axis-dominion vs ksmckay (allies) bm3


  • there, I think I’d be comfortable doing THAT if I knew about that NB. I just undid the obvious bombing of gib, which is pointless. and then I undid Rostov, cuz I wouldn’t want 2 of my air out of range of Norway. beyond those 2 battles undone, I shifted units around accordingly.

    thanks again!


  • sorry, forgot to subtract 2 ipc for Rostov. I’ll edit that now


  • TripleA Turn Summary: Germans round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 aaGuns, 3 armour, 8 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 armour and 2 mech_infantrys moved from West India to India
            1 armour and 1 mech_infantry moved from Egypt to Alexandria
            13 armour and 21 mech_infantrys moved from Egypt to Anglo Egyptian Sudan
            2 infantry moved from France to Normandy Bordeaux
            2 fighters and 2 tactical_bombers moved from Southern Italy to Normandy Bordeaux
            1 bomber moved from Southern Italy to Gibraltar
            2 infantry moved from Novgorod to Archangel
            1 infantry moved from Belarus to Smolensk
            1 infantry moved from Belarus to Bryansk
            1 armour and 1 mech_infantry moved from Urals to Yenisey
            1 mech_infantry moved from Urals to Yenisey
            2 armour and 12 mech_infantrys moved from Urals to Timguska
            1 bomber moved from Western Germany to Bryansk
            1 bomber moved from Novgorod to Smolensk
            1 bomber moved from Western Germany to Bryansk
            1 bomber moved from Western Germany to Archangel
            2 mech_infantrys moved from Ukraine to Rostov
            1 fighter and 1 tactical_bomber moved from Southern Italy to Rostov
            1 bomber moved from French Indo China to 39 Sea Zone
            1 destroyer moved from 113 Sea Zone to 125 Sea Zone
            1 submarine moved from 125 Sea Zone to 113 Sea Zone
            1 fighter moved from Western Germany to 125 Sea Zone
            1 fighter moved from Northern Italy to 125 Sea Zone
            1 fighter moved from Egypt to Alexandria
            1 bomber moved from Iraq to Rostov
            1 bomber moved from Southern Italy to 125 Sea Zone
            1 fighter moved from Egypt to Alexandria
    
        Combat - Germans
            Strategic bombing raid in Gibraltar
                    AA fire in Gibraltar : 0/1 hits, 0.17 expected hits
                Bombing raid in Gibraltar rolls: 3 and causes: 3 damage to unit: harbour
                Bombing raid in Gibraltar causes 3 damage total. 
            Battle in 39 Sea Zone
                Germans attack with 1 bomber
                British defend with 1 transport
                    1 transport owned by the British lost in 39 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Timguska
                Germans attack with 2 armour and 12 mech_infantrys
                Russians defend with 1 mech_infantry
                    Germans roll dice for 2 armour and 12 mech_infantrys in Timguska, round 2 : 2/14 hits, 3.00 expected hits
                    Russians roll dice for 1 mech_infantry in Timguska, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Timguska
                Germans win, taking Timguska from Russians with 2 armour and 11 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 mech_infantry
            Battle in 125 Sea Zone
                Germans attack with 1 bomber, 1 destroyer and 2 fighters
                British defend with 1 submarine
                    Germans roll dice for 1 bomber, 1 destroyer and 2 fighters in 125 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
                    British roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the British lost in 125 Sea Zone
                Germans win, taking 125 Sea Zone from British with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for British: 1 submarine
            Battle in Yenisey
                Germans attack with 1 armour and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour and 2 mech_infantrys in Yenisey, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Yenisey, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Yenisey
                Germans win, taking Yenisey from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Normandy Bordeaux
                Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
                British defend with 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 5/6 hits, 2.67 expected hits
                    British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from British with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for British: 1 infantry
            Battle in Bryansk
                Germans attack with 2 bombers and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers and 1 infantry in Bryansk, round 2 : 0/3 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 bombers and 1 infantry in Bryansk, round 3 : 1/3 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Anglo Egyptian Sudan
                Germans attack with 13 armour and 21 mech_infantrys
                British defend with 1 infantry
                    Germans roll dice for 13 armour and 21 mech_infantrys in Anglo Egyptian Sudan, round 2 : 11/34 hits, 10.00 expected hits
                    British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Anglo Egyptian Sudan
                Germans win, taking Anglo Egyptian Sudan from British with 13 armour and 21 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Archangel
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Archangel, round 2 : 2/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Rostov
                Germans attack with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Russians defend with 2 infantry
                    Germans roll dice for 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 4/5 hits, 2.17 expected hits
                    Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
                Germans win, taking Rostov from Russians with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 2 infantry
            Battle in Alexandria
                Germans attack with 1 armour, 2 fighters and 1 mech_infantry
                British defend with 1 infantry
                    Germans roll dice for 1 armour, 2 fighters and 1 mech_infantry in Alexandria, round 2 : 1/4 hits, 1.67 expected hits
                    British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Alexandria
                Germans win, taking Alexandria from British with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Smolensk
                Germans attack with 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in India
                Germans attack with 2 armour and 2 mech_infantrys
                British defend with 1 armour; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                    Germans roll dice for 2 armour and 2 mech_infantrys in India, round 2 : 2/4 hits, 1.33 expected hits
                    UK_Pacific roll dice for 1 armour in India, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in India
                Germans destroys 3PUs while taking UK_Pacific capital
                Germans win, taking India from UK_Pacific with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for British: 1 armour
    
        Non Combat Move - Germans
            1 bomber moved from Gibraltar to Southern France
            3 infantry moved from Northern Italy to Southern France
            1 aaGun moved from Egypt to Anglo Egyptian Sudan
            1 fighter moved from Egypt to Southern Italy
            3 fighters moved from Southern Italy to Western Germany
            2 tactical_bombers moved from Southern Italy to Western Germany
            2 fighters moved from Egypt to Northern Italy
            1 fighter moved from Alexandria to Egypt
            1 fighter moved from Alexandria to Egypt
            4 artilleries and 1 infantry moved from Northwest Persia to Caucasus
            1 armour and 7 mech_infantrys moved from Ukraine to Caucasus
            1 mech_infantry moved from Western Ukraine to Ukraine
            6 mech_infantrys moved from Eastern Poland to Ukraine
            2 fighters moved from 125 Sea Zone to Western Germany
            1 bomber moved from 125 Sea Zone to Western Germany
            1 destroyer moved from 113 Sea Zone to 115 Sea Zone
            1 bomber moved from 39 Sea Zone to Yunnan
            3 armour and 3 mech_infantrys moved from West India to Burma
            3 infantry moved from Persia to Northwest Persia
            2 armour and 6 mech_infantrys moved from Iraq to Egypt
            1 fighter moved from Normandy Bordeaux to Western Germany
            1 fighter and 2 tactical_bombers moved from Normandy Bordeaux to Western Germany
            4 mech_infantrys moved from Southern Italy to Western Germany
            2 fighters moved from Egypt to Southern Italy
            1 mech_infantry moved from Southern Italy to Western Germany
            3 armour and 3 mech_infantrys moved from Novgorod to Finland
            1 bomber moved from Archangel to Novgorod
            1 bomber moved from Smolensk to Western Germany
            1 bomber moved from Rostov to Novgorod
            1 bomber moved from Bryansk to Novgorod
            2 armour and 1 mech_infantry moved from Belarus to Ukraine
            1 aaGun moved from Belarus to Novgorod
            1 fighter and 1 tactical_bomber moved from Rostov to Caucasus
            1 aaGun moved from Western Germany to France
            1 armour moved from Germany to Western Germany
            3 mech_infantrys moved from Germany to Western Germany
            1 bomber moved from Bryansk to Caucasus
            1 armour and 2 mech_infantrys moved from Romania to Germany
            2 fighters and 2 tactical_bombers moved from Western Germany to Germany
    
        Place Units - Germans
            1 aaGun and 2 infantry placed in Persia
            1 aaGun and 2 infantry placed in Egypt
            Germans undo move 2.
            3 infantry placed in Ukraine
            1 aaGun and 2 infantry placed in Novgorod
            Germans undo move 3.
            3 infantry placed in Novgorod
            1 aaGun and 1 mech_infantry placed in Western Germany
            3 armour and 6 mech_infantrys placed in Germany
            Germans undo move 5.
            2 mech_infantrys placed in Egypt
            3 armour and 4 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,4,3,1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,1,6,1,3
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,6
            Germans collect 69 PUs (6 lost to blockades); end with 69 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 74 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 81 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 91 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Ukraine: 2 armour and 1 mech_infantry
            EDIT: Adding units owned by Germans to Vyborg: 2 armour and 1 mech_infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Caucasus: 1 bomber
            EDIT: Adding units owned by Germans to Novgorod: 1 bomber
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Caucasus: 1 fighter and 1 tactical_bomber
            EDIT: Adding units owned by Germans to Western Germany: 1 fighter and 1 tactical_bomber
            EDIT: Removing units owned by Germans from Rostov: 1 mech_infantry
            EDIT: Adding units owned by Germans to Ukraine: 2 mech_infantrys
            EDIT: Changing ownership of Rostov from Germans to Russians
            EDIT: Adding units owned by Russians to Rostov: 2 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Changing unit bombing damage for these British owned units to: harbour = 0
            EDIT: Removing units owned by Germans from Southern France: 1 bomber
            EDIT: Adding units owned by Germans to Germany: 1 bomber
            EDIT: Removing units owned by Germans from Southern France: 3 infantry
            EDIT: Adding units owned by Germans to France: 3 infantry
            EDIT: Removing units owned by Germans from France: 3 infantry
            EDIT: Adding units owned by Germans to Western Germany: 3 infantry
            EDIT: Removing units owned by Germans from Western Germany: 2 bombers
            EDIT: Adding units owned by Germans to Germany: 2 bombers
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Germany: 1 fighter and 1 tactical_bomber
            EDIT: Adding units owned by Germans to Western Germany: 1 fighter and 1 tactical_bomber
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Egypt: 1 mech_infantry
            EDIT: Adding units owned by Germans to Germany: 1 mech_infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Ukraine: 4 mech_infantrys
            EDIT: Adding units owned by Germans to Novgorod: 4 mech_infantrys
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Novgorod: 2 infantry
            EDIT: Adding units owned by Germans to Germany: 2 infantry
            EDIT: Removing units owned by Germans from Germany: 2 mech_infantrys
            EDIT: Adding units owned by Germans to Novgorod: 2 mech_infantrys
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Changing PUs for Germans from 91 to 89
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 4.50
    AA fire in Gibraltar : : -0.17
    British : -0.17
    UK_Pacific : -0.50
    Russians : -0.67
    

    Savegame


  • interesting game that is developing. now I don’t mind as much if jap facs get taken out

  • '19

    germans in africa is going to cause problems. But i suppose that at least gets them out of russia. Staying in Ethiopia was dumb


  • @ksmckay said in axis-dominion vs ksmckay (allies) bm3:

    germans in africa is going to cause problems. But i suppose that at least gets them out of russia. Staying in Ethiopia was dumb

    yah I decided to go all in in Africa, cuz if I don’t, you’ll only proceed to terrorize and jeopardize my gains there

  • '19

    thats still the plan…


  • so now I may as well push them out of the way and make them as irrelevant as possible

  • '19

    TripleA Turn Summary: Russians round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Russians
            Russians buy 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Kazakhstan to Sikang
            1 fighter moved from Kansu to Sikang
            1 armour moved from Kansu to Szechwan
            1 mech_infantry moved from Kansu to Szechwan
            1 mech_infantry moved from Kansu to Szechwan
            1 armour, 1 fighter and 1 mech_infantry moved from Kansu to Suiyuyan
            1 infantry moved from Vologda to Urals
                  Russians take Urals from Germans
            1 infantry moved from Russia to Smolensk
            1 infantry moved from Volgograd to Kazakhstan
            1 infantry moved from Vologda to Archangel
            1 mech_infantry moved from Russia to Archangel
            1 fighter moved from Russia to Archangel
            1 infantry moved from Russia to Smolensk
            1 fighter moved from Russia to Archangel
            1 tactical_bomber moved from Tambov to Smolensk
            2 artilleries and 20 infantry moved from Russia to Bryansk
            1 infantry moved from Volgograd to Kazakhstan
            10 infantry moved from Russia to Bryansk
    
        Combat - Russians
            Battle in Suiyuyan
                Russians attack with 1 armour, 1 fighter and 1 mech_infantry
                Japanese defend with 1 mech_infantry
                    Russians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Suiyuyan, round 2 : 1/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Suiyuyan
                Russians win, taking Suiyuyan from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Russians: 1 mech_infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in Bryansk
                Russians attack with 2 artilleries and 30 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 artilleries and 30 infantry in Bryansk, round 2 : 5/32 hits, 6.00 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 2 artilleries and 30 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Szechwan
                Russians attack with 1 armour and 2 mech_infantrys
                Japanese defend with 1 mech_infantry
                    Russians roll dice for 1 armour and 2 mech_infantrys in Szechwan, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Szechwan
                    Russians roll dice for 1 armour and 1 mech_infantry in Szechwan, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Szechwan
                Russians win, taking Szechwan from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 mech_infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in Archangel
                Russians attack with 2 fighters, 1 infantry and 1 mech_infantry
                Germans defend with 2 infantry
                    Russians roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Archangel, round 2 : 2/4 hits, 1.33 expected hits
                    Germans roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Battle in Smolensk
                Russians attack with 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Sikang
                Russians attack with 1 fighter and 2 infantry
                Japanese defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Sikang
                    Russians roll dice for 1 fighter and 1 infantry in Sikang, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Sikang, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Sikang
                 retreated to Sikang
                Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Sikang to Volgograd
            9 artilleries and 31 infantry moved from Tambov to Volgograd
            1 fighter moved from Suiyuyan to Jehol
            1 infantry moved from Russia to Tambov
            2 aaGuns moved from Russia to Bryansk
            1 infantry moved from Russia to Vologda
            2 fighters moved from Archangel to Russia
            1 mech_infantry moved from Russia to Volgograd
            1 tactical_bomber moved from Smolensk to Russia
    
        Place Units - Russians
            9 infantry placed in Russia
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Russia: 8 infantry
            EDIT: Adding units owned by Russians to Bryansk: 8 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Russians
            Russians collect 22 PUs; end with 22 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : -1.33
    Japanese : 2.33
    

    Savegame

  • '19

    TripleA Manual Gamesave Post: Russians round 16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Russians
            Russians buy 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Kazakhstan to Sikang
            1 fighter moved from Kansu to Sikang
            1 armour moved from Kansu to Szechwan
            1 mech_infantry moved from Kansu to Szechwan
            1 mech_infantry moved from Kansu to Szechwan
            1 armour, 1 fighter and 1 mech_infantry moved from Kansu to Suiyuyan
            1 infantry moved from Vologda to Urals
                  Russians take Urals from Germans
            1 infantry moved from Russia to Smolensk
            1 infantry moved from Volgograd to Kazakhstan
            1 infantry moved from Vologda to Archangel
            1 mech_infantry moved from Russia to Archangel
            1 fighter moved from Russia to Archangel
            1 infantry moved from Russia to Smolensk
            1 fighter moved from Russia to Archangel
            1 tactical_bomber moved from Tambov to Smolensk
            2 artilleries and 20 infantry moved from Russia to Bryansk
            1 infantry moved from Volgograd to Kazakhstan
            10 infantry moved from Russia to Bryansk
    
        Combat - Russians
            Battle in Suiyuyan
                Russians attack with 1 armour, 1 fighter and 1 mech_infantry
                Japanese defend with 1 mech_infantry
                    Russians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Suiyuyan, round 2 : 1/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Suiyuyan
                Russians win, taking Suiyuyan from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Russians: 1 mech_infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in Bryansk
                Russians attack with 2 artilleries and 30 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 artilleries and 30 infantry in Bryansk, round 2 : 5/32 hits, 6.00 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 2 artilleries and 30 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Szechwan
                Russians attack with 1 armour and 2 mech_infantrys
                Japanese defend with 1 mech_infantry
                    Russians roll dice for 1 armour and 2 mech_infantrys in Szechwan, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Szechwan
                    Russians roll dice for 1 armour and 1 mech_infantry in Szechwan, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Szechwan
                Russians win, taking Szechwan from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 mech_infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in Archangel
                Russians attack with 2 fighters, 1 infantry and 1 mech_infantry
                Germans defend with 2 infantry
                    Russians roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Archangel, round 2 : 2/4 hits, 1.33 expected hits
                    Germans roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Battle in Smolensk
                Russians attack with 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Sikang
                Russians attack with 1 fighter and 2 infantry
                Japanese defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Sikang
                    Russians roll dice for 1 fighter and 1 infantry in Sikang, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Sikang, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Sikang
                 retreated to Sikang
                Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Sikang to Volgograd
            9 artilleries and 31 infantry moved from Tambov to Volgograd
            1 fighter moved from Suiyuyan to Jehol
            1 infantry moved from Russia to Tambov
            2 aaGuns moved from Russia to Bryansk
            1 infantry moved from Russia to Vologda
            2 fighters moved from Archangel to Russia
            1 mech_infantry moved from Russia to Volgograd
            1 tactical_bomber moved from Smolensk to Russia
    
        Place Units - Russians
            9 infantry placed in Russia
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Russia: 8 infantry
            EDIT: Adding units owned by Russians to Bryansk: 8 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Russians
            Russians collect 22 PUs; end with 22 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
            Turning on Edit Mode
            EDIT: Changing PUs for Germans from 91 to 89
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : -1.33
    Japanese : 2.33
    

    Savegame

  • '19

    china has been a disaster zone for me all game. So many little battles have gone south.


  • @ksmckay said in axis-dominion vs ksmckay (allies) bm3:

    china has been a disaster zone for me all game. So many little battles have gone south.

    yah, and I don’t mind you sinking precious Russian units there, especially their fast

  • '19

    yeah they disappeared quicker than I hoped. I dont feel like I can do anything with Russia anyways. Though maybe thats less true with your deeper excursion into africa.


  • did you want your troops in Amur to stay put like that?

  • '19

    Yeah. They are ok.


  • TripleA Turn Summary: Japanese round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Japanese
            Japanese repair damage of 3x airfield; Remaining resources: 55 PUs; 6 SuicideAttackTokens; 
            Japanese buy 1 aaGun, 2 carriers, 1 destroyer and 2 infantry; Remaining resources: 4 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Dutch New Guinea to New Guinea
                  Japanese take New Guinea from ANZAC
            1 armour and 1 mech_infantry moved from Yunnan to Szechwan
            1 mech_infantry moved from Yunnan to Szechwan
            1 mech_infantry moved from Hopei to Shensi
            1 mech_infantry moved from Hunan to Kweichow
            1 mech_infantry moved from Hunan to Kweichow
            1 infantry moved from Chahar to Suiyuyan
            1 fighter moved from French Indo China to Szechwan
            1 bomber moved from Yunnan to Szechwan
            1 bomber moved from Yunnan to Kweichow
            2 bombers moved from Yunnan to Suiyuyan
            1 bomber moved from Yunnan to Shensi
            1 tactical_bomber moved from 37 Sea Zone to Szechwan
            1 fighter moved from 37 Sea Zone to Kweichow
            1 fighter moved from 37 Sea Zone to Kweichow
    
        Combat - Japanese
            Battle in Kweichow
                Japanese attack with 1 bomber, 2 fighters and 2 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber, 2 fighters and 2 mech_infantrys in Kweichow, round 2 : 2/5 hits, 2.00 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 bomber, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Suiyuyan
                Japanese attack with 2 bombers and 1 infantry
                Russians defend with 1 armour
                    Japanese roll dice for 2 bombers and 1 infantry in Suiyuyan, round 2 : 3/3 hits, 1.50 expected hits
                    Chinese roll dice for 1 armour in Suiyuyan, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Japanese and 1 armour owned by the Russians lost in Suiyuyan
                Japanese win with 2 bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 armour
            Battle in Szechwan
                Japanese attack with 1 armour, 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 armour and 1 mech_infantry
                    Japanese roll dice for 1 armour, 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Szechwan, round 2 : 4/6 hits, 2.67 expected hits
                    Chinese roll dice for 1 armour and 1 mech_infantry in Szechwan, round 2 : 0/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Russians and 1 armour owned by the Russians lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 1 armour, 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for Russians: 1 armour and 1 mech_infantry
            Battle in Shensi
                Japanese attack with 1 bomber and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 mech_infantry in Shensi, round 2 : 0/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber and 1 mech_infantry in Shensi, round 3 : 1/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Japanese win with 1 bomber remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            3 infantry moved from French Indo China to Yunnan
            1 bomber and 2 fighters moved from Kweichow to Yunnan
            1 bomber, 1 fighter and 1 tactical_bomber moved from Szechwan to Yunnan
            1 bomber moved from Shensi to Yunnan
            2 bombers moved from Suiyuyan to Yunnan
            1 mech_infantry moved from Yunnan to Hopei
            2 marines moved from Malaya to Shan State
            1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 6 fighters and 2 submarines moved from 42 Sea Zone to 37 Sea Zone
            1 destroyer moved from 37 Sea Zone to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from Philippines to 37 Sea Zone
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 fighter moved from 45 Sea Zone to Java
            3 carriers, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 transport moved from 45 Sea Zone to 42 Sea Zone
            1 artillery moved from Java to 42 Sea Zone
            1 artillery, 3 carriers, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 transport moved from 42 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
            3 tactical_bombers moved from Japan to 37 Sea Zone
            1 aaGun moved from Yunnan to Kweichow
    
        Place Units - Japanese
            2 carriers and 1 destroyer placed in 37 Sea Zone
            1 aaGun and 2 infantry placed in French Indo China
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 11
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,2,6,1,5,1,6,3,5,4,6,3,1,6,6,3,1,4,3,4,3,2,5,1,3,4,6,5,1,2,6,2,1,4,3,6,6,5,6,5,6,4,1,3,5,5,5,5,2,6,3,1,3,2,1,6,4,3,6,4,1,1,1,5,6,6,6,2,6,4,3,6,5,3,4,3,5
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,4,6,4
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4,1,3,6,1,1,4
            Japanese collect 40 PUs (11 lost to blockades); end with 44 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 49 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.33
    Japanese : 2.17
    

    Savegame

  • '19

    TripleA Turn Summary: UK_Pacific round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Americans
            Americans buy 1 artillery, 3 bombers, 1 fighter, 1 infantry, 4 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 battleship moved from 20 Sea Zone to 36 Sea Zone
                  Americans take 20 Sea Zone from Japanese
            4 fighters and 4 tactical_bombers moved from 20 Sea Zone to 36 Sea Zone
            10 fighters and 4 tactical_bombers moved from 20 Sea Zone to Philippines
            1 infantry moved from Formosa to 20 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to Hainan
            1 transport moved from 20 Sea Zone to 21 Sea Zone
            2 infantry moved from Guam to 21 Sea Zone
            2 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            2 bombers moved from Guam to New Guinea
            2 bombers moved from Marianas to New Guinea
            1 infantry moved from Jehol to Shantung
                  Chinese take Shantung from Japanese
    
        Combat - Americans
            Battle in New Guinea
                Americans attack with 4 bombers
                Japanese defend with 1 infantry
                    Americans roll dice for 4 bombers in New Guinea, round 2 : 3/4 hits, 2.67 expected hits
                    Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in New Guinea
                Americans win with 4 bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Philippines
                Americans attack with 10 fighters, 2 infantry and 4 tactical_bombers
                Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
                    Americans roll dice for 10 fighters, 2 infantry and 4 tactical_bombers in Philippines, round 2 : 7/16 hits, 8.00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 infantry owned by the Americans lost in Philippines
                Americans win, taking Philippines from Japanese with 10 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is -7
                Casualties for Americans: 1 infantry and 1 tactical_bomber
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in 36 Sea Zone
                Americans attack with 1 battleship, 4 fighters, 1 mech_infantry, 4 tactical_bombers and 1 transport
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 battleship, 4 fighters, 4 tactical_bombers and 1 transport in 36 Sea Zone, round 2 : 5/9 hits, 5.33 expected hits
                    Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 36 Sea Zone
                Americans win, taking 36 Sea Zone from Neutral with 1 battleship, 4 fighters, 4 tactical_bombers and 1 transport remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Hainan
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            15 carriers, 2 cruisers, 12 destroyers, 4 fighters and 3 submarines moved from 20 Sea Zone to 36 Sea Zone
            1 submarine moved from 21 Sea Zone to 36 Sea Zone
            1 fighter moved from Guam to 36 Sea Zone
            1 fighter moved from Marianas to 36 Sea Zone
            10 fighters and 3 tactical_bombers moved from Philippines to 36 Sea Zone
            4 bombers moved from New Guinea to Queensland
            2 submarines moved from 19 Sea Zone to 36 Sea Zone
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
            1 submarine moved from 6 Sea Zone to 20 Sea Zone
            1 submarine moved from 6 Sea Zone to 21 Sea Zone
            2 destroyers moved from 31 Sea Zone to 33 Sea Zone
            2 fighters moved from New South Wales to Queensland
            1 bomber moved from Ethiopia to Volgograd
            1 armour and 1 mech_infantry moved from Ethiopia to Kenya
            1 submarine moved from 91 Sea Zone to 82 Sea Zone
            1 artillery, 2 carriers, 2 fighters, 5 infantry and 5 transports moved from 91 Sea Zone to 92 Sea Zone
            2 bombers, 3 fighters and 1 tactical_bomber moved from United Kingdom to Algeria
            1 bomber moved from United Kingdom to French West Africa
            1 fighter and 1 tactical_bomber moved from Eastern United States to 92 Sea Zone
            2 fighters moved from 92 Sea Zone to Algeria
            1 bomber moved from Western United States to Morocco
            1 artillery, 4 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
            1 artillery, 1 carrier, 4 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from 110 Sea Zone to Algeria
            1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 marine, 1 tactical_bomber and 2 transports moved from 110 Sea Zone to 92 Sea Zone
            EDIT: 2 infantry moved from 110 Sea Zone to Algeria
            EDIT: 2 infantry moved from Algeria to 92 Sea Zone
            1 mech_infantry moved from Morocco to Tunisia
            1 aaGun, 1 artillery and 2 infantry moved from Morocco to Algeria
    
        Place Units - Americans
            3 submarines placed in 6 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 19 Sea Zone: 1 submarine
            EDIT: Adding units owned by Americans to 6 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            1 submarine placed in 101 Sea Zone
            3 bombers, 1 fighter and 1 tactical_bomber placed in Eastern United States
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Morocco: 1 bomber
            EDIT: Adding units owned by Americans to Algeria: 1 bomber
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Algeria: 2 fighters
            EDIT: Adding units owned by Americans to 92 Sea Zone: 1 fighter
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 62 PUs; end with 62 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 102 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            2 infantry moved from Jehol to Anhwe
            1 fighter moved from Jehol to Anhwe
    
        Combat - Chinese
            Chinese creates battle in territory Chahar
            Battle in Anhwe
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Chahar from Japanese, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Anhwe to Shantung
            2 infantry moved from Jehol to Shantung
    
        Place Units - Chinese
            2 infantry placed in Shantung
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 14 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 destroyer, 1 fighter, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 destroyer moved from 110 Sea Zone to 125 Sea Zone
            1 submarine moved from 97 Sea Zone to 93 Sea Zone
            1 submarine moved from 97 Sea Zone to 99 Sea Zone
            1 submarine moved from 97 Sea Zone to 98 Sea Zone
            1 armour and 1 transport moved from 75 Sea Zone to 41 Sea Zone
            1 armour moved from 41 Sea Zone to Sumatra
            1 bomber moved from United Kingdom to 125 Sea Zone
    
        Combat - British
            Battle in Sumatra
            Battle in 125 Sea Zone
                British attack with 1 bomber and 1 destroyer
                Germans defend with 1 destroyer
                    British roll dice for 1 bomber and 1 destroyer in 125 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 bomber and 1 destroyer in 125 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
                    Germans roll dice for 1 destroyer in 125 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans and 1 destroyer owned by the British lost in 125 Sea Zone
                British win, taking Sumatra from Japanese with 1 bomber remaining. Battle score for attacker is 0
                Casualties for British: 1 destroyer
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - British
            1 bomber moved from 125 Sea Zone to United Kingdom
            1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry moved from Morocco to 92 Sea Zone
            1 aaGun, 1 battleship, 2 carriers, 1 cruiser, 3 fighters, 3 infantry, 1 tactical_bomber and 2 transports moved from 110 Sea Zone to 92 Sea Zone
            4 fighters moved from United Kingdom to Algeria
            1 bomber moved from United Kingdom to Algeria
            1 artillery, 1 carrier, 2 cruisers, 3 infantry and 2 transports moved from 91 Sea Zone to 92 Sea Zone
            2 fighters moved from 75 Sea Zone to Ethiopia
            1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 75 Sea Zone to 71 Sea Zone
            3 artilleries, 8 fighters, 1 infantry, 21 mech_infantrys and 2 tactical_bombers moved from Ethiopia to Kenya
            3 fighters and 1 tactical_bomber moved from 92 Sea Zone to Algeria
            1 destroyer moved from 20 Sea Zone to 36 Sea Zone
    
        Place Units - British
            1 artillery and 1 infantry placed in Union of South Africa
            1 submarine placed in 71 Sea Zone
            1 destroyer placed in 109 Sea Zone
            1 fighter and 3 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 28 PUs; end with 28 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : 0.33
    British : 0.00
    Americans : -1.00
    Chinese : 0.17
    Japanese : 0.33
    

    Savegame

  • '19

    3 inf 1 art on US tts in z92, everything else is on its own stuff.


  • TripleA Turn Summary: Italians round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Italians
            Italians buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 destroyer moved from 97 Sea Zone to 93 Sea Zone
            1 fighter moved from Northern Italy to 93 Sea Zone
            2 fighters moved from Southern Italy to 93 Sea Zone
    
        Combat - Italians
            Battle in 93 Sea Zone
                Italians attack with 1 destroyer and 3 fighters
                British defend with 1 submarine
                    Italians roll dice for 1 destroyer and 3 fighters in 93 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
                    British roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the British lost in 93 Sea Zone
                Italians win, taking 93 Sea Zone from British with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                Casualties for British: 1 submarine
    
        Non Combat Move - Italians
            3 fighters moved from 93 Sea Zone to Southern Italy
            1 aaGun and 1 infantry moved from Northern Italy to Southern Italy
            2 mech_infantrys moved from Western Germany to Southern Italy
            1 infantry moved from Western Germany to Northern Italy
            1 infantry moved from France to Northern Italy
            1 infantry moved from Holland Belgium to France
            1 infantry moved from Holland Belgium to Western Germany
            1 mech_infantry moved from Vyborg to Novgorod
            1 aaGun and 2 infantry moved from Northwest Persia to Iraq
            1 armour and 4 mech_infantrys moved from Caucasus to Iraq
            3 artilleries and 3 infantry moved from Caucasus to Northwest Persia
    
        Place Units - Italians
            2 infantry placed in Iraq
            3 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,6,3,3
            Italians collect 12 PUs (2 lost to blockades); end with 12 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 16 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from 97 Sea Zone: 1 submarine
            EDIT: Adding units owned by Italians to 81 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians : 1.17
    British : -0.17
    

    Savegame

  • '19

    TripleA Turn Summary: French round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 63 Sea Zone to 62 Sea Zone
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
            1 infantry moved from 46 Sea Zone to New Guinea
            1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
    
        Combat - ANZAC
            Battle in New Guinea
            Battle in Borneo
    
        Non Combat Move - ANZAC
            1 carrier, 1 cruiser, 1 fighter and 1 marine moved from 20 Sea Zone to 36 Sea Zone
            1 fighter moved from Jehol to 36 Sea Zone
            1 carrier, 1 destroyer and 1 fighter moved from 63 Sea Zone to 54 Sea Zone
            1 fighter moved from South Australia to 54 Sea Zone
            1 fighter moved from South Australia to Queensland
            1 infantry moved from South Australia to Northern Territory
            1 artillery moved from South Australia to Northern Territory
            2 mech_infantrys moved from South Australia to New South Wales
            2 mech_infantrys moved from South Australia to Queensland
            2 fighters moved from South Australia to Queensland
            1 infantry moved from New South Wales to South Australia
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 15 PUs; end with 18 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Morocco to Algeria
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

Suggested Topics

  • 1
  • 117
  • 169
  • 8
  • 275
  • 562
  • 152
  • 81
Axis & Allies Boardgaming Custom Painted Miniatures

28

Online

17.0k

Users

39.3k

Topics

1.7m

Posts