The Good Captain (Allies) vs. Mr. Wool (Axis) Game 4


  • @AcesWild5049 No, I’m hoping to get more use out of them in the long game than I would have in that battle. If I don’t catch some dice with Japan’s turn, however, there won’t be a long game :)


  • TripleA Turn Summary: British round 13

    TripleA Turn Summary for game: World War II Classic, version: 2.0

    Game History

    Round: 13
    
        Purchase Units - British
            British buy 2 bombers, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            5 armour and 36 infantry moved from East Europe to Karelia S.S.R.
                  Russians take Karelia S.S.R. from Germans
            1 armour moved from Russia to Evenki National Okrug
                  Russians take Evenki National Okrug from Japanese
            1 armour moved from Evenki National Okrug to Russia
            1 armour moved from Russia to Kazakh S.S.R.
                  Russians take Kazakh S.S.R. from Japanese
            1 armour moved from Kazakh S.S.R. to Russia
            10 armour moved from Germany to Karelia S.S.R.
            2 transports moved from Baltic Sea Zone to North Sea Zone
            2 armour moved from United Kingdom to North Sea Zone
            2 armour and 2 transports moved from North Sea Zone to Baltic Sea Zone
            2 armour moved from Baltic Sea Zone to Karelia S.S.R.
    
        Combat - British
    
        Non Combat Move - British
            1 armour moved from Syria Jordan to Caucasus
            1 carrier moved from Baltic Sea Zone to West Spain Sea Zone
            2 transports moved from North Sea Zone to West Mediteranean Sea Zone
            1 transport moved from Baltic Sea Zone to West Spain Sea Zone
    
        Place Units - British
            2 infantry placed in West Europe
            2 bombers and 1 fighter placed in Germany
    
        Turn Complete - British
            British collect 48 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Classic, version: 2.0

    Game History

    Round: 13
    
        Research Technology - Japanese
            Japanese spend 20 on tech rolls
                Japanese roll 1,3,3,1 and gets 0 hits
    
        Purchase Units - Japanese
            Japanese buy 2 armour and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Japanese
            1 armour moved from Novosibirsk to Kazakh S.S.R.
                  Japanese take Kazakh S.S.R. from Russians
            1 armour moved from Kazakh S.S.R. to Russia
            1 armour moved from Novosibirsk to Evenki National Okrug
                  Japanese take Evenki National Okrug from Russians
            1 armour moved from Evenki National Okrug to Russia
            1 armour moved from Novosibirsk to Russia
            1 armour moved from Novosibirsk to Russia
            1 armour moved from Novosibirsk to Russia
            1 armour moved from Novosibirsk to Russia
            1 armour moved from Novosibirsk to Russia
            1 armour moved from Novosibirsk to Russia
            1 armour moved from Novosibirsk to Russia
            1 armour moved from Novosibirsk to Russia
            1 armour moved from Novosibirsk to Russia
            1 armour moved from Novosibirsk to Russia
            1 armour moved from Novosibirsk to Russia
            1 armour moved from Novosibirsk to Russia
            1 armour moved from Novosibirsk to Russia
            1 armour moved from Novosibirsk to Russia
            1 armour moved from Novosibirsk to Russia
            1 armour moved from Novosibirsk to Russia
            1 armour moved from Novosibirsk to Russia
            1 fighter moved from Novosibirsk to Russia
            1 fighter moved from Novosibirsk to Russia
            1 bomber moved from India to Russia
            1 bomber moved from India to Russia
            1 bomber moved from Manchuria to Russia
            1 infantry moved from Novosibirsk to Russia
            1 infantry moved from Novosibirsk to Russia
            1 infantry moved from Novosibirsk to Russia
            1 infantry moved from Novosibirsk to Russia
            1 infantry moved from Novosibirsk to Russia
            1 infantry moved from Novosibirsk to Russia
            1 infantry moved from Novosibirsk to Russia
            1 infantry moved from Novosibirsk to Russia
            1 infantry moved from Novosibirsk to Russia
            1 infantry moved from Novosibirsk to Russia
            1 infantry moved from Novosibirsk to Russia
            1 infantry moved from Novosibirsk to Russia
            1 infantry moved from Novosibirsk to Russia
            1 infantry moved from Novosibirsk to Russia
            1 infantry moved from Novosibirsk to Russia
            1 infantry moved from Novosibirsk to Russia
            1 infantry moved from Novosibirsk to Russia
            1 infantry moved from Novosibirsk to Russia
            1 infantry moved from Novosibirsk to Russia
            1 infantry moved from Novosibirsk to Russia
            1 infantry moved from Novosibirsk to Russia
            1 infantry moved from Novosibirsk to Russia
            1 infantry moved from Novosibirsk to Russia
            1 infantry moved from Novosibirsk to Russia
            1 infantry moved from Novosibirsk to Russia
            1 infantry moved from Novosibirsk to Russia
            1 infantry moved from Novosibirsk to Russia
            1 infantry moved from Novosibirsk to Russia
            1 infantry moved from Novosibirsk to Russia
            1 infantry moved from Novosibirsk to Russia
            1 infantry moved from Novosibirsk to Russia
            1 infantry moved from Novosibirsk to Russia
            1 infantry moved from Novosibirsk to Russia
            1 infantry moved from Novosibirsk to Russia
            1 infantry moved from Novosibirsk to Russia
            1 infantry moved from Novosibirsk to Russia
            1 infantry moved from Novosibirsk to Russia
            1 infantry moved from Novosibirsk to Russia
            1 infantry moved from Novosibirsk to Russia
            1 infantry moved from Novosibirsk to Russia
            1 infantry moved from Novosibirsk to Russia
            1 infantry moved from Novosibirsk to Russia
            1 infantry moved from Novosibirsk to Russia
            1 infantry moved from Novosibirsk to Russia
            1 infantry moved from Novosibirsk to Russia
            1 infantry moved from Novosibirsk to Russia
            1 infantry moved from Novosibirsk to Russia
            1 infantry moved from Novosibirsk to Russia
            1 infantry moved from Novosibirsk to Russia
    
        Combat - Japanese
            Battle in Russia
                Japanese attack with 19 armour, 3 bombers, 2 fighters and 49 infantry
                British defend with 2 armour, 6 fighters and 14 infantry; Americans defend with 1 fighter and 6 infantry; Russians defend with 1 aaGun, 4 armour, 1 factory, 2 fighters and 24 infantry
                    AA fire in Russia : 0/5 hits, 0.83 expected hits
                    Japanese roll dice for 19 armour, 3 bombers, 2 fighters and 49 infantry in Russia, round 2 : 23/73 hits, 20.67 expected hits
                    Russians roll dice for 6 armour, 9 fighters and 44 infantry in Russia, round 2 : 18/59 hits, 22.67 expected hits
                    18 infantry owned by the Japanese, 10 infantry owned by the Russians and 13 infantry owned by the British lost in Russia
                    Japanese roll dice for 19 armour, 3 bombers, 2 fighters and 31 infantry in Russia, round 3 : 15/55 hits, 17.67 expected hits
                    Russians roll dice for 6 armour, 9 fighters and 21 infantry in Russia, round 3 : 14/36 hits, 15.00 expected hits
                    14 infantry owned by the Japanese, 8 infantry owned by the Russians, 6 infantry owned by the Americans and 1 infantry owned by the British lost in Russia
                    Japanese roll dice for 19 armour, 3 bombers, 2 fighters and 17 infantry in Russia, round 4 : 14/41 hits, 15.33 expected hits
                    Russians roll dice for 6 armour, 9 fighters and 6 infantry in Russia, round 4 : 11/21 hits, 10.00 expected hits
                    11 infantry owned by the Japanese, 2 fighters owned by the Russians, 6 infantry owned by the Russians, 4 armour owned by the Russians and 2 armour owned by the British lost in Russia
                    Japanese roll dice for 19 armour, 3 bombers, 2 fighters and 6 infantry in Russia, round 5 : 12/30 hits, 13.50 expected hits
                    Russians roll dice for 7 fighters in Russia, round 5 : 6/7 hits, 4.67 expected hits
                    6 infantry owned by the Japanese, 1 fighter owned by the Americans and 6 fighters owned by the British lost in Russia
                Japanese captures 13PUs while taking Russians capital
                Japanese win, taking Russia from Russians with 19 armour, 3 bombers and 2 fighters remaining. Battle score for attacker is 123
                Casualties for Japanese: 49 infantry
                Casualties for British: 2 armour, 6 fighters and 14 infantry
                Casualties for Russians: 4 armour, 2 fighters and 24 infantry
                Casualties for Americans: 1 fighter and 6 infantry
    
        Non Combat Move - Japanese
            1 infantry moved from Sinkiang to Kazakh S.S.R.
            1 infantry moved from Sinkiang to Kazakh S.S.R.
            1 infantry moved from Sinkiang to Kazakh S.S.R.
            1 infantry moved from Sinkiang to Kazakh S.S.R.
            1 infantry moved from Sinkiang to Kazakh S.S.R.
            1 infantry moved from Sinkiang to Kazakh S.S.R.
            1 infantry moved from Yakut S.S.R. to Novosibirsk
            1 infantry moved from Yakut S.S.R. to Novosibirsk
            1 infantry moved from Yakut S.S.R. to Novosibirsk
            1 infantry moved from Yakut S.S.R. to Novosibirsk
            1 infantry moved from Yakut S.S.R. to Novosibirsk
            1 infantry moved from Yakut S.S.R. to Novosibirsk
            1 infantry moved from Yakut S.S.R. to Novosibirsk
            1 armour moved from Manchuria to Novosibirsk
            1 armour moved from Manchuria to Novosibirsk
            1 infantry moved from China to Sinkiang
            1 infantry moved from China to Sinkiang
            1 infantry moved from China to Sinkiang
            1 infantry moved from China to Sinkiang
            1 infantry moved from Manchuria to Yakut S.S.R.
            1 infantry moved from Manchuria to Yakut S.S.R.
            1 infantry moved from Manchuria to Yakut S.S.R.
            1 infantry moved from Manchuria to Yakut S.S.R.
            1 infantry moved from Japan to Japan Sea Zone
            1 infantry moved from Japan to Japan Sea Zone
            1 infantry moved from Japan to Japan Sea Zone
            1 infantry moved from Japan to Japan Sea Zone
            1 infantry moved from Japan Sea Zone to Manchuria
            1 infantry moved from Japan Sea Zone to Manchuria
            1 infantry moved from Japan Sea Zone to Manchuria
            1 infantry moved from Japan Sea Zone to Manchuria
            1 fighter moved from Russia to Manchuria
            1 fighter moved from Russia to Manchuria
            1 bomber moved from Russia to Manchuria
            1 bomber moved from Russia to Manchuria
            1 bomber moved from Russia to Manchuria
    
        Place Units - Japanese
            2 armour and 1 infantry placed in Manchuria
            4 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 53 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : -0.83
    Russians : -3.33
    Japanese : -3.17
    

    Savegame


  • That about does it. I’m ready to concede at this point. Great game!


  • You are an exceptional opponent Mr. Wool.

    I’ll say publicly that my position now is that the Axis do not have the initiative in this game (I’m not saying anything about balance with that statement). The allies decide how they will prosecute the war using either the Spanish Harlem or the two industry UK strategy or some other amalgamation that may exist. The Axis must do what the axis must do and if they can’t punch/receive at least average or better with their dice on the first two turns, they will be hard pressed to recover.

    Sending you a PM to ask your opinion on a few things.


  • @AcesWild5049 That seems like a fair analysis on who takes the initiative. The one exception would be the “Race to Russia” strategy where Germany neglects Africa, Japan mostly neglects the Pacific, and they both dedicate every resource to sacking Moscow by turn 4. I think many players are hesitant to try this approach with the Axis because it seems like a newbie strategy. In my experience, though, it’s no more than the tiniest bit less effective than the top Axis strategies. For the very best strategies, though, I don’t see any exception to your assertion that the Allies take the initiative.


  • @ericwool I was contemplating asking for another game w/ you where I was the axis but I don’t think its necessary now as everything you just said is on point IMO. In my second game with CrazyIvan, I figured he would perform the two IC with UK and I “panicked” and performed this exact strategy to good effect.

    https://www.axisandallies.org/forums/topic/33491/classic-2nd-edition-crazyivan-allies-vs-aceswild-axis-rr-no-bid-regular-dice-game-2

    However, I have run it through in solitaire several times and if the Allies see it coming, it can be countered to the Allied advantage, although not a complete guarantee. You worded it well by saying, “it’s no more than the tiniest bit less effective than the top Axis strategies.”


  • I’m going to prepare another AnA Classic video and put all this on the record: Spanish Harlem, two industries, and the overall allied initiative issue. Before I do that, I’m highly interested to hear what you consider a proper balance.


  • I also think 4 games is a good stopping point. I learned a ton from our games, and I’m eager to spend some time studying the board and playing a variety of opponents. A big thank you for taking the time!

    Regarding the proper balance, I believe the game is 10 IPCs in the Allies’ favor. That’s based on giving the Axis extra IPCs to start the game. I’ve never played with adding units to the board. I would have said 12-14 before our games, but I like some the subtle wrinkles you showed in the Axis mid-game.


  • @ericwool I very much enjoyed these games as well. If you ever want to play AnA of any version in the future. Count me as available.

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