@kwaspek104
Round 1
Germany: -1.89
Allies: -.18
270BC Whack -VS- dawg #2
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@Whackamatt greeks
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TripleA Turn Summary: GreekCityStates round 5
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 5 Combat Move - GreekCityStates 2 biremes and 2 triremes moved from SZ 68 to SZ 69 1 bireme and 1 trireme moved from SZ 68 to SZ 65 Purchase Units - GreekCityStates GreekCityStates buy 6 hoplites; Remaining resources: 6 PUs; Combat - GreekCityStates Battle in SZ 69 GreekCityStates attack with 2 biremes and 2 triremes Macedonia defend with 2 biremes and 1 trireme GreekCityStates roll dice for 2 biremes and 2 triremes in SZ 69, round 2 : 2/4 hits, 1.33 expected hits Macedonia roll dice for 2 biremes and 1 trireme in SZ 69, round 2 : 1/3 hits, 1.00 expected hits 2 biremes owned by the Macedonia and 1 bireme owned by the GreekCityStates lost in SZ 69 GreekCityStates roll dice for 1 bireme and 2 triremes in SZ 69, round 3 : 2/3 hits, 1.17 expected hits Macedonia roll dice for 1 trireme in SZ 69, round 3 : 0/1 hits, 0.33 expected hits 1 trireme owned by the Macedonia lost in SZ 69 GreekCityStates win with 1 bireme and 2 triremes remaining. Battle score for attacker is 19 Casualties for GreekCityStates: 1 bireme Casualties for Macedonia: 2 biremes and 1 trireme Non Combat Move - GreekCityStates Place Units - GreekCityStates 6 hoplites placed in Sparta Turn Complete - GreekCityStates GreekCityStates collect 17 PUs; end with 23 PUs
Combat Hit Differential Summary :
Macedonia : -0.33 GreekCityStates : 1.50
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TripleA Turn Summary: Macedonia round 5
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 5 Combat Move - Macedonia 4 cavalrys, 11 hoplites, 14 peltastss and 4 swordmen moved from Corinth to Sparta Purchase Units - Macedonia Macedonia buy 3 biremes, 1 hoplite, 4 peltastss and 1 trireme; Remaining resources: 0 PUs; Combat - Macedonia Battle in Sparta Macedonia attack with 4 cavalrys, 11 hoplites, 14 peltastss and 4 swordmen GreekCityStates defend with 1 city and 12 hoplites Macedonia roll dice for 4 cavalrys, 11 hoplites, 14 peltastss and 4 swordmen in Sparta, round 2 : 7/33 hits, 8.67 expected hits GreekCityStates roll dice for 12 hoplites in Sparta, round 2 : 2/12 hits, 6.00 expected hits 7 hoplites owned by the GreekCityStates and 2 peltastss owned by the Macedonia lost in Sparta Macedonia roll dice for 4 cavalrys, 11 hoplites, 12 peltastss and 4 swordmen in Sparta, round 3 : 8/31 hits, 8.33 expected hits GreekCityStates roll dice for 5 hoplites in Sparta, round 3 : 3/5 hits, 2.50 expected hits 5 hoplites owned by the GreekCityStates and 3 peltastss owned by the Macedonia lost in Sparta Macedonia captures 23PUs while taking GreekCityStates capital Macedonia win, taking Sparta from GreekCityStates with 4 cavalrys, 11 hoplites, 9 peltastss and 4 swordmen remaining. Battle score for attacker is 50 Casualties for Macedonia: 5 peltastss Casualties for GreekCityStates: 12 hoplites Non Combat Move - Macedonia 4 cavalrys moved from Athens to Thessalonica 5 peltastss moved from Athens to Corinth Place Units - Macedonia 3 biremes and 1 trireme placed in SZ 70 1 hoplite and 2 peltastss placed in Larissa 2 peltastss placed in Thessalonica Turn Complete - Macedonia Macedonia collect 52 PUs; end with 75 PUs
Combat Hit Differential Summary :
Macedonia : -2.00 GreekCityStates : -3.50
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TripleA Turn Summary: Egypt round 5
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 5 Combat Move - Egypt Turning on Edit Mode EDIT: Turning off Edit Mode 1 bireme moved from SZ 65 to SZ 68 2 archers and 1 chariot moved from Jerusalem to Sidon 1 archer moved from Jerusalem to Sidon 1 chariot moved from Paliurus to Berenice 4 archers, 2 axemen and 4 chariots moved from Berenice to Leptis Magna 4 axemen moved from Paliurus to Cyrene 4 axemen moved from Paliurus to Berenice 2 archers and 2 spearmen moved from Alexandria to Paraetonium 1 spearman moved from Memphis to Pharan 2 triremes moved from SZ 62 to SZ 65 Purchase Units - Egypt Egypt buy 8 archers and 6 axemen; Remaining resources: 2 PUs; Combat - Egypt Battle in Leptis Magna Egypt attack with 4 archers, 2 axemen and 4 chariots Numidia defend with 4 archers, 1 city and 4 spearmen Egypt roll dice for 4 archers, 2 axemen and 4 chariots in Leptis Magna, round 2 : 3/10 hits, 2.33 expected hits Numidia roll dice for 4 archers and 4 spearmen in Leptis Magna, round 2 : 5/8 hits, 3.33 expected hits 2 axemen owned by the Egypt, 3 archers owned by the Egypt and 3 spearmen owned by the Numidia lost in Leptis Magna 4 chariots owned by the Egypt and 1 archer owned by the Egypt retreated to Berenice Numidia win with 4 archers and 1 spearman remaining. Battle score for attacker is -9 Casualties for Egypt: 3 archers and 2 axemen Casualties for Numidia: 3 spearmen Battle in Sidon Egypt attack with 3 archers and 1 chariot Seleucid defend with 1 hoplite Egypt roll dice for 3 archers and 1 chariot in Sidon, round 2 : 0/4 hits, 0.67 expected hits Seleucid roll dice for 1 hoplite in Sidon, round 2 : 0/1 hits, 0.50 expected hits Egypt roll dice for 3 archers and 1 chariot in Sidon, round 3 : 0/4 hits, 0.67 expected hits Seleucid roll dice for 1 hoplite in Sidon, round 3 : 1/1 hits, 0.50 expected hits 1 archer owned by the Egypt lost in Sidon Egypt roll dice for 2 archers and 1 chariot in Sidon, round 4 : 0/3 hits, 0.50 expected hits Seleucid roll dice for 1 hoplite in Sidon, round 4 : 0/1 hits, 0.50 expected hits Egypt roll dice for 2 archers and 1 chariot in Sidon, round 5 : 0/3 hits, 0.50 expected hits Seleucid roll dice for 1 hoplite in Sidon, round 5 : 0/1 hits, 0.50 expected hits Egypt roll dice for 2 archers and 1 chariot in Sidon, round 6 : 0/3 hits, 0.50 expected hits Seleucid roll dice for 1 hoplite in Sidon, round 6 : 1/1 hits, 0.50 expected hits 1 archer owned by the Egypt lost in Sidon Egypt roll dice for 1 archer and 1 chariot in Sidon, round 7 : 0/2 hits, 0.33 expected hits Seleucid roll dice for 1 hoplite in Sidon, round 7 : 0/1 hits, 0.50 expected hits Egypt roll dice for 1 archer and 1 chariot in Sidon, round 8 : 0/2 hits, 0.33 expected hits Seleucid roll dice for 1 hoplite in Sidon, round 8 : 1/1 hits, 0.50 expected hits 1 archer owned by the Egypt lost in Sidon Egypt roll dice for 1 chariot in Sidon, round 9 : 0/1 hits, 0.17 expected hits Seleucid roll dice for 1 hoplite in Sidon, round 9 : 0/1 hits, 0.50 expected hits Egypt roll dice for 1 chariot in Sidon, round 10 : 1/1 hits, 0.17 expected hits Seleucid roll dice for 1 hoplite in Sidon, round 10 : 0/1 hits, 0.50 expected hits 1 hoplite owned by the Seleucid lost in Sidon Egypt win, taking Sidon from Seleucid with 1 chariot remaining. Battle score for attacker is -7 Casualties for Egypt: 3 archers Casualties for Seleucid: 1 hoplite Battle in Cyrene Egypt attack with 4 axemen Numidia defend with 1 cavalry Egypt roll dice for 4 axemen in Cyrene, round 2 : 0/4 hits, 1.33 expected hits Numidia roll dice for 1 cavalry in Cyrene, round 2 : 0/1 hits, 0.17 expected hits Egypt roll dice for 4 axemen in Cyrene, round 3 : 2/4 hits, 1.33 expected hits Numidia roll dice for 1 cavalry in Cyrene, round 3 : 0/1 hits, 0.17 expected hits 1 cavalry owned by the Numidia lost in Cyrene Egypt win, taking Cyrene from Numidia with 4 axemen remaining. Battle score for attacker is 4 Casualties for Numidia: 1 cavalry Non Combat Move - Egypt Place Units - Egypt 8 archers placed in Jerusalem 6 axemen placed in Alexandria Turn Complete - Egypt Egypt collect 65 PUs; end with 67 PUs
Combat Hit Differential Summary :
Egypt : -2.83 Numidia : 1.33 Seleucid : -1.50
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TripleA Turn Summary: Seleucid round 5
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 5 Combat Move - Seleucid 1 peltasts moved from Emesa to Hatra Seleucid take Hatra from Parthia 1 peltasts moved from Damascus to Emesa 2 peltastss moved from Damascus to Sidon 1 legionaire moved from Damascus to Sidon 4 cataphracts, 3 hoplites and 3 legionaires moved from Damascus to Antioch Purchase Units - Seleucid Seleucid buy 5 hoplites, 1 legionaire and 5 peltastss; Remaining resources: 0 PUs; Combat - Seleucid Battle in Sidon Seleucid attack with 1 legionaire and 2 peltastss Egypt defend with 1 chariot Seleucid roll dice for 1 legionaire and 2 peltastss in Sidon, round 2 : 0/3 hits, 0.67 expected hits Egypt roll dice for 1 chariot in Sidon, round 2 : 1/1 hits, 0.67 expected hits 1 peltasts owned by the Seleucid lost in Sidon Seleucid roll dice for 1 legionaire and 1 peltasts in Sidon, round 3 : 1/2 hits, 0.50 expected hits Egypt roll dice for 1 chariot in Sidon, round 3 : 1/1 hits, 0.67 expected hits 1 chariot owned by the Egypt and 1 peltasts owned by the Seleucid lost in Sidon Seleucid win, taking Sidon from Egypt with 1 legionaire remaining. Battle score for attacker is 2 Casualties for Seleucid: 2 peltastss Casualties for Egypt: 1 chariot Non Combat Move - Seleucid Place Units - Seleucid 5 hoplites, 1 legionaire and 5 peltastss placed in Antioch Turn Complete - Seleucid Seleucid collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Egypt : 0.67 Seleucid : -0.17
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TripleA Turn Summary: Parthia round 5
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 5 Combat Move - Parthia 1 horsearcher moved from Persepolis to Hatra 4 cavalrys moved from Edessa to Emesa 2 cavalrys moved from Seleucia to Hatra Purchase Units - Parthia Parthia buy 5 archers and 8 cavalrys; Remaining resources: 0 PUs; Combat - Parthia Battle in Hatra Parthia attack with 2 cavalrys and 1 horsearcher Seleucid defend with 1 peltasts Parthia roll dice for 2 cavalrys and 1 horsearcher in Hatra, round 2 : 1/3 hits, 1.00 expected hits Seleucid roll dice for 1 peltasts in Hatra, round 2 : 0/1 hits, 0.17 expected hits 1 peltasts owned by the Seleucid lost in Hatra Parthia win, taking Hatra from Seleucid with 2 cavalrys and 1 horsearcher remaining. Battle score for attacker is 2 Casualties for Seleucid: 1 peltasts Battle in Emesa Parthia attack with 4 cavalrys Seleucid defend with 1 peltasts Parthia roll dice for 4 cavalrys in Emesa, round 2 : 1/4 hits, 1.33 expected hits Seleucid roll dice for 1 peltasts in Emesa, round 2 : 0/1 hits, 0.17 expected hits 1 peltasts owned by the Seleucid lost in Emesa Parthia win, taking Emesa from Seleucid with 4 cavalrys remaining. Battle score for attacker is 2 Casualties for Seleucid: 1 peltasts Non Combat Move - Parthia 5 cavalrys moved from Seleucia to Emesa 10 cavalrys moved from Seleucia to Edessa Place Units - Parthia 5 archers placed in Edessa 8 cavalrys placed in Seleucia Turn Complete - Parthia Parthia collect 54 PUs; end with 54 PUs
Combat Hit Differential Summary :
Parthia : -0.33 Seleucid : -0.33
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TripleA Turn Summary: Numidia round 5
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 5 Combat Move - Numidia 1 archer and 3 spearmen moved from Oea to Leptis Magna 1 archer, 1 cavalry and 3 spearmen moved from Sabrata to Oea 1 cavalry moved from Oea to Leptis Magna 2 cavalrys moved from Thapsus to Sabrata 1 spearman moved from Cirta to Zama 1 cavalry moved from Cirta to Thapsus 1 archer, 9 cavalrys, 2 spearmen and 3 swordmen moved from Tingis to Banasa 1 bireme moved from SZ 33 to SZ 34 1 bireme moved from SZ 33 to SZ 34 Purchase Units - Numidia Numidia buy 4 archers and 2 cavalrys; Remaining resources: 1 PUs; Combat - Numidia Battle in Banasa Numidia attack with 1 archer, 9 cavalrys, 2 spearmen and 3 swordmen Neutral defend with 1 archer and 1 spearman Numidia roll dice for 1 archer, 9 cavalrys, 2 spearmen and 3 swordmen in Banasa, round 2 : 4/15 hits, 4.50 expected hits Neutral roll dice for 1 archer and 1 spearman in Banasa, round 2 : 1/2 hits, 0.83 expected hits 1 spearman owned by the Neutral, 1 archer owned by the Neutral and 1 spearman owned by the Numidia lost in Banasa Numidia loses 0 PUs for violating Banasas neutrality. Numidia win, taking Banasa from Neutral with 1 archer, 9 cavalrys, 1 spearman and 3 swordmen remaining. Battle score for attacker is 4 Casualties for Numidia: 1 spearman Casualties for Neutral: 1 archer and 1 spearman Non Combat Move - Numidia Place Units - Numidia 4 archers placed in Leptis Magna 2 cavalrys placed in Cirta Turn Complete - Numidia Numidia collect 23 PUs; end with 24 PUs
Combat Hit Differential Summary :
Neutral : 0.17 Numidia : -0.50
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TripleA Turn Summary: Carthage round 6
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 6 Combat Move - Carthage 5 cavalrys, 1 spearman and 9 swordmen moved from Tarraco to Barcino 5 cavalrys moved from Valentia to Barcino 5 cavalrys moved from Corduba to Valentia Purchase Units - Carthage Carthage buy 3 biremes, 5 cavalrys, 1 swordman and 2 triremes; Remaining resources: 0 PUs; Combat - Carthage Battle in Barcino Carthage attack with 10 cavalrys, 1 spearman and 9 swordmen Neutral defend with 1 axeman, 1 cavalry and 3 swordmen Carthage roll dice for 10 cavalrys, 1 spearman and 9 swordmen in Barcino, round 2 : 4/20 hits, 6.50 expected hits Neutral roll dice for 1 axeman, 1 cavalry and 3 swordmen in Barcino, round 2 : 1/5 hits, 1.33 expected hits 1 cavalry owned by the Neutral, 1 axeman owned by the Neutral, 1 spearman owned by the Carthage and 2 swordmen owned by the Neutral lost in Barcino Carthage roll dice for 10 cavalrys and 9 swordmen in Barcino, round 3 : 3/19 hits, 6.33 expected hits Neutral roll dice for 1 swordman in Barcino, round 3 : 0/1 hits, 0.33 expected hits 1 swordman owned by the Neutral lost in Barcino Carthage loses 0 PUs for violating Barcinos neutrality. Carthage win, taking Barcino from Neutral with 10 cavalrys and 9 swordmen remaining. Battle score for attacker is 16 Casualties for Carthage: 1 spearman Casualties for Neutral: 1 axeman, 1 cavalry and 3 swordmen Non Combat Move - Carthage Place Units - Carthage 3 biremes and 2 triremes placed in SZ 34 Turning on Edit Mode EDIT: Removing units owned by Carthage from SZ 26: 1 bireme EDIT: Adding units owned by Carthage to SZ 24: 1 bireme EDIT: Turning off Edit Mode 5 cavalrys placed in Corduba 1 swordman placed in Carthago Turn Complete - Carthage Carthage collect 72 PUs; end with 72 PUs
Combat Hit Differential Summary :
Carthage : -5.83 Neutral : -0.67
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TripleA Turn Summary: RomanRepublic round 6
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 6 Combat Move - RomanRepublic 1 ballista moved from Salapia to Ariminum 1 ballista, 7 legionaires and 2 velitess moved from Logdunum to Vindonissa 4 cavalrys moved from Roma to Ariminum 1 velites moved from Roma to Capua Purchase Units - RomanRepublic RomanRepublic buy 6 biremes, 2 cavalrys and 2 forts; Remaining resources: 0 PUs; Non Combat Move - RomanRepublic Place Units - RomanRepublic 1 fort placed in Capua 1 fort placed in Messana 6 biremes placed in SZ 28 2 cavalrys placed in Roma Turn Complete - RomanRepublic RomanRepublic collect 61 PUs; end with 61 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: GreekCityStates round 6
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 6 Combat Move - GreekCityStates 1 bireme and 1 trireme moved from SZ 65 to SZ 68 1 bireme and 2 triremes moved from SZ 69 to SZ 70 Combat - GreekCityStates Battle in SZ 70 GreekCityStates attack with 1 bireme and 2 triremes Macedonia defend with 3 biremes and 1 trireme GreekCityStates roll dice for 1 bireme and 2 triremes in SZ 70, round 2 : 2/3 hits, 1.17 expected hits Macedonia roll dice for 3 biremes and 1 trireme in SZ 70, round 2 : 2/4 hits, 1.33 expected hits 2 biremes owned by the Macedonia, 1 bireme owned by the GreekCityStates and 1 trireme owned by the GreekCityStates lost in SZ 70 GreekCityStates roll dice for 1 trireme in SZ 70, round 3 : 1/1 hits, 0.50 expected hits Macedonia roll dice for 1 bireme and 1 trireme in SZ 70, round 3 : 0/2 hits, 0.67 expected hits 1 bireme owned by the Macedonia lost in SZ 70 GreekCityStates roll dice for 1 trireme in SZ 70, round 4 : 1/1 hits, 0.50 expected hits Macedonia roll dice for 1 trireme in SZ 70, round 4 : 0/1 hits, 0.33 expected hits 1 trireme owned by the Macedonia lost in SZ 70 GreekCityStates win with 1 trireme remaining. Battle score for attacker is 14 Casualties for GreekCityStates: 1 bireme and 1 trireme Casualties for Macedonia: 3 biremes and 1 trireme Non Combat Move - GreekCityStates Turn Complete - GreekCityStates
Combat Hit Differential Summary :
Macedonia : -0.33 GreekCityStates : 1.83
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TripleA Turn Summary: Macedonia round 6
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 6 Combat Move - Macedonia 4 cavalrys and 8 peltastss moved from Thessalonica to Odessus 1 hoplite and 13 peltastss moved from Larissa to Thessalonica 5 hoplites and 5 peltastss moved from Athens to Larissa 5 peltastss moved from Corinth to Athens 4 cavalrys, 11 hoplites, 9 peltastss and 4 swordmen moved from Sparta to Corinth 4 cavalrys moved from Corinth to Athens Purchase Units - Macedonia Macedonia buy 4 cavalrys, 3 hoplites, 16 peltastss and 3 swordmen; Remaining resources: 0 PUs; Combat - Macedonia Battle in Odessus Macedonia attack with 4 cavalrys and 8 peltastss Neutral defend with 1 axeman and 3 swordmen Macedonia roll dice for 4 cavalrys and 8 peltastss in Odessus, round 2 : 3/12 hits, 2.67 expected hits Neutral roll dice for 1 axeman and 3 swordmen in Odessus, round 2 : 1/4 hits, 1.17 expected hits 1 axeman owned by the Neutral, 2 swordmen owned by the Neutral and 1 peltasts owned by the Macedonia lost in Odessus Macedonia roll dice for 4 cavalrys and 7 peltastss in Odessus, round 3 : 4/11 hits, 2.50 expected hits Neutral roll dice for 1 swordman in Odessus, round 3 : 0/1 hits, 0.33 expected hits 1 swordman owned by the Neutral lost in Odessus Macedonia loses 0 PUs for violating Odessuss neutrality. Macedonia win, taking Odessus from Neutral with 4 cavalrys and 7 peltastss remaining. Battle score for attacker is 13 Casualties for Macedonia: 1 peltasts Casualties for Neutral: 1 axeman and 3 swordmen Non Combat Move - Macedonia Place Units - Macedonia 6 peltastss placed in Sparta 7 peltastss placed in Athens 3 peltastss and 3 swordmen placed in Larissa 4 cavalrys and 2 hoplites placed in Thessalonica Macedonia undo move 2. Macedonia undo move 3. Macedonia undo move 2. 4 cavalrys, 1 hoplite and 1 swordman placed in Thessalonica 2 hoplites, 2 peltastss and 2 swordmen placed in Larissa 7 peltastss placed in Athens 1 peltasts were produced but were not placed Turn Complete - Macedonia Macedonia collect 56 PUs; end with 56 PUs
Combat Hit Differential Summary :
Neutral : -0.50 Macedonia : 1.83
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TripleA Turn Summary: Egypt round 6
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 6 Combat Move - Egypt 2 spearmen moved from Sardis to Pergamum 1 bireme moved from SZ 68 to SZ 69 2 triremes moved from SZ 65 to SZ 68 6 archers and 1 chariot moved from Jerusalem to Sidon 6 archers and 2 chariots moved from Jerusalem to Damascus 2 archers and 2 spearmen moved from Paraetonium to Siwa 6 axemen moved from Alexandria to Paraetonium 4 axemen moved from Cyrene to Berenice 1 spearman moved from Pharan to Memphis Purchase Units - Egypt Egypt buy 1 axeman, 8 chariots and 1 city; Remaining resources: 1 PUs; Combat - Egypt Battle in Pergamum Egypt attack with 2 spearmen Macedonia defend with 1 peltasts Egypt roll dice for 2 spearmen in Pergamum, round 2 : 0/2 hits, 0.33 expected hits Macedonia roll dice for 1 peltasts in Pergamum, round 2 : 0/1 hits, 0.17 expected hits Egypt roll dice for 2 spearmen in Pergamum, round 3 : 0/2 hits, 0.33 expected hits Macedonia roll dice for 1 peltasts in Pergamum, round 3 : 0/1 hits, 0.17 expected hits Egypt roll dice for 2 spearmen in Pergamum, round 4 : 0/2 hits, 0.33 expected hits Macedonia roll dice for 1 peltasts in Pergamum, round 4 : 0/1 hits, 0.17 expected hits Egypt roll dice for 2 spearmen in Pergamum, round 5 : 1/2 hits, 0.33 expected hits Macedonia roll dice for 1 peltasts in Pergamum, round 5 : 0/1 hits, 0.17 expected hits 1 peltasts owned by the Macedonia lost in Pergamum Egypt win, taking Pergamum from Macedonia with 2 spearmen remaining. Battle score for attacker is 2 Casualties for Macedonia: 1 peltasts Battle in Sidon Egypt attack with 6 archers and 1 chariot Seleucid defend with 1 legionaire Egypt roll dice for 6 archers and 1 chariot in Sidon, round 2 : 2/7 hits, 1.17 expected hits Seleucid roll dice for 1 legionaire in Sidon, round 2 : 0/1 hits, 0.33 expected hits 1 legionaire owned by the Seleucid lost in Sidon Egypt win, taking Sidon from Seleucid with 6 archers and 1 chariot remaining. Battle score for attacker is 4 Casualties for Seleucid: 1 legionaire Battle in Damascus Egypt attack with 6 archers and 2 chariots Seleucid defend with 1 hoplite Egypt roll dice for 6 archers and 2 chariots in Damascus, round 2 : 1/8 hits, 1.33 expected hits Seleucid roll dice for 1 hoplite in Damascus, round 2 : 0/1 hits, 0.50 expected hits 1 hoplite owned by the Seleucid lost in Damascus Egypt win, taking Damascus from Seleucid with 6 archers and 2 chariots remaining. Battle score for attacker is 5 Casualties for Seleucid: 1 hoplite Non Combat Move - Egypt Place Units - Egypt 1 city placed in Cyrene 1 axeman and 8 chariots placed in Alexandria Turn Complete - Egypt Egypt collect 76 PUs; end with 77 PUs
Combat Hit Differential Summary :
Egypt : 0.17 Macedonia : -0.67 Seleucid : -0.83
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TripleA Turn Summary: Seleucid round 6
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 6 Combat Move - Seleucid 1 cataphract moved from Antioch to Attalia Seleucid take Attalia from Egypt Purchase Units - Seleucid Seleucid buy 5 hoplites, 1 legionaire and 5 peltastss; Remaining resources: 0 PUs; Combat - Seleucid Non Combat Move - Seleucid Place Units - Seleucid 5 hoplites, 1 legionaire and 5 peltastss placed in Antioch Turn Complete - Seleucid Seleucid collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Parthia round 6
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 6 Combat Move - Parthia 9 cavalrys moved from Emesa to Antioch 5 archers, 4 cataphracts, 16 cavalrys and 10 horsearchers moved from Edessa to Antioch 2 cavalrys and 1 horsearcher moved from Hatra to Antioch 8 cavalrys moved from Seleucia to Edessa Purchase Units - Parthia Parthia buy 5 cavalrys and 5 horsearchers; Remaining resources: 4 PUs; Combat - Parthia Battle in Antioch Parthia attack with 5 archers, 4 cataphracts, 27 cavalrys and 11 horsearchers Seleucid defend with 3 cataphracts, 1 city, 13 hoplites, 7 legionaires and 19 peltastss Parthia roll dice for 5 archers, 4 cataphracts, 27 cavalrys and 11 horsearchers in Antioch, round 2 : 15/47 hits, 15.50 expected hits Seleucid roll dice for 3 cataphracts, 13 hoplites, 7 legionaires and 19 peltastss in Antioch, round 2 : 13/42 hits, 13.50 expected hits 5 archers owned by the Parthia, 15 peltastss owned by the Seleucid and 8 cavalrys owned by the Parthia lost in Antioch Parthia roll dice for 4 cataphracts, 19 cavalrys and 11 horsearchers in Antioch, round 3 : 9/34 hits, 12.00 expected hits Seleucid roll dice for 3 cataphracts, 13 hoplites, 7 legionaires and 4 peltastss in Antioch, round 3 : 4/27 hits, 11.00 expected hits 5 legionaires owned by the Seleucid, 4 peltastss owned by the Seleucid and 4 cavalrys owned by the Parthia lost in Antioch Parthia roll dice for 4 cataphracts, 15 cavalrys and 11 horsearchers in Antioch, round 4 : 13/30 hits, 10.67 expected hits Seleucid roll dice for 3 cataphracts, 13 hoplites and 2 legionaires in Antioch, round 4 : 8/18 hits, 8.67 expected hits 2 legionaires owned by the Seleucid, 11 hoplites owned by the Seleucid and 8 cavalrys owned by the Parthia lost in Antioch Parthia roll dice for 4 cataphracts, 7 cavalrys and 11 horsearchers in Antioch, round 5 : 6/22 hits, 8.00 expected hits Seleucid roll dice for 3 cataphracts and 2 hoplites in Antioch, round 5 : 2/5 hits, 2.50 expected hits 3 cataphracts owned by the Seleucid, 2 hoplites owned by the Seleucid and 2 cavalrys owned by the Parthia lost in Antioch Parthia captures 19PUs while taking Seleucid capital Parthia win, taking Antioch from Seleucid with 4 cataphracts, 5 cavalrys and 11 horsearchers remaining. Battle score for attacker is 44 Casualties for Parthia: 5 archers and 22 cavalrys Casualties for Seleucid: 3 cataphracts, 13 hoplites, 7 legionaires and 19 peltastss Non Combat Move - Parthia Place Units - Parthia 5 cavalrys placed in Edessa 5 horsearchers placed in Seleucia Turn Complete - Parthia Parthia collect 65 PUs; end with 88 PUs
Combat Hit Differential Summary :
Parthia : -3.17 Seleucid : -8.67
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TripleA Turn Summary: Numidia round 6
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 6 Combat Move - Numidia 1 archer and 3 spearmen moved from Oea to Leptis Magna 2 cavalrys moved from Sabrata to Leptis Magna 1 cavalry moved from Thapsus to Sabrata 1 spearman moved from Zama to Thapsus 2 cavalrys moved from Cirta to Thapsus 9 cavalrys moved from Banasa to Auzia 1 archer, 1 spearman and 3 swordmen moved from Banasa to Volubilis Purchase Units - Numidia Numidia buy 4 archers and 2 cavalrys; Remaining resources: 0 PUs; Combat - Numidia Battle in Volubilis Numidia attack with 1 archer, 1 spearman and 3 swordmen Neutral defend with 1 spearman Numidia roll dice for 1 archer, 1 spearman and 3 swordmen in Volubilis, round 2 : 2/5 hits, 1.33 expected hits Neutral roll dice for 1 spearman in Volubilis, round 2 : 0/1 hits, 0.33 expected hits 1 spearman owned by the Neutral lost in Volubilis Numidia loses 0 PUs for violating Volubiliss neutrality. Numidia win, taking Volubilis from Neutral with 1 archer, 1 spearman and 3 swordmen remaining. Battle score for attacker is 3 Casualties for Neutral: 1 spearman Non Combat Move - Numidia Place Units - Numidia 4 archers placed in Leptis Magna 2 cavalrys placed in Cirta Turn Complete - Numidia Numidia collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
Neutral : -0.33 Numidia : 0.67
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TripleA Turn Summary: Carthage round 7
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 7 Combat Move - Carthage 1 spearman moved from Aleria to SZ 24 1 bireme and 1 spearman moved from SZ 24 to SZ 21 1 spearman moved from SZ 21 to Arretium Carthage take Arretium from RomanRepublic 10 cavalrys and 9 swordmen moved from Barcino to Narbo 5 cavalrys moved from Valentia to Barcino 5 cavalrys moved from Corduba to Valentia 2 biremes and 1 spearman moved from SZ 30 to SZ 22 1 swordman moved from Carthago to Thapsus Purchase Units - Carthage Carthage buy 3 biremes, 6 cavalrys, 1 spearman and 2 triremes; Remaining resources: 0 PUs; Combat - Carthage Battle in Narbo Carthage attack with 10 cavalrys and 9 swordmen Neutral defend with 1 cavalry and 2 swordmen Carthage roll dice for 10 cavalrys and 9 swordmen in Narbo, round 2 : 5/19 hits, 6.33 expected hits Neutral roll dice for 1 cavalry and 2 swordmen in Narbo, round 2 : 1/3 hits, 0.83 expected hits 1 cavalry owned by the Neutral, 1 cavalry owned by the Carthage and 2 swordmen owned by the Neutral lost in Narbo Carthage loses 0 PUs for violating Narbos neutrality. Carthage win, taking Narbo from Neutral with 9 cavalrys and 9 swordmen remaining. Battle score for attacker is 8 Casualties for Carthage: 1 cavalry Casualties for Neutral: 1 cavalry and 2 swordmen Non Combat Move - Carthage Place Units - Carthage 5 cavalrys placed in Corduba 1 cavalry and 1 spearman placed in Carthago 3 biremes and 2 triremes placed in SZ 34 Turn Complete - Carthage Carthage collect 80 PUs; end with 80 PUs
Combat Hit Differential Summary :
Carthage : -1.33 Neutral : 0.17
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TripleA Turn Summary: RomanRepublic round 7
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 7 Combat Move - RomanRepublic 1 ballista and 4 cavalrys moved from Ariminum to Arretium 1 ballista, 7 legionaires and 2 velitess moved from Vindonissa to Verona 2 cavalrys moved from Roma to Arretium Purchase Units - RomanRepublic RomanRepublic buy 5 biremes, 2 cavalrys, 1 fort and 4 velitess; Remaining resources: 0 PUs; Combat - RomanRepublic Battle in Arretium RomanRepublic attack with 1 ballista and 6 cavalrys Carthage defend with 1 spearman RomanRepublic roll dice for 1 ballista and 6 cavalrys in Arretium, round 2 : 3/7 hits, 2.67 expected hits Carthage roll dice for 1 spearman in Arretium, round 2 : 0/1 hits, 0.33 expected hits 1 spearman owned by the Carthage lost in Arretium RomanRepublic win, taking Arretium from Carthage with 1 ballista and 6 cavalrys remaining. Battle score for attacker is 3 Casualties for Carthage: 1 spearman Non Combat Move - RomanRepublic Place Units - RomanRepublic 1 fort placed in Capua 4 velitess placed in Messana 2 cavalrys placed in Roma 5 biremes placed in SZ 28 Turn Complete - RomanRepublic RomanRepublic collect 61 PUs; end with 61 PUs
Combat Hit Differential Summary :
Carthage : -0.33 RomanRepublic : 0.33
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TripleA Turn Summary: GreekCityStates round 7
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 7 Combat Move - GreekCityStates 1 bireme moved from SZ 68 to SZ 67 1 trireme moved from SZ 68 to SZ 67 Non Combat Move - GreekCityStates Turn Complete - GreekCityStates
Combat Hit Differential Summary :
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TripleA Turn Summary: Macedonia round 7
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 7 Combat Move - Macedonia 4 cavalrys and 7 peltastss moved from Odessus to Byzantium 4 cavalrys, 2 hoplites, 13 peltastss and 1 swordman moved from Thessalonica to Byzantium 9 hoplites, 9 peltastss and 2 swordmen moved from Corinth to Athens 4 cavalrys and 12 peltastss moved from Athens to Larissa 4 cavalrys, 7 hoplites, 7 peltastss and 2 swordmen moved from Larissa to Thessalonica Purchase Units - Macedonia Macedonia buy 4 biremes, 2 peltastss and 2 triremes; Remaining resources: 0 PUs; Combat - Macedonia Battle in Byzantium Macedonia attack with 8 cavalrys, 2 hoplites, 20 peltastss and 1 swordman Neutral defend with 3 archers, 2 axemen and 4 swordmen Macedonia roll dice for 8 cavalrys, 2 hoplites, 20 peltastss and 1 swordman in Byzantium, round 2 : 6/31 hits, 7.00 expected hits Neutral roll dice for 3 archers, 2 axemen and 4 swordmen in Byzantium, round 2 : 2/9 hits, 3.17 expected hits 2 axemen owned by the Neutral, 4 swordmen owned by the Neutral and 2 peltastss owned by the Macedonia lost in Byzantium Macedonia roll dice for 8 cavalrys, 2 hoplites, 18 peltastss and 1 swordman in Byzantium, round 3 : 7/29 hits, 6.67 expected hits Neutral roll dice for 3 archers in Byzantium, round 3 : 2/3 hits, 1.50 expected hits 3 archers owned by the Neutral and 2 peltastss owned by the Macedonia lost in Byzantium Macedonia loses 0 PUs for violating Byzantiums neutrality. Macedonia win, taking Byzantium from Neutral with 8 cavalrys, 2 hoplites, 16 peltastss and 1 swordman remaining. Battle score for attacker is 26 Casualties for Macedonia: 4 peltastss Casualties for Neutral: 3 archers, 2 axemen and 4 swordmen Non Combat Move - Macedonia Place Units - Macedonia 4 biremes and 2 triremes placed in SZ 53 2 peltastss placed in Thessalonica Turn Complete - Macedonia Macedonia collect 57 PUs; end with 57 PUs
Combat Hit Differential Summary :
Neutral : -0.67 Macedonia : -0.67
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TripleA Turn Summary: Egypt round 7
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 7 Combat Move - Egypt 2 spearmen moved from Pergamum to Sardis 1 chariot moved from Sidon to Tarsus Egypt take Tarsus from Seleucid 6 archers and 2 chariots moved from Damascus to Jerusalem 6 archers moved from Sidon to Jerusalem 2 chariots moved from Jerusalem to Pharan 1 spearman moved from Memphis to Alexandria 1 axeman and 8 chariots moved from Alexandria to Paraetonium 6 axemen and 8 chariots moved from Paraetonium to Paliurus 4 chariots moved from Berenice to Cyrene 1 archer and 8 axemen moved from Berenice to Siwa Purchase Units - Egypt Egypt buy 8 axemen, 5 biremes, 2 chariots and 2 spearmen; Remaining resources: 0 PUs; Combat - Egypt Non Combat Move - Egypt Place Units - Egypt 2 chariots and 2 spearmen placed in Cyrene 8 axemen placed in Alexandria 1 bireme placed in SZ 56 4 biremes placed in SZ 59 Turn Complete - Egypt Egypt collect 78 PUs; end with 78 PUs
Combat Hit Differential Summary :