19L StuckTojo (Axis) vs. Dawggoneit (Allies +30)


  • TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 bombers, 3 destroyers, 3 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Algeria to Tunisia
                  Americans take Tunisia from Italians
            4 bombers moved from Queensland to Burma
            1 bomber moved from Java to Burma
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
            1 destroyer moved from 26 Sea Zone to 46 Sea Zone
            1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
            4 fighters moved from 54 Sea Zone to 55 Sea Zone
            1 bomber moved from Western United States to 16 Sea Zone
            1 destroyer moved from 25 Sea Zone to 16 Sea Zone
    
        Combat - Americans
            Battle in Burma
                Americans attack with 5 bombers
                Japanese defend with 1 infantry and 1 mech_infantry
                    Americans roll dice for 5 bombers in Burma, round 2 : 4/5 hits, 3.33 expected hits
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 bomber owned by the Americans lost in Burma
                Americans win with 4 bombers remaining. Battle score for attacker is -5
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 infantry and 1 mech_infantry
            Battle in 55 Sea Zone
                Americans attack with 1 destroyer and 4 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 4 fighters in 55 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 4 fighters remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 destroyer
            Battle in 16 Sea Zone
                Americans attack with 1 bomber and 1 destroyer
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 bomber and 1 destroyer in 16 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 46 Sea Zone
                Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 46 Sea Zone
                Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            4 fighters moved from 55 Sea Zone to 54 Sea Zone
            1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            2 artilleries moved from Hawaiian Islands to 26 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
            2 artilleries and 2 infantry moved from 54 Sea Zone to Queensland
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 bomber moved from 16 Sea Zone to Midway
            4 bombers moved from Burma to India
            1 armour and 1 artillery moved from Algeria to Tunisia
            4 infantry moved from Morocco to Algeria
            1 fighter moved from Algeria to Gibraltar
            4 bombers moved from Algeria to Egypt
            3 infantry and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone
            1 destroyer, 3 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            2 infantry and 2 mech_infantrys placed in Eastern United States
            1 destroyer placed in 101 Sea Zone
            2 destroyers and 1 transport placed in 10 Sea Zone
            1 artillery, 2 bombers and 1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.83
    Japanese : 1.50
    

    Savegame


  • TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Tsinghai to Sikang
            2 infantry moved from Tsinghai to Shensi
            1 infantry moved from Tsinghai to Shensi
            1 fighter moved from Tsinghai to Shensi
            1 infantry moved from Suiyuyan to Hopei
                  Chinese take Hopei from Japanese
            1 infantry moved from Kansu to Suiyuyan
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Kansu
            7 infantry moved from Tsinghai to Kansu
    
        Place Units - Chinese
            2 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.00
    Japanese : 0.67
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7
    
        Purchase Units - British
            British buy 4 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from India to Burma
                  UK_Pacific take Burma from Japanese
            1 infantry moved from Northwest Persia to Iraq
            1 artillery and 5 infantry moved from Trans-Jordan to Iraq
            2 infantry moved from Egypt to Trans-Jordan
            2 mech_infantrys moved from Egypt to Iraq
            3 armour, 1 bomber, 3 fighters, 4 mech_infantrys and 1 tactical_bomber moved from Tobruk to Libya
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from 96 Sea Zone to Libya
            1 fighter moved from Gibraltar to Libya
            2 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 mech_infantry moved from Union of South Africa to 71 Sea Zone
            1 mech_infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
    
        Combat - British
            Battle in Libya
                British attack with 3 armour, 1 artillery, 1 bomber, 4 fighters, 1 infantry, 4 mech_infantrys and 1 tactical_bomber
                Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                    British roll dice for 3 armour, 1 artillery, 1 bomber, 4 fighters, 1 infantry, 4 mech_infantrys and 1 tactical_bomber in Libya, round 2 : 10/15 hits, 6.17 expected hits
                    Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Libya, round 2 : 4/6 hits, 2.17 expected hits
                    1 mech_infantry owned by the Italians, 2 mech_infantrys owned by the British, 1 artillery owned by the Italians, 1 artillery owned by the British, 3 infantry owned by the Italians, 1 infantry owned by the British and 1 armour owned by the Italians lost in Libya
                British win, taking Libya from Italians with 3 armour, 1 bomber, 4 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for British: 1 artillery, 1 infantry and 2 mech_infantrys
                Casualties for Italians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
    
        Non Combat Move - British
            1 bomber moved from Libya to Egypt
            1 mech_infantry moved from 81 Sea Zone to Egypt
            1 tactical_bomber moved from Libya to Egypt
            2 fighters moved from Libya to 92 Sea Zone
            2 fighters moved from 92 Sea Zone to Gibraltar
            1 fighter moved from Libya to Trans-Jordan
            1 fighter moved from Libya to Tunisia
    
        Place Units - British
            2 armour and 1 fighter placed in Iraq
            2 armour and 1 mech_infantry placed in Egypt
    
        Turn Complete - British
            British collect 34 PUs; end with 34 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
    
        Place Units - UK_Pacific
            1 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,4
            UK_Pacific collect 4 PUs (2 lost to blockades); end with 4 PUs
            Some Units in India change ownership: 1 infantry
    

    Combat Hit Differential Summary :

    British : 3.83
    Italians : 1.83
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 fighter moved from Southern Italy to 96 Sea Zone
    
        Combat - Italians
            Battle in 96 Sea Zone
                Italians attack with 1 fighter
                British defend with 1 transport
                    1 transport owned by the British lost in 96 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
    
        Non Combat Move - Italians
            1 fighter moved from 96 Sea Zone to Southern Italy
            1 mech_infantry moved from Ukraine to Rostov
            1 armour and 1 mech_infantry moved from Romania to Ukraine
    
        Place Units - Italians
            1 mech_infantry placed in Ukraine
            1 fighter and 1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 3 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 cruiser moved from 54 Sea Zone to 46 Sea Zone
            2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
            1 artillery and 1 infantry moved from New South Wales to Queensland
    
        Combat - ANZAC
            Battle in Borneo
            Battle in Malaya
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 transports placed in 54 Sea Zone
            1 infantry placed in Queensland
            2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,2
            ANZAC collect 16 PUs (2 lost to blockades); end with 16 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7
    
        Combat Move - French
            1 infantry moved from Trans-Jordan to Iraq
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 destroyer, 1 fighter, 3 infantry and 11 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Eastern Poland to Belarus
            2 armour and 1 mech_infantry moved from Novgorod to Belarus
            1 fighter moved from Novgorod to Belarus
            1 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk
            2 artilleries and 2 mech_infantrys moved from Western Ukraine to Bryansk
            1 fighter, 5 mech_infantrys and 1 tactical_bomber moved from Ukraine to Bryansk
            1 armour, 6 artilleries, 2 fighters, 4 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Rostov to Bryansk
            5 armour and 14 mech_infantrys moved from Caucasus to Bryansk
            1 mech_infantry moved from Volgograd to Bryansk
            1 fighter moved from Belarus to Bryansk
            1 bomber moved from Western Germany to Belarus
    
        Combat - Germans
            Battle in Bryansk
                Germans attack with 7 armour, 8 artilleries, 4 fighters, 4 infantry, 30 mech_infantrys and 2 tactical_bombers
                Russians defend with 1 armour, 21 artilleries and 13 infantry
                    Germans roll dice for 7 armour, 8 artilleries, 4 fighters, 4 infantry, 30 mech_infantrys and 2 tactical_bombers in Bryansk, round 2 : 21/55 hits, 16.50 expected hits
                    Russians roll dice for 1 armour, 21 artilleries and 13 infantry in Bryansk, round 2 : 16/35 hits, 11.83 expected hits
                    13 infantry owned by the Russians, 8 artilleries owned by the Russians, 4 infantry owned by the Germans and 12 mech_infantrys owned by the Germans lost in Bryansk
                    Germans roll dice for 7 armour, 8 artilleries, 4 fighters, 18 mech_infantrys and 2 tactical_bombers in Bryansk, round 3 : 12/39 hits, 13.83 expected hits
                    Russians roll dice for 1 armour and 13 artilleries in Bryansk, round 3 : 8/14 hits, 4.83 expected hits
                    12 artilleries owned by the Russians and 8 mech_infantrys owned by the Germans lost in Bryansk
                    Germans roll dice for 7 armour, 8 artilleries, 4 fighters, 10 mech_infantrys and 2 tactical_bombers in Bryansk, round 4 : 15/31 hits, 12.50 expected hits
                    Russians roll dice for 1 armour and 1 artillery in Bryansk, round 4 : 0/2 hits, 0.83 expected hits
                    1 armour owned by the Russians and 1 artillery owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 7 armour, 8 artilleries, 4 fighters, 10 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 37
                Casualties for Germans: 4 infantry and 20 mech_infantrys
                Casualties for Russians: 1 armour, 21 artilleries and 13 infantry
            Battle in Belarus
                Germans attack with 2 armour, 1 bomber and 2 mech_infantrys
                Russians defend with 1 armour and 1 mech_infantry
                    Germans roll dice for 2 armour, 1 bomber and 2 mech_infantrys in Belarus, round 2 : 1/5 hits, 2.00 expected hits
                    Russians roll dice for 1 armour and 1 mech_infantry in Belarus, round 2 : 1/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
                    Germans roll dice for 2 armour, 1 bomber and 1 mech_infantry in Belarus, round 3 : 3/4 hits, 1.83 expected hits
                    Russians roll dice for 1 armour in Belarus, round 3 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
                Germans win, taking Belarus from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 2
                Casualties for Germans: 2 mech_infantrys
                Casualties for Russians: 1 armour and 1 mech_infantry
    
        Non Combat Move - Germans
            1 bomber moved from Belarus to Germany
            1 aaGun moved from Novgorod to Belarus
            1 infantry moved from Rostov to Volgograd
            1 destroyer moved from 112 Sea Zone to 104 Sea Zone
            1 submarine moved from 125 Sea Zone to 112 Sea Zone
            4 fighters and 2 tactical_bombers moved from Bryansk to Volgograd
            1 aaGun moved from Rostov to Volgograd
            1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy
            1 aaGun moved from Rostov to Volgograd
            2 mech_infantrys moved from Romania to Ukraine
            1 mech_infantry moved from Germany to Romania
            1 mech_infantry moved from Germany to Eastern Poland
            1 mech_infantry moved from Germany to Eastern Poland
            1 fighter moved from Western Germany to Rostov
    
        Place Units - Germans
            3 infantry placed in Volgograd
            1 armour and 2 mech_infantrys placed in Novgorod
            1 fighter and 1 mech_infantry placed in Western Germany
            8 mech_infantrys placed in Germany
            1 destroyer placed in 112 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,4
            Germans collect 55 PUs (1 lost to blockades); end with 55 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Germans : 5.33
    Russians : 7.17
    

    Savegame


  • TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 mech_infantry moved from Kazakhstan to Caucasus
                  Russians take Caucasus from Germans
            1 infantry moved from Samara to Kazakhstan
            1 infantry moved from Tambov to Samara
            1 infantry moved from Russia to Smolensk
    
        Combat - Russians
    
        Non Combat Move - Russians
            2 aaGuns and 17 infantry moved from Sakha to Amur
            1 artillery and 4 infantry moved from Kansu to Suiyuyan
    
        Place Units - Russians
            1 artillery and 6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 22 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 2 infantry and 4 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour and 1 mech_infantry moved from Szechwan to Sikang
            1 mech_infantry moved from Kweichow to Hopei
            1 infantry moved from Philippines to 35 Sea Zone
            1 artillery moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
            1 destroyer moved from 35 Sea Zone to 55 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
            1 submarine moved from 35 Sea Zone to 46 Sea Zone
            1 fighter moved from 35 Sea Zone to 46 Sea Zone
            2 fighters and 1 tactical_bomber moved from 35 Sea Zone to Borneo
            1 mech_infantry moved from French Indo China to Malaya
            1 mech_infantry moved from Shan State to Malaya
            1 mech_infantry moved from Shan State to Malaya
            1 submarine moved from 39 Sea Zone to 80 Sea Zone
            1 submarine moved from 41 Sea Zone to 39 Sea Zone
            1 mech_infantry moved from Shan State to Burma
            1 mech_infantry moved from Kweichow to Burma
            1 bomber moved from French Indo China to Sikang
            1 bomber moved from French Indo China to Hopei
            2 fighters and 2 tactical_bombers moved from Yunnan to Burma
            2 fighters and 2 tactical_bombers moved from Shan State to Malaya
            1 tactical_bomber moved from Shan State to 37 Sea Zone
            1 tactical_bomber moved from French Indo China to 43 Sea Zone
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 fighter moved from Japan to 16 Sea Zone
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 tactical_bomber and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 43 Sea Zone
                Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 37 Sea Zone
                Japanese attack with 1 tactical_bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 37 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 16 Sea Zone
                Japanese attack with 1 destroyer and 1 fighter
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 3 : 2/2 hits, 0.83 expected hits
                    Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 16 Sea Zone
                Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 46 Sea Zone
                Japanese attack with 1 fighter and 1 submarine
                ANZAC defend with 1 cruiser
                    Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 cruiser owned by the ANZAC lost in 46 Sea Zone
                Japanese win with 1 fighter and 1 submarine remaining. Battle score for attacker is 12
                Casualties for ANZAC: 1 cruiser
            Battle in 55 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 55 Sea Zone
                Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Borneo
                Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
                ANZAC defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Borneo, round 2 : 1/5 hits, 2.33 expected hits
                    UK_Pacific roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 2/2 hits, 0.67 expected hits
                    1 fighter owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Borneo, round 3 : 2/3 hits, 1.33 expected hits
                    UK_Pacific roll dice for 1 artillery in Borneo, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the ANZAC lost in Borneo
                Japanese win, taking Borneo from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -7
                Casualties for Japanese: 1 artillery and 1 fighter
                Casualties for ANZAC: 1 artillery and 1 infantry
            Battle in Malaya
                Japanese attack with 2 fighters, 3 mech_infantrys and 2 tactical_bombers
                ANZAC defend with 1 artillery and 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Malaya, round 2 : 5/7 hits, 2.83 expected hits
                    UK_Pacific roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Malaya
                Japanese win, taking Malaya from UK_Pacific with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 mech_infantry
                Casualties for ANZAC: 1 artillery and 1 infantry
            Battle in Hopei
                Japanese attack with 1 bomber and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 mech_infantry in Hopei, round 2 : 1/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Japanese win with 1 bomber remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 infantry
            Battle in Burma
                Japanese attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
                British defend with 1 infantry
                    Japanese roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Burma, round 2 : 2/6 hits, 2.67 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Sikang
                Japanese attack with 1 armour, 1 bomber and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 bomber and 1 mech_infantry in Sikang, round 2 : 3/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
                Japanese win, taking Sikang from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 mech_infantry moved from Szechwan to Sikang
            1 tactical_bomber moved from 37 Sea Zone to Philippines
            1 fighter moved from Shan State to Philippines
            3 fighters moved from Philippines to Korea
            1 artillery and 8 infantry moved from Manchuria to Korea
            3 mech_infantrys moved from Kiangsu to Anhwe
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Korea
            1 fighter moved from 46 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from Borneo to 35 Sea Zone
            2 fighters and 2 tactical_bombers moved from Malaya to Yunnan
            2 fighters and 2 tactical_bombers moved from Burma to Shan State
            1 mech_infantry moved from Kweichow to Szechwan
            1 mech_infantry moved from Kweichow to Yunnan
            1 artillery moved from French Indo China to Yunnan
            1 fighter moved from 16 Sea Zone to Japan
            1 mech_infantry moved from Yunnan to Shan State
            3 mech_infantrys moved from Yunnan to Kweichow
            1 armour and 1 mech_infantry moved from Szechwan to Yunnan
            1 armour and 1 mech_infantry moved from Szechwan to Yunnan
            1 bomber moved from Sikang to Yunnan
            1 bomber moved from Hopei to Yunnan
    
        Place Units - Japanese
            3 mech_infantrys placed in Kiangsu
            Japanese undo move 1.
            1 armour and 2 mech_infantrys placed in Kiangsu
            1 artillery, 1 fighter and 1 infantry placed in Japan
            1 destroyer placed in 6 Sea Zone
            1 infantry and 2 mech_infantrys placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 49 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Americans : -1.00
    Chinese : 1.33
    UK_Pacific : 1.00
    Japanese : 4.17
    

    Savegame


  • TripleA Manual Gamesave Post: Americans round 8

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 4 destroyers, 4 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
            1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
            5 fighters moved from 54 Sea Zone to 55 Sea Zone
            1 bomber moved from Midway to Queensland
            1 bomber moved from India to 43 Sea Zone
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            3 bombers moved from India to Burma
            4 bombers moved from Egypt to 97 Sea Zone
            1 destroyer moved from 92 Sea Zone to 97 Sea Zone
            1 submarine moved from 92 Sea Zone to 97 Sea Zone
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            1 fighter moved from Gibraltar to 104 Sea Zone
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame


  • @StuckTojo scramble in sz97?

  • '19 '17 '16

    @dawgoneit

    Full scramble.

  • '19 '17 '16

    @dawgoneit

    3 Italian fighters.


  • TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 4 destroyers, 4 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
            1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
            5 fighters moved from 54 Sea Zone to 55 Sea Zone
            1 bomber moved from Midway to Queensland
            1 bomber moved from India to 43 Sea Zone
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            3 bombers moved from India to Burma
            4 bombers moved from Egypt to 97 Sea Zone
            1 destroyer moved from 92 Sea Zone to 97 Sea Zone
            1 submarine moved from 92 Sea Zone to 97 Sea Zone
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            1 fighter moved from Gibraltar to 104 Sea Zone
    
        Combat - Americans
            Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
            Battle in 43 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 43 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 104 Sea Zone
                Americans attack with 1 destroyer and 1 fighter
                Germans defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 1 fighter in 104 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer and 1 fighter in 104 Sea Zone, round 3 : 2/2 hits, 0.83 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 104 Sea Zone
                Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in Burma
                Americans attack with 3 bombers
                Japanese defend with 2 mech_infantrys
                    Americans roll dice for 3 bombers in Burma, round 2 : 2/3 hits, 2.00 expected hits
                    Japanese roll dice for 2 mech_infantrys in Burma, round 2 : 1/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Japanese and 1 bomber owned by the Americans lost in Burma
                Americans win with 2 bombers remaining. Battle score for attacker is -4
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 2 mech_infantrys
            Battle in 55 Sea Zone
                Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 5 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 97 Sea Zone
                Americans attack with 4 bombers, 1 destroyer and 1 submarine
                Italians defend with 1 cruiser, 1 destroyer, 3 fighters and 1 submarine
                    Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 4 bombers and 1 destroyer in 97 Sea Zone, round 2 : 3/5 hits, 3.00 expected hits
                    Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 1 cruiser, 1 destroyer and 3 fighters in 97 Sea Zone, round 2 : 4/5 hits, 2.83 expected hits
                    1 submarine owned by the Americans, 1 destroyer owned by the Italians, 1 cruiser owned by the Italians, 1 destroyer owned by the Americans, 2 bombers owned by the Americans and 1 submarine owned by the Italians lost in 97 Sea Zone
                    Americans roll dice for 2 bombers in 97 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
                    Italians roll dice for 3 fighters in 97 Sea Zone, round 3 : 2/3 hits, 2.00 expected hits
                    2 bombers owned by the Americans and 2 fighters owned by the Italians lost in 97 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is -16
                Casualties for Americans: 4 bombers, 1 destroyer and 1 submarine
                Casualties for Italians: 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
            Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
    
        Non Combat Move - Americans
            1 cruiser and 2 destroyers moved from 91 Sea Zone to 92 Sea Zone
            1 fighter moved from 104 Sea Zone to Gibraltar
            2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
            1 destroyer, 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 1 artillery and 1 infantry moved from Tunisia to Libya
            4 infantry moved from Algeria to Tunisia
            1 armour moved from Libya to Tobruk
            3 infantry moved from Morocco to Algeria
            3 mech_infantrys moved from Morocco to Tunisia
            2 mech_infantrys moved from 91 Sea Zone to Morocco
            2 infantry moved from 91 Sea Zone to Morocco
            3 transports moved from 91 Sea Zone to 101 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            2 bombers moved from Western United States to Gibraltar
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            5 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
            1 bomber moved from 43 Sea Zone to Celebes
            2 bombers moved from Burma to Trans-Jordan
    
        Place Units - Americans
            1 armour, 3 infantry and 2 mech_infantrys placed in Eastern United States
            1 artillery and 1 infantry placed in Western United States
            1 transport placed in 10 Sea Zone
            1 destroyer and 1 submarine placed in 101 Sea Zone
            3 destroyers placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Italians : 1.00
    Americans : 0.17
    Japanese : 1.00
    

    Savegame


  • TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Suiyuyan to Chahar
                  Chinese take Chahar from Japanese
            1 infantry moved from Shensi to Szechwan
                  Chinese take Szechwan from Japanese
            1 infantry moved from Suiyuyan to Hopei
            1 infantry moved from Suiyuyan to Chahar
            1 fighter and 6 infantry moved from Kansu to Suiyuyan
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8
    
        Purchase Units - British
            British buy 1 armour and 8 mech_infantrys; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from India to Burma
                  UK_Pacific take Burma from Japanese
            3 armour, 2 artilleries, 1 fighter, 10 infantry and 2 mech_infantrys moved from Iraq to Northwest Persia
            2 infantry moved from Trans-Jordan to Iraq
            1 fighter moved from Trans-Jordan to Northwest Persia
            1 tactical_bomber moved from Egypt to Northwest Persia
            1 transport moved from 81 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from Cyprus to 99 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
            2 armour and 2 mech_infantrys moved from Egypt to Iraq
            3 armour and 2 mech_infantrys moved from Libya to Alexandria
            2 mech_infantrys moved from Belgian Congo to Egypt
            2 fighters moved from 92 Sea Zone to Egypt
            1 fighter moved from Gibraltar to Egypt
            1 battleship and 1 destroyer moved from 92 Sea Zone to 98 Sea Zone
            1 fighter moved from India to Northwest Persia
            1 fighter moved from Tunisia to 92 Sea Zone
            1 fighter moved from Gibraltar to 92 Sea Zone
    
        Combat - British
    
        Non Combat Move - British
    
        Place Units - British
            1 armour and 2 mech_infantrys placed in Iraq
            3 mech_infantrys placed in Egypt
            3 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,3
            British collect 31 PUs (3 lost to blockades); end with 32 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs
    
        Place Units - UK_Pacific
            1 artillery placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,5
            UK_Pacific collect 6 PUs; end with 6 PUs
            Some Units in India change ownership: 1 artillery
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
    
        Combat Move - Italians
            1 armour and 1 mech_infantry moved from Rostov to Kazakhstan
            1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
    
        Combat - Italians
            Battle in Kazakhstan
                Italians attack with 1 armour and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 3 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 4 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Kazakhstan
                Italians win, taking Kazakhstan from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Caucasus
                Italians attack with 1 armour and 2 mech_infantrys
                Russians defend with 1 mech_infantry
                    Italians roll dice for 1 armour and 2 mech_infantrys in Caucasus, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Caucasus
                Italians win, taking Caucasus from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
    
        Non Combat Move - Italians
            1 aaGun moved from Rostov to Caucasus
    
        Place Units - Italians
            1 mech_infantry placed in Ukraine
            1 fighter placed in Southern Italy
            Italians undo move 2.
            1 fighter placed in Ukraine
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.83
    Russians : -1.33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 3 artilleries and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone
            1 artillery moved from Java to 42 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 37 Sea Zone
            2 artilleries and 2 infantry moved from 37 Sea Zone to Malaya
            1 infantry moved from Alexandria to Egypt
    
        Combat - ANZAC
            Battle in Malaya
                ANZAC attack with 2 artilleries and 2 infantry
                Japanese defend with 1 harbour and 2 mech_infantrys
                    ANZAC roll dice for 2 artilleries and 2 infantry in Malaya, round 2 : 2/4 hits, 1.33 expected hits
                    Japanese roll dice for 2 mech_infantrys in Malaya, round 2 : 1/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Japanese and 1 infantry owned by the ANZAC lost in Malaya
                ANZAC win, taking Malaya from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 5
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 2 mech_infantrys
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from New South Wales: 2 infantry
            EDIT: Adding units owned by ANZAC to Queensland: 2 infantry
            EDIT: Turning off Edit Mode
            2 transports placed in 54 Sea Zone
            1 artillery placed in Queensland
            2 artilleries placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.67
    Japanese : 0.33
    

    Savegame


  • TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8
    
        Combat Move - French
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 infantry moved from Iraq to Northwest Persia
            2 infantry moved from Algeria to Tunisia
            1 destroyer moved from 92 Sea Zone to 98 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Removing units owned by British from 98 Sea Zone: 1 artillery, 1 infantry and 1 transport
            EDIT: Adding units owned by British to 98 Sea Zone: 1 transport
            EDIT: Adding units owned by British to Trans-Jordan: 1 artillery and 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 bomber, 1 destroyer, 1 fighter, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Germans
            2 armour moved from Belarus to Russia
            7 armour and 10 mech_infantrys moved from Bryansk to Russia
            2 mech_infantrys moved from Ukraine to Russia
            1 armour and 1 mech_infantry moved from Novgorod to Archangel
            2 mech_infantrys moved from Eastern Poland to Smolensk
            4 artilleries moved from Bryansk to Russia
            2 artilleries moved from Bryansk to Russia
            1 bomber moved from Germany to Tambov
            1 fighter moved from Rostov to Tambov
            2 artilleries moved from Bryansk to Tambov
            1 infantry moved from Rostov to Tambov
            4 fighters and 2 tactical_bombers moved from Volgograd to Russia
            1 mech_infantry moved from Novgorod to Smolensk
            1 destroyer and 1 submarine moved from 112 Sea Zone to 104 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Germany to 104 Sea Zone
            2 infantry moved from Volgograd to Tambov
    
        Combat - Germans
            Battle in 104 Sea Zone
                Germans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone
                Germans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Germans: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in Russia
                Germans attack with 9 armour, 6 artilleries, 4 fighters, 12 mech_infantrys and 2 tactical_bombers
                French defend with 1 fighter; Russians defend with 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 2 fighters, 12 infantry and 1 tactical_bomber
                    AA fire in Russia : 0/6 hits, 1.00 expected hits
                    Germans roll dice for 9 armour, 6 artilleries, 4 fighters, 12 mech_infantrys and 2 tactical_bombers in Russia, round 2 : 14/33 hits, 12.83 expected hits
                    Russians roll dice for 2 aaGuns, 3 artilleries, 3 fighters, 12 infantry and 1 tactical_bomber in Russia, round 2 : 10/19 hits, 7.50 expected hits
                    12 infantry owned by the Russians, 2 artilleries owned by the Germans, 2 aaGuns owned by the Russians and 8 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 9 armour, 4 artilleries, 4 fighters, 4 mech_infantrys and 2 tactical_bombers in Russia, round 3 : 12/23 hits, 10.50 expected hits
                    Russians roll dice for 3 artilleries, 3 fighters and 1 tactical_bomber in Russia, round 3 : 5/7 hits, 3.50 expected hits
                    1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians, 3 artilleries owned by the Russians, 1 artillery owned by the Germans, 1 fighter owned by the French and 4 mech_infantrys owned by the Germans lost in Russia
                Germans captures 22PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 9 armour, 3 artilleries, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 39
                Casualties for Germans: 3 artilleries and 12 mech_infantrys
                Casualties for Russians: 2 aaGuns, 3 artilleries, 2 fighters, 12 infantry and 1 tactical_bomber
                Casualties for French: 1 fighter
            Battle in Tambov
                Germans attack with 2 artilleries, 1 bomber, 1 fighter and 3 infantry
                Russians defend with 1 aaGun and 3 infantry
                    AA fire in Tambov : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 2 artilleries, 1 bomber, 1 fighter and 3 infantry in Tambov, round 2 : 5/7 hits, 2.67 expected hits
                    Russians roll dice for 1 aaGun and 3 infantry in Tambov, round 2 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Tambov
                Germans win, taking Tambov from Russians with 2 artilleries, 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 14
                Casualties for Russians: 1 aaGun and 3 infantry
            Battle in Archangel
                Germans attack with 1 armour and 1 mech_infantry
                Russians defend with 1 artillery
                    Germans roll dice for 1 armour and 1 mech_infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 artillery in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Archangel
                    Germans roll dice for 1 armour in Archangel, round 3 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 1 artillery in Archangel, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 armour remaining. Battle score for attacker is 0
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 artillery
            Battle in Smolensk
                Germans attack with 3 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 3 mech_infantrys in Smolensk, round 2 : 1/3 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
                Germans win, taking Smolensk from Russians with 2 mech_infantrys remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 aaGun moved from Belarus to Bryansk
            1 aaGun moved from Rostov to Volgograd
            1 bomber and 1 fighter moved from Tambov to Volgograd
            4 fighters and 2 tactical_bombers moved from Russia to Volgograd
            1 mech_infantry moved from Romania to Ukraine
            4 mech_infantrys moved from Germany to Romania
            4 mech_infantrys moved from Germany to Eastern Poland
            2 artilleries and 5 infantry moved from France to Normandy Bordeaux
            1 fighter and 1 tactical_bomber moved from 104 Sea Zone to Normandy Bordeaux
            1 mech_infantry moved from Western Germany to Southern Italy
    
        Place Units - Germans
            3 armour placed in Volgograd
            3 mech_infantrys placed in Novgorod
            1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber placed in Western Germany
            1 destroyer placed in 112 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2
            Germans collect 58 PUs (2 lost to blockades); end with 80 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 105 PUs
    

    Combat Hit Differential Summary :

    Germans : 6.50
    AA fire in Russia : : -1.00
    AA fire in Tambov : : -0.33
    Americans : 0.67
    Russians : 4.00
    

    Savegame

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