• @Whackamatt greeks

  • '20 '18 '17 '15

    TripleA Turn Summary: GreekCityStates round 5

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 5
    
        Combat Move - GreekCityStates
            2 biremes and 2 triremes moved from SZ 68 to SZ 69
            1 bireme and 1 trireme moved from SZ 68 to SZ 65
    
        Purchase Units - GreekCityStates
            GreekCityStates buy 6 hoplites; Remaining resources: 6 PUs; 
    
        Combat - GreekCityStates
            Battle in SZ 69
                GreekCityStates attack with 2 biremes and 2 triremes
                Macedonia defend with 2 biremes and 1 trireme
                    GreekCityStates roll dice for 2 biremes and 2 triremes in SZ 69, round 2 : 2/4 hits, 1.33 expected hits
                    Macedonia roll dice for 2 biremes and 1 trireme in SZ 69, round 2 : 1/3 hits, 1.00 expected hits
                    2 biremes owned by the Macedonia and 1 bireme owned by the GreekCityStates lost in SZ 69
                    GreekCityStates roll dice for 1 bireme and 2 triremes in SZ 69, round 3 : 2/3 hits, 1.17 expected hits
                    Macedonia roll dice for 1 trireme in SZ 69, round 3 : 0/1 hits, 0.33 expected hits
                    1 trireme owned by the Macedonia lost in SZ 69
                GreekCityStates win with 1 bireme and 2 triremes remaining. Battle score for attacker is 19
                Casualties for GreekCityStates: 1 bireme
                Casualties for Macedonia: 2 biremes and 1 trireme
    
        Non Combat Move - GreekCityStates
    
        Place Units - GreekCityStates
            6 hoplites placed in Sparta
    
        Turn Complete - GreekCityStates
            GreekCityStates collect 17 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Macedonia : -0.33
    GreekCityStates : 1.50
    

    Savegame


  • TripleA Turn Summary: Macedonia round 5

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 5
    
        Combat Move - Macedonia
            4 cavalrys, 11 hoplites, 14 peltastss and 4 swordmen moved from Corinth to Sparta
    
        Purchase Units - Macedonia
            Macedonia buy 3 biremes, 1 hoplite, 4 peltastss and 1 trireme; Remaining resources: 0 PUs; 
    
        Combat - Macedonia
            Battle in Sparta
                Macedonia attack with 4 cavalrys, 11 hoplites, 14 peltastss and 4 swordmen
                GreekCityStates defend with 1 city and 12 hoplites
                    Macedonia roll dice for 4 cavalrys, 11 hoplites, 14 peltastss and 4 swordmen in Sparta, round 2 : 7/33 hits, 8.67 expected hits
                    GreekCityStates roll dice for 12 hoplites in Sparta, round 2 : 2/12 hits, 6.00 expected hits
                    7 hoplites owned by the GreekCityStates and 2 peltastss owned by the Macedonia lost in Sparta
                    Macedonia roll dice for 4 cavalrys, 11 hoplites, 12 peltastss and 4 swordmen in Sparta, round 3 : 8/31 hits, 8.33 expected hits
                    GreekCityStates roll dice for 5 hoplites in Sparta, round 3 : 3/5 hits, 2.50 expected hits
                    5 hoplites owned by the GreekCityStates and 3 peltastss owned by the Macedonia lost in Sparta
                Macedonia captures 23PUs while taking GreekCityStates capital
                Macedonia win, taking Sparta from GreekCityStates with 4 cavalrys, 11 hoplites, 9 peltastss and 4 swordmen remaining. Battle score for attacker is 50
                Casualties for Macedonia: 5 peltastss
                Casualties for GreekCityStates: 12 hoplites
    
        Non Combat Move - Macedonia
            4 cavalrys moved from Athens to Thessalonica
            5 peltastss moved from Athens to Corinth
    
        Place Units - Macedonia
            3 biremes and 1 trireme placed in SZ 70
            1 hoplite and 2 peltastss placed in Larissa
            2 peltastss placed in Thessalonica
    
        Turn Complete - Macedonia
            Macedonia collect 52 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Macedonia : -2.00
    GreekCityStates : -3.50
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Egypt round 5

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 5
    
        Combat Move - Egypt
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 bireme moved from SZ 65 to SZ 68
            2 archers and 1 chariot moved from Jerusalem to Sidon
            1 archer moved from Jerusalem to Sidon
            1 chariot moved from Paliurus to Berenice
            4 archers, 2 axemen and 4 chariots moved from Berenice to Leptis Magna
            4 axemen moved from Paliurus to Cyrene
            4 axemen moved from Paliurus to Berenice
            2 archers and 2 spearmen moved from Alexandria to Paraetonium
            1 spearman moved from Memphis to Pharan
            2 triremes moved from SZ 62 to SZ 65
    
        Purchase Units - Egypt
            Egypt buy 8 archers and 6 axemen; Remaining resources: 2 PUs; 
    
        Combat - Egypt
            Battle in Leptis Magna
                Egypt attack with 4 archers, 2 axemen and 4 chariots
                Numidia defend with 4 archers, 1 city and 4 spearmen
                    Egypt roll dice for 4 archers, 2 axemen and 4 chariots in Leptis Magna, round 2 : 3/10 hits, 2.33 expected hits
                    Numidia roll dice for 4 archers and 4 spearmen in Leptis Magna, round 2 : 5/8 hits, 3.33 expected hits
                    2 axemen owned by the Egypt, 3 archers owned by the Egypt and 3 spearmen owned by the Numidia lost in Leptis Magna
                4 chariots owned by the Egypt and 1 archer owned by the Egypt retreated to Berenice
                Numidia win with 4 archers and 1 spearman remaining. Battle score for attacker is -9
                Casualties for Egypt: 3 archers and 2 axemen
                Casualties for Numidia: 3 spearmen
            Battle in Sidon
                Egypt attack with 3 archers and 1 chariot
                Seleucid defend with 1 hoplite
                    Egypt roll dice for 3 archers and 1 chariot in Sidon, round 2 : 0/4 hits, 0.67 expected hits
                    Seleucid roll dice for 1 hoplite in Sidon, round 2 : 0/1 hits, 0.50 expected hits
                    Egypt roll dice for 3 archers and 1 chariot in Sidon, round 3 : 0/4 hits, 0.67 expected hits
                    Seleucid roll dice for 1 hoplite in Sidon, round 3 : 1/1 hits, 0.50 expected hits
                    1 archer owned by the Egypt lost in Sidon
                    Egypt roll dice for 2 archers and 1 chariot in Sidon, round 4 : 0/3 hits, 0.50 expected hits
                    Seleucid roll dice for 1 hoplite in Sidon, round 4 : 0/1 hits, 0.50 expected hits
                    Egypt roll dice for 2 archers and 1 chariot in Sidon, round 5 : 0/3 hits, 0.50 expected hits
                    Seleucid roll dice for 1 hoplite in Sidon, round 5 : 0/1 hits, 0.50 expected hits
                    Egypt roll dice for 2 archers and 1 chariot in Sidon, round 6 : 0/3 hits, 0.50 expected hits
                    Seleucid roll dice for 1 hoplite in Sidon, round 6 : 1/1 hits, 0.50 expected hits
                    1 archer owned by the Egypt lost in Sidon
                    Egypt roll dice for 1 archer and 1 chariot in Sidon, round 7 : 0/2 hits, 0.33 expected hits
                    Seleucid roll dice for 1 hoplite in Sidon, round 7 : 0/1 hits, 0.50 expected hits
                    Egypt roll dice for 1 archer and 1 chariot in Sidon, round 8 : 0/2 hits, 0.33 expected hits
                    Seleucid roll dice for 1 hoplite in Sidon, round 8 : 1/1 hits, 0.50 expected hits
                    1 archer owned by the Egypt lost in Sidon
                    Egypt roll dice for 1 chariot in Sidon, round 9 : 0/1 hits, 0.17 expected hits
                    Seleucid roll dice for 1 hoplite in Sidon, round 9 : 0/1 hits, 0.50 expected hits
                    Egypt roll dice for 1 chariot in Sidon, round 10 : 1/1 hits, 0.17 expected hits
                    Seleucid roll dice for 1 hoplite in Sidon, round 10 : 0/1 hits, 0.50 expected hits
                    1 hoplite owned by the Seleucid lost in Sidon
                Egypt win, taking Sidon from Seleucid with 1 chariot remaining. Battle score for attacker is -7
                Casualties for Egypt: 3 archers
                Casualties for Seleucid: 1 hoplite
            Battle in Cyrene
                Egypt attack with 4 axemen
                Numidia defend with 1 cavalry
                    Egypt roll dice for 4 axemen in Cyrene, round 2 : 0/4 hits, 1.33 expected hits
                    Numidia roll dice for 1 cavalry in Cyrene, round 2 : 0/1 hits, 0.17 expected hits
                    Egypt roll dice for 4 axemen in Cyrene, round 3 : 2/4 hits, 1.33 expected hits
                    Numidia roll dice for 1 cavalry in Cyrene, round 3 : 0/1 hits, 0.17 expected hits
                    1 cavalry owned by the Numidia lost in Cyrene
                Egypt win, taking Cyrene from Numidia with 4 axemen remaining. Battle score for attacker is 4
                Casualties for Numidia: 1 cavalry
    
        Non Combat Move - Egypt
    
        Place Units - Egypt
            8 archers placed in Jerusalem
            6 axemen placed in Alexandria
    
        Turn Complete - Egypt
            Egypt collect 65 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Egypt : -2.83
    Numidia : 1.33
    Seleucid : -1.50
    

    Savegame


  • TripleA Turn Summary: Seleucid round 5

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 5
    
        Combat Move - Seleucid
            1 peltasts moved from Emesa to Hatra
                  Seleucid take Hatra from Parthia
            1 peltasts moved from Damascus to Emesa
            2 peltastss moved from Damascus to Sidon
            1 legionaire moved from Damascus to Sidon
            4 cataphracts, 3 hoplites and 3 legionaires moved from Damascus to Antioch
    
        Purchase Units - Seleucid
            Seleucid buy 5 hoplites, 1 legionaire and 5 peltastss; Remaining resources: 0 PUs; 
    
        Combat - Seleucid
            Battle in Sidon
                Seleucid attack with 1 legionaire and 2 peltastss
                Egypt defend with 1 chariot
                    Seleucid roll dice for 1 legionaire and 2 peltastss in Sidon, round 2 : 0/3 hits, 0.67 expected hits
                    Egypt roll dice for 1 chariot in Sidon, round 2 : 1/1 hits, 0.67 expected hits
                    1 peltasts owned by the Seleucid lost in Sidon
                    Seleucid roll dice for 1 legionaire and 1 peltasts in Sidon, round 3 : 1/2 hits, 0.50 expected hits
                    Egypt roll dice for 1 chariot in Sidon, round 3 : 1/1 hits, 0.67 expected hits
                    1 chariot owned by the Egypt and 1 peltasts owned by the Seleucid lost in Sidon
                Seleucid win, taking Sidon from Egypt with 1 legionaire remaining. Battle score for attacker is 2
                Casualties for Seleucid: 2 peltastss
                Casualties for Egypt: 1 chariot
    
        Non Combat Move - Seleucid
    
        Place Units - Seleucid
            5 hoplites, 1 legionaire and 5 peltastss placed in Antioch
    
        Turn Complete - Seleucid
            Seleucid collect 39 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Egypt : 0.67
    Seleucid : -0.17
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Parthia round 5

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 5
    
        Combat Move - Parthia
            1 horsearcher moved from Persepolis to Hatra
            4 cavalrys moved from Edessa to Emesa
            2 cavalrys moved from Seleucia to Hatra
    
        Purchase Units - Parthia
            Parthia buy 5 archers and 8 cavalrys; Remaining resources: 0 PUs; 
    
        Combat - Parthia
            Battle in Hatra
                Parthia attack with 2 cavalrys and 1 horsearcher
                Seleucid defend with 1 peltasts
                    Parthia roll dice for 2 cavalrys and 1 horsearcher in Hatra, round 2 : 1/3 hits, 1.00 expected hits
                    Seleucid roll dice for 1 peltasts in Hatra, round 2 : 0/1 hits, 0.17 expected hits
                    1 peltasts owned by the Seleucid lost in Hatra
                Parthia win, taking Hatra from Seleucid with 2 cavalrys and 1 horsearcher remaining. Battle score for attacker is 2
                Casualties for Seleucid: 1 peltasts
            Battle in Emesa
                Parthia attack with 4 cavalrys
                Seleucid defend with 1 peltasts
                    Parthia roll dice for 4 cavalrys in Emesa, round 2 : 1/4 hits, 1.33 expected hits
                    Seleucid roll dice for 1 peltasts in Emesa, round 2 : 0/1 hits, 0.17 expected hits
                    1 peltasts owned by the Seleucid lost in Emesa
                Parthia win, taking Emesa from Seleucid with 4 cavalrys remaining. Battle score for attacker is 2
                Casualties for Seleucid: 1 peltasts
    
        Non Combat Move - Parthia
            5 cavalrys moved from Seleucia to Emesa
            10 cavalrys moved from Seleucia to Edessa
    
        Place Units - Parthia
            5 archers placed in Edessa
            8 cavalrys placed in Seleucia
    
        Turn Complete - Parthia
            Parthia collect 54 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Parthia : -0.33
    Seleucid : -0.33
    

    Savegame


  • TripleA Turn Summary: Numidia round 5

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 5
    
        Combat Move - Numidia
            1 archer and 3 spearmen moved from Oea to Leptis Magna
            1 archer, 1 cavalry and 3 spearmen moved from Sabrata to Oea
            1 cavalry moved from Oea to Leptis Magna
            2 cavalrys moved from Thapsus to Sabrata
            1 spearman moved from Cirta to Zama
            1 cavalry moved from Cirta to Thapsus
            1 archer, 9 cavalrys, 2 spearmen and 3 swordmen moved from Tingis to Banasa
            1 bireme moved from SZ 33 to SZ 34
            1 bireme moved from SZ 33 to SZ 34
    
        Purchase Units - Numidia
            Numidia buy 4 archers and 2 cavalrys; Remaining resources: 1 PUs; 
    
        Combat - Numidia
            Battle in Banasa
                Numidia attack with 1 archer, 9 cavalrys, 2 spearmen and 3 swordmen
                Neutral defend with 1 archer and 1 spearman
                    Numidia roll dice for 1 archer, 9 cavalrys, 2 spearmen and 3 swordmen in Banasa, round 2 : 4/15 hits, 4.50 expected hits
                    Neutral roll dice for 1 archer and 1 spearman in Banasa, round 2 : 1/2 hits, 0.83 expected hits
                    1 spearman owned by the Neutral, 1 archer owned by the Neutral and 1 spearman owned by the Numidia lost in Banasa
                Numidia loses 0 PUs for violating Banasas neutrality.
                Numidia win, taking Banasa from Neutral with 1 archer, 9 cavalrys, 1 spearman and 3 swordmen remaining. Battle score for attacker is 4
                Casualties for Numidia: 1 spearman
                Casualties for Neutral: 1 archer and 1 spearman
    
        Non Combat Move - Numidia
    
        Place Units - Numidia
            4 archers placed in Leptis Magna
            2 cavalrys placed in Cirta
    
        Turn Complete - Numidia
            Numidia collect 23 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.17
    Numidia : -0.50
    

    Savegame


  • TripleA Turn Summary: Carthage round 6

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 6
    
        Combat Move - Carthage
            5 cavalrys, 1 spearman and 9 swordmen moved from Tarraco to Barcino
            5 cavalrys moved from Valentia to Barcino
            5 cavalrys moved from Corduba to Valentia
    
        Purchase Units - Carthage
            Carthage buy 3 biremes, 5 cavalrys, 1 swordman and 2 triremes; Remaining resources: 0 PUs; 
    
        Combat - Carthage
            Battle in Barcino
                Carthage attack with 10 cavalrys, 1 spearman and 9 swordmen
                Neutral defend with 1 axeman, 1 cavalry and 3 swordmen
                    Carthage roll dice for 10 cavalrys, 1 spearman and 9 swordmen in Barcino, round 2 : 4/20 hits, 6.50 expected hits
                    Neutral roll dice for 1 axeman, 1 cavalry and 3 swordmen in Barcino, round 2 : 1/5 hits, 1.33 expected hits
                    1 cavalry owned by the Neutral, 1 axeman owned by the Neutral, 1 spearman owned by the Carthage and 2 swordmen owned by the Neutral lost in Barcino
                    Carthage roll dice for 10 cavalrys and 9 swordmen in Barcino, round 3 : 3/19 hits, 6.33 expected hits
                    Neutral roll dice for 1 swordman in Barcino, round 3 : 0/1 hits, 0.33 expected hits
                    1 swordman owned by the Neutral lost in Barcino
                Carthage loses 0 PUs for violating Barcinos neutrality.
                Carthage win, taking Barcino from Neutral with 10 cavalrys and 9 swordmen remaining. Battle score for attacker is 16
                Casualties for Carthage: 1 spearman
                Casualties for Neutral: 1 axeman, 1 cavalry and 3 swordmen
    
        Non Combat Move - Carthage
    
        Place Units - Carthage
            3 biremes and 2 triremes placed in SZ 34
            Turning on Edit Mode
            EDIT: Removing units owned by Carthage from SZ 26: 1 bireme
            EDIT: Adding units owned by Carthage to SZ 24: 1 bireme
            EDIT: Turning off Edit Mode
            5 cavalrys placed in Corduba
            1 swordman placed in Carthago
    
        Turn Complete - Carthage
            Carthage collect 72 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Carthage : -5.83
    Neutral : -0.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: RomanRepublic round 6

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 6
    
        Combat Move - RomanRepublic
            1 ballista moved from Salapia to Ariminum
            1 ballista, 7 legionaires and 2 velitess moved from Logdunum to Vindonissa
            4 cavalrys moved from Roma to Ariminum
            1 velites moved from Roma to Capua
    
        Purchase Units - RomanRepublic
            RomanRepublic buy 6 biremes, 2 cavalrys and 2 forts; Remaining resources: 0 PUs; 
    
        Non Combat Move - RomanRepublic
    
        Place Units - RomanRepublic
            1 fort placed in Capua
            1 fort placed in Messana
            6 biremes placed in SZ 28
            2 cavalrys placed in Roma
    
        Turn Complete - RomanRepublic
            RomanRepublic collect 61 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: GreekCityStates round 6

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 6
    
        Combat Move - GreekCityStates
            1 bireme and 1 trireme moved from SZ 65 to SZ 68
            1 bireme and 2 triremes moved from SZ 69 to SZ 70
    
        Combat - GreekCityStates
            Battle in SZ 70
                GreekCityStates attack with 1 bireme and 2 triremes
                Macedonia defend with 3 biremes and 1 trireme
                    GreekCityStates roll dice for 1 bireme and 2 triremes in SZ 70, round 2 : 2/3 hits, 1.17 expected hits
                    Macedonia roll dice for 3 biremes and 1 trireme in SZ 70, round 2 : 2/4 hits, 1.33 expected hits
                    2 biremes owned by the Macedonia, 1 bireme owned by the GreekCityStates and 1 trireme owned by the GreekCityStates lost in SZ 70
                    GreekCityStates roll dice for 1 trireme in SZ 70, round 3 : 1/1 hits, 0.50 expected hits
                    Macedonia roll dice for 1 bireme and 1 trireme in SZ 70, round 3 : 0/2 hits, 0.67 expected hits
                    1 bireme owned by the Macedonia lost in SZ 70
                    GreekCityStates roll dice for 1 trireme in SZ 70, round 4 : 1/1 hits, 0.50 expected hits
                    Macedonia roll dice for 1 trireme in SZ 70, round 4 : 0/1 hits, 0.33 expected hits
                    1 trireme owned by the Macedonia lost in SZ 70
                GreekCityStates win with 1 trireme remaining. Battle score for attacker is 14
                Casualties for GreekCityStates: 1 bireme and 1 trireme
                Casualties for Macedonia: 3 biremes and 1 trireme
    
        Non Combat Move - GreekCityStates
    
        Turn Complete - GreekCityStates
    

    Combat Hit Differential Summary :

    Macedonia : -0.33
    GreekCityStates : 1.83
    

    Savegame


  • TripleA Turn Summary: Macedonia round 6

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 6
    
        Combat Move - Macedonia
            4 cavalrys and 8 peltastss moved from Thessalonica to Odessus
            1 hoplite and 13 peltastss moved from Larissa to Thessalonica
            5 hoplites and 5 peltastss moved from Athens to Larissa
            5 peltastss moved from Corinth to Athens
            4 cavalrys, 11 hoplites, 9 peltastss and 4 swordmen moved from Sparta to Corinth
            4 cavalrys moved from Corinth to Athens
    
        Purchase Units - Macedonia
            Macedonia buy 4 cavalrys, 3 hoplites, 16 peltastss and 3 swordmen; Remaining resources: 0 PUs; 
    
        Combat - Macedonia
            Battle in Odessus
                Macedonia attack with 4 cavalrys and 8 peltastss
                Neutral defend with 1 axeman and 3 swordmen
                    Macedonia roll dice for 4 cavalrys and 8 peltastss in Odessus, round 2 : 3/12 hits, 2.67 expected hits
                    Neutral roll dice for 1 axeman and 3 swordmen in Odessus, round 2 : 1/4 hits, 1.17 expected hits
                    1 axeman owned by the Neutral, 2 swordmen owned by the Neutral and 1 peltasts owned by the Macedonia lost in Odessus
                    Macedonia roll dice for 4 cavalrys and 7 peltastss in Odessus, round 3 : 4/11 hits, 2.50 expected hits
                    Neutral roll dice for 1 swordman in Odessus, round 3 : 0/1 hits, 0.33 expected hits
                    1 swordman owned by the Neutral lost in Odessus
                Macedonia loses 0 PUs for violating Odessuss neutrality.
                Macedonia win, taking Odessus from Neutral with 4 cavalrys and 7 peltastss remaining. Battle score for attacker is 13
                Casualties for Macedonia: 1 peltasts
                Casualties for Neutral: 1 axeman and 3 swordmen
    
        Non Combat Move - Macedonia
    
        Place Units - Macedonia
            6 peltastss placed in Sparta
            7 peltastss placed in Athens
            3 peltastss and 3 swordmen placed in Larissa
            4 cavalrys and 2 hoplites placed in Thessalonica
            Macedonia undo move 2.
            Macedonia undo move 3.
            Macedonia undo move 2.
            4 cavalrys, 1 hoplite and 1 swordman placed in Thessalonica
            2 hoplites, 2 peltastss and 2 swordmen placed in Larissa
            7 peltastss placed in Athens
            1 peltasts were produced but were not placed
    
        Turn Complete - Macedonia
            Macedonia collect 56 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.50
    Macedonia : 1.83
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Egypt round 6

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 6
    
        Combat Move - Egypt
            2 spearmen moved from Sardis to Pergamum
            1 bireme moved from SZ 68 to SZ 69
            2 triremes moved from SZ 65 to SZ 68
            6 archers and 1 chariot moved from Jerusalem to Sidon
            6 archers and 2 chariots moved from Jerusalem to Damascus
            2 archers and 2 spearmen moved from Paraetonium to Siwa
            6 axemen moved from Alexandria to Paraetonium
            4 axemen moved from Cyrene to Berenice
            1 spearman moved from Pharan to Memphis
    
        Purchase Units - Egypt
            Egypt buy 1 axeman, 8 chariots and 1 city; Remaining resources: 1 PUs; 
    
        Combat - Egypt
            Battle in Pergamum
                Egypt attack with 2 spearmen
                Macedonia defend with 1 peltasts
                    Egypt roll dice for 2 spearmen in Pergamum, round 2 : 0/2 hits, 0.33 expected hits
                    Macedonia roll dice for 1 peltasts in Pergamum, round 2 : 0/1 hits, 0.17 expected hits
                    Egypt roll dice for 2 spearmen in Pergamum, round 3 : 0/2 hits, 0.33 expected hits
                    Macedonia roll dice for 1 peltasts in Pergamum, round 3 : 0/1 hits, 0.17 expected hits
                    Egypt roll dice for 2 spearmen in Pergamum, round 4 : 0/2 hits, 0.33 expected hits
                    Macedonia roll dice for 1 peltasts in Pergamum, round 4 : 0/1 hits, 0.17 expected hits
                    Egypt roll dice for 2 spearmen in Pergamum, round 5 : 1/2 hits, 0.33 expected hits
                    Macedonia roll dice for 1 peltasts in Pergamum, round 5 : 0/1 hits, 0.17 expected hits
                    1 peltasts owned by the Macedonia lost in Pergamum
                Egypt win, taking Pergamum from Macedonia with 2 spearmen remaining. Battle score for attacker is 2
                Casualties for Macedonia: 1 peltasts
            Battle in Sidon
                Egypt attack with 6 archers and 1 chariot
                Seleucid defend with 1 legionaire
                    Egypt roll dice for 6 archers and 1 chariot in Sidon, round 2 : 2/7 hits, 1.17 expected hits
                    Seleucid roll dice for 1 legionaire in Sidon, round 2 : 0/1 hits, 0.33 expected hits
                    1 legionaire owned by the Seleucid lost in Sidon
                Egypt win, taking Sidon from Seleucid with 6 archers and 1 chariot remaining. Battle score for attacker is 4
                Casualties for Seleucid: 1 legionaire
            Battle in Damascus
                Egypt attack with 6 archers and 2 chariots
                Seleucid defend with 1 hoplite
                    Egypt roll dice for 6 archers and 2 chariots in Damascus, round 2 : 1/8 hits, 1.33 expected hits
                    Seleucid roll dice for 1 hoplite in Damascus, round 2 : 0/1 hits, 0.50 expected hits
                    1 hoplite owned by the Seleucid lost in Damascus
                Egypt win, taking Damascus from Seleucid with 6 archers and 2 chariots remaining. Battle score for attacker is 5
                Casualties for Seleucid: 1 hoplite
    
        Non Combat Move - Egypt
    
        Place Units - Egypt
            1 city placed in Cyrene
            1 axeman and 8 chariots placed in Alexandria
    
        Turn Complete - Egypt
            Egypt collect 76 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Egypt : 0.17
    Macedonia : -0.67
    Seleucid : -0.83
    

    Savegame


  • TripleA Turn Summary: Seleucid round 6

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 6
    
        Combat Move - Seleucid
            1 cataphract moved from Antioch to Attalia
                  Seleucid take Attalia from Egypt
    
        Purchase Units - Seleucid
            Seleucid buy 5 hoplites, 1 legionaire and 5 peltastss; Remaining resources: 0 PUs; 
    
        Combat - Seleucid
    
        Non Combat Move - Seleucid
    
        Place Units - Seleucid
            5 hoplites, 1 legionaire and 5 peltastss placed in Antioch
    
        Turn Complete - Seleucid
            Seleucid collect 19 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Parthia round 6

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 6
    
        Combat Move - Parthia
            9 cavalrys moved from Emesa to Antioch
            5 archers, 4 cataphracts, 16 cavalrys and 10 horsearchers moved from Edessa to Antioch
            2 cavalrys and 1 horsearcher moved from Hatra to Antioch
            8 cavalrys moved from Seleucia to Edessa
    
        Purchase Units - Parthia
            Parthia buy 5 cavalrys and 5 horsearchers; Remaining resources: 4 PUs; 
    
        Combat - Parthia
            Battle in Antioch
                Parthia attack with 5 archers, 4 cataphracts, 27 cavalrys and 11 horsearchers
                Seleucid defend with 3 cataphracts, 1 city, 13 hoplites, 7 legionaires and 19 peltastss
                    Parthia roll dice for 5 archers, 4 cataphracts, 27 cavalrys and 11 horsearchers in Antioch, round 2 : 15/47 hits, 15.50 expected hits
                    Seleucid roll dice for 3 cataphracts, 13 hoplites, 7 legionaires and 19 peltastss in Antioch, round 2 : 13/42 hits, 13.50 expected hits
                    5 archers owned by the Parthia, 15 peltastss owned by the Seleucid and 8 cavalrys owned by the Parthia lost in Antioch
                    Parthia roll dice for 4 cataphracts, 19 cavalrys and 11 horsearchers in Antioch, round 3 : 9/34 hits, 12.00 expected hits
                    Seleucid roll dice for 3 cataphracts, 13 hoplites, 7 legionaires and 4 peltastss in Antioch, round 3 : 4/27 hits, 11.00 expected hits
                    5 legionaires owned by the Seleucid, 4 peltastss owned by the Seleucid and 4 cavalrys owned by the Parthia lost in Antioch
                    Parthia roll dice for 4 cataphracts, 15 cavalrys and 11 horsearchers in Antioch, round 4 : 13/30 hits, 10.67 expected hits
                    Seleucid roll dice for 3 cataphracts, 13 hoplites and 2 legionaires in Antioch, round 4 : 8/18 hits, 8.67 expected hits
                    2 legionaires owned by the Seleucid, 11 hoplites owned by the Seleucid and 8 cavalrys owned by the Parthia lost in Antioch
                    Parthia roll dice for 4 cataphracts, 7 cavalrys and 11 horsearchers in Antioch, round 5 : 6/22 hits, 8.00 expected hits
                    Seleucid roll dice for 3 cataphracts and 2 hoplites in Antioch, round 5 : 2/5 hits, 2.50 expected hits
                    3 cataphracts owned by the Seleucid, 2 hoplites owned by the Seleucid and 2 cavalrys owned by the Parthia lost in Antioch
                Parthia captures 19PUs while taking Seleucid capital
                Parthia win, taking Antioch from Seleucid with 4 cataphracts, 5 cavalrys and 11 horsearchers remaining. Battle score for attacker is 44
                Casualties for Parthia: 5 archers and 22 cavalrys
                Casualties for Seleucid: 3 cataphracts, 13 hoplites, 7 legionaires and 19 peltastss
    
        Non Combat Move - Parthia
    
        Place Units - Parthia
            5 cavalrys placed in Edessa
            5 horsearchers placed in Seleucia
    
        Turn Complete - Parthia
            Parthia collect 65 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    Parthia : -3.17
    Seleucid : -8.67
    

    Savegame


  • TripleA Turn Summary: Numidia round 6

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 6
    
        Combat Move - Numidia
            1 archer and 3 spearmen moved from Oea to Leptis Magna
            2 cavalrys moved from Sabrata to Leptis Magna
            1 cavalry moved from Thapsus to Sabrata
            1 spearman moved from Zama to Thapsus
            2 cavalrys moved from Cirta to Thapsus
            9 cavalrys moved from Banasa to Auzia
            1 archer, 1 spearman and 3 swordmen moved from Banasa to Volubilis
    
        Purchase Units - Numidia
            Numidia buy 4 archers and 2 cavalrys; Remaining resources: 0 PUs; 
    
        Combat - Numidia
            Battle in Volubilis
                Numidia attack with 1 archer, 1 spearman and 3 swordmen
                Neutral defend with 1 spearman
                    Numidia roll dice for 1 archer, 1 spearman and 3 swordmen in Volubilis, round 2 : 2/5 hits, 1.33 expected hits
                    Neutral roll dice for 1 spearman in Volubilis, round 2 : 0/1 hits, 0.33 expected hits
                    1 spearman owned by the Neutral lost in Volubilis
                Numidia loses 0 PUs for violating Volubiliss neutrality.
                Numidia win, taking Volubilis from Neutral with 1 archer, 1 spearman and 3 swordmen remaining. Battle score for attacker is 3
                Casualties for Neutral: 1 spearman
    
        Non Combat Move - Numidia
    
        Place Units - Numidia
            4 archers placed in Leptis Magna
            2 cavalrys placed in Cirta
    
        Turn Complete - Numidia
            Numidia collect 23 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.33
    Numidia : 0.67
    

    Savegame


  • TripleA Turn Summary: Carthage round 7

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 7
    
        Combat Move - Carthage
            1 spearman moved from Aleria to SZ 24
            1 bireme and 1 spearman moved from SZ 24 to SZ 21
            1 spearman moved from SZ 21 to Arretium
                  Carthage take Arretium from RomanRepublic
            10 cavalrys and 9 swordmen moved from Barcino to Narbo
            5 cavalrys moved from Valentia to Barcino
            5 cavalrys moved from Corduba to Valentia
            2 biremes and 1 spearman moved from SZ 30 to SZ 22
            1 swordman moved from Carthago to Thapsus
    
        Purchase Units - Carthage
            Carthage buy 3 biremes, 6 cavalrys, 1 spearman and 2 triremes; Remaining resources: 0 PUs; 
    
        Combat - Carthage
            Battle in Narbo
                Carthage attack with 10 cavalrys and 9 swordmen
                Neutral defend with 1 cavalry and 2 swordmen
                    Carthage roll dice for 10 cavalrys and 9 swordmen in Narbo, round 2 : 5/19 hits, 6.33 expected hits
                    Neutral roll dice for 1 cavalry and 2 swordmen in Narbo, round 2 : 1/3 hits, 0.83 expected hits
                    1 cavalry owned by the Neutral, 1 cavalry owned by the Carthage and 2 swordmen owned by the Neutral lost in Narbo
                Carthage loses 0 PUs for violating Narbos neutrality.
                Carthage win, taking Narbo from Neutral with 9 cavalrys and 9 swordmen remaining. Battle score for attacker is 8
                Casualties for Carthage: 1 cavalry
                Casualties for Neutral: 1 cavalry and 2 swordmen
    
        Non Combat Move - Carthage
    
        Place Units - Carthage
            5 cavalrys placed in Corduba
            1 cavalry and 1 spearman placed in Carthago
            3 biremes and 2 triremes placed in SZ 34
    
        Turn Complete - Carthage
            Carthage collect 80 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Carthage : -1.33
    Neutral : 0.17
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: RomanRepublic round 7

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 7
    
        Combat Move - RomanRepublic
            1 ballista and 4 cavalrys moved from Ariminum to Arretium
            1 ballista, 7 legionaires and 2 velitess moved from Vindonissa to Verona
            2 cavalrys moved from Roma to Arretium
    
        Purchase Units - RomanRepublic
            RomanRepublic buy 5 biremes, 2 cavalrys, 1 fort and 4 velitess; Remaining resources: 0 PUs; 
    
        Combat - RomanRepublic
            Battle in Arretium
                RomanRepublic attack with 1 ballista and 6 cavalrys
                Carthage defend with 1 spearman
                    RomanRepublic roll dice for 1 ballista and 6 cavalrys in Arretium, round 2 : 3/7 hits, 2.67 expected hits
                    Carthage roll dice for 1 spearman in Arretium, round 2 : 0/1 hits, 0.33 expected hits
                    1 spearman owned by the Carthage lost in Arretium
                RomanRepublic win, taking Arretium from Carthage with 1 ballista and 6 cavalrys remaining. Battle score for attacker is 3
                Casualties for Carthage: 1 spearman
    
        Non Combat Move - RomanRepublic
    
        Place Units - RomanRepublic
            1 fort placed in Capua
            4 velitess placed in Messana
            2 cavalrys placed in Roma
            5 biremes placed in SZ 28
    
        Turn Complete - RomanRepublic
            RomanRepublic collect 61 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Carthage : -0.33
    RomanRepublic : 0.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: GreekCityStates round 7

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 7
    
        Combat Move - GreekCityStates
            1 bireme moved from SZ 68 to SZ 67
            1 trireme moved from SZ 68 to SZ 67
    
        Non Combat Move - GreekCityStates
    
        Turn Complete - GreekCityStates
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Macedonia round 7

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 7
    
        Combat Move - Macedonia
            4 cavalrys and 7 peltastss moved from Odessus to Byzantium
            4 cavalrys, 2 hoplites, 13 peltastss and 1 swordman moved from Thessalonica to Byzantium
            9 hoplites, 9 peltastss and 2 swordmen moved from Corinth to Athens
            4 cavalrys and 12 peltastss moved from Athens to Larissa
            4 cavalrys, 7 hoplites, 7 peltastss and 2 swordmen moved from Larissa to Thessalonica
    
        Purchase Units - Macedonia
            Macedonia buy 4 biremes, 2 peltastss and 2 triremes; Remaining resources: 0 PUs; 
    
        Combat - Macedonia
            Battle in Byzantium
                Macedonia attack with 8 cavalrys, 2 hoplites, 20 peltastss and 1 swordman
                Neutral defend with 3 archers, 2 axemen and 4 swordmen
                    Macedonia roll dice for 8 cavalrys, 2 hoplites, 20 peltastss and 1 swordman in Byzantium, round 2 : 6/31 hits, 7.00 expected hits
                    Neutral roll dice for 3 archers, 2 axemen and 4 swordmen in Byzantium, round 2 : 2/9 hits, 3.17 expected hits
                    2 axemen owned by the Neutral, 4 swordmen owned by the Neutral and 2 peltastss owned by the Macedonia lost in Byzantium
                    Macedonia roll dice for 8 cavalrys, 2 hoplites, 18 peltastss and 1 swordman in Byzantium, round 3 : 7/29 hits, 6.67 expected hits
                    Neutral roll dice for 3 archers in Byzantium, round 3 : 2/3 hits, 1.50 expected hits
                    3 archers owned by the Neutral and 2 peltastss owned by the Macedonia lost in Byzantium
                Macedonia loses 0 PUs for violating Byzantiums neutrality.
                Macedonia win, taking Byzantium from Neutral with 8 cavalrys, 2 hoplites, 16 peltastss and 1 swordman remaining. Battle score for attacker is 26
                Casualties for Macedonia: 4 peltastss
                Casualties for Neutral: 3 archers, 2 axemen and 4 swordmen
    
        Non Combat Move - Macedonia
    
        Place Units - Macedonia
            4 biremes and 2 triremes placed in SZ 53
            2 peltastss placed in Thessalonica
    
        Turn Complete - Macedonia
            Macedonia collect 57 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.67
    Macedonia : -0.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Egypt round 7

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 7
    
        Combat Move - Egypt
            2 spearmen moved from Pergamum to Sardis
            1 chariot moved from Sidon to Tarsus
                  Egypt take Tarsus from Seleucid
            6 archers and 2 chariots moved from Damascus to Jerusalem
            6 archers moved from Sidon to Jerusalem
            2 chariots moved from Jerusalem to Pharan
            1 spearman moved from Memphis to Alexandria
            1 axeman and 8 chariots moved from Alexandria to Paraetonium
            6 axemen and 8 chariots moved from Paraetonium to Paliurus
            4 chariots moved from Berenice to Cyrene
            1 archer and 8 axemen moved from Berenice to Siwa
    
        Purchase Units - Egypt
            Egypt buy 8 axemen, 5 biremes, 2 chariots and 2 spearmen; Remaining resources: 0 PUs; 
    
        Combat - Egypt
    
        Non Combat Move - Egypt
    
        Place Units - Egypt
            2 chariots and 2 spearmen placed in Cyrene
            8 axemen placed in Alexandria
            1 bireme placed in SZ 56
            4 biremes placed in SZ 59
    
        Turn Complete - Egypt
            Egypt collect 78 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Savegame

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