Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
Savegame
Guam Solo vs crockett36 G40.2 oob
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SBR on India. Do you want to scramble? I have 4 fighters escorting 2 bombers.
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yes, scamble. normally you’d upload the file so I could see it, but I think it is 4 fighters vs 4 inbound and two sbrs.
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 2 factory_minors, 1 fighter and 3 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 4 infantry moved from Kweichow to Yunnan 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Hopei to Kweichow 1 infantry moved from Suiyuyan to Shensi Japanese take Shensi from Chinese 1 artillery and 3 infantry moved from Chahar to Hopei 2 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Kiangsi 1 infantry moved from 20 Sea Zone to Kiangsi 1 tactical_bomber moved from Kwangsi to Kiangsi 1 fighter moved from Kwangsi to Kiangsi 1 fighter moved from Kwangsi to Yunnan 1 tactical_bomber moved from Kwangsi to Yunnan 1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone 1 battleship moved from 36 Sea Zone to 38 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 38 Sea Zone to Shan State 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 artillery moved from 43 Sea Zone to Borneo 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 1 artillery moved from 37 Sea Zone to Malaya 1 carrier moved from 36 Sea Zone to 37 Sea Zone 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 1 artillery moved from 36 Sea Zone to French Indo China 1 infantry moved from 36 Sea Zone to French Indo China 2 destroyers and 2 submarines moved from 36 Sea Zone to 38 Sea Zone 1 carrier moved from 36 Sea Zone to 38 Sea Zone 1 carrier moved from 36 Sea Zone to 38 Sea Zone 1 bomber moved from Kwangsi to India 1 bomber moved from Kwangsi to India 1 tactical_bomber moved from Kwangsi to 39 Sea Zone 1 carrier moved from 37 Sea Zone to 38 Sea Zone 1 battleship moved from 36 Sea Zone to 37 Sea Zone 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 1 cruiser moved from 36 Sea Zone to 38 Sea Zone 1 cruiser moved from 36 Sea Zone to 38 Sea Zone 1 fighter moved from Kwangsi to India 1 fighter moved from Kwangsi to India 1 fighter moved from Kwangsi to India 1 fighter moved from Kwangsi to Shan State 1 tactical_bomber moved from Kwangsi to Shan State 1 fighter moved from Kwangsi to Shan State 1 tactical_bomber moved from Kwangsi to Shan State 1 fighter moved from Kwangsi to India 1 fighter moved from Kwangsi to Yunnan 1 tactical_bomber moved from Kwangsi to Yunnan 1 fighter moved from Kwangsi to Kiangsi 1 tactical_bomber moved from Kwangsi to Kiangsi 1 fighter moved from Kwangsi to Yunnan 1 tactical_bomber moved from Kwangsi to Yunnan Combat - Japanese Air Battle in India Japanese attacks with 6 units heading to India UK_Pacific launches 4 interceptors out of India Attackers Fire, : 1/6 hits, 1.00 expected hits Defenders Fire, : 1/4 hits, 0.67 expected hits 1 fighter owned by the Japanese lost in India 1 fighter owned by the ANZAC lost in India Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in India AA fire in India : 0/2 hits, 0.33 expected hits Bombing raid in India rolls: 4,3 and causes: 7 damage to unit: factory_major Bombing raid in India causes 7 damage total. Battle in Borneo Battle in 39 Sea Zone Japanese attack with 1 tactical_bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 39 Sea Zone Japanese win, taking Borneo from UK_Pacific with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in French Indo China Battle in Malaya Battle in Kiangsi Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers British defend with 2 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Kiangsi, round 2 : 2/6 hits, 2.67 expected hits Chinese roll dice for 2 infantry in Kiangsi, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Kiangsi Japanese win, taking French Indo China from French, taking Malaya from UK_Pacific, taking Kiangsi from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Yunnan Japanese attack with 1 artillery, 3 fighters, 5 infantry and 3 tactical_bombers British defend with 1 artillery and 3 infantry Japanese roll dice for 1 artillery, 3 fighters, 5 infantry and 3 tactical_bombers in Yunnan, round 2 : 6/12 hits, 4.83 expected hits Chinese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the British and 3 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 3 fighters, 4 infantry and 3 tactical_bombers remaining. Battle score for attacker is 10 Casualties for Japanese: 1 infantry Casualties for British: 1 artillery and 3 infantry Battle in Shan State Japanese attack with 1 armour, 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers British defend with 3 infantry; ANZAC defend with 1 infantry Japanese roll dice for 1 battleship and 2 cruisers in Shan State, round 2 : 3/3 hits, 1.67 expected hits Japanese roll dice for 1 armour, 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Shan State, round 2 : 4/8 hits, 3.67 expected hits UK_Pacific roll dice for 4 infantry in Shan State, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 3 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Japanese: 1 infantry Casualties for British: 3 infantry Casualties for ANZAC: 1 infantry Cleaning up after air battles Non Combat Move - Japanese 1 tactical_bomber moved from 39 Sea Zone to 38 Sea Zone 3 fighters moved from India to 38 Sea Zone 1 bomber moved from India to Kwangsi 1 bomber moved from India to Kwangsi 1 tactical_bomber moved from Shan State to 38 Sea Zone 1 fighter moved from Shan State to 38 Sea Zone 1 tactical_bomber moved from Shan State to Kwangsi 1 fighter moved from Shan State to Kwangsi 3 fighters and 3 tactical_bombers moved from Yunnan to Kwangsi 5 infantry moved from Manchuria to Jehol 1 infantry moved from Jehol to Chahar 1 aaGun moved from Jehol to Chahar 1 fighter moved from Kiangsi to Japan 1 fighter and 2 tactical_bombers moved from Kiangsi to Kwangsi Place Units - Japanese 1 fighter and 3 infantry placed in Japan 1 factory_minor placed in Kiangsu Turn Complete - Japanese Japanese collect 44 PUs; end with 45 PUs
Combat Hit Differential Summary :
Defenders Fire, : : 0.33 Chinese : -1.00 Attackers Fire, : : 0.00 UK_Pacific : -0.33 AA fire in India : : -0.33 Japanese : 2.17
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@crockett36 Next time I’ll include map. We each lost a fighter in the dog fight. I did forget that you could scramble to protect the NZ transport off India. Can you just use the game editor and add the transport back? I had already started combat when the question popped up and didn’t want to change your 4 plane scramble because of the odds in that dog fight. You could’ve scrambled and crushed the Japanese tactical in defense of the transport, but that would change the odds of the dog fight over India. My bad. I find that the long time between turns and having questions answered I overlook stuff.
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@GuamSolo agreed. will do.
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a transport in hand in worth two planes in the intercept! Benjamin Franklin said that.
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@crockett36 Lol!
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TripleA Manual Gamesave Post: Americans round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 cruiser, 2 destroyers, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Americans takes Political Action: Political Action Americans To War With Japanese Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 carriers, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 16 Sea Zone 2 destroyers moved from 16 Sea Zone to 6 Sea Zone Americans take 6 Sea Zone from Japanese 1 carrier moved from 16 Sea Zone to 6 Sea Zone 2 fighters moved from 16 Sea Zone to 6 Sea Zone 1 submarine moved from 16 Sea Zone to 6 Sea Zone 2 infantry and 1 transport moved from 16 Sea Zone to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 armour and 3 mech_infantrys moved from Central America to Central United States 1 mech_infantry moved from Western United States to Eastern United States 1 bomber moved from Eastern United States to Soviet Far East 2 artilleries, 2 battleships, 3 carriers, 3 cruisers, 1 destroyer, 4 fighters, 4 infantry, 1 submarine, 2 tactical_bombers and 3 transports moved from 101 Sea Zone to 91 Sea Zone Combat - Americans
Combat Hit Differential Summary :
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So I’m going to need scramble and Kami orders for sz6.
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You should call this the full-court press.
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@crockett36 No scramble and no suicide attacks. It had to get real some time…enter USA :cold_sweat:
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 cruiser, 2 destroyers, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Americans takes Political Action: Political Action Americans To War With Japanese Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 carriers, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 16 Sea Zone 2 destroyers moved from 16 Sea Zone to 6 Sea Zone Americans take 6 Sea Zone from Japanese 1 carrier moved from 16 Sea Zone to 6 Sea Zone 2 fighters moved from 16 Sea Zone to 6 Sea Zone 1 submarine moved from 16 Sea Zone to 6 Sea Zone 2 infantry and 1 transport moved from 16 Sea Zone to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 armour and 3 mech_infantrys moved from Central America to Central United States 1 mech_infantry moved from Western United States to Eastern United States 1 bomber moved from Eastern United States to Soviet Far East 2 artilleries, 2 battleships, 3 carriers, 3 cruisers, 1 destroyer, 4 fighters, 4 infantry, 1 submarine, 2 tactical_bombers and 3 transports moved from 101 Sea Zone to 91 Sea Zone Combat - Americans Battle in Korea Non Combat Move - Americans 2 fighters moved from 6 Sea Zone to 16 Sea Zone Place Units - Americans 1 cruiser, 1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone 2 infantry placed in Eastern United States 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter moved from Sikang to Kweichow 3 infantry moved from Sikang to Shensi Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter Japanese defend with 1 infantry Chinese roll dice for 1 fighter in Kweichow, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the Chinese lost in Kweichow Japanese win with no units remaining. Battle score for attacker is -7 Casualties for Chinese: 1 fighter Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 3 infantry moved from Sikang to Shensi Place Units - Chinese 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese : 1.00 Japanese : 1.33
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 cruiser, 2 destroyers, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Americans takes Political Action: Political Action Americans To War With Japanese Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 carriers, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 16 Sea Zone 2 destroyers moved from 16 Sea Zone to 6 Sea Zone Americans take 6 Sea Zone from Japanese 1 carrier moved from 16 Sea Zone to 6 Sea Zone 2 fighters moved from 16 Sea Zone to 6 Sea Zone 1 submarine moved from 16 Sea Zone to 6 Sea Zone 2 infantry and 1 transport moved from 16 Sea Zone to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 armour and 3 mech_infantrys moved from Central America to Central United States 1 mech_infantry moved from Western United States to Eastern United States 1 bomber moved from Eastern United States to Soviet Far East 2 artilleries, 2 battleships, 3 carriers, 3 cruisers, 1 destroyer, 4 fighters, 4 infantry, 1 submarine, 2 tactical_bombers and 3 transports moved from 101 Sea Zone to 91 Sea Zone Combat - Americans Battle in Korea Non Combat Move - Americans 2 fighters moved from 6 Sea Zone to 16 Sea Zone Place Units - Americans 1 cruiser, 1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone 2 infantry placed in Eastern United States 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter moved from Sikang to Kweichow 3 infantry moved from Sikang to Shensi Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter Japanese defend with 1 infantry Chinese roll dice for 1 fighter in Kweichow, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the Chinese lost in Kweichow Japanese win with no units remaining. Battle score for attacker is -7 Casualties for Chinese: 1 fighter Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 3 infantry moved from Sikang to Shensi Place Units - Chinese 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs Purchase Units - UK_Pacific UK_Pacific repair damage of 1x factory_major; Remaining resources: 21 PUs; Turning on Edit Mode EDIT: Adding units owned by British to 39 Sea Zone: 1 transport EDIT: Turning off Edit Mode UK_Pacific buy 3 aaGuns and 1 armour; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 79 Sea Zone to 39 Sea Zone 1 carrier and 1 cruiser moved from 81 Sea Zone to 79 Sea Zone 1 fighter moved from Egypt to 79 Sea Zone 2 tactical_bombers moved from Egypt to 79 Sea Zone 1 fighter moved from India to 79 Sea Zone 1 infantry moved from Eastern Persia to West India 1 infantry moved from West India to India 1 infantry moved from West India to India 1 infantry moved from West India to India 2 transports moved from 79 Sea Zone to 72 Sea Zone 1 infantry moved from Alexandria to Tobruk British take Tobruk from Italians 1 artillery moved from Egypt to Anglo Egyptian Sudan 1 bomber moved from Egypt to Kenya 2 infantry moved from Brazil to 85 Sea Zone 2 infantry and 1 transport moved from 85 Sea Zone to 68 Sea Zone 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 mech_infantry moved from Egypt to Kenya 1 bomber moved from Kenya to Tanganyika Territory 2 infantry moved from Brazil to British Guiana 1 infantry moved from Belgian Congo to Tanganyika Territory 1 mech_infantry moved from Belgian Congo to Kenya 1 infantry moved from Belgian Congo to Kenya 1 armour moved from Belgian Congo to Kenya Combat - British Battle in Kenya British attack with 1 armour, 1 infantry and 2 mech_infantrys Italians defend with 1 artillery and 1 infantry British roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Kenya, round 2 : 1/4 hits, 1.00 expected hits Italians roll dice for 1 artillery and 1 infantry in Kenya, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Kenya British roll dice for 1 armour and 2 mech_infantrys in Kenya, round 3 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 artillery in Kenya, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Kenya British win, taking Kenya from Italians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Italians: 1 artillery and 1 infantry Battle in Tanganyika Territory British attack with 1 bomber and 1 infantry Italians defend with 1 infantry British roll dice for 1 bomber and 1 infantry in Tanganyika Territory, round 2 : 1/2 hits, 0.83 expected hits Italians roll dice for 1 infantry in Tanganyika Territory, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Tanganyika Territory British win, taking Tanganyika Territory from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 1 bomber moved from Tanganyika Territory to British Somaliland Place Units - UK_Pacific 3 aaGuns and 1 armour placed in India Turn Complete - UK_Pacific UK_Pacific collect 9 PUs; end with 9 PUs Some Units in India change ownership: 3 aaGuns and 1 armour Turning on Edit Mode EDIT: Removing units owned by British from 79 Sea Zone: 2 fighters EDIT: Removing units owned by British from 79 Sea Zone: 2 tactical_bombers EDIT: Removing units owned by British from 79 Sea Zone: 2 carriers EDIT: Removing units owned by British from 79 Sea Zone: 2 cruisers EDIT: Adding units owned by British to 78 Sea Zone: 2 carriers, 2 cruisers, 2 fighters and 2 tactical_bombers EDIT: Removing units owned by British from 79 Sea Zone: 1 battleship EDIT: Adding units owned by British to 78 Sea Zone: 1 battleship EDIT: Removing units owned by British from 39 Sea Zone: 1 destroyer and 1 transport EDIT: Adding units owned by British to 78 Sea Zone: 1 destroyer EDIT: Adding units owned by British to 76 Sea Zone: 1 transport EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : 0.33 Italians : -0.33 Chinese : 1.00 Japanese : 1.33
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Italians Italians buy 9 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 infantry moved from French Equatorial Africa to French Central Africa Italians take French Central Africa from French Combat - Italians Non Combat Move - Italians 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 armour moved from Libya to 96 Sea Zone 1 armour and 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 armour moved from Greece to Yugoslavia 1 artillery moved from Greece to Albania 1 fighter moved from Southern Italy to Northern Italy 1 infantry moved from Northern Italy to Southern Italy 1 infantry moved from Northern Italy to Southern Italy 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 infantry moved from Greece to 97 Sea Zone 1 armour moved from Greece to 97 Sea Zone 1 infantry moved from Greece to 97 Sea Zone 1 armour moved from 97 Sea Zone to Southern Italy 1 armour moved from 97 Sea Zone to Northern Italy 1 infantry moved from 97 Sea Zone to Northern Italy 1 infantry moved from 97 Sea Zone to Southern Italy 1 infantry moved from Northern Italy to Southern Italy Place Units - Italians 3 infantry placed in Southern Italy 6 infantry placed in Northern Italy Turn Complete - Italians Italians collect 18 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
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What! You didn’t want Egypt?
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I certainly thought about it. But I remembered an old saying: “An Italy in one hand is better than two Egypts in the bush!”
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@GuamSolo I think General Patton said that btw…
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Yep, he did. I saw it on the internet. It must be true.
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs; Combat Move - ANZAC 1 cruiser moved from 59 Sea Zone to 78 Sea Zone 1 infantry moved from Alexandria to Egypt 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 carrier and 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 2 infantry moved from India to West India 2 fighters moved from India to West India Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs
Combat Hit Differential Summary :