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@simon33 No Thank you.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 2
Research Technology - Germans
Politics - Germans
Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
Combat Move - Germans
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 111 Sea Zone
1 bomber moved from Western Germany to 91 Sea Zone
1 bomber, 2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
Purchase Units - Germans
Germans buy 5 artilleries, 1 bomber, 1 destroyer, 1 fighter, 3 infantry, 1 marine and 1 submarine; Remaining resources: 0 PUs;
Combat - Germans
Battle in 91 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 91 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 111 Sea Zone
Germans attack with 1 fighter and 1 tactical_bomber
British defend with 1 destroyer
Germans roll dice for 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
British roll dice for 1 destroyer in 111 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Germans lost in 111 Sea Zone
Germans roll dice for 1 tactical_bomber in 111 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
British roll dice for 1 destroyer in 111 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 111 Sea Zone
Germans win with 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 fighter
Casualties for British: 1 destroyer
Battle in 110 Sea Zone
Germans attack with 1 bomber, 2 fighters and 3 tactical_bombers
British defend with 1 destroyer
Germans roll dice for 1 bomber, 2 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 3/6 hits, 3.50 expected hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Germans
1 submarine moved from 106 Sea Zone to 108 Sea Zone
1 bomber moved from 91 Sea Zone to Holland Belgium
6 infantry moved from Western Germany to 112 Sea Zone
1 carrier, 1 cruiser, 6 infantry and 3 transports moved from 112 Sea Zone to 114 Sea Zone
6 infantry moved from 114 Sea Zone to Poland
3 armour moved from Yugoslavia to Poland
3 aaGuns, 3 artilleries and 14 infantry moved from Slovakia Hungary to Romania
5 infantry moved from Bulgaria to Romania
2 artilleries and 2 infantry moved from Yugoslavia to Romania
1 fighter and 1 tactical_bomber moved from Western Germany to Alexandria
1 fighter moved from Southern Italy to Alexandria
3 aaGuns moved from Western Germany to Holland Belgium
1 tactical_bomber moved from 111 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to 114 Sea Zone
1 bomber and 3 tactical_bombers moved from 110 Sea Zone to Western Germany
1 mech_infantry moved from France to Holland Belgium
1 armour moved from Normandy Bordeaux to Holland Belgium
5 armour moved from France to Germany
1 tactical_bomber moved from Western Germany to Holland Belgium
Place Units - Germans
1 destroyer placed in 114 Sea Zone
5 artilleries, 3 infantry and 1 marine placed in Germany
1 submarine placed in 112 Sea Zone
1 bomber and 1 fighter placed in Western Germany
Turn Complete - Germans
Germans collect 41 PUs; end with 41 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans : -1.17
British : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 2
Combat Move - Russians
Purchase Units - Russians
Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;
Non Combat Move - Russians
1 artillery and 2 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Rostov to Ukraine
1 armour and 1 mech_infantry moved from Bryansk to Belarus
1 aaGun, 1 artillery and 1 infantry moved from Smolensk to Belarus
5 infantry moved from Russia to Bryansk
1 submarine moved from 127 Sea Zone to 124 Sea Zone
1 cruiser moved from 114 Sea Zone to 115 Sea Zone
1 submarine moved from 115 Sea Zone to 114 Sea Zone
2 artilleries moved from Novgorod to Belarus
1 infantry moved from Western Ukraine to Eastern Poland
6 infantry moved from Yakut S.S.R. to Yenisey
Place Units - Russians
1 artillery and 2 infantry placed in Novgorod
3 artilleries placed in Ukraine
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 2
Combat Move - Japanese
1 unit repaired.
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
2 artilleries, 6 infantry and 1 mech_infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 artillery and 1 infantry moved from Kiangsi to Hunan
2 infantry moved from French Indo China to Yunnan
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Shan State
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
1 bomber, 1 fighter and 1 tactical_bomber moved from Kwangsi to Malaya
1 bomber moved from Kwangsi to Malaya
1 tactical_bomber moved from 36 Sea Zone to Shan State
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer and 1 factory_minor; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in Celebes
Battle in Shan State
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 3 tactical_bombers
British defend with 3 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 3 tactical_bombers in Shan State, round 2 : 4/7 hits, 3.50 expected hits
UK_Pacific roll dice for 3 infantry in Shan State, round 2 : 2/3 hits, 1.00 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 3 infantry owned by the British lost in Shan State
Japanese win, taking Celebes from Dutch with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 3 infantry
Battle in Malaya
Japanese attack with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 2 : 2/5 hits, 2.67 expected hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese and 1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 2 bombers, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 infantry
Battle in Yunnan
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 2 : 2/6 hits, 2.67 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Hunan
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 3/4 hits, 1.83 expected hits
Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
1 aaGun and 5 infantry moved from Jehol to Anhwe
4 infantry moved from Manchuria to Jehol
1 armour, 1 artillery and 4 infantry moved from Japan to 6 Sea Zone
1 marine moved from Japan to 6 Sea Zone
1 armour, 1 artillery, 1 cruiser, 4 infantry, 1 marine and 3 transports moved from 6 Sea Zone to 36 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 36 Sea Zone to French Indo China
1 battleship, 1 carrier and 1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from 36 Sea Zone to Japan
1 fighter moved from 35 Sea Zone to Japan
1 destroyer and 1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 carrier moved from 43 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Malaya to 37 Sea Zone
2 fighters moved from Shan State to 37 Sea Zone
1 fighter moved from Yunnan to 37 Sea Zone
3 tactical_bombers moved from Shan State to French Indo China
1 fighter and 2 tactical_bombers moved from Yunnan to French Indo China
1 fighter and 1 tactical_bomber moved from Hunan to French Indo China
2 bombers moved from Malaya to French Indo China
Place Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
1 artillery placed in Japan
1 factory_minor placed in French Indo China
Turn Complete - Japanese
Japanese collect 48 PUs; end with 48 PUs
Combat Hit Differential Summary :
Chinese : 0.67
UK_Pacific : 1.67
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 2
Combat Move - Americans
Purchase Units - Americans
Americans buy 3 carriers, 1 destroyer and 4 transports; Remaining resources: 0 PUs;
Non Combat Move - Americans
3 bombers moved from Western United States to Queensland
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
2 fighters moved from Hawaiian Islands to Queensland
2 mech_infantrys moved from Western United States to Central United States
2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Gibraltar to 92 Sea Zone
1 cruiser moved from 51 Sea Zone to 63 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 4 transports placed in 101 Sea Zone
2 carriers placed in 10 Sea Zone
Americans undo move 1.
1 carrier, 1 destroyer and 3 transports placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
Americans undo move 3.
1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Non Combat Move - Chinese
1 fighter and 9 infantry moved from Shensi to Tsinghai
Place Units - Chinese
3 infantry placed in Tsinghai
1 infantry placed in Suiyuyan
Chinese undo move 1.
2 infantry placed in Kansu
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs
Combat Move - British
2 artilleries and 3 infantry moved from Egypt to Anglo Egyptian Sudan
1 armour moved from Egypt to Iraq
1 mech_infantry moved from Syria to Iraq
1 artillery and 2 infantry moved from Persia to Iraq
1 infantry moved from Eastern Persia to 80 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French Madagascar
Purchase Units - British
British buy 1 artillery, 1 factory_minor, 1 fighter and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat - British
Battle in French Madagascar
Battle in Anglo Egyptian Sudan
British attack with 2 artilleries and 3 infantry
Italians defend with 1 artillery and 2 infantry
British roll dice for 2 artilleries and 3 infantry in Anglo Egyptian Sudan, round 2 : 4/5 hits, 1,50 expected hits
Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 2/3 hits, 1,00 expected hits
1 artillery owned by the Italians, 2 infantry owned by the Italians and 2 infantry owned by the British lost in Anglo Egyptian Sudan
British win, taking French Madagascar from Neutral_Axis, taking Anglo Egyptian Sudan from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in Iraq
British attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Iraq, round 2 : 2/5 hits, 1,50 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1,00 expected hits
2 infantry owned by the Neutral_Axis lost in Iraq
British roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Iraq, round 3 : 3/5 hits, 1,50 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantry
Non Combat Move - British
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
2 infantry moved from Rhodesia to Tanganyika Territory
1 aaGun and 1 infantry moved from Algeria to Morocco
1 carrier, 2 cruisers, 2 fighters and 2 transports moved from 92 Sea Zone to 91 Sea Zone
2 fighters moved from United Kingdom to 104 Sea Zone
1 fighter moved from 104 Sea Zone to Gibraltar
1 fighter moved from 104 Sea Zone to Morocco
1 destroyer moved from 83 Sea Zone to 91 Sea Zone
Place Units - British
1 factory_minor placed in Persia
1 artillery placed in Union of South Africa
1 transport placed in 71 Sea Zone
1 fighter placed in United Kingdom
Turn Complete - British
British collect 32 PUs; end with 32 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
Place Units - UK_Pacific
3 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2,5,3,4,5,6,1,3,6,5
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry and 1 mech_infantry
Combat Hit Differential Summary :
British : 4,50
Italians : 1,00
Neutral_Axis : -1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 2
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Italians
1 armour, 1 artillery and 2 infantry moved from Alexandria to Egypt
1 infantry moved from Southern Italy to 97 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
1 mech_infantry moved from Alexandria to Egypt
1 bomber moved from Southern Italy to Egypt
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
1 infantry moved from 99 Sea Zone to Crete
1 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Malta
1 marine moved from Northern Italy to 97 Sea Zone
1 battleship, 2 cruisers, 1 destroyer and 1 marine moved from 97 Sea Zone to 99 Sea Zone
1 marine moved from 99 Sea Zone to Cyprus
1 armour moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 infantry moved from Kenya to Belgian Congo
Italians take Belgian Congo from British
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 1 PUs;
Combat - Italians
Battle in Crete
Battle in Cyprus
Battle in Malta
Battle in Egypt
Italians attack with 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry
British defend with 1 harbour; ANZAC defend with 2 infantry
Italians roll dice for 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry in Egypt, round 2 : 0/6 hits, 2.17 expected hits
British roll dice for 2 infantry in Egypt, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Egypt
Italians roll dice for 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Egypt, round 3 : 3/5 hits, 2.00 expected hits
British roll dice for 2 infantry in Egypt, round 3 : 1/2 hits, 0.67 expected hits
2 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Egypt
Italians win, taking Crete from Neutral_Allies, taking Cyprus from British, taking Malta from British, taking Egypt from British with 1 armour, 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 2 infantry
Casualties for ANZAC: 2 infantry
Non Combat Move - Italians
1 artillery and 1 infantry moved from Tobruk to Alexandria
1 bomber moved from Egypt to Greece
1 artillery and 1 infantry moved from Greece to Bulgaria
1 armour moved from Greece to Romania
1 mech_infantry moved from Northern Italy to Romania
2 aaGuns moved from Northern Italy to Southern Italy
1 submarine moved from 94 Sea Zone to 98 Sea Zone
Place Units - Italians
1 fighter and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
Italians : -1.17
British : 0.67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 3
Politics - Germans
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 3
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Germans
1 infantry moved from Poland to Eastern Poland
2 bombers moved from Western Germany to Eastern Poland
1 armour moved from Poland to Baltic States
Germans take Baltic States from Russians
1 armour moved from Baltic States to Poland
Purchase Units - Germans
Germans buy 3 artilleries, 1 fighter, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Germans creates battle in territory 114 Sea Zone
Battle in Eastern Poland
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Eastern Poland, round 2 : 2/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 aaGuns, 5 artilleries and 21 infantry moved from Romania to Bessarabia
2 armour moved from Poland to Romania
1 marine moved from Germany to Western Germany
3 aaGuns, 1 armour, 1 bomber, 1 mech_infantry and 2 tactical_bombers moved from Holland Belgium to Western Germany
2 bombers moved from Eastern Poland to Western Germany
2 fighters moved from 114 Sea Zone to Western Germany
1 fighter and 2 tactical_bombers moved from Western Germany to Egypt
2 fighters and 1 tactical_bomber moved from Alexandria to Egypt
1 carrier, 1 cruiser, 1 destroyer and 3 transports moved from 114 Sea Zone to 112 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 submarine moved from 108 Sea Zone to 122 Sea Zone
2 tactical_bombers moved from Western Germany to 112 Sea Zone
5 armour moved from Germany to Romania
1 armour and 1 mech_infantry moved from Western Germany to Germany
5 artilleries and 3 infantry moved from Germany to Poland
Place Units - Germans
3 artilleries, 1 fighter and 3 infantry placed in Western Germany
5 mech_infantrys placed in Germany
Germans undo move 2.
2 mech_infantrys placed in Western Germany
1 mech_infantry placed in Western Germany
2 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 42 PUs; end with 42 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 49 PUs
Combat Hit Differential Summary :
Germans : 0.50
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 3
Combat Move - Russians
1 mech_infantry moved from Belarus to Slovakia Hungary
Russians take Slovakia Hungary from Germans
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
Purchase Units - Russians
Russians buy 1 artillery, 1 fighter, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat - Russians
Non Combat Move - Russians
1 submarine moved from 114 Sea Zone to 115 Sea Zone
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
4 infantry moved from Novgorod to Belarus
1 aaGun moved from Novgorod to Belarus
1 aaGun moved from Belarus to Bryansk
5 infantry moved from Russia to Bryansk
3 artilleries and 2 infantry moved from Ukraine to Bryansk
3 artilleries and 4 infantry moved from Belarus to Bryansk
1 infantry moved from Western Ukraine to Eastern Poland
2 artilleries and 8 infantry moved from Western Ukraine to Bryansk
1 aaGun, 3 artilleries, 2 fighters, 10 infantry and 1 tactical_bomber moved from Novgorod to Belarus
2 armour and 1 mech_infantry moved from Belarus to Smolensk
2 aaGuns and 12 infantry moved from Buryatia to Amur
6 infantry moved from Yenisey to Timguska
Place Units - Russians
1 artillery, 1 fighter, 5 infantry and 2 mech_infantrys placed in Russia
Russians undo move 1.
2 infantry placed in Ukraine
1 artillery, 1 fighter, 3 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 40 PUs; end with 40 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 43 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 50 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 3
Combat Move - Japanese
1 cruiser and 1 marine moved from 36 Sea Zone to 41 Sea Zone
1 marine moved from 41 Sea Zone to Sumatra
2 bombers moved from French Indo China to Suiyuyan
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 armour moved from French Indo China to Yunnan
Japanese take Shan State from UK_Pacific
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 1 harbour and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in Java
Battle in Sumatra
Battle in Suiyuyan
Japanese attack with 2 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 1 infantry in Suiyuyan, round 2 : 1/3 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Java from Dutch, taking Sumatra from Dutch, taking Suiyuyan from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 infantry moved from Jehol to Chahar
2 bombers moved from Suiyuyan to Kweichow
2 artilleries, 5 infantry and 1 mech_infantry moved from Kweichow to Yunnan
1 artillery moved from Hunan to Kwangsi
1 infantry moved from Yunnan to French Indo China
1 infantry moved from Anhwe to Hunan
1 aaGun and 3 infantry moved from Anhwe to Kweichow
3 infantry moved from Jehol to Anhwe
2 carriers, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone
1 fighter moved from French Indo China to Celebes
1 tactical_bomber moved from 44 Sea Zone to Celebes
1 transport moved from 44 Sea Zone to 36 Sea Zone
1 battleship, 1 carrier and 1 destroyer moved from 44 Sea Zone to 41 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 2 transports moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 submarine moved from 6 Sea Zone to 5 Sea Zone
1 battleship, 1 carrier and 2 destroyers moved from 6 Sea Zone to 36 Sea Zone
2 fighters moved from Japan to 36 Sea Zone
2 tactical_bombers moved from French Indo China to 41 Sea Zone
1 fighter moved from 36 Sea Zone to French Indo China
1 tactical_bomber moved from French Indo China to 36 Sea Zone
Place Units - Japanese
1 armour, 2 artilleries and 1 harbour placed in French Indo China
1 artillery and 5 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Chinese : -0.33
Japanese : -0.50
Interesting move with all those planes on Queensland. I couldn’t stack up SZ42.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 3
Combat Move - Americans
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 cruiser moved from 63 Sea Zone to 33 Sea Zone
1 battleship and 2 cruisers moved from 54 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to Caroline Islands
1 bomber moved from Queensland to 42 Sea Zone
1 submarine moved from 91 Sea Zone to 96 Sea Zone
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
1 fighter moved from 91 Sea Zone to French West Africa
1 armour and 1 infantry moved from 87 Sea Zone to French West Africa
Purchase Units - Americans
Americans buy 5 bombers, 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat - Americans
Battle in 96 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 transport
1 transport owned by the Italians lost in 96 Sea Zone
Americans roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 42 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Caroline Islands
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
AA fire in Caroline Islands : 0/2 hits, 0,33 expected hits
Americans roll dice for 1 fighter and 1 tactical_bomber in Caroline Islands, round 2 : 2/2 hits, 1,17 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 fighter owned by the Americans lost in Caroline Islands
Americans roll dice for 1 tactical_bomber in Caroline Islands, round 3 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 1/1 hits, 0,33 expected hits
1 tactical_bomber owned by the Americans lost in Caroline Islands
Japanese win with 1 infantry remaining. Battle score for attacker is -13
Casualties for Americans: 1 fighter and 1 tactical_bomber
Casualties for Japanese: 1 aaGun and 1 infantry
Battle in French West Africa
Americans attack with 1 armour, 1 fighter and 1 infantry
Neutral_Axis defend with 1 infantry
Americans roll dice for 1 armour, 1 fighter and 1 infantry in French West Africa, round 2 : 1/3 hits, 1,17 expected hits
Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_Axis lost in French West Africa
Americans win, taking French West Africa from Neutral_Axis with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Non Combat Move - Americans
Combat Hit Differential Summary :
Americans : 0,83
AA fire in Caroline Islands : : -0,33
Neutral_Axis : -0,33
Japanese : 1,00
I made a huge mess here @simon33.
I hasted through that combat, bc I usually play regular BM3 without CMF. Tried to roll with the dice roller but got confused on what dice I used for what.
For example I rolled for three Inf for a one and one dice for a two but forgot that only two Inf are on a one and the remaining Inf alomg with the Arty should go to roll for a two or less.
How are we going to procedd? i lost it in the process Simon33.
I’m confused. None of your abnormal dice rolled at a 2. I can’t see any effect.
Maybe you could explain more slowly exactly what you are trying to achieve.
@simon33 i forgot to unload my TT’s at Caro.
I rolled the combat at Caro. without my Ground units.
After that i rolled via dice roller for my ground units.
Then i realized that i mixed up the rolls to identfy who is who and who pairs with what (Inf. with Arty @2 ) and also forgot to roll for my planes another time.
@simon33, I think I still should have 1x Ftr, 1xTacB and an Arty vs 1xJ Inf.
But haven’t rolled for a Ftr and my TacB the previous round.
I hoped you could take a look as well on the Marti Mails to figure out where we at.
I would have rolled here on the forum bc it makes it a lot easier.
Here you can decribe what roll is for what.
I guess let’s do what you’d do on a table top game. Roll too many, all get re-rolled. Roll too few, only the extra dice get rolled.
Hold on, are you sure the first 3 dice aren’t the Cruiser bombards? That’s what I’d do. Between those 2 hits and the plane hits, you hit everything first round.
The one dice would be the BB bombard.
Not sure what the last 2 dice where but I guess rolls at 2. There’s no other dice for the 2 rolls at 1.
I normally post here on what the dice mean, that way there’s no arguments later. I do agree though that the forum dice were easier in this situation.
All this means you won the battle for 1 unit (presumably inf) lost. If I’m reading it right. I’m happy to give it to you that way because it isn’t a total miss for me - about average.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 3
Combat Move - Americans
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 cruiser moved from 63 Sea Zone to 33 Sea Zone
1 battleship and 2 cruisers moved from 54 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to Caroline Islands
1 bomber moved from Queensland to 42 Sea Zone
1 submarine moved from 91 Sea Zone to 96 Sea Zone
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
1 fighter moved from 91 Sea Zone to French West Africa
1 armour and 1 infantry moved from 87 Sea Zone to French West Africa
Purchase Units - Americans
Americans buy 5 bombers, 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat - Americans
Battle in 96 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 transport
1 transport owned by the Italians lost in 96 Sea Zone
Americans roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 42 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Caroline Islands
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
AA fire in Caroline Islands : 0/2 hits, 0,33 expected hits
Americans roll dice for 1 fighter and 1 tactical_bomber in Caroline Islands, round 2 : 2/2 hits, 1,17 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 fighter owned by the Americans lost in Caroline Islands
Americans roll dice for 1 tactical_bomber in Caroline Islands, round 3 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 1/1 hits, 0,33 expected hits
1 tactical_bomber owned by the Americans lost in Caroline Islands
Japanese win with 1 infantry remaining. Battle score for attacker is -13
Casualties for Americans: 1 fighter and 1 tactical_bomber
Casualties for Japanese: 1 aaGun and 1 infantry
Battle in French West Africa
Americans attack with 1 armour, 1 fighter and 1 infantry
Neutral_Axis defend with 1 infantry
Americans roll dice for 1 armour, 1 fighter and 1 infantry in French West Africa, round 2 : 1/3 hits, 1,17 expected hits
Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_Axis lost in French West Africa
Americans win, taking French West Africa from Neutral_Axis with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Caroline Islands: 1 infantry
EDIT: Changing ownership of Caroline Islands from Japanese to Americans
EDIT: Turning off Edit Mode
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 carrier, 1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
2 bombers moved from Queensland to 42 Sea Zone
3 bombers moved from 42 Sea Zone to India
2 carriers moved from 10 Sea Zone to 26 Sea Zone
2 mech_infantrys moved from Central United States to 101 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 88 Sea Zone
1 aaGun, 1 mech_infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
1 aaGun and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 mech_infantry and 1 transport moved from 88 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 fighter moved from French West Africa to 91 Sea Zone
1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
Place Units - Americans
5 bombers placed in Western United States
1 destroyer and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Move - Chinese
Turning on Edit Mode
EDIT: Adding units owned by Americans to 33 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Removing units owned by Americans from Caroline Islands: 1 infantry
EDIT: Turning off Edit Mode
2 infantry moved from Kansu to Suiyuyan
1 fighter moved from Tsinghai to Suiyuyan
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Combat Move - British
2 artilleries moved from Anglo Egyptian Sudan to Belgian Congo
1 infantry moved from Tanganyika Territory to Belgian Congo
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
Purchase Units - British
British buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat - British
Battle in Belgian Congo
British attack with 2 artilleries and 1 infantry
Italians defend with 1 infantry
British roll dice for 2 artilleries and 1 infantry in Belgian Congo, round 2 : 1/3 hits, 1,00 expected hits
Italians roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Belgian Congo
British win, taking Belgian Congo from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 artillery moved from Union of South Africa to 71 Sea Zone
1 artillery and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 infantry moved from French Madagascar to 72 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 72 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 infantry moved from Northwest Persia to Iraq
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Morocco to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
1 infantry moved from India to Burma
Place Units - British
1 armour and 1 mech_infantry placed in Union of South Africa
1 artillery, 1 fighter and 1 infantry placed in Persia
1 destroyer placed in 110 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1
British collect 30 PUs (1 lost to blockades); end with 30 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
British : 0,00
Italians : -0,33
Americans : 0,83
AA fire in Caroline Islands : : -0,33
Chinese : 0,17
Neutral_Axis : -0,33
Japanese : 0,67
@simon33 said in Simon33 (Axis) vs AetV (Allies) BM3 - no IJ/Ok:
All this means you won the battle for 1 unit (presumably inf) lost. If I’m reading it right. I’m happy to give it to you that way because it isn’t a total miss for me - about average.
Thank you @simon33 for your help to figure this out.
I edit the result in. Please double check.
I apologize for the inconvenience.