Thanks for the game, fellas!
axis-dominion vs ksmckay (allies) bm3
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 submarine; Remaining resources: 2 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 fighter moved from Queensland to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 fighter in 42 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter moved from 42 Sea Zone to Western Australia 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone 1 infantry moved from 62 Sea Zone to New South Wales 1 infantry moved from New South Wales to South Australia 1 aaGun, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 1 marine and 1 transport moved from 33 Sea Zone to 31 Sea Zone 1 fighter moved from Caroline Islands to Queensland 1 infantry moved from Trans-Jordan to Iraq Place Units - ANZAC 1 submarine placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Algeria to Morocco 1 fighter moved from Algeria to Trans-Jordan Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.17 Japanese : -0.33
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 bomber, 3 infantry, 8 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; Combat Move - Germans 1 infantry moved from Bessarabia to Western Ukraine 1 infantry moved from Bessarabia to Western Ukraine 2 infantry moved from Novgorod to Belarus 1 infantry moved from Volgograd to Kazakhstan 1 bomber moved from Yunnan to Kazakhstan 1 bomber moved from Eastern Poland to Belarus 1 fighter moved from Western Germany to Western Ukraine 2 infantry moved from France to Normandy Bordeaux 2 infantry moved from France to Holland Belgium 2 fighters and 2 tactical_bombers moved from Southern Italy to Normandy Bordeaux 2 fighters and 2 tactical_bombers moved from Southern Italy to Holland Belgium 1 fighter and 1 tactical_bomber moved from Southern Italy to Normandy Bordeaux 1 fighter moved from Southern Italy to Holland Belgium 1 infantry moved from Volgograd to Kazakhstan Combat - Germans Battle in Normandy Bordeaux Germans attack with 3 fighters, 2 infantry and 3 tactical_bombers Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Normandy Bordeaux, round 2 : 5/8 hits, 3.83 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Holland Belgium Germans attack with 3 fighters, 2 infantry and 2 tactical_bombers Americans defend with 1 infantry Germans roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 6/7 hits, 3.17 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Battle in Western Ukraine Germans attack with 1 fighter and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter and 2 infantry in Western Ukraine, round 3 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 1 bomber and 2 infantry Russians defend with 1 artillery Germans roll dice for 1 bomber and 2 infantry in Belarus, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 artillery in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery Battle in Kazakhstan Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Kazakhstan, round 2 : 2/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Kazakhstan to French Indo China 3 armour moved from Novgorod to Archangel 1 aaGun moved from Novgorod to Archangel 3 armour moved from Vyborg to Archangel 5 mech_infantrys moved from Eastern Poland to Archangel 2 infantry moved from Bessarabia to Ukraine 1 armour and 4 mech_infantrys moved from Romania to Ukraine 1 fighter moved from Western Ukraine to Ukraine 1 infantry moved from Rostov to Volgograd 2 armour and 5 mech_infantrys moved from Northwest Persia to Volgograd 3 fighters and 3 tactical_bombers moved from Normandy Bordeaux to Western Germany 3 fighters and 2 tactical_bombers moved from Holland Belgium to Western Germany 3 infantry moved from Northern Italy to France 9 infantry moved from Northern Italy to Western Germany 2 infantry moved from Southern Italy to Northern Italy 1 fighter moved from Southern Italy to Finland 3 mech_infantrys moved from Slovakia Hungary to Bessarabia 2 infantry moved from Slovakia Hungary to Eastern Poland 4 mech_infantrys moved from Germany to Eastern Poland 3 mech_infantrys moved from Western Germany to Poland 1 bomber moved from Belarus to Northern Italy 1 aaGun moved from Northern Italy to France 1 mech_infantry moved from Northern Italy to Romania 3 mech_infantrys moved from Southern Italy to Yugoslavia 1 fighter moved from Southern Italy to Germany 1 fighter moved from Western Germany to Germany 2 tactical_bombers moved from Western Germany to Germany 1 fighter moved from Western Germany to Germany 1 fighter moved from Western Germany to Germany 1 fighter moved from Southern Italy to Germany Place Units - Germans 1 submarine placed in 113 Sea Zone 8 mech_infantrys placed in Germany 3 infantry placed in Novgorod 3 armour placed in Volgograd 1 bomber placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3,1,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,4,2,2,3,4,4 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,3 Germans collect 45 PUs (10 lost to blockades); end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 53 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 68 PUs
Combat Hit Differential Summary :
Germans : 4.33 Americans : 0.33 Russians : -0.33
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Russians Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Tambov to Rostov Russians take Rostov from Italians Combat - Russians Non Combat Move - Russians 1 aaGun, 2 artilleries and 21 infantry moved from Russia to Smolensk 2 armour and 2 mech_infantrys moved from Russia to Smolensk 1 fighter moved from Russia to Smolensk 2 aaGuns and 12 infantry moved from Buryatia to Amur 1 infantry moved from Samara to Vologda 1 infantry moved from Tambov to Samara 1 aaGun, 10 artilleries and 53 infantry moved from Tambov to Russia Place Units - Russians 1 artillery and 9 infantry placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 21 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 aaGun, 1 artillery, 7 destroyers, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 destroyer moved from 35 Sea Zone to 44 Sea Zone 1 bomber moved from Philippines to 42 Sea Zone 1 bomber moved from French Indo China to 42 Sea Zone 2 bombers moved from French Indo China to 44 Sea Zone 1 mech_infantry moved from Sikang to Tsinghai Japanese take Tsinghai from Chinese Combat - Japanese Battle in 44 Sea Zone Japanese attack with 2 bombers and 1 destroyer ANZAC defend with 1 submarine Japanese roll dice for 2 bombers and 1 destroyer in 44 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from Neutral with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 42 Sea Zone Japanese attack with 2 bombers and 1 destroyer ANZAC defend with 1 submarine Japanese roll dice for 2 bombers and 1 destroyer in 42 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from ANZAC with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Non Combat Move - Japanese 1 marine moved from Philippines to 35 Sea Zone 1 mech_infantry moved from Kweichow to Sikang 1 mech_infantry moved from Yunnan to India 1 infantry moved from West India to India 1 infantry moved from Eastern Persia to West India 1 armour moved from Anhwe to Yunnan 1 mech_infantry moved from Kiangsu to Kweichow 1 mech_infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Anhwe to Hunan 1 mech_infantry moved from Hunan to Yunnan 2 battleships, 2 cruisers and 1 marine moved from 35 Sea Zone to 6 Sea Zone 1 marine moved from 6 Sea Zone to Japan 1 mech_infantry moved from Jehol to Anhwe 1 transport moved from 35 Sea Zone to 19 Sea Zone 1 infantry moved from Kiangsu to 19 Sea Zone 1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Japan 1 destroyer and 6 submarines moved from 35 Sea Zone to 6 Sea Zone 9 carriers moved from 35 Sea Zone to 6 Sea Zone 9 fighters moved from 35 Sea Zone to 6 Sea Zone 1 fighter moved from French Indo China to Japan 6 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone 3 tactical_bombers moved from Philippines to 6 Sea Zone 1 carrier moved from 36 Sea Zone to 6 Sea Zone 1 fighter moved from French Indo China to 6 Sea Zone 1 fighter moved from French Indo China to India 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 1 submarine moved from 5 Sea Zone to 6 Sea Zone 2 bombers moved from 44 Sea Zone to Philippines 2 bombers moved from 42 Sea Zone to French Indo China Place Units - Japanese 1 aaGun, 1 artillery and 1 infantry placed in India 1 destroyer placed in 36 Sea Zone 6 destroyers and 1 fighter placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 69 PUs; end with 69 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
ANZAC : -0.33 Japanese : -0.33
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 1 fighter, 2 submarines and 3 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 3 transports moved from 109 Sea Zone to 106 Sea Zone 1 destroyer moved from 109 Sea Zone to 110 Sea Zone 1 armour and 1 mech_infantry moved from Trans-Jordan to Persia 1 bomber moved from Trans-Jordan to Persia 1 aaGun moved from Alexandria to Egypt 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 carrier and 2 submarines moved from 10 Sea Zone to 31 Sea Zone 2 fighters moved from Western United States to 31 Sea Zone 4 fighters moved from Wake Island to 31 Sea Zone 10 fighters and 2 tactical_bombers moved from Midway to 31 Sea Zone 5 bombers and 4 tactical_bombers moved from Midway to Wake Island 2 artilleries and 4 infantry moved from Eastern United States to Quebec Place Units - Americans 2 carriers, 1 destroyer and 2 submarines placed in 10 Sea Zone 1 fighter and 3 tactical_bombers placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 1 PU; end with 3 PUs Purchase Units - British British buy 1 fighter, 3 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 2 fighters moved from 110 Sea Zone to Holland Belgium 2 fighters moved from United Kingdom to Normandy Bordeaux 1 bomber moved from United Kingdom to Normandy Bordeaux 1 cruiser moved from 92 Sea Zone to 110 Sea Zone 1 destroyer moved from 110 Sea Zone to 92 Sea Zone 1 submarine moved from 110 Sea Zone to 125 Sea Zone 1 destroyer moved from 125 Sea Zone to 110 Sea Zone 1 armour moved from Persia to Eastern Persia British take Eastern Persia from Japanese 1 infantry moved from Iraq to Northwest Persia British take Northwest Persia from Germans Combat - British Battle in Normandy Bordeaux British attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry Germans defend with 1 factory_minor, 1 harbour and 2 infantry British roll dice for 1 battleship and 1 cruiser in Normandy Bordeaux, round 2 : 2/2 hits, 1.17 expected hits Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux British win, taking Normandy Bordeaux from Germans with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Germans: 2 infantry Battle in Holland Belgium British attack with 2 fighters and 2 infantry Germans defend with 1 infantry British roll dice for 2 cruisers in Holland Belgium, round 2 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - British 2 fighters moved from Holland Belgium to United Kingdom 2 fighters moved from Normandy Bordeaux to 110 Sea Zone 1 bomber moved from Normandy Bordeaux to United Kingdom 2 artilleries and 4 infantry moved from Iraq to 80 Sea Zone 1 armour, 2 artilleries, 7 infantry and 5 mech_infantrys moved from Iraq to Persia 1 armour and 5 mech_infantrys moved from Persia to Eastern Persia 1 bomber and 7 fighters moved from Trans-Jordan to Persia 2 mech_infantrys moved from Egypt to Iraq 1 infantry moved from Egypt to Trans-Jordan 1 artillery and 2 infantry moved from Alexandria to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo 2 mech_infantrys moved from Belgian Congo to Egypt 2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 4 infantry, 2 tactical_bombers and 3 transports moved from 80 Sea Zone to 39 Sea Zone 1 destroyer moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan Place Units - British 1 transport placed in 110 Sea Zone 1 fighter and 3 infantry placed in United Kingdom 3 mech_infantrys placed in Egypt 2 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 42 PUs; end with 42 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0.00 British : 0.83
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should be 2 inf on US tt, will edit now. was posting to alert you but then realized I didnt actually make the move. Made it locally without realizing and then had to redo (which turned out to be a pleasant surprise since you double hit in Nor in local mode)
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TripleA Manual Gamesave Post: UK_Pacific round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 1 fighter, 2 submarines and 3 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 3 transports moved from 109 Sea Zone to 106 Sea Zone 1 destroyer moved from 109 Sea Zone to 110 Sea Zone 1 armour and 1 mech_infantry moved from Trans-Jordan to Persia 1 bomber moved from Trans-Jordan to Persia 1 aaGun moved from Alexandria to Egypt 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 carrier and 2 submarines moved from 10 Sea Zone to 31 Sea Zone 2 fighters moved from Western United States to 31 Sea Zone 4 fighters moved from Wake Island to 31 Sea Zone 10 fighters and 2 tactical_bombers moved from Midway to 31 Sea Zone 5 bombers and 4 tactical_bombers moved from Midway to Wake Island 2 artilleries and 4 infantry moved from Eastern United States to Quebec Place Units - Americans 2 carriers, 1 destroyer and 2 submarines placed in 10 Sea Zone 1 fighter and 3 tactical_bombers placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 1 PU; end with 3 PUs Purchase Units - British British buy 1 fighter, 3 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 2 fighters moved from 110 Sea Zone to Holland Belgium 2 fighters moved from United Kingdom to Normandy Bordeaux 1 bomber moved from United Kingdom to Normandy Bordeaux 1 cruiser moved from 92 Sea Zone to 110 Sea Zone 1 destroyer moved from 110 Sea Zone to 92 Sea Zone 1 submarine moved from 110 Sea Zone to 125 Sea Zone 1 destroyer moved from 125 Sea Zone to 110 Sea Zone 1 armour moved from Persia to Eastern Persia British take Eastern Persia from Japanese 1 infantry moved from Iraq to Northwest Persia British take Northwest Persia from Germans Combat - British Battle in Normandy Bordeaux British attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry Germans defend with 1 factory_minor, 1 harbour and 2 infantry British roll dice for 1 battleship and 1 cruiser in Normandy Bordeaux, round 2 : 2/2 hits, 1.17 expected hits Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux British win, taking Normandy Bordeaux from Germans with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Germans: 2 infantry Battle in Holland Belgium British attack with 2 fighters and 2 infantry Germans defend with 1 infantry British roll dice for 2 cruisers in Holland Belgium, round 2 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - British 2 fighters moved from Holland Belgium to United Kingdom 2 fighters moved from Normandy Bordeaux to 110 Sea Zone 1 bomber moved from Normandy Bordeaux to United Kingdom 2 artilleries and 4 infantry moved from Iraq to 80 Sea Zone 1 armour, 2 artilleries, 7 infantry and 5 mech_infantrys moved from Iraq to Persia 1 armour and 5 mech_infantrys moved from Persia to Eastern Persia 1 bomber and 7 fighters moved from Trans-Jordan to Persia 2 mech_infantrys moved from Egypt to Iraq 1 infantry moved from Egypt to Trans-Jordan 1 artillery and 2 infantry moved from Alexandria to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo 2 mech_infantrys moved from Belgian Congo to Egypt 2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 4 infantry, 2 tactical_bombers and 3 transports moved from 80 Sea Zone to 39 Sea Zone 1 destroyer moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan Place Units - British 1 transport placed in 110 Sea Zone 1 fighter and 3 infantry placed in United Kingdom 3 mech_infantrys placed in Egypt 2 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 42 PUs; end with 42 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Adding units owned by British to 110 Sea Zone: 2 infantry EDIT: Removing units owned by British from United Kingdom: 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.00 British : 0.83
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Italians Italians buy 1 destroyer; Remaining resources: 1 PUs; Combat Move - Italians 2 infantry moved from Caucasus to Northwest Persia 3 armour and 4 mech_infantrys moved from Volgograd to Northwest Persia 2 fighters moved from Volgograd to Rostov 2 infantry moved from Ukraine to Rostov 1 infantry moved from France to Normandy Bordeaux 1 fighter moved from France to Normandy Bordeaux 1 bomber moved from Novgorod to Normandy Bordeaux 1 infantry moved from Ukraine to Rostov 1 fighter moved from Ukraine to Rostov Combat - Italians Battle in Normandy Bordeaux Italians attack with 1 bomber, 1 fighter and 1 infantry British defend with 1 artillery, 1 factory_minor and 1 harbour Italians roll dice for 1 bomber, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 2/3 hits, 1.33 expected hits British roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Normandy Bordeaux Italians win, taking Normandy Bordeaux from British with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Battle in Rostov Italians attack with 3 fighters and 3 infantry Russians defend with 1 infantry Italians roll dice for 3 fighters and 3 infantry in Rostov, round 2 : 2/6 hits, 2.00 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov Italians win, taking Rostov from Russians with 3 fighters and 2 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Battle in Northwest Persia Italians attack with 3 armour, 2 infantry and 4 mech_infantrys British defend with 1 infantry Italians roll dice for 3 armour, 2 infantry and 4 mech_infantrys in Northwest Persia, round 2 : 3/9 hits, 2.50 expected hits British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Northwest Persia Italians win, taking Northwest Persia from British with 3 armour, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 3 fighters moved from Rostov to Yugoslavia 1 fighter moved from Normandy Bordeaux to Southern Italy 1 infantry moved from Western Germany to France 1 infantry moved from Northern Italy to France 2 infantry moved from Northern Italy to Western Germany 1 bomber moved from Normandy Bordeaux to France 1 fighter moved from Novgorod to Northern Italy 1 aaGun moved from Volgograd to Rostov 2 artilleries moved from Volgograd to Rostov 2 mech_infantrys moved from Archangel to Novgorod 3 mech_infantrys moved from Western Germany to Poland 1 infantry moved from Northern Italy to Western Germany 1 infantry moved from Northern Italy to France Place Units - Italians 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,6,3,2,6,1,2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,6 Italians collect 9 PUs (10 lost to blockades); end with 10 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 12 PUs
Combat Hit Differential Summary :
Italians : 1.17 British : -0.67 Russians : 0.67
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 submarine and 1 transport; Remaining resources: 5 PUs; Combat Move - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 fighter moved from Western Australia to 42 Sea Zone 1 fighter moved from Queensland to 42 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 infantry moved from South Australia to 61 Sea Zone 2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 infantry moved from Iraq to Persia EDIT: 2 infantry moved from United Kingdom to 110 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 2 fighters, 1 submarine and 1 transport Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 fighters and 1 transport in 42 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Japanese with 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Java Non Combat Move - ANZAC 2 fighters moved from 42 Sea Zone to Western Australia 1 infantry moved from South Australia to Western Australia 1 fighter moved from New South Wales to Queensland Place Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from South Australia: 1 infantry EDIT: Adding units owned by ANZAC to New South Wales: 1 infantry EDIT: Turning off Edit Mode 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 19 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Combat Move - French 1 fighter moved from Trans-Jordan to Egypt Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.33 Japanese : -0.33
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while you were doing Italian turn I posted a NCM change with UK. 2 inf to z110 US tt.
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Kazakhstan to Turkmenistan Germans take Turkmenistan from Russians 3 infantry moved from Western Germany to Holland Belgium 3 fighters and 3 tactical_bombers moved from Western Germany to Holland Belgium 1 infantry moved from Belarus to Bryansk 1 infantry moved from Western Ukraine to Bryansk 1 bomber moved from French Indo China to 42 Sea Zone 1 bomber moved from Western Germany to Bryansk 2 infantry moved from Volgograd to Samara 1 bomber moved from Northern Italy to Samara 2 infantry moved from Volgograd to Tambov 1 fighter moved from Ukraine to Tambov 1 infantry moved from Kazakhstan to Novosibirsk Germans take Novosibirsk from Russians 1 armour and 1 mech_infantry moved from Archangel to Vologda 1 armour moved from Archangel to Nenetsia Germans take Nenetsia from Russians 1 armour moved from Nenetsia to Urals Germans take Urals from Russians Combat - Germans Battle in Holland Belgium Germans attack with 3 fighters, 3 infantry and 3 tactical_bombers British defend with 2 infantry Germans roll dice for 3 fighters, 3 infantry and 3 tactical_bombers in Holland Belgium, round 2 : 3/9 hits, 4.00 expected hits British roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 3 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Bryansk Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Bryansk, round 2 : 0/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bryansk Germans roll dice for 1 bomber and 1 infantry in Bryansk, round 3 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Tambov Germans attack with 1 fighter and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Germans win, taking Tambov from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in 42 Sea Zone Germans attack with 1 bomber ANZAC defend with 1 submarine and 1 transport 1 submarine owned by the ANZAC Submerged 1 transport owned by the ANZAC lost in 42 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Samara Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Samara, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 1 armour and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 armour and 1 mech_infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda Germans win, taking Vologda from Russians with 1 armour remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 mech_infantry moved from Archangel to Urals 2 armour and 2 mech_infantrys moved from Archangel to Urals 2 armour and 1 mech_infantry moved from Archangel to Vyborg 1 aaGun moved from Archangel to Novgorod 1 infantry moved from Novgorod to Belarus 1 armour and 4 mech_infantrys moved from Ukraine to Caucasus 2 infantry moved from Ukraine to Rostov 3 mech_infantrys moved from Bessarabia to Rostov 1 mech_infantry moved from Romania to Ukraine 4 mech_infantrys moved from Eastern Poland to Ukraine 1 infantry moved from Western Ukraine to Ukraine 2 infantry moved from Eastern Poland to Western Ukraine 1 bomber moved from Bryansk to Novgorod 1 infantry moved from Novgorod to Archangel 1 fighter moved from Tambov to Volgograd 1 bomber moved from Samara to Volgograd 2 fighters moved from Germany to Southern Italy 2 fighters moved from Germany to Northern Italy 3 tactical_bombers moved from Holland Belgium to Western Germany 3 fighters moved from Holland Belgium to Western Germany 2 infantry moved from Northern Italy to Western Germany 3 mech_infantrys moved from Poland to Novgorod 8 mech_infantrys moved from Germany to Eastern Poland 3 mech_infantrys moved from Yugoslavia to Eastern Poland 1 infantry moved from Volgograd to Kazakhstan 1 tactical_bomber moved from Western Germany to Germany 1 submarine moved from 113 Sea Zone to 125 Sea Zone 1 aaGun moved from France to Western Germany 1 tactical_bomber moved from Western Germany to Germany 3 infantry moved from Western Germany to Germany 2 infantry moved from France to Western Germany 2 artilleries moved from France to Western Germany 2 infantry moved from Western Germany to Germany 1 aaGun moved from Volgograd to Caucasus 2 mech_infantrys moved from Volgograd to Caucasus 4 mech_infantrys moved from Volgograd to Caucasus 15 armour and 19 mech_infantrys moved from Volgograd to Northwest Persia 1 bomber moved from 42 Sea Zone to French Indo China Place Units - Germans 3 armour placed in Volgograd 3 armour placed in Novgorod 2 mech_infantrys placed in Western Germany 6 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2,4,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,1,2,3,5,2,6 Germans collect 49 PUs (10 lost to blockades); end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs
Combat Hit Differential Summary :
Germans : -0.33 British : -0.67 Russians : 1.33
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@ksmckay said in axis-dominion vs ksmckay (allies) bm3:
while you were doing Italian turn I posted a NCM change with UK. 2 inf to z110 US tt.
ok no problem
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 2 PUs; Combat Move - Russians 2 infantry moved from Russia to Vologda 2 infantry moved from Russia to Samara 10 artilleries and 10 infantry moved from Russia to Tambov 2 armour, 2 artilleries, 15 infantry and 2 mech_infantrys moved from Smolensk to Bryansk 1 fighter moved from Smolensk to Vologda 1 fighter moved from Russia to Vologda 1 fighter and 1 tactical_bomber moved from Russia to Samara 4 mech_infantrys moved from Russia to Bryansk 1 artillery moved from Russia to Tambov 1 infantry moved from Russia to Tambov Combat - Russians Battle in Bryansk Russians attack with 2 armour, 2 artilleries, 15 infantry and 6 mech_infantrys Germans defend with 1 infantry Russians roll dice for 2 armour, 2 artilleries, 15 infantry and 6 mech_infantrys in Bryansk, round 2 : 6/25 hits, 5.50 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 2 armour, 2 artilleries, 14 infantry and 6 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Tambov Russians attack with 11 artilleries and 11 infantry Germans defend with 1 infantry Russians roll dice for 11 artilleries and 11 infantry in Tambov, round 2 : 6/22 hits, 7.33 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 11 artilleries and 11 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Samara Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Samara, round 2 : 0/4 hits, 1.50 expected hits Germans roll dice for 2 infantry in Samara, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Samara Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Samara, round 3 : 2/3 hits, 1.33 expected hits Germans roll dice for 2 infantry in Samara, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Vologda Russians attack with 2 fighters and 2 infantry Germans defend with 1 armour Russians roll dice for 2 fighters and 2 infantry in Vologda, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 armour in Vologda, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Non Combat Move - Russians 2 fighters moved from Vologda to Russia 1 fighter and 1 tactical_bomber moved from Samara to Russia 25 infantry moved from Russia to Tambov 16 infantry moved from Russia to Bryansk 1 aaGun and 6 infantry moved from Smolensk to Bryansk 2 aaGuns and 12 infantry moved from Amur to Buryatia Place Units - Russians 8 infantry placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 19 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans : 0.50 Russians : -1.00
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as soon as you started italy I realized I made a mistake. Dangers of mech. No reason to move those inf/art as they were never going to india and now they are trapped.
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@ksmckay said in axis-dominion vs ksmckay (allies) bm3:
as soon as you started italy I realized I made a mistake. Dangers of mech. No reason to move those inf/art as they were never going to india and now they are trapped.
you can adjust them back
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@axis-dominion said in axis-dominion vs ksmckay (allies) bm3:
@ksmckay said in axis-dominion vs ksmckay (allies) bm3:
as soon as you started italy I realized I made a mistake. Dangers of mech. No reason to move those inf/art as they were never going to india and now they are trapped.
you can adjust them back
during Russian turn
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russian turn is done, are you sure? felt kinda late.
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@ksmckay said in axis-dominion vs ksmckay (allies) bm3:
russian turn is done, are you sure? felt kinda late.
yep that’s ok, since you realized it during Italian turn
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@axis-dominion said in axis-dominion vs ksmckay (allies) bm3:
@ksmckay said in axis-dominion vs ksmckay (allies) bm3:
russian turn is done, are you sure? felt kinda late.
yep that’s ok, since you realized it during Italian turn
you shouldn’t have to suffer the consequences of my moving too fast :)
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ok just feels like that might have affected what you were doing. if you need to make any edits please do so, but then that could affect the balance of Russia/Bry/Tam