• TripleA Turn Summary: Seleucid round 7

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 7
    
        Combat Move - Seleucid
            1 cataphract moved from Attalia to Tarsus
    
        Combat - Seleucid
            Battle in Tarsus
                Seleucid attack with 1 cataphract
                Egypt defend with 1 chariot
                    Seleucid roll dice for 1 cataphract in Tarsus, round 2 : 1/1 hits, 0.50 expected hits
                    Egypt roll dice for 1 chariot in Tarsus, round 2 : 1/1 hits, 0.67 expected hits
                    1 chariot owned by the Egypt and 1 cataphract owned by the Seleucid lost in Tarsus
                Egypt win with no units remaining. Battle score for attacker is -1
                Casualties for Seleucid: 1 cataphract
                Casualties for Egypt: 1 chariot
    
        Non Combat Move - Seleucid
    
        Turn Complete - Seleucid
    

    Combat Hit Differential Summary :

    Egypt : 0.33
    Seleucid : 0.50
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Parthia round 7

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 7
    
        Combat Move - Parthia
            1 cavalry moved from Antioch to Attalia
                  Parthia take Attalia from Seleucid
            2 cataphracts, 2 cavalrys and 6 horsearchers moved from Antioch to Tavium
            5 horsearchers moved from Seleucia to Ninive
            13 cavalrys moved from Edessa to Ninive
            2 cataphracts, 2 cavalrys and 5 horsearchers moved from Antioch to Bostra
    
        Purchase Units - Parthia
            Parthia buy 22 cavalrys; Remaining resources: 0 PUs; 
    
        Combat - Parthia
            Battle in Tavium
                Parthia attack with 2 cataphracts, 2 cavalrys and 6 horsearchers
                Neutral defend with 1 cavalry and 3 spearmen
                    Parthia roll dice for 2 cataphracts, 2 cavalrys and 6 horsearchers in Tavium, round 2 : 6/10 hits, 3.67 expected hits
                    Neutral roll dice for 1 cavalry and 3 spearmen in Tavium, round 2 : 2/4 hits, 1.17 expected hits
                    1 cavalry owned by the Neutral, 3 spearmen owned by the Neutral and 2 cavalrys owned by the Parthia lost in Tavium
                Parthia loses 0 PUs for violating Taviums neutrality.
                Parthia win, taking Tavium from Neutral with 2 cataphracts and 6 horsearchers remaining. Battle score for attacker is 5
                Casualties for Parthia: 2 cavalrys
                Casualties for Neutral: 1 cavalry and 3 spearmen
            Battle in Ninive
                Parthia attack with 13 cavalrys and 5 horsearchers
                Neutral defend with 2 archers and 5 spearmen
                    Parthia roll dice for 13 cavalrys and 5 horsearchers in Ninive, round 2 : 4/18 hits, 6.00 expected hits
                    Neutral roll dice for 2 archers and 5 spearmen in Ninive, round 2 : 1/7 hits, 2.67 expected hits
                    4 spearmen owned by the Neutral and 1 cavalry owned by the Parthia lost in Ninive
                    Parthia roll dice for 12 cavalrys and 5 horsearchers in Ninive, round 3 : 7/17 hits, 5.67 expected hits
                    Neutral roll dice for 2 archers and 1 spearman in Ninive, round 3 : 0/3 hits, 1.33 expected hits
                    1 spearman owned by the Neutral and 2 archers owned by the Neutral lost in Ninive
                Parthia loses 0 PUs for violating Ninives neutrality.
                Parthia win, taking Ninive from Neutral with 12 cavalrys and 5 horsearchers remaining. Battle score for attacker is 19
                Casualties for Parthia: 1 cavalry
                Casualties for Neutral: 2 archers and 5 spearmen
            Battle in Bostra
                Parthia attack with 2 cataphracts, 2 cavalrys and 5 horsearchers
                Neutral defend with 1 archer and 4 spearmen
                    Parthia roll dice for 2 cataphracts, 2 cavalrys and 5 horsearchers in Bostra, round 2 : 5/9 hits, 3.33 expected hits
                    Neutral roll dice for 1 archer and 4 spearmen in Bostra, round 2 : 1/5 hits, 1.83 expected hits
                    4 spearmen owned by the Neutral, 1 archer owned by the Neutral and 1 cavalry owned by the Parthia lost in Bostra
                Parthia loses 0 PUs for violating Bostras neutrality.
                Parthia win, taking Bostra from Neutral with 2 cataphracts, 1 cavalry and 5 horsearchers remaining. Battle score for attacker is 12
                Casualties for Parthia: 1 cavalry
                Casualties for Neutral: 1 archer and 4 spearmen
    
        Non Combat Move - Parthia
    
        Place Units - Parthia
            11 cavalrys placed in Antioch
            5 cavalrys placed in Edessa
            6 cavalrys placed in Seleucia
    
        Turn Complete - Parthia
            Parthia collect 79 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Neutral : -3.00
    Parthia : 3.33
    

    Savegame


  • TripleA Turn Summary: Numidia round 7

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 7
    
        Combat Move - Numidia
            1 spearman moved from Leptis Magna to Berenice
                  Numidia take Berenice from Egypt
            1 cavalry moved from Sabrata to Leptis Magna
            2 cavalrys moved from Thapsus to Sabrata
            1 spearman moved from Thapsus to Thenae
            2 cavalrys moved from Cirta to Thapsus
            9 cavalrys moved from Auzia to Zama
            1 archer, 1 spearman and 3 swordmen moved from Volubilis to Auzia
    
        Purchase Units - Numidia
            Numidia buy 3 archers, 2 cavalrys and 1 spearman; Remaining resources: 0 PUs; 
    
        Combat - Numidia
    
        Non Combat Move - Numidia
    
        Place Units - Numidia
            3 archers and 1 spearman placed in Leptis Magna
            2 cavalrys placed in Cirta
    
        Turn Complete - Numidia
            Numidia collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Carthage round 8

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 8
    
        Combat Move - Carthage
            5 cavalrys moved from Valentia to Barcino
            5 cavalrys moved from Corduba to Valentia
            1 spearman moved from Aleria to SZ 21
            1 spearman moved from SZ 21 to Genua
                  Carthage take Genua from RomanRepublic
            9 cavalrys and 9 swordmen moved from Narbo to Nemausus
            5 cavalrys moved from Barcino to Nemausus
    
        Purchase Units - Carthage
            Carthage buy 5 cavalrys and 5 triremes; Remaining resources: 0 PUs; 
    
        Combat - Carthage
            Battle in Nemausus
                Carthage attack with 14 cavalrys and 9 swordmen
                Neutral defend with 4 cavalrys and 1 swordman
                    Carthage roll dice for 14 cavalrys and 9 swordmen in Nemausus, round 2 : 9/23 hits, 7.67 expected hits
                    Neutral roll dice for 4 cavalrys and 1 swordman in Nemausus, round 2 : 1/5 hits, 1.00 expected hits
                    4 cavalrys owned by the Neutral, 1 cavalry owned by the Carthage and 1 swordman owned by the Neutral lost in Nemausus
                Carthage loses 0 PUs for violating Nemaususs neutrality.
                Carthage win, taking Nemausus from Neutral with 13 cavalrys and 9 swordmen remaining. Battle score for attacker is 16
                Casualties for Carthage: 1 cavalry
                Casualties for Neutral: 4 cavalrys and 1 swordman
    
        Non Combat Move - Carthage
    
        Place Units - Carthage
            5 triremes placed in SZ 34
            5 cavalrys placed in Corduba
    
        Turn Complete - Carthage
            Carthage collect 82 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Carthage : 1.33
    Neutral : 0.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: RomanRepublic round 8

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 8
    
        Combat Move - RomanRepublic
            1 cavalry moved from Roma to Genua
            1 cavalry moved from Arretium to Genua
            5 cavalrys moved from Arretium to Verona
            1 ballista moved from Arretium to Ariminum
            1 velites moved from Verona to Mediolanum
            1 cavalry moved from Roma to Ariminum
    
        Purchase Units - RomanRepublic
            RomanRepublic buy 5 biremes, 5 legionaires and 2 velitess; Remaining resources: 0 PUs; 
    
        Combat - RomanRepublic
            Battle in Genua
                RomanRepublic attack with 2 cavalrys
                Carthage defend with 1 spearman
                    RomanRepublic roll dice for 2 cavalrys in Genua, round 2 : 2/2 hits, 0.67 expected hits
                    Carthage roll dice for 1 spearman in Genua, round 2 : 1/1 hits, 0.33 expected hits
                    1 cavalry owned by the RomanRepublic and 1 spearman owned by the Carthage lost in Genua
                RomanRepublic win, taking Genua from Carthage with 1 cavalry remaining. Battle score for attacker is -1
                Casualties for RomanRepublic: 1 cavalry
                Casualties for Carthage: 1 spearman
    
        Non Combat Move - RomanRepublic
    
        Place Units - RomanRepublic
            5 biremes placed in SZ 28
            2 legionaires and 2 velitess placed in Messana
            3 legionaires placed in Roma
    
        Turn Complete - RomanRepublic
            RomanRepublic collect 61 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Carthage : 0.67
    RomanRepublic : 1.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: GreekCityStates round 8

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 8
    
        Combat Move - GreekCityStates
            1 bireme moved from SZ 67 to SZ 68
    
        Non Combat Move - GreekCityStates
    
        Turn Complete - GreekCityStates
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Macedonia round 8

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 8
    
        Combat Move - Macedonia
            4 cavalrys, 7 hoplites, 9 peltastss and 2 swordmen moved from Thessalonica to Pella
            4 biremes and 2 triremes moved from SZ 53 to SZ 67
            8 cavalrys moved from Byzantium to Pella
            9 hoplites and 2 swordmen moved from Athens to Larissa
            2 hoplites and 2 swordmen moved from Corinth to Athens
            9 peltastss moved from Athens to Corinth
            12 peltastss moved from Larissa to Athens
            2 hoplites moved from Byzantium to Thessalonica
            1 swordman moved from Byzantium to Thessalonica
    
        Purchase Units - Macedonia
            Macedonia buy 1 bireme, 6 cavalrys, 7 peltastss and 1 trireme; Remaining resources: 0 PUs; 
    
        Combat - Macedonia
            Battle in SZ 67
                Macedonia attack with 4 biremes and 2 triremes
                GreekCityStates defend with 1 trireme
                    Macedonia roll dice for 4 biremes and 2 triremes in SZ 67, round 2 : 2/6 hits, 1.67 expected hits
                    GreekCityStates roll dice for 1 trireme in SZ 67, round 2 : 0/1 hits, 0.33 expected hits
                    1 trireme owned by the GreekCityStates lost in SZ 67
                Macedonia win with 4 biremes and 2 triremes remaining. Battle score for attacker is 12
                Casualties for GreekCityStates: 1 trireme
    
        Non Combat Move - Macedonia
    
        Place Units - Macedonia
            6 cavalrys placed in Thessalonica
            6 peltastss placed in Larissa
            1 bireme and 1 trireme placed in SZ 67
            1 peltasts placed in Sparta
    
        Turn Complete - Macedonia
            Macedonia collect 57 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Macedonia : 0.33
    GreekCityStates : -0.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Egypt round 8

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 8
    
        Combat Move - Egypt
            3 archers, 8 axemen and 2 spearmen moved from Siwa to Berenice
            6 chariots and 2 spearmen moved from Cyrene to Berenice
            6 axemen and 8 chariots moved from Paliurus to Berenice
            8 axemen and 1 spearman moved from Alexandria to Paraetonium
            2 chariots moved from Pharan to Alexandria
            12 archers moved from Jerusalem to Pharan
            4 biremes moved from SZ 59 to SZ 58
    
        Purchase Units - Egypt
            Egypt buy 2 biremes, 4 chariots, 1 city and 2 triremes; Remaining resources: 1 PUs; 
    
        Combat - Egypt
            Battle in Berenice
                Egypt attack with 3 archers, 14 axemen, 14 chariots and 4 spearmen
                Numidia defend with 1 spearman
                    Egypt roll dice for 3 archers, 14 axemen, 14 chariots and 4 spearmen in Berenice, round 2 : 13/35 hits, 10.50 expected hits
                    Numidia roll dice for 1 spearman in Berenice, round 2 : 0/1 hits, 0.33 expected hits
                    1 spearman owned by the Numidia lost in Berenice
                Egypt win, taking Berenice from Numidia with 3 archers, 14 axemen, 14 chariots and 4 spearmen remaining. Battle score for attacker is 3
                Casualties for Numidia: 1 spearman
    
        Non Combat Move - Egypt
            2 spearmen moved from Sardis to Pergamum
    
        Place Units - Egypt
            1 city placed in Pergamum
            2 biremes and 2 triremes placed in SZ 56
            4 chariots placed in Cyrene
    
        Turn Complete - Egypt
            Egypt collect 78 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Egypt : 2.50
    Numidia : -0.33
    

    Savegame


  • TripleA Turn Summary: Seleucid round 8

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 8
    
        Turn Complete - Seleucid
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Parthia round 8

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 8
    
        Combat Move - Parthia
            12 cavalrys and 5 horsearchers moved from Ninive to Babylon
            6 cavalrys moved from Seleucia to Vologesia
            5 cavalrys moved from Edessa to Amida
            5 cavalrys moved from Antioch to Amida
            6 cavalrys moved from Antioch to Melitene
            1 cavalry moved from Attalia to Melitene
            2 cataphracts and 6 horsearchers moved from Tavium to Heraclea Pontica
            2 cataphracts, 1 cavalry and 5 horsearchers moved from Bostra to Aelana
    
        Purchase Units - Parthia
            Parthia buy 4 biremes, 6 cavalrys, 1 spearman and 2 triremes; Remaining resources: 0 PUs; 
    
        Combat - Parthia
            Battle in Vologesia
                Parthia attack with 6 cavalrys
                Neutral defend with 3 spearmen
                    Parthia roll dice for 6 cavalrys in Vologesia, round 2 : 2/6 hits, 2.00 expected hits
                    Neutral roll dice for 3 spearmen in Vologesia, round 2 : 0/3 hits, 1.00 expected hits
                    2 spearmen owned by the Neutral lost in Vologesia
                    Parthia roll dice for 6 cavalrys in Vologesia, round 3 : 2/6 hits, 2.00 expected hits
                    Neutral roll dice for 1 spearman in Vologesia, round 3 : 0/1 hits, 0.33 expected hits
                    1 spearman owned by the Neutral lost in Vologesia
                Parthia loses 0 PUs for violating Vologesias neutrality.
                Parthia win, taking Vologesia from Neutral with 6 cavalrys remaining. Battle score for attacker is 9
                Casualties for Neutral: 3 spearmen
            Battle in Aelana
                Parthia attack with 2 cataphracts, 1 cavalry and 5 horsearchers
                Neutral defend with 2 spearmen
                    Parthia roll dice for 2 cataphracts, 1 cavalry and 5 horsearchers in Aelana, round 2 : 0/8 hits, 3.00 expected hits
                    Neutral roll dice for 2 spearmen in Aelana, round 2 : 1/2 hits, 0.67 expected hits
                    1 cavalry owned by the Parthia lost in Aelana
                    Parthia roll dice for 2 cataphracts and 5 horsearchers in Aelana, round 3 : 2/7 hits, 2.67 expected hits
                    Neutral roll dice for 2 spearmen in Aelana, round 3 : 0/2 hits, 0.67 expected hits
                    2 spearmen owned by the Neutral lost in Aelana
                Parthia loses 0 PUs for violating Aelanas neutrality.
                Parthia win, taking Aelana from Neutral with 2 cataphracts and 5 horsearchers remaining. Battle score for attacker is 2
                Casualties for Parthia: 1 cavalry
                Casualties for Neutral: 2 spearmen
            Battle in Melitene
                Parthia attack with 7 cavalrys
                Neutral defend with 2 archers and 3 spearmen
                    Parthia roll dice for 7 cavalrys in Melitene, round 2 : 5/7 hits, 2.33 expected hits
                    Neutral roll dice for 2 archers and 3 spearmen in Melitene, round 2 : 3/5 hits, 2.00 expected hits
                    3 spearmen owned by the Neutral, 2 archers owned by the Neutral and 3 cavalrys owned by the Parthia lost in Melitene
                Parthia loses 0 PUs for violating Melitenes neutrality.
                Parthia win, taking Melitene from Neutral with 4 cavalrys remaining. Battle score for attacker is 5
                Casualties for Parthia: 3 cavalrys
                Casualties for Neutral: 2 archers and 3 spearmen
            Battle in Babylon
                Parthia attack with 12 cavalrys and 5 horsearchers
                Neutral defend with 3 archers and 7 spearmen
                    Parthia roll dice for 12 cavalrys and 5 horsearchers in Babylon, round 2 : 7/17 hits, 5.67 expected hits
                    Neutral roll dice for 3 archers and 7 spearmen in Babylon, round 2 : 4/10 hits, 3.83 expected hits
                    7 spearmen owned by the Neutral and 4 cavalrys owned by the Parthia lost in Babylon
                    Parthia roll dice for 8 cavalrys and 5 horsearchers in Babylon, round 3 : 4/13 hits, 4.33 expected hits
                    Neutral roll dice for 3 archers in Babylon, round 3 : 2/3 hits, 1.50 expected hits
                    3 archers owned by the Neutral and 2 cavalrys owned by the Parthia lost in Babylon
                Parthia loses 0 PUs for violating Babylons neutrality.
                Parthia win, taking Babylon from Neutral with 6 cavalrys and 5 horsearchers remaining. Battle score for attacker is 9
                Casualties for Parthia: 6 cavalrys
                Casualties for Neutral: 3 archers and 7 spearmen
            Battle in Amida
                Parthia attack with 10 cavalrys
                Neutral defend with 2 archers and 4 spearmen
                    Parthia roll dice for 10 cavalrys in Amida, round 2 : 1/10 hits, 3.33 expected hits
                    Neutral roll dice for 2 archers and 4 spearmen in Amida, round 2 : 2/6 hits, 2.33 expected hits
                    1 spearman owned by the Neutral and 2 cavalrys owned by the Parthia lost in Amida
                    Parthia roll dice for 8 cavalrys in Amida, round 3 : 1/8 hits, 2.67 expected hits
                    Neutral roll dice for 2 archers and 3 spearmen in Amida, round 3 : 1/5 hits, 2.00 expected hits
                    1 spearman owned by the Neutral and 1 cavalry owned by the Parthia lost in Amida
                    Parthia roll dice for 7 cavalrys in Amida, round 4 : 2/7 hits, 2.33 expected hits
                    Neutral roll dice for 2 archers and 2 spearmen in Amida, round 4 : 1/4 hits, 1.67 expected hits
                    2 spearmen owned by the Neutral and 1 cavalry owned by the Parthia lost in Amida
                    Parthia roll dice for 6 cavalrys in Amida, round 5 : 3/6 hits, 2.00 expected hits
                    Neutral roll dice for 2 archers in Amida, round 5 : 2/2 hits, 1.00 expected hits
                    2 archers owned by the Neutral and 2 cavalrys owned by the Parthia lost in Amida
                Parthia loses 0 PUs for violating Amidas neutrality.
                Parthia win, taking Amida from Neutral with 4 cavalrys remaining. Battle score for attacker is -4
                Casualties for Parthia: 6 cavalrys
                Casualties for Neutral: 2 archers and 4 spearmen
            Battle in Heraclea Pontica
                Parthia attack with 2 cataphracts and 6 horsearchers
                Neutral defend with 3 spearmen
                    Parthia roll dice for 2 cataphracts and 6 horsearchers in Heraclea Pontica, round 2 : 2/8 hits, 3.00 expected hits
                    Neutral roll dice for 3 spearmen in Heraclea Pontica, round 2 : 2/3 hits, 1.00 expected hits
                    2 horsearchers owned by the Parthia and 2 spearmen owned by the Neutral lost in Heraclea Pontica
                    Parthia roll dice for 2 cataphracts and 4 horsearchers in Heraclea Pontica, round 3 : 2/6 hits, 2.33 expected hits
                    Neutral roll dice for 1 spearman in Heraclea Pontica, round 3 : 0/1 hits, 0.33 expected hits
                    1 spearman owned by the Neutral lost in Heraclea Pontica
                Parthia loses 0 PUs for violating Heraclea Ponticas neutrality.
                Parthia win, taking Heraclea Pontica from Neutral with 2 cataphracts and 4 horsearchers remaining. Battle score for attacker is -3
                Casualties for Parthia: 2 horsearchers
                Casualties for Neutral: 3 spearmen
    
        Non Combat Move - Parthia
    
        Place Units - Parthia
            4 biremes and 2 triremes placed in SZ 61
            4 cavalrys and 1 spearman placed in Antioch
            2 cavalrys placed in Seleucia
    
        Turn Complete - Parthia
            Parthia collect 99 PUs; end with 99 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.33
    Parthia : -4.67
    

    Savegame


  • TripleA Turn Summary: Numidia round 8

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 8
    
        Combat Move - Numidia
            2 cavalrys moved from Sabrata to Leptis Magna
            1 spearman moved from Thenae to Sabrata
            2 cavalrys moved from Thapsus to Thenae
            2 cavalrys moved from Thenae to Sabrata
            9 cavalrys moved from Zama to Thenae
            2 cavalrys moved from Cirta to Thapsus
            1 archer, 1 spearman and 3 swordmen moved from Auzia to Cirta
            2 biremes moved from SZ 34 to SZ 35
    
        Purchase Units - Numidia
            Numidia buy 4 archers and 2 cavalrys; Remaining resources: 0 PUs; 
    
        Combat - Numidia
            Battle in SZ 35
                Numidia attack with 2 biremes
                RomanRepublic defend with 1 bireme
                    Numidia roll dice for 2 biremes in SZ 35, round 2 : 0/2 hits, 0.33 expected hits
                    RomanRepublic roll dice for 1 bireme in SZ 35, round 2 : 0/1 hits, 0.33 expected hits
                    Numidia roll dice for 2 biremes in SZ 35, round 3 : 1/2 hits, 0.33 expected hits
                    RomanRepublic roll dice for 1 bireme in SZ 35, round 3 : 1/1 hits, 0.33 expected hits
                    1 bireme owned by the RomanRepublic and 1 bireme owned by the Numidia lost in SZ 35
                Numidia win with 1 bireme remaining. Battle score for attacker is 0
                Casualties for Numidia: 1 bireme
                Casualties for RomanRepublic: 1 bireme
    
        Non Combat Move - Numidia
    
        Place Units - Numidia
            4 archers placed in Leptis Magna
            2 cavalrys placed in Cirta
    
        Turn Complete - Numidia
            Numidia collect 23 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    RomanRepublic : 0.33
    Numidia : 0.33
    

    Savegame


  • TripleA Turn Summary: Carthage round 9

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 9
    
        Combat Move - Carthage
            1 cavalry moved from Nemausus to Veldidena
                  Carthage take Vindonissa from RomanRepublic
                  Carthage take Veldidena from RomanRepublic
            1 cavalry moved from Nemausus to Logdunum
                  Carthage take Logdunum from RomanRepublic
            1 cavalry moved from Logdunum to Stabula
                  Carthage take Stabula from RomanRepublic
            2 cavalrys moved from Nemausus to Mediolanum
            5 cavalrys moved from Barcino to Nemausus
            5 cavalrys moved from Valentia to Barcino
            2 biremes and 1 spearman moved from SZ 22 to SZ 20
            5 cavalrys moved from Corduba to Valentia
    
        Purchase Units - Carthage
            Carthage buy 5 cavalrys and 5 triremes; Remaining resources: 2 PUs; 
    
        Combat - Carthage
            Battle in Mediolanum
                Carthage attack with 2 cavalrys
                RomanRepublic defend with 1 velites
                    Carthage roll dice for 2 cavalrys in Mediolanum, round 2 : 2/2 hits, 0.67 expected hits
                    RomanRepublic roll dice for 1 velites in Mediolanum, round 2 : 0/1 hits, 0.33 expected hits
                    1 velites owned by the RomanRepublic lost in Mediolanum
                Carthage win, taking Mediolanum from RomanRepublic with 2 cavalrys remaining. Battle score for attacker is 3
                Casualties for RomanRepublic: 1 velites
    
        Non Combat Move - Carthage
            1 swordman moved from Thapsus to Thenae
            1 spearman moved from Carthago to Thapsus
            1 cavalry moved from Carthago to Thenae
    
        Place Units - Carthage
            5 triremes placed in SZ 34
            5 cavalrys placed in Corduba
    
        Turn Complete - Carthage
            Carthage collect 89 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    Carthage : 1.33
    RomanRepublic : -0.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: RomanRepublic round 9

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 9
    
        Combat Move - RomanRepublic
            1 cavalry moved from Verona to Logdunum
                  RomanRepublic take Vindonissa from Carthage
                  RomanRepublic take Logdunum from Carthage
            2 cavalrys moved from Verona to Stabula
            2 cavalrys moved from Verona to Veldidena
            1 cavalry moved from Ariminum to Mediolanum
            1 cavalry moved from Genua to Mediolanum
            1 velites moved from Verona to Mediolanum
    
        Purchase Units - RomanRepublic
            RomanRepublic buy 8 biremes and 1 cavalry; Remaining resources: 1 PUs; 
    
        Combat - RomanRepublic
            Battle in Mediolanum
                RomanRepublic attack with 2 cavalrys and 1 velites
                Carthage defend with 2 cavalrys
                    RomanRepublic roll dice for 2 cavalrys and 1 velites in Mediolanum, round 2 : 2/3 hits, 0.83 expected hits
                    Carthage roll dice for 2 cavalrys in Mediolanum, round 2 : 0/2 hits, 0.33 expected hits
                    2 cavalrys owned by the Carthage lost in Mediolanum
                RomanRepublic win, taking Mediolanum from Carthage with 2 cavalrys and 1 velites remaining. Battle score for attacker is 8
                Casualties for Carthage: 2 cavalrys
            Battle in Veldidena
                RomanRepublic attack with 2 cavalrys
                Carthage defend with 1 cavalry
                    RomanRepublic roll dice for 2 cavalrys in Veldidena, round 2 : 0/2 hits, 0.67 expected hits
                    Carthage roll dice for 1 cavalry in Veldidena, round 2 : 0/1 hits, 0.17 expected hits
                    RomanRepublic roll dice for 2 cavalrys in Veldidena, round 3 : 0/2 hits, 0.67 expected hits
                    Carthage roll dice for 1 cavalry in Veldidena, round 3 : 0/1 hits, 0.17 expected hits
                    RomanRepublic roll dice for 2 cavalrys in Veldidena, round 4 : 1/2 hits, 0.67 expected hits
                    Carthage roll dice for 1 cavalry in Veldidena, round 4 : 0/1 hits, 0.17 expected hits
                    1 cavalry owned by the Carthage lost in Veldidena
                RomanRepublic win, taking Veldidena from Carthage with 2 cavalrys remaining. Battle score for attacker is 4
                Casualties for Carthage: 1 cavalry
            Battle in Stabula
                RomanRepublic attack with 2 cavalrys
                Carthage defend with 1 cavalry
                    RomanRepublic roll dice for 2 cavalrys in Stabula, round 2 : 1/2 hits, 0.67 expected hits
                    Carthage roll dice for 1 cavalry in Stabula, round 2 : 1/1 hits, 0.17 expected hits
                    1 cavalry owned by the Carthage and 1 cavalry owned by the RomanRepublic lost in Stabula
                RomanRepublic win, taking Stabula from Carthage with 1 cavalry remaining. Battle score for attacker is 0
                Casualties for RomanRepublic: 1 cavalry
                Casualties for Carthage: 1 cavalry
    
        Non Combat Move - RomanRepublic
            1 ballista moved from Ariminum to Verona
            4 legionaires moved from Capua to Roma
    
        Place Units - RomanRepublic
            8 biremes placed in SZ 28
            1 cavalry placed in Roma
    
        Turn Complete - RomanRepublic
            RomanRepublic collect 61 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Carthage : 0.00
    RomanRepublic : 0.50
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: GreekCityStates round 9

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 9
    
        Combat Move - GreekCityStates
            2 cavalrys, 5 hoplites and 4 slingerss moved from Syracuse to Lilybaeum
    
        Combat - GreekCityStates
            Battle in Lilybaeum
                GreekCityStates attack with 2 cavalrys, 5 hoplites and 4 slingerss
                Carthage defend with 1 city, 1 hoplite, 17 spearmen, 1 swordman and 2 warelephants
                    GreekCityStates roll dice for 2 cavalrys, 5 hoplites and 4 slingerss in Lilybaeum, round 2 : 5/11 hits, 3.00 expected hits
                Units damaged: 2 warelephants owned by the Carthage
                    Carthage roll dice for 1 hoplite, 17 spearmen, 1 swordman and 2 warelephants in Lilybaeum, round 2 : 4/21 hits, 7.83 expected hits
                    3 spearmen owned by the Carthage and 4 slingerss owned by the GreekCityStates lost in Lilybaeum
                    GreekCityStates roll dice for 2 cavalrys and 5 hoplites in Lilybaeum, round 3 : 4/7 hits, 2.33 expected hits
                    Carthage roll dice for 1 hoplite, 14 spearmen, 1 swordman and 2 warelephants in Lilybaeum, round 3 : 10/18 hits, 6.83 expected hits
                    5 hoplites owned by the GreekCityStates, 4 spearmen owned by the Carthage and 2 cavalrys owned by the GreekCityStates lost in Lilybaeum
                Carthage win with 1 hoplite, 10 spearmen, 1 swordman and 2 warelephants remaining. Battle score for attacker is -20
                Casualties for GreekCityStates: 2 cavalrys, 5 hoplites and 4 slingerss
                Casualties for Carthage: 7 spearmen
    
        Non Combat Move - GreekCityStates
    
        Turn Complete - GreekCityStates
            2 units repaired.
    

    Combat Hit Differential Summary :

    Carthage : -0.67
    GreekCityStates : 3.67
    

    Savegame


  • TripleA Turn Summary: Macedonia round 9

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 9
    
        Combat Move - Macedonia
            1 peltasts moved from Athens to SZ 67
            5 biremes, 1 peltasts and 3 triremes moved from SZ 67 to SZ 68
            1 peltasts moved from SZ 68 to Sardis
            12 cavalrys, 7 hoplites, 9 peltastss and 2 swordmen moved from Pella to Salonae
            6 cavalrys moved from Thessalonica to Salonae
            2 hoplites moved from Athens to Larissa
            2 swordmen moved from Athens to Larissa
            8 hoplites moved from Larissa to Thessalonica
            2 hoplites and 1 swordman moved from Thessalonica to Pella
    
        Purchase Units - Macedonia
            Macedonia buy 2 biremes, 1 hoplite, 7 peltastss and 2 triremes; Remaining resources: 0 PUs; 
    
        Combat - Macedonia
            Battle in SZ 68
                Macedonia attack with 5 biremes and 3 triremes
                Egypt defend with 2 triremes; GreekCityStates defend with 1 bireme
                    Macedonia roll dice for 5 biremes and 3 triremes in SZ 68, round 2 : 3/8 hits, 2.33 expected hits
                    Egypt roll dice for 1 bireme and 2 triremes in SZ 68, round 2 : 0/3 hits, 1.00 expected hits
                    1 bireme owned by the GreekCityStates and 2 triremes owned by the Egypt lost in SZ 68
                Macedonia win with 5 biremes and 3 triremes remaining. Battle score for attacker is 31
                Casualties for GreekCityStates: 1 bireme
                Casualties for Egypt: 2 triremes
            Battle in Sardis
            Battle in Salonae
                Macedonia attack with 18 cavalrys, 7 hoplites, 9 peltastss and 2 swordmen
                Neutral defend with 3 axemen and 1 swordman
                    Macedonia roll dice for 18 cavalrys, 7 hoplites, 9 peltastss and 2 swordmen in Salonae, round 2 : 10/36 hits, 10.50 expected hits
                    Neutral roll dice for 3 axemen and 1 swordman in Salonae, round 2 : 3/4 hits, 0.83 expected hits
                    3 axemen owned by the Neutral, 1 swordman owned by the Neutral and 3 peltastss owned by the Macedonia lost in Salonae
                Macedonia loses 0 PUs for violating Salonaes neutrality.
                Macedonia win, taking Sardis from Egypt, taking Salonae from Neutral with 18 cavalrys, 7 hoplites, 6 peltastss and 2 swordmen remaining. Battle score for attacker is 7
                Casualties for Macedonia: 3 peltastss
                Casualties for Neutral: 3 axemen and 1 swordman
    
        Non Combat Move - Macedonia
            7 peltastss moved from Byzantium to Odessus
            1 hoplite, 3 peltastss and 2 swordmen moved from Larissa to Dodona
            5 peltastss moved from Corinth to Sparta
            5 peltastss moved from Athens to Corinth
            2 peltastss moved from Corinth to Sparta
    
        Place Units - Macedonia
            2 biremes and 2 triremes placed in SZ 68
            3 peltastss placed in Athens
            1 hoplite and 4 peltastss placed in Larissa
            Macedonia undo move 3.
            1 hoplite placed in Larissa
            4 peltastss placed in Sparta
    
        Turn Complete - Macedonia
            Macedonia collect 68 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Neutral : 2.17
    Egypt : -1.00
    Macedonia : 0.17
    

    Savegame


  • @Whackamatt skip Seleucid

  • '20 '18 '17 '15

    TripleA Turn Summary: Egypt round 9

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 9
    
        Combat Move - Egypt
            9 axemen and 1 spearman moved from Paraetonium to Siwa
            2 chariots moved from Alexandria to Siwa
            4 chariots moved from Cyrene to Berenice
            12 archers moved from Pharan to Memphis
            3 biremes and 2 triremes moved from SZ 56 to SZ 64
            4 biremes moved from SZ 58 to SZ 63
            1 spearman moved from Pergamum to Sardis
    
        Purchase Units - Egypt
            Egypt buy 10 axemen, 3 biremes and 9 spearmen; Remaining resources: 1 PUs; 
    
        Combat - Egypt
            Battle in Sardis
                Egypt attack with 1 spearman
                Macedonia defend with 1 peltasts
                    Egypt roll dice for 1 spearman in Sardis, round 2 : 0/1 hits, 0.17 expected hits
                    Macedonia roll dice for 1 peltasts in Sardis, round 2 : 0/1 hits, 0.17 expected hits
                    Egypt roll dice for 1 spearman in Sardis, round 3 : 0/1 hits, 0.17 expected hits
                    Macedonia roll dice for 1 peltasts in Sardis, round 3 : 0/1 hits, 0.17 expected hits
                    Egypt roll dice for 1 spearman in Sardis, round 4 : 0/1 hits, 0.17 expected hits
                    Macedonia roll dice for 1 peltasts in Sardis, round 4 : 0/1 hits, 0.17 expected hits
                    Egypt roll dice for 1 spearman in Sardis, round 5 : 0/1 hits, 0.17 expected hits
                    Macedonia roll dice for 1 peltasts in Sardis, round 5 : 0/1 hits, 0.17 expected hits
                    Egypt roll dice for 1 spearman in Sardis, round 6 : 0/1 hits, 0.17 expected hits
                    Macedonia roll dice for 1 peltasts in Sardis, round 6 : 0/1 hits, 0.17 expected hits
                    Egypt roll dice for 1 spearman in Sardis, round 7 : 0/1 hits, 0.17 expected hits
                    Macedonia roll dice for 1 peltasts in Sardis, round 7 : 0/1 hits, 0.17 expected hits
                    Egypt roll dice for 1 spearman in Sardis, round 8 : 0/1 hits, 0.17 expected hits
                    Macedonia roll dice for 1 peltasts in Sardis, round 8 : 1/1 hits, 0.17 expected hits
                    1 spearman owned by the Egypt lost in Sardis
                Macedonia win with 1 peltasts remaining. Battle score for attacker is -3
                Casualties for Egypt: 1 spearman
    
        Non Combat Move - Egypt
    
        Place Units - Egypt
            6 spearmen placed in Pergamum
            4 axemen placed in Cyrene
            6 axemen and 3 spearmen placed in Alexandria
            3 biremes placed in SZ 59
    
        Turn Complete - Egypt
            Egypt collect 71 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Egypt : -1.17
    Macedonia : -0.17
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Parthia round 9

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 9
    
        Combat Move - Parthia
            6 cavalrys and 5 horsearchers moved from Babylon to Teredon
            2 cataphracts and 5 horsearchers moved from Aelana to Thamea
            6 cavalrys moved from Vologesia to Euphrates
            2 cavalrys moved from Seleucia to Euphrates
            1 spearman moved from Antioch to Tarsus
            4 cavalrys moved from Antioch to Attalia
            4 cavalrys moved from Melitene to Pessinus
            2 cataphracts and 4 horsearchers moved from Heraclea Pontica to Pessinus
            4 cavalrys moved from Amida to Tavium
    
        Purchase Units - Parthia
            Parthia buy 3 biremes, 13 cavalrys and 2 triremes; Remaining resources: 2 PUs; 
    
        Combat - Parthia
            Battle in Teredon
                Parthia attack with 6 cavalrys and 5 horsearchers
                Neutral defend with 4 spearmen
                    Parthia roll dice for 6 cavalrys and 5 horsearchers in Teredon, round 2 : 3/11 hits, 3.67 expected hits
                    Neutral roll dice for 4 spearmen in Teredon, round 2 : 0/4 hits, 1.33 expected hits
                    3 spearmen owned by the Neutral lost in Teredon
                    Parthia roll dice for 6 cavalrys and 5 horsearchers in Teredon, round 3 : 4/11 hits, 3.67 expected hits
                    Neutral roll dice for 1 spearman in Teredon, round 3 : 1/1 hits, 0.33 expected hits
                    1 spearman owned by the Neutral and 1 cavalry owned by the Parthia lost in Teredon
                Parthia loses 0 PUs for violating Teredons neutrality.
                Parthia win, taking Teredon from Neutral with 5 cavalrys and 5 horsearchers remaining. Battle score for attacker is 8
                Casualties for Neutral: 4 spearmen
                Casualties for Parthia: 1 cavalry
            Battle in Thamea
                Parthia attack with 2 cataphracts and 5 horsearchers
                Neutral defend with 1 spearman
                    Parthia roll dice for 2 cataphracts and 5 horsearchers in Thamea, round 2 : 4/7 hits, 2.67 expected hits
                    Neutral roll dice for 1 spearman in Thamea, round 2 : 0/1 hits, 0.33 expected hits
                    1 spearman owned by the Neutral lost in Thamea
                Parthia loses 0 PUs for violating Thameas neutrality.
                Parthia win, taking Thamea from Neutral with 2 cataphracts and 5 horsearchers remaining. Battle score for attacker is 3
                Casualties for Neutral: 1 spearman
            Battle in Euphrates
                Parthia attack with 8 cavalrys
                Neutral defend with 4 spearmen
                    Parthia roll dice for 8 cavalrys in Euphrates, round 2 : 3/8 hits, 2.67 expected hits
                    Neutral roll dice for 4 spearmen in Euphrates, round 2 : 1/4 hits, 1.33 expected hits
                    3 spearmen owned by the Neutral and 1 cavalry owned by the Parthia lost in Euphrates
                    Parthia roll dice for 7 cavalrys in Euphrates, round 3 : 2/7 hits, 2.33 expected hits
                    Neutral roll dice for 1 spearman in Euphrates, round 3 : 0/1 hits, 0.33 expected hits
                    1 spearman owned by the Neutral lost in Euphrates
                Parthia loses 0 PUs for violating Euphratess neutrality.
                Parthia win, taking Euphrates from Neutral with 7 cavalrys remaining. Battle score for attacker is 8
                Casualties for Parthia: 1 cavalry
                Casualties for Neutral: 4 spearmen
            Battle in Pessinus
                Parthia attack with 2 cataphracts, 4 cavalrys and 4 horsearchers
                Neutral defend with 2 spearmen
                    Parthia roll dice for 2 cataphracts, 4 cavalrys and 4 horsearchers in Pessinus, round 2 : 5/10 hits, 3.67 expected hits
                    Neutral roll dice for 2 spearmen in Pessinus, round 2 : 1/2 hits, 0.67 expected hits
                    2 spearmen owned by the Neutral and 1 cavalry owned by the Parthia lost in Pessinus
                Parthia loses 0 PUs for violating Pessinuss neutrality.
                Parthia win, taking Pessinus from Neutral with 2 cataphracts, 3 cavalrys and 4 horsearchers remaining. Battle score for attacker is 2
                Casualties for Parthia: 1 cavalry
                Casualties for Neutral: 2 spearmen
    
        Non Combat Move - Parthia
    
        Place Units - Parthia
            3 biremes and 2 triremes placed in SZ 61
            6 cavalrys placed in Antioch
            5 cavalrys placed in Edessa
            2 cavalrys placed in Seleucia
    
        Turn Complete - Parthia
            Parthia collect 109 PUs; end with 111 PUs
    

    Combat Hit Differential Summary :

    Neutral : -1.33
    Parthia : 2.33
    

    Savegame


  • TripleA Turn Summary: Numidia round 9

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 9
    
        Combat Move - Numidia
            2 cavalrys moved from Sabrata to Leptis Magna
            1 spearman moved from Sabrata to Oea
            9 cavalrys moved from Thenae to Oea
            2 cavalrys moved from Thapsus to Sabrata
            1 archer, 2 cavalrys, 1 spearman and 3 swordmen moved from Cirta to Zama
            2 cavalrys moved from Zama to Thapsus
            1 bireme moved from SZ 35 to SZ 34
    
        Purchase Units - Numidia
            Numidia buy 3 archers, 2 cavalrys and 1 spearman; Remaining resources: 0 PUs; 
    
        Non Combat Move - Numidia
    
        Place Units - Numidia
            3 archers and 1 spearman placed in Leptis Magna
            2 cavalrys placed in Cirta
    
        Turn Complete - Numidia
            Numidia collect 23 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Carthage round 10

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 10
    
        Combat Move - Carthage
            1 spearman moved from Lilybaeum to Syracuse
                  Carthage take Syracuse from GreekCityStates
            14 cavalrys moved from Nemausus to Verona
                  Carthage take Vindonissa from RomanRepublic
            1 swordman moved from Nemausus to Vindonissa
            2 swordmen moved from Nemausus to Logdunum
            1 swordman moved from Nemausus to Logdunum
            5 swordmen moved from Nemausus to Mediolanum
            5 cavalrys moved from Barcino to Nemausus
            5 cavalrys moved from Valentia to Barcino
            5 cavalrys moved from Corduba to Valentia
    
        Purchase Units - Carthage
            Carthage buy 5 cavalrys, 1 hoplite, 1 swordman, 4 triremes and 1 warelephant; Remaining resources: 0 PUs; 
    
        Combat - Carthage
            Battle in Mediolanum
                Carthage attack with 5 swordmen
                RomanRepublic defend with 2 cavalrys and 1 velites
                    Carthage roll dice for 5 swordmen in Mediolanum, round 2 : 1/5 hits, 1.67 expected hits
                    RomanRepublic roll dice for 2 cavalrys and 1 velites in Mediolanum, round 2 : 1/3 hits, 0.67 expected hits
                    1 cavalry owned by the RomanRepublic and 1 swordman owned by the Carthage lost in Mediolanum
                    Carthage roll dice for 4 swordmen in Mediolanum, round 3 : 1/4 hits, 1.33 expected hits
                    RomanRepublic roll dice for 1 cavalry and 1 velites in Mediolanum, round 3 : 2/2 hits, 0.50 expected hits
                    1 cavalry owned by the RomanRepublic and 2 swordmen owned by the Carthage lost in Mediolanum
                    Carthage roll dice for 2 swordmen in Mediolanum, round 4 : 0/2 hits, 0.67 expected hits
                    RomanRepublic roll dice for 1 velites in Mediolanum, round 4 : 1/1 hits, 0.33 expected hits
                    1 swordman owned by the Carthage lost in Mediolanum
                    Carthage roll dice for 1 swordman in Mediolanum, round 5 : 0/1 hits, 0.33 expected hits
                    RomanRepublic roll dice for 1 velites in Mediolanum, round 5 : 0/1 hits, 0.33 expected hits
                    Carthage roll dice for 1 swordman in Mediolanum, round 6 : 1/1 hits, 0.33 expected hits
                    RomanRepublic roll dice for 1 velites in Mediolanum, round 6 : 0/1 hits, 0.33 expected hits
                    1 velites owned by the RomanRepublic lost in Mediolanum
                Carthage win, taking Mediolanum from RomanRepublic with 1 swordman remaining. Battle score for attacker is -5
                Casualties for Carthage: 4 swordmen
                Casualties for RomanRepublic: 2 cavalrys and 1 velites
            Battle in Verona
                Carthage attack with 14 cavalrys
                RomanRepublic defend with 2 ballistas and 7 legionaires
                    Carthage roll dice for 14 cavalrys in Verona, round 2 : 6/14 hits, 4.67 expected hits
                    RomanRepublic roll dice for 2 ballistas and 7 legionaires in Verona, round 2 : 4/7 hits, 2.33 expected hits
                    4 cavalrys owned by the Carthage, 2 ballistas owned by the RomanRepublic and 4 legionaires owned by the RomanRepublic lost in Verona
                    Carthage roll dice for 10 cavalrys in Verona, round 3 : 2/10 hits, 3.33 expected hits
                    RomanRepublic roll dice for 3 legionaires in Verona, round 3 : 3/3 hits, 1.00 expected hits
                    3 cavalrys owned by the Carthage and 2 legionaires owned by the RomanRepublic lost in Verona
                    Carthage roll dice for 7 cavalrys in Verona, round 4 : 5/7 hits, 2.33 expected hits
                    RomanRepublic roll dice for 1 legionaire in Verona, round 4 : 1/1 hits, 0.33 expected hits
                    1 cavalry owned by the Carthage and 1 legionaire owned by the RomanRepublic lost in Verona
                Carthage win, taking Verona from RomanRepublic with 6 cavalrys remaining. Battle score for attacker is 6
                Casualties for Carthage: 8 cavalrys
                Casualties for RomanRepublic: 2 ballistas and 7 legionaires
            Battle in Logdunum
                Carthage attack with 3 swordmen
                RomanRepublic defend with 1 cavalry
                    Carthage roll dice for 3 swordmen in Logdunum, round 2 : 1/3 hits, 1.00 expected hits
                    RomanRepublic roll dice for 1 cavalry in Logdunum, round 2 : 0/1 hits, 0.17 expected hits
                    1 cavalry owned by the RomanRepublic lost in Logdunum
                Carthage win, taking Logdunum from RomanRepublic with 3 swordmen remaining. Battle score for attacker is 4
                Casualties for RomanRepublic: 1 cavalry
    
        Non Combat Move - Carthage
    
        Place Units - Carthage
            1 warelephant placed in Lilybaeum
            4 triremes placed in SZ 34
            1 hoplite and 1 swordman placed in Carthago
            5 cavalrys placed in Corduba
    
        Turn Complete - Carthage
            Carthage collect 95 PUs; end with 95 PUs
    

    Combat Hit Differential Summary :

    Carthage : 1.33
    RomanRepublic : 6.00
    

    Savegame

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