechwan to Sikang
            1 infantry moved from Kweichow to Szechwan
            1 infantry moved from Hopei to Kweichow
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Kiangsu to Anhwe
            1 artillery moved from Kiangsu to Anhwe
            3 fighters moved from 22 Sea Zone to Guam
            1 fighter moved from 22 Sea Zone to Guam
            1 destroyer moved from 16 Sea Zone to 6 Sea Zone
            1 transport moved from 5 Sea Zone to 6 Sea Zone
            1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 infantry and 1 mech_infantry moved from 19 Sea Zone to Kiangsu
            1 infantry moved from Soviet Far East to Siberia
            1 mech_infantry moved from Sakha to Siberia
            1 transport moved from 36 Sea Zone to 35 Sea Zone
            1 transport moved from 36 Sea Zone to 35 Sea Zone
            2 transports moved from 36 Sea Zone to 6 Sea Zone
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in French Indo China
            1 artillery and 1 mech_infantry placed in Japan
            3 mech_infantrys placed in Kiangsu
            1 fighter placed in Japan
            2 destroyers placed in 6 Sea Zone
            1 armour and 2 mech_infantrys placed in India
            1 mech_infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 70 PUs; end with 70 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 1.00
    Americans : -0.17
    Japanese : -3.50
    

    Savegame

  • '19

    TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 carrier, 3 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            1 bomber moved from United Kingdom to 104 Sea Zone
            1 submarine moved from 46 Sea Zone to 42 Sea Zone
            1 destroyer moved from 33 Sea Zone to 34 Sea Zone
            1 submarine moved from 46 Sea Zone to 22 Sea Zone
            2 fighters moved from 33 Sea Zone to 22 Sea Zone
            1 fighter moved from Caroline Islands to 34 Sea Zone
            1 destroyer moved from 23 Sea Zone to 34 Sea Zone
            1 artillery and 1 infantry moved from Malta to 96 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Crete
            2 infantry moved from Malta to 96 Sea Zone
            2 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
            2 infantry moved from 99 Sea Zone to Cyprus
            2 marines moved from Malta to 96 Sea Zone
            1 cruiser and 1 marine moved from 96 Sea Zone to 99 Sea Zone
            1 marine moved from 99 Sea Zone to Crete
            1 cruiser and 1 marine moved from 96 Sea Zone to 99 Sea Zone
            1 marine moved from 99 Sea Zone to Cyprus
            1 infantry and 1 mech_infantry moved from Malta to 96 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
            1 infantry and 1 mech_infantry moved from 99 Sea Zone to Crete
            1 infantry moved from Malta to 96 Sea Zone
            1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Cyprus
            1 fighter moved from 96 Sea Zone to Crete
            1 fighter moved from 96 Sea Zone to Cyprus
            1 fighter moved from 33 Sea Zone to 22 Sea Zone
            3 fighters moved from 33 Sea Zone to 34 Sea Zone
    
        Combat - Americans
            Battle in 42 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 42 Sea Zone
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Americans win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Crete
                Americans attack with 1 artillery, 1 fighter, 2 infantry, 1 marine and 1 mech_infantry
                Italians defend with 1 infantry
                    Americans roll dice for 1 cruiser in Crete, round 2 : 1/1 hits, 0,50 expected hits
                    Italians roll dice for 1 infantry in Crete, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Crete
                Americans win, taking Crete from Italians with 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Italians: 1 infantry
            Battle in Cyprus
                Americans attack with 1 fighter, 3 infantry and 1 marine
                Italians defend with 1 marine
                    Americans roll dice for 1 cruiser in Cyprus, round 2 : 1/1 hits, 0,50 expected hits
                    Italians roll dice for 1 marine in Cyprus, round 2 : 0/1 hits, 0,33 expected hits
                    1 marine owned by the Italians lost in Cyprus
                Americans win, taking Cyprus from Italians with 1 fighter, 3 infantry and 1 marine remaining. Battle score for attacker is 5
                Casualties for Italians: 1 marine
            Battle in 22 Sea Zone
                Americans attack with 3 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 22 Sea Zone
                Americans win, taking 22 Sea Zone from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 104 Sea Zone
                Americans attack with 1 bomber and 1 destroyer
                Germans defend with 1 submarine
                    Americans roll dice for 1 bomber and 1 destroyer in 104 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 bomber and 1 destroyer in 104 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans lost in 104 Sea Zone
                Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in 34 Sea Zone
                Americans attack with 2 destroyers and 4 fighters
                Japanese defend with 1 destroyer and 1 submarine
                    Americans roll dice for 2 destroyers and 4 fighters in 34 Sea Zone, round 2 : 3/6 hits, 2,67 expected hits
                    Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 34 Sea Zone
                Americans win with 2 destroyers and 4 fighters remaining. Battle score for attacker is 14
                Casualties for Japanese: 1 destroyer and 1 submarine
    
        Non Combat Move - Americans
            4 fighters moved from 34 Sea Zone to 33 Sea Zone
            3 fighters moved from 22 Sea Zone to 33 Sea Zone
            1 fighter moved from 33 Sea Zone to Caroline Islands
            1 carrier and 2 fighters moved from 30 Sea Zone to 33 Sea Zone
            1 infantry and 1 mech_infantry moved from Johnston Island to 30 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
            1 artillery moved from Marshall Islands to 32 Sea Zone
            1 artillery and 1 transport moved from 32 Sea Zone to 33 Sea Zone
            1 artillery, 1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 carrier, 1 fighter, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 30 Sea Zone to 33 Sea Zone
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            1 bomber moved from 104 Sea Zone to United Kingdom
            1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco
            1 fighter moved from Crete to 99 Sea Zone
            1 fighter moved from Cyprus to 99 Sea Zone
            1 carrier moved from 96 Sea Zone to 99 Sea Zone
    
        Place Units - Americans
            1 carrier, 2 destroyers and 2 submarines placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in 10 Sea Zone
            1 destroyer and 1 transport placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
            2 infantry moved from Tsinghai to Kansu
            1 fighter moved from Tsinghai to Kansu
            14 infantry moved from Tsinghai to Shensi
    
        Combat - Chinese
            Battle in Kansu
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 3 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kansu
                Chinese win, taking Kansu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Shensi
                Chinese attack with 14 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 14 infantry in Shensi, round 2 : 4/14 hits, 2,33 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 14 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kansu to Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            5 fighters and 1 tactical_bomber moved from Persia to Eastern Persia
    
        Combat - British
            Battle in Eastern Persia
                British attack with 5 fighters and 1 tactical_bomber
                Japanese defend with 1 armour
                    British roll dice for 5 fighters and 1 tactical_bomber in Eastern Persia, round 2 : 3/6 hits, 3,17 expected hits
                    Japanese roll dice for 1 armour in Eastern Persia, round 2 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Japanese lost in Eastern Persia
                British win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            5 fighters and 1 tactical_bomber moved from Eastern Persia to Persia
            1 armour and 1 mech_infantry moved from Syria to Northwest Persia
                  British take Northwest Persia from Neutral_Allies
            1 aaGun and 1 artillery moved from Trans-Jordan to Iraq
            1 artillery and 1 infantry moved from Syria to Iraq
            1 armour, 1 artillery and 2 infantry moved from Tobruk to 96 Sea Zone
            1 artillery moved from Libya to Tobruk
            1 armour, 1 artillery, 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 1 fighter, 2 infantry and 2 transports moved from 96 Sea Zone to 99 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 99 Sea Zone to Syria
            2 infantry moved from Egypt to Trans-Jordan
    
        Place Units - British
            2 fighters and 1 infantry placed in Persia
            3 mech_infantrys placed in Egypt
            2 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 38 PUs; end with 38 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
    
        Turn Complete - UK_Pacific
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Egypt: 1 armour
            EDIT: Adding units owned by Americans to Iraq: 1 armour
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -0,33
    Italians : 0,33
    British : -0,17
    Americans : 1,67
    Chinese : 1,00
    Japanese : -2,33
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Rostov to Volgograd
            1 armour and 1 mech_infantry moved from Ukraine to Volgograd
            1 fighter moved from Bryansk to Volgograd
            3 fighters moved from Southern Italy to 96 Sea Zone
    
        Combat - Italians
            Battle in 96 Sea Zone
                Italians attack with 3 fighters
                French defend with 1 destroyer
                    Italians roll dice for 3 fighters in 96 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
                    French roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the French lost in 96 Sea Zone
                Italians win with 3 fighters remaining. Battle score for attacker is 8
                Casualties for French: 1 destroyer
            Battle in Volgograd
                Italians attack with 2 armour, 1 fighter and 1 mech_infantry
                Russians defend with 1 factory_minor and 3 infantry
                    Italians roll dice for 2 armour, 1 fighter and 1 mech_infantry in Volgograd, round 2 : 3/4 hits, 1.67 expected hits
                    Russians roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits, 1.00 expected hits
                    3 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Volgograd
                Italians win, taking Volgograd from Russians with 2 armour and 1 fighter remaining. Battle score for attacker is 5
                Casualties for Italians: 1 mech_infantry
                Casualties for Russians: 3 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Volgograd to Bryansk
            1 aaGun, 1 artillery and 1 infantry moved from Western Ukraine to Bryansk
            3 fighters moved from 96 Sea Zone to Southern Italy
    
        Place Units - Italians
            3 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,5,4,2,5,2,3,1,6,3,1,6,5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,6,4,3,5,1,2,4,2
            Italians collect 4 PUs (10 lost to blockades); end with 4 PUs
    

    Combat Hit Differential Summary :

    Italians : 2.83
    French : -0.33
    Russians : 0.00
    

    Savegame

  • '19

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 5 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 33 Sea Zone to 19 Sea Zone
    
        Combat - ANZAC
            Battle in 19 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 19 Sea Zone
                    ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                ANZAC win, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            2 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 armour and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 19 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0,67
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 armour, 1 artillery, 2 fighters, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Smolensk to Vologda
            1 bomber moved from Novgorod to Vologda
            1 armour moved from Novgorod to Nenetsia
                  Germans take Nenetsia from Russians
            1 mech_infantry moved from Bryansk to Vologda
            1 infantry moved from Tambov to Samara
                  Germans take Samara from Russians
            1 destroyer moved from 112 Sea Zone to 104 Sea Zone
            1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone
            1 bomber moved from Novgorod to Vologda
    
        Combat - Germans
            Battle in 104 Sea Zone
                Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone
                Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 destroyer
                Casualties for Americans: 1 destroyer
            Battle in Vologda
                Germans attack with 2 bombers, 1 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Vologda, round 2 : 2/4 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                Germans win, taking Vologda from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 bombers moved from Vologda to Novgorod
            2 artilleries and 2 infantry moved from Novgorod to Belarus
            2 armour moved from Novgorod to Bryansk
            1 infantry moved from Bryansk to Smolensk
            1 artillery moved from Tambov to Bryansk
            1 infantry moved from Bryansk to Tambov
            3 armour moved from Ukraine to Bryansk
            2 transports moved from 115 Sea Zone to 113 Sea Zone
            2 transports moved from 113 Sea Zone to 112 Sea Zone
            1 infantry moved from Southern France to France
            1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone
            3 fighters moved from Western Germany to Bryansk
            3 tactical_bombers moved from Southern Italy to Bryansk
            1 armour moved from Western Germany to Poland
            4 mech_infantrys moved from Germany to Eastern Poland
    
        Place Units - Germans
            3 armour placed in Novgorod
            3 armour placed in Ukraine
            2 fighters placed in Western Germany
            5 mech_infantrys placed in Western Germany
            1 artillery and 1 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,3,6,2,5,5,4,6,6
            Germans collect 60 PUs (2 lost to blockades); end with 60 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.17
    Americans : 0.67
    Russians : 0.67
    

    Savegame

  • '19

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 9 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Tsinghai to Sikang
            2 fighters moved from Russia to Sikang
    
        Combat - Russians
            Battle in Sikang
                Russians attack with 2 fighters and 2 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 2 fighters and 2 infantry in Sikang, round 2 : 1/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Sikang
                Russians win, taking Sikang from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            2 fighters moved from Sikang to Shensi
            8 infantry moved from Tsinghai to Shensi
            1 aaGun moved from Tsinghai to Shensi
    
        Place Units - Russians
            9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 10 PUs; end with 11 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 13 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 15 PUs
            Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 17 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Russians : -0,33
    Japanese : 0,67
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 carrier, 3 destroyers, 1 factory_minor, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 fighters moved from Guam to 34 Sea Zone
            1 fighter moved from Guam to 34 Sea Zone
            1 transport moved from 35 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
            1 destroyer moved from 6 Sea Zone to 22 Sea Zone
            1 destroyer moved from 6 Sea Zone to 34 Sea Zone
            1 destroyer moved from 43 Sea Zone to 42 Sea Zone
            1 bomber moved from Philippines to Java
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Paulau Island
            1 cruiser moved from 35 Sea Zone to 43 Sea Zone
            1 marine moved from Borneo to 43 Sea Zone
            1 cruiser and 1 marine moved from 43 Sea Zone to 34 Sea Zone
            1 marine moved from 34 Sea Zone to Paulau Island
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 22 Sea Zone
            1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 22 Sea Zone
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from Americans with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Java
                Japanese attack with 1 artillery, 1 bomber and 1 infantry
                ANZAC defend with 1 aaGun and 1 infantry
                    AA fire in Java : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Java, round 2 : 2/3 hits, 1.33 expected hits
                    ANZAC roll dice for 1 aaGun and 1 infantry in Java, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 aaGun owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 1 artillery and 1 bomber remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 aaGun and 1 infantry
            Battle in 34 Sea Zone
                Japanese attack with 1 cruiser, 1 destroyer and 4 fighters
                Americans defend with 2 destroyers
                    Japanese roll dice for 1 cruiser, 1 destroyer and 4 fighters in 34 Sea Zone, round 2 : 5/6 hits, 2.83 expected hits
                    Americans roll dice for 2 destroyers in 34 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    2 destroyers owned by the Americans lost in 34 Sea Zone
                Japanese win with 1 cruiser, 1 destroyer and 4 fighters remaining. Battle score for attacker is 16
                Casualties for Americans: 2 destroyers
            Battle in Paulau Island
                Japanese attack with 1 fighter, 1 marine and 1 tactical_bomber
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 marine and 1 tactical_bomber in Paulau Island, round 2 : 1/3 hits, 1.50 expected hits
                    ANZAC roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Paulau Island
                Japanese win, taking Paulau Island from ANZAC with 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in 22 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 22 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 22 Sea Zone
                Japanese win with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 submarine
            Battle in Marianas
                Japanese attack with 1 artillery and 1 infantry
                ANZAC defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Marianas, round 2 : 1/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Marianas, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Marianas
                    Japanese roll dice for 1 artillery in Marianas, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery in Marianas, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Marianas, round 4 : 1/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery in Marianas, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the ANZAC lost in Marianas
                Japanese win, taking Marianas from ANZAC with 1 artillery remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 artillery and 1 infantry
    
        Non Combat Move - Japanese
            1 destroyer moved from 44 Sea Zone to 46 Sea Zone
            3 tactical_bombers moved from Philippines to French Indo China
            1 fighter and 1 tactical_bomber moved from Paulau Island to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
            1 bomber moved from Java to Shan State
            1 artillery and 1 infantry moved from Anhwe to Hopei
            4 mech_infantrys moved from Kiangsu to Hopei
            1 infantry moved from Kiangsu to Anhwe
            1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 infantry and 1 mech_infantry moved from Siberia to 5 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 5 Sea Zone to 19 Sea Zone
            1 infantry and 1 mech_infantry moved from 19 Sea Zone to Kiangsu
            1 battleship moved from 35 Sea Zone to 22 Sea Zone
            3 fighters moved from 34 Sea Zone to Philippines
            1 fighter moved from 34 Sea Zone to 6 Sea Zone
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 infantry moved from French Indo China to Yunnan
            1 infantry moved from Yunnan to Kweichow
            1 infantry moved from Kweichow to Hopei
    
        Place Units - Japanese
            1 carrier and 3 destroyers placed in 6 Sea Zone
            1 fighter placed in 6 Sea Zone
            2 armour and 1 mech_infantry placed in India
            1 factory_minor placed in Malaya
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,1
            Japanese collect 68 PUs (3 lost to blockades); end with 68 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.00
    ANZAC : 0.00
    AA fire in Java : : -0.17
    Japanese : 2.00
    

    Savegame

  • '19

    TripleA Move Summary: Americans round 7

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 2 infantry, 3 submarines, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Crete to 99 Sea Zone
            2 infantry moved from Cyprus to 99 Sea Zone
            1 infantry moved from Cyprus to 99 Sea Zone
            1 mech_infantry moved from Crete to 99 Sea Zone
            1 marine moved from Crete to 99 Sea Zone
            1 marine moved from Cyprus to 99 Sea Zone
            1 artillery, 4 infantry, 1 mech_infantry and 4 transports moved from 99 Sea Zone to 95 Sea Zone
            1 artillery and 1 infantry moved from 95 Sea Zone to Sardinia
            1 infantry and 1 mech_infantry moved from 95 Sea Zone to Sardinia
            2 infantry moved from 95 Sea Zone to Sicily
            2 cruisers and 2 marines moved from 99 Sea Zone to 95 Sea Zone
            2 marines moved from 95 Sea Zone to Sicily
            1 carrier and 2 fighters moved from 99 Sea Zone to 95 Sea Zone
            1 bomber moved from United Kingdom to 95 Sea Zone
            2 submarines moved from 26 Sea Zone to 22 Sea Zone
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone
            1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
            2 fighters moved from 33 Sea Zone to Marianas
            2 fighters moved from 33 Sea Zone to Paulau Island
            1 mech_infantry moved from Caroline Islands to 33 Sea Zone
            1 mech_infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
            1 mech_infantry moved from 34 Sea Zone to Paulau Island
            1 destroyer moved from 33 Sea Zone to 34 Sea Zone
            1 fighter moved from Caroline Islands to 34 Sea Zone
            2 fighters moved from 33 Sea Zone to 34 Sea Zone
            2 fighters moved from 33 Sea Zone to 22 Sea Zone
            1 destroyer moved from 33 Sea Zone to 34 Sea Zone
            1 fighter moved from 26 Sea Zone to 22 Sea Zone
    

    Savegame

  • '19

    @Odonis Intercept sz 95?


  • @Sovietishcat
    no thanks!

  • '19

    TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 2 infantry, 3 submarines, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Crete to 99 Sea Zone
            2 infantry moved from Cyprus to 99 Sea Zone
            1 infantry moved from Cyprus to 99 Sea Zone
            1 mech_infantry moved from Crete to 99 Sea Zone
            1 marine moved from Crete to 99 Sea Zone
            1 marine moved from Cyprus to 99 Sea Zone
            1 artillery, 4 infantry, 1 mech_infantry and 4 transports moved from 99 Sea Zone to 95 Sea Zone
            1 artillery and 1 infantry moved from 95 Sea Zone to Sardinia
            1 infantry and 1 mech_infantry moved from 95 Sea Zone to Sardinia
            2 infantry moved from 95 Sea Zone to Sicily
            2 cruisers and 2 marines moved from 99 Sea Zone to 95 Sea Zone
            2 marines moved from 95 Sea Zone to Sicily
            1 carrier and 2 fighters moved from 99 Sea Zone to 95 Sea Zone
            1 bomber moved from United Kingdom to 95 Sea Zone
            2 submarines moved from 26 Sea Zone to 22 Sea Zone
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone
            1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
            2 fighters moved from 33 Sea Zone to Marianas
            2 fighters moved from 33 Sea Zone to Paulau Island
            1 mech_infantry moved from Caroline Islands to 33 Sea Zone
            1 mech_infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
            1 mech_infantry moved from 34 Sea Zone to Paulau Island
            1 destroyer moved from 33 Sea Zone to 34 Sea Zone
            1 fighter moved from Caroline Islands to 34 Sea Zone
            2 fighters moved from 33 Sea Zone to 34 Sea Zone
            2 fighters moved from 33 Sea Zone to 22 Sea Zone
            1 destroyer moved from 33 Sea Zone to 34 Sea Zone
            1 fighter moved from 26 Sea Zone to 22 Sea Zone
    
        Combat - Americans
            Battle in Sicily
            Battle in Sardinia
            Battle in 34 Sea Zone
                Americans attack with 2 destroyers, 3 fighters and 1 transport
                Japanese defend with 1 cruiser and 1 destroyer
                    Americans roll dice for 2 destroyers, 3 fighters and 1 transport in 34 Sea Zone, round 2 : 3/5 hits, 2,17 expected hits
                    Japanese roll dice for 1 cruiser and 1 destroyer in 34 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
                    1 destroyer owned by the Japanese and 1 cruiser owned by the Japanese lost in 34 Sea Zone
                Americans win, taking Sicily from Italians, taking Sardinia from Italians with 2 destroyers, 3 fighters and 1 transport remaining. Battle score for attacker is 20
                Casualties for Japanese: 1 cruiser and 1 destroyer
            Battle in Paulau Island
                Americans attack with 2 fighters and 1 mech_infantry
                Japanese defend with 1 marine
                    Americans roll dice for 2 fighters and 1 mech_infantry in Paulau Island, round 2 : 2/3 hits, 1,17 expected hits
                    Japanese roll dice for 1 marine in Paulau Island, round 2 : 1/1 hits, 0,33 expected hits
                    1 marine owned by the Japanese and 1 fighter owned by the Americans lost in Paulau Island
                Americans win, taking Paulau Island from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -5
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 marine
            Battle in 22 Sea Zone
                Americans attack with 3 fighters, 2 submarines and 1 transport
                Japanese defend with 1 battleship and 1 transport
                    Americans roll dice for 2 submarines in 22 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Americans roll dice for 3 fighters and 1 transport in 22 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
                    Japanese roll dice for 1 battleship and 1 transport in 22 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                    1 submarine owned by the Americans and 1 battleship owned by the Japanese lost in 22 Sea Zone
                    1 transport owned by the Japanese lost in 22 Sea Zone
                    Americans roll dice for 1 submarine in 22 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                Americans win with 3 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 21
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 battleship and 1 transport
            Battle in Marianas
                Americans attack with 1 artillery, 2 fighters and 1 infantry
                Japanese defend with 1 artillery
                    Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Marianas, round 2 : 1/4 hits, 1,67 expected hits
                    Japanese roll dice for 1 artillery in Marianas, round 2 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Marianas
                Americans win, taking Marianas from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 1
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Americans
            3 fighters moved from 22 Sea Zone to 33 Sea Zone
            3 fighters moved from 34 Sea Zone to 33 Sea Zone
            1 fighter moved from Paulau Island to 33 Sea Zone
            1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
            1 carrier, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 10 Sea Zone to 30 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            1 destroyer, 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
            1 bomber moved from 95 Sea Zone to Tunisia
            2 fighters moved from Marianas to 33 Sea Zone
            1 armour moved from Iraq to Northwest Persia
    
        Place Units - Americans
            1 transport placed in 101 Sea Zone
            2 infantry placed in Eastern United States
            1 destroyer and 1 submarine placed in 101 Sea Zone
            1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
            2 tactical_bombers placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Shensi to Szechwan
            1 fighter moved from Tsinghai to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Shensi
            2 infantry moved from Kansu to Shensi
    
        Place Units - Chinese
            1 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 1 armour, 3 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour and 1 mech_infantry moved from Northwest Persia to Caucasus
            1 tactical_bomber moved from Persia to Caucasus
    
        Combat - British
            Battle in Caucasus
                British attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    British roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 1/3 hits, 1,33 expected hits
                    Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Caucasus
                British win, taking Caucasus from Germans with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - British
            7 fighters moved from Persia to Russia
            2 infantry moved from Syria to Iraq
            1 armour and 1 artillery moved from Syria to Iraq
            1 infantry moved from Persia to Northwest Persia
            1 aaGun, 1 armour, 2 artilleries and 1 infantry moved from Iraq to Northwest Persia
            3 mech_infantrys moved from Egypt to Iraq
            1 tactical_bomber moved from Caucasus to Northwest Persia
            2 infantry moved from Trans-Jordan to Iraq
            1 fighter moved from United Kingdom to Gibraltar
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 transport moved from 99 Sea Zone to 96 Sea Zone
            1 artillery moved from Tobruk to 96 Sea Zone
            1 artillery and 1 transport moved from 96 Sea Zone to 95 Sea Zone
            1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 1 fighter and 1 transport moved from 99 Sea Zone to 95 Sea Zone
    
        Place Units - British
            3 fighters placed in Persia
            1 armour and 2 mech_infantrys placed in Egypt
            1 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 38 PUs; end with 38 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 50 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : -0,33
    British : -0,33
    Americans : 1,50
    Chinese : 0,17
    Japanese : 0,50
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 artillery; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 armour moved from Volgograd to Caucasus
            1 fighter moved from Bryansk to Caucasus
    
        Combat - Italians
            Battle in Caucasus
                Italians attack with 2 armour and 1 fighter
                British defend with 1 armour and 1 mech_infantry
                    Italians roll dice for 2 armour and 1 fighter in Caucasus, round 2 : 1/3 hits, 1.50 expected hits
                    Russians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the British and 1 armour owned by the Italians lost in Caucasus
                    Italians roll dice for 1 armour and 1 fighter in Caucasus, round 3 : 2/2 hits, 1.00 expected hits
                    Russians roll dice for 1 armour in Caucasus, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in Caucasus
                Italians win, taking Caucasus from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 4
                Casualties for Italians: 1 armour
                Casualties for British: 1 armour and 1 mech_infantry
    
        Non Combat Move - Italians
            1 fighter moved from Caucasus to Bulgaria
            1 artillery and 1 infantry moved from Bryansk to Rostov
            1 aaGun moved from Bryansk to Rostov
    
        Place Units - Italians
            1 artillery placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,5,3,6,3,5,4,4,4
            Italians collect 6 PUs (10 lost to blockades); end with 6 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.50
    Russians : -0.33
    

    Savegame

  • '19

    TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer and 1 submarine moved from 33 Sea Zone to 42 Sea Zone
    
        Combat - ANZAC
            ANZAC creates battle in territory 19 Sea Zone
            Battle in 19 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 19 Sea Zone
                    ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                ANZAC win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 42 Sea Zone
                ANZAC attack with 1 destroyer and 1 submarine
                Japanese defend with 1 destroyer and 1 transport
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 transport owned by the Japanese, 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
                ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 9
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 1 destroyer and 1 transport
    
        Non Combat Move - ANZAC
            1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 armour and 1 infantry moved from 63 Sea Zone to New Zealand
            2 infantry moved from Caroline Islands to 33 Sea Zone
            2 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
    
        Place Units - ANZAC
            2 destroyers and 1 submarine placed in 62 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 63 Sea Zone: 1 transport
            EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 transport
            EDIT: Removing units owned by ANZAC from New Zealand: 1 armour and 1 infantry
            EDIT: Adding units owned by ANZAC to New South Wales: 1 armour and 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
            1 fighter moved from United Kingdom to Gibraltar
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 1,00
    Japanese : 0,67
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 4 artilleries, 1 bomber, 1 factory_minor, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Nenetsia to Urals
                  Germans take Urals from Russians
            1 armour moved from Urals to Evenkiyskiy
                  Germans take Evenkiyskiy from Russians
            1 mech_infantry moved from Vologda to Timguska
                  Germans take Timguska from Russians
    
        Combat - Germans
    
        Non Combat Move - Germans
            2 artilleries and 2 infantry moved from Belarus to Bryansk
            1 infantry moved from Bryansk to Smolensk
            1 infantry moved from Smolensk to Vologda
            3 armour moved from Ukraine to Bryansk
            4 mech_infantrys moved from Eastern Poland to Bryansk
            3 armour moved from Novgorod to Bryansk
            1 armour moved from Poland to Western Ukraine
            2 bombers moved from Novgorod to Western Germany
            4 fighters and 4 tactical_bombers moved from Bryansk to Romania
    
        Place Units - Germans
            1 bomber and 2 mech_infantrys placed in Western Germany
            1 artillery and 2 infantry placed in France
            3 artilleries placed in Ukraine
            3 armour placed in Novgorod
            1 factory_minor placed in Western Ukraine
            1 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,3,3,4,6,4,3,3,6
            Germans collect 61 PUs (2 lost to blockades); end with 61 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Tsinghai to Kazakhstan
            2 fighters moved from Shensi to Kazakhstan
            1 infantry moved from Sikang to Kazakhstan
    
        Combat - Russians
            Battle in Kazakhstan
                Russians attack with 2 fighters and 2 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 2 fighters and 2 infantry in Kazakhstan, round 2 : 2/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kazakhstan
                Russians win, taking Kazakhstan from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            2 fighters moved from Kazakhstan to Russia
            1 aaGun and 1 infantry moved from Tsinghai to Shensi
    
        Place Units - Russians
            1 artillery and 5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 8 PUs; end with 8 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 10 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 12 PUs
            Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 14 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Russians : 0,67
    Japanese : -0,33
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 2 carriers, 1 destroyer, 4 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 17 Sea Zone to 22 Sea Zone
            2 fighters moved from 6 Sea Zone to 22 Sea Zone
            2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Paulau Island
            3 fighters moved from Philippines to 34 Sea Zone
            3 tactical_bombers moved from French Indo China to Shensi
            1 bomber moved from Shan State to Shensi
            4 artilleries, 6 infantry and 4 mech_infantrys moved from Hopei to Shensi
            1 infantry moved from Suiyuyan to Shensi
            1 infantry moved from Kweichow to Shensi
            1 destroyer moved from 6 Sea Zone to 19 Sea Zone
            2 fighters moved from Japan to 19 Sea Zone
            1 destroyer moved from 6 Sea Zone to 34 Sea Zone
            1 transport moved from 35 Sea Zone to 21 Sea Zone
            1 mech_infantry moved from Guam to 21 Sea Zone
            1 mech_infantry and 1 transport moved from 21 Sea Zone to 34 Sea Zone
            1 mech_infantry moved from 34 Sea Zone to Paulau Island
            1 fighter moved from 35 Sea Zone to 45 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
            1 infantry moved from Novosibirsk to Kansu
                  Japanese take Kansu from Chinese
    
        Combat - Japanese
            Battle in 45 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 45 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 34 Sea Zone
                Japanese attack with 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport
                Americans defend with 2 destroyers and 1 transport
                    Japanese roll dice for 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 34 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
                    Americans roll dice for 2 destroyers and 1 transport in 34 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    1 fighter owned by the Japanese and 2 destroyers owned by the Americans lost in 34 Sea Zone
                    1 transport owned by the Americans lost in 34 Sea Zone
                Japanese win with 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 13
                Casualties for Japanese: 1 fighter
                Casualties for Americans: 2 destroyers and 1 transport
            Battle in Paulau Island
                Japanese attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers
                Americans defend with 1 mech_infantry
                    Japanese roll dice for 2 fighters, 1 mech_infantry and 2 tactical_bombers in Paulau Island, round 2 : 2/5 hits, 2.50 expected hits
                    Americans roll dice for 1 mech_infantry in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Americans lost in Paulau Island
                Japanese win, taking Paulau Island from Americans with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Americans: 1 mech_infantry
            Battle in 22 Sea Zone
                Japanese attack with 1 destroyer and 2 fighters
                Americans defend with 1 submarine and 1 transport
                    Japanese roll dice for 1 destroyer and 2 fighters in 22 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 22 Sea Zone
                    1 transport owned by the Americans lost in 22 Sea Zone
                Japanese win, taking 22 Sea Zone from Americans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 13
                Casualties for Americans: 1 submarine and 1 transport
            Battle in 19 Sea Zone
                Japanese attack with 1 destroyer and 2 fighters
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer and 2 fighters in 19 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 19 Sea Zone
                Japanese win, taking 19 Sea Zone from ANZAC with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in Shensi
                Japanese attack with 4 artilleries, 1 bomber, 8 infantry, 4 mech_infantrys and 3 tactical_bombers
                Chinese defend with 1 fighter and 15 infantry; Russians defend with 2 aaGuns and 9 infantry
                    AA fire in Shensi : 1/4 hits, 0.67 expected hits
                    1 tactical_bomber owned by the Japanese lost in Shensi
                    Japanese roll dice for 4 artilleries, 1 bomber, 8 infantry, 4 mech_infantrys and 2 tactical_bombers in Shensi, round 2 : 3/19 hits, 5.67 expected hits
                    Chinese roll dice for 2 aaGuns, 1 fighter and 24 infantry in Shensi, round 2 : 6/25 hits, 8.67 expected hits
                    6 infantry owned by the Japanese, 2 aaGuns owned by the Russians and 1 infantry owned by the Chinese lost in Shensi
                    Japanese roll dice for 4 artilleries, 1 bomber, 2 infantry, 4 mech_infantrys and 2 tactical_bombers in Shensi, round 3 : 4/13 hits, 4.67 expected hits
                    Chinese roll dice for 1 fighter and 23 infantry in Shensi, round 3 : 11/24 hits, 8.33 expected hits
                    1 tactical_bomber owned by the Japanese, 2 infantry owned by the Japanese, 4 artilleries owned by the Japanese, 4 mech_infantrys owned by the Japanese and 4 infantry owned by the Chinese lost in Shensi
                    Japanese roll dice for 1 bomber and 1 tactical_bomber in Shensi, round 4 : 2/2 hits, 1.17 expected hits
                    Chinese roll dice for 1 fighter and 19 infantry in Shensi, round 4 : 3/20 hits, 7.00 expected hits
                    1 tactical_bomber owned by the Japanese, 1 bomber owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
                Chinese win with 1 fighter and 17 infantry remaining. Battle score for attacker is -70
                Casualties for Japanese: 4 artilleries, 1 bomber, 8 infantry, 4 mech_infantrys and 3 tactical_bombers
                Casualties for Chinese: 7 infantry
                Casualties for Russians: 2 aaGuns
    
        Non Combat Move - Japanese
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Anhwe to Chahar
            1 mech_infantry moved from Kiangsu to Hopei
            1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Hunan to Kweichow
            1 infantry moved from Yunnan to Hunan
            1 mech_infantry moved from India to Yunnan
            1 fighter moved from 45 Sea Zone to 35 Sea Zone
            2 fighters and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
            2 fighters and 2 tactical_bombers moved from Paulau Island to 35 Sea Zone
            1 carrier moved from 6 Sea Zone to 35 Sea Zone
            2 fighters moved from 19 Sea Zone to 36 Sea Zone
            1 destroyer moved from 6 Sea Zone to 17 Sea Zone
            1 destroyer moved from 16 Sea Zone to 6 Sea Zone
            2 fighters moved from 22 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
    
        Place Units - Japanese
            2 carriers and 1 destroyer placed in 36 Sea Zone
            1 submarine and 1 transport placed in 6 Sea Zone
            3 mech_infantrys placed in Kiangsu
            2 armour and 1 mech_infantry placed in India
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4
            Japanese collect 70 PUs; end with 70 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.17
    ANZAC : -0.17
    Chinese : -4.00
    Japanese : -3.17
    AA fire in Shensi : : 0.33
    

    Savegame

  • '20 '19 '18 '15 '13

    @Odonis @Sovietishcat

    I somehow saw much fewer troops in Shensi for some reason - dumb…

    That said, the rolls were horrendous which didn’t help!

  • '19

    TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 4 destroyers, 4 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            4 fighters moved from 33 Sea Zone to Paulau Island
            1 submarine moved from 30 Sea Zone to 46 Sea Zone
            2 fighters moved from 33 Sea Zone to 46 Sea Zone
            1 destroyer moved from 33 Sea Zone to 34 Sea Zone
            3 fighters moved from 33 Sea Zone to 34 Sea Zone
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
            1 infantry moved from 34 Sea Zone to Paulau Island
            1 armour moved from Northwest Persia to Caucasus
            1 bomber moved from Tunisia to Caucasus
            1 mech_infantry moved from Caroline Islands to 33 Sea Zone
            1 mech_infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
            1 mech_infantry moved from 34 Sea Zone to Paulau Island
    
        Combat - Americans
            Battle in 46 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 34 Sea Zone
                Americans attack with 1 destroyer, 3 fighters and 2 transports
                Japanese defend with 1 destroyer and 1 transport
                    Americans roll dice for 1 destroyer, 3 fighters and 2 transports in 34 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 transport owned by the Japanese, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone
                Americans win with 3 fighters and 2 transports remaining. Battle score for attacker is 7
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 destroyer and 1 transport
            Battle in Paulau Island
                Americans attack with 4 fighters, 1 infantry and 1 mech_infantry
                Japanese defend with 1 mech_infantry
                    Americans roll dice for 4 fighters, 1 infantry and 1 mech_infantry in Paulau Island, round 2 : 2/6 hits, 2,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Paulau Island, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Americans lost in Paulau Island
                Americans win, taking Paulau Island from Japanese with 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 1
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in Caucasus
                Americans attack with 1 armour and 1 bomber
                Italians defend with 1 armour
                    Americans roll dice for 1 armour and 1 bomber in Caucasus, round 2 : 1/2 hits, 1,17 expected hits
                    Italians roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Americans and 1 armour owned by the Italians lost in Caucasus
                Americans win with 1 bomber remaining. Battle score for attacker is 0
                Casualties for Americans: 1 armour
                Casualties for Italians: 1 armour
    
        Non Combat Move - Americans
            1 bomber moved from Caucasus to Northwest Persia
            2 infantry moved from Sardinia to 95 Sea Zone
            1 infantry moved from Sicily to 95 Sea Zone
            1 artillery moved from Sardinia to 95 Sea Zone
            2 marines moved from Sicily to 95 Sea Zone
            1 mech_infantry moved from Sardinia to 95 Sea Zone
            1 artillery, 1 carrier, 2 cruisers, 2 fighters, 3 infantry, 2 marines, 1 mech_infantry and 4 transports moved from 95 Sea Zone to 92 Sea Zone
            3 infantry and 2 marines moved from 92 Sea Zone to Morocco
            1 artillery and 1 mech_infantry moved from 92 Sea Zone to Morocco
            1 destroyer and 3 transports moved from 91 Sea Zone to 92 Sea Zone
            1 destroyer moved from 104 Sea Zone to 92 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            2 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            1 fighter moved from 92 Sea Zone to Gibraltar
            1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 30 Sea Zone to 33 Sea Zone
            1 carrier, 1 destroyer, 2 submarines and 2 tactical_bombers moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from 46 Sea Zone to 33 Sea Zone
            3 fighters moved from 34 Sea Zone to 33 Sea Zone
            4 fighters moved from Paulau Island to 33 Sea Zone
    
        Place Units - Americans
            1 transport placed in 10 Sea Zone
            2 transports placed in 101 Sea Zone
            2 infantry placed in Eastern United States
            1 artillery and 1 infantry placed in Western United States
            1 artillery and 1 infantry placed in Eastern United States
            1 destroyer placed in 101 Sea Zone
            3 destroyers and 2 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Shensi to Kansu
            1 fighter moved from Shensi to Kansu
    
        Combat - Chinese
            Battle in Kansu
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 3/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kansu
                Chinese win, taking Kansu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kansu to Shensi
            2 infantry moved from Szechwan to Shensi
    
        Place Units - Chinese
            2 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 2 armour, 1 artillery, 3 fighters and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour moved from Northwest Persia to Caucasus
                  Russians take Caucasus from Italians
            1 armour moved from Caucasus to Rostov
            12 fighters moved from Russia to Rostov
            1 tactical_bomber moved from Northwest Persia to Rostov
            1 mech_infantry moved from Iraq to Eastern Persia
                  British take Eastern Persia from Japanese
    
        Combat - British
            Battle in Rostov
                British attack with 1 armour, 12 fighters and 1 tactical_bomber
                Italians defend with 1 aaGun, 1 artillery and 1 infantry
                    AA fire in Rostov : 2/3 hits, 0,50 expected hits
                    1 tactical_bomber owned by the British and 1 fighter owned by the British lost in Rostov
                    British roll dice for 1 armour and 11 fighters in Rostov, round 2 : 4/12 hits, 6,00 expected hits
                    Italians roll dice for 1 aaGun, 1 artillery and 1 infantry in Rostov, round 2 : 2/2 hits, 0,67 expected hits
                    1 aaGun owned by the Italians, 1 artillery owned by the Italians, 1 infantry owned by the Italians, 1 fighter owned by the British and 1 armour owned by the British lost in Rostov
                British win with 10 fighters remaining. Battle score for attacker is -25
                Casualties for British: 1 armour, 2 fighters and 1 tactical_bomber
                Casualties for Italians: 1 aaGun, 1 artillery and 1 infantry
    
        Non Combat Move - British
            10 fighters moved from Rostov to Russia
            3 fighters moved from Persia to Russia
            1 artillery, 4 infantry and 2 mech_infantrys moved from Iraq to Northwest Persia
            1 armour and 2 mech_infantrys moved from Egypt to Iraq
            1 infantry moved from Egypt to Trans-Jordan
            1 fighter moved from 95 Sea Zone to Sicily
            1 artillery, 1 battleship, 1 carrier, 3 cruisers, 1 destroyer and 2 transports moved from 95 Sea Zone to 92 Sea Zone
            1 artillery moved from 92 Sea Zone to Morocco
            1 infantry moved from Italian Somaliland to Ethiopia
    
        Place Units - British
            3 fighters placed in Persia
            2 armour and 1 mech_infantry placed in Egypt
            1 artillery placed in United Kingdom
    
        Turn Complete - British
            British collect 38 PUs; end with 38 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 50 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Italians : 1,83
    AA fire in Rostov : : 1,50
    British : -2,00
    Americans : 0,33
    Chinese : 2,17
    Japanese : 1,67
    

    Savegame

  • '19

    @Odonis said in Odonis (Axis) vs Sovietishcat (Allies) BM3L19:

    @Odonis @Sovietishcat

    I somehow saw much fewer troops in Shensi for some reason - dumb…

    That said, the rolls were horrendous which didn’t help!

    Gives me a chance to slow down Japan just a bit!

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 1 armour; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            3 fighters moved from Southern Italy to Sicily
    
        Combat - Italians
            Battle in Sicily
                Italians attack with 3 fighters
                British defend with 1 fighter; Americans defend with 1 infantry
                    Italians roll dice for 3 fighters in Sicily, round 2 : 2/3 hits, 1.50 expected hits
                    Americans roll dice for 1 fighter and 1 infantry in Sicily, round 2 : 1/2 hits, 1.00 expected hits
                    1 infantry owned by the Americans, 1 fighter owned by the Italians and 1 fighter owned by the British lost in Sicily
                Italians win with 2 fighters remaining. Battle score for attacker is 3
                Casualties for Italians: 1 fighter
                Casualties for British: 1 fighter
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Italians
            2 fighters moved from Sicily to Southern Italy
            1 fighter moved from Bulgaria to Southern Italy
    
        Place Units - Italians
            1 armour placed in Volgograd
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,4,1,2,2,4,3,2,5
            Italians collect 4 PUs (10 lost to blockades); end with 4 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.50
    Americans : 0.00
    

    Savegame

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