Guam Solo vs crockett36 G40.2 oob

  • 2024 2023 '22 '19 '18

  • '18

    TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 fighter, 6 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Eastern Poland to Western Ukraine
                  Germans take Western Ukraine from Russians
            1 bomber moved from Slovakia Hungary to Ukraine
            1 bomber moved from Novgorod to Russia
            1 bomber moved from Novgorod to Russia
            1 infantry moved from Novgorod to Belarus
            1 infantry moved from Novgorod to Belarus
            1 infantry moved from Novgorod to Belarus
            1 bomber moved from Novgorod to Belarus
            1 bomber moved from Novgorod to Belarus
            1 tactical_bomber moved from Slovakia Hungary to Belarus
            1 fighter moved from Slovakia Hungary to Belarus
    
        Combat - Germans
            Strategic bombing raid in Ukraine
                    AA fire in Ukraine : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in Ukraine causes 0 damage total. 
            Strategic bombing raid in Russia
                    AA fire in Russia : 0/2 hits, 0.33 expected hits
                Bombing raid in Russia rolls: 6,6 and causes: 12 damage to unit: factory_major
                Bombing raid in Russia causes 12 damage total. 
            Battle in Belarus
                Germans attack with 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
                Russians defend with 1 armour and 1 artillery
                    Germans roll dice for 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 5/7 hits, 3.00 expected hits
                    Russians roll dice for 1 armour and 1 artillery in Belarus, round 2 : 0/2 hits, 0.83 expected hits
                    1 armour owned by the Russians and 1 artillery owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for Russians: 1 armour and 1 artillery
    
        Non Combat Move - Germans
            1 bomber moved from Russia to Novgorod
            1 bomber moved from Russia to Novgorod
            1 bomber moved from Belarus to Novgorod
            1 bomber moved from Belarus to Novgorod
            1 fighter moved from Belarus to Eastern Poland
            1 tactical_bomber moved from Belarus to Eastern Poland
            1 aaGun, 2 armour, 1 artillery, 1 infantry and 5 mech_infantrys moved from Slovakia Hungary to Eastern Poland
            1 armour and 3 mech_infantrys moved from Germany to Eastern Poland
            4 infantry moved from Western Germany to 113 Sea Zone
            1 carrier, 4 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
            4 infantry moved from 115 Sea Zone to Novgorod
    
        Place Units - Germans
            1 fighter, 3 infantry and 1 tactical_bomber placed in Western Germany
            1 armour and 3 mech_infantrys placed in Germany
            3 infantry placed in Germany
            Germans undo move 1.
            1 infantry placed in Germany
            1 fighter, 2 infantry and 1 tactical_bomber placed in Western Germany
            Germans undo move 2.
            3 infantry placed in Novgorod
    
        Turn Complete - Germans
            Germans collect 48 PUs; end with 48 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : -0.33
    Germans : 2.00
    AA fire in Ukraine : : 0.83
    Russians : -0.83
    

    Savegame

  • '18

    @GuamSolo I lost another bomber in air raids…I believe your AA gunners have 20/20 vision.:confounded:

  • 2024 2023 '22 '19 '18

  • '18

    TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 bomber, 1 destroyer, 2 infantry, 6 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 bomber moved from Kwangsi to Volgograd
            1 armour moved from Kansu to Timguska
            1 mech_infantry moved from Shensi to Timguska
            1 armour moved from Manchuria to Amur
                  Japanese take Amur from Russians
            1 armour moved from Amur to Siberia
                  Japanese take Siberia from Russians
            1 transport moved from 35 Sea Zone to 34 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            1 mech_infantry moved from Shensi to Timguska
    
        Combat - Japanese
            Japanese creates battle in territory 6 Sea Zone
            Strategic bombing raid in Volgograd
                    AA fire in Volgograd : 0/1 hits, 0.17 expected hits
                Bombing raid in Volgograd rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in Volgograd causes 4 damage total. 
            Battle in Philippines
            Battle in Timguska
                Japanese attack with 1 armour and 2 mech_infantrys
                Russians defend with 1 mech_infantry
                    Japanese roll dice for 1 armour and 2 mech_infantrys in Timguska, round 2 : 2/3 hits, 0.83 expected hits
                    Russians roll dice for 1 mech_infantry in Timguska, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Timguska
                Japanese win, taking 6 Sea Zone from Americans, taking Philippines from Americans, taking Timguska from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
    
        Non Combat Move - Japanese
            1 infantry moved from Suiyuyan to Kansu
            1 artillery moved from Shensi to Tsinghai
            1 mech_infantry moved from Shensi to Tsinghai
            1 armour and 2 mech_infantrys moved from French Indo China to Burma
            1 armour and 2 mech_infantrys moved from Malaya to Burma
            1 armour moved from Manchuria to 19 Sea Zone
            1 infantry moved from Jehol to 19 Sea Zone
            1 infantry moved from Jehol to 19 Sea Zone
            1 battleship moved from 35 Sea Zone to 36 Sea Zone
            1 carrier moved from 35 Sea Zone to 36 Sea Zone
            1 mech_infantry moved from Jehol to Suiyuyan
            1 aaGun moved from Shantung to Jehol
            1 infantry moved from Manchuria to Amur
            1 infantry moved from Korea to Amur
            1 artillery moved from Manchuria to 19 Sea Zone
            1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 infantry moved from Jehol to 19 Sea Zone
            1 armour, 1 artillery, 3 infantry and 3 transports moved from 19 Sea Zone to 36 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to Kwangsi
            1 fighter moved from 35 Sea Zone to Kwangsi
            1 tactical_bomber moved from Yunnan to Burma
            1 tactical_bomber moved from Yunnan to Burma
            1 fighter moved from Yunnan to Burma
            1 mech_infantry moved from Kweichow to Tsinghai
            1 armour moved from Kweichow to Tsinghai
            1 bomber moved from Volgograd to Tsinghai
            1 tactical_bomber moved from Shensi to Burma
            1 bomber moved from Kiangsu to Tsinghai
            1 fighter moved from Shensi to Tsinghai
            1 fighter moved from Korea to Japan
            1 armour, 1 artillery and 3 infantry moved from 36 Sea Zone to Kwangsi
            1 battleship moved from 35 Sea Zone to 36 Sea Zone
            1 cruiser moved from 35 Sea Zone to 36 Sea Zone
    
        Place Units - Japanese
            1 destroyer placed in 6 Sea Zone
            3 mech_infantrys placed in Kiangsu
            3 mech_infantrys placed in French Indo China
            1 armour, 1 bomber and 1 infantry placed in Malaya
            1 infantry placed in Korea
    
        Turn Complete - Japanese
            Japanese collect 68 PUs; end with 68 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    AA fire in Volgograd : : -0.17
    Russians : -0.33
    Japanese : 1.17
    

    Savegame

  • 2024 2023 '22 '19 '18

    TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 3 fighters, 5 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour moved from United Kingdom to 109 Sea Zone
            1 armour and 1 transport moved from 109 Sea Zone to 92 Sea Zone
            1 armour moved from 92 Sea Zone to Algeria
            3 artilleries moved from Eastern United States to 101 Sea Zone
            3 infantry moved from Eastern United States to 101 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            3 carriers moved from 112 Sea Zone to 110 Sea Zone
            1 battleship moved from 109 Sea Zone to 110 Sea Zone
            1 battleship moved from 109 Sea Zone to 110 Sea Zone
            2 cruisers moved from 109 Sea Zone to 110 Sea Zone
            4 bombers moved from Eire to Nenetsia
            1 bomber moved from Eire to Nenetsia
            4 fighters and 2 tactical_bombers moved from 112 Sea Zone to Nenetsia
            1 destroyer moved from 112 Sea Zone to 110 Sea Zone
            1 transport moved from 109 Sea Zone to 110 Sea Zone
            7 transports moved from 109 Sea Zone to 106 Sea Zone
            2 destroyers moved from 101 Sea Zone to 91 Sea Zone
            1 fighter and 1 tactical_bomber moved from Eastern United States to 110 Sea Zone
            1 armour moved from United Kingdom to 109 Sea Zone
            1 armour and 1 transport moved from 109 Sea Zone to 92 Sea Zone
            1 armour moved from 92 Sea Zone to Algeria
            1 cruiser moved from 92 Sea Zone to 91 Sea Zone
    
        Combat - Americans
            Battle in Algeria
                Americans attack with 2 armour
                Italians defend with 1 infantry
                    Americans roll dice for 2 armour in Algeria, round 2 : 0/2 hits, 1.00 expected hits
                    Italians roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 armour in Algeria, round 3 : 2/2 hits, 1.00 expected hits
                    Italians roll dice for 1 infantry in Algeria, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Algeria
                Americans win, taking Algeria from Italians with 2 armour remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Americans
            3 infantry moved from 91 Sea Zone to Morocco
            3 artilleries moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            2 artilleries, 3 fighters and 5 infantry placed in Eastern United States
            Americans undo move 1.
            3 fighters, 5 infantry and 2 tactical_bombers placed in Eastern United States
            2 artilleries placed in Central United States
    
        Turn Complete - Americans
            Americans collect 51 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.67
    Americans : 0.00
    

    Savegame

  • 2024 2023 '22 '19 '18

    TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 3 fighters, 5 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour moved from United Kingdom to 109 Sea Zone
            1 armour and 1 transport moved from 109 Sea Zone to 92 Sea Zone
            1 armour moved from 92 Sea Zone to Algeria
            3 artilleries moved from Eastern United States to 101 Sea Zone
            3 infantry moved from Eastern United States to 101 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            3 carriers moved from 112 Sea Zone to 110 Sea Zone
            1 battleship moved from 109 Sea Zone to 110 Sea Zone
            1 battleship moved from 109 Sea Zone to 110 Sea Zone
            2 cruisers moved from 109 Sea Zone to 110 Sea Zone
            4 bombers moved from Eire to Nenetsia
            1 bomber moved from Eire to Nenetsia
            4 fighters and 2 tactical_bombers moved from 112 Sea Zone to Nenetsia
            1 destroyer moved from 112 Sea Zone to 110 Sea Zone
            1 transport moved from 109 Sea Zone to 110 Sea Zone
            7 transports moved from 109 Sea Zone to 106 Sea Zone
            2 destroyers moved from 101 Sea Zone to 91 Sea Zone
            1 fighter and 1 tactical_bomber moved from Eastern United States to 110 Sea Zone
            1 armour moved from United Kingdom to 109 Sea Zone
            1 armour and 1 transport moved from 109 Sea Zone to 92 Sea Zone
            1 armour moved from 92 Sea Zone to Algeria
            1 cruiser moved from 92 Sea Zone to 91 Sea Zone
    
        Combat - Americans
            Battle in Algeria
                Americans attack with 2 armour
                Italians defend with 1 infantry
                    Americans roll dice for 2 armour in Algeria, round 2 : 0/2 hits, 1.00 expected hits
                    Italians roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 armour in Algeria, round 3 : 2/2 hits, 1.00 expected hits
                    Italians roll dice for 1 infantry in Algeria, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Algeria
                Americans win, taking Algeria from Italians with 2 armour remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Americans
            3 infantry moved from 91 Sea Zone to Morocco
            3 artilleries moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            2 artilleries, 3 fighters and 5 infantry placed in Eastern United States
            Americans undo move 1.
            3 fighters, 5 infantry and 2 tactical_bombers placed in Eastern United States
            2 artilleries placed in Central United States
    
        Turn Complete - Americans
            Americans collect 51 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 1 PU
    
        Purchase Units - British
            British buy 1 factory_minor and 7 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy nothing; Remaining resources: 6 PUs; 
    
        Combat Move - British
            3 artilleries moved from India to West India
            1 bomber moved from Eastern Persia to Egypt
            1 armour moved from Iraq to Egypt
            1 mech_infantry moved from Iraq to Egypt
            1 artillery moved from Anglo Egyptian Sudan to Egypt
            1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
            1 armour moved from Persia to Iraq
            1 armour and 1 infantry moved from Scotland to 109 Sea Zone
            2 infantry moved from Gibraltar to 91 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
    
        Combat - British
    
        Non Combat Move - British
            1 armour moved from 91 Sea Zone to Morocco
            3 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - British
            1 factory_minor placed in Egypt
            3 infantry placed in United Kingdom
            3 infantry placed in Quebec
            1 infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.67
    Americans : 0.00
    

    Savegame

  • '18

    TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Romania to Bessarabia
                  Italians take Bessarabia from Russians
            1 artillery and 8 infantry moved from Romania to Bessarabia
            1 infantry moved from Albania to 97 Sea Zone
            1 infantry moved from Albania to 97 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
            1 infantry moved from 92 Sea Zone to Gibraltar
            1 infantry moved from 92 Sea Zone to Gibraltar
            1 infantry moved from Albania to 97 Sea Zone
            1 infantry moved from Albania to 97 Sea Zone
            1 battleship, 2 cruisers, 2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
            1 infantry moved from 92 Sea Zone to Algeria
            1 infantry moved from 92 Sea Zone to Algeria
            1 bomber moved from Southern Italy to Algeria
            1 armour moved from Bessarabia to Ukraine
                  Italians take Ukraine from Russians
    
        Combat - Italians
            Battle in 92 Sea Zone
                Italians attack with 1 battleship, 2 cruisers and 2 transports
                Americans defend with 2 transports
                    2 transports owned by the Americans lost in 92 Sea Zone
                Italians win with 1 battleship, 2 cruisers and 2 transports remaining. Battle score for attacker is 14
                Casualties for Americans: 2 transports
            Battle in Gibraltar
            Battle in Algeria
                Italians attack with 1 bomber and 2 infantry
                Americans defend with 2 armour
                    Italians roll dice for 1 bomber and 2 infantry in Algeria, round 2 : 1/3 hits, 1.00 expected hits
                    Americans roll dice for 2 armour in Algeria, round 2 : 1/2 hits, 1.00 expected hits
                    1 armour owned by the Americans and 1 infantry owned by the Italians lost in Algeria
                    Italians roll dice for 1 bomber and 1 infantry in Algeria, round 3 : 2/2 hits, 0.83 expected hits
                    Americans roll dice for 1 armour in Algeria, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Americans lost in Algeria
                Italians win, taking Gibraltar from British, taking Algeria from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is 9
                Casualties for Italians: 1 infantry
                Casualties for Americans: 2 armour
    
        Non Combat Move - Italians
            1 bomber moved from Algeria to Southern Italy
            1 infantry moved from Western Germany to France
            1 infantry moved from Western Germany to France
            1 armour moved from Northern Italy to Western Germany
            1 infantry moved from Northern Italy to Southern Italy
            1 fighter moved from Northern Italy to Southern Italy
            1 infantry moved from Northern Italy to Southern Italy
            1 infantry moved from Northern Italy to Southern Italy
            1 infantry moved from Northern Italy to Southern Italy
            1 infantry moved from Northern Italy to France
            1 infantry moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 artillery and 2 infantry placed in Northern Italy
            2 infantry placed in Southern Italy
            1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 21 PUs; end with 21 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.17
    Americans : -0.50
    

    Savegame

  • 2024 2023 '22 '19 '18

    Try to get to this today or tomorrow at last

  • '18

    No rush. Seriously, you’ve been patient with me. And I’ve always got lots of irons in the fire to keep me busy.

  • 2024 2023 '22 '19 '18

    TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour and 2 infantry; Remaining resources: 0 PUs; 
    
        Politics - ANZAC
            ANZAC takes Political Action: Political Action Allies To War With TrueNeutrals
                ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - ANZAC
            1 bomber moved from New South Wales to Hawaiian Islands
            1 bomber moved from Hawaiian Islands to Siberia
            1 submarine moved from 26 Sea Zone to 17 Sea Zone
                  ANZAC take 17 Sea Zone from Japanese
            1 infantry moved from Persia to Iraq
            1 carrier moved from 26 Sea Zone to 54 Sea Zone
            1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
    
        Combat - ANZAC
            Battle in Siberia
                ANZAC attack with 1 bomber
                Japanese defend with 1 armour
                    ANZAC roll dice for 1 bomber in Siberia, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour in Siberia, round 2 : 1/1 hits, 0.50 expected hits
                    1 bomber owned by the ANZAC and 1 armour owned by the Japanese lost in Siberia
                Japanese win with no units remaining. Battle score for attacker is -6
                Casualties for ANZAC: 1 bomber
                Casualties for Japanese: 1 armour
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 armour and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 12 PUs; end with 12 PUs
    
        Combat Move - French
            1 infantry moved from Nigeria to French Central Africa
                  French take French Central Africa from Italians
            1 infantry moved from Libya to Tunisia
                  French take Tunisia from Italians
    
        Combat - French
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.33
    Japanese : 0.50
    

    Savegame

  • '18

    TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 3 artilleries, 7 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Germans
            1 infantry moved from Novgorod to Archangel
            1 infantry moved from Novgorod to Archangel
            1 infantry moved from Novgorod to Archangel
            1 bomber moved from Novgorod to Archangel
            1 bomber moved from Novgorod to Archangel
            1 infantry moved from Eastern Poland to Western Ukraine
            1 mech_infantry moved from Eastern Poland to Belarus
            1 mech_infantry moved from Eastern Poland to Belarus
            1 artillery moved from Eastern Poland to Western Ukraine
            1 armour moved from Eastern Poland to Ukraine
            1 tactical_bomber moved from Eastern Poland to Western Ukraine
            1 fighter moved from Eastern Poland to Western Ukraine
            1 mech_infantry moved from Eastern Poland to Western Ukraine
            1 mech_infantry moved from Eastern Poland to Western Ukraine
            1 bomber moved from Novgorod to Russia
            1 bomber moved from Novgorod to Russia
            3 armour, 2 artilleries and 6 infantry moved from Novgorod to Belarus
            1 armour moved from Eastern Poland to Belarus
            1 armour moved from Eastern Poland to Ukraine
            4 mech_infantrys moved from Eastern Poland to Ukraine
    
        Combat - Germans
            Strategic bombing raid in Russia
                    AA fire in Russia : 1/2 hits, 0.33 expected hits
                1 bomber killed by AA
                Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory_major
                Bombing raid in Russia causes 3 damage total. 
            Battle in Western Ukraine
                Germans attack with 1 artillery, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 armour and 2 infantry
                    Germans roll dice for 1 artillery, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 2 : 2/6 hits, 2.17 expected hits
                    Russians roll dice for 1 armour and 2 infantry in Western Ukraine, round 2 : 0/3 hits, 1.17 expected hits
                    2 infantry owned by the Russians lost in Western Ukraine
                    Germans roll dice for 1 artillery, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 3 : 4/6 hits, 2.17 expected hits
                    Russians roll dice for 1 armour in Western Ukraine, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 1 artillery, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Russians: 1 armour and 2 infantry
            Battle in Archangel
                Germans attack with 2 bombers and 3 infantry
                Russians defend with 2 mech_infantrys
                    Germans roll dice for 2 bombers and 3 infantry in Archangel, round 2 : 3/5 hits, 1.83 expected hits
                    Russians roll dice for 2 mech_infantrys in Archangel, round 2 : 2/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Russians and 2 infantry owned by the Germans lost in Archangel
                Germans win, taking Archangel from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 2
                Casualties for Germans: 2 infantry
                Casualties for Russians: 2 mech_infantrys
            Battle in Belarus
                Germans attack with 4 armour, 2 artilleries, 6 infantry and 2 mech_infantrys
                Russians defend with 1 armour and 1 mech_infantry
                    Germans roll dice for 4 armour, 2 artilleries, 6 infantry and 2 mech_infantrys in Belarus, round 2 : 2/14 hits, 4.33 expected hits
                    Russians roll dice for 1 armour and 1 mech_infantry in Belarus, round 2 : 0/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Russians and 1 armour owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 4 armour, 2 artilleries, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is 10
                Casualties for Russians: 1 armour and 1 mech_infantry
    
        Non Combat Move - Germans
            1 bomber moved from Archangel to Eastern Poland
            1 bomber moved from Archangel to Eastern Poland
            1 bomber moved from Russia to Eastern Poland
            1 armour and 3 mech_infantrys moved from Germany to Eastern Poland
            1 fighter moved from Western Ukraine to Eastern Poland
            1 tactical_bomber moved from Western Ukraine to Eastern Poland
            1 aaGun moved from Novgorod to Belarus
            1 infantry moved from Western Germany to France
            1 infantry moved from Western Germany to France
            1 carrier and 6 transports moved from 115 Sea Zone to 113 Sea Zone
            4 infantry moved from Western Germany to 113 Sea Zone
            1 infantry moved from Germany to Poland
            4 infantry and 3 transports moved from 113 Sea Zone to 114 Sea Zone
            4 infantry moved from 114 Sea Zone to Poland
            1 fighter moved from Western Germany to 113 Sea Zone
    
        Place Units - Germans
            1 armour, 1 artillery and 1 mech_infantry placed in Novgorod
            2 artilleries and 1 infantry placed in France
            1 mech_infantry and 1 tactical_bomber placed in Western Germany
            6 infantry placed in Western Germany
            Germans undo move 4.
            1 infantry placed in Germany
            5 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 49 PUs; end with 49 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : 0.67
    Germans : 0.50
    Russians : -1.17
    

    Savegame

  • 2024 2023 '22 '19 '18

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians repair damage of 5x factory_major; Remaining resources: 32 PUs; 
            Russians buy 8 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
    
        Combat Move - Russians
            7 armour and 1 mech_infantry moved from Russia to Ukraine
            1 mech_infantry moved from Volgograd to Ukraine
            2 bombers moved from India to Timguska
            1 infantry moved from Novosibirsk to Timguska
            1 infantry moved from Buryatia to Yakut S.S.R.
            1 infantry moved from Kazakhstan to Sikang
                  Chinese take Sikang from Japanese
            1 infantry moved from Russia to Smolensk
            1 infantry moved from Russia to Bryansk
    
        Combat - Russians
            Battle in Ukraine
                Russians attack with 7 armour and 2 mech_infantrys
                Germans defend with 2 armour and 4 mech_infantrys; Italians defend with 1 armour and 1 factory_minor
                    Russians roll dice for 7 armour and 2 mech_infantrys in Ukraine, round 2 : 2/9 hits, 3.83 expected hits
                    Italians roll dice for 3 armour and 4 mech_infantrys in Ukraine, round 2 : 3/7 hits, 2.83 expected hits
                    2 mech_infantrys owned by the Russians, 1 armour owned by the Russians and 2 mech_infantrys owned by the Germans lost in Ukraine
                    Russians roll dice for 6 armour in Ukraine, round 3 : 4/6 hits, 3.00 expected hits
                    Italians roll dice for 3 armour and 2 mech_infantrys in Ukraine, round 3 : 2/5 hits, 2.17 expected hits
                    2 armour owned by the Russians, 1 armour owned by the Germans, 2 mech_infantrys owned by the Germans and 1 armour owned by the Italians lost in Ukraine
                    Russians roll dice for 4 armour in Ukraine, round 4 : 2/4 hits, 2.00 expected hits
                    Italians roll dice for 1 armour in Ukraine, round 4 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Italians with 4 armour remaining. Battle score for attacker is 8
                Casualties for Russians: 3 armour and 2 mech_infantrys
                Casualties for Germans: 2 armour and 4 mech_infantrys
                Casualties for Italians: 1 armour
            Battle in Timguska
                Russians attack with 2 bombers and 1 infantry
                Japanese defend with 1 armour and 2 mech_infantrys
                    Russians roll dice for 2 bombers and 1 infantry in Timguska, round 2 : 2/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 armour and 2 mech_infantrys in Timguska, round 2 : 2/3 hits, 1.17 expected hits
                    2 mech_infantrys owned by the Japanese, 1 infantry owned by the Russians and 1 bomber owned by the Russians lost in Timguska
                    Russians roll dice for 1 bomber in Timguska, round 3 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour in Timguska, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Timguska
                Russians win with 1 bomber remaining. Battle score for attacker is -1
                Casualties for Russians: 1 bomber and 1 infantry
                Casualties for Japanese: 1 armour and 2 mech_infantrys
    
        Non Combat Move - Russians
            1 bomber moved from Timguska to Urals
            1 infantry moved from Samara to Russia
            5 tactical_bombers moved from India to Caucasus
            5 tactical_bombers moved from Caucasus to Rostov
    
        Place Units - Russians
            8 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.50
    Russians : -0.00
    Japanese : 0.33
    

    Savegame

  • '18

    TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 1 bomber, 1 carrier, 3 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Japanese
            8 armour, 4 artilleries, 1 fighter, 5 infantry, 10 mech_infantrys and 3 tactical_bombers moved from Burma to India
            1 armour, 1 artillery and 3 infantry moved from Kwangsi to 36 Sea Zone
            1 armour, 1 artillery, 2 battleships, 1 carrier, 1 cruiser, 3 infantry and 3 transports moved from 36 Sea Zone to 37 Sea Zone
            1 armour moved from Malaya to 37 Sea Zone
            2 armour, 1 artillery, 2 battleships, 1 carrier, 1 cruiser, 3 infantry and 3 transports moved from 37 Sea Zone to 39 Sea Zone
            2 armour, 1 artillery and 3 infantry moved from 39 Sea Zone to India
            2 bombers moved from Tsinghai to Russia
            1 fighter moved from Kwangsi to India
            1 tactical_bomber moved from Kwangsi to India
            1 submarine moved from 6 Sea Zone to 17 Sea Zone
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
            1 fighter moved from 6 Sea Zone to 25 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
            1 fighter moved from 6 Sea Zone to 25 Sea Zone
            3 fighters moved from Japan to 17 Sea Zone
            1 infantry moved from Amur to Sakha
                  Japanese take Sakha from Russians
            1 infantry moved from Kansu to Novosibirsk
                  Japanese take Novosibirsk from Russians
            1 mech_infantry moved from Tsinghai to Kazakhstan
                  Japanese take Kazakhstan from Russians
            1 mech_infantry moved from Tsinghai to Sikang
            1 armour moved from Tsinghai to Sikang
            1 fighter moved from Tsinghai to Sikang
            1 artillery moved from Tsinghai to Sikang
            1 infantry moved from Amur to Buryatia
                  Japanese take Buryatia from Russians
    
        Combat - Japanese
            Strategic bombing raid in Russia
                    AA fire in Russia : 1/2 hits, 0.33 expected hits
                1 bomber killed by AA
                Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_major
                Bombing raid in Russia causes 6 damage total. 
            Battle in 17 Sea Zone
                Japanese attack with 3 fighters and 1 submarine
                ANZAC defend with 1 submarine
                1 submarine owned by the ANZAC Submerged
                    Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
            Battle in 25 Sea Zone
                Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 25 Sea Zone
                Japanese winJapanese win, taking 17 Sea Zone from ANZAC with 3 fighters and 1 submarine remaining with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Sikang
                Japanese attack with 1 armour, 1 artillery, 1 fighter and 1 mech_infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 1 mech_infantry in Sikang, round 2 : 0/4 hits, 1.67 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 1 mech_infantry in Sikang, round 3 : 1/4 hits, 1.67 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Sikang
                Japanese win, taking Sikang from Chinese with 1 armour, 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in India
                Japanese attack with 10 armour, 5 artilleries, 2 fighters, 8 infantry, 10 mech_infantrys and 4 tactical_bombers
                British defend with 6 aaGuns and 14 infantry; ANZAC defend with 2 fighters and 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    AA fire in India : 1/6 hits, 1.00 expected hits
                    1 fighter owned by the Japanese lost in India
                    Japanese roll dice for 2 battleships and 1 cruiser in India, round 2 : 1/3 hits, 1.83 expected hits
                    Japanese roll dice for 10 armour, 5 artilleries, 1 fighter, 8 infantry, 10 mech_infantrys and 4 tactical_bombers in India, round 2 : 14/38 hits, 13.67 expected hits
                    UK_Pacific roll dice for 6 aaGuns, 2 fighters and 16 infantry in India, round 2 : 6/18 hits, 6.67 expected hits
                    6 infantry owned by the Japanese, 1 infantry owned by the ANZAC, 6 aaGuns owned by the British and 8 infantry owned by the British lost in India
                    Japanese roll dice for 10 armour, 5 artilleries, 1 fighter, 2 infantry, 10 mech_infantrys and 4 tactical_bombers in India, round 3 : 7/32 hits, 12.67 expected hits
                    UK_Pacific roll dice for 2 fighters and 7 infantry in India, round 3 : 3/9 hits, 3.67 expected hits
                    1 artillery owned by the Japanese, 2 mech_infantrys owned by the Japanese, 1 infantry owned by the ANZAC and 6 infantry owned by the British lost in India
                    Japanese roll dice for 10 armour, 4 artilleries, 1 fighter, 2 infantry, 8 mech_infantrys and 4 tactical_bombers in India, round 4 : 11/29 hits, 11.83 expected hits
                    UK_Pacific roll dice for 2 fighters in India, round 4 : 2/2 hits, 1.33 expected hits
                    2 mech_infantrys owned by the Japanese and 2 fighters owned by the ANZAC lost in India
                Japanese captures 11PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
                Japanese win, taking India from UK_Pacific with 10 armour, 4 artilleries, 1 fighter, 2 infantry, 6 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 50
                Casualties for Japanese: 1 artillery, 1 fighter, 6 infantry and 4 mech_infantrys
                Casualties for British: 6 aaGuns and 14 infantry
                Casualties for ANZAC: 2 fighters and 2 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from India to 39 Sea Zone
            1 tactical_bomber moved from India to 39 Sea Zone
            1 tactical_bomber moved from India to Burma
            1 tactical_bomber moved from India to Burma
            1 tactical_bomber moved from India to Burma
            1 mech_infantry moved from Suiyuyan to Tsinghai
            3 mech_infantrys moved from French Indo China to Szechwan
            3 mech_infantrys moved from Kiangsu to Kweichow
            1 aaGun moved from Jehol to Chahar
            1 infantry moved from Korea to Amur
            3 fighters moved from 17 Sea Zone to Japan
            2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
            1 transport moved from 35 Sea Zone to 6 Sea Zone
            1 fighter moved from Sikang to Tsinghai
            1 bomber moved from Russia to Tsinghai
    
        Place Units - Japanese
            1 carrier, 1 submarine and 1 transport placed in 6 Sea Zone
            3 mech_infantrys placed in French Indo China
            1 artillery and 1 infantry placed in Japan
            Japanese undo move 2.
            1 bomber and 2 mech_infantrys placed in French Indo China
            3 mech_infantrys placed in Malaya
            1 armour placed in Korea
            1 transport placed in 6 Sea Zone
            2 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 75 PUs; end with 86 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 96 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : 0.67
    ANZAC : -0.33
    Chinese : -0.67
    UK_Pacific : -0.67
    AA fire in India : : 0.00
    Japanese : -9.00
    

    Savegame

  • '18

  • '18

    Hey Randy, back to you. Again–I just want to say sorry if this game is moving too slow for you. I can speed up my turns. I know you have a lot of other games going on though. A few notes on my last round: 1. I chose to not scramble your fighters in the India battle vs. the invasion fleet. I felt I could’ve just absorbed the hits and you’d lost your 2 fighters. 2. I attacked your NZ sub and totally overlooked that I didn’t bring in a destroyer. So then I just submerged your sub (which is what I would’ve done). That’s why there’s a sub with you in that sz. I don’t know if I triggered something with the neutrals? I thought since Russia had invaded Japan I could invade you. There was a long list in the turn post about the neutrals.

    Hope all is well with you. BTW, I finished reading your writing you sent me. What can I do help you with it?

  • 2024 2023 '22 '19 '18

    no problem Kevin. Going to take some time and think about this one.

  • 2024 2023 '22 '19 '18

    TripleA Manual Gamesave Post: Americans round 9

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 7 fighters; Remaining resources: 1 PUs; 
    
        Politics - Americans
            Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
    
        Combat Move - Americans
            3 fighters moved from Eastern United States to Western United States
            2 tactical_bombers moved from Eastern United States to Western United States
            3 submarines moved from 26 Sea Zone to 6 Sea Zone
            2 fighters and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
            1 carrier moved from 26 Sea Zone to 6 Sea Zone
            1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
            1 artillery moved from Central United States to Eastern United States
            1 artillery moved from Central United States to Eastern United States
            5 infantry moved from Eastern United States to New Brunswick Nova Scotia
            1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
            1 mech_infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
            5 bombers, 4 fighters and 2 tactical_bombers moved from Nenetsia to Belarus
            1 artillery moved from United Kingdom to 110 Sea Zone
            1 artillery, 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 artillery moved from 112 Sea Zone to Norway
            3 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Gibraltar
            1 artillery moved from 91 Sea Zone to Gibraltar
            1 infantry moved from 91 Sea Zone to Gibraltar
            1 artillery moved from 91 Sea Zone to Gibraltar
            1 infantry moved from 91 Sea Zone to Gibraltar
            1 artillery moved from 91 Sea Zone to Gibraltar
            1 transport moved from 106 Sea Zone to 101 Sea Zone
            1 transport moved from 106 Sea Zone to 101 Sea Zone
            1 transport moved from 106 Sea Zone to 101 Sea Zone
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame

  • '18

    @crockett36 Last week I downloaded the latest version of Triple A. Now when I try and open our game it says it is not compatible with the new and updated version/map. I tried playing the AI as well and it crashes. Did you download the new version? Did I miss something? My son is supposed to look at it today and he is a bit of a whiz with computers and programs. I’m hoping he’ll sort it out for me.

  • '18

    @GuamSolo So I read up on downloaded the new version and it says it won’t be compatible with older games. Didn’t catch that before I pulled the trigger. I’m going to re-download the old version but I need my son’s help because it has to be set up in another drive, etc. Going to work on it tomorrow. Sorry for the delay.

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