270BC Whack -VS- dawg #2
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TripleA Turn Summary: RomanRepublic round 1
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 1 Combat Move - RomanRepublic 1 bireme moved from SZ 44 to SZ 35 1 legionaire moved from Croton to SZ 35 1 legionaire moved from SZ 35 to Messana 1 legionaire and 3 velitess moved from Croton to Capua 2 legionaires and 1 velites moved from Tarentum to Capua 1 cavalry, 3 legionaires and 4 velitess moved from Capua to Salapia 2 cavalrys moved from Roma to Genua 3 legionaires and 4 velitess moved from Arretium to Genua 1 ballista, 2 legionaires and 3 velitess moved from Ariminum to Genua 1 ballista, 4 legionaires and 5 velitess moved from Roma to Arretium 1 cavalry, 2 legionaires and 3 velitess moved from Salapia to Ariminum Purchase Units - RomanRepublic RomanRepublic buy 1 bireme, 1 city, 1 fort, 1 trireme and 1 velites; Remaining resources: 0 PUs; Combat - RomanRepublic Battle in Genua RomanRepublic attack with 1 ballista, 2 cavalrys, 5 legionaires and 7 velitess Neutral defend with 3 cavalrys and 3 swordmen RomanRepublic roll dice for 1 ballista, 2 cavalrys, 5 legionaires and 7 velitess in Genua, round 2 : 6/15 hits, 4.33 expected hits Neutral roll dice for 3 cavalrys and 3 swordmen in Genua, round 2 : 1/6 hits, 1.50 expected hits 3 cavalrys owned by the Neutral, 1 velites owned by the RomanRepublic and 3 swordmen owned by the Neutral lost in Genua RomanRepublic loses 0 PUs for violating Genuas neutrality. RomanRepublic win, taking Genua from Neutral with 1 ballista, 2 cavalrys, 5 legionaires and 6 velitess remaining. Battle score for attacker is 21 Casualties for RomanRepublic: 1 velites Casualties for Neutral: 3 cavalrys and 3 swordmen Non Combat Move - RomanRepublic Place Units - RomanRepublic 1 bireme and 1 trireme placed in SZ 25 1 city and 1 fort placed in Messana 1 velites placed in Roma Turn Complete - RomanRepublic RomanRepublic collect 47 PUs; end with 47 PUs
Combat Hit Differential Summary :
Neutral : -0.50 RomanRepublic : 1.67
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TripleA Turn Summary: GreekCityStates round 1
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 1 Combat Move - GreekCityStates 6 hoplites and 3 slingerss moved from Sparta to Corinth 1 archer, 2 hoplites and 3 slingerss moved from Delphi to Athens 2 archers, 1 cavalry, 5 hoplites and 3 slingerss moved from Athens to Corinth 2 triremes moved from SZ 67 to SZ 68 1 hoplite and 1 slingers moved from Rhodos to SZ 68 1 hoplite and 1 slingers moved from SZ 68 to Athens Purchase Units - GreekCityStates GreekCityStates buy 4 hoplites, 1 slingers and 1 trireme; Remaining resources: 0 PUs; Combat - GreekCityStates Battle in Corinth GreekCityStates attack with 2 archers, 1 cavalry, 11 hoplites and 6 slingerss Macedonia defend with 2 cavalrys, 5 hoplites, 4 peltastss and 2 swordmen GreekCityStates roll dice for 2 archers, 1 cavalry, 11 hoplites and 6 slingerss in Corinth, round 2 : 3/20 hits, 5.33 expected hits Macedonia roll dice for 2 cavalrys, 5 hoplites, 4 peltastss and 2 swordmen in Corinth, round 2 : 4/13 hits, 4.17 expected hits 3 peltastss owned by the Macedonia and 4 slingerss owned by the GreekCityStates lost in Corinth GreekCityStates roll dice for 2 archers, 1 cavalry, 11 hoplites and 2 slingerss in Corinth, round 3 : 3/16 hits, 4.67 expected hits Macedonia roll dice for 2 cavalrys, 5 hoplites, 1 peltasts and 2 swordmen in Corinth, round 3 : 4/10 hits, 3.67 expected hits 2 archers owned by the GreekCityStates, 2 cavalrys owned by the Macedonia, 1 peltasts owned by the Macedonia and 2 slingerss owned by the GreekCityStates lost in Corinth GreekCityStates roll dice for 1 cavalry and 11 hoplites in Corinth, round 4 : 2/12 hits, 4.00 expected hits Macedonia roll dice for 5 hoplites and 2 swordmen in Corinth, round 4 : 4/7 hits, 3.17 expected hits 2 swordmen owned by the Macedonia, 3 hoplites owned by the GreekCityStates and 1 cavalry owned by the GreekCityStates lost in Corinth GreekCityStates roll dice for 8 hoplites in Corinth, round 5 : 1/8 hits, 2.67 expected hits Macedonia roll dice for 5 hoplites in Corinth, round 5 : 3/5 hits, 2.50 expected hits 1 hoplite owned by the Macedonia and 3 hoplites owned by the GreekCityStates lost in Corinth GreekCityStates roll dice for 5 hoplites in Corinth, round 6 : 2/5 hits, 1.67 expected hits Macedonia roll dice for 4 hoplites in Corinth, round 6 : 1/4 hits, 2.00 expected hits 2 hoplites owned by the Macedonia and 1 hoplite owned by the GreekCityStates lost in Corinth GreekCityStates roll dice for 4 hoplites in Corinth, round 7 : 2/4 hits, 1.33 expected hits Macedonia roll dice for 2 hoplites in Corinth, round 7 : 1/2 hits, 1.00 expected hits 2 hoplites owned by the Macedonia and 1 hoplite owned by the GreekCityStates lost in Corinth GreekCityStates win, taking Corinth from Macedonia with 3 hoplites remaining. Battle score for attacker is -15 Casualties for GreekCityStates: 2 archers, 1 cavalry, 8 hoplites and 6 slingerss Casualties for Macedonia: 2 cavalrys, 5 hoplites, 4 peltastss and 2 swordmen Non Combat Move - GreekCityStates Place Units - GreekCityStates 1 trireme placed in SZ 67 4 hoplites and 1 slingers placed in Sparta Turn Complete - GreekCityStates GreekCityStates collect 41 PUs; end with 41 PUs
Combat Hit Differential Summary :
Macedonia : 0.50 GreekCityStates : -6.67
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TripleA Turn Summary: Macedonia round 1
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 1 Combat Move - Macedonia 1 peltasts moved from Dodona to Delphi Macedonia take Delphi from GreekCityStates 1 cavalry, 2 hoplites, 5 peltastss and 1 swordman moved from Larissa to Athens 2 cavalrys moved from Thessalonica to Athens 3 hoplites moved from Thessalonica to SZ 70 2 peltastss moved from Thessalonica to SZ 70 1 hoplite, 2 peltastss and 1 trireme moved from SZ 70 to SZ 69 2 biremes and 2 hoplites moved from SZ 70 to SZ 69 3 hoplites and 2 peltastss moved from SZ 69 to Athens 2 peltastss and 2 swordmen moved from Thessalonica to Larissa 2 hoplites and 3 peltastss moved from Dodona to Larissa 1 cavalry moved from Pella to Larissa 1 hoplite and 3 peltastss moved from Pella to Thessalonica 1 cavalry moved from Philippopolis to Larissa 2 hoplites and 4 peltastss moved from Philippopolis to Thessalonica Purchase Units - Macedonia Macedonia buy 1 city, 5 peltastss and 1 swordman; Remaining resources: 0 PUs; Combat - Macedonia Battle in Athens Macedonia attack with 3 cavalrys, 5 hoplites, 7 peltastss and 1 swordman GreekCityStates defend with 1 archer, 3 hoplites and 4 slingerss Macedonia roll dice for 3 cavalrys, 5 hoplites, 7 peltastss and 1 swordman in Athens, round 2 : 7/16 hits, 4.17 expected hits GreekCityStates roll dice for 1 archer, 3 hoplites and 4 slingerss in Athens, round 2 : 1/8 hits, 2.67 expected hits 2 hoplites owned by the GreekCityStates, 1 archer owned by the GreekCityStates, 4 slingerss owned by the GreekCityStates and 1 peltasts owned by the Macedonia lost in Athens Macedonia roll dice for 3 cavalrys, 5 hoplites, 6 peltastss and 1 swordman in Athens, round 3 : 5/15 hits, 4.00 expected hits GreekCityStates roll dice for 1 hoplite in Athens, round 3 : 1/1 hits, 0.50 expected hits 1 hoplite owned by the GreekCityStates and 1 peltasts owned by the Macedonia lost in Athens Macedonia win, taking Athens from GreekCityStates with 3 cavalrys, 5 hoplites, 5 peltastss and 1 swordman remaining. Battle score for attacker is 23 Casualties for Macedonia: 2 peltastss Casualties for GreekCityStates: 1 archer, 3 hoplites and 4 slingerss Non Combat Move - Macedonia Place Units - Macedonia 1 city placed in Larissa 5 peltastss and 1 swordman placed in Thessalonica Turn Complete - Macedonia Macedonia collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Macedonia : 3.83 GreekCityStates : -1.17
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@Whackamatt said in 270BC Whack -VS- dawg #2:
This is still a new map. We’re in the fun learning phase.
hahahaha thanks for sugar coating it for me. :smirk:
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@dawgoneit said in 270BC Whack -VS- dawg #2:
@Whackamatt said in 270BC Whack -VS- dawg #2:
This is still a new map. We’re in the fun learning phase.
hahahaha thanks for sugar coating it for me. :smirk:
I’m just obsessed about the game. After downloading the map I played as all players to see what would make for good strategy or not. Found the incomes get quite large and navy is important but vastly different in this game as they only move one space. They’re more like defensive floating walls. lol
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TripleA Turn Summary: Egypt round 1
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 1 Combat Move - Egypt 2 axemen, 1 chariot and 5 spearmen moved from Jerusalem to Damascus 3 axemen, 2 chariots and 5 spearmen moved from Sidon to Damascus 2 axemen and 4 spearmen moved from Alexandria to SZ 57 2 axemen, 3 biremes, 4 spearmen and 1 trireme moved from SZ 57 to SZ 64 3 spearmen moved from Memphis to SZ 58 1 archer, 2 axemen, 1 chariot and 2 spearmen moved from Memphis to Pharan 3 spearmen and 1 trireme moved from SZ 58 to SZ 63 1 chariot moved from Pharan to Jerusalem 3 archers, 4 axemen and 2 spearmen moved from Hermopolis to Paraetonium 2 archers and 1 axeman moved from Alexandria to Paraetonium 2 chariots moved from Alexandria to Paraetonium Purchase Units - Egypt Egypt buy 4 archers, 1 bireme, 1 chariot and 1 city; Remaining resources: 3 PUs; Combat - Egypt Battle in Paraetonium Egypt attack with 5 archers, 5 axemen, 2 chariots and 2 spearmen Neutral defend with 3 spearmen Egypt roll dice for 5 archers, 5 axemen, 2 chariots and 2 spearmen in Paraetonium, round 2 : 4/14 hits, 3.50 expected hits Neutral roll dice for 3 spearmen in Paraetonium, round 2 : 1/3 hits, 1.00 expected hits 1 axeman owned by the Egypt and 3 spearmen owned by the Neutral lost in Paraetonium Egypt loses 0 PUs for violating Paraetoniums neutrality. Egypt win, taking Paraetonium from Neutral with 5 archers, 4 axemen, 2 chariots and 2 spearmen remaining. Battle score for attacker is 6 Casualties for Egypt: 1 axeman Casualties for Neutral: 3 spearmen Battle in Damascus Egypt attack with 5 axemen, 3 chariots and 10 spearmen Seleucid defend with 2 cavalrys, 2 hoplites, 1 legionaire and 3 peltastss Egypt roll dice for 5 axemen, 3 chariots and 10 spearmen in Damascus, round 2 : 3/18 hits, 4.33 expected hits Seleucid roll dice for 2 cavalrys, 2 hoplites, 1 legionaire and 3 peltastss in Damascus, round 2 : 3/8 hits, 2.17 expected hits 3 peltastss owned by the Seleucid and 3 spearmen owned by the Egypt lost in Damascus Egypt roll dice for 5 axemen, 3 chariots and 7 spearmen in Damascus, round 3 : 2/15 hits, 3.83 expected hits Seleucid roll dice for 2 cavalrys, 2 hoplites and 1 legionaire in Damascus, round 3 : 2/5 hits, 1.67 expected hits 2 axemen owned by the Egypt and 2 cavalrys owned by the Seleucid lost in Damascus Egypt roll dice for 3 axemen, 3 chariots and 7 spearmen in Damascus, round 4 : 2/13 hits, 3.17 expected hits Seleucid roll dice for 2 hoplites and 1 legionaire in Damascus, round 4 : 0/3 hits, 1.33 expected hits 1 legionaire owned by the Seleucid and 1 hoplite owned by the Seleucid lost in Damascus Egypt roll dice for 3 axemen, 3 chariots and 7 spearmen in Damascus, round 5 : 2/13 hits, 3.17 expected hits Seleucid roll dice for 1 hoplite in Damascus, round 5 : 1/1 hits, 0.50 expected hits 1 axeman owned by the Egypt and 1 hoplite owned by the Seleucid lost in Damascus Egypt win, taking Damascus from Seleucid with 2 axemen, 3 chariots and 7 spearmen remaining. Battle score for attacker is 10 Casualties for Egypt: 3 axemen and 3 spearmen Casualties for Seleucid: 2 cavalrys, 2 hoplites, 1 legionaire and 3 peltastss Non Combat Move - Egypt Place Units - Egypt 1 city placed in Jerusalem 4 archers and 1 chariot placed in Alexandria 1 bireme placed in SZ 57 Turn Complete - Egypt Egypt collect 52 PUs; end with 55 PUs
Combat Hit Differential Summary :
Neutral : 0.00 Egypt : -5.00 Seleucid : 0.33
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TripleA Turn Summary: Seleucid round 1
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 1 Combat Move - Seleucid 1 hoplite, 1 legionaire and 2 peltastss moved from Emesa to Damascus 1 cataphract and 1 cavalry moved from Hatra to Damascus 1 cavalry moved from Edessa to Damascus 2 peltastss moved from Antioch to Sidon 1 hoplite moved from Antioch to Sidon 3 peltastss moved from Antioch to SZ 61 1 hoplite moved from Antioch to SZ 61 1 hoplite and 3 peltastss moved from SZ 61 to Salamis 2 hoplites and 2 peltastss moved from Tarsus to Attalia 4 hoplites and 3 peltastss moved from Sardis to Attalia 1 peltasts moved from Antioch to Sidon 2 hoplites and 2 legionaires moved from Antioch to Damascus 1 cataphract and 2 cavalrys moved from Antioch to Damascus 3 hoplites, 2 legionaires and 3 peltastss moved from Edessa to Antioch 2 cataphracts, 2 cavalrys, 5 hoplites, 2 legionaires and 5 peltastss moved from Seleucia to Hatra Purchase Units - Seleucid Seleucid buy 1 city, 9 legionaires and 2 peltastss; Remaining resources: 0 PUs; Combat - Seleucid Battle in Sidon Seleucid attack with 1 hoplite and 3 peltastss Egypt defend with 1 spearman Seleucid roll dice for 1 hoplite and 3 peltastss in Sidon, round 2 : 0/4 hits, 0.83 expected hits Egypt roll dice for 1 spearman in Sidon, round 2 : 1/1 hits, 0.33 expected hits 1 peltasts owned by the Seleucid lost in Sidon Seleucid roll dice for 1 hoplite and 2 peltastss in Sidon, round 3 : 1/3 hits, 0.67 expected hits Egypt roll dice for 1 spearman in Sidon, round 3 : 1/1 hits, 0.33 expected hits 1 spearman owned by the Egypt and 1 peltasts owned by the Seleucid lost in Sidon Seleucid win, taking Sidon from Egypt with 1 hoplite and 1 peltasts remaining. Battle score for attacker is -1 Casualties for Seleucid: 2 peltastss Casualties for Egypt: 1 spearman Battle in Salamis Seleucid attack with 1 hoplite and 3 peltastss Egypt defend with 2 spearmen Seleucid roll dice for 1 hoplite and 3 peltastss in Salamis, round 2 : 1/4 hits, 0.83 expected hits Egypt roll dice for 2 spearmen in Salamis, round 2 : 0/2 hits, 0.67 expected hits 1 spearman owned by the Egypt lost in Salamis Seleucid roll dice for 1 hoplite and 3 peltastss in Salamis, round 3 : 1/4 hits, 0.83 expected hits Egypt roll dice for 1 spearman in Salamis, round 3 : 1/1 hits, 0.33 expected hits 1 spearman owned by the Egypt and 1 peltasts owned by the Seleucid lost in Salamis Seleucid win, taking Salamis from Egypt with 1 hoplite and 2 peltastss remaining. Battle score for attacker is 4 Casualties for Egypt: 2 spearmen Casualties for Seleucid: 1 peltasts Battle in Damascus Seleucid attack with 2 cataphracts, 4 cavalrys, 3 hoplites, 3 legionaires and 2 peltastss Egypt defend with 2 axemen, 3 chariots and 7 spearmen Seleucid roll dice for 2 cataphracts, 4 cavalrys, 3 hoplites, 3 legionaires and 2 peltastss in Damascus, round 2 : 10/14 hits, 5.00 expected hits Egypt roll dice for 2 axemen, 3 chariots and 7 spearmen in Damascus, round 2 : 2/12 hits, 4.67 expected hits 2 axemen owned by the Egypt, 1 chariot owned by the Egypt, 7 spearmen owned by the Egypt and 2 peltastss owned by the Seleucid lost in Damascus Seleucid roll dice for 2 cataphracts, 4 cavalrys, 3 hoplites and 3 legionaires in Damascus, round 3 : 5/12 hits, 4.67 expected hits Egypt roll dice for 2 chariots in Damascus, round 3 : 1/2 hits, 1.33 expected hits 2 chariots owned by the Egypt and 1 cavalry owned by the Seleucid lost in Damascus Seleucid win, taking Damascus from Egypt with 2 cataphracts, 3 cavalrys, 3 hoplites and 3 legionaires remaining. Battle score for attacker is 37 Casualties for Seleucid: 1 cavalry and 2 peltastss Casualties for Egypt: 2 axemen, 3 chariots and 7 spearmen Non Combat Move - Seleucid 1 peltasts moved from Hatra to Seleucia Place Units - Seleucid 1 city placed in Edessa 9 legionaires and 2 peltastss placed in Antioch Turn Complete - Seleucid Seleucid collect 70 PUs; end with 70 PUs
Combat Hit Differential Summary :
Egypt : -1.67 Seleucid : 5.17
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TripleA Turn Summary: Parthia round 1
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 1 Combat Move - Parthia 3 archers, 1 cataphract, 1 cavalry, 1 horsearcher and 7 spearmen moved from Susa to Seleucia 2 horsearchers moved from Cyropolis to Seleucia 1 horsearcher moved from Ecbatana to Seleucia 1 cataphract and 1 cavalry moved from Persepolis to Seleucia 3 archers, 1 cataphract, 1 cavalry, 1 horsearcher and 7 spearmen moved from Ctesiphon to Seleucia 2 archers and 4 spearmen moved from Persepolis to Susa 1 archer and 4 spearmen moved from Ecbatana to Ctesiphon 1 archer and 3 spearmen moved from Cyropolis to Ctesiphon Purchase Units - Parthia Parthia buy 6 cavalrys and 1 horsearcher; Remaining resources: 0 PUs; Combat - Parthia Battle in Seleucia Parthia attack with 6 archers, 3 cataphracts, 3 cavalrys, 5 horsearchers and 14 spearmen Seleucid defend with 1 peltasts Parthia roll dice for 6 archers, 3 cataphracts, 3 cavalrys, 5 horsearchers and 14 spearmen in Seleucia, round 2 : 11/31 hits, 7.50 expected hits Seleucid roll dice for 1 peltasts in Seleucia, round 2 : 0/1 hits, 0.17 expected hits 1 peltasts owned by the Seleucid lost in Seleucia Parthia win, taking Seleucia from Seleucid with 6 archers, 3 cataphracts, 3 cavalrys, 5 horsearchers and 14 spearmen remaining. Battle score for attacker is 2 Casualties for Seleucid: 1 peltasts Non Combat Move - Parthia Place Units - Parthia 6 cavalrys and 1 horsearcher placed in Persepolis Turn Complete - Parthia Parthia collect 40 PUs; end with 40 PUs
Combat Hit Differential Summary :
Parthia : 3.50 Seleucid : -0.17
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TripleA Turn Summary: Numidia round 1
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 1 Combat Move - Numidia 1 cavalry and 2 spearmen moved from Paliurus to Berenice 2 archers and 4 spearmen moved from Siwa to Berenice 2 cavalrys and 3 spearmen moved from Leptis Magna to Berenice 3 spearmen moved from Capsa to Thenae 1 archer, 2 cavalrys, 5 spearmen and 3 swordmen moved from Cirta to Auzia 2 cavalrys moved from Igilgili to Auzia 1 cavalry moved from Theveste to Auzia 2 cavalrys moved from Zama to Auzia 2 cavalrys moved from Hippo Regius to Auzia 1 spearman moved from Igilgili to Auzia 2 spearmen moved from Theveste to Capsa 1 archer and 1 spearman moved from Zama to Capsa 1 archer and 3 spearmen moved from Hippo Regius to Zama 2 biremes moved from SZ 29 to SZ 30 Purchase Units - Numidia Numidia buy 1 city; Remaining resources: 2 PUs; Combat - Numidia Battle in Auzia Numidia attack with 1 archer, 9 cavalrys, 6 spearmen and 3 swordmen Neutral defend with 1 spearman Numidia roll dice for 1 archer, 9 cavalrys, 6 spearmen and 3 swordmen in Auzia, round 2 : 5/19 hits, 5.17 expected hits Neutral roll dice for 1 spearman in Auzia, round 2 : 0/1 hits, 0.33 expected hits 1 spearman owned by the Neutral lost in Auzia Numidia loses 0 PUs for violating Auzias neutrality. Numidia win, taking Auzia from Neutral with 1 archer, 9 cavalrys, 6 spearmen and 3 swordmen remaining. Battle score for attacker is 3 Casualties for Neutral: 1 spearman Non Combat Move - Numidia Place Units - Numidia 1 city placed in Cirta Turn Complete - Numidia Numidia collect 17 PUs; end with 19 PUs
Combat Hit Differential Summary :
Neutral : -0.33 Numidia : -0.17
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TripleA Turn Summary: Carthage round 2
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2 Combat Move - Carthage 3 biremes and 2 triremes moved from SZ 33 to SZ 34 1 hoplite, 1 spearman and 1 swordman moved from Carthago to SZ 32 1 bireme, 1 hoplite, 1 spearman, 1 swordman and 1 trireme moved from SZ 32 to SZ 33 1 hoplite, 1 spearman and 1 swordman moved from SZ 33 to Lilybaeum 3 cavalrys moved from Thenae to Sabrata 2 cavalrys, 7 spearmen and 6 swordmen moved from Carthago Nova to Valentia 4 spearmen and 2 swordmen moved from Hispatis to Salmantica Purchase Units - Carthage Carthage buy 3 biremes, 2 spearmen, 1 swordman and 2 triremes; Remaining resources: 0 PUs; Combat - Carthage Battle in Valentia Carthage attack with 2 cavalrys, 7 spearmen and 6 swordmen Neutral defend with 2 archers, 3 axemen and 1 swordman Carthage roll dice for 2 cavalrys, 7 spearmen and 6 swordmen in Valentia, round 2 : 5/15 hits, 3.83 expected hits Neutral roll dice for 2 archers, 3 axemen and 1 swordman in Valentia, round 2 : 5/6 hits, 1.83 expected hits 3 axemen owned by the Neutral, 1 archer owned by the Neutral, 5 spearmen owned by the Carthage and 1 swordman owned by the Neutral lost in Valentia Carthage roll dice for 2 cavalrys, 2 spearmen and 6 swordmen in Valentia, round 3 : 0/10 hits, 3.00 expected hits Neutral roll dice for 1 archer in Valentia, round 3 : 0/1 hits, 0.50 expected hits Carthage roll dice for 2 cavalrys, 2 spearmen and 6 swordmen in Valentia, round 4 : 5/10 hits, 3.00 expected hits Neutral roll dice for 1 archer in Valentia, round 4 : 1/1 hits, 0.50 expected hits 1 archer owned by the Neutral and 1 spearman owned by the Carthage lost in Valentia Carthage loses 0 PUs for violating Valentias neutrality. Carthage win, taking Valentia from Neutral with 2 cavalrys, 1 spearman and 6 swordmen remaining. Battle score for attacker is 3 Casualties for Carthage: 6 spearmen Casualties for Neutral: 2 archers, 3 axemen and 1 swordman Battle in Salmantica Carthage attack with 4 spearmen and 2 swordmen Neutral defend with 3 cavalrys and 1 swordman Carthage roll dice for 4 spearmen and 2 swordmen in Salmantica, round 2 : 1/6 hits, 1.33 expected hits Neutral roll dice for 3 cavalrys and 1 swordman in Salmantica, round 2 : 0/4 hits, 0.83 expected hits 1 cavalry owned by the Neutral lost in Salmantica Carthage roll dice for 4 spearmen and 2 swordmen in Salmantica, round 3 : 0/6 hits, 1.33 expected hits Neutral roll dice for 2 cavalrys and 1 swordman in Salmantica, round 3 : 1/3 hits, 0.67 expected hits 1 spearman owned by the Carthage lost in Salmantica Carthage roll dice for 3 spearmen and 2 swordmen in Salmantica, round 4 : 2/5 hits, 1.17 expected hits Neutral roll dice for 2 cavalrys and 1 swordman in Salmantica, round 4 : 1/3 hits, 0.67 expected hits 2 cavalrys owned by the Neutral and 1 spearman owned by the Carthage lost in Salmantica Carthage roll dice for 2 spearmen and 2 swordmen in Salmantica, round 5 : 2/4 hits, 1.00 expected hits Neutral roll dice for 1 swordman in Salmantica, round 5 : 1/1 hits, 0.33 expected hits 1 spearman owned by the Carthage and 1 swordman owned by the Neutral lost in Salmantica Carthage loses 0 PUs for violating Salmanticas neutrality. Carthage win, taking Salmantica from Neutral with 1 spearman and 2 swordmen remaining. Battle score for attacker is 7 Casualties for Neutral: 3 cavalrys and 1 swordman Casualties for Carthage: 3 spearmen Battle in Sabrata Carthage attack with 3 cavalrys Neutral defend with 1 archer and 1 spearman Carthage roll dice for 3 cavalrys in Sabrata, round 2 : 0/3 hits, 1.00 expected hits Neutral roll dice for 1 archer and 1 spearman in Sabrata, round 2 : 1/2 hits, 0.83 expected hits 1 cavalry owned by the Carthage lost in Sabrata Carthage roll dice for 2 cavalrys in Sabrata, round 3 : 1/2 hits, 0.67 expected hits Neutral roll dice for 1 archer and 1 spearman in Sabrata, round 3 : 1/2 hits, 0.83 expected hits 1 cavalry owned by the Carthage and 1 spearman owned by the Neutral lost in Sabrata Carthage roll dice for 1 cavalry in Sabrata, round 4 : 0/1 hits, 0.33 expected hits Neutral roll dice for 1 archer in Sabrata, round 4 : 1/1 hits, 0.50 expected hits 1 cavalry owned by the Carthage lost in Sabrata Neutral win with 1 archer remaining. Battle score for attacker is -9 Casualties for Carthage: 3 cavalrys Casualties for Neutral: 1 spearman Non Combat Move - Carthage Place Units - Carthage 3 biremes and 2 triremes placed in SZ 34 2 spearmen and 1 swordman placed in Corduba Turn Complete - Carthage Carthage collect 60 PUs; end with 60 PUs
Combat Hit Differential Summary :
Carthage : -0.67 Neutral : 4.50
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TripleA Turn Summary: RomanRepublic round 2
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2 Combat Move - RomanRepublic 1 cavalry, 2 legionaires and 3 velitess moved from Ariminum to Verona 1 ballista and 3 legionaires moved from Genua to Mediolanum 3 velitess moved from Genua to Mediolanum 2 cavalrys moved from Genua to Verona 1 velites moved from Genua to Mediolanum 1 legionaire moved from Genua to Mediolanum 1 velites moved from Genua to Verona 1 legionaire moved from Genua to Verona 1 velites moved from Genua to Mediolanum 1 bireme moved from SZ 25 to SZ 28 1 trireme moved from SZ 25 to SZ 28 1 velites moved from Roma to Capua 3 legionaires and 4 velitess moved from Salapia to Capua Purchase Units - RomanRepublic RomanRepublic buy 5 biremes and 1 trireme; Remaining resources: 0 PUs; Combat - RomanRepublic Battle in Mediolanum RomanRepublic attack with 1 ballista, 4 legionaires and 5 velitess Neutral defend with 4 axemen and 1 swordman RomanRepublic roll dice for 1 ballista, 4 legionaires and 5 velitess in Mediolanum, round 2 : 3/10 hits, 3.00 expected hits Neutral roll dice for 4 axemen and 1 swordman in Mediolanum, round 2 : 1/5 hits, 1.00 expected hits 1 velites owned by the RomanRepublic and 3 axemen owned by the Neutral lost in Mediolanum RomanRepublic roll dice for 1 ballista, 4 legionaires and 4 velitess in Mediolanum, round 3 : 4/9 hits, 2.83 expected hits Neutral roll dice for 1 axeman and 1 swordman in Mediolanum, round 3 : 1/2 hits, 0.50 expected hits 1 velites owned by the RomanRepublic, 1 axeman owned by the Neutral and 1 swordman owned by the Neutral lost in Mediolanum RomanRepublic loses 0 PUs for violating Mediolanums neutrality. RomanRepublic win, taking Mediolanum from Neutral with 1 ballista, 4 legionaires and 3 velitess remaining. Battle score for attacker is 10 Casualties for RomanRepublic: 2 velitess Casualties for Neutral: 4 axemen and 1 swordman Battle in Verona RomanRepublic attack with 3 cavalrys, 3 legionaires and 4 velitess Neutral defend with 2 axemen and 3 swordmen RomanRepublic roll dice for 3 cavalrys, 3 legionaires and 4 velitess in Verona, round 2 : 1/10 hits, 2.67 expected hits Neutral roll dice for 2 axemen and 3 swordmen in Verona, round 2 : 3/5 hits, 1.33 expected hits 3 velitess owned by the RomanRepublic and 1 axeman owned by the Neutral lost in Verona RomanRepublic roll dice for 3 cavalrys, 3 legionaires and 1 velites in Verona, round 3 : 1/7 hits, 2.17 expected hits Neutral roll dice for 1 axeman and 3 swordmen in Verona, round 3 : 1/4 hits, 1.17 expected hits 1 velites owned by the RomanRepublic and 1 axeman owned by the Neutral lost in Verona RomanRepublic roll dice for 3 cavalrys and 3 legionaires in Verona, round 4 : 3/6 hits, 2.00 expected hits Neutral roll dice for 3 swordmen in Verona, round 4 : 2/3 hits, 1.00 expected hits 2 cavalrys owned by the RomanRepublic and 3 swordmen owned by the Neutral lost in Verona RomanRepublic loses 0 PUs for violating Veronas neutrality. RomanRepublic win, taking Verona from Neutral with 1 cavalry and 3 legionaires remaining. Battle score for attacker is -2 Casualties for RomanRepublic: 2 cavalrys and 4 velitess Casualties for Neutral: 2 axemen and 3 swordmen Non Combat Move - RomanRepublic 1 legionaire moved from Capua to SZ 35 1 legionaire moved from SZ 35 to Messana Place Units - RomanRepublic 5 biremes and 1 trireme placed in SZ 28 Turn Complete - RomanRepublic RomanRepublic collect 53 PUs; end with 53 PUs
Combat Hit Differential Summary :
Neutral : 3.00 RomanRepublic : -0.67
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TripleA Turn Summary: GreekCityStates round 2
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2 Combat Move - GreekCityStates 3 biremes moved from SZ 67 to SZ 68 1 trireme moved from SZ 67 to SZ 68 1 hoplite moved from Pergamum to Sardis GreekCityStates take Sardis from Seleucid 2 archers, 2 hoplites and 4 slingerss moved from Pergamum to Sardis 3 hoplites moved from Corinth to Sparta Purchase Units - GreekCityStates GreekCityStates buy 6 hoplites; Remaining resources: 11 PUs; Combat - GreekCityStates Non Combat Move - GreekCityStates Place Units - GreekCityStates 6 hoplites placed in Sparta Turn Complete - GreekCityStates GreekCityStates collect 37 PUs; end with 48 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Macedonia round 2
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2 Combat Move - Macedonia 1 cavalry moved from Athens to Corinth Macedonia take Corinth from GreekCityStates 1 cavalry moved from Corinth to Athens 1 bireme and 1 trireme moved from SZ 69 to SZ 70 1 bireme moved from SZ 69 to SZ 70 1 peltasts moved from Thessalonica to SZ 70 1 peltasts moved from SZ 70 to Pergamum Macedonia take Pergamum from GreekCityStates 7 peltastss and 1 swordman moved from Thessalonica to Larissa 2 hoplites moved from Thessalonica to Larissa 2 cavalrys moved from Larissa to Athens 2 hoplites moved from Larissa to Athens 2 swordmen moved from Larissa to Athens 2 peltastss moved from Larissa to Athens 2 peltastss moved from Larissa to Athens 1 peltasts moved from Larissa to Athens Purchase Units - Macedonia Macedonia buy 3 hoplites and 9 peltastss; Remaining resources: 0 PUs; Combat - Macedonia Non Combat Move - Macedonia Place Units - Macedonia 2 hoplites and 4 peltastss placed in Larissa 1 hoplite and 5 peltastss placed in Thessalonica Turn Complete - Macedonia Macedonia collect 46 PUs; end with 46 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Egypt round 2
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2 Combat Move - Egypt 1 archer, 2 axemen and 2 spearmen moved from Pharan to Jerusalem 2 axemen, 3 biremes, 4 spearmen and 1 trireme moved from SZ 64 to SZ 62 3 spearmen and 1 trireme moved from SZ 63 to SZ 62 1 bireme moved from SZ 57 to SZ 63 2 axemen and 7 spearmen moved from SZ 62 to Salamis 4 archers moved from Alexandria to Paraetonium 1 chariot moved from Paraetonium to Paliurus Egypt take Paliurus from Numidia 1 chariot moved from Paliurus to Paraetonium 1 chariot moved from Paraetonium to Siwa Egypt take Siwa from Numidia 1 chariot moved from Siwa to Paraetonium 1 chariot moved from Alexandria to Paraetonium Purchase Units - Egypt Egypt buy 5 archers, 8 axemen and 3 spearmen; Remaining resources: 2 PUs; Combat - Egypt Battle in Salamis Egypt attack with 2 axemen and 7 spearmen Seleucid defend with 1 hoplite and 2 peltastss Egypt roll dice for 2 axemen and 7 spearmen in Salamis, round 2 : 1/9 hits, 1.83 expected hits Seleucid roll dice for 1 hoplite and 2 peltastss in Salamis, round 2 : 1/3 hits, 0.83 expected hits 1 peltasts owned by the Seleucid and 1 spearman owned by the Egypt lost in Salamis Egypt roll dice for 2 axemen and 6 spearmen in Salamis, round 3 : 1/8 hits, 1.67 expected hits Seleucid roll dice for 1 hoplite and 1 peltasts in Salamis, round 3 : 0/2 hits, 0.67 expected hits 1 peltasts owned by the Seleucid lost in Salamis Egypt roll dice for 2 axemen and 6 spearmen in Salamis, round 4 : 1/8 hits, 1.67 expected hits Seleucid roll dice for 1 hoplite in Salamis, round 4 : 1/1 hits, 0.50 expected hits 1 hoplite owned by the Seleucid and 1 spearman owned by the Egypt lost in Salamis Egypt win, taking Salamis from Seleucid with 2 axemen and 5 spearmen remaining. Battle score for attacker is 3 Casualties for Egypt: 2 spearmen Casualties for Seleucid: 1 hoplite and 2 peltastss Non Combat Move - Egypt Place Units - Egypt 5 archers and 3 spearmen placed in Jerusalem 8 axemen placed in Alexandria Turn Complete - Egypt Egypt collect 41 PUs; end with 43 PUs
Combat Hit Differential Summary :
Egypt : -2.17 Seleucid : 0.00
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TripleA Turn Summary: Seleucid round 2
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2 Combat Move - Seleucid 8 hoplites and 6 peltastss moved from Attalia to Sardis 1 hoplite moved from Sidon to Damascus 2 cavalrys moved from Hatra to Emesa 2 cataphracts moved from Hatra to Emesa 5 hoplites, 2 legionaires and 5 peltastss moved from Hatra to Edessa 5 legionaires moved from Antioch to Emesa 3 hoplites moved from Damascus to Emesa 6 legionaires moved from Antioch to Damascus 3 hoplites moved from Antioch to Damascus Purchase Units - Seleucid Seleucid buy 10 hoplites, 4 legionaires and 2 peltastss; Remaining resources: 0 PUs; Combat - Seleucid Battle in Sardis Seleucid attack with 8 hoplites and 6 peltastss GreekCityStates defend with 2 archers, 3 hoplites and 4 slingerss Seleucid roll dice for 8 hoplites and 6 peltastss in Sardis, round 2 : 1/14 hits, 3.67 expected hits GreekCityStates roll dice for 2 archers, 3 hoplites and 4 slingerss in Sardis, round 2 : 4/9 hits, 3.17 expected hits 4 peltastss owned by the Seleucid and 1 slingers owned by the GreekCityStates lost in Sardis Seleucid roll dice for 8 hoplites and 2 peltastss in Sardis, round 3 : 3/10 hits, 3.00 expected hits GreekCityStates roll dice for 2 archers, 3 hoplites and 3 slingerss in Sardis, round 3 : 6/8 hits, 3.00 expected hits 4 hoplites owned by the Seleucid, 2 peltastss owned by the Seleucid and 3 slingerss owned by the GreekCityStates lost in Sardis Seleucid roll dice for 4 hoplites in Sardis, round 4 : 3/4 hits, 1.33 expected hits GreekCityStates roll dice for 2 archers and 3 hoplites in Sardis, round 4 : 0/5 hits, 2.50 expected hits 1 hoplite owned by the GreekCityStates and 2 archers owned by the GreekCityStates lost in Sardis Seleucid roll dice for 4 hoplites in Sardis, round 5 : 0/4 hits, 1.33 expected hits GreekCityStates roll dice for 2 hoplites in Sardis, round 5 : 1/2 hits, 1.00 expected hits 1 hoplite owned by the Seleucid lost in Sardis Seleucid roll dice for 3 hoplites in Sardis, round 6 : 2/3 hits, 1.00 expected hits GreekCityStates roll dice for 2 hoplites in Sardis, round 6 : 1/2 hits, 1.00 expected hits 2 hoplites owned by the GreekCityStates and 1 hoplite owned by the Seleucid lost in Sardis Seleucid win, taking Sardis from GreekCityStates with 2 hoplites remaining. Battle score for attacker is -11 Casualties for Seleucid: 6 hoplites and 6 peltastss Casualties for GreekCityStates: 2 archers, 3 hoplites and 4 slingerss Non Combat Move - Seleucid 5 peltastss moved from Antioch to Tarsus Place Units - Seleucid 7 hoplites, 2 legionaires and 2 peltastss placed in Antioch 3 hoplites and 2 legionaires placed in Edessa Turn Complete - Seleucid Seleucid collect 54 PUs; end with 54 PUs
Combat Hit Differential Summary :
Seleucid : -1.33 GreekCityStates : 1.33
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TripleA Turn Summary: Parthia round 2
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2 Combat Move - Parthia 6 archers, 3 cataphracts, 3 cavalrys, 5 horsearchers and 14 spearmen moved from Seleucia to Hatra 2 archers and 7 spearmen moved from Ctesiphon to Seleucia 2 archers and 4 spearmen moved from Susa to Seleucia 6 cavalrys and 1 horsearcher moved from Persepolis to Seleucia 1 horsearcher moved from Seleucia to Hatra Purchase Units - Parthia Parthia buy 1 cataphract, 2 cavalrys and 4 horsearchers; Remaining resources: 1 PUs; Combat - Parthia Battle in Hatra Parthia attack with 6 archers, 3 cataphracts, 3 cavalrys, 6 horsearchers and 14 spearmen Seleucid defend with 1 peltasts Parthia roll dice for 6 archers, 3 cataphracts, 3 cavalrys, 6 horsearchers and 14 spearmen in Hatra, round 2 : 8/32 hits, 7.83 expected hits Seleucid roll dice for 1 peltasts in Hatra, round 2 : 0/1 hits, 0.17 expected hits 1 peltasts owned by the Seleucid lost in Hatra Parthia win, taking Hatra from Seleucid with 6 archers, 3 cataphracts, 3 cavalrys, 6 horsearchers and 14 spearmen remaining. Battle score for attacker is 2 Casualties for Seleucid: 1 peltasts Non Combat Move - Parthia Place Units - Parthia 1 cataphract, 2 cavalrys and 4 horsearchers placed in Persepolis Turn Complete - Parthia Parthia collect 45 PUs; end with 46 PUs
Combat Hit Differential Summary :
Parthia : 0.17 Seleucid : -0.17
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TripleA Turn Summary: Numidia round 2
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2 Combat Move - Numidia 1 spearman moved from Berenice to Siwa Numidia take Siwa from Egypt 1 spearman moved from Berenice to Paliurus Numidia take Paliurus from Egypt 1 archer, 9 cavalrys, 6 spearmen and 3 swordmen moved from Auzia to Cartenna 1 archer and 3 spearmen moved from Capsa to Thenae 1 archer and 3 spearmen moved from Zama to Capsa 3 spearmen moved from Thenae to Sabrata Purchase Units - Numidia Numidia buy 3 archers, 1 cavalry and 1 spearman; Remaining resources: 0 PUs; Combat - Numidia Battle in Sabrata Numidia attack with 3 spearmen Neutral defend with 1 archer Numidia roll dice for 3 spearmen in Sabrata, round 2 : 0/3 hits, 0.50 expected hits Neutral roll dice for 1 archer in Sabrata, round 2 : 1/1 hits, 0.50 expected hits 1 spearman owned by the Numidia lost in Sabrata Numidia roll dice for 2 spearmen in Sabrata, round 3 : 0/2 hits, 0.33 expected hits Neutral roll dice for 1 archer in Sabrata, round 3 : 0/1 hits, 0.50 expected hits Numidia roll dice for 2 spearmen in Sabrata, round 4 : 1/2 hits, 0.33 expected hits Neutral roll dice for 1 archer in Sabrata, round 4 : 1/1 hits, 0.50 expected hits 1 archer owned by the Neutral and 1 spearman owned by the Numidia lost in Sabrata Numidia loses 0 PUs for violating Sabratas neutrality. Numidia win, taking Sabrata from Neutral with 1 spearman remaining. Battle score for attacker is -2 Casualties for Numidia: 2 spearmen Casualties for Neutral: 1 archer Battle in Cartenna Numidia attack with 1 archer, 9 cavalrys, 6 spearmen and 3 swordmen Neutral defend with 1 archer, 2 cavalrys and 1 spearman Numidia roll dice for 1 archer, 9 cavalrys, 6 spearmen and 3 swordmen in Cartenna, round 2 : 7/19 hits, 5.17 expected hits Neutral roll dice for 1 archer, 2 cavalrys and 1 spearman in Cartenna, round 2 : 1/4 hits, 1.17 expected hits 2 cavalrys owned by the Neutral, 1 spearman owned by the Neutral, 1 archer owned by the Neutral and 1 spearman owned by the Numidia lost in Cartenna Numidia loses 0 PUs for violating Cartennas neutrality. Numidia win, taking Cartenna from Neutral with 1 archer, 9 cavalrys, 5 spearmen and 3 swordmen remaining. Battle score for attacker is 12 Casualties for Numidia: 1 spearman Casualties for Neutral: 1 archer, 2 cavalrys and 1 spearman Non Combat Move - Numidia Place Units - Numidia 3 archers and 1 spearman placed in Leptis Magna 1 cavalry placed in Cirta Turn Complete - Numidia Numidia collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Neutral : 0.33 Numidia : 1.67
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TripleA Manual Gamesave Post: Carthage round 3
TripleA Manual Gamesave Post for game: 270BC, version: 1.7
Game History
Round: 3 Combat Move - Carthage Turning on Edit Mode EDIT: Removing units owned by Numidia from SZ 30: 2 biremes EDIT: Adding units owned by Numidia to SZ 31: 2 biremes EDIT: Turning off Edit Mode 2 biremes moved from SZ 15 to SZ 16
Combat Hit Differential Summary :
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TripleA Turn Summary: Carthage round 3
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3 Combat Move - Carthage Turning on Edit Mode EDIT: Removing units owned by Numidia from SZ 30: 2 biremes EDIT: Adding units owned by Numidia to SZ 31: 2 biremes EDIT: Turning off Edit Mode 2 biremes moved from SZ 15 to SZ 16 2 spearmen and 1 swordman moved from Corduba to Castulo 1 spearman and 2 swordmen moved from Salmantica to Castulo 2 cavalrys, 1 spearman and 6 swordmen moved from Valentia to Castulo Purchase Units - Carthage Carthage buy 3 biremes, 3 cavalrys, 1 spearman and 2 triremes; Remaining resources: 0 PUs; Combat - Carthage Battle in Castulo Carthage attack with 2 cavalrys, 4 spearmen and 9 swordmen Neutral defend with 2 cavalrys and 3 swordmen Carthage roll dice for 2 cavalrys, 4 spearmen and 9 swordmen in Castulo, round 2 : 4/15 hits, 4.33 expected hits Neutral roll dice for 2 cavalrys and 3 swordmen in Castulo, round 2 : 2/5 hits, 1.33 expected hits 2 cavalrys owned by the Neutral, 2 spearmen owned by the Carthage and 2 swordmen owned by the Neutral lost in Castulo Carthage roll dice for 2 cavalrys, 2 spearmen and 9 swordmen in Castulo, round 3 : 5/13 hits, 4.00 expected hits Neutral roll dice for 1 swordman in Castulo, round 3 : 0/1 hits, 0.33 expected hits 1 swordman owned by the Neutral lost in Castulo Carthage loses 0 PUs for violating Castulos neutrality. Carthage win, taking Castulo from Neutral with 2 cavalrys, 2 spearmen and 9 swordmen remaining. Battle score for attacker is 14 Casualties for Carthage: 2 spearmen Casualties for Neutral: 2 cavalrys and 3 swordmen Non Combat Move - Carthage 1 bireme and 1 trireme moved from SZ 33 to SZ 34 Place Units - Carthage 3 biremes and 2 triremes placed in SZ 34 3 cavalrys placed in Corduba 1 spearman placed in Carthago Carthage undo move 1. Carthage undo move 2. 1 spearman placed in Lilybaeum 2 biremes and 2 triremes placed in SZ 34 1 bireme placed in SZ 32 Turn Complete - Carthage Carthage collect 62 PUs; end with 62 PUs
Combat Hit Differential Summary :
Carthage : 0.67 Neutral : 0.33
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TripleA Turn Summary: RomanRepublic round 3
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3 Combat Move - RomanRepublic 1 ballista, 4 legionaires and 5 velitess moved from Arretium to Ariminum 1 ballista, 4 legionaires and 3 velitess moved from Mediolanum to Vindonissa 1 cavalry and 3 legionaires moved from Verona to Veldidena 1 legionaire moved from Capua to SZ 35 1 legionaire moved from SZ 35 to Messana Purchase Units - RomanRepublic RomanRepublic buy 7 biremes; Remaining resources: 4 PUs; Combat - RomanRepublic Battle in Vindonissa RomanRepublic attack with 1 ballista, 4 legionaires and 3 velitess Neutral defend with 3 archers and 1 swordman RomanRepublic roll dice for 1 ballista, 4 legionaires and 3 velitess in Vindonissa, round 2 : 4/8 hits, 2.67 expected hits Neutral roll dice for 3 archers and 1 swordman in Vindonissa, round 2 : 1/4 hits, 1.83 expected hits 1 velites owned by the RomanRepublic, 3 archers owned by the Neutral and 1 swordman owned by the Neutral lost in Vindonissa RomanRepublic loses 0 PUs for violating Vindonissas neutrality. RomanRepublic win, taking Vindonissa from Neutral with 1 ballista, 4 legionaires and 2 velitess remaining. Battle score for attacker is 13 Casualties for RomanRepublic: 1 velites Casualties for Neutral: 3 archers and 1 swordman Battle in Veldidena RomanRepublic attack with 1 cavalry and 3 legionaires Neutral defend with 1 axeman and 1 swordman RomanRepublic roll dice for 1 cavalry and 3 legionaires in Veldidena, round 2 : 0/4 hits, 1.33 expected hits Neutral roll dice for 1 axeman and 1 swordman in Veldidena, round 2 : 1/2 hits, 0.50 expected hits 1 cavalry owned by the RomanRepublic lost in Veldidena RomanRepublic roll dice for 3 legionaires in Veldidena, round 3 : 1/3 hits, 1.00 expected hits Neutral roll dice for 1 axeman and 1 swordman in Veldidena, round 3 : 0/2 hits, 0.50 expected hits 1 axeman owned by the Neutral lost in Veldidena RomanRepublic roll dice for 3 legionaires in Veldidena, round 4 : 2/3 hits, 1.00 expected hits Neutral roll dice for 1 swordman in Veldidena, round 4 : 0/1 hits, 0.33 expected hits 1 swordman owned by the Neutral lost in Veldidena RomanRepublic loses 0 PUs for violating Veldidenas neutrality. RomanRepublic win, taking Veldidena from Neutral with 3 legionaires remaining. Battle score for attacker is 3 Casualties for RomanRepublic: 1 cavalry Casualties for Neutral: 1 axeman and 1 swordman Non Combat Move - RomanRepublic Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 4 legionaires and 5 velitess moved from Ariminum to Salapia EDIT: 1 ballista moved from Ariminum to Salapia Place Units - RomanRepublic 7 biremes placed in SZ 28 Turn Complete - RomanRepublic RomanRepublic collect 56 PUs; end with 60 PUs Turning on Edit Mode EDIT: Removing units owned by RomanRepublic from Salapia: 1 ballista, 4 legionaires and 5 velitess EDIT: Adding units owned by RomanRepublic to Roma: 4 legionaires and 5 velitess EDIT: Adding units owned by RomanRepublic to Salapia: 1 ballista EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Neutral : -1.17 RomanRepublic : 1.00