Guam Solo vs crockett36 G40.2 oob

  • 2024 2023 '22 '19 '18

    Try to get to this today or tomorrow at last

  • '18

    No rush. Seriously, you’ve been patient with me. And I’ve always got lots of irons in the fire to keep me busy.

  • 2024 2023 '22 '19 '18

    TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour and 2 infantry; Remaining resources: 0 PUs; 
    
        Politics - ANZAC
            ANZAC takes Political Action: Political Action Allies To War With TrueNeutrals
                ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - ANZAC
            1 bomber moved from New South Wales to Hawaiian Islands
            1 bomber moved from Hawaiian Islands to Siberia
            1 submarine moved from 26 Sea Zone to 17 Sea Zone
                  ANZAC take 17 Sea Zone from Japanese
            1 infantry moved from Persia to Iraq
            1 carrier moved from 26 Sea Zone to 54 Sea Zone
            1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
    
        Combat - ANZAC
            Battle in Siberia
                ANZAC attack with 1 bomber
                Japanese defend with 1 armour
                    ANZAC roll dice for 1 bomber in Siberia, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour in Siberia, round 2 : 1/1 hits, 0.50 expected hits
                    1 bomber owned by the ANZAC and 1 armour owned by the Japanese lost in Siberia
                Japanese win with no units remaining. Battle score for attacker is -6
                Casualties for ANZAC: 1 bomber
                Casualties for Japanese: 1 armour
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 armour and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 12 PUs; end with 12 PUs
    
        Combat Move - French
            1 infantry moved from Nigeria to French Central Africa
                  French take French Central Africa from Italians
            1 infantry moved from Libya to Tunisia
                  French take Tunisia from Italians
    
        Combat - French
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.33
    Japanese : 0.50
    

    Savegame

  • '18

    TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 3 artilleries, 7 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Germans
            1 infantry moved from Novgorod to Archangel
            1 infantry moved from Novgorod to Archangel
            1 infantry moved from Novgorod to Archangel
            1 bomber moved from Novgorod to Archangel
            1 bomber moved from Novgorod to Archangel
            1 infantry moved from Eastern Poland to Western Ukraine
            1 mech_infantry moved from Eastern Poland to Belarus
            1 mech_infantry moved from Eastern Poland to Belarus
            1 artillery moved from Eastern Poland to Western Ukraine
            1 armour moved from Eastern Poland to Ukraine
            1 tactical_bomber moved from Eastern Poland to Western Ukraine
            1 fighter moved from Eastern Poland to Western Ukraine
            1 mech_infantry moved from Eastern Poland to Western Ukraine
            1 mech_infantry moved from Eastern Poland to Western Ukraine
            1 bomber moved from Novgorod to Russia
            1 bomber moved from Novgorod to Russia
            3 armour, 2 artilleries and 6 infantry moved from Novgorod to Belarus
            1 armour moved from Eastern Poland to Belarus
            1 armour moved from Eastern Poland to Ukraine
            4 mech_infantrys moved from Eastern Poland to Ukraine
    
        Combat - Germans
            Strategic bombing raid in Russia
                    AA fire in Russia : 1/2 hits, 0.33 expected hits
                1 bomber killed by AA
                Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory_major
                Bombing raid in Russia causes 3 damage total. 
            Battle in Western Ukraine
                Germans attack with 1 artillery, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 armour and 2 infantry
                    Germans roll dice for 1 artillery, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 2 : 2/6 hits, 2.17 expected hits
                    Russians roll dice for 1 armour and 2 infantry in Western Ukraine, round 2 : 0/3 hits, 1.17 expected hits
                    2 infantry owned by the Russians lost in Western Ukraine
                    Germans roll dice for 1 artillery, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 3 : 4/6 hits, 2.17 expected hits
                    Russians roll dice for 1 armour in Western Ukraine, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 1 artillery, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Russians: 1 armour and 2 infantry
            Battle in Archangel
                Germans attack with 2 bombers and 3 infantry
                Russians defend with 2 mech_infantrys
                    Germans roll dice for 2 bombers and 3 infantry in Archangel, round 2 : 3/5 hits, 1.83 expected hits
                    Russians roll dice for 2 mech_infantrys in Archangel, round 2 : 2/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Russians and 2 infantry owned by the Germans lost in Archangel
                Germans win, taking Archangel from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 2
                Casualties for Germans: 2 infantry
                Casualties for Russians: 2 mech_infantrys
            Battle in Belarus
                Germans attack with 4 armour, 2 artilleries, 6 infantry and 2 mech_infantrys
                Russians defend with 1 armour and 1 mech_infantry
                    Germans roll dice for 4 armour, 2 artilleries, 6 infantry and 2 mech_infantrys in Belarus, round 2 : 2/14 hits, 4.33 expected hits
                    Russians roll dice for 1 armour and 1 mech_infantry in Belarus, round 2 : 0/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Russians and 1 armour owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 4 armour, 2 artilleries, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is 10
                Casualties for Russians: 1 armour and 1 mech_infantry
    
        Non Combat Move - Germans
            1 bomber moved from Archangel to Eastern Poland
            1 bomber moved from Archangel to Eastern Poland
            1 bomber moved from Russia to Eastern Poland
            1 armour and 3 mech_infantrys moved from Germany to Eastern Poland
            1 fighter moved from Western Ukraine to Eastern Poland
            1 tactical_bomber moved from Western Ukraine to Eastern Poland
            1 aaGun moved from Novgorod to Belarus
            1 infantry moved from Western Germany to France
            1 infantry moved from Western Germany to France
            1 carrier and 6 transports moved from 115 Sea Zone to 113 Sea Zone
            4 infantry moved from Western Germany to 113 Sea Zone
            1 infantry moved from Germany to Poland
            4 infantry and 3 transports moved from 113 Sea Zone to 114 Sea Zone
            4 infantry moved from 114 Sea Zone to Poland
            1 fighter moved from Western Germany to 113 Sea Zone
    
        Place Units - Germans
            1 armour, 1 artillery and 1 mech_infantry placed in Novgorod
            2 artilleries and 1 infantry placed in France
            1 mech_infantry and 1 tactical_bomber placed in Western Germany
            6 infantry placed in Western Germany
            Germans undo move 4.
            1 infantry placed in Germany
            5 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 49 PUs; end with 49 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : 0.67
    Germans : 0.50
    Russians : -1.17
    

    Savegame

  • 2024 2023 '22 '19 '18

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians repair damage of 5x factory_major; Remaining resources: 32 PUs; 
            Russians buy 8 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
    
        Combat Move - Russians
            7 armour and 1 mech_infantry moved from Russia to Ukraine
            1 mech_infantry moved from Volgograd to Ukraine
            2 bombers moved from India to Timguska
            1 infantry moved from Novosibirsk to Timguska
            1 infantry moved from Buryatia to Yakut S.S.R.
            1 infantry moved from Kazakhstan to Sikang
                  Chinese take Sikang from Japanese
            1 infantry moved from Russia to Smolensk
            1 infantry moved from Russia to Bryansk
    
        Combat - Russians
            Battle in Ukraine
                Russians attack with 7 armour and 2 mech_infantrys
                Germans defend with 2 armour and 4 mech_infantrys; Italians defend with 1 armour and 1 factory_minor
                    Russians roll dice for 7 armour and 2 mech_infantrys in Ukraine, round 2 : 2/9 hits, 3.83 expected hits
                    Italians roll dice for 3 armour and 4 mech_infantrys in Ukraine, round 2 : 3/7 hits, 2.83 expected hits
                    2 mech_infantrys owned by the Russians, 1 armour owned by the Russians and 2 mech_infantrys owned by the Germans lost in Ukraine
                    Russians roll dice for 6 armour in Ukraine, round 3 : 4/6 hits, 3.00 expected hits
                    Italians roll dice for 3 armour and 2 mech_infantrys in Ukraine, round 3 : 2/5 hits, 2.17 expected hits
                    2 armour owned by the Russians, 1 armour owned by the Germans, 2 mech_infantrys owned by the Germans and 1 armour owned by the Italians lost in Ukraine
                    Russians roll dice for 4 armour in Ukraine, round 4 : 2/4 hits, 2.00 expected hits
                    Italians roll dice for 1 armour in Ukraine, round 4 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Italians with 4 armour remaining. Battle score for attacker is 8
                Casualties for Russians: 3 armour and 2 mech_infantrys
                Casualties for Germans: 2 armour and 4 mech_infantrys
                Casualties for Italians: 1 armour
            Battle in Timguska
                Russians attack with 2 bombers and 1 infantry
                Japanese defend with 1 armour and 2 mech_infantrys
                    Russians roll dice for 2 bombers and 1 infantry in Timguska, round 2 : 2/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 armour and 2 mech_infantrys in Timguska, round 2 : 2/3 hits, 1.17 expected hits
                    2 mech_infantrys owned by the Japanese, 1 infantry owned by the Russians and 1 bomber owned by the Russians lost in Timguska
                    Russians roll dice for 1 bomber in Timguska, round 3 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour in Timguska, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Timguska
                Russians win with 1 bomber remaining. Battle score for attacker is -1
                Casualties for Russians: 1 bomber and 1 infantry
                Casualties for Japanese: 1 armour and 2 mech_infantrys
    
        Non Combat Move - Russians
            1 bomber moved from Timguska to Urals
            1 infantry moved from Samara to Russia
            5 tactical_bombers moved from India to Caucasus
            5 tactical_bombers moved from Caucasus to Rostov
    
        Place Units - Russians
            8 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.50
    Russians : -0.00
    Japanese : 0.33
    

    Savegame

  • '18

    TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 1 bomber, 1 carrier, 3 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Japanese
            8 armour, 4 artilleries, 1 fighter, 5 infantry, 10 mech_infantrys and 3 tactical_bombers moved from Burma to India
            1 armour, 1 artillery and 3 infantry moved from Kwangsi to 36 Sea Zone
            1 armour, 1 artillery, 2 battleships, 1 carrier, 1 cruiser, 3 infantry and 3 transports moved from 36 Sea Zone to 37 Sea Zone
            1 armour moved from Malaya to 37 Sea Zone
            2 armour, 1 artillery, 2 battleships, 1 carrier, 1 cruiser, 3 infantry and 3 transports moved from 37 Sea Zone to 39 Sea Zone
            2 armour, 1 artillery and 3 infantry moved from 39 Sea Zone to India
            2 bombers moved from Tsinghai to Russia
            1 fighter moved from Kwangsi to India
            1 tactical_bomber moved from Kwangsi to India
            1 submarine moved from 6 Sea Zone to 17 Sea Zone
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
            1 fighter moved from 6 Sea Zone to 25 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
            1 fighter moved from 6 Sea Zone to 25 Sea Zone
            3 fighters moved from Japan to 17 Sea Zone
            1 infantry moved from Amur to Sakha
                  Japanese take Sakha from Russians
            1 infantry moved from Kansu to Novosibirsk
                  Japanese take Novosibirsk from Russians
            1 mech_infantry moved from Tsinghai to Kazakhstan
                  Japanese take Kazakhstan from Russians
            1 mech_infantry moved from Tsinghai to Sikang
            1 armour moved from Tsinghai to Sikang
            1 fighter moved from Tsinghai to Sikang
            1 artillery moved from Tsinghai to Sikang
            1 infantry moved from Amur to Buryatia
                  Japanese take Buryatia from Russians
    
        Combat - Japanese
            Strategic bombing raid in Russia
                    AA fire in Russia : 1/2 hits, 0.33 expected hits
                1 bomber killed by AA
                Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_major
                Bombing raid in Russia causes 6 damage total. 
            Battle in 17 Sea Zone
                Japanese attack with 3 fighters and 1 submarine
                ANZAC defend with 1 submarine
                1 submarine owned by the ANZAC Submerged
                    Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
            Battle in 25 Sea Zone
                Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 25 Sea Zone
                Japanese winJapanese win, taking 17 Sea Zone from ANZAC with 3 fighters and 1 submarine remaining with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Sikang
                Japanese attack with 1 armour, 1 artillery, 1 fighter and 1 mech_infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 1 mech_infantry in Sikang, round 2 : 0/4 hits, 1.67 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 1 mech_infantry in Sikang, round 3 : 1/4 hits, 1.67 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Sikang
                Japanese win, taking Sikang from Chinese with 1 armour, 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in India
                Japanese attack with 10 armour, 5 artilleries, 2 fighters, 8 infantry, 10 mech_infantrys and 4 tactical_bombers
                British defend with 6 aaGuns and 14 infantry; ANZAC defend with 2 fighters and 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    AA fire in India : 1/6 hits, 1.00 expected hits
                    1 fighter owned by the Japanese lost in India
                    Japanese roll dice for 2 battleships and 1 cruiser in India, round 2 : 1/3 hits, 1.83 expected hits
                    Japanese roll dice for 10 armour, 5 artilleries, 1 fighter, 8 infantry, 10 mech_infantrys and 4 tactical_bombers in India, round 2 : 14/38 hits, 13.67 expected hits
                    UK_Pacific roll dice for 6 aaGuns, 2 fighters and 16 infantry in India, round 2 : 6/18 hits, 6.67 expected hits
                    6 infantry owned by the Japanese, 1 infantry owned by the ANZAC, 6 aaGuns owned by the British and 8 infantry owned by the British lost in India
                    Japanese roll dice for 10 armour, 5 artilleries, 1 fighter, 2 infantry, 10 mech_infantrys and 4 tactical_bombers in India, round 3 : 7/32 hits, 12.67 expected hits
                    UK_Pacific roll dice for 2 fighters and 7 infantry in India, round 3 : 3/9 hits, 3.67 expected hits
                    1 artillery owned by the Japanese, 2 mech_infantrys owned by the Japanese, 1 infantry owned by the ANZAC and 6 infantry owned by the British lost in India
                    Japanese roll dice for 10 armour, 4 artilleries, 1 fighter, 2 infantry, 8 mech_infantrys and 4 tactical_bombers in India, round 4 : 11/29 hits, 11.83 expected hits
                    UK_Pacific roll dice for 2 fighters in India, round 4 : 2/2 hits, 1.33 expected hits
                    2 mech_infantrys owned by the Japanese and 2 fighters owned by the ANZAC lost in India
                Japanese captures 11PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
                Japanese win, taking India from UK_Pacific with 10 armour, 4 artilleries, 1 fighter, 2 infantry, 6 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 50
                Casualties for Japanese: 1 artillery, 1 fighter, 6 infantry and 4 mech_infantrys
                Casualties for British: 6 aaGuns and 14 infantry
                Casualties for ANZAC: 2 fighters and 2 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from India to 39 Sea Zone
            1 tactical_bomber moved from India to 39 Sea Zone
            1 tactical_bomber moved from India to Burma
            1 tactical_bomber moved from India to Burma
            1 tactical_bomber moved from India to Burma
            1 mech_infantry moved from Suiyuyan to Tsinghai
            3 mech_infantrys moved from French Indo China to Szechwan
            3 mech_infantrys moved from Kiangsu to Kweichow
            1 aaGun moved from Jehol to Chahar
            1 infantry moved from Korea to Amur
            3 fighters moved from 17 Sea Zone to Japan
            2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
            1 transport moved from 35 Sea Zone to 6 Sea Zone
            1 fighter moved from Sikang to Tsinghai
            1 bomber moved from Russia to Tsinghai
    
        Place Units - Japanese
            1 carrier, 1 submarine and 1 transport placed in 6 Sea Zone
            3 mech_infantrys placed in French Indo China
            1 artillery and 1 infantry placed in Japan
            Japanese undo move 2.
            1 bomber and 2 mech_infantrys placed in French Indo China
            3 mech_infantrys placed in Malaya
            1 armour placed in Korea
            1 transport placed in 6 Sea Zone
            2 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 75 PUs; end with 86 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 96 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : 0.67
    ANZAC : -0.33
    Chinese : -0.67
    UK_Pacific : -0.67
    AA fire in India : : 0.00
    Japanese : -9.00
    

    Savegame

  • '18

  • '18

    Hey Randy, back to you. Again–I just want to say sorry if this game is moving too slow for you. I can speed up my turns. I know you have a lot of other games going on though. A few notes on my last round: 1. I chose to not scramble your fighters in the India battle vs. the invasion fleet. I felt I could’ve just absorbed the hits and you’d lost your 2 fighters. 2. I attacked your NZ sub and totally overlooked that I didn’t bring in a destroyer. So then I just submerged your sub (which is what I would’ve done). That’s why there’s a sub with you in that sz. I don’t know if I triggered something with the neutrals? I thought since Russia had invaded Japan I could invade you. There was a long list in the turn post about the neutrals.

    Hope all is well with you. BTW, I finished reading your writing you sent me. What can I do help you with it?

  • 2024 2023 '22 '19 '18

    no problem Kevin. Going to take some time and think about this one.

  • 2024 2023 '22 '19 '18

    TripleA Manual Gamesave Post: Americans round 9

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 7 fighters; Remaining resources: 1 PUs; 
    
        Politics - Americans
            Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
    
        Combat Move - Americans
            3 fighters moved from Eastern United States to Western United States
            2 tactical_bombers moved from Eastern United States to Western United States
            3 submarines moved from 26 Sea Zone to 6 Sea Zone
            2 fighters and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
            1 carrier moved from 26 Sea Zone to 6 Sea Zone
            1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
            1 artillery moved from Central United States to Eastern United States
            1 artillery moved from Central United States to Eastern United States
            5 infantry moved from Eastern United States to New Brunswick Nova Scotia
            1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
            1 mech_infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
            5 bombers, 4 fighters and 2 tactical_bombers moved from Nenetsia to Belarus
            1 artillery moved from United Kingdom to 110 Sea Zone
            1 artillery, 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 artillery moved from 112 Sea Zone to Norway
            3 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Gibraltar
            1 artillery moved from 91 Sea Zone to Gibraltar
            1 infantry moved from 91 Sea Zone to Gibraltar
            1 artillery moved from 91 Sea Zone to Gibraltar
            1 infantry moved from 91 Sea Zone to Gibraltar
            1 artillery moved from 91 Sea Zone to Gibraltar
            1 transport moved from 106 Sea Zone to 101 Sea Zone
            1 transport moved from 106 Sea Zone to 101 Sea Zone
            1 transport moved from 106 Sea Zone to 101 Sea Zone
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame

  • '18

    @crockett36 Last week I downloaded the latest version of Triple A. Now when I try and open our game it says it is not compatible with the new and updated version/map. I tried playing the AI as well and it crashes. Did you download the new version? Did I miss something? My son is supposed to look at it today and he is a bit of a whiz with computers and programs. I’m hoping he’ll sort it out for me.

  • '18

    @GuamSolo So I read up on downloaded the new version and it says it won’t be compatible with older games. Didn’t catch that before I pulled the trigger. I’m going to re-download the old version but I need my son’s help because it has to be set up in another drive, etc. Going to work on it tomorrow. Sorry for the delay.

  • 2024 2023 '22 '19 '18

    back from vaca

  • '18

    Hey Randy, I finally pinned my son down and he helped me straighten things out. I had to reacquire the old Triple A for our game. Anyways, I looked at the map - and see you’re waiting on scramble orders. So:

    1. No scramble in sz 112 for Norway invasion.
    2. Scramble all fighters in Japan for sz 6 battle, and lets throw 3 kamikazi attempts at the carrier.

    Also, order of casualties for the sea zone 6 battle:

    1. Battleship absorb hit
    2. Carriers can each absorb a hit (because planes can land in Japan at end of battle)
    3. Sub
    4. Destroyer - But if I have to keep the destroyer in the fight until the subs are gone then do that, not sure about that rule. I think if your subs are engaged my battleship can hit them, but what about my planes? If sinking the destroyer means only my battleship dice can hit the subs then leave the destroyer.
    5. One Carrier can take a second hit and be sunk
    6. One Tactical
    7. One Fighter
    8. One Fighter
    9. Second Carrier can take a hit and be sunk
    10. Tactical

    Hopefully it doesn’t go longer than this…

  • '18

    Let me know if I can clarify anything else. Welcome back from vacation by the way. Hope it was restful. We had to cancel our vacation. We had planned to go to the Philippines but everything shut down. Skipping vacation now…

  • 2024 2023 '22 '19 '18

    TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 7 fighters; Remaining resources: 1 PUs; 
    
        Politics - Americans
            Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
    
        Combat Move - Americans
            3 fighters moved from Eastern United States to Western United States
            2 tactical_bombers moved from Eastern United States to Western United States
            3 submarines moved from 26 Sea Zone to 6 Sea Zone
            2 fighters and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
            1 carrier moved from 26 Sea Zone to 6 Sea Zone
            1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
            1 artillery moved from Central United States to Eastern United States
            1 artillery moved from Central United States to Eastern United States
            5 infantry moved from Eastern United States to New Brunswick Nova Scotia
            1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
            1 mech_infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
            5 bombers, 4 fighters and 2 tactical_bombers moved from Nenetsia to Belarus
            1 artillery moved from United Kingdom to 110 Sea Zone
            1 artillery, 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 artillery moved from 112 Sea Zone to Norway
            3 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Gibraltar
            1 artillery moved from 91 Sea Zone to Gibraltar
            1 infantry moved from 91 Sea Zone to Gibraltar
            1 artillery moved from 91 Sea Zone to Gibraltar
            1 infantry moved from 91 Sea Zone to Gibraltar
            1 artillery moved from 91 Sea Zone to Gibraltar
            1 transport moved from 106 Sea Zone to 101 Sea Zone
            1 transport moved from 106 Sea Zone to 101 Sea Zone
            1 transport moved from 106 Sea Zone to 101 Sea Zone
    
        Combat - Americans
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 2 hits.  Rolls: 2,2,3
            Battle in Norway
            Battle in Gibraltar
                Americans attack with 3 artilleries and 3 infantry
                Italians defend with 1 harbour and 2 infantry
                    Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 3 artilleries and 3 infantry in Gibraltar, round 2 : 2/6 hits, 2.00 expected hits
                    Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
                Americans win, taking Norway from Germans, taking Gibraltar from Italians with 3 artilleries and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Italians: 2 infantry
            Battle in Belarus
                Americans attack with 5 bombers, 4 fighters and 2 tactical_bombers
                Germans defend with 1 aaGun, 4 armour, 2 artilleries, 6 infantry and 2 mech_infantrys
                    AA fire in Belarus : 0/3 hits, 0.50 expected hits
                    Americans roll dice for 5 bombers, 4 fighters and 2 tactical_bombers in Belarus, round 2 : 6/11 hits, 6.67 expected hits
                    Germans roll dice for 1 aaGun, 4 armour, 2 artilleries, 6 infantry and 2 mech_infantrys in Belarus, round 2 : 5/14 hits, 5.33 expected hits
                    1 aaGun owned by the Germans, 5 infantry owned by the Germans, 1 tactical_bomber owned by the Americans, 3 fighters owned by the Americans and 1 bomber owned by the Americans lost in Belarus
                    Americans roll dice for 4 bombers, 1 fighter and 1 tactical_bomber in Belarus, round 3 : 4/6 hits, 3.83 expected hits
                    Germans roll dice for 4 armour, 2 artilleries, 1 infantry and 2 mech_infantrys in Belarus, round 3 : 1/9 hits, 3.67 expected hits
                    1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 fighter owned by the Americans and 2 mech_infantrys owned by the Germans lost in Belarus
                    Americans roll dice for 4 bombers and 1 tactical_bomber in Belarus, round 4 : 4/5 hits, 3.17 expected hits
                    Germans roll dice for 4 armour and 1 artillery in Belarus, round 4 : 1/5 hits, 2.33 expected hits
                    1 artillery owned by the Germans, 1 tactical_bomber owned by the Americans and 3 armour owned by the Germans lost in Belarus
                    Americans roll dice for 4 bombers in Belarus, round 5 : 4/4 hits, 2.67 expected hits
                    Germans roll dice for 1 armour in Belarus, round 5 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Germans and 1 bomber owned by the Americans lost in Belarus
                Americans win with 3 bombers remaining. Battle score for attacker is -23
                Casualties for Americans: 2 bombers, 4 fighters and 2 tactical_bombers
                Casualties for Germans: 1 aaGun, 4 armour, 2 artilleries, 6 infantry and 2 mech_infantrys
            Battle in 6 Sea Zone
                Americans attack with 2 fighters, 3 submarines and 2 tactical_bombers
                Japanese defend with 1 battleship, 3 carriers, 1 destroyer, 2 fighters, 1 submarine, 2 tactical_bombers and 3 transports
                    Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                    Americans roll dice for 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
                Units damaged: 2 carriers owned by the Japanese
                    Japanese roll dice for 1 battleship, 3 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 3 transports in 6 Sea Zone, round 2 : 5/9 hits, 4.33 expected hits
                    1 submarine owned by the Americans, 2 tactical_bombers owned by the Americans and 2 fighters owned by the Americans lost in 6 Sea Zone
                    Japanese roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 2 submarines in 6 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 1 battleship, 3 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 3 transports in 6 Sea Zone, round 3 : 5/9 hits, 4.33 expected hits
                    2 submarines owned by the Americans lost in 6 Sea Zone
                Japanese win with 1 battleship, 3 carriers, 1 destroyer, 2 fighters, 1 submarine, 2 tactical_bombers and 3 transports remaining. Battle score for attacker is -60
                Casualties for Americans: 2 fighters, 3 submarines and 2 tactical_bombers
                2 tactical_bombers owned by the Japanese and 2 fighters owned by the Japanese forced to land in Japan
    
        Non Combat Move - Americans
            1 carrier moved from 26 Sea Zone to 25 Sea Zone
            3 bombers moved from Belarus to Russia
            1 infantry and 1 mech_infantry moved from 109 Sea Zone to United Kingdom
            1 aaGun moved from New Brunswick Nova Scotia to 106 Sea Zone
            1 aaGun moved from New Brunswick Nova Scotia to 106 Sea Zone
    
        Place Units - Americans
            7 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Germans : -3.83
    Italians : 0.33
    Americans : 0.17
    Japanese : 1.00
    AA fire in Belarus : : -0.50
    

    Savegame

  • 2024 2023 '22 '19 '18

    TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 7 fighters; Remaining resources: 1 PUs; 
    
        Politics - Americans
            Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
    
        Combat Move - Americans
            3 fighters moved from Eastern United States to Western United States
            2 tactical_bombers moved from Eastern United States to Western United States
            3 submarines moved from 26 Sea Zone to 6 Sea Zone
            2 fighters and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
            1 carrier moved from 26 Sea Zone to 6 Sea Zone
            1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
            1 artillery moved from Central United States to Eastern United States
            1 artillery moved from Central United States to Eastern United States
            5 infantry moved from Eastern United States to New Brunswick Nova Scotia
            1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
            1 mech_infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
            5 bombers, 4 fighters and 2 tactical_bombers moved from Nenetsia to Belarus
            1 artillery moved from United Kingdom to 110 Sea Zone
            1 artillery, 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 artillery moved from 112 Sea Zone to Norway
            3 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Gibraltar
            1 artillery moved from 91 Sea Zone to Gibraltar
            1 infantry moved from 91 Sea Zone to Gibraltar
            1 artillery moved from 91 Sea Zone to Gibraltar
            1 infantry moved from 91 Sea Zone to Gibraltar
            1 artillery moved from 91 Sea Zone to Gibraltar
            1 transport moved from 106 Sea Zone to 101 Sea Zone
            1 transport moved from 106 Sea Zone to 101 Sea Zone
            1 transport moved from 106 Sea Zone to 101 Sea Zone
    
        Combat - Americans
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 2 hits.  Rolls: 2,2,3
            Battle in Norway
            Battle in Gibraltar
                Americans attack with 3 artilleries and 3 infantry
                Italians defend with 1 harbour and 2 infantry
                    Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 3 artilleries and 3 infantry in Gibraltar, round 2 : 2/6 hits, 2.00 expected hits
                    Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
                Americans win, taking Norway from Germans, taking Gibraltar from Italians with 3 artilleries and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Italians: 2 infantry
            Battle in Belarus
                Americans attack with 5 bombers, 4 fighters and 2 tactical_bombers
                Germans defend with 1 aaGun, 4 armour, 2 artilleries, 6 infantry and 2 mech_infantrys
                    AA fire in Belarus : 0/3 hits, 0.50 expected hits
                    Americans roll dice for 5 bombers, 4 fighters and 2 tactical_bombers in Belarus, round 2 : 6/11 hits, 6.67 expected hits
                    Germans roll dice for 1 aaGun, 4 armour, 2 artilleries, 6 infantry and 2 mech_infantrys in Belarus, round 2 : 5/14 hits, 5.33 expected hits
                    1 aaGun owned by the Germans, 5 infantry owned by the Germans, 1 tactical_bomber owned by the Americans, 3 fighters owned by the Americans and 1 bomber owned by the Americans lost in Belarus
                    Americans roll dice for 4 bombers, 1 fighter and 1 tactical_bomber in Belarus, round 3 : 4/6 hits, 3.83 expected hits
                    Germans roll dice for 4 armour, 2 artilleries, 1 infantry and 2 mech_infantrys in Belarus, round 3 : 1/9 hits, 3.67 expected hits
                    1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 fighter owned by the Americans and 2 mech_infantrys owned by the Germans lost in Belarus
                    Americans roll dice for 4 bombers and 1 tactical_bomber in Belarus, round 4 : 4/5 hits, 3.17 expected hits
                    Germans roll dice for 4 armour and 1 artillery in Belarus, round 4 : 1/5 hits, 2.33 expected hits
                    1 artillery owned by the Germans, 1 tactical_bomber owned by the Americans and 3 armour owned by the Germans lost in Belarus
                    Americans roll dice for 4 bombers in Belarus, round 5 : 4/4 hits, 2.67 expected hits
                    Germans roll dice for 1 armour in Belarus, round 5 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Germans and 1 bomber owned by the Americans lost in Belarus
                Americans win with 3 bombers remaining. Battle score for attacker is -23
                Casualties for Americans: 2 bombers, 4 fighters and 2 tactical_bombers
                Casualties for Germans: 1 aaGun, 4 armour, 2 artilleries, 6 infantry and 2 mech_infantrys
            Battle in 6 Sea Zone
                Americans attack with 2 fighters, 3 submarines and 2 tactical_bombers
                Japanese defend with 1 battleship, 3 carriers, 1 destroyer, 2 fighters, 1 submarine, 2 tactical_bombers and 3 transports
                    Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                    Americans roll dice for 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
                Units damaged: 2 carriers owned by the Japanese
                    Japanese roll dice for 1 battleship, 3 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 3 transports in 6 Sea Zone, round 2 : 5/9 hits, 4.33 expected hits
                    1 submarine owned by the Americans, 2 tactical_bombers owned by the Americans and 2 fighters owned by the Americans lost in 6 Sea Zone
                    Japanese roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 2 submarines in 6 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 1 battleship, 3 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 3 transports in 6 Sea Zone, round 3 : 5/9 hits, 4.33 expected hits
                    2 submarines owned by the Americans lost in 6 Sea Zone
                Japanese win with 1 battleship, 3 carriers, 1 destroyer, 2 fighters, 1 submarine, 2 tactical_bombers and 3 transports remaining. Battle score for attacker is -60
                Casualties for Americans: 2 fighters, 3 submarines and 2 tactical_bombers
                2 tactical_bombers owned by the Japanese and 2 fighters owned by the Japanese forced to land in Japan
    
        Non Combat Move - Americans
            1 carrier moved from 26 Sea Zone to 25 Sea Zone
            3 bombers moved from Belarus to Russia
            1 infantry and 1 mech_infantry moved from 109 Sea Zone to United Kingdom
            1 aaGun moved from New Brunswick Nova Scotia to 106 Sea Zone
            1 aaGun moved from New Brunswick Nova Scotia to 106 Sea Zone
    
        Place Units - Americans
            7 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 1 PU
    
        Purchase Units - British
            British buy 3 armour, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 artilleries moved from West India to Eastern Persia
            1 armour moved from Iraq to Eastern Persia
            1 infantry moved from Union of South Africa to Rhodesia
            3 infantry moved from Morocco to Algeria
            1 armour moved from Morocco to Algeria
            2 transports moved from 91 Sea Zone to 106 Sea Zone
            3 infantry moved from Quebec to New Brunswick Nova Scotia
            1 transport moved from 89 Sea Zone to 106 Sea Zone
            1 armour and 2 mech_infantrys moved from Egypt to Iraq
            1 bomber moved from Egypt to Kazakhstan
    
        Combat - British
            Battle in Algeria
                British attack with 1 armour and 3 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 armour and 3 infantry in Algeria, round 2 : 0/4 hits, 1.00 expected hits
                    Italians roll dice for 1 infantry in Algeria, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Algeria
                    British roll dice for 1 armour and 2 infantry in Algeria, round 3 : 1/3 hits, 0.83 expected hits
                    Italians roll dice for 1 infantry in Algeria, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Algeria
                British win, taking Algeria from Italians with 1 armour and 2 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Italians: 1 infantry
            Battle in Kazakhstan
                British attack with 1 bomber
                Japanese defend with 1 mech_infantry
                    British roll dice for 1 bomber in Kazakhstan, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kazakhstan
                British win with 1 bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - British
            1 bomber moved from Kazakhstan to Volgograd
    
        Place Units - British
            3 mech_infantrys placed in Union of South Africa
            3 armour placed in Egypt
            1 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 34 PUs; end with 34 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : -3.83
    Italians : 0.67
    British : -0.50
    Americans : 0.17
    Japanese : 0.67
    AA fire in Belarus : : -0.50
    

    Savegame

  • '18

    TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 1 carrier and 5 infantry; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Italians
            1 infantry moved from Bessarabia to Ukraine
            1 infantry moved from Bessarabia to Ukraine
            1 artillery moved from Bessarabia to Ukraine
            1 infantry moved from Bessarabia to Ukraine
            1 bomber moved from Southern Italy to Ukraine
    
        Combat - Italians
            Battle in Ukraine
                Italians attack with 1 artillery, 1 bomber and 3 infantry
                Russians defend with 4 armour and 1 factory_minor
                    Italians roll dice for 1 artillery, 1 bomber and 3 infantry in Ukraine, round 2 : 5/5 hits, 1.67 expected hits
                    Russians roll dice for 4 armour in Ukraine, round 2 : 3/4 hits, 2.00 expected hits
                    4 armour owned by the Russians and 3 infantry owned by the Italians lost in Ukraine
                Italians win, taking Ukraine from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 15
                Casualties for Italians: 3 infantry
                Casualties for Russians: 4 armour
    
        Non Combat Move - Italians
            1 bomber moved from Ukraine to Bessarabia
            1 battleship, 2 cruisers and 2 transports moved from 92 Sea Zone to 95 Sea Zone
            1 fighter moved from Southern Italy to 95 Sea Zone
            1 fighter moved from Southern Italy to 95 Sea Zone
            1 infantry moved from Northern Italy to Western Germany
            1 infantry moved from Northern Italy to Western Germany
            1 infantry moved from Northern Italy to Western Germany
            1 aaGun moved from Western Germany to France
    
        Place Units - Italians
            1 carrier placed in 95 Sea Zone
            5 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 18 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Italians : 3.33
    Russians : 1.00
    

    Savegame

  • '18

    Crockett - I meant to thin out the tanks in Ukraine for the Germans but they took it in one round. I hit save without moving the other troops up since they won the battle. I hope you don’t mind but I used the edit mode to fix that.

    FYI - I’m really enjoying this game and benefit watching what you are doing. I still hope you are up for a discussion, no matter how small, when it’s over. Blessings…

  • '18

Suggested Topics

  • 60
  • 8
  • 32
  • 143
  • 21
  • 178
  • 183
  • 152
Axis & Allies Boardgaming Custom Painted Miniatures

47

Online

17.0k

Users

39.3k

Topics

1.7m

Posts