axis-dominion vs ksmckay (allies) bm3


  • yah your convoy has been very effective


  • Oops you meant nice for me. I didn’t even pay attention to that. You’re right!

  • '19

    TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Russians
            Russians buy 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Smolensk to Archangel
            2 mech_infantrys moved from Bryansk to Archangel
            2 infantry moved from Bryansk to Ukraine
            2 infantry moved from Bryansk to Rostov
            1 fighter moved from Tambov to Rostov
            1 fighter moved from Tambov to Ukraine
            2 fighters and 1 tactical_bomber moved from Russia to Archangel
            1 artillery and 1 infantry moved from Volgograd to Kazakhstan
            1 infantry moved from Volgograd to Caucasus
                  Russians take Caucasus from Italians
            1 infantry moved from Samara to Novosibirsk
                  Russians take Novosibirsk from Germans
            1 infantry moved from Vologda to Nenetsia
                  Russians take Nenetsia from Germans
    
        Combat - Russians
            Battle in Archangel
                Russians attack with 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 3 infantry
                    Russians roll dice for 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 1/6 hits, 2.17 expected hits
                    Germans roll dice for 3 infantry in Archangel, round 2 : 2/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the Russians, 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                    Russians roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Archangel, round 3 : 1/4 hits, 1.83 expected hits
                    Germans roll dice for 2 infantry in Archangel, round 3 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                 retreated to Archangel
                Germans win with 1 infantry remaining. Battle score for attacker is -5
                Casualties for Russians: 1 infantry and 2 mech_infantrys
                Casualties for Germans: 2 infantry
            Battle in Ukraine
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 factory_minor and 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 3 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Rostov
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Rostov, round 2 : 2/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Kazakhstan
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kazakhstan
                Russians win, taking Kazakhstan from Germans with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Rostov to Russia
            1 fighter moved from Ukraine to Russia
            2 fighters and 1 tactical_bomber moved from Archangel to Russia
            1 infantry moved from Bryansk to Belarus
            1 infantry moved from Russia to Vologda
            1 infantry moved from Russia to Samara
            1 infantry moved from Bryansk to Smolensk
            3 infantry moved from Tambov to Volgograd
            2 armour and 3 mech_infantrys moved from Bryansk to Russia
            9 infantry moved from Russia to Bryansk
            2 aaGuns and 11 infantry moved from Tambov to Bryansk
            2 aaGuns and 10 infantry moved from Buryatia to Amur
    
        Place Units - Russians
            5 infantry and 4 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 26 PUs; end with 26 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.00
    Russians : -1.17
    

    Savegame

  • '19

    ok im out, if you attack Amur, I will need OOL (or z6 of course)


  • @ksmckay said in axis-dominion vs ksmckay (allies) bm3:

    ok im out, if you attack Amur, I will need OOL (or z6 of course)

    ok sounds good


  • TripleA Manual Gamesave Post: Japanese round 13

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese repair damage of 20x factory_major, 3x airfield; Remaining resources: 53 PUs; 6 SuicideAttackTokens; 
            Japanese buy 1 fighter, 13 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            7 infantry moved from Manchuria to Amur
            9 fighters moved from Japan to Amur
            9 tactical_bombers moved from Japan to Amur
            1 bomber moved from Japan to Amur
            2 bombers moved from French Indo China to Amur
            2 infantry moved from Burma to India
            1 bomber moved from Borneo to India
            1 fighter moved from 42 Sea Zone to India
            1 destroyer moved from 36 Sea Zone to 19 Sea Zone
            3 tactical_bombers moved from Japan to 19 Sea Zone
            3 fighters moved from Japan to 19 Sea Zone
    
        Combat - Japanese
            Battle in India
                Japanese attack with 1 bomber, 1 fighter and 2 infantry
                British defend with 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                    Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in India, round 2 : 2/4 hits, 1.50 expected hits
                    UK_Pacific roll dice for 1 mech_infantry in India, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in India
                Japanese destroys 8PUs while taking UK_Pacific capital
                Japanese win, taking India from UK_Pacific with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in 19 Sea Zone
                Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 19 Sea Zone, round 2 : 4/7 hits, 3.83 expected hits
                    Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 19 Sea Zone
                Japanese win with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Amur
                Japanese attack with 3 bombers, 9 fighters, 7 infantry and 9 tactical_bombers
                Americans defend with 5 bombers and 6 tactical_bombers; Russians defend with 2 aaGuns and 10 infantry
                    AA fire in Amur : 0/6 hits, 1.00 expected hits
                    Japanese roll dice for 3 bombers, 9 fighters, 7 infantry and 9 tactical_bombers in Amur, round 2 : 16/28 hits, 13.67 expected hits
    

    Combat Hit Differential Summary :

    AA fire in Amur : : -1.00
    Americans : -0.17
    UK_Pacific : -0.33
    Japanese : 3.00
    

    Savegame


  • I hit Amur. you got no aaa hits, and I got 16 hits. casualties?

  • '19

    That’s no good, I’ll go max d

  • '19

    Wow, that was a screw up. Completely missed that you could land in Yakut… Though I could counter anything you sent as it would have to land in jeh, man or the sea. That’s unfortunate.


  • TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese repair damage of 20x factory_major, 3x airfield; Remaining resources: 53 PUs; 6 SuicideAttackTokens; 
            Japanese buy 1 fighter, 13 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            7 infantry moved from Manchuria to Amur
            9 fighters moved from Japan to Amur
            9 tactical_bombers moved from Japan to Amur
            1 bomber moved from Japan to Amur
            2 bombers moved from French Indo China to Amur
            2 infantry moved from Burma to India
            1 bomber moved from Borneo to India
            1 fighter moved from 42 Sea Zone to India
            1 destroyer moved from 36 Sea Zone to 19 Sea Zone
            3 tactical_bombers moved from Japan to 19 Sea Zone
            3 fighters moved from Japan to 19 Sea Zone
    
        Combat - Japanese
            Battle in India
                Japanese attack with 1 bomber, 1 fighter and 2 infantry
                British defend with 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                    Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in India, round 2 : 2/4 hits, 1.50 expected hits
                    UK_Pacific roll dice for 1 mech_infantry in India, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in India
                Japanese destroys 8PUs while taking UK_Pacific capital
                Japanese win, taking India from UK_Pacific with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in 19 Sea Zone
                Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 19 Sea Zone, round 2 : 4/7 hits, 3.83 expected hits
                    Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 19 Sea Zone
                Japanese win with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Amur
                Japanese attack with 3 bombers, 9 fighters, 7 infantry and 9 tactical_bombers
                Americans defend with 5 bombers and 6 tactical_bombers; Russians defend with 2 aaGuns and 10 infantry
                    AA fire in Amur : 0/6 hits, 1.00 expected hits
                    Japanese roll dice for 3 bombers, 9 fighters, 7 infantry and 9 tactical_bombers in Amur, round 2 : 16/28 hits, 13.67 expected hits
                    Russians roll dice for 2 aaGuns, 5 bombers, 10 infantry and 6 tactical_bombers in Amur, round 2 : 7/21 hits, 7.17 expected hits
                    7 infantry owned by the Japanese, 9 infantry owned by the Russians, 2 aaGuns owned by the Russians and 5 bombers owned by the Americans lost in Amur
                    Japanese roll dice for 3 bombers, 9 fighters and 9 tactical_bombers in Amur, round 3 : 14/21 hits, 12.50 expected hits
                    Russians roll dice for 1 infantry and 6 tactical_bombers in Amur, round 3 : 2/7 hits, 3.33 expected hits
                    2 fighters owned by the Japanese, 1 infantry owned by the Russians and 6 tactical_bombers owned by the Americans lost in Amur
                Japanese win with 3 bombers, 7 fighters and 9 tactical_bombers remaining. Battle score for attacker is 125
                Casualties for Japanese: 2 fighters and 7 infantry
                Casualties for Americans: 5 bombers and 6 tactical_bombers
                Casualties for Russians: 2 aaGuns and 10 infantry
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            3 bombers, 7 fighters and 9 tactical_bombers moved from Amur to Yakut S.S.R.
            1 aaGun moved from Manchuria to Jehol
            3 fighters and 3 tactical_bombers moved from 19 Sea Zone to Japan
            1 bomber moved from India to Burma
            1 fighter moved from India to Burma
            1 infantry moved from Yunnan to Burma
            1 mech_infantry moved from Hunan to Burma
            1 mech_infantry moved from Szechwan to Burma
            1 mech_infantry moved from Kweichow to Burma
            1 mech_infantry moved from Anhwe to Szechwan
            1 mech_infantry moved from Anhwe to Kweichow
            1 mech_infantry moved from Anhwe to Hunan
            1 infantry moved from Kwangsi to Yunnan
            3 infantry moved from Kiangsu to Anhwe
            1 mech_infantry moved from Anhwe to Jehol
            1 bomber moved from Borneo to Japan
            1 artillery and 1 marine moved from Java to 42 Sea Zone
            1 artillery, 2 battleships, 1 carrier, 2 destroyers, 1 marine, 2 submarines and 1 transport moved from 42 Sea Zone to 37 Sea Zone
            1 artillery and 1 marine moved from 37 Sea Zone to Malaya
            9 carriers, 2 cruisers, 5 destroyers and 1 transport moved from 36 Sea Zone to 37 Sea Zone
            2 submarines moved from 37 Sea Zone to 36 Sea Zone
    
        Place Units - Japanese
            1 fighter and 9 infantry placed in Japan
            2 infantry and 1 mech_infantry placed in Kiangsu
            2 infantry placed in French Indo China
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 11
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,5,2,6,6,1,1,4,4,2,1,6,2,1,6,3,1,3,2,4,5,1,6,1,2,4,1,1,1,3,2,2,6,6,3,2,3,3,3,6,4,1,6,1,6,4,3,5,1,3,1,6,4,6,2,6,5,1,2,1,3,6,6,4,6,3,6,2,1,4,2,1,6,2,1,2,6,4
            Japanese collect 55 PUs (11 lost to blockades); end with 55 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    AA fire in Amur : : -1.00
    Americans : -0.17
    UK_Pacific : -0.33
    Russians : -1.50
    Japanese : 4.50
    

    Savegame


  • @ksmckay said in axis-dominion vs ksmckay (allies) bm3:

    Wow, that was a screw up. Completely missed that you could land in Yakut… Though I could counter anything you sent as it would have to land in jeh, man or the sea. That’s unfortunate.

    yah that was definitely a blunder. and I was just really surprised that they’d even be that exposed tbh, even without Yakut, I might have still struck without Yakut even. and I was also surprised you didn’t land your anz figs to try to make it even harder. and i was really expecting to just draw a few more Russian soldiers to take back Yakut, but then was pleasantly surprised that you didn’t, giving me the safest of the landing spots.

    that being said, there are still some consequences to my attack… for one, now a green Korea is possible. I also gave back 6 red troopers.

  • '19

    Couple things, I didnt bother to figure out how many planes you could take from Japan in that situation. I just kinda guessed it was about 6 sets, and with 6 sets plus the bombers your odds werent nearly as favorable. I also assumed that anything left from the 6 sets would have to land in range of an overwhelming counterattack. With 9 sets, none of that is true, and its just a slaughter.

    In reality you could have sent even more but I just didnt bother to figure it out for some reason. Pretty much ruins everything I had going in pacific.

    Anyway I could just concede and we resume as if I had landed them in Iwo. I wanted to see how the game would progress, but throwing away all that for nothing I think is too much.

  • '19

    or not resume but redo japan

  • '19

    and could I - not I could, it was a question.

  • '19

    TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Russians
            Russians buy 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Smolensk to Archangel
            2 mech_infantrys moved from Bryansk to Archangel
            2 infantry moved from Bryansk to Ukraine
            2 infantry moved from Bryansk to Rostov
            1 fighter moved from Tambov to Rostov
            1 fighter moved from Tambov to Ukraine
            2 fighters and 1 tactical_bomber moved from Russia to Archangel
            1 artillery and 1 infantry moved from Volgograd to Kazakhstan
            1 infantry moved from Volgograd to Caucasus
                  Russians take Caucasus from Italians
            1 infantry moved from Samara to Novosibirsk
                  Russians take Novosibirsk from Germans
            1 infantry moved from Vologda to Nenetsia
                  Russians take Nenetsia from Germans
    
        Combat - Russians
            Battle in Archangel
                Russians attack with 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 3 infantry
                    Russians roll dice for 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 1/6 hits, 2.17 expected hits
                    Germans roll dice for 3 infantry in Archangel, round 2 : 2/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the Russians, 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                    Russians roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Archangel, round 3 : 1/4 hits, 1.83 expected hits
                    Germans roll dice for 2 infantry in Archangel, round 3 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                 retreated to Archangel
                Germans win with 1 infantry remaining. Battle score for attacker is -5
                Casualties for Russians: 1 infantry and 2 mech_infantrys
                Casualties for Germans: 2 infantry
            Battle in Ukraine
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 factory_minor and 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 3 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Rostov
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Rostov, round 2 : 2/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Kazakhstan
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kazakhstan
                Russians win, taking Kazakhstan from Germans with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 7 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Japanese to 4 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 fighter moved from Rostov to Russia
            1 fighter moved from Ukraine to Russia
            2 fighters and 1 tactical_bomber moved from Archangel to Russia
            1 infantry moved from Bryansk to Belarus
            1 infantry moved from Russia to Vologda
            1 infantry moved from Russia to Samara
            1 infantry moved from Bryansk to Smolensk
            3 infantry moved from Tambov to Volgograd
            2 armour and 3 mech_infantrys moved from Bryansk to Russia
            9 infantry moved from Russia to Bryansk
            2 aaGuns and 11 infantry moved from Tambov to Bryansk
            EDIT: 5 bombers and 6 tactical_bombers moved from Amur to Iwo Jima
            EDIT: 1 fighter moved from 8 Sea Zone to Iwo Jima
            EDIT: 1 aaGun moved from 6 Sea Zone to Iwo Jima
            EDIT: 1 submarine moved from 4 Sea Zone to 5 Sea Zone
            EDIT: 1 destroyer moved from 7 Sea Zone to 6 Sea Zone
            EDIT: 1 fighter moved from 6 Sea Zone to 8 Sea Zone
    
        Place Units - Russians
            5 infantry and 4 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 26 PUs; end with 26 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.00
    Russians : -1.17
    

    Savegame

  • '19

    or even land them in far east.

  • '19

    one of those things where I thought through a bunch of different options and ended up in Amur but didnt think it though as much as I needed to as I had spent so much time on it already.

  • '19

    Ill be out most of morning, just let me know, dont care about the official result, just wanted to see how the situation develops without such an ugly mistake.

  • '19

    TripleA Manual Gamesave Post: Russians round 13

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Russians
            Russians buy 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Smolensk to Archangel
            2 mech_infantrys moved from Bryansk to Archangel
            2 infantry moved from Bryansk to Ukraine
            2 infantry moved from Bryansk to Rostov
            1 fighter moved from Tambov to Rostov
            1 fighter moved from Tambov to Ukraine
            2 fighters and 1 tactical_bomber moved from Russia to Archangel
            1 artillery and 1 infantry moved from Volgograd to Kazakhstan
            1 infantry moved from Volgograd to Caucasus
                  Russians take Caucasus from Italians
            1 infantry moved from Samara to Novosibirsk
                  Russians take Novosibirsk from Germans
            1 infantry moved from Vologda to Nenetsia
                  Russians take Nenetsia from Germans
    
        Combat - Russians
            Battle in Archangel
                Russians attack with 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 3 infantry
                    Russians roll dice for 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 1/6 hits, 2.17 expected hits
                    Germans roll dice for 3 infantry in Archangel, round 2 : 2/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the Russians, 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                    Russians roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Archangel, round 3 : 1/4 hits, 1.83 expected hits
                    Germans roll dice for 2 infantry in Archangel, round 3 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                 retreated to Archangel
                Germans win with 1 infantry remaining. Battle score for attacker is -5
                Casualties for Russians: 1 infantry and 2 mech_infantrys
                Casualties for Germans: 2 infantry
            Battle in Ukraine
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 factory_minor and 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 3 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Rostov
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Rostov, round 2 : 2/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Kazakhstan
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kazakhstan
                Russians win, taking Kazakhstan from Germans with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Rostov to Russia
            1 fighter moved from Ukraine to Russia
            2 fighters and 1 tactical_bomber moved from Archangel to Russia
            1 infantry moved from Bryansk to Belarus
            1 infantry moved from Russia to Vologda
            1 infantry moved from Russia to Samara
            1 infantry moved from Bryansk to Smolensk
            3 infantry moved from Tambov to Volgograd
            2 armour and 3 mech_infantrys moved from Bryansk to Russia
            9 infantry moved from Russia to Bryansk
            2 aaGuns and 11 infantry moved from Tambov to Bryansk
            2 aaGuns and 10 infantry moved from Buryatia to Amur
    
        Place Units - Russians
            5 infantry and 4 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 26 PUs; end with 26 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Amur: 5 bombers and 6 tactical_bombers
            EDIT: Adding units owned by Americans to Soviet Far East: 5 bombers and 6 fighters
            EDIT: Adding units owned by Russians to Buryatia: 2 aaGuns and 10 infantry
            EDIT: Removing units owned by Russians from Amur: 2 aaGuns and 10 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 1.00
    Russians : -1.17
    

    Savegame


  • Ok if you wish to concede as far as the official result, and we can just resume for fun with the alternate move of the American planes, I’m good with that. Let me know if that’s what you want and I’ll go ahead with Japan again.

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