Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
Savegame
aequitas-et-veritas vs crockett36 G40.2 oob
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intercept
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intercept?
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@crockett36 No, Thank you.
I think you brought enough LW to make your point clear. -
TripleA Manual Gamesave Post: Germans round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 11 infantry and 6 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 infantry moved from Bryansk to Tambov Germans take Tambov from Russians 7 armour, 10 infantry and 11 mech_infantrys moved from Belarus to Bryansk 3 armour moved from Novgorod to Bryansk 1 armour moved from Ukraine to Bryansk 5 artilleries moved from Western Ukraine to Bryansk 2 bombers, 2 fighters and 8 tactical_bombers moved from Western Ukraine to Russia 2 infantry moved from Novgorod to Belarus 1 mech_infantry moved from Romania to Ukraine 8 mech_infantrys moved from Germany to Eastern Poland 1 armour moved from Germany to Eastern Poland Combat - Germans Air Battle in Russia Germans attacks with 12 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 0/8 hits, 1.33 expected hits AA fire in Russia : 0/2 hits, 0.33 expected hits Bombing raid in Russia rolls: 5,5 and causes: 10 damage to unit: factory_major Bombing raid in Russia rolls: 3,3,2,2,4,1,6,3 and causes: 6 damage to unit: airfield Bombing raid in Russia causes 16 damage total. Damaged units is as follows: factory_major = 10, airfield = 6 Cleaning up after air battles Non Combat Move - Germans 2 bombers moved from Russia to Bryansk 2 fighters moved from Russia to Bryansk 7 tactical_bombers moved from Russia to Bryansk 3 aaGuns moved from Belarus to Bryansk 1 tactical_bomber moved from Russia to Bryansk Place Units - Germans 7 infantry placed in Germany Germans undo move 1. 5 infantry placed in Germany 6 infantry placed in Western Germany Germans undo move 2. 1 infantry placed in Germany 3 infantry placed in France 2 infantry placed in Western Germany 3 mech_infantrys placed in Novgorod 3 mech_infantrys placed in Ukraine Germans undo move 4. 2 infantry placed in Normandy Bordeaux Germans undo move 3. 1 infantry placed in Normandy Bordeaux 2 infantry placed in France Germans undo move 6. Germans undo move 5. 3 infantry placed in Western Germany Germans undo move 5. 2 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,3 Germans collect 48 PUs (2 lost to blockades); end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from France: 1 infantry EDIT: Removing units owned by Germans from France: 4 infantry EDIT: Adding units owned by Germans to Normandy Bordeaux: 4 artilleries and 5 infantry EDIT: Removing units owned by Germans from France: 4 artilleries EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
AA fire in Russia : : -1.67
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I edited a noncom from Paris to Normandy. I don’t usually defend the coast.
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Russians Russians repair damage of 10x factory_major; Remaining resources: 21 PUs; Russians buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Smolensk 1 mech_infantry moved from Russia to Archangel Russians take Archangel from Italians 1 infantry moved from Volgograd to Tambov 1 fighter moved from Russia to Smolensk 1 fighter and 1 tactical_bomber moved from Russia to Tambov 1 infantry moved from Russia to Tambov Combat - Russians Battle in Tambov Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 2/4 hits, 1,50 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 1 fighter and 1 infantry Italians defend with 1 armour Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 armour in Smolensk, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Smolensk Russians win with 1 fighter remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Italians: 1 armour Non Combat Move - Russians 1 infantry moved from Novosibirsk to Urals 5 infantry moved from Novosibirsk to Samara 1 fighter moved from Smolensk to Russia 1 fighter and 1 tactical_bomber moved from Tambov to Russia 1 mech_infantry moved from Volgograd to Russia 1 mech_infantry moved from Rostov to Russia 1 infantry moved from Volgograd to Rostov 1 aaGun moved from Volgograd to Samara 2 aaGuns and 12 infantry moved from Buryatia to Amur Place Units - Russians 7 infantry placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans : -0,33 Italians : 0,50 Russians : 0,83
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 5 destroyers; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 submarines moved from 38 Sea Zone to 39 Sea Zone 1 battleship moved from 36 Sea Zone to 35 Sea Zone 1 carrier moved from 36 Sea Zone to 35 Sea Zone 1 cruiser moved from 36 Sea Zone to 35 Sea Zone 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 2 infantry moved from Kiangsu to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone 2 tactical_bombers moved from 35 Sea Zone to Japan 1 bomber moved from Japan to Kansu 1 infantry moved from Kwangsi to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 2 mech_infantrys moved from Yunnan to Szechwan 1 infantry moved from Yunnan to Szechwan 3 infantry moved from Yunnan to Hunan 3 mech_infantrys moved from Kwangtung to Hunan 1 fighter moved from Kwangsi to 35 Sea Zone 1 fighter moved from Japan to 35 Sea Zone 1 fighter moved from Chahar to 35 Sea Zone 1 fighter moved from Suiyuyan to Kwangtung 1 fighter and 2 tactical_bombers moved from Suiyuyan to Kwangtung 2 tactical_bombers moved from Kwangsi to Kwangtung 1 tactical_bomber moved from Chahar to Japan 1 tactical_bomber moved from Kwangtung to 35 Sea Zone 1 infantry moved from Jehol to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Kansu to Novosibirsk Japanese take Novosibirsk from Russians 1 artillery moved from Suiyuyan to Kansu 2 infantry moved from Jehol to Chahar 2 infantry moved from Jehol to Manchuria Combat - Japanese Battle in Sumatra Battle in Szechwan Japanese attack with 1 infantry and 2 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 1 infantry and 2 mech_infantrys in Szechwan, round 2 : 0/3 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry and 2 mech_infantrys in Szechwan, round 3 : 0/3 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry and 2 mech_infantrys in Szechwan, round 4 : 1/3 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Sumatra from Dutch, taking Szechwan from Chinese with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Hunan Japanese attack with 3 infantry and 3 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 3 infantry and 3 mech_infantrys in Hunan, round 2 : 1/6 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 39 Sea Zone Japanese attack with 3 submarines British defend with 1 cruiser, 1 destroyer and 2 transports Japanese roll dice for 3 submarines in 39 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits British roll dice for 1 cruiser, 1 destroyer and 2 transports in 39 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits 1 submarine owned by the Japanese lost in 39 Sea Zone Japanese roll dice for 2 submarines in 39 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits British roll dice for 1 cruiser, 1 destroyer and 2 transports in 39 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits 1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 39 Sea Zone Japanese roll dice for 1 submarine in 39 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the British lost in 39 Sea Zone 2 transports owned by the British lost in 39 Sea Zone Japanese roll dice for 1 submarine in 39 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits Japanese win, taking 39 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 22 Casualties for Japanese: 2 submarines Casualties for British: 1 cruiser, 1 destroyer and 2 transports Non Combat Move - Japanese 2 infantry moved from 6 Sea Zone to Japan 3 transports moved from 36 Sea Zone to 20 Sea Zone Place Units - Japanese 3 destroyers placed in 20 Sea Zone 2 destroyers placed in 36 Sea Zone Turn Complete - Japanese Japanese collect 48 PUs; end with 49 PUs
Combat Hit Differential Summary :
British : 0.33 Chinese : -1.33 Japanese : 0.17
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 2 bombers, 1 carrier, 1 destroyer, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 bombers moved from India to 20 Sea Zone 2 submarines moved from 33 Sea Zone to 20 Sea Zone Americans take 22 Sea Zone from Japanese 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery and 1 transport moved from 33 Sea Zone to 31 Sea Zone 1 artillery moved from 31 Sea Zone to Wake Island 1 submarine moved from 26 Sea Zone to 6 Sea Zone Combat - Americans Battle in 6 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans win, taking 6 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Wake Island Battle in 20 Sea Zone Americans attack with 2 bombers and 2 submarines Japanese defend with 3 destroyers and 3 transports Americans roll dice for 2 submarines in 20 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Americans roll dice for 2 bombers in 20 Sea Zone, round 2 : 1/2 hits, 1,33 expected hits Japanese roll dice for 3 destroyers and 3 transports in 20 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits 2 submarines owned by the Americans and 2 destroyers owned by the Japanese lost in 20 Sea Zone Americans roll dice for 2 bombers in 20 Sea Zone, round 3 : 1/2 hits, 1,33 expected hits Japanese roll dice for 1 destroyer and 3 transports in 20 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 20 Sea Zone 3 transports owned by the Japanese lost in 20 Sea Zone Americans win, taking Wake Island from Japanese with 2 bombers remaining. Battle score for attacker is 33 Casualties for Americans: 2 submarines Casualties for Japanese: 3 destroyers and 3 transports Non Combat Move - Americans Turning on Edit Mode EDIT: Changing ownership of Marshall Islands from Japanese to Americans EDIT: Adding units owned by Americans to Marshall Islands: 1 artillery EDIT: Adding units owned by Americans to 32 Sea Zone: 1 transport EDIT: Removing units owned by Americans from 31 Sea Zone: 1 transport EDIT: Removing units owned by Americans from Wake Island: 1 artillery EDIT: Changing ownership of Wake Island from Americans to Japanese EDIT: Turning off Edit Mode 2 bombers moved from 20 Sea Zone to Guam 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 3 destroyers, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 2 bombers moved from Western United States to United Kingdom 1 bomber moved from Eastern United States to United Kingdom 1 infantry moved from Morocco to 91 Sea Zone 1 armour moved from Morocco to 91 Sea Zone 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to United Kingdom 2 bombers moved from Western United States to Caroline Islands 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from Morocco to Tunisia 1 infantry moved from Suriname to British Guiana Place Units - Americans 1 submarine and 2 transports placed in 101 Sea Zone 1 carrier and 1 destroyer placed in 10 Sea Zone 2 bombers placed in Western United States 1 artillery placed in Central United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Yunnan Chinese take Yunnan from Japanese 1 artillery moved from Kweichow to Szechwan 1 infantry moved from Shensi to Szechwan 1 fighter moved from Burma to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 infantry and 2 mech_infantrys Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Szechwan, round 2 : 0/3 hits, 1,17 expected hits Japanese roll dice for 1 infantry and 2 mech_infantrys in Szechwan, round 2 : 2/3 hits, 1,00 expected hits 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Szechwan retreated to Szechwan Japanese win with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is -7 Casualties for Chinese: 1 artillery and 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Burma Place Units - Chinese 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British buy 3 artilleries, 1 carrier, 1 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 destroyer moved from 80 Sea Zone to 39 Sea Zone 1 bomber moved from India to 39 Sea Zone 1 bomber moved from 39 Sea Zone to 41 Sea Zone 1 tactical_bomber moved from Eastern Persia to 39 Sea Zone 1 infantry moved from Shan State to Malaya UK_Pacific take Malaya from Japanese 1 mech_infantry moved from Burma to French Indo China UK_Pacific take French Indo China from Japanese Combat - British Battle in Holland Belgium Battle in 41 Sea Zone British attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone British win, taking Holland Belgium from Germans with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 39 Sea Zone British attack with 1 destroyer and 1 tactical_bomber Japanese defend with 1 submarine British roll dice for 1 destroyer and 1 tactical_bomber in 39 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits British roll dice for 1 destroyer and 1 tactical_bomber in 39 Sea Zone, round 3 : 0/2 hits, 0,83 expected hits Japanese roll dice for 1 submarine in 39 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits British roll dice for 1 destroyer and 1 tactical_bomber in 39 Sea Zone, round 4 : 2/2 hits, 0,83 expected hits Japanese roll dice for 1 submarine in 39 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 39 Sea Zone British win, taking 39 Sea Zone from Japanese with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - British 1 tactical_bomber moved from 39 Sea Zone to India 2 artilleries and 3 infantry moved from India to Burma 1 fighter moved from Eastern Persia to Russia 2 infantry moved from Trans-Jordan to Iraq 1 armour, 1 fighter and 1 mech_infantry moved from Egypt to Iraq 1 fighter moved from Iraq to Eastern Persia 2 artilleries moved from Egypt to Trans-Jordan 1 infantry moved from Tobruk to Alexandria 1 armour moved from Gibraltar to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to United Kingdom 1 fighter moved from United Kingdom to 110 Sea Zone 1 fighter moved from United Kingdom to 110 Sea Zone 1 bomber moved from 41 Sea Zone to India Place Units - British 1 carrier placed in 110 Sea Zone 3 artilleries and 1 infantry placed in United Kingdom 1 transport placed in 81 Sea Zone Turn Complete - British British collect 36 PUs; end with 36 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs Place Units - UK_Pacific 1 transport placed in 39 Sea Zone 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,3 UK_Pacific collect 14 PUs (2 lost to blockades); end with 14 PUs Units Change Ownership Some Units in India change ownership: 1 mech_infantry Some Units in 39 Sea Zone change ownership: 1 transport
Combat Hit Differential Summary :
British : -0,50 Americans : -0,67 Chinese : -1,17 Japanese : 1,17
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 artillery, 1 bomber and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 4 infantry moved from Bulgaria to Greece 1 armour moved from Bulgaria to Greece 1 mech_infantry moved from Bulgaria to Greece 3 armour moved from Bulgaria to Bessarabia 1 armour moved from Nenetsia to Vologda Italians take Vologda from Russians 1 armour moved from Vologda to Novosibirsk 4 infantry moved from Northern Italy to France Combat - Italians Battle in Greece Italians attack with 1 armour, 4 infantry and 1 mech_infantry Neutral_Allies defend with 4 infantry Italians roll dice for 1 armour, 4 infantry and 1 mech_infantry in Greece, round 2 : 3/6 hits, 1.33 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1.33 expected hits 3 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece Italians roll dice for 1 armour, 3 infantry and 1 mech_infantry in Greece, round 3 : 2/5 hits, 1.17 expected hits Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Allies lost in Greece Italians win, taking Greece from Neutral_Allies with 1 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 9 Casualties for Italians: 1 infantry Casualties for Neutral_Allies: 4 infantry Non Combat Move - Italians 1 fighter moved from Western Germany to France Place Units - Italians 1 artillery and 1 infantry placed in Northern Italy 1 bomber placed in Southern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : 2.50 Neutral_Allies : -0.67
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island 2 fighters moved from Caroline Islands to Paulau Island 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone 1 infantry moved from 22 Sea Zone to Marianas Combat - ANZAC Battle in Marianas Battle in Paulau Island ANZAC attack with 1 artillery, 2 fighters and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Paulau Island, round 2 : 2/4 hits, 1,67 expected hits Japanese roll dice for 1 infantry in Paulau Island, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Paulau Island ANZAC win, taking Marianas from Japanese, taking Paulau Island from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 2 fighters moved from Paulau Island to 33 Sea Zone 1 fighter moved from Hawaiian Islands to Caroline Islands 1 infantry moved from Queensland to New South Wales Place Units - ANZAC 1 artillery and 1 tactical_bomber placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Combat Move - French Non Combat Move - French 1 infantry moved from United Kingdom to 110 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,33 Japanese : 0,67
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@crockett36 French Inf on UK TT.
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 2:34:27 PM
Savegame -
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 aaGun, 3 armour, 2 artilleries, 5 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 11 armour, 5 artilleries, 2 bombers, 2 fighters, 34 infantry, 11 mech_infantrys and 8 tactical_bombers moved from Bryansk to Russia 4 mech_infantrys moved from Ukraine to Russia 2 infantry moved from Belarus to Bryansk 1 armour and 8 mech_infantrys moved from Eastern Poland to Bryansk 3 mech_infantrys moved from Novgorod to Bryansk 5 infantry moved from Western Germany to Denmark 5 infantry moved from Normandy Bordeaux to France 4 artilleries moved from Normandy Bordeaux to France Combat - Germans Battle in Russia Germans attack with 11 armour, 5 artilleries, 2 bombers, 2 fighters, 34 infantry, 15 mech_infantrys and 8 tactical_bombers British defend with 1 fighter; Russians defend with 3 aaGuns, 1 airfield, 2 armour, 18 artilleries, 1 factory_major, 2 fighters, 47 infantry, 2 mech_infantrys and 1 tactical_bomber AA fire in Russia : 1/9 hits, 1.50 expected hits 1 tactical_bomber owned by the Germans lost in Russia Germans roll dice for 11 armour, 5 artilleries, 2 bombers, 2 fighters, 34 infantry, 15 mech_infantrys and 7 tactical_bombers in Russia, round 2 : 19/76 hits, 23.17 expected hits Russians roll dice for 3 aaGuns, 2 armour, 18 artilleries, 3 fighters, 47 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 23/73 hits, 25.83 expected hits 16 infantry owned by the Russians, 23 infantry owned by the Germans and 3 aaGuns owned by the Russians lost in Russia Germans roll dice for 11 armour, 5 artilleries, 2 bombers, 2 fighters, 11 infantry, 15 mech_infantrys and 7 tactical_bombers in Russia, round 3 : 18/53 hits, 19.33 expected hits Russians roll dice for 2 armour, 18 artilleries, 3 fighters, 31 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 15/57 hits, 20.50 expected hits 18 infantry owned by the Russians, 11 infantry owned by the Germans and 4 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 11 armour, 5 artilleries, 2 bombers, 2 fighters, 11 mech_infantrys and 7 tactical_bombers in Russia, round 4 : 15/38 hits, 16.83 expected hits Russians roll dice for 2 armour, 18 artilleries, 3 fighters, 13 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 4 : 22/39 hits, 14.50 expected hits 2 mech_infantrys owned by the Russians, 13 infantry owned by the Russians, 5 artilleries owned by the Germans, 6 armour owned by the Germans and 11 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 5 armour, 2 bombers, 2 fighters and 7 tactical_bombers in Russia, round 5 : 11/16 hits, 9.50 expected hits Russians roll dice for 2 armour, 18 artilleries, 3 fighters and 1 tactical_bomber in Russia, round 5 : 5/24 hits, 9.50 expected hits 11 artilleries owned by the Russians, 2 fighters owned by the Germans and 3 tactical_bombers owned by the Germans lost in Russia Germans roll dice for 5 armour, 2 bombers and 4 tactical_bombers in Russia, round 6 : 6/11 hits, 6.50 expected hits Russians roll dice for 2 armour, 7 artilleries, 3 fighters and 1 tactical_bomber in Russia, round 6 : 4/13 hits, 5.83 expected hits 6 artilleries owned by the Russians, 2 bombers owned by the Germans and 2 tactical_bombers owned by the Germans lost in Russia Germans roll dice for 5 armour and 2 tactical_bombers in Russia, round 7 : 2/7 hits, 3.83 expected hits Russians roll dice for 2 armour, 1 artillery, 3 fighters and 1 tactical_bomber in Russia, round 7 : 3/7 hits, 3.83 expected hits 1 armour owned by the Russians, 1 artillery owned by the Russians, 1 armour owned by the Germans and 2 tactical_bombers owned by the Germans lost in Russia Germans roll dice for 4 armour in Russia, round 8 : 0/4 hits, 2.00 expected hits Russians roll dice for 1 armour, 3 fighters and 1 tactical_bomber in Russia, round 8 : 2/5 hits, 3.00 expected hits 2 armour owned by the Germans lost in Russia Germans roll dice for 2 armour in Russia, round 9 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 armour, 3 fighters and 1 tactical_bomber in Russia, round 9 : 4/5 hits, 3.00 expected hits 1 armour owned by the Russians and 2 armour owned by the Germans lost in Russia Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -132 Casualties for Germans: 11 armour, 5 artilleries, 2 bombers, 2 fighters, 34 infantry, 15 mech_infantrys and 8 tactical_bombers Casualties for Russians: 3 aaGuns, 2 armour, 18 artilleries, 47 infantry and 2 mech_infantrys Non Combat Move - Germans 3 aaGuns moved from Western Germany to Denmark Place Units - Germans 3 mech_infantrys placed in Novgorod 3 armour placed in Ukraine 1 aaGun, 2 artilleries and 5 infantry placed in Germany Germans undo move 1. 3 mech_infantrys placed in France Germans undo move 3. 3 mech_infantrys placed in Western Germany Germans undo move 3. 1 mech_infantry placed in Germany 2 mech_infantrys placed in France Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,2 Germans collect 44 PUs (2 lost to blockades); end with 45 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.50 Germans : -10.17 Russians : -8.00
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TripleA Manual Gamesave Post: Russians round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Russians
Combat Hit Differential Summary :
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I wish you could have been here for those dice rolls. That was intense. I sat there for 5 minutes trying to decide whether to continue or not.
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@crockett36 I am surprised that you went in for a 56% chance at all.
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Russians Russians buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Urals to Vologda Russians take Vologda from Italians 1 mech_infantry moved from Archangel to Novgorod Russians take Novgorod from Germans 2 infantry moved from Samara to Novosibirsk 2 fighters and 1 tactical_bomber moved from Russia to Novosibirsk 1 infantry moved from Amur to Korea Russians take Korea from Japanese Combat - Russians Battle in Novosibirsk Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Italians defend with 1 armour; Japanese defend with 1 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Novosibirsk, round 2 : 2/5 hits, 2,00 expected hits Japanese roll dice for 1 armour and 1 infantry in Novosibirsk, round 2 : 1/2 hits, 0,83 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Novosibirsk Russians win, taking Novosibirsk from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 1 infantry Casualties for Italians: 1 armour Casualties for Japanese: 1 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Novosibirsk to Russia 1 aaGun and 3 infantry moved from Samara to Russia 1 infantry moved from Tambov to Russia Place Units - Russians 5 artilleries and 2 infantry placed in Russia Russians undo move 1. 6 artilleries and 1 infantry placed in Russia 1 infantry placed in Volgograd Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Russians : 0,00 Japanese : 0,17
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@aequitas-et-veritas Yeah I want to play as solidly as possible, but against a more experienced better player the only chance to win is to be audacious at crucial moments.
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@crockett36 said in aequitas-et-veritas vs crockett36 G40.2 oob:
@aequitas-et-veritas Yeah I want to play as solidly as possible, but against a more experienced better player the only chance to win is to be audacious at crucial moments.
You played a very good and strong Germany play in the East till this turn.
You had enough time to crack moscow.
Why the hurry??You have Bryansk. Encircle moscow or go south, bring more units to my gates.
Now you just threw away a great chance.Learn like me to take your time.
And look for the right not the good looking opportunity to crack your opponent.Japan is down, and I don’t see a Pac win in the future in this game, so the Allies will sooner or later go full throttle towards Berlin…