@kwaspek104
Round 1
Germany: -1.89
Allies: -.18
270BC Whack -VS- dawg #2
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TripleA Turn Summary: Parthia round 1
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 1 Combat Move - Parthia 3 archers, 1 cataphract, 1 cavalry, 1 horsearcher and 7 spearmen moved from Susa to Seleucia 2 horsearchers moved from Cyropolis to Seleucia 1 horsearcher moved from Ecbatana to Seleucia 1 cataphract and 1 cavalry moved from Persepolis to Seleucia 3 archers, 1 cataphract, 1 cavalry, 1 horsearcher and 7 spearmen moved from Ctesiphon to Seleucia 2 archers and 4 spearmen moved from Persepolis to Susa 1 archer and 4 spearmen moved from Ecbatana to Ctesiphon 1 archer and 3 spearmen moved from Cyropolis to Ctesiphon Purchase Units - Parthia Parthia buy 6 cavalrys and 1 horsearcher; Remaining resources: 0 PUs; Combat - Parthia Battle in Seleucia Parthia attack with 6 archers, 3 cataphracts, 3 cavalrys, 5 horsearchers and 14 spearmen Seleucid defend with 1 peltasts Parthia roll dice for 6 archers, 3 cataphracts, 3 cavalrys, 5 horsearchers and 14 spearmen in Seleucia, round 2 : 11/31 hits, 7.50 expected hits Seleucid roll dice for 1 peltasts in Seleucia, round 2 : 0/1 hits, 0.17 expected hits 1 peltasts owned by the Seleucid lost in Seleucia Parthia win, taking Seleucia from Seleucid with 6 archers, 3 cataphracts, 3 cavalrys, 5 horsearchers and 14 spearmen remaining. Battle score for attacker is 2 Casualties for Seleucid: 1 peltasts Non Combat Move - Parthia Place Units - Parthia 6 cavalrys and 1 horsearcher placed in Persepolis Turn Complete - Parthia Parthia collect 40 PUs; end with 40 PUs
Combat Hit Differential Summary :
Parthia : 3.50 Seleucid : -0.17
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TripleA Turn Summary: Numidia round 1
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 1 Combat Move - Numidia 1 cavalry and 2 spearmen moved from Paliurus to Berenice 2 archers and 4 spearmen moved from Siwa to Berenice 2 cavalrys and 3 spearmen moved from Leptis Magna to Berenice 3 spearmen moved from Capsa to Thenae 1 archer, 2 cavalrys, 5 spearmen and 3 swordmen moved from Cirta to Auzia 2 cavalrys moved from Igilgili to Auzia 1 cavalry moved from Theveste to Auzia 2 cavalrys moved from Zama to Auzia 2 cavalrys moved from Hippo Regius to Auzia 1 spearman moved from Igilgili to Auzia 2 spearmen moved from Theveste to Capsa 1 archer and 1 spearman moved from Zama to Capsa 1 archer and 3 spearmen moved from Hippo Regius to Zama 2 biremes moved from SZ 29 to SZ 30 Purchase Units - Numidia Numidia buy 1 city; Remaining resources: 2 PUs; Combat - Numidia Battle in Auzia Numidia attack with 1 archer, 9 cavalrys, 6 spearmen and 3 swordmen Neutral defend with 1 spearman Numidia roll dice for 1 archer, 9 cavalrys, 6 spearmen and 3 swordmen in Auzia, round 2 : 5/19 hits, 5.17 expected hits Neutral roll dice for 1 spearman in Auzia, round 2 : 0/1 hits, 0.33 expected hits 1 spearman owned by the Neutral lost in Auzia Numidia loses 0 PUs for violating Auzias neutrality. Numidia win, taking Auzia from Neutral with 1 archer, 9 cavalrys, 6 spearmen and 3 swordmen remaining. Battle score for attacker is 3 Casualties for Neutral: 1 spearman Non Combat Move - Numidia Place Units - Numidia 1 city placed in Cirta Turn Complete - Numidia Numidia collect 17 PUs; end with 19 PUs
Combat Hit Differential Summary :
Neutral : -0.33 Numidia : -0.17
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TripleA Turn Summary: Carthage round 2
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2 Combat Move - Carthage 3 biremes and 2 triremes moved from SZ 33 to SZ 34 1 hoplite, 1 spearman and 1 swordman moved from Carthago to SZ 32 1 bireme, 1 hoplite, 1 spearman, 1 swordman and 1 trireme moved from SZ 32 to SZ 33 1 hoplite, 1 spearman and 1 swordman moved from SZ 33 to Lilybaeum 3 cavalrys moved from Thenae to Sabrata 2 cavalrys, 7 spearmen and 6 swordmen moved from Carthago Nova to Valentia 4 spearmen and 2 swordmen moved from Hispatis to Salmantica Purchase Units - Carthage Carthage buy 3 biremes, 2 spearmen, 1 swordman and 2 triremes; Remaining resources: 0 PUs; Combat - Carthage Battle in Valentia Carthage attack with 2 cavalrys, 7 spearmen and 6 swordmen Neutral defend with 2 archers, 3 axemen and 1 swordman Carthage roll dice for 2 cavalrys, 7 spearmen and 6 swordmen in Valentia, round 2 : 5/15 hits, 3.83 expected hits Neutral roll dice for 2 archers, 3 axemen and 1 swordman in Valentia, round 2 : 5/6 hits, 1.83 expected hits 3 axemen owned by the Neutral, 1 archer owned by the Neutral, 5 spearmen owned by the Carthage and 1 swordman owned by the Neutral lost in Valentia Carthage roll dice for 2 cavalrys, 2 spearmen and 6 swordmen in Valentia, round 3 : 0/10 hits, 3.00 expected hits Neutral roll dice for 1 archer in Valentia, round 3 : 0/1 hits, 0.50 expected hits Carthage roll dice for 2 cavalrys, 2 spearmen and 6 swordmen in Valentia, round 4 : 5/10 hits, 3.00 expected hits Neutral roll dice for 1 archer in Valentia, round 4 : 1/1 hits, 0.50 expected hits 1 archer owned by the Neutral and 1 spearman owned by the Carthage lost in Valentia Carthage loses 0 PUs for violating Valentias neutrality. Carthage win, taking Valentia from Neutral with 2 cavalrys, 1 spearman and 6 swordmen remaining. Battle score for attacker is 3 Casualties for Carthage: 6 spearmen Casualties for Neutral: 2 archers, 3 axemen and 1 swordman Battle in Salmantica Carthage attack with 4 spearmen and 2 swordmen Neutral defend with 3 cavalrys and 1 swordman Carthage roll dice for 4 spearmen and 2 swordmen in Salmantica, round 2 : 1/6 hits, 1.33 expected hits Neutral roll dice for 3 cavalrys and 1 swordman in Salmantica, round 2 : 0/4 hits, 0.83 expected hits 1 cavalry owned by the Neutral lost in Salmantica Carthage roll dice for 4 spearmen and 2 swordmen in Salmantica, round 3 : 0/6 hits, 1.33 expected hits Neutral roll dice for 2 cavalrys and 1 swordman in Salmantica, round 3 : 1/3 hits, 0.67 expected hits 1 spearman owned by the Carthage lost in Salmantica Carthage roll dice for 3 spearmen and 2 swordmen in Salmantica, round 4 : 2/5 hits, 1.17 expected hits Neutral roll dice for 2 cavalrys and 1 swordman in Salmantica, round 4 : 1/3 hits, 0.67 expected hits 2 cavalrys owned by the Neutral and 1 spearman owned by the Carthage lost in Salmantica Carthage roll dice for 2 spearmen and 2 swordmen in Salmantica, round 5 : 2/4 hits, 1.00 expected hits Neutral roll dice for 1 swordman in Salmantica, round 5 : 1/1 hits, 0.33 expected hits 1 spearman owned by the Carthage and 1 swordman owned by the Neutral lost in Salmantica Carthage loses 0 PUs for violating Salmanticas neutrality. Carthage win, taking Salmantica from Neutral with 1 spearman and 2 swordmen remaining. Battle score for attacker is 7 Casualties for Neutral: 3 cavalrys and 1 swordman Casualties for Carthage: 3 spearmen Battle in Sabrata Carthage attack with 3 cavalrys Neutral defend with 1 archer and 1 spearman Carthage roll dice for 3 cavalrys in Sabrata, round 2 : 0/3 hits, 1.00 expected hits Neutral roll dice for 1 archer and 1 spearman in Sabrata, round 2 : 1/2 hits, 0.83 expected hits 1 cavalry owned by the Carthage lost in Sabrata Carthage roll dice for 2 cavalrys in Sabrata, round 3 : 1/2 hits, 0.67 expected hits Neutral roll dice for 1 archer and 1 spearman in Sabrata, round 3 : 1/2 hits, 0.83 expected hits 1 cavalry owned by the Carthage and 1 spearman owned by the Neutral lost in Sabrata Carthage roll dice for 1 cavalry in Sabrata, round 4 : 0/1 hits, 0.33 expected hits Neutral roll dice for 1 archer in Sabrata, round 4 : 1/1 hits, 0.50 expected hits 1 cavalry owned by the Carthage lost in Sabrata Neutral win with 1 archer remaining. Battle score for attacker is -9 Casualties for Carthage: 3 cavalrys Casualties for Neutral: 1 spearman Non Combat Move - Carthage Place Units - Carthage 3 biremes and 2 triremes placed in SZ 34 2 spearmen and 1 swordman placed in Corduba Turn Complete - Carthage Carthage collect 60 PUs; end with 60 PUs
Combat Hit Differential Summary :
Carthage : -0.67 Neutral : 4.50
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TripleA Turn Summary: RomanRepublic round 2
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2 Combat Move - RomanRepublic 1 cavalry, 2 legionaires and 3 velitess moved from Ariminum to Verona 1 ballista and 3 legionaires moved from Genua to Mediolanum 3 velitess moved from Genua to Mediolanum 2 cavalrys moved from Genua to Verona 1 velites moved from Genua to Mediolanum 1 legionaire moved from Genua to Mediolanum 1 velites moved from Genua to Verona 1 legionaire moved from Genua to Verona 1 velites moved from Genua to Mediolanum 1 bireme moved from SZ 25 to SZ 28 1 trireme moved from SZ 25 to SZ 28 1 velites moved from Roma to Capua 3 legionaires and 4 velitess moved from Salapia to Capua Purchase Units - RomanRepublic RomanRepublic buy 5 biremes and 1 trireme; Remaining resources: 0 PUs; Combat - RomanRepublic Battle in Mediolanum RomanRepublic attack with 1 ballista, 4 legionaires and 5 velitess Neutral defend with 4 axemen and 1 swordman RomanRepublic roll dice for 1 ballista, 4 legionaires and 5 velitess in Mediolanum, round 2 : 3/10 hits, 3.00 expected hits Neutral roll dice for 4 axemen and 1 swordman in Mediolanum, round 2 : 1/5 hits, 1.00 expected hits 1 velites owned by the RomanRepublic and 3 axemen owned by the Neutral lost in Mediolanum RomanRepublic roll dice for 1 ballista, 4 legionaires and 4 velitess in Mediolanum, round 3 : 4/9 hits, 2.83 expected hits Neutral roll dice for 1 axeman and 1 swordman in Mediolanum, round 3 : 1/2 hits, 0.50 expected hits 1 velites owned by the RomanRepublic, 1 axeman owned by the Neutral and 1 swordman owned by the Neutral lost in Mediolanum RomanRepublic loses 0 PUs for violating Mediolanums neutrality. RomanRepublic win, taking Mediolanum from Neutral with 1 ballista, 4 legionaires and 3 velitess remaining. Battle score for attacker is 10 Casualties for RomanRepublic: 2 velitess Casualties for Neutral: 4 axemen and 1 swordman Battle in Verona RomanRepublic attack with 3 cavalrys, 3 legionaires and 4 velitess Neutral defend with 2 axemen and 3 swordmen RomanRepublic roll dice for 3 cavalrys, 3 legionaires and 4 velitess in Verona, round 2 : 1/10 hits, 2.67 expected hits Neutral roll dice for 2 axemen and 3 swordmen in Verona, round 2 : 3/5 hits, 1.33 expected hits 3 velitess owned by the RomanRepublic and 1 axeman owned by the Neutral lost in Verona RomanRepublic roll dice for 3 cavalrys, 3 legionaires and 1 velites in Verona, round 3 : 1/7 hits, 2.17 expected hits Neutral roll dice for 1 axeman and 3 swordmen in Verona, round 3 : 1/4 hits, 1.17 expected hits 1 velites owned by the RomanRepublic and 1 axeman owned by the Neutral lost in Verona RomanRepublic roll dice for 3 cavalrys and 3 legionaires in Verona, round 4 : 3/6 hits, 2.00 expected hits Neutral roll dice for 3 swordmen in Verona, round 4 : 2/3 hits, 1.00 expected hits 2 cavalrys owned by the RomanRepublic and 3 swordmen owned by the Neutral lost in Verona RomanRepublic loses 0 PUs for violating Veronas neutrality. RomanRepublic win, taking Verona from Neutral with 1 cavalry and 3 legionaires remaining. Battle score for attacker is -2 Casualties for RomanRepublic: 2 cavalrys and 4 velitess Casualties for Neutral: 2 axemen and 3 swordmen Non Combat Move - RomanRepublic 1 legionaire moved from Capua to SZ 35 1 legionaire moved from SZ 35 to Messana Place Units - RomanRepublic 5 biremes and 1 trireme placed in SZ 28 Turn Complete - RomanRepublic RomanRepublic collect 53 PUs; end with 53 PUs
Combat Hit Differential Summary :
Neutral : 3.00 RomanRepublic : -0.67
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TripleA Turn Summary: GreekCityStates round 2
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2 Combat Move - GreekCityStates 3 biremes moved from SZ 67 to SZ 68 1 trireme moved from SZ 67 to SZ 68 1 hoplite moved from Pergamum to Sardis GreekCityStates take Sardis from Seleucid 2 archers, 2 hoplites and 4 slingerss moved from Pergamum to Sardis 3 hoplites moved from Corinth to Sparta Purchase Units - GreekCityStates GreekCityStates buy 6 hoplites; Remaining resources: 11 PUs; Combat - GreekCityStates Non Combat Move - GreekCityStates Place Units - GreekCityStates 6 hoplites placed in Sparta Turn Complete - GreekCityStates GreekCityStates collect 37 PUs; end with 48 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Macedonia round 2
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2 Combat Move - Macedonia 1 cavalry moved from Athens to Corinth Macedonia take Corinth from GreekCityStates 1 cavalry moved from Corinth to Athens 1 bireme and 1 trireme moved from SZ 69 to SZ 70 1 bireme moved from SZ 69 to SZ 70 1 peltasts moved from Thessalonica to SZ 70 1 peltasts moved from SZ 70 to Pergamum Macedonia take Pergamum from GreekCityStates 7 peltastss and 1 swordman moved from Thessalonica to Larissa 2 hoplites moved from Thessalonica to Larissa 2 cavalrys moved from Larissa to Athens 2 hoplites moved from Larissa to Athens 2 swordmen moved from Larissa to Athens 2 peltastss moved from Larissa to Athens 2 peltastss moved from Larissa to Athens 1 peltasts moved from Larissa to Athens Purchase Units - Macedonia Macedonia buy 3 hoplites and 9 peltastss; Remaining resources: 0 PUs; Combat - Macedonia Non Combat Move - Macedonia Place Units - Macedonia 2 hoplites and 4 peltastss placed in Larissa 1 hoplite and 5 peltastss placed in Thessalonica Turn Complete - Macedonia Macedonia collect 46 PUs; end with 46 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Egypt round 2
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2 Combat Move - Egypt 1 archer, 2 axemen and 2 spearmen moved from Pharan to Jerusalem 2 axemen, 3 biremes, 4 spearmen and 1 trireme moved from SZ 64 to SZ 62 3 spearmen and 1 trireme moved from SZ 63 to SZ 62 1 bireme moved from SZ 57 to SZ 63 2 axemen and 7 spearmen moved from SZ 62 to Salamis 4 archers moved from Alexandria to Paraetonium 1 chariot moved from Paraetonium to Paliurus Egypt take Paliurus from Numidia 1 chariot moved from Paliurus to Paraetonium 1 chariot moved from Paraetonium to Siwa Egypt take Siwa from Numidia 1 chariot moved from Siwa to Paraetonium 1 chariot moved from Alexandria to Paraetonium Purchase Units - Egypt Egypt buy 5 archers, 8 axemen and 3 spearmen; Remaining resources: 2 PUs; Combat - Egypt Battle in Salamis Egypt attack with 2 axemen and 7 spearmen Seleucid defend with 1 hoplite and 2 peltastss Egypt roll dice for 2 axemen and 7 spearmen in Salamis, round 2 : 1/9 hits, 1.83 expected hits Seleucid roll dice for 1 hoplite and 2 peltastss in Salamis, round 2 : 1/3 hits, 0.83 expected hits 1 peltasts owned by the Seleucid and 1 spearman owned by the Egypt lost in Salamis Egypt roll dice for 2 axemen and 6 spearmen in Salamis, round 3 : 1/8 hits, 1.67 expected hits Seleucid roll dice for 1 hoplite and 1 peltasts in Salamis, round 3 : 0/2 hits, 0.67 expected hits 1 peltasts owned by the Seleucid lost in Salamis Egypt roll dice for 2 axemen and 6 spearmen in Salamis, round 4 : 1/8 hits, 1.67 expected hits Seleucid roll dice for 1 hoplite in Salamis, round 4 : 1/1 hits, 0.50 expected hits 1 hoplite owned by the Seleucid and 1 spearman owned by the Egypt lost in Salamis Egypt win, taking Salamis from Seleucid with 2 axemen and 5 spearmen remaining. Battle score for attacker is 3 Casualties for Egypt: 2 spearmen Casualties for Seleucid: 1 hoplite and 2 peltastss Non Combat Move - Egypt Place Units - Egypt 5 archers and 3 spearmen placed in Jerusalem 8 axemen placed in Alexandria Turn Complete - Egypt Egypt collect 41 PUs; end with 43 PUs
Combat Hit Differential Summary :
Egypt : -2.17 Seleucid : 0.00
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TripleA Turn Summary: Seleucid round 2
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2 Combat Move - Seleucid 8 hoplites and 6 peltastss moved from Attalia to Sardis 1 hoplite moved from Sidon to Damascus 2 cavalrys moved from Hatra to Emesa 2 cataphracts moved from Hatra to Emesa 5 hoplites, 2 legionaires and 5 peltastss moved from Hatra to Edessa 5 legionaires moved from Antioch to Emesa 3 hoplites moved from Damascus to Emesa 6 legionaires moved from Antioch to Damascus 3 hoplites moved from Antioch to Damascus Purchase Units - Seleucid Seleucid buy 10 hoplites, 4 legionaires and 2 peltastss; Remaining resources: 0 PUs; Combat - Seleucid Battle in Sardis Seleucid attack with 8 hoplites and 6 peltastss GreekCityStates defend with 2 archers, 3 hoplites and 4 slingerss Seleucid roll dice for 8 hoplites and 6 peltastss in Sardis, round 2 : 1/14 hits, 3.67 expected hits GreekCityStates roll dice for 2 archers, 3 hoplites and 4 slingerss in Sardis, round 2 : 4/9 hits, 3.17 expected hits 4 peltastss owned by the Seleucid and 1 slingers owned by the GreekCityStates lost in Sardis Seleucid roll dice for 8 hoplites and 2 peltastss in Sardis, round 3 : 3/10 hits, 3.00 expected hits GreekCityStates roll dice for 2 archers, 3 hoplites and 3 slingerss in Sardis, round 3 : 6/8 hits, 3.00 expected hits 4 hoplites owned by the Seleucid, 2 peltastss owned by the Seleucid and 3 slingerss owned by the GreekCityStates lost in Sardis Seleucid roll dice for 4 hoplites in Sardis, round 4 : 3/4 hits, 1.33 expected hits GreekCityStates roll dice for 2 archers and 3 hoplites in Sardis, round 4 : 0/5 hits, 2.50 expected hits 1 hoplite owned by the GreekCityStates and 2 archers owned by the GreekCityStates lost in Sardis Seleucid roll dice for 4 hoplites in Sardis, round 5 : 0/4 hits, 1.33 expected hits GreekCityStates roll dice for 2 hoplites in Sardis, round 5 : 1/2 hits, 1.00 expected hits 1 hoplite owned by the Seleucid lost in Sardis Seleucid roll dice for 3 hoplites in Sardis, round 6 : 2/3 hits, 1.00 expected hits GreekCityStates roll dice for 2 hoplites in Sardis, round 6 : 1/2 hits, 1.00 expected hits 2 hoplites owned by the GreekCityStates and 1 hoplite owned by the Seleucid lost in Sardis Seleucid win, taking Sardis from GreekCityStates with 2 hoplites remaining. Battle score for attacker is -11 Casualties for Seleucid: 6 hoplites and 6 peltastss Casualties for GreekCityStates: 2 archers, 3 hoplites and 4 slingerss Non Combat Move - Seleucid 5 peltastss moved from Antioch to Tarsus Place Units - Seleucid 7 hoplites, 2 legionaires and 2 peltastss placed in Antioch 3 hoplites and 2 legionaires placed in Edessa Turn Complete - Seleucid Seleucid collect 54 PUs; end with 54 PUs
Combat Hit Differential Summary :
Seleucid : -1.33 GreekCityStates : 1.33
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TripleA Turn Summary: Parthia round 2
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2 Combat Move - Parthia 6 archers, 3 cataphracts, 3 cavalrys, 5 horsearchers and 14 spearmen moved from Seleucia to Hatra 2 archers and 7 spearmen moved from Ctesiphon to Seleucia 2 archers and 4 spearmen moved from Susa to Seleucia 6 cavalrys and 1 horsearcher moved from Persepolis to Seleucia 1 horsearcher moved from Seleucia to Hatra Purchase Units - Parthia Parthia buy 1 cataphract, 2 cavalrys and 4 horsearchers; Remaining resources: 1 PUs; Combat - Parthia Battle in Hatra Parthia attack with 6 archers, 3 cataphracts, 3 cavalrys, 6 horsearchers and 14 spearmen Seleucid defend with 1 peltasts Parthia roll dice for 6 archers, 3 cataphracts, 3 cavalrys, 6 horsearchers and 14 spearmen in Hatra, round 2 : 8/32 hits, 7.83 expected hits Seleucid roll dice for 1 peltasts in Hatra, round 2 : 0/1 hits, 0.17 expected hits 1 peltasts owned by the Seleucid lost in Hatra Parthia win, taking Hatra from Seleucid with 6 archers, 3 cataphracts, 3 cavalrys, 6 horsearchers and 14 spearmen remaining. Battle score for attacker is 2 Casualties for Seleucid: 1 peltasts Non Combat Move - Parthia Place Units - Parthia 1 cataphract, 2 cavalrys and 4 horsearchers placed in Persepolis Turn Complete - Parthia Parthia collect 45 PUs; end with 46 PUs
Combat Hit Differential Summary :
Parthia : 0.17 Seleucid : -0.17
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TripleA Turn Summary: Numidia round 2
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2 Combat Move - Numidia 1 spearman moved from Berenice to Siwa Numidia take Siwa from Egypt 1 spearman moved from Berenice to Paliurus Numidia take Paliurus from Egypt 1 archer, 9 cavalrys, 6 spearmen and 3 swordmen moved from Auzia to Cartenna 1 archer and 3 spearmen moved from Capsa to Thenae 1 archer and 3 spearmen moved from Zama to Capsa 3 spearmen moved from Thenae to Sabrata Purchase Units - Numidia Numidia buy 3 archers, 1 cavalry and 1 spearman; Remaining resources: 0 PUs; Combat - Numidia Battle in Sabrata Numidia attack with 3 spearmen Neutral defend with 1 archer Numidia roll dice for 3 spearmen in Sabrata, round 2 : 0/3 hits, 0.50 expected hits Neutral roll dice for 1 archer in Sabrata, round 2 : 1/1 hits, 0.50 expected hits 1 spearman owned by the Numidia lost in Sabrata Numidia roll dice for 2 spearmen in Sabrata, round 3 : 0/2 hits, 0.33 expected hits Neutral roll dice for 1 archer in Sabrata, round 3 : 0/1 hits, 0.50 expected hits Numidia roll dice for 2 spearmen in Sabrata, round 4 : 1/2 hits, 0.33 expected hits Neutral roll dice for 1 archer in Sabrata, round 4 : 1/1 hits, 0.50 expected hits 1 archer owned by the Neutral and 1 spearman owned by the Numidia lost in Sabrata Numidia loses 0 PUs for violating Sabratas neutrality. Numidia win, taking Sabrata from Neutral with 1 spearman remaining. Battle score for attacker is -2 Casualties for Numidia: 2 spearmen Casualties for Neutral: 1 archer Battle in Cartenna Numidia attack with 1 archer, 9 cavalrys, 6 spearmen and 3 swordmen Neutral defend with 1 archer, 2 cavalrys and 1 spearman Numidia roll dice for 1 archer, 9 cavalrys, 6 spearmen and 3 swordmen in Cartenna, round 2 : 7/19 hits, 5.17 expected hits Neutral roll dice for 1 archer, 2 cavalrys and 1 spearman in Cartenna, round 2 : 1/4 hits, 1.17 expected hits 2 cavalrys owned by the Neutral, 1 spearman owned by the Neutral, 1 archer owned by the Neutral and 1 spearman owned by the Numidia lost in Cartenna Numidia loses 0 PUs for violating Cartennas neutrality. Numidia win, taking Cartenna from Neutral with 1 archer, 9 cavalrys, 5 spearmen and 3 swordmen remaining. Battle score for attacker is 12 Casualties for Numidia: 1 spearman Casualties for Neutral: 1 archer, 2 cavalrys and 1 spearman Non Combat Move - Numidia Place Units - Numidia 3 archers and 1 spearman placed in Leptis Magna 1 cavalry placed in Cirta Turn Complete - Numidia Numidia collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Neutral : 0.33 Numidia : 1.67
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TripleA Manual Gamesave Post: Carthage round 3
TripleA Manual Gamesave Post for game: 270BC, version: 1.7
Game History
Round: 3 Combat Move - Carthage Turning on Edit Mode EDIT: Removing units owned by Numidia from SZ 30: 2 biremes EDIT: Adding units owned by Numidia to SZ 31: 2 biremes EDIT: Turning off Edit Mode 2 biremes moved from SZ 15 to SZ 16
Combat Hit Differential Summary :
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TripleA Turn Summary: Carthage round 3
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3 Combat Move - Carthage Turning on Edit Mode EDIT: Removing units owned by Numidia from SZ 30: 2 biremes EDIT: Adding units owned by Numidia to SZ 31: 2 biremes EDIT: Turning off Edit Mode 2 biremes moved from SZ 15 to SZ 16 2 spearmen and 1 swordman moved from Corduba to Castulo 1 spearman and 2 swordmen moved from Salmantica to Castulo 2 cavalrys, 1 spearman and 6 swordmen moved from Valentia to Castulo Purchase Units - Carthage Carthage buy 3 biremes, 3 cavalrys, 1 spearman and 2 triremes; Remaining resources: 0 PUs; Combat - Carthage Battle in Castulo Carthage attack with 2 cavalrys, 4 spearmen and 9 swordmen Neutral defend with 2 cavalrys and 3 swordmen Carthage roll dice for 2 cavalrys, 4 spearmen and 9 swordmen in Castulo, round 2 : 4/15 hits, 4.33 expected hits Neutral roll dice for 2 cavalrys and 3 swordmen in Castulo, round 2 : 2/5 hits, 1.33 expected hits 2 cavalrys owned by the Neutral, 2 spearmen owned by the Carthage and 2 swordmen owned by the Neutral lost in Castulo Carthage roll dice for 2 cavalrys, 2 spearmen and 9 swordmen in Castulo, round 3 : 5/13 hits, 4.00 expected hits Neutral roll dice for 1 swordman in Castulo, round 3 : 0/1 hits, 0.33 expected hits 1 swordman owned by the Neutral lost in Castulo Carthage loses 0 PUs for violating Castulos neutrality. Carthage win, taking Castulo from Neutral with 2 cavalrys, 2 spearmen and 9 swordmen remaining. Battle score for attacker is 14 Casualties for Carthage: 2 spearmen Casualties for Neutral: 2 cavalrys and 3 swordmen Non Combat Move - Carthage 1 bireme and 1 trireme moved from SZ 33 to SZ 34 Place Units - Carthage 3 biremes and 2 triremes placed in SZ 34 3 cavalrys placed in Corduba 1 spearman placed in Carthago Carthage undo move 1. Carthage undo move 2. 1 spearman placed in Lilybaeum 2 biremes and 2 triremes placed in SZ 34 1 bireme placed in SZ 32 Turn Complete - Carthage Carthage collect 62 PUs; end with 62 PUs
Combat Hit Differential Summary :
Carthage : 0.67 Neutral : 0.33
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TripleA Turn Summary: RomanRepublic round 3
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3 Combat Move - RomanRepublic 1 ballista, 4 legionaires and 5 velitess moved from Arretium to Ariminum 1 ballista, 4 legionaires and 3 velitess moved from Mediolanum to Vindonissa 1 cavalry and 3 legionaires moved from Verona to Veldidena 1 legionaire moved from Capua to SZ 35 1 legionaire moved from SZ 35 to Messana Purchase Units - RomanRepublic RomanRepublic buy 7 biremes; Remaining resources: 4 PUs; Combat - RomanRepublic Battle in Vindonissa RomanRepublic attack with 1 ballista, 4 legionaires and 3 velitess Neutral defend with 3 archers and 1 swordman RomanRepublic roll dice for 1 ballista, 4 legionaires and 3 velitess in Vindonissa, round 2 : 4/8 hits, 2.67 expected hits Neutral roll dice for 3 archers and 1 swordman in Vindonissa, round 2 : 1/4 hits, 1.83 expected hits 1 velites owned by the RomanRepublic, 3 archers owned by the Neutral and 1 swordman owned by the Neutral lost in Vindonissa RomanRepublic loses 0 PUs for violating Vindonissas neutrality. RomanRepublic win, taking Vindonissa from Neutral with 1 ballista, 4 legionaires and 2 velitess remaining. Battle score for attacker is 13 Casualties for RomanRepublic: 1 velites Casualties for Neutral: 3 archers and 1 swordman Battle in Veldidena RomanRepublic attack with 1 cavalry and 3 legionaires Neutral defend with 1 axeman and 1 swordman RomanRepublic roll dice for 1 cavalry and 3 legionaires in Veldidena, round 2 : 0/4 hits, 1.33 expected hits Neutral roll dice for 1 axeman and 1 swordman in Veldidena, round 2 : 1/2 hits, 0.50 expected hits 1 cavalry owned by the RomanRepublic lost in Veldidena RomanRepublic roll dice for 3 legionaires in Veldidena, round 3 : 1/3 hits, 1.00 expected hits Neutral roll dice for 1 axeman and 1 swordman in Veldidena, round 3 : 0/2 hits, 0.50 expected hits 1 axeman owned by the Neutral lost in Veldidena RomanRepublic roll dice for 3 legionaires in Veldidena, round 4 : 2/3 hits, 1.00 expected hits Neutral roll dice for 1 swordman in Veldidena, round 4 : 0/1 hits, 0.33 expected hits 1 swordman owned by the Neutral lost in Veldidena RomanRepublic loses 0 PUs for violating Veldidenas neutrality. RomanRepublic win, taking Veldidena from Neutral with 3 legionaires remaining. Battle score for attacker is 3 Casualties for RomanRepublic: 1 cavalry Casualties for Neutral: 1 axeman and 1 swordman Non Combat Move - RomanRepublic Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 4 legionaires and 5 velitess moved from Ariminum to Salapia EDIT: 1 ballista moved from Ariminum to Salapia Place Units - RomanRepublic 7 biremes placed in SZ 28 Turn Complete - RomanRepublic RomanRepublic collect 56 PUs; end with 60 PUs Turning on Edit Mode EDIT: Removing units owned by RomanRepublic from Salapia: 1 ballista, 4 legionaires and 5 velitess EDIT: Adding units owned by RomanRepublic to Roma: 4 legionaires and 5 velitess EDIT: Adding units owned by RomanRepublic to Salapia: 1 ballista EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Neutral : -1.17 RomanRepublic : 1.00
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TripleA Turn Summary: GreekCityStates round 3
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3 Combat Move - GreekCityStates 3 biremes and 3 triremes moved from SZ 68 to SZ 65 1 slingers moved from Sparta to Corinth GreekCityStates take Corinth from Macedonia Purchase Units - GreekCityStates GreekCityStates buy 6 hoplites; Remaining resources: 18 PUs; Combat - GreekCityStates Non Combat Move - GreekCityStates Place Units - GreekCityStates 6 hoplites placed in Sparta Turn Complete - GreekCityStates GreekCityStates collect 24 PUs; end with 42 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Macedonia round 3
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3 Combat Move - Macedonia 2 peltastss moved from Athens to Corinth 2 biremes and 1 trireme moved from SZ 70 to SZ 69 4 hoplites, 11 peltastss and 1 swordman moved from Larissa to Athens 5 peltastss moved from Thessalonica to SZ 69 5 peltastss moved from SZ 69 to Athens 1 peltasts moved from Delphi to Athens 1 cavalry moved from Athens to Corinth 2 hoplites moved from Thessalonica to Larissa 4 peltastss moved from Thessalonica to Larissa Purchase Units - Macedonia Macedonia buy 1 city, 3 hoplites and 8 peltastss; Remaining resources: 0 PUs; Combat - Macedonia Battle in Corinth Macedonia attack with 1 cavalry and 2 peltastss GreekCityStates defend with 1 slingers Macedonia roll dice for 1 cavalry and 2 peltastss in Corinth, round 2 : 0/3 hits, 0.67 expected hits GreekCityStates roll dice for 1 slingers in Corinth, round 2 : 0/1 hits, 0.17 expected hits Macedonia roll dice for 1 cavalry and 2 peltastss in Corinth, round 3 : 3/3 hits, 0.67 expected hits GreekCityStates roll dice for 1 slingers in Corinth, round 3 : 1/1 hits, 0.17 expected hits 1 slingers owned by the GreekCityStates and 1 peltasts owned by the Macedonia lost in Corinth Macedonia win, taking Corinth from GreekCityStates with 1 cavalry and 1 peltasts remaining. Battle score for attacker is 0 Casualties for Macedonia: 1 peltasts Casualties for GreekCityStates: 1 slingers Non Combat Move - Macedonia Place Units - Macedonia 1 city placed in Athens 3 hoplites and 3 peltastss placed in Larissa 5 peltastss placed in Thessalonica Turn Complete - Macedonia Macedonia collect 46 PUs; end with 46 PUs
Combat Hit Differential Summary :
Macedonia : 1.67 GreekCityStates : 0.67
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TripleA Turn Summary: Egypt round 3
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3 Combat Move - Egypt 3 spearmen moved from Salamis to SZ 62 1 axeman and 2 spearmen moved from Salamis to SZ 62 1 axeman moved from Salamis to SZ 62 2 axemen, 3 biremes, 5 spearmen and 2 triremes moved from SZ 62 to SZ 61 2 axemen and 5 spearmen moved from SZ 61 to Attalia 1 bireme moved from SZ 63 to SZ 62 2 axemen moved from Jerusalem to Sidon 1 archer moved from Jerusalem to Sidon 8 axemen moved from Alexandria to Paraetonium 9 archers, 4 axemen, 3 chariots and 2 spearmen moved from Paraetonium to Siwa Purchase Units - Egypt Egypt buy 7 archers, 2 chariots and 1 spearman; Remaining resources: 0 PUs; Combat - Egypt Battle in Siwa Egypt attack with 9 archers, 4 axemen, 3 chariots and 2 spearmen Numidia defend with 1 spearman Egypt roll dice for 9 archers, 4 axemen, 3 chariots and 2 spearmen in Siwa, round 2 : 6/18 hits, 4.17 expected hits Numidia roll dice for 1 spearman in Siwa, round 2 : 0/1 hits, 0.33 expected hits 1 spearman owned by the Numidia lost in Siwa Egypt win, taking Siwa from Numidia with 9 archers, 4 axemen, 3 chariots and 2 spearmen remaining. Battle score for attacker is 3 Casualties for Numidia: 1 spearman Battle in SZ 61 Egypt attack with 3 biremes and 2 triremes Seleucid defend with 1 bireme and 1 trireme Egypt roll dice for 3 biremes and 2 triremes in SZ 61, round 2 : 1/5 hits, 1.50 expected hits Seleucid roll dice for 1 bireme and 1 trireme in SZ 61, round 2 : 2/2 hits, 0.67 expected hits 2 biremes owned by the Egypt and 1 bireme owned by the Seleucid lost in SZ 61 Egypt roll dice for 1 bireme and 2 triremes in SZ 61, round 3 : 1/3 hits, 1.17 expected hits Seleucid roll dice for 1 trireme in SZ 61, round 3 : 1/1 hits, 0.33 expected hits 1 trireme owned by the Seleucid and 1 bireme owned by the Egypt lost in SZ 61 1 axeman owned by the Egypt lost in Attalia Egypt win with 2 triremes remaining. Battle score for attacker is -2 Casualties for Egypt: 3 biremes Casualties for Seleucid: 1 bireme and 1 trireme Battle in Sidon Egypt attack with 1 archer and 2 axemen Seleucid defend with 1 peltasts Egypt roll dice for 1 archer and 2 axemen in Sidon, round 2 : 1/3 hits, 0.83 expected hits Seleucid roll dice for 1 peltasts in Sidon, round 2 : 0/1 hits, 0.17 expected hits 1 peltasts owned by the Seleucid lost in Sidon Egypt win, taking Sidon from Seleucid with 1 archer and 2 axemen remaining. Battle score for attacker is 2 Casualties for Seleucid: 1 peltasts Battle in Attalia Non Combat Move - Egypt Place Units - Egypt 7 archers and 1 chariot placed in Jerusalem 1 chariot and 1 spearman placed in Alexandria Turn Complete - Egypt Egypt collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
Egypt : 1.33 Numidia : -0.33 Seleucid : 1.83
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TripleA Turn Summary: Seleucid round 3
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3 Combat Move - Seleucid 2 peltastss moved from Antioch to Sidon 2 hoplites moved from Antioch to Sidon 2 cataphracts, 3 cavalrys, 4 hoplites and 9 legionaires moved from Damascus to Jerusalem 2 cataphracts and 2 cavalrys moved from Emesa to Jerusalem 1 hoplite moved from Antioch to Sidon 1 hoplite moved from Antioch to Sidon 5 peltastss moved from Tarsus to Attalia 2 hoplites moved from Sardis to Attalia Purchase Units - Seleucid Seleucid buy 6 hoplites, 2 legionaires and 8 peltastss; Remaining resources: 0 PUs; Combat - Seleucid Battle in Sidon Seleucid attack with 4 hoplites and 2 peltastss Egypt defend with 1 archer and 2 axemen Seleucid roll dice for 4 hoplites and 2 peltastss in Sidon, round 2 : 1/6 hits, 1.67 expected hits Egypt roll dice for 1 archer and 2 axemen in Sidon, round 2 : 0/3 hits, 0.83 expected hits 1 axeman owned by the Egypt lost in Sidon Seleucid roll dice for 4 hoplites and 2 peltastss in Sidon, round 3 : 1/6 hits, 1.67 expected hits Egypt roll dice for 1 archer and 1 axeman in Sidon, round 3 : 2/2 hits, 0.67 expected hits 1 axeman owned by the Egypt and 2 peltastss owned by the Seleucid lost in Sidon Seleucid roll dice for 4 hoplites in Sidon, round 4 : 1/4 hits, 1.33 expected hits Egypt roll dice for 1 archer in Sidon, round 4 : 0/1 hits, 0.50 expected hits 1 archer owned by the Egypt lost in Sidon Seleucid win, taking Sidon from Egypt with 4 hoplites remaining. Battle score for attacker is 6 Casualties for Egypt: 1 archer and 2 axemen Casualties for Seleucid: 2 peltastss Battle in Jerusalem Seleucid attack with 4 cataphracts, 5 cavalrys, 4 hoplites and 9 legionaires Egypt defend with 12 archers, 2 chariots, 1 city and 5 spearmen Seleucid roll dice for 4 cataphracts, 5 cavalrys, 4 hoplites and 9 legionaires in Jerusalem, round 2 : 7/22 hits, 8.67 expected hits Egypt roll dice for 12 archers, 2 chariots and 5 spearmen in Jerusalem, round 2 : 8/19 hits, 9.00 expected hits 3 legionaires owned by the Seleucid, 5 cavalrys owned by the Seleucid, 5 spearmen owned by the Egypt and 2 archers owned by the Egypt lost in Jerusalem Seleucid roll dice for 4 cataphracts, 4 hoplites and 6 legionaires in Jerusalem, round 3 : 3/14 hits, 6.00 expected hits Egypt roll dice for 10 archers and 2 chariots in Jerusalem, round 3 : 8/12 hits, 6.33 expected hits 6 legionaires owned by the Seleucid, 2 hoplites owned by the Seleucid and 3 archers owned by the Egypt lost in Jerusalem 4 cataphracts owned by the Seleucid and 2 hoplites owned by the Seleucid retreated to Damascus Egypt win with 7 archers and 2 chariots remaining. Battle score for attacker is -31 Casualties for Seleucid: 5 cavalrys, 2 hoplites and 9 legionaires Casualties for Egypt: 5 archers and 5 spearmen Battle in Attalia Seleucid attack with 2 hoplites and 5 peltastss Egypt defend with 1 axeman and 5 spearmen Seleucid roll dice for 2 hoplites and 5 peltastss in Attalia, round 2 : 2/7 hits, 1.50 expected hits Egypt roll dice for 1 axeman and 5 spearmen in Attalia, round 2 : 2/6 hits, 1.83 expected hits 1 axeman owned by the Egypt, 1 spearman owned by the Egypt and 2 peltastss owned by the Seleucid lost in Attalia Seleucid roll dice for 2 hoplites and 3 peltastss in Attalia, round 3 : 0/5 hits, 1.17 expected hits Egypt roll dice for 4 spearmen in Attalia, round 3 : 2/4 hits, 1.33 expected hits 2 peltastss owned by the Seleucid lost in Attalia Seleucid roll dice for 2 hoplites and 1 peltasts in Attalia, round 4 : 1/3 hits, 0.83 expected hits Egypt roll dice for 4 spearmen in Attalia, round 4 : 2/4 hits, 1.33 expected hits 1 hoplite owned by the Seleucid, 1 spearman owned by the Egypt and 1 peltasts owned by the Seleucid lost in Attalia 1 hoplite owned by the Seleucid retreated to Sardis Egypt win with 3 spearmen remaining. Battle score for attacker is -6 Casualties for Seleucid: 1 hoplite and 5 peltastss Casualties for Egypt: 1 axeman and 2 spearmen Non Combat Move - Seleucid 3 hoplites and 2 legionaires moved from Antioch to Edessa 3 hoplites moved from Emesa to Edessa 4 legionaires moved from Emesa to Damascus Place Units - Seleucid 5 hoplites placed in Edessa 1 hoplite, 2 legionaires and 8 peltastss placed in Antioch Turn Complete - Seleucid Seleucid collect 46 PUs; end with 46 PUs
Combat Hit Differential Summary :
Egypt : 2.17 Seleucid : -6.83
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TripleA Turn Summary: Parthia round 3
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3 Combat Move - Parthia 4 horsearchers moved from Persepolis to Hatra 4 archers, 6 cavalrys and 11 spearmen moved from Seleucia to Hatra 1 cataphract and 2 cavalrys moved from Persepolis to Seleucia Purchase Units - Parthia Parthia buy 7 cavalrys and 1 city; Remaining resources: 3 PUs; Combat - Parthia Non Combat Move - Parthia Place Units - Parthia 1 city placed in Seleucia 7 cavalrys placed in Persepolis Turn Complete - Parthia Parthia collect 45 PUs; end with 48 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Numidia round 3
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3 Combat Move - Numidia 2 biremes moved from SZ 31 to SZ 32 1 archer, 9 cavalrys, 5 spearmen and 3 swordmen moved from Cartenna to Siga 1 cavalry moved from Cirta to Capsa 1 archer and 3 spearmen moved from Thenae to Sabrata 1 archer and 3 spearmen moved from Capsa to Thenae 3 archers and 1 spearman moved from Leptis Magna to Berenice 4 cavalrys moved from Berenice to Cyrene 2 spearmen moved from Berenice to Cyrene Purchase Units - Numidia Numidia buy 2 cavalrys and 4 spearmen; Remaining resources: 0 PUs; Combat - Numidia Battle in Siga Numidia attack with 1 archer, 9 cavalrys, 5 spearmen and 3 swordmen Neutral defend with 2 spearmen Numidia roll dice for 1 archer, 9 cavalrys, 5 spearmen and 3 swordmen in Siga, round 2 : 4/18 hits, 5.00 expected hits Neutral roll dice for 2 spearmen in Siga, round 2 : 2/2 hits, 0.67 expected hits 2 spearmen owned by the Neutral and 2 spearmen owned by the Numidia lost in Siga Numidia loses 0 PUs for violating Sigas neutrality. Numidia win, taking Siga from Neutral with 1 archer, 9 cavalrys, 3 spearmen and 3 swordmen remaining. Battle score for attacker is 0 Casualties for Numidia: 2 spearmen Casualties for Neutral: 2 spearmen Battle in Cyrene Numidia attack with 4 cavalrys and 2 spearmen Neutral defend with 1 archer and 3 spearmen Numidia roll dice for 4 cavalrys and 2 spearmen in Cyrene, round 2 : 2/6 hits, 1.67 expected hits Neutral roll dice for 1 archer and 3 spearmen in Cyrene, round 2 : 2/4 hits, 1.50 expected hits 2 spearmen owned by the Neutral and 2 spearmen owned by the Numidia lost in Cyrene Numidia roll dice for 4 cavalrys in Cyrene, round 3 : 0/4 hits, 1.33 expected hits Neutral roll dice for 1 archer and 1 spearman in Cyrene, round 3 : 1/2 hits, 0.83 expected hits 1 cavalry owned by the Numidia lost in Cyrene Numidia roll dice for 3 cavalrys in Cyrene, round 4 : 0/3 hits, 1.00 expected hits Neutral roll dice for 1 archer and 1 spearman in Cyrene, round 4 : 1/2 hits, 0.83 expected hits 1 cavalry owned by the Numidia lost in Cyrene Numidia roll dice for 2 cavalrys in Cyrene, round 5 : 0/2 hits, 0.67 expected hits Neutral roll dice for 1 archer and 1 spearman in Cyrene, round 5 : 0/2 hits, 0.83 expected hits Numidia roll dice for 2 cavalrys in Cyrene, round 6 : 1/2 hits, 0.67 expected hits Neutral roll dice for 1 archer and 1 spearman in Cyrene, round 6 : 1/2 hits, 0.83 expected hits 1 cavalry owned by the Numidia and 1 spearman owned by the Neutral lost in Cyrene Numidia roll dice for 1 cavalry in Cyrene, round 7 : 0/1 hits, 0.33 expected hits Neutral roll dice for 1 archer in Cyrene, round 7 : 0/1 hits, 0.50 expected hits Numidia roll dice for 1 cavalry in Cyrene, round 8 : 0/1 hits, 0.33 expected hits Neutral roll dice for 1 archer in Cyrene, round 8 : 0/1 hits, 0.50 expected hits Numidia roll dice for 1 cavalry in Cyrene, round 9 : 1/1 hits, 0.33 expected hits Neutral roll dice for 1 archer in Cyrene, round 9 : 0/1 hits, 0.50 expected hits 1 archer owned by the Neutral lost in Cyrene Numidia loses 0 PUs for violating Cyrenes neutrality. Numidia win, taking Cyrene from Neutral with 1 cavalry remaining. Battle score for attacker is -5 Casualties for Numidia: 3 cavalrys and 2 spearmen Casualties for Neutral: 1 archer and 3 spearmen Non Combat Move - Numidia Place Units - Numidia 4 spearmen placed in Leptis Magna 2 cavalrys placed in Cirta Turn Complete - Numidia Numidia collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
Neutral : -0.00 Numidia : -3.33
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don’t forget Carthage