270BC Whack -VS- dawg #2


  • 2019 2018 2017 '16 '15 '14 '13

    @Whackamatt skip Seleucid


  • 2020 2018 2017 '15

    TripleA Turn Summary: Egypt round 9

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 9
    
        Combat Move - Egypt
            9 axemen and 1 spearman moved from Paraetonium to Siwa
            2 chariots moved from Alexandria to Siwa
            4 chariots moved from Cyrene to Berenice
            12 archers moved from Pharan to Memphis
            3 biremes and 2 triremes moved from SZ 56 to SZ 64
            4 biremes moved from SZ 58 to SZ 63
            1 spearman moved from Pergamum to Sardis
    
        Purchase Units - Egypt
            Egypt buy 10 axemen, 3 biremes and 9 spearmen; Remaining resources: 1 PUs; 
    
        Combat - Egypt
            Battle in Sardis
                Egypt attack with 1 spearman
                Macedonia defend with 1 peltasts
                    Egypt roll dice for 1 spearman in Sardis, round 2 : 0/1 hits, 0.17 expected hits
                    Macedonia roll dice for 1 peltasts in Sardis, round 2 : 0/1 hits, 0.17 expected hits
                    Egypt roll dice for 1 spearman in Sardis, round 3 : 0/1 hits, 0.17 expected hits
                    Macedonia roll dice for 1 peltasts in Sardis, round 3 : 0/1 hits, 0.17 expected hits
                    Egypt roll dice for 1 spearman in Sardis, round 4 : 0/1 hits, 0.17 expected hits
                    Macedonia roll dice for 1 peltasts in Sardis, round 4 : 0/1 hits, 0.17 expected hits
                    Egypt roll dice for 1 spearman in Sardis, round 5 : 0/1 hits, 0.17 expected hits
                    Macedonia roll dice for 1 peltasts in Sardis, round 5 : 0/1 hits, 0.17 expected hits
                    Egypt roll dice for 1 spearman in Sardis, round 6 : 0/1 hits, 0.17 expected hits
                    Macedonia roll dice for 1 peltasts in Sardis, round 6 : 0/1 hits, 0.17 expected hits
                    Egypt roll dice for 1 spearman in Sardis, round 7 : 0/1 hits, 0.17 expected hits
                    Macedonia roll dice for 1 peltasts in Sardis, round 7 : 0/1 hits, 0.17 expected hits
                    Egypt roll dice for 1 spearman in Sardis, round 8 : 0/1 hits, 0.17 expected hits
                    Macedonia roll dice for 1 peltasts in Sardis, round 8 : 1/1 hits, 0.17 expected hits
                    1 spearman owned by the Egypt lost in Sardis
                Macedonia win with 1 peltasts remaining. Battle score for attacker is -3
                Casualties for Egypt: 1 spearman
    
        Non Combat Move - Egypt
    
        Place Units - Egypt
            6 spearmen placed in Pergamum
            4 axemen placed in Cyrene
            6 axemen and 3 spearmen placed in Alexandria
            3 biremes placed in SZ 59
    
        Turn Complete - Egypt
            Egypt collect 71 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Egypt : -1.17
    Macedonia : -0.17
    

    Savegame


  • 2020 2018 2017 '15

    TripleA Turn Summary: Parthia round 9

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 9
    
        Combat Move - Parthia
            6 cavalrys and 5 horsearchers moved from Babylon to Teredon
            2 cataphracts and 5 horsearchers moved from Aelana to Thamea
            6 cavalrys moved from Vologesia to Euphrates
            2 cavalrys moved from Seleucia to Euphrates
            1 spearman moved from Antioch to Tarsus
            4 cavalrys moved from Antioch to Attalia
            4 cavalrys moved from Melitene to Pessinus
            2 cataphracts and 4 horsearchers moved from Heraclea Pontica to Pessinus
            4 cavalrys moved from Amida to Tavium
    
        Purchase Units - Parthia
            Parthia buy 3 biremes, 13 cavalrys and 2 triremes; Remaining resources: 2 PUs; 
    
        Combat - Parthia
            Battle in Teredon
                Parthia attack with 6 cavalrys and 5 horsearchers
                Neutral defend with 4 spearmen
                    Parthia roll dice for 6 cavalrys and 5 horsearchers in Teredon, round 2 : 3/11 hits, 3.67 expected hits
                    Neutral roll dice for 4 spearmen in Teredon, round 2 : 0/4 hits, 1.33 expected hits
                    3 spearmen owned by the Neutral lost in Teredon
                    Parthia roll dice for 6 cavalrys and 5 horsearchers in Teredon, round 3 : 4/11 hits, 3.67 expected hits
                    Neutral roll dice for 1 spearman in Teredon, round 3 : 1/1 hits, 0.33 expected hits
                    1 spearman owned by the Neutral and 1 cavalry owned by the Parthia lost in Teredon
                Parthia loses 0 PUs for violating Teredons neutrality.
                Parthia win, taking Teredon from Neutral with 5 cavalrys and 5 horsearchers remaining. Battle score for attacker is 8
                Casualties for Neutral: 4 spearmen
                Casualties for Parthia: 1 cavalry
            Battle in Thamea
                Parthia attack with 2 cataphracts and 5 horsearchers
                Neutral defend with 1 spearman
                    Parthia roll dice for 2 cataphracts and 5 horsearchers in Thamea, round 2 : 4/7 hits, 2.67 expected hits
                    Neutral roll dice for 1 spearman in Thamea, round 2 : 0/1 hits, 0.33 expected hits
                    1 spearman owned by the Neutral lost in Thamea
                Parthia loses 0 PUs for violating Thameas neutrality.
                Parthia win, taking Thamea from Neutral with 2 cataphracts and 5 horsearchers remaining. Battle score for attacker is 3
                Casualties for Neutral: 1 spearman
            Battle in Euphrates
                Parthia attack with 8 cavalrys
                Neutral defend with 4 spearmen
                    Parthia roll dice for 8 cavalrys in Euphrates, round 2 : 3/8 hits, 2.67 expected hits
                    Neutral roll dice for 4 spearmen in Euphrates, round 2 : 1/4 hits, 1.33 expected hits
                    3 spearmen owned by the Neutral and 1 cavalry owned by the Parthia lost in Euphrates
                    Parthia roll dice for 7 cavalrys in Euphrates, round 3 : 2/7 hits, 2.33 expected hits
                    Neutral roll dice for 1 spearman in Euphrates, round 3 : 0/1 hits, 0.33 expected hits
                    1 spearman owned by the Neutral lost in Euphrates
                Parthia loses 0 PUs for violating Euphratess neutrality.
                Parthia win, taking Euphrates from Neutral with 7 cavalrys remaining. Battle score for attacker is 8
                Casualties for Parthia: 1 cavalry
                Casualties for Neutral: 4 spearmen
            Battle in Pessinus
                Parthia attack with 2 cataphracts, 4 cavalrys and 4 horsearchers
                Neutral defend with 2 spearmen
                    Parthia roll dice for 2 cataphracts, 4 cavalrys and 4 horsearchers in Pessinus, round 2 : 5/10 hits, 3.67 expected hits
                    Neutral roll dice for 2 spearmen in Pessinus, round 2 : 1/2 hits, 0.67 expected hits
                    2 spearmen owned by the Neutral and 1 cavalry owned by the Parthia lost in Pessinus
                Parthia loses 0 PUs for violating Pessinuss neutrality.
                Parthia win, taking Pessinus from Neutral with 2 cataphracts, 3 cavalrys and 4 horsearchers remaining. Battle score for attacker is 2
                Casualties for Parthia: 1 cavalry
                Casualties for Neutral: 2 spearmen
    
        Non Combat Move - Parthia
    
        Place Units - Parthia
            3 biremes and 2 triremes placed in SZ 61
            6 cavalrys placed in Antioch
            5 cavalrys placed in Edessa
            2 cavalrys placed in Seleucia
    
        Turn Complete - Parthia
            Parthia collect 109 PUs; end with 111 PUs
    

    Combat Hit Differential Summary :

    Neutral : -1.33
    Parthia : 2.33
    

    Savegame


  • 2019 2018 2017 '16 '15 '14 '13

    TripleA Turn Summary: Numidia round 9

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 9
    
        Combat Move - Numidia
            2 cavalrys moved from Sabrata to Leptis Magna
            1 spearman moved from Sabrata to Oea
            9 cavalrys moved from Thenae to Oea
            2 cavalrys moved from Thapsus to Sabrata
            1 archer, 2 cavalrys, 1 spearman and 3 swordmen moved from Cirta to Zama
            2 cavalrys moved from Zama to Thapsus
            1 bireme moved from SZ 35 to SZ 34
    
        Purchase Units - Numidia
            Numidia buy 3 archers, 2 cavalrys and 1 spearman; Remaining resources: 0 PUs; 
    
        Non Combat Move - Numidia
    
        Place Units - Numidia
            3 archers and 1 spearman placed in Leptis Magna
            2 cavalrys placed in Cirta
    
        Turn Complete - Numidia
            Numidia collect 23 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • 2019 2018 2017 '16 '15 '14 '13

    TripleA Turn Summary: Carthage round 10

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 10
    
        Combat Move - Carthage
            1 spearman moved from Lilybaeum to Syracuse
                  Carthage take Syracuse from GreekCityStates
            14 cavalrys moved from Nemausus to Verona
                  Carthage take Vindonissa from RomanRepublic
            1 swordman moved from Nemausus to Vindonissa
            2 swordmen moved from Nemausus to Logdunum
            1 swordman moved from Nemausus to Logdunum
            5 swordmen moved from Nemausus to Mediolanum
            5 cavalrys moved from Barcino to Nemausus
            5 cavalrys moved from Valentia to Barcino
            5 cavalrys moved from Corduba to Valentia
    
        Purchase Units - Carthage
            Carthage buy 5 cavalrys, 1 hoplite, 1 swordman, 4 triremes and 1 warelephant; Remaining resources: 0 PUs; 
    
        Combat - Carthage
            Battle in Mediolanum
                Carthage attack with 5 swordmen
                RomanRepublic defend with 2 cavalrys and 1 velites
                    Carthage roll dice for 5 swordmen in Mediolanum, round 2 : 1/5 hits, 1.67 expected hits
                    RomanRepublic roll dice for 2 cavalrys and 1 velites in Mediolanum, round 2 : 1/3 hits, 0.67 expected hits
                    1 cavalry owned by the RomanRepublic and 1 swordman owned by the Carthage lost in Mediolanum
                    Carthage roll dice for 4 swordmen in Mediolanum, round 3 : 1/4 hits, 1.33 expected hits
                    RomanRepublic roll dice for 1 cavalry and 1 velites in Mediolanum, round 3 : 2/2 hits, 0.50 expected hits
                    1 cavalry owned by the RomanRepublic and 2 swordmen owned by the Carthage lost in Mediolanum
                    Carthage roll dice for 2 swordmen in Mediolanum, round 4 : 0/2 hits, 0.67 expected hits
                    RomanRepublic roll dice for 1 velites in Mediolanum, round 4 : 1/1 hits, 0.33 expected hits
                    1 swordman owned by the Carthage lost in Mediolanum
                    Carthage roll dice for 1 swordman in Mediolanum, round 5 : 0/1 hits, 0.33 expected hits
                    RomanRepublic roll dice for 1 velites in Mediolanum, round 5 : 0/1 hits, 0.33 expected hits
                    Carthage roll dice for 1 swordman in Mediolanum, round 6 : 1/1 hits, 0.33 expected hits
                    RomanRepublic roll dice for 1 velites in Mediolanum, round 6 : 0/1 hits, 0.33 expected hits
                    1 velites owned by the RomanRepublic lost in Mediolanum
                Carthage win, taking Mediolanum from RomanRepublic with 1 swordman remaining. Battle score for attacker is -5
                Casualties for Carthage: 4 swordmen
                Casualties for RomanRepublic: 2 cavalrys and 1 velites
            Battle in Verona
                Carthage attack with 14 cavalrys
                RomanRepublic defend with 2 ballistas and 7 legionaires
                    Carthage roll dice for 14 cavalrys in Verona, round 2 : 6/14 hits, 4.67 expected hits
                    RomanRepublic roll dice for 2 ballistas and 7 legionaires in Verona, round 2 : 4/7 hits, 2.33 expected hits
                    4 cavalrys owned by the Carthage, 2 ballistas owned by the RomanRepublic and 4 legionaires owned by the RomanRepublic lost in Verona
                    Carthage roll dice for 10 cavalrys in Verona, round 3 : 2/10 hits, 3.33 expected hits
                    RomanRepublic roll dice for 3 legionaires in Verona, round 3 : 3/3 hits, 1.00 expected hits
                    3 cavalrys owned by the Carthage and 2 legionaires owned by the RomanRepublic lost in Verona
                    Carthage roll dice for 7 cavalrys in Verona, round 4 : 5/7 hits, 2.33 expected hits
                    RomanRepublic roll dice for 1 legionaire in Verona, round 4 : 1/1 hits, 0.33 expected hits
                    1 cavalry owned by the Carthage and 1 legionaire owned by the RomanRepublic lost in Verona
                Carthage win, taking Verona from RomanRepublic with 6 cavalrys remaining. Battle score for attacker is 6
                Casualties for Carthage: 8 cavalrys
                Casualties for RomanRepublic: 2 ballistas and 7 legionaires
            Battle in Logdunum
                Carthage attack with 3 swordmen
                RomanRepublic defend with 1 cavalry
                    Carthage roll dice for 3 swordmen in Logdunum, round 2 : 1/3 hits, 1.00 expected hits
                    RomanRepublic roll dice for 1 cavalry in Logdunum, round 2 : 0/1 hits, 0.17 expected hits
                    1 cavalry owned by the RomanRepublic lost in Logdunum
                Carthage win, taking Logdunum from RomanRepublic with 3 swordmen remaining. Battle score for attacker is 4
                Casualties for RomanRepublic: 1 cavalry
    
        Non Combat Move - Carthage
    
        Place Units - Carthage
            1 warelephant placed in Lilybaeum
            4 triremes placed in SZ 34
            1 hoplite and 1 swordman placed in Carthago
            5 cavalrys placed in Corduba
    
        Turn Complete - Carthage
            Carthage collect 95 PUs; end with 95 PUs
    

    Combat Hit Differential Summary :

    Carthage : 1.33
    RomanRepublic : 6.00
    

    Savegame


  • 2020 2018 2017 '15

    TripleA Turn Summary: RomanRepublic round 10

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 10
    
        Combat Move - RomanRepublic
            1 cavalry moved from Stabula to Vindonissa
            2 cavalrys moved from Veldidena to Vindonissa
            1 cavalry moved from Roma to Ariminum
            9 legionaires and 19 velitess moved from Messana to Lilybaeum
            47 biremes and 5 triremes moved from SZ 28 to SZ 25
            2 legionaires moved from Roma to Arretium
            1 legionaire moved from Capua to Croton
            1 legionaire moved from Capua to Tarentum
            2 legionaires and 15 velitess moved from Capua to Roma
    
        Purchase Units - RomanRepublic
            RomanRepublic buy 1 city, 2 forts, 8 legionaires and 1 velites; Remaining resources: 0 PUs; 
    
        Combat - RomanRepublic
            Battle in Lilybaeum
                RomanRepublic attack with 9 legionaires and 19 velitess
                Carthage defend with 1 city, 1 hoplite, 9 spearmen, 1 swordman and 3 warelephants
                    RomanRepublic roll dice for 9 legionaires and 19 velitess in Lilybaeum, round 2 : 3/28 hits, 6.17 expected hits
                Units damaged: 3 warelephants owned by the Carthage
                    Carthage roll dice for 1 hoplite, 9 spearmen, 1 swordman and 3 warelephants in Lilybaeum, round 2 : 8/14 hits, 5.83 expected hits
                    8 velitess owned by the RomanRepublic lost in Lilybaeum
                    RomanRepublic roll dice for 9 legionaires and 11 velitess in Lilybaeum, round 3 : 3/20 hits, 4.83 expected hits
                    Carthage roll dice for 1 hoplite, 9 spearmen, 1 swordman and 3 warelephants in Lilybaeum, round 3 : 5/14 hits, 5.83 expected hits
                    5 velitess owned by the RomanRepublic and 3 spearmen owned by the Carthage lost in Lilybaeum
                    RomanRepublic roll dice for 9 legionaires and 6 velitess in Lilybaeum, round 4 : 2/15 hits, 4.00 expected hits
                    Carthage roll dice for 1 hoplite, 6 spearmen, 1 swordman and 3 warelephants in Lilybaeum, round 4 : 6/11 hits, 4.83 expected hits
                    6 velitess owned by the RomanRepublic and 2 spearmen owned by the Carthage lost in Lilybaeum
                    RomanRepublic roll dice for 9 legionaires in Lilybaeum, round 5 : 6/9 hits, 3.00 expected hits
                    Carthage roll dice for 1 hoplite, 4 spearmen, 1 swordman and 3 warelephants in Lilybaeum, round 5 : 3/9 hits, 4.17 expected hits
                    1 swordman owned by the Carthage, 4 spearmen owned by the Carthage, 3 legionaires owned by the RomanRepublic and 1 warelephant owned by the Carthage lost in Lilybaeum
                    RomanRepublic roll dice for 6 legionaires in Lilybaeum, round 6 : 3/6 hits, 2.00 expected hits
                    Carthage roll dice for 1 hoplite and 2 warelephants in Lilybaeum, round 6 : 1/3 hits, 1.33 expected hits
                    1 hoplite owned by the Carthage, 1 legionaire owned by the RomanRepublic and 2 warelephants owned by the Carthage lost in Lilybaeum
                RomanRepublic win, taking Lilybaeum from Carthage with 5 legionaires remaining. Battle score for attacker is 5
                Casualties for RomanRepublic: 4 legionaires and 19 velitess
                Casualties for Carthage: 1 hoplite, 9 spearmen, 1 swordman and 3 warelephants
            Battle in Vindonissa
                RomanRepublic attack with 3 cavalrys
                Carthage defend with 1 swordman
                    RomanRepublic roll dice for 3 cavalrys in Vindonissa, round 2 : 1/3 hits, 1.00 expected hits
                    Carthage roll dice for 1 swordman in Vindonissa, round 2 : 0/1 hits, 0.33 expected hits
                    1 swordman owned by the Carthage lost in Vindonissa
                RomanRepublic win, taking Vindonissa from Carthage with 3 cavalrys remaining. Battle score for attacker is 4
                Casualties for Carthage: 1 swordman
    
        Non Combat Move - RomanRepublic
    
        Place Units - RomanRepublic
            1 fort placed in Tarentum
            1 fort placed in Croton
            1 city placed in Capua
            8 legionaires and 1 velites placed in Roma
    
        Turn Complete - RomanRepublic
            RomanRepublic collect 57 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Carthage : 0.67
    RomanRepublic : -3.00
    

    Savegame


  • 2020 2018 2017 '15

    TripleA Turn Summary: GreekCityStates round 10

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 10
    
        Turn Complete - GreekCityStates
    

    Combat Hit Differential Summary :

    Savegame


  • 2019 2018 2017 '16 '15 '14 '13

    TripleA Turn Summary: Macedonia round 10

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 10
    
        Combat Move - Macedonia
            7 biremes and 5 triremes moved from SZ 68 to SZ 69
            18 cavalrys, 7 hoplites, 6 peltastss and 2 swordmen moved from Salonae to Senio
            2 hoplites and 1 swordman moved from Pella to Thessalonica
            1 hoplite, 3 peltastss and 2 swordmen moved from Dodona to Larissa
    
        Purchase Units - Macedonia
            Macedonia buy 1 bireme, 1 hoplite, 2 peltastss, 4 swordmen and 3 triremes; Remaining resources: 0 PUs; 
    
        Combat - Macedonia
            Battle in SZ 69
                Macedonia attack with 7 biremes and 5 triremes
                Egypt defend with 1 bireme
                    Macedonia roll dice for 7 biremes and 5 triremes in SZ 69, round 2 : 4/12 hits, 3.67 expected hits
                    Egypt roll dice for 1 bireme in SZ 69, round 2 : 1/1 hits, 0.33 expected hits
                    1 bireme owned by the Macedonia and 1 bireme owned by the Egypt lost in SZ 69
                Macedonia win with 6 biremes and 5 triremes remaining. Battle score for attacker is 0
                Casualties for Macedonia: 1 bireme
                Casualties for Egypt: 1 bireme
            Battle in Senio
                Macedonia attack with 18 cavalrys, 7 hoplites, 6 peltastss and 2 swordmen
                Neutral defend with 3 swordmen
                    Macedonia roll dice for 18 cavalrys, 7 hoplites, 6 peltastss and 2 swordmen in Senio, round 2 : 11/33 hits, 10.00 expected hits
                    Neutral roll dice for 3 swordmen in Senio, round 2 : 2/3 hits, 1.00 expected hits
                    3 swordmen owned by the Neutral and 2 peltastss owned by the Macedonia lost in Senio
                Macedonia loses 0 PUs for violating Senios neutrality.
                Macedonia win, taking Senio from Neutral with 18 cavalrys, 7 hoplites, 4 peltastss and 2 swordmen remaining. Battle score for attacker is 8
                Casualties for Macedonia: 2 peltastss
                Casualties for Neutral: 3 swordmen
    
        Non Combat Move - Macedonia
    
        Place Units - Macedonia
            1 bireme and 3 triremes placed in SZ 69
            1 hoplite, 2 peltastss and 3 swordmen placed in Thessalonica
            1 swordman placed in Larissa
    
        Turn Complete - Macedonia
            Macedonia collect 71 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Neutral : 1.00
    Egypt : 0.67
    Macedonia : 1.33
    

    Savegame


  • 2020 2018 2017 '15

    TripleA Turn Summary: Egypt round 10

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 10
    
        Combat Move - Egypt
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            9 axemen, 2 chariots and 1 spearman moved from Siwa to Berenice
            4 axemen moved from Cyrene to Berenice
            6 axemen and 3 spearmen moved from Alexandria to Paraetonium
            12 archers moved from Memphis to Hermopolis
            1 spearman moved from Pergamum to Sardis
            1 spearman moved from Pergamum to Sardis
            1 spearman moved from Pergamum to Sardis
            3 biremes moved from SZ 59 to SZ 63
            4 biremes moved from SZ 63 to SZ 64
            3 biremes and 2 triremes moved from SZ 64 to SZ 66
    
        Purchase Units - Egypt
            Egypt buy 4 archers, 9 axemen, 1 bireme and 6 spearmen; Remaining resources: 4 PUs; 
    
        Combat - Egypt
            Battle in Sardis
                Egypt attack with 3 spearmen
                Macedonia defend with 1 peltasts
                    Egypt roll dice for 3 spearmen in Sardis, round 2 : 0/3 hits, 0.50 expected hits
                    Macedonia roll dice for 1 peltasts in Sardis, round 2 : 0/1 hits, 0.17 expected hits
                    Egypt roll dice for 3 spearmen in Sardis, round 3 : 0/3 hits, 0.50 expected hits
                    Macedonia roll dice for 1 peltasts in Sardis, round 3 : 0/1 hits, 0.17 expected hits
                    Egypt roll dice for 3 spearmen in Sardis, round 4 : 1/3 hits, 0.50 expected hits
                    Macedonia roll dice for 1 peltasts in Sardis, round 4 : 0/1 hits, 0.17 expected hits
                    1 peltasts owned by the Macedonia lost in Sardis
                Egypt win, taking Sardis from Macedonia with 3 spearmen remaining. Battle score for attacker is 2
                Casualties for Macedonia: 1 peltasts
    
        Non Combat Move - Egypt
    
        Place Units - Egypt
            6 spearmen placed in Pergamum
            4 archers placed in Cyrene
            9 axemen placed in Alexandria
            1 bireme placed in SZ 59
    
        Turn Complete - Egypt
            Egypt collect 78 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Egypt : -0.50
    Macedonia : -0.50
    

    Savegame


  • 2020 2018 2017 '15

    TripleA Turn Summary: Parthia round 10

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 10
    
        Combat Move - Parthia
            5 horsearchers moved from Teredon to Ninive
            5 cavalrys moved from Teredon to Seleucia
            2 cavalrys moved from Seleucia to Gazaca
            5 cavalrys moved from Edessa to Gazaca
            2 cataphracts and 5 horsearchers moved from Thamea to Palmyra
            6 cavalrys moved from Antioch to Palmyra
            1 spearman moved from Tarsus to Attalia
            2 cataphracts, 3 cavalrys and 4 horsearchers moved from Pessinus to Nicaea
            4 cavalrys moved from Tavium to Nicaea
            7 biremes and 4 triremes moved from SZ 61 to SZ 62
            4 cavalrys moved from Attalia to Pergamum
    
        Purchase Units - Parthia
            Parthia buy 1 archer, 4 biremes, 10 cavalrys, 1 spearman and 3 triremes; Remaining resources: 0 PUs; 
    
        Combat - Parthia
            Battle in Gazaca
                Parthia attack with 7 cavalrys
                Neutral defend with 1 archer and 3 spearmen
                    Parthia roll dice for 7 cavalrys in Gazaca, round 2 : 5/7 hits, 2.33 expected hits
                    Neutral roll dice for 1 archer and 3 spearmen in Gazaca, round 2 : 0/4 hits, 1.50 expected hits
                    3 spearmen owned by the Neutral and 1 archer owned by the Neutral lost in Gazaca
                Parthia loses 0 PUs for violating Gazacas neutrality.
                Parthia win, taking Gazaca from Neutral with 7 cavalrys remaining. Battle score for attacker is 13
                Casualties for Neutral: 1 archer and 3 spearmen
            Battle in Nicaea
                Parthia attack with 2 cataphracts, 7 cavalrys and 4 horsearchers
                Neutral defend with 4 spearmen
                    Parthia roll dice for 2 cataphracts, 7 cavalrys and 4 horsearchers in Nicaea, round 2 : 2/13 hits, 4.67 expected hits
                    Neutral roll dice for 4 spearmen in Nicaea, round 2 : 1/4 hits, 1.33 expected hits
                    2 spearmen owned by the Neutral and 1 cavalry owned by the Parthia lost in Nicaea
                    Parthia roll dice for 2 cataphracts, 6 cavalrys and 4 horsearchers in Nicaea, round 3 : 6/12 hits, 4.33 expected hits
                    Neutral roll dice for 2 spearmen in Nicaea, round 3 : 1/2 hits, 0.67 expected hits
                    2 spearmen owned by the Neutral and 1 cavalry owned by the Parthia lost in Nicaea
                Parthia loses 0 PUs for violating Nicaeas neutrality.
                Parthia win, taking Nicaea from Neutral with 2 cataphracts, 5 cavalrys and 4 horsearchers remaining. Battle score for attacker is 4
                Casualties for Parthia: 2 cavalrys
                Casualties for Neutral: 4 spearmen
            Battle in Palmyra
                Parthia attack with 2 cataphracts, 6 cavalrys and 5 horsearchers
                Neutral defend with 3 cavalrys and 4 spearmen
                    Parthia roll dice for 2 cataphracts, 6 cavalrys and 5 horsearchers in Palmyra, round 2 : 5/13 hits, 4.67 expected hits
                    Neutral roll dice for 3 cavalrys and 4 spearmen in Palmyra, round 2 : 1/7 hits, 1.83 expected hits
                    3 cavalrys owned by the Neutral, 2 spearmen owned by the Neutral and 1 cavalry owned by the Parthia lost in Palmyra
                    Parthia roll dice for 2 cataphracts, 5 cavalrys and 5 horsearchers in Palmyra, round 3 : 3/12 hits, 4.33 expected hits
                    Neutral roll dice for 2 spearmen in Palmyra, round 3 : 1/2 hits, 0.67 expected hits
                    2 spearmen owned by the Neutral and 1 cavalry owned by the Parthia lost in Palmyra
                Parthia loses 0 PUs for violating Palmyras neutrality.
                Parthia win, taking Palmyra from Neutral with 2 cataphracts, 4 cavalrys and 5 horsearchers remaining. Battle score for attacker is 16
                Casualties for Parthia: 2 cavalrys
                Casualties for Neutral: 3 cavalrys and 4 spearmen
    
        Non Combat Move - Parthia
    
        Place Units - Parthia
            4 biremes and 3 triremes placed in SZ 61
            1 archer, 2 cavalrys and 1 spearman placed in Antioch
            5 cavalrys placed in Edessa
            3 cavalrys placed in Seleucia
    
        Turn Complete - Parthia
            Parthia collect 117 PUs; end with 117 PUs
    

    Combat Hit Differential Summary :

    Neutral : -2.00
    Parthia : 0.67
    

    Savegame


  • 2019 2018 2017 '16 '15 '14 '13

    TripleA Turn Summary: Numidia round 10

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 10
    
        Combat Move - Numidia
            9 cavalrys and 1 spearman moved from Oea to Leptis Magna
            2 cavalrys moved from Sabrata to Leptis Magna
            2 cavalrys moved from Thapsus to Sabrata
            1 archer, 1 spearman and 3 swordmen moved from Zama to Thapsus
            2 cavalrys moved from Cirta to Thapsus
    
        Purchase Units - Numidia
            Numidia buy 3 archers, 2 cavalrys and 1 spearman; Remaining resources: 0 PUs; 
    
        Non Combat Move - Numidia
    
        Place Units - Numidia
            3 archers and 1 spearman placed in Leptis Magna
            2 cavalrys placed in Cirta
    
        Turn Complete - Numidia
            Numidia collect 23 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • 2019 2018 2017 '16 '15 '14 '13

    TripleA Turn Summary: Carthage round 11

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 11
    
        Combat Move - Carthage
            1 swordman moved from Mediolanum to Genua
                  Carthage take Genua from RomanRepublic
            1 swordman moved from Logdunum to Stabula
                  Carthage take Stabula from RomanRepublic
            2 swordmen moved from Logdunum to Vindonissa
            4 cavalrys moved from Nemausus to Vindonissa
            6 cavalrys moved from Verona to Ariminum
            1 cavalry moved from Nemausus to Vindonissa
            5 cavalrys moved from Barcino to Nemausus
            5 cavalrys moved from Valentia to Barcino
            5 cavalrys moved from Corduba to Valentia
            22 biremes and 28 triremes moved from SZ 34 to SZ 33
    
        Purchase Units - Carthage
            Carthage buy 1 bireme, 5 cavalrys, 7 hoplites and 2 triremes; Remaining resources: 9 PUs; 
    
        Combat - Carthage
            Battle in Vindonissa
                Carthage attack with 5 cavalrys and 2 swordmen
                RomanRepublic defend with 3 cavalrys
                    Carthage roll dice for 5 cavalrys and 2 swordmen in Vindonissa, round 2 : 4/7 hits, 2.33 expected hits
                    RomanRepublic roll dice for 3 cavalrys in Vindonissa, round 2 : 1/3 hits, 0.50 expected hits
                    1 cavalry owned by the Carthage and 3 cavalrys owned by the RomanRepublic lost in Vindonissa
                Carthage win, taking Vindonissa from RomanRepublic with 4 cavalrys and 2 swordmen remaining. Battle score for attacker is 8
                Casualties for Carthage: 1 cavalry
                Casualties for RomanRepublic: 3 cavalrys
            Battle in Ariminum
                Carthage attack with 6 cavalrys
                RomanRepublic defend with 1 cavalry
                    Carthage roll dice for 6 cavalrys in Ariminum, round 2 : 1/6 hits, 2.00 expected hits
                    RomanRepublic roll dice for 1 cavalry in Ariminum, round 2 : 0/1 hits, 0.17 expected hits
                    1 cavalry owned by the RomanRepublic lost in Ariminum
                Carthage win, taking Ariminum from RomanRepublic with 6 cavalrys remaining. Battle score for attacker is 4
                Casualties for RomanRepublic: 1 cavalry
    
        Non Combat Move - Carthage
    
        Place Units - Carthage
            1 bireme and 2 triremes placed in SZ 32
            7 hoplites placed in Carthago
            5 cavalrys placed in Corduba
    
        Turn Complete - Carthage
            Carthage collect 101 PUs; end with 110 PUs
    

    Combat Hit Differential Summary :

    Carthage : 0.67
    RomanRepublic : 0.33
    

    Savegame


  • 2020 2018 2017 '15

    TripleA Turn Summary: RomanRepublic round 11

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 11
    
        Combat Move - RomanRepublic
            2 velitess moved from Roma to SZ 25
            2 biremes and 2 velitess moved from SZ 25 to SZ 24
            1 velites moved from SZ 24 to Caralis
                  RomanRepublic take Caralis from Carthage
            1 velites moved from SZ 24 to Aleria
                  RomanRepublic take Aleria from Carthage
            1 legionaire moved from Tarentum to Salapia
            2 legionaires and 1 velites moved from Roma to SZ 25
            2 legionaires, 1 trireme and 1 velites moved from SZ 25 to SZ 21
            2 biremes moved from SZ 25 to SZ 21
            2 legionaires and 1 velites moved from SZ 21 to Genua
            6 velitess moved from Roma to Salapia
            1 legionaire moved from Roma to Salapia
            1 legionaire moved from Roma to Arretium
            3 legionaires moved from Roma to SZ 25
            3 legionaires and 1 trireme moved from SZ 25 to SZ 21
            3 legionaires moved from SZ 21 to Genua
            6 legionaires moved from Roma to SZ 25
            6 legionaires and 2 triremes moved from SZ 25 to SZ 21
            6 legionaires moved from SZ 21 to Genua
            2 legionaires moved from Arretium to Genua
            2 legionaires moved from Roma to SZ 25
            2 biremes and 2 legionaires moved from SZ 25 to SZ 21
            2 legionaires moved from SZ 21 to Genua
            2 velitess moved from Roma to Arretium
            5 velitess moved from Roma to SZ 25
            5 biremes and 5 velitess moved from SZ 25 to SZ 21
            5 velitess moved from SZ 21 to Genua
    
        Purchase Units - RomanRepublic
            RomanRepublic buy 3 biremes, 1 fort and 7 legionaires; Remaining resources: 2 PUs; 
    
        Combat - RomanRepublic
            Battle in SZ 21
                RomanRepublic attack with 9 biremes and 4 triremes
                Carthage defend with 1 bireme
                    RomanRepublic roll dice for 9 biremes and 4 triremes in SZ 21, round 2 : 1/13 hits, 3.50 expected hits
                    Carthage roll dice for 1 bireme in SZ 21, round 2 : 0/1 hits, 0.33 expected hits
                    1 bireme owned by the Carthage lost in SZ 21
                RomanRepublic win with 9 biremes and 4 triremes remaining. Battle score for attacker is 7
                Casualties for Carthage: 1 bireme
            Battle in Genua
                RomanRepublic attack with 15 legionaires and 6 velitess
                Carthage defend with 1 swordman
                    RomanRepublic roll dice for 15 legionaires and 6 velitess in Genua, round 2 : 8/21 hits, 6.00 expected hits
                    Carthage roll dice for 1 swordman in Genua, round 2 : 0/1 hits, 0.33 expected hits
                    1 swordman owned by the Carthage lost in Genua
                RomanRepublic win, taking Genua from Carthage with 15 legionaires and 6 velitess remaining. Battle score for attacker is 4
                Casualties for Carthage: 1 swordman
    
        Non Combat Move - RomanRepublic
    
        Place Units - RomanRepublic
            1 fort and 4 legionaires placed in Lilybaeum
            3 biremes placed in SZ 28
            3 legionaires placed in Roma
    
        Turn Complete - RomanRepublic
            RomanRepublic collect 55 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Carthage : -0.67
    RomanRepublic : -0.50
    

    Savegame


  • 2020 2018 2017 '15

    TripleA Move Summary: GreekCityStates round 11

    TripleA Move Summary for game: 270BC, version: 1.7

    Game History

    Round: 11
    
        Combat Move - GreekCityStates
    

    Savegame


  • 2019 2018 2017 '16 '15 '14 '13

    TripleA Turn Summary: Macedonia round 11

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 11
    
        Combat Move - Macedonia
            4 hoplites moved from Larissa to SZ 69
            11 hoplites moved from Thessalonica to SZ 69
            5 swordmen moved from Larissa to SZ 69
            4 swordmen moved from Thessalonica to SZ 69
            6 peltastss moved from Larissa to SZ 69
            1 peltasts moved from Thessalonica to SZ 69
            7 biremes, 15 hoplites, 7 peltastss, 9 swordmen and 8 triremes moved from SZ 69 to SZ 70
            15 hoplites, 7 peltastss and 9 swordmen moved from SZ 70 to Pergamum
            18 cavalrys, 7 hoplites, 4 peltastss and 2 swordmen moved from Senio to Patavium
    
        Purchase Units - Macedonia
            Macedonia buy 1 hoplite and 33 peltastss; Remaining resources: 0 PUs; 
    
        Combat - Macedonia
            Battle in SZ 70
                Macedonia attack with 7 biremes and 8 triremes
                GreekCityStates defend with 1 trireme
                    Macedonia roll dice for 7 biremes and 8 triremes in SZ 70, round 2 : 2/15 hits, 5.17 expected hits
                    GreekCityStates roll dice for 1 trireme in SZ 70, round 2 : 1/1 hits, 0.33 expected hits
                    1 bireme owned by the Macedonia and 1 trireme owned by the GreekCityStates lost in SZ 70
                    1 hoplite owned by the Macedonia lost in Pergamum
                Macedonia win with 6 biremes and 8 triremes remaining. Battle score for attacker is 5
                Casualties for Macedonia: 1 bireme
                Casualties for GreekCityStates: 1 trireme
            Battle in Pergamum
                Macedonia attack with 14 hoplites, 7 peltastss and 9 swordmen
                Egypt defend with 1 city and 10 spearmen; Parthia defend with 4 cavalrys
                    Macedonia roll dice for 14 hoplites, 7 peltastss and 9 swordmen in Pergamum, round 2 : 10/30 hits, 8.83 expected hits
                    Egypt roll dice for 4 cavalrys and 10 spearmen in Pergamum, round 2 : 4/14 hits, 4.00 expected hits
                    6 spearmen owned by the Egypt, 4 peltastss owned by the Macedonia and 4 cavalrys owned by the Parthia lost in Pergamum
                    Macedonia roll dice for 14 hoplites, 3 peltastss and 9 swordmen in Pergamum, round 3 : 7/26 hits, 8.17 expected hits
                    Egypt roll dice for 4 spearmen in Pergamum, round 3 : 1/4 hits, 1.33 expected hits
                    4 spearmen owned by the Egypt and 1 peltasts owned by the Macedonia lost in Pergamum
                Macedonia win, taking Pergamum from Egypt with 14 hoplites, 2 peltastss and 9 swordmen remaining. Battle score for attacker is 31
                Casualties for Macedonia: 1 hoplite and 5 peltastss
                Casualties for Egypt: 10 spearmen
                Casualties for Parthia: 4 cavalrys
            Battle in Patavium
                Macedonia attack with 18 cavalrys, 7 hoplites, 4 peltastss and 2 swordmen
                Neutral defend with 3 archers, 5 axemen and 4 swordmen
                    Macedonia roll dice for 18 cavalrys, 7 hoplites, 4 peltastss and 2 swordmen in Patavium, round 2 : 10/31 hits, 9.67 expected hits
                    Neutral roll dice for 3 archers, 5 axemen and 4 swordmen in Patavium, round 2 : 4/12 hits, 3.67 expected hits
                    5 axemen owned by the Neutral, 1 archer owned by the Neutral, 4 swordmen owned by the Neutral and 4 peltastss owned by the Macedonia lost in Patavium
                    Macedonia roll dice for 18 cavalrys, 7 hoplites and 2 swordmen in Patavium, round 3 : 8/27 hits, 9.00 expected hits
                    Neutral roll dice for 2 archers in Patavium, round 3 : 2/2 hits, 1.00 expected hits
                    2 cavalrys owned by the Macedonia and 2 archers owned by the Neutral lost in Patavium
                Macedonia loses 0 PUs for violating Pataviums neutrality.
                Macedonia win, taking Patavium from Neutral with 16 cavalrys, 7 hoplites and 2 swordmen remaining. Battle score for attacker is 27
                Casualties for Macedonia: 2 cavalrys and 4 peltastss
                Casualties for Neutral: 3 archers, 5 axemen and 4 swordmen
    
        Non Combat Move - Macedonia
    
        Place Units - Macedonia
            6 peltastss placed in Thessalonica
            6 peltastss placed in Sparta
            7 peltastss placed in Athens
            6 peltastss placed in Larissa
            1 hoplite and 8 peltastss were produced but were not placed
    
        Turn Complete - Macedonia
            Macedonia collect 78 PUs; end with 78 PUs
            Turning on Edit Mode
            EDIT: Changing PUs for Macedonia from 78 to 99
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Neutral : 1.33
    Egypt : -0.33
    Macedonia : -3.83
    GreekCityStates : 0.67
    

    Savegame


  • 2019 2018 2017 '16 '15 '14 '13

    @Whackamatt i don’t no what i did but i miss counted how many pieces i could put on. i think i thought i had 1 more factory. hence the 21 ipc increase i added.


  • 2020 2018 2017 '15

    TripleA Turn Summary: Egypt round 11

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 11
    
        Combat Move - Egypt
            4 biremes moved from SZ 64 to SZ 66
            1 bireme moved from SZ 66 to SZ 67
            3 biremes moved from SZ 63 to SZ 64
            1 bireme moved from SZ 59 to SZ 63
            4 archers moved from Cyrene to Berenice
            6 axemen and 3 spearmen moved from Paraetonium to Siwa
            9 axemen moved from Alexandria to Paraetonium
            12 archers moved from Hermopolis to Paraetonium
    
        Purchase Units - Egypt
            Egypt buy 15 axemen and 6 chariots; Remaining resources: 1 PUs; 
    
        Combat - Egypt
    
        Non Combat Move - Egypt
    
        Place Units - Egypt
            4 axemen placed in Cyrene
            6 chariots placed in Jerusalem
            9 axemen placed in Alexandria
            2 axemen placed in Jerusalem
    
        Turn Complete - Egypt
            Egypt collect 72 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • 2020 2018 2017 '15

    TripleA Turn Summary: Parthia round 11

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 11
    
        Combat Move - Parthia
            1 spearman moved from Attalia to Sardis
            5 cavalrys moved from Edessa to Tavium
            2 cavalrys moved from Antioch to Tavium
            1 archer and 1 spearman moved from Antioch to Tarsus
            5 horsearchers moved from Ninive to Satala
            7 cavalrys moved from Gazaca to Satala
            5 horsearchers moved from Palmyra to Tarsus
            2 cataphracts and 4 cavalrys moved from Palmyra to Antioch
            8 cavalrys moved from Seleucia to Edessa
            2 cataphracts moved from Nicaea to Tavium
            5 cavalrys and 4 horsearchers moved from Nicaea to Tavium
    
        Purchase Units - Parthia
            Parthia buy 16 archers and 8 horsearchers; Remaining resources: 5 PUs; 
    
        Combat - Parthia
            Battle in Satala
                Parthia attack with 7 cavalrys and 5 horsearchers
                Neutral defend with 1 cavalry and 3 spearmen
                    Parthia roll dice for 7 cavalrys and 5 horsearchers in Satala, round 2 : 5/12 hits, 4.00 expected hits
                    Neutral roll dice for 1 cavalry and 3 spearmen in Satala, round 2 : 1/4 hits, 1.17 expected hits
                    1 cavalry owned by the Neutral, 3 spearmen owned by the Neutral and 1 cavalry owned by the Parthia lost in Satala
                Parthia loses 0 PUs for violating Satalas neutrality.
                Parthia win, taking Satala from Neutral with 6 cavalrys and 5 horsearchers remaining. Battle score for attacker is 9
                Casualties for Parthia: 1 cavalry
                Casualties for Neutral: 1 cavalry and 3 spearmen
    
        Non Combat Move - Parthia
    
        Place Units - Parthia
            11 archers placed in Antioch
            5 archers placed in Edessa
            8 horsearchers placed in Seleucia
            Turning on Edit Mode
            EDIT: Removing units owned by Parthia from SZ 62: 3 biremes and 1 trireme
            EDIT: Adding units owned by Parthia to SZ 65: 7 biremes and 4 triremes
            EDIT: Removing units owned by Parthia from SZ 61: 4 biremes and 3 triremes
            EDIT: Turning off Edit Mode
    
        Turn Complete - Parthia
            Parthia collect 119 PUs; end with 124 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.17
    Parthia : 1.00
    

    Savegame


  • 2019 2018 2017 '16 '15 '14 '13

    TripleA Turn Summary: Numidia round 11

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 11
    
        Combat Move - Numidia
            2 cavalrys moved from Sabrata to Leptis Magna
            1 archer, 2 cavalrys, 1 spearman and 3 swordmen moved from Thapsus to Thenae
            2 cavalrys moved from Thenae to Sabrata
            2 cavalrys moved from Cirta to Thapsus
            1 bireme moved from SZ 34 to SZ 33
    
        Purchase Units - Numidia
            Numidia buy 3 archers, 2 cavalrys and 1 spearman; Remaining resources: 0 PUs; 
    
        Combat - Numidia
    
        Non Combat Move - Numidia
    
        Place Units - Numidia
            3 archers and 1 spearman placed in Leptis Magna
            2 cavalrys placed in Cirta
    
        Turn Complete - Numidia
            Numidia collect 23 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • 2019 2018 2017 '16 '15 '14 '13

    TripleA Turn Summary: Carthage round 12

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 12
    
        Combat Move - Carthage
            6 hoplites and 1 swordman moved from Carthago to SZ 32
            1 bireme, 6 hoplites, 1 swordman and 2 triremes moved from SZ 32 to SZ 36
            1 trireme moved from SZ 33 to SZ 36
            1 spearman moved from Thapsus to SZ 36
            2 hoplites moved from Carthago to SZ 36
            8 hoplites, 1 spearman and 1 swordman moved from SZ 36 to Lilybaeum
            18 triremes moved from SZ 33 to SZ 36
            1 spearman moved from Syracuse to Lilybaeum
            22 biremes and 9 triremes moved from SZ 33 to SZ 36
            1 cavalry moved from Thenae to Thapsus
            1 swordman moved from Thenae to Thapsus
            1 swordman moved from Vindonissa to Veldidena
                  Carthage take Veldidena from RomanRepublic
            4 cavalrys moved from Ariminum to Arretium
            5 cavalrys moved from Barcino to Nemausus
            4 cavalrys and 1 swordman moved from Vindonissa to Nemausus
            1 cavalry moved from Ariminum to Arretium
            1 cavalry moved from Ariminum to Arretium
            5 cavalrys moved from Valentia to Barcino
            5 cavalrys moved from Corduba to Valentia
    
        Purchase Units - Carthage
            Carthage buy 5 cavalrys, 2 citys and 10 swordmen; Remaining resources: 20 PUs; 
    
        Combat - Carthage
            Battle in Lilybaeum
                Carthage attack with 8 hoplites, 2 spearmen and 1 swordman
                RomanRepublic defend with 1 city, 1 fort and 9 legionaires
                    Carthage roll dice for 8 hoplites, 2 spearmen and 1 swordman in Lilybaeum, round 2 : 3/11 hits, 3.33 expected hits
                Units damaged: 1 fort owned by the RomanRepublic
                    RomanRepublic roll dice for 1 fort and 9 legionaires in Lilybaeum, round 2 : 3/10 hits, 3.67 expected hits
                    1 swordman owned by the Carthage, 2 spearmen owned by the Carthage and 2 legionaires owned by the RomanRepublic lost in Lilybaeum
                    Carthage roll dice for 8 hoplites in Lilybaeum, round 3 : 5/8 hits, 2.67 expected hits
                    RomanRepublic roll dice for 1 fort and 7 legionaires in Lilybaeum, round 3 : 2/8 hits, 3.00 expected hits
                    2 hoplites owned by the Carthage and 5 legionaires owned by the RomanRepublic lost in Lilybaeum
                    Carthage roll dice for 6 hoplites in Lilybaeum, round 4 : 1/6 hits, 2.00 expected hits
                    RomanRepublic roll dice for 1 fort and 2 legionaires in Lilybaeum, round 4 : 2/3 hits, 1.33 expected hits
                    2 hoplites owned by the Carthage and 1 legionaire owned by the RomanRepublic lost in Lilybaeum
                    Carthage roll dice for 4 hoplites in Lilybaeum, round 5 : 0/4 hits, 1.33 expected hits
                    RomanRepublic roll dice for 1 fort and 1 legionaire in Lilybaeum, round 5 : 1/2 hits, 1.00 expected hits
                    1 hoplite owned by the Carthage lost in Lilybaeum
                    Carthage roll dice for 3 hoplites in Lilybaeum, round 6 : 0/3 hits, 1.00 expected hits
                    RomanRepublic roll dice for 1 fort and 1 legionaire in Lilybaeum, round 6 : 1/2 hits, 1.00 expected hits
                    1 hoplite owned by the Carthage lost in Lilybaeum
                    Carthage roll dice for 2 hoplites in Lilybaeum, round 7 : 0/2 hits, 0.67 expected hits
                    RomanRepublic roll dice for 1 fort and 1 legionaire in Lilybaeum, round 7 : 0/2 hits, 1.00 expected hits
                    Carthage roll dice for 2 hoplites in Lilybaeum, round 8 : 0/2 hits, 0.67 expected hits
                    RomanRepublic roll dice for 1 fort and 1 legionaire in Lilybaeum, round 8 : 0/2 hits, 1.00 expected hits
                    Carthage roll dice for 2 hoplites in Lilybaeum, round 9 : 1/2 hits, 0.67 expected hits
                    RomanRepublic roll dice for 1 fort and 1 legionaire in Lilybaeum, round 9 : 1/2 hits, 1.00 expected hits
                    1 hoplite owned by the Carthage and 1 legionaire owned by the RomanRepublic lost in Lilybaeum
                    Carthage roll dice for 1 hoplite in Lilybaeum, round 10 : 1/1 hits, 0.33 expected hits
                    RomanRepublic roll dice for 1 fort in Lilybaeum, round 10 : 1/1 hits, 0.67 expected hits
                    1 fort owned by the RomanRepublic and 1 hoplite owned by the Carthage lost in Lilybaeum
                RomanRepublic win with no units remaining. Battle score for attacker is -8
                Casualties for Carthage: 8 hoplites, 2 spearmen and 1 swordman
                Casualties for RomanRepublic: 1 fort and 9 legionaires
            Battle in Arretium
                Carthage attack with 6 cavalrys
                RomanRepublic defend with 1 legionaire and 2 velitess
                    Carthage roll dice for 6 cavalrys in Arretium, round 2 : 5/6 hits, 2.00 expected hits
                    RomanRepublic roll dice for 1 legionaire and 2 velitess in Arretium, round 2 : 1/3 hits, 1.00 expected hits
                    2 velitess owned by the RomanRepublic, 1 cavalry owned by the Carthage and 1 legionaire owned by the RomanRepublic lost in Arretium
                Carthage win, taking Arretium from RomanRepublic with 5 cavalrys remaining. Battle score for attacker is 6
                Casualties for Carthage: 1 cavalry
                Casualties for RomanRepublic: 1 legionaire and 2 velitess
    
        Non Combat Move - Carthage
    
        Place Units - Carthage
            1 city placed in Thapsus
            10 swordmen placed in Carthago
            5 cavalrys placed in Corduba
            1 city placed in Nemausus
            Turning on Edit Mode
            EDIT: Removing units owned by Carthage from SZ 20: 2 biremes and 1 spearman
            EDIT: Adding units owned by Carthage to SZ 23: 2 biremes and 1 spearman
            EDIT: Turning off Edit Mode
    
        Turn Complete - Carthage
            Carthage collect 96 PUs; end with 116 PUs
    

    Combat Hit Differential Summary :

    Carthage : 1.33
    RomanRepublic : -2.67
    

    Savegame


  • 2020 2018 2017 '15

    TripleA Turn Summary: RomanRepublic round 12

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 12
    
        Combat Move - RomanRepublic
            1 legionaire moved from Roma to SZ 28
            2 legionaires moved from Roma to SZ 28
            3 biremes and 3 legionaires moved from SZ 28 to SZ 34
            3 legionaires moved from SZ 34 to Lilybaeum
            1 velites moved from Genua to Mediolanum
                  RomanRepublic take Mediolanum from Carthage
            1 velites moved from Genua to Verona
                  RomanRepublic take Verona from Carthage
            1 velites moved from Genua to Ariminum
                  RomanRepublic take Ariminum from Carthage
            9 legionaires moved from Genua to SZ 21
            9 legionaires and 3 triremes moved from SZ 21 to SZ 24
            9 legionaires moved from SZ 24 to Caralis
            1 legionaire moved from Genua to SZ 21
            5 legionaires and 3 velitess moved from Genua to Arretium
            2 legionaires and 6 velitess moved from Salapia to Arretium
            18 biremes moved from SZ 25 to SZ 28
            2 biremes moved from SZ 21 to SZ 24
            1 velites moved from Aleria to SZ 24
            1 velites moved from SZ 24 to Caralis
            1 bireme and 1 legionaire moved from SZ 21 to SZ 24
            1 legionaire moved from SZ 24 to Caralis
            10 biremes moved from SZ 25 to SZ 28
    
        Purchase Units - RomanRepublic
            RomanRepublic buy 1 fort, 9 legionaires and 5 velitess; Remaining resources: 0 PUs; 
    
        Combat - RomanRepublic
            Battle in Arretium
                RomanRepublic attack with 7 legionaires and 9 velitess
                Carthage defend with 5 cavalrys
                    RomanRepublic roll dice for 7 legionaires and 9 velitess in Arretium, round 2 : 4/16 hits, 3.83 expected hits
                    Carthage roll dice for 5 cavalrys in Arretium, round 2 : 1/5 hits, 0.83 expected hits
                    4 cavalrys owned by the Carthage and 1 velites owned by the RomanRepublic lost in Arretium
                    RomanRepublic roll dice for 7 legionaires and 8 velitess in Arretium, round 3 : 4/15 hits, 3.67 expected hits
                    Carthage roll dice for 1 cavalry in Arretium, round 3 : 0/1 hits, 0.17 expected hits
                    1 cavalry owned by the Carthage lost in Arretium
                RomanRepublic win, taking Arretium from Carthage with 7 legionaires and 8 velitess remaining. Battle score for attacker is 17
                Casualties for RomanRepublic: 1 velites
                Casualties for Carthage: 5 cavalrys
    
        Non Combat Move - RomanRepublic
    
        Place Units - RomanRepublic
            1 fort and 4 legionaires placed in Lilybaeum
            4 legionaires placed in Messana
            1 legionaire and 5 velitess placed in Roma
    
        Turn Complete - RomanRepublic
            RomanRepublic collect 65 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Carthage : -0.00
    RomanRepublic : 0.50
    

    Savegame


  • 2020 2018 2017 '15

    TripleA Turn Summary: GreekCityStates round 12

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 12
    
        Turn Complete - GreekCityStates
    

    Combat Hit Differential Summary :

    Savegame


  • 2019 2018 2017 '16 '15 '14 '13

    TripleA Turn Summary: Macedonia round 12

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 12
    
        Combat Move - Macedonia
            1 peltasts moved from Pergamum to Nicaea
                  Macedonia take Nicaea from Parthia
            14 hoplites, 1 peltasts and 9 swordmen moved from Pergamum to Sardis
            5 peltastss moved from Sparta to Corinth
            5 peltastss moved from Sparta to Corinth
            1 peltasts moved from Athens to Corinth
            2 peltastss moved from Athens to Corinth
            2 cavalrys and 1 hoplite moved from Patavium to Verona
            14 cavalrys, 6 hoplites and 2 swordmen moved from Patavium to Ariminum
    
        Purchase Units - Macedonia
            Macedonia buy 2 biremes, 2 cavalrys, 1 city, 2 hoplites, 22 peltastss and 2 swordmen; Remaining resources: 0 PUs; 
    
        Combat - Macedonia
            Battle in Verona
                Macedonia attack with 2 cavalrys and 1 hoplite
                RomanRepublic defend with 1 velites
                    Macedonia roll dice for 2 cavalrys and 1 hoplite in Verona, round 2 : 0/3 hits, 1.00 expected hits
                    RomanRepublic roll dice for 1 velites in Verona, round 2 : 1/1 hits, 0.33 expected hits
                    1 cavalry owned by the Macedonia lost in Verona
                    Macedonia roll dice for 1 cavalry and 1 hoplite in Verona, round 3 : 1/2 hits, 0.67 expected hits
                    RomanRepublic roll dice for 1 velites in Verona, round 3 : 0/1 hits, 0.33 expected hits
                    1 velites owned by the RomanRepublic lost in Verona
                Macedonia win, taking Verona from RomanRepublic with 1 cavalry and 1 hoplite remaining. Battle score for attacker is -1
                Casualties for Macedonia: 1 cavalry
                Casualties for RomanRepublic: 1 velites
            Battle in Sardis
                Macedonia attack with 14 hoplites, 1 peltasts and 9 swordmen
                Egypt defend with 3 spearmen; Parthia defend with 1 spearman
                    Macedonia roll dice for 14 hoplites, 1 peltasts and 9 swordmen in Sardis, round 2 : 7/24 hits, 7.83 expected hits
                    Egypt roll dice for 4 spearmen in Sardis, round 2 : 0/4 hits, 1.33 expected hits
                    1 spearman owned by the Parthia and 3 spearmen owned by the Egypt lost in Sardis
                Macedonia win, taking Sardis from Egypt with 14 hoplites, 1 peltasts and 9 swordmen remaining. Battle score for attacker is 12
                Casualties for Egypt: 3 spearmen
                Casualties for Parthia: 1 spearman
            Battle in Ariminum
                Macedonia attack with 14 cavalrys, 6 hoplites and 2 swordmen
                RomanRepublic defend with 1 velites
                    Macedonia roll dice for 14 cavalrys, 6 hoplites and 2 swordmen in Ariminum, round 2 : 12/22 hits, 7.33 expected hits
                    RomanRepublic roll dice for 1 velites in Ariminum, round 2 : 0/1 hits, 0.33 expected hits
                    1 velites owned by the RomanRepublic lost in Ariminum
                Macedonia win, taking Ariminum from RomanRepublic with 14 cavalrys, 6 hoplites and 2 swordmen remaining. Battle score for attacker is 3
                Casualties for RomanRepublic: 1 velites
    
        Non Combat Move - Macedonia
    
        Place Units - Macedonia
            2 biremes placed in SZ 70
            6 peltastss placed in Sparta
            7 peltastss placed in Athens
            6 peltastss placed in Larissa
            3 peltastss and 1 swordman placed in Thessalonica
            2 cavalrys, 2 hoplites and 1 swordman placed in Pergamum
            1 city placed in Patavium
    
        Turn Complete - Macedonia
            Macedonia collect 97 PUs; end with 97 PUs
    

    Combat Hit Differential Summary :

    RomanRepublic : 0.00
    Egypt : -1.33
    Macedonia : 3.17
    

    Savegame


  • 2020 2018 2017 '15

    TripleA Turn Summary: Egypt round 12

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 12
    
        Combat Move - Egypt
            1 bireme moved from SZ 63 to SZ 64
            2 biremes moved from SZ 64 to SZ 66
            6 axemen and 3 spearmen moved from Siwa to Berenice
            4 axemen moved from Cyrene to Berenice
            12 archers and 9 axemen moved from Paraetonium to Siwa
            9 axemen moved from Alexandria to Paraetonium
            6 chariots moved from Jerusalem to Memphis
            1 bireme moved from SZ 64 to SZ 66
            1 bireme moved from SZ 67 to SZ 53
            1 bireme moved from SZ 66 to SZ 67
            5 biremes and 2 triremes moved from SZ 66 to SZ 68
    
        Purchase Units - Egypt
            Egypt buy 4 axemen and 10 chariots; Remaining resources: 1 PUs; 
    
        Combat - Egypt
    
        Non Combat Move - Egypt
    
        Place Units - Egypt
            4 axemen placed in Cyrene
            9 chariots placed in Alexandria
            1 chariot placed in Jerusalem
    
        Turn Complete - Egypt
            Egypt collect 65 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • 2020 2018 2017 '15

    TripleA Turn Summary: Parthia round 12

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 12
    
        Combat Move - Parthia
            2 cataphracts and 4 cavalrys moved from Antioch to Tavium
            11 archers moved from Antioch to Tarsus
            1 archer and 1 spearman moved from Tarsus to Tavium
            8 cavalrys moved from Edessa to Tavium
            5 archers moved from Edessa to Melitene
            7 cavalrys moved from Euphrates to Emesa
            8 horsearchers moved from Seleucia to Melitene
    
        Purchase Units - Parthia
            Parthia buy 11 archers, 8 cataphracts, 2 cavalrys and 5 spearmen; Remaining resources: 1 PUs; 
    
        Combat - Parthia
    
        Non Combat Move - Parthia
    
        Place Units - Parthia
            11 archers placed in Antioch
            5 spearmen placed in Edessa
            8 cataphracts and 2 cavalrys placed in Seleucia
    
        Turn Complete - Parthia
            Parthia collect 115 PUs; end with 116 PUs
    

    Combat Hit Differential Summary :

    Savegame


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