@kwaspek104
Round 1
Germany: -1.89
Allies: -.18
trulpen (X) vs dawgoneit (A+15) BM3
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 armour, 1 factory_minor, 5 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - Japanese 1 unit repaired. 1 infantry moved from Borneo to 43 Sea Zone 1 infantry moved from Kweichow to Hopei 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone 1 destroyer moved from 6 Sea Zone to 32 Sea Zone 1 fighter moved from 6 Sea Zone to 22 Sea Zone 1 bomber moved from Kwangsi to Hopei 1 infantry moved from Anhwe to Chahar 1 artillery moved from Anhwe to Chahar 1 artillery moved from Kweichow to Hopei 1 bomber moved from Japan to Hopei 1 fighter and 1 tactical_bomber moved from Korea to Chahar 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone 1 marine moved from Philippines to 35 Sea Zone 1 infantry, 1 marine and 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 infantry and 1 marine moved from 44 Sea Zone to Celebes 1 infantry moved from Malaya to Shan State 1 infantry moved from Siam to Shan State 1 fighter and 1 tactical_bomber moved from Siam to Shan State 1 marine moved from Philippines to 35 Sea Zone 1 marine and 1 transport moved from 35 Sea Zone to 41 Sea Zone 1 marine moved from 41 Sea Zone to Sumatra 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Celebes 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 infantry moved from Sikang to Kazakhstan Japanese take Kazakhstan from Russians 1 fighter and 1 tactical_bomber moved from Amur to Chahar 1 infantry moved from Sakha to Buryatia Japanese take Buryatia from Russians 1 infantry moved from Shantung to 19 Sea Zone 1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam Combat - Japanese Battle in 22 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 22 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Sumatra Battle in Guam Battle in 34 Sea Zone Japanese attack with 1 tactical_bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 34 Sea Zone Japanese win, taking Sumatra from ANZAC, taking Guam from Americans with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 32 Sea Zone Japanese attack with 1 destroyer Americans defend with 1 transport 1 transport owned by the Americans lost in 32 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Celebes Japanese attack with 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber in Celebes, round 2 : 1/4 hits, 1,67 expected hits ANZAC roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in Java Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in Shan State Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1,50 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Chahar Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Chahar, round 2 : 3/6 hits, 3,00 expected hits Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Hopei Japanese attack with 1 artillery, 2 bombers and 1 infantry Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Hopei, round 2 : 1/4 hits, 2,00 expected hits Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Hopei, round 3 : 3/4 hits, 2,00 expected hits Chinese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 artillery and 2 bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 4 infantry moved from Shantung to Anhwe 3 infantry moved from Kiangsu to Anhwe 2 fighters and 2 tactical_bombers moved from Chahar to Anhwe 1 fighter and 1 tactical_bomber moved from Shan State to Kweichow 1 aaGun moved from Kwangsi to Yunnan 1 infantry moved from Szechwan to Sikang 1 infantry moved from Yunnan to Szechwan 1 infantry moved from French Indo China to Yunnan 1 artillery and 1 infantry moved from Hunan to Kweichow 1 mech_infantry moved from Kwangtung to Yunnan 2 artilleries moved from Kwangtung to Kwangsi 1 bomber moved from Hopei to Kwangsi 1 bomber moved from Hopei to Anhwe 1 fighter moved from 22 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from Celebes to 35 Sea Zone 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 fighter moved from Japan to Philippines 1 fighter moved from 37 Sea Zone to Philippines 1 destroyer moved from 43 Sea Zone to 35 Sea Zone 1 destroyer moved from 42 Sea Zone to 35 Sea Zone 1 destroyer moved from 37 Sea Zone to 35 Sea Zone 1 submarine moved from 37 Sea Zone to 75 Sea Zone 1 fighter moved from Korea to 35 Sea Zone 1 battleship and 1 carrier moved from 37 Sea Zone to 35 Sea Zone 1 carrier moved from 6 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone 1 destroyer moved from 16 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Korea to 35 Sea Zone 1 fighter moved from Amur to Japan 2 artilleries moved from Sakha to Amur 1 infantry moved from Siberia to Amur Place Units - Japanese 1 factory_minor placed in French Indo China 1 armour and 2 infantry placed in Shantung 3 infantry placed in Kiangsu 2 tactical_bombers placed in Japan Turning on Edit Mode EDIT: Removing units owned by Japanese from Kweichow: 1 fighter and 1 tactical_bomber EDIT: Adding units owned by Japanese to Kwangsi: 1 fighter and 1 tactical_bomber EDIT: Removing units owned by Japanese from Yunnan: 1 aaGun and 1 mech_infantry EDIT: Adding units owned by Japanese to Hunan: 1 aaGun and 1 mech_infantry EDIT: Adding units owned by Japanese to Anhwe: 1 artillery EDIT: Removing units owned by Japanese from Kweichow: 1 artillery EDIT: Removing units owned by Japanese from Kweichow: 1 aaGun EDIT: Adding units owned by Japanese to Hunan: 1 aaGun EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 65 PUs; end with 65 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
ANZAC : 1,33 Chinese : -0,67 UK_Pacific : 0,67 Japanese : -0,83
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 33 Sea Zone to 44 Sea Zone 1 submarine moved from 33 Sea Zone to 42 Sea Zone 1 fighter moved from 33 Sea Zone to 21 Sea Zone 2 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 26 Sea Zone to 32 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 32 Sea Zone 7 bombers moved from Hawaiian Islands to 32 Sea Zone 1 bomber moved from Western United States to Queensland 1 bomber moved from Western United States to 32 Sea Zone 1 bomber moved from Western United States to 32 Sea Zone Combat - Americans Battle in 44 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 42 Sea Zone Americans attack with 1 submarine and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win, taking 42 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 21 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 21 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 32 Sea Zone Americans attack with 9 bombers, 1 destroyer and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 9 bombers, 1 destroyer and 1 tactical_bomber in 32 Sea Zone, round 2 : 6/11 hits, 6.83 expected hits Japanese roll dice for 1 destroyer in 32 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 32 Sea Zone Americans win with 9 bombers, 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Java Americans attack with 2 infantry Japanese defend with 1 artillery Americans roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Java Americans win, taking Java from Japanese with 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Americans 9 bombers moved from 32 Sea Zone to Caroline Islands 1 fighter moved from 21 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from 32 Sea Zone to Caroline Islands 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 3 infantry moved from Western United States to 10 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 battleship, 1 cruiser and 1 fighter placed in 101 Sea Zone 1 carrier and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Americans : 0.17 Japanese : -0.67
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Kansu 1 fighter and 8 infantry moved from Suiyuyan to Kansu 1 infantry moved from Tsinghai to Kansu Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 33 Sea Zone to 44 Sea Zone 1 submarine moved from 33 Sea Zone to 42 Sea Zone 1 fighter moved from 33 Sea Zone to 21 Sea Zone 2 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 26 Sea Zone to 32 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 32 Sea Zone 7 bombers moved from Hawaiian Islands to 32 Sea Zone 1 bomber moved from Western United States to Queensland 1 bomber moved from Western United States to 32 Sea Zone 1 bomber moved from Western United States to 32 Sea Zone Combat - Americans Battle in 44 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 42 Sea Zone Americans attack with 1 submarine and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win, taking 42 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 21 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 21 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 32 Sea Zone Americans attack with 9 bombers, 1 destroyer and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 9 bombers, 1 destroyer and 1 tactical_bomber in 32 Sea Zone, round 2 : 6/11 hits, 6.83 expected hits Japanese roll dice for 1 destroyer in 32 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 32 Sea Zone Americans win with 9 bombers, 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Java Americans attack with 2 infantry Japanese defend with 1 artillery Americans roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Java Americans win, taking Java from Japanese with 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Americans 9 bombers moved from 32 Sea Zone to Caroline Islands 1 fighter moved from 21 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from 32 Sea Zone to Caroline Islands 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 3 infantry moved from Western United States to 10 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 battleship, 1 cruiser and 1 fighter placed in 101 Sea Zone 1 carrier and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Kansu 1 fighter and 8 infantry moved from Suiyuyan to Kansu 1 infantry moved from Tsinghai to Kansu Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Purchase Units - British British buy 1 artillery, 2 destroyers, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Burma to Shan State 1 artillery moved from Algeria to Morocco British take Morocco from Neutral_Axis 1 mech_infantry moved from Libya to Tunisia British take Tunisia from Italians Combat - British Battle in Shan State British attack with 1 infantry Japanese defend with 1 infantry British roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 infantry in Shan State, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Shan State, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 infantry in Shan State, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Shan State, round 5 : 0/1 hits, 0.33 expected hits British roll dice for 1 infantry in Shan State, round 6 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Shan State, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for British: 1 infantry Non Combat Move - British 1 aaGun, 6 artilleries and 15 infantry moved from India to Burma 1 aaGun moved from India to Burma 1 infantry moved from Syria to Iraq 1 infantry moved from Iraq to Northwest Persia British take Northwest Persia from Neutral_Allies 2 armour and 3 mech_infantrys moved from Egypt to Iraq 1 artillery and 5 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 bomber moved from Gibraltar to Trans-Jordan 1 artillery and 1 infantry moved from Quebec to Eastern United States Place Units - British 1 destroyer placed in 110 Sea Zone 1 destroyer placed in 98 Sea Zone 1 artillery and 2 infantry placed in Iraq 1 infantry and 1 mech_infantry placed in Egypt 4 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,4 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,5,2,5 British collect 33 PUs (5 lost to blockades); end with 33 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific 2 artilleries and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 2 artilleries and 1 infantry
Combat Hit Differential Summary :
British : -0.83 Americans : 0.17 Japanese : -1.33
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 1 PUs; Combat Move - Italians 1 bomber moved from Southern Italy to 110 Sea Zone 1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone 1 marine moved from Southern Italy to 95 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 95 Sea Zone to 92 Sea Zone 1 marine moved from 92 Sea Zone to Algeria 1 artillery and 1 infantry moved from 92 Sea Zone to Morocco 1 infantry moved from Romania to Bessarabia Italians take Bessarabia from Russians 1 fighter moved from 95 Sea Zone to Morocco Combat - Italians Battle in Algeria Battle in Morocco Italians attack with 1 artillery, 1 fighter and 1 infantry British defend with 1 artillery Italians roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0,50 expected hits Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Morocco, round 2 : 1/3 hits, 1,17 expected hits British roll dice for 1 artillery in Morocco, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the British and 1 infantry owned by the Italians lost in Morocco Italians win, taking Algeria from British, taking Morocco from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 1 Casualties for Italians: 1 infantry Casualties for British: 1 artillery Battle in 110 Sea Zone Italians attack with 1 bomber British defend with 1 destroyer Italians roll dice for 1 bomber in 110 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 bomber in 110 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits British roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 bomber in 110 Sea Zone, round 4 : 0/1 hits, 0,67 expected hits British roll dice for 1 destroyer in 110 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 bomber in 110 Sea Zone, round 5 : 1/1 hits, 0,67 expected hits British roll dice for 1 destroyer in 110 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the British and 1 bomber owned by the Italians lost in 110 Sea Zone British win with no units remaining. Battle score for attacker is -4 Casualties for Italians: 1 bomber Casualties for British: 1 destroyer Non Combat Move - Italians 1 fighter moved from Morocco to 92 Sea Zone 1 carrier, 2 destroyers and 2 submarines moved from 95 Sea Zone to 92 Sea Zone Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 12 PUs; end with 13 PUs
Combat Hit Differential Summary :
Italians : -2,33 British : 0,33
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer and 4 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from French Central Africa to French West Africa ANZAC take French West Africa from Neutral_Axis 1 infantry moved from Alexandria to Egypt 1 fighter moved from Queensland to Caroline Islands 1 artillery and 1 infantry moved from New South Wales to South Australia 1 armour moved from New South Wales to Queensland Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 3 submarines placed in 54 Sea Zone 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer and 4 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from French Central Africa to French West Africa ANZAC take French West Africa from Neutral_Axis 1 infantry moved from Alexandria to Egypt 1 fighter moved from Queensland to Caroline Islands 1 artillery and 1 infantry moved from New South Wales to South Australia 1 armour moved from New South Wales to Queensland Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 3 submarines placed in 54 Sea Zone 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 98 Sea Zone to 81 Sea Zone 1 destroyer moved from 81 Sea Zone to 77 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Turning on Edit Mode EDIT: Removing units owned by Italians from 92 Sea Zone: 1 destroyer EDIT: Adding units owned by Italians to 94 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Germans buy 3 artilleries, 1 destroyer, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Western Ukraine to Bryansk 3 infantry moved from Novgorod to Belarus 3 artilleries and 6 infantry moved from Archangel to Vologda 1 infantry moved from Archangel to Nenetsia Germans take Nenetsia from Russians 1 infantry moved from Archangel to Smolensk Germans take Smolensk from Russians 1 infantry moved from Western Ukraine to Bryansk 2 fighters and 2 tactical_bombers moved from Romania to Bryansk 1 fighter and 1 tactical_bomber moved from Western Ukraine to Vologda 2 bombers moved from Western Ukraine to Vologda 1 bomber moved from Eastern Poland to Vologda 1 tactical_bomber moved from Southern Italy to Gibraltar 1 bomber moved from Western Germany to Gibraltar 6 infantry moved from Western Germany to 112 Sea Zone 6 infantry and 3 transports moved from 112 Sea Zone to 91 Sea Zone 6 infantry moved from 91 Sea Zone to Gibraltar 1 battleship and 1 cruiser moved from 109 Sea Zone to 91 Sea Zone 1 infantry moved from Western Germany to 113 Sea Zone 1 infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone 1 infantry moved from 111 Sea Zone to Scotland 1 armour moved from Eastern Poland to Belarus 1 armour moved from Western Ukraine to Belarus 2 armour moved from Western Ukraine to Belarus 5 artilleries and 11 infantry moved from Western Ukraine to Ukraine 2 armour moved from Western Ukraine to Ukraine 2 mech_infantrys moved from Western Ukraine to Belarus 1 armour moved from Western Ukraine to Belarus 1 mech_infantry moved from Western Ukraine to Belarus 7 armour and 7 mech_infantrys moved from Western Ukraine to Ukraine Combat - Germans Battle in Scotland Germans attack with 1 infantry British defend with 1 aaGun and 1 airfield 1 aaGun owned by the British lost in Scotland Germans win, taking Scotland from British with 1 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 aaGun Battle in Gibraltar Germans attack with 1 bomber, 6 infantry and 1 tactical_bomber British defend with 1 armour, 1 harbour and 3 infantry Germans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/2 hits, 1,17 expected hits Germans roll dice for 1 bomber, 6 infantry and 1 tactical_bomber in Gibraltar, round 2 : 2/8 hits, 2,17 expected hits British roll dice for 1 armour and 3 infantry in Gibraltar, round 2 : 1/4 hits, 1,50 expected hits 1 infantry owned by the Germans and 3 infantry owned by the British lost in Gibraltar Germans roll dice for 1 bomber, 5 infantry and 1 tactical_bomber in Gibraltar, round 3 : 2/7 hits, 2,00 expected hits British roll dice for 1 armour in Gibraltar, round 3 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Germans and 1 armour owned by the British lost in Gibraltar Germans win, taking Gibraltar from British with 1 bomber, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 2 infantry Casualties for British: 1 armour and 3 infantry Battle in Bryansk Germans attack with 2 fighters, 3 infantry and 2 tactical_bombers Russians defend with 2 infantry Germans roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Bryansk, round 2 : 5/7 hits, 2,83 expected hits Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Ukraine Germans attack with 9 armour, 5 artilleries, 11 infantry and 7 mech_infantrys Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 9 armour, 5 artilleries, 11 infantry and 7 mech_infantrys in Ukraine, round 2 : 12/32 hits, 10,00 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 9 armour, 5 artilleries, 11 infantry and 7 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Belarus Germans attack with 5 armour, 3 infantry and 3 mech_infantrys Russians defend with 2 infantry Germans roll dice for 5 armour, 3 infantry and 3 mech_infantrys in Belarus, round 2 : 1/11 hits, 3,50 expected hits Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Belarus Germans roll dice for 5 armour, 3 infantry and 3 mech_infantrys in Belarus, round 3 : 2/11 hits, 3,50 expected hits Russians roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 5 armour, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 2 infantry Casualties for Germans: 1 infantry Battle in Vologda Germans attack with 3 artilleries, 3 bombers, 1 fighter, 6 infantry and 1 tactical_bomber Russians defend with 10 infantry Germans roll dice for 3 artilleries, 3 bombers, 1 fighter, 6 infantry and 1 tactical_bomber in Vologda, round 2 : 6/14 hits, 5,67 expected hits Russians roll dice for 10 infantry in Vologda, round 2 : 3/10 hits, 3,33 expected hits 6 infantry owned by the Russians and 3 infantry owned by the Germans lost in Vologda Germans roll dice for 3 artilleries, 3 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Vologda, round 3 : 6/11 hits, 5,17 expected hits Russians roll dice for 4 infantry in Vologda, round 3 : 0/4 hits, 1,33 expected hits 4 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 3 artilleries, 3 bombers, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 21 Casualties for Germans: 3 infantry Casualties for Russians: 10 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Vologda to Archangel 1 bomber moved from Vologda to Novgorod 1 bomber moved from Vologda to Novgorod 1 bomber moved from Vologda to Novgorod 1 mech_infantry moved from Eastern Poland to Archangel 1 mech_infantry moved from Eastern Poland to Archangel 1 mech_infantry moved from Eastern Poland to Archangel 1 aaGun moved from Eastern Poland to Belarus 1 aaGun moved from Eastern Poland to Western Ukraine 2 aaGuns moved from Western Ukraine to Ukraine 2 fighters and 2 tactical_bombers moved from Bryansk to Western Ukraine 6 infantry moved from Poland to Eastern Poland 1 infantry moved from France to Western Germany 1 fighter moved from Western Germany to 91 Sea Zone 2 carriers moved from 112 Sea Zone to 91 Sea Zone 2 destroyers moved from 109 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from Gibraltar to 91 Sea Zone 1 submarine moved from 119 Sea Zone to 109 Sea Zone 1 bomber moved from Gibraltar to Morocco Place Units - Germans 2 artilleries and 1 infantry placed in Novgorod 1 artillery placed in Western Germany 1 fighter and 1 tactical_bomber placed in Western Germany 1 destroyer and 2 submarines placed in 110 Sea Zone 1 transport placed in 112 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from Eastern Poland: 1 infantry EDIT: Adding units owned by Germans to Germany: 1 infantry EDIT: Turning off Edit Mode Germans undo move 5. 1 transport placed in 113 Sea Zone Turn Complete - Germans Germans collect 60 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Germans : 1,00 British : 0,00 Russians : -3,00
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Russians Russians repair damage of 3x factory_major; Remaining resources: 27 PUs; Russians buy 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Volgograd to Rostov 3 infantry moved from Tambov to Bryansk 1 artillery moved from Russia to Bryansk 2 fighters and 1 tactical_bomber moved from Russia to Vologda 1 artillery and 1 infantry moved from Russia to Smolensk 3 artilleries and 3 infantry moved from Russia to Vologda 1 armour and 1 mech_infantry moved from Russia to Kazakhstan 1 armour and 1 mech_infantry moved from Russia to Novosibirsk 2 infantry moved from Russia to Samara Combat - Russians Battle in Vologda Russians attack with 3 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber Germans defend with 3 artilleries and 3 infantry Russians roll dice for 3 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber in Vologda, round 2 : 2/9 hits, 3.67 expected hits Germans roll dice for 3 artilleries and 3 infantry in Vologda, round 2 : 1/6 hits, 2.00 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Vologda Russians roll dice for 3 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber in Vologda, round 3 : 0/8 hits, 3.33 expected hits Germans roll dice for 3 artilleries and 1 infantry in Vologda, round 3 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Russians lost in Vologda Russians roll dice for 3 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber in Vologda, round 4 : 3/7 hits, 3.00 expected hits Germans roll dice for 3 artilleries and 1 infantry in Vologda, round 4 : 0/4 hits, 1.33 expected hits 2 artilleries owned by the Germans and 1 infantry owned by the Germans lost in Vologda Russians roll dice for 3 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber in Vologda, round 5 : 2/7 hits, 3.00 expected hits Germans roll dice for 1 artillery in Vologda, round 5 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 3 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Russians: 2 infantry Casualties for Germans: 3 artilleries and 3 infantry Battle in Kazakhstan Russians attack with 1 armour and 1 mech_infantry Japanese defend with 1 infantry Russians roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kazakhstan Russians win, taking Kazakhstan from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Smolensk Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Russians roll dice for 1 artillery in Smolensk, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery in Smolensk, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 infantry in Smolensk, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery in Smolensk, round 5 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 infantry in Smolensk, round 5 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery in Smolensk, round 6 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 infantry in Smolensk, round 6 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Smolensk Germans win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Russians: 1 artillery and 1 infantry Battle in Bryansk Russians attack with 1 artillery and 3 infantry Germans defend with 3 infantry Russians roll dice for 1 artillery and 3 infantry in Bryansk, round 2 : 0/4 hits, 1.00 expected hits Germans roll dice for 3 infantry in Bryansk, round 2 : 3/3 hits, 1.00 expected hits 3 infantry owned by the Russians lost in Bryansk 1 artillery owned by the Russians retreated to Tambov Germans win with 3 infantry remaining. Battle score for attacker is -9 Casualties for Russians: 3 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Vologda to Russia Place Units - Russians 9 infantry placed in Russia Turn Complete - Russians Russians collect 19 PUs; end with 19 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Combat Hit Differential Summary :
Germans : -0.67 Russians : -8.67 Japanese : -0.33
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@dawgoneit that destroyer edit came a little late
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Well, it was my plan and I just missed it when shifting over the units. Not blocking with a des is just crazy. Didn’t think that either ANZAC or France inflicted upon the edit and I did it before Germany. Thought also that it was no biggie especially since we play a friendly game.
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Nice dice had been rolled as well. So what say you? :)
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 2 armour, 1 destroyer, 2 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 battleship moved from 35 Sea Zone to 44 Sea Zone 1 marine moved from Celebes to 44 Sea Zone 1 battleship and 1 marine moved from 44 Sea Zone to 42 Sea Zone 1 marine moved from 42 Sea Zone to Java 1 marine moved from Sumatra to 41 Sea Zone 1 marine and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 infantry moved from Shan State to 37 Sea Zone 1 infantry, 1 marine and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 infantry and 1 marine moved from 42 Sea Zone to Java 1 destroyer moved from 35 Sea Zone to 42 Sea Zone 1 destroyer moved from 35 Sea Zone to 44 Sea Zone 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Java 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone 1 bomber moved from Kwangsi to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Java 1 battleship, 4 carriers and 2 cruisers moved from 35 Sea Zone to 42 Sea Zone 1 submarine moved from 75 Sea Zone to 41 Sea Zone 1 infantry moved from Kweichow to Shensi Japanese take Shensi from Chinese Combat - Japanese Battle in 42 Sea Zone Japanese attack with 2 battleships, 4 carriers, 2 cruisers, 1 destroyer and 1 transport Americans defend with 1 submarine and 1 transport Japanese roll dice for 2 battleships, 4 carriers, 2 cruisers, 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 2/5 hits, 2,67 expected hits Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans and 1 transport owned by the Americans lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Americans with 2 battleships, 4 carriers, 2 cruisers, 1 destroyer and 1 transport remaining. Battle score for attacker is 13 Casualties for Americans: 1 submarine and 1 transport Battle in 44 Sea Zone Japanese attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 3/4 hits, 2,17 expected hits Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from Americans with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Java Japanese attack with 3 fighters, 1 infantry, 2 marines and 3 tactical_bombers Americans defend with 2 infantry Japanese roll dice for 3 fighters, 1 infantry, 2 marines and 3 tactical_bombers in Java, round 2 : 4/9 hits, 4,33 expected hits Americans roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Americans lost in Java Japanese win, taking Java from Americans with 3 fighters, 1 infantry, 2 marines and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Non Combat Move - Japanese 3 fighters and 3 tactical_bombers moved from Java to 42 Sea Zone 1 fighter moved from 44 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone 1 destroyer moved from 35 Sea Zone to 45 Sea Zone 1 destroyer moved from 35 Sea Zone to 55 Sea Zone 1 artillery moved from Chahar to Hopei 1 artillery moved from Hopei to Kweichow 1 armour moved from Shantung to Kweichow 2 infantry moved from Shantung to Anhwe 3 infantry moved from Kiangsu to Anhwe 2 aaGuns moved from Hunan to Kwangsi 1 mech_infantry moved from Hunan to Kwangsi 1 infantry moved from Anhwe to Hunan 1 artillery and 6 infantry moved from Anhwe to Kweichow 1 bomber moved from 44 Sea Zone to Kwangsi 1 bomber, 2 fighters and 2 tactical_bombers moved from Anhwe to Kwangsi 2 fighters and 1 tactical_bomber moved from Philippines to Kwangsi 1 fighter and 2 tactical_bombers moved from Japan to Kwangsi 2 transports moved from 35 Sea Zone to 42 Sea Zone 2 artilleries and 1 infantry moved from Amur to Manchuria 1 destroyer moved from 6 Sea Zone to 16 Sea Zone Place Units - Japanese 3 infantry placed in French Indo China 2 armour and 1 mech_infantry placed in Shantung 3 infantry placed in Kiangsu 2 fighters and 1 tactical_bomber placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 66 PUs; end with 66 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans : -1,00 Japanese : -0,17
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TripleA Manual Gamesave Post: Americans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 5 bombers, 2 destroyers and 1 infantry; Remaining resources: 0 PUs; Combat Move - Americans 9 bombers moved from Caroline Islands to 6 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 armour moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 1 fighter moved from 33 Sea Zone to 55 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East 1 carrier moved from 10 Sea Zone to 3 Sea Zone 1 destroyer moved from 33 Sea Zone to 55 Sea Zone 2 battleships, 3 carriers, 3 cruisers and 2 destroyers moved from 33 Sea Zone to 17 Sea Zone Americans take 22 Sea Zone from Japanese Americans take 17 Sea Zone from Japanese 3 fighters moved from 33 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from Caroline Islands to 16 Sea Zone 1 fighter moved from 33 Sea Zone to 6 Sea Zone 1 fighter moved from 33 Sea Zone to 16 Sea Zone 1 destroyer moved from 32 Sea Zone to 17 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 17 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 17 Sea Zone to Iwo Jima 1 bomber moved from Queensland to Midway Combat - Americans
Combat Hit Differential Summary :
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@trulpenplay scramble in sz6?
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@trulpen said in trulpen (X) vs dawgoneit (A+15) BM3:
Nice Dice
Ehh, I wrote “no dice”. Some autocorrect…
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No scramble, thanks.
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@dawgoneit said in trulpen (X) vs dawgoneit (A+15) BM3:
scramble in sz6?
@dawgoneit In case notifications are off: No scramble, thanks.
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 5 bombers, 2 destroyers and 1 infantry; Remaining resources: 0 PUs; Combat Move - Americans 9 bombers moved from Caroline Islands to 6 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 armour moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 1 fighter moved from 33 Sea Zone to 55 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East 1 carrier moved from 10 Sea Zone to 3 Sea Zone 1 destroyer moved from 33 Sea Zone to 55 Sea Zone 2 battleships, 3 carriers, 3 cruisers and 2 destroyers moved from 33 Sea Zone to 17 Sea Zone Americans take 22 Sea Zone from Japanese Americans take 17 Sea Zone from Japanese 3 fighters moved from 33 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from Caroline Islands to 16 Sea Zone 1 fighter moved from 33 Sea Zone to 6 Sea Zone 1 fighter moved from 33 Sea Zone to 16 Sea Zone 1 destroyer moved from 32 Sea Zone to 17 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 17 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 17 Sea Zone to Iwo Jima 1 bomber moved from Queensland to Midway Combat - Americans Battle in Soviet Far East Battle in Iwo Jima Battle in 55 Sea Zone Americans attack with 1 destroyer and 1 fighter Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win, taking Soviet Far East from Japanese, taking Iwo Jima from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 16 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Battle in 6 Sea Zone Americans attack with 9 bombers and 4 fighters Japanese defend with 1 destroyer Americans roll dice for 9 bombers and 4 fighters in 6 Sea Zone, round 2 : 12/13 hits, 8.00 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 6 Sea Zone Americans win with 8 bombers and 4 fighters remaining. Battle score for attacker is -4 Casualties for Americans: 1 bomber Casualties for Japanese: 1 destroyer Non Combat Move - Americans 8 bombers moved from 6 Sea Zone to Midway 4 fighters moved from 6 Sea Zone to 17 Sea Zone 1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 17 Sea Zone 1 fighter moved from 55 Sea Zone to Queensland Place Units - Americans 5 bombers placed in Western United States 2 destroyers placed in 101 Sea Zone 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Americans : 4.67 Japanese : 1.00
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Kansu to Shensi 1 fighter moved from Kansu to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 5 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi retreated to Shensi Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Kansu Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese : -3.00 Japanese : 0.67