G40 BM L SovietishCat Allies v. Karl7 Axis

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 armour and 4 mech_infantrys moved from Volgograd to Northwest Persia
    
        Combat - Italians
            Battle in Northwest Persia
                Italians attack with 2 armour and 4 mech_infantrys
                British defend with 1 armour and 1 mech_infantry
                    Italians roll dice for 2 armour and 4 mech_infantrys in Northwest Persia, round 2 : 0/6 hits, 1.67 expected hits
                    British roll dice for 1 armour and 1 mech_infantry in Northwest Persia, round 2 : 0/2 hits, 0.83 expected hits
                    Italians roll dice for 2 armour and 4 mech_infantrys in Northwest Persia, round 3 : 2/6 hits, 1.67 expected hits
                    British roll dice for 1 armour and 1 mech_infantry in Northwest Persia, round 3 : 0/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the British and 1 armour owned by the British lost in Northwest Persia
                Italians win, taking Northwest Persia from British with 2 armour and 4 mech_infantrys remaining. Battle score for attacker is 10
                Casualties for British: 1 armour and 1 mech_infantry
    
        Non Combat Move - Italians
            2 aaGuns and 4 infantry moved from Volgograd to Caucasus
            1 artillery moved from Volgograd to Caucasus
            2 mech_infantrys moved from Romania to Ukraine
            1 artillery and 7 infantry moved from Bulgaria to Greece
            1 bomber moved from Southern Italy to Greece
    
        Place Units - Italians
            4 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 13
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,2,2,6,6,2,4,1,2,1,2,2,5,3,4
            Italians collect 4 PUs (13 lost to blockades); end with 4 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 9 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.33
    British : -1.67
    

    Savegame

  • '19

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 34 Sea Zone to 19 Sea Zone
            1 destroyer moved from 45 Sea Zone to 34 Sea Zone
            2 fighters moved from Marianas to Philippines
            1 fighter moved from 33 Sea Zone to Caroline Islands
            1 artillery and 1 infantry moved from Marianas to 22 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 33 Sea Zone
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
    
        Place Units - ANZAC
            2 transports placed in 62 Sea Zone
            1 armour placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 fighter moved from United Kingdom to Normandy Bordeaux
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 9 armour and 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Samara to Vologda
            1 infantry moved from Volgograd to Samara
            3 artilleries and 5 infantry moved from Volgograd to Tambov
                  Germans take Tambov from Russians
            1 armour, 7 infantry and 3 mech_infantrys moved from Belarus to Bryansk
                  Germans take Bryansk from Russians
            1 armour and 1 mech_infantry moved from Evenkiyskiy to Novosibirsk
            1 armour and 1 mech_infantry moved from Yenisey to Novosibirsk
            1 mech_infantry moved from Caucasus to Iraq
                  Germans take Iraq from British
    
        Combat - Germans
    
        Non Combat Move - Germans
            1 artillery and 5 infantry moved from Western Ukraine to Bryansk
            1 aaGun moved from Rostov to Tambov
            1 aaGun moved from Rostov to Tambov
            11 armour, 12 artilleries and 23 infantry moved from Rostov to Bryansk
            1 aaGun, 6 artilleries, 2 infantry and 4 mech_infantrys moved from Ukraine to Bryansk
            18 armour and 14 mech_infantrys moved from Caucasus to Bryansk
            1 mech_infantry moved from Volgograd to Bryansk
            4 armour moved from Volgograd to Bryansk
            3 mech_infantrys moved from Novgorod to Bryansk
            1 artillery and 3 infantry moved from France to Western Germany
            1 transport moved from 113 Sea Zone to 115 Sea Zone
            2 infantry moved from Finland to 115 Sea Zone
            2 infantry and 1 transport moved from 115 Sea Zone to 114 Sea Zone
            2 infantry moved from 114 Sea Zone to Germany
            3 tactical_bombers moved from Ukraine to Germany
            2 fighters and 2 tactical_bombers moved from Caucasus to Bryansk
            2 fighters and 2 tactical_bombers moved from Volgograd to Bryansk
            1 bomber moved from Ukraine to Bryansk
            4 fighters and 4 tactical_bombers moved from Bryansk to Ukraine
            1 bomber moved from Bryansk to Ukraine
    
        Place Units - Germans
            3 armour placed in Western Ukraine
            3 armour placed in Ukraine
            3 armour placed in Volgograd
            10 infantry placed in Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 1 aaGun
            EDIT: Adding units owned by Germans to Germany: 1 aaGun
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,4,4,2,3,3,4,2,6,4,6,2,3,6,2
            Germans collect 63 PUs (2 lost to blockades); end with 63 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 70 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Amur to Buryatia
            1 infantry moved from Amur to Korea
    
        Non Combat Move - Russians
            2 aaGuns moved from Amur to Buryatia
    
        Place Units - Russians
            4 infantry placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,1,1,2,2,6,2,3,5,5,4,1,6,6,2,6,4,1,6,1,1,2,5,3,3,2,1,3,2,5,3,1,3,2,6,6,1,3,1,4,3,2,1,4,3,1,1,4,3,1,1,3,6
            Russians collect 7 PUs (3 lost to blockades); end with 7 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 10 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer, 8 infantry and 6 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 6 Sea Zone to 18 Sea Zone
            2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 21 Sea Zone
            1 bomber moved from Japan to 35 Sea Zone
            1 destroyer moved from 37 Sea Zone to 19 Sea Zone
            1 destroyer moved from 6 Sea Zone to 17 Sea Zone
            1 destroyer moved from 6 Sea Zone to 25 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
            1 infantry moved from 31 Sea Zone to Wake Island
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
            2 infantry moved from 25 Sea Zone to Midway
            2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
            2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
            3 fighters moved from 6 Sea Zone to 18 Sea Zone
            3 fighters moved from 6 Sea Zone to 19 Sea Zone
            1 fighter moved from 6 Sea Zone to 19 Sea Zone
            3 infantry moved from Japan to 6 Sea Zone
            3 infantry moved from 6 Sea Zone to Korea
            1 tactical_bomber moved from Japan to 18 Sea Zone
            2 tactical_bombers moved from Japan to Korea
            1 bomber moved from Japan to 17 Sea Zone
            1 infantry moved from Siberia to Sakha
                  Japanese take Sakha from Russians
            2 armour and 2 mech_infantrys moved from Yenisey to Buryatia
                  Japanese take Yakut S.S.R. from Russians
            2 armour moved from Manchuria to Amur
                  Japanese take Amur from Russians
            2 armour moved from Amur to Korea
    
        Combat - Japanese
            Battle in 35 Sea Zone
                Japanese attack with 1 bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 35 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Wake Island
            Battle in 17 Sea Zone
                Japanese attack with 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber in 17 Sea Zone, round 2 : 1/5 hits, 2.67 expected hits
                    Americans roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 17 Sea Zone
                Japanese win, taking Wake Island from Americans with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 destroyer
            Battle in Buryatia
                Japanese attack with 2 armour and 2 mech_infantrys
                Russians defend with 2 aaGuns and 1 infantry
                    Japanese roll dice for 2 armour and 2 mech_infantrys in Buryatia, round 2 : 1/4 hits, 1.33 expected hits
                    Russians roll dice for 2 aaGuns and 1 infantry in Buryatia, round 2 : 0/1 hits, 0.33 expected hits
                    1 aaGun owned by the Russians lost in Buryatia
                    Japanese roll dice for 2 armour and 2 mech_infantrys in Buryatia, round 3 : 1/4 hits, 1.33 expected hits
                    Russians roll dice for 1 aaGun and 1 infantry in Buryatia, round 3 : 0/1 hits, 0.33 expected hits
                    1 aaGun owned by the Russians lost in Buryatia
                    Japanese roll dice for 2 armour and 2 mech_infantrys in Buryatia, round 4 : 0/4 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Buryatia, round 4 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Buryatia
                    Japanese roll dice for 2 armour and 1 mech_infantry in Buryatia, round 5 : 2/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Buryatia, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Buryatia
                Japanese win, taking Buryatia from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 9
                Casualties for Russians: 2 aaGuns and 1 infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in 18 Sea Zone
                Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 3 fighters and 1 tactical_bomber in 18 Sea Zone, round 2 : 0/4 hits, 2.17 expected hits
                    Americans roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 18 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 3 fighters and 1 tactical_bomber in 18 Sea Zone, round 3 : 2/4 hits, 2.17 expected hits
                    Americans roll dice for 1 destroyer in 18 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 18 Sea Zone
                Japanese win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Korea
                Japanese attack with 2 armour, 3 infantry and 2 tactical_bombers
                Russians defend with 1 infantry
                    Japanese roll dice for 2 battleships and 1 cruiser in Korea, round 2 : 3/3 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea
                Japanese win, taking Korea from Russians with 2 armour, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in 19 Sea Zone
                Japanese attack with 1 destroyer and 4 fighters
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 destroyer and 4 fighters in 19 Sea Zone, round 2 : 1/5 hits, 2.33 expected hits
                    ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 19 Sea Zone
                Japanese win, taking 19 Sea Zone from ANZAC with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in 21 Sea Zone
                Japanese attack with 2 fighters and 2 tactical_bombers
                Americans defend with 1 destroyer and 1 transport
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in 21 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 21 Sea Zone
                Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 15
                Casualties for Americans: 1 destroyer and 1 transport
            Battle in 25 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 25 Sea Zone, round 2 : 1/5 hits, 2.67 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win with 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Midway
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Changing ownership of Turkmenistan from Russians to Japanese
            EDIT: Turning off Edit Mode
            1 bomber moved from 35 Sea Zone to French Indo China
            1 aaGun moved from Anhwe to Kiangsu
            3 armour and 4 mech_infantrys moved from Sikang to Turkmenistan
            1 armour, 1 artillery, 2 infantry and 5 mech_infantrys moved from Eastern Persia to Persia
            1 destroyer moved from 37 Sea Zone to 39 Sea Zone
            1 mech_infantry moved from India to Shan State
            2 mech_infantrys moved from Sikang to Turkmenistan
            2 artilleries moved from Tsinghai to Kazakhstan
            1 mech_infantry moved from Yenisey to Buryatia
            2 tactical_bombers moved from Korea to 6 Sea Zone
            1 bomber moved from 17 Sea Zone to 6 Sea Zone
            1 bomber moved from 6 Sea Zone to Japan
            2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
            2 fighters and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
            3 fighters and 1 tactical_bomber moved from 18 Sea Zone to 6 Sea Zone
            2 fighters and 2 tactical_bombers moved from 21 Sea Zone to 6 Sea Zone
            4 fighters moved from 19 Sea Zone to 6 Sea Zone
            1 fighter moved from 6 Sea Zone to Japan
            1 submarine moved from 80 Sea Zone to 72 Sea Zone
    
        Place Units - Japanese
            1 carrier, 1 destroyer and 6 submarines placed in 6 Sea Zone
            3 infantry placed in French Indo China
            3 infantry placed in Malaya
            2 infantry placed in Persia
    
        Turn Complete - Japanese
            Japanese collect 76 PUs; end with 76 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 79 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.67
    ANZAC : -0.33
    Russians : 0.33
    Japanese : -7.00
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer, 8 infantry and 6 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 6 Sea Zone to 18 Sea Zone
            2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 21 Sea Zone
            1 bomber moved from Japan to 35 Sea Zone
            1 destroyer moved from 37 Sea Zone to 19 Sea Zone
            1 destroyer moved from 6 Sea Zone to 17 Sea Zone
            1 destroyer moved from 6 Sea Zone to 25 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
            1 infantry moved from 31 Sea Zone to Wake Island
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
            2 infantry moved from 25 Sea Zone to Midway
            2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
            2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
            3 fighters moved from 6 Sea Zone to 18 Sea Zone
            3 fighters moved from 6 Sea Zone to 19 Sea Zone
            1 fighter moved from 6 Sea Zone to 19 Sea Zone
            3 infantry moved from Japan to 6 Sea Zone
            3 infantry moved from 6 Sea Zone to Korea
            1 tactical_bomber moved from Japan to 18 Sea Zone
            2 tactical_bombers moved from Japan to Korea
            1 bomber moved from Japan to 17 Sea Zone
            1 infantry moved from Siberia to Sakha
                  Japanese take Sakha from Russians
            2 armour and 2 mech_infantrys moved from Yenisey to Buryatia
                  Japanese take Yakut S.S.R. from Russians
            2 armour moved from Manchuria to Amur
                  Japanese take Amur from Russians
            2 armour moved from Amur to Korea
    
        Combat - Japanese
            Battle in 35 Sea Zone
                Japanese attack with 1 bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 35 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Wake Island
            Battle in 17 Sea Zone
                Japanese attack with 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber in 17 Sea Zone, round 2 : 1/5 hits, 2.67 expected hits
                    Americans roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 17 Sea Zone
                Japanese win, taking Wake Island from Americans with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 destroyer
            Battle in Buryatia
                Japanese attack with 2 armour and 2 mech_infantrys
                Russians defend with 2 aaGuns and 1 infantry
                    Japanese roll dice for 2 armour and 2 mech_infantrys in Buryatia, round 2 : 1/4 hits, 1.33 expected hits
                    Russians roll dice for 2 aaGuns and 1 infantry in Buryatia, round 2 : 0/1 hits, 0.33 expected hits
                    1 aaGun owned by the Russians lost in Buryatia
                    Japanese roll dice for 2 armour and 2 mech_infantrys in Buryatia, round 3 : 1/4 hits, 1.33 expected hits
                    Russians roll dice for 1 aaGun and 1 infantry in Buryatia, round 3 : 0/1 hits, 0.33 expected hits
                    1 aaGun owned by the Russians lost in Buryatia
                    Japanese roll dice for 2 armour and 2 mech_infantrys in Buryatia, round 4 : 0/4 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Buryatia, round 4 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Buryatia
                    Japanese roll dice for 2 armour and 1 mech_infantry in Buryatia, round 5 : 2/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Buryatia, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Buryatia
                Japanese win, taking Buryatia from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 9
                Casualties for Russians: 2 aaGuns and 1 infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in 18 Sea Zone
                Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 3 fighters and 1 tactical_bomber in 18 Sea Zone, round 2 : 0/4 hits, 2.17 expected hits
                    Americans roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 18 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 3 fighters and 1 tactical_bomber in 18 Sea Zone, round 3 : 2/4 hits, 2.17 expected hits
                    Americans roll dice for 1 destroyer in 18 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 18 Sea Zone
                Japanese win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Korea
                Japanese attack with 2 armour, 3 infantry and 2 tactical_bombers
                Russians defend with 1 infantry
                    Japanese roll dice for 2 battleships and 1 cruiser in Korea, round 2 : 3/3 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea
                Japanese win, taking Korea from Russians with 2 armour, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in 19 Sea Zone
                Japanese attack with 1 destroyer and 4 fighters
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 destroyer and 4 fighters in 19 Sea Zone, round 2 : 1/5 hits, 2.33 expected hits
                    ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 19 Sea Zone
                Japanese win, taking 19 Sea Zone from ANZAC with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in 21 Sea Zone
                Japanese attack with 2 fighters and 2 tactical_bombers
                Americans defend with 1 destroyer and 1 transport
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in 21 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 21 Sea Zone
                Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 15
                Casualties for Americans: 1 destroyer and 1 transport
            Battle in 25 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 25 Sea Zone, round 2 : 1/5 hits, 2.67 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win with 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Midway
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Changing ownership of Turkmenistan from Russians to Japanese
            EDIT: Turning off Edit Mode
            1 bomber moved from 35 Sea Zone to French Indo China
            1 aaGun moved from Anhwe to Kiangsu
            3 armour and 4 mech_infantrys moved from Sikang to Turkmenistan
            1 armour, 1 artillery, 2 infantry and 5 mech_infantrys moved from Eastern Persia to Persia
            1 destroyer moved from 37 Sea Zone to 39 Sea Zone
            1 mech_infantry moved from India to Shan State
            2 mech_infantrys moved from Sikang to Turkmenistan
            2 artilleries moved from Tsinghai to Kazakhstan
            1 mech_infantry moved from Yenisey to Buryatia
            2 tactical_bombers moved from Korea to 6 Sea Zone
            1 bomber moved from 17 Sea Zone to 6 Sea Zone
            1 bomber moved from 6 Sea Zone to Japan
            2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
            2 fighters and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
            3 fighters and 1 tactical_bomber moved from 18 Sea Zone to 6 Sea Zone
            2 fighters and 2 tactical_bombers moved from 21 Sea Zone to 6 Sea Zone
            4 fighters moved from 19 Sea Zone to 6 Sea Zone
            1 fighter moved from 6 Sea Zone to Japan
            1 submarine moved from 80 Sea Zone to 72 Sea Zone
    
        Place Units - Japanese
            1 carrier, 1 destroyer and 6 submarines placed in 6 Sea Zone
            3 infantry placed in French Indo China
            3 infantry placed in Malaya
            2 infantry placed in Persia
    
        Turn Complete - Japanese
            Japanese collect 76 PUs; end with 76 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 79 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 35 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans : -0.67
    ANZAC : -0.33
    Russians : 0.33
    Japanese : -7.00
    

    Savegame

  • '19

    TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 bomber, 10 destroyers and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Normandy Bordeaux to Southern France
                  Americans take Southern France from Italians
            1 bomber moved from United Kingdom to Northern Italy
            2 infantry moved from Trans-Jordan to Iraq
            1 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
            1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes
            1 submarine moved from 30 Sea Zone to 25 Sea Zone
            2 submarines moved from 33 Sea Zone to 19 Sea Zone
            3 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
            1 destroyer moved from 33 Sea Zone to 17 Sea Zone
            1 submarine moved from 33 Sea Zone to 19 Sea Zone
            1 destroyer moved from 17 Sea Zone to 16 Sea Zone
            1 fighter moved from 34 Sea Zone to Celebes
            1 fighter moved from 33 Sea Zone to 31 Sea Zone
            1 tactical_bomber moved from 34 Sea Zone to 33 Sea Zone
            3 infantry, 1 mech_infantry and 3 transports moved from 33 Sea Zone to 25 Sea Zone
            3 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway
            2 fighters moved from 30 Sea Zone to Midway
            1 submarine moved from 30 Sea Zone to 25 Sea Zone
            1 destroyer moved from 30 Sea Zone to 25 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in Northern Italy
                    AA fire in Northern Italy : 0/1 hits, 0,17 expected hits
                Bombing raid in Northern Italy rolls: 3 and causes: 3 damage to unit: factory_major
                Bombing raid in Northern Italy causes 3 damage total. 
            Battle in 31 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 31 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Celebes
                Americans attack with 1 fighter, 1 infantry and 1 mech_infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Celebes, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Celebes, round 3 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Celebes, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Celebes
                    Americans roll dice for 1 fighter and 1 mech_infantry in Celebes, round 4 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Celebes, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Celebes
                Americans win, taking Celebes from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Iraq
                Americans attack with 2 infantry
                Germans defend with 1 mech_infantry
                    Americans roll dice for 2 infantry in Iraq, round 2 : 0/2 hits, 0,33 expected hits
                    Germans roll dice for 1 mech_infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 infantry in Iraq, round 3 : 0/2 hits, 0,33 expected hits
                    Germans roll dice for 1 mech_infantry in Iraq, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Iraq
                    Americans roll dice for 1 infantry in Iraq, round 4 : 0/1 hits, 0,17 expected hits
                    Germans roll dice for 1 mech_infantry in Iraq, round 4 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 infantry in Iraq, round 5 : 0/1 hits, 0,17 expected hits
                    Germans roll dice for 1 mech_infantry in Iraq, round 5 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Iraq
                Germans win with 1 mech_infantry remaining. Battle score for attacker is -6
                Casualties for Americans: 2 infantry
            Battle in 25 Sea Zone
                Americans attack with 1 destroyer, 2 submarines and 3 transports
                Japanese defend with 1 destroyer and 1 transport
                    Americans roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 1 destroyer and 3 transports in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 25 Sea Zone
                    1 transport owned by the Japanese lost in 25 Sea Zone
                    Americans roll dice for 2 submarines in 25 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
                Americans win with 1 destroyer, 2 submarines and 3 transports remaining. Battle score for attacker is 15
                Casualties for Japanese: 1 destroyer and 1 transport
            Battle in Midway
                Americans attack with 2 fighters, 3 infantry and 1 mech_infantry
                Japanese defend with 1 airfield and 2 infantry
                    Americans roll dice for 2 fighters, 3 infantry and 1 mech_infantry in Midway, round 2 : 3/6 hits, 1,67 expected hits
                    Japanese roll dice for 2 infantry in Midway, round 2 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese and 2 fighters owned by the Americans lost in Midway
                Americans win, taking Midway from Japanese with 3 infantry and 1 mech_infantry remaining. Battle score for attacker is -14
                Casualties for Americans: 2 fighters
                Casualties for Japanese: 2 infantry
            Battle in 19 Sea Zone
                Americans attack with 3 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 3 submarines in 19 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
                    Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 3 submarines in 19 Sea Zone, round 3 : 2/3 hits, 1,00 expected hits
                    Japanese roll dice for 1 destroyer in 19 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 19 Sea Zone
                Americans win, taking 19 Sea Zone from Japanese with 3 submarines remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 destroyer moved from 33 Sea Zone to 18 Sea Zone
            1 destroyer moved from 33 Sea Zone to 17 Sea Zone
            1 fighter moved from 31 Sea Zone to 33 Sea Zone
            1 carrier and 1 submarine moved from 30 Sea Zone to 33 Sea Zone
            1 carrier, 1 destroyer and 2 tactical_bombers moved from 10 Sea Zone to 30 Sea Zone
            1 aaGun and 1 infantry moved from Morocco to 91 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 infantry moved from Normandy Bordeaux to Southern France
            1 bomber moved from Northern Italy to Normandy Bordeaux
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            2 fighters moved from Gibraltar to 110 Sea Zone
            1 fighter moved from Celebes to 44 Sea Zone
            1 carrier moved from 34 Sea Zone to 44 Sea Zone
            1 submarine moved from 33 Sea Zone to 20 Sea Zone
            1 submarine moved from 33 Sea Zone to 36 Sea Zone
            1 submarine moved from 33 Sea Zone to 43 Sea Zone
            1 artillery and 5 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 5 infantry moved from 91 Sea Zone to Morocco
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
    
        Place Units - Americans
            9 destroyers placed in 10 Sea Zone
            1 bomber placed in Western United States
            1 armour and 2 infantry placed in Normandy Bordeaux
            1 destroyer placed in 101 Sea Zone
            Americans undo move 4.
            Americans undo move 2.
            1 destroyer placed in 10 Sea Zone
            1 bomber placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 68 PUs; end with 68 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 103 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 108 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 3 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 3 PUs
    
        Purchase Units - British
            British buy 13 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - British
            2 mech_infantrys moved from Trans-Jordan to Iraq
            2 fighters moved from Trans-Jordan to Iraq
    
        Combat - British
            Battle in Iraq
                British attack with 2 fighters and 2 mech_infantrys
                Germans defend with 1 mech_infantry
                    British roll dice for 2 fighters and 2 mech_infantrys in Iraq, round 2 : 1/4 hits, 1,33 expected hits
                    Germans roll dice for 1 mech_infantry in Iraq, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Iraq
                British win, taking Iraq from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 mech_infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - British
            2 infantry and 3 mech_infantrys moved from Egypt to Trans-Jordan
            2 fighters moved from Iraq to Trans-Jordan
            3 mech_infantrys moved from Belgian Congo to Egypt
            1 tactical_bomber moved from Cyprus to Trans-Jordan
            3 fighters moved from Cyprus to Gibraltar
            1 aaGun and 1 infantry moved from Normandy Bordeaux to Southern France
            11 fighters moved from Cyprus to Southern France
            9 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
            9 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 submarine moved from 97 Sea Zone to 99 Sea Zone
            1 fighter moved from Normandy Bordeaux to United Kingdom
            1 fighter moved from Normandy Bordeaux to Southern France
    
        Place Units - British
            10 infantry placed in United Kingdom
            3 infantry placed in Egypt
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,4
            British collect 33 PUs; end with 35 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : 1,33
    British : -0,33
    Americans : -1,67
    AA fire in Northern Italy : : -0,17
    Japanese : 0,33
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            2 mech_infantrys moved from Northwest Persia to Iraq
            1 bomber moved from Greece to Iraq
    
        Combat - Italians
            Battle in Iraq
                Italians attack with 1 bomber and 2 mech_infantrys
                British defend with 1 mech_infantry
                    Italians roll dice for 1 bomber and 2 mech_infantrys in Iraq, round 2 : 1/3 hits, 1.00 expected hits
                    British roll dice for 1 mech_infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Iraq
                Italians win, taking Iraq from British with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Italians
            1 bomber moved from Iraq to Northwest Persia
            2 aaGuns, 1 artillery and 4 infantry moved from Caucasus to Northwest Persia
            2 mech_infantrys moved from Ukraine to Caucasus
            1 artillery and 4 infantry moved from France to Northern Italy
            2 infantry moved from Southern Italy to Northern Italy
            1 fighter moved from Southern Italy to Northern Italy
            1 aaGun moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            3 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,6,6,4,5,6,4,2,6,5,2,6,3,6,1
            Italians collect 6 PUs (10 lost to blockades); end with 8 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.00
    British : -0.33
    

    Savegame

  • '19

    TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 armour and 2 infantry moved from New South Wales to 62 Sea Zone
            2 armour, 2 infantry and 2 transports moved from 62 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
            2 armour, 1 artillery and 3 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
                ANZAC attack with 2 armour, 1 artillery and 3 infantry
                Japanese defend with 3 infantry and 1 marine
                    ANZAC roll dice for 2 armour, 1 artillery and 3 infantry in Java, round 2 : 2/6 hits, 2,00 expected hits
                    Japanese roll dice for 3 infantry and 1 marine in Java, round 2 : 1/4 hits, 1,33 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                    ANZAC roll dice for 2 armour, 1 artillery and 2 infantry in Java, round 3 : 1/5 hits, 1,83 expected hits
                    Japanese roll dice for 1 infantry and 1 marine in Java, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                    ANZAC roll dice for 2 armour, 1 artillery and 1 infantry in Java, round 4 : 2/4 hits, 1,67 expected hits
                    Japanese roll dice for 1 marine in Java, round 4 : 0/1 hits, 0,33 expected hits
                    1 marine owned by the Japanese lost in Java
                ANZAC win, taking Java from Japanese with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 8
                Casualties for ANZAC: 2 infantry
                Casualties for Japanese: 3 infantry and 1 marine
    
        Non Combat Move - ANZAC
            1 destroyer moved from 34 Sea Zone to 19 Sea Zone
            1 fighter moved from Philippines to 44 Sea Zone
            1 fighter moved from Philippines to Caroline Islands
    
        Place Units - ANZAC
            2 destroyers placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            2 infantry moved from United Kingdom to 110 Sea Zone
            1 fighter moved from Normandy Bordeaux to United Kingdom
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0,50
    Japanese : -0,33
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery and 27 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            34 armour, 19 artilleries, 37 infantry and 25 mech_infantrys moved from Bryansk to Russia
            1 infantry moved from Vologda to Russia
            1 infantry moved from Samara to Russia
            2 armour and 2 mech_infantrys moved from Novosibirsk to Russia
            3 artilleries and 5 infantry moved from Tambov to Russia
            3 armour moved from Volgograd to Russia
            3 armour moved from Western Ukraine to Russia
            3 armour moved from Ukraine to Russia
            1 bomber moved from Western Germany to Russia
            1 bomber, 4 fighters and 4 tactical_bombers moved from Ukraine to Russia
    
        Combat - Germans
            Battle in Russia
                Germans attack with 45 armour, 22 artilleries, 2 bombers, 4 fighters, 44 infantry, 27 mech_infantrys and 4 tactical_bombers
                Russians defend with 4 aaGuns, 1 airfield, 2 armour, 15 artilleries, 1 factory_major, 5 fighters, 93 infantry and 1 tactical_bomber
                    AA fire in Russia : 2/10 hits, 1.67 expected hits
                    2 fighters owned by the Germans lost in Russia
                    Germans roll dice for 45 armour, 22 artilleries, 2 bombers, 2 fighters, 44 infantry, 27 mech_infantrys and 4 tactical_bombers in Russia, round 2 : 47/146 hits, 50.33 expected hits
                    Russians roll dice for 4 aaGuns, 2 armour, 15 artilleries, 5 fighters, 93 infantry and 1 tactical_bomber in Russia, round 2 : 37/116 hits, 40.83 expected hits
                    43 infantry owned by the Russians, 37 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Russia
                    Germans roll dice for 45 armour, 22 artilleries, 2 bombers, 2 fighters, 7 infantry, 27 mech_infantrys and 4 tactical_bombers in Russia, round 3 : 43/109 hits, 44.17 expected hits
                    Russians roll dice for 2 armour, 15 artilleries, 5 fighters, 50 infantry and 1 tactical_bomber in Russia, round 3 : 25/73 hits, 26.50 expected hits
                    43 infantry owned by the Russians, 7 infantry owned by the Germans and 18 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 45 armour, 22 artilleries, 2 bombers, 2 fighters, 9 mech_infantrys and 4 tactical_bombers in Russia, round 4 : 41/84 hits, 37.83 expected hits
                    Russians roll dice for 2 armour, 15 artilleries, 5 fighters, 7 infantry and 1 tactical_bomber in Russia, round 4 : 15/30 hits, 12.17 expected hits
                    1 tactical_bomber owned by the Russians, 7 infantry owned by the Russians, 5 fighters owned by the Russians, 2 armour owned by the Russians, 15 artilleries owned by the Russians and 15 artilleries owned by the Germans lost in Russia
                Germans captures 12PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 45 armour, 7 artilleries, 2 bombers, 2 fighters, 9 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 148
                Casualties for Germans: 15 artilleries, 2 fighters, 44 infantry and 18 mech_infantrys
                Casualties for Russians: 4 aaGuns, 2 armour, 15 artilleries, 5 fighters, 93 infantry and 1 tactical_bomber
            triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
    
        Non Combat Move - Germans
            2 aaGuns moved from Tambov to Volgograd
            1 aaGun moved from Bryansk to Ukraine
            4 tactical_bombers moved from Russia to Ukraine
            2 fighters moved from Russia to Ukraine
            1 bomber moved from Russia to Ukraine
            1 bomber moved from Russia to Smolensk
            1 transport moved from 114 Sea Zone to 115 Sea Zone
            1 mech_infantry moved from Germany to Western Germany
    
        Place Units - Germans
            3 infantry placed in Caucasus
            3 infantry placed in Volgograd
            1 artillery and 9 infantry placed in Western Germany
            3 infantry placed in France
            9 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,5,6,6,4,2,6,2,2,1,6,2,5,4,6
            Germans collect 64 PUs (2 lost to blockades); end with 76 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 101 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : 0.33
    Germans : -1.33
    Russians : -2.50
    

    Savegame

  • '19

    TripleA Move Summary: Russians round 12

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Combat Move - Russians
    

    Savegame

  • '19

    TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 1 bomber, 1 carrier, 2 fighters, 3 infantry, 4 submarines and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 6 Sea Zone to 16 Sea Zone
            1 submarine moved from 6 Sea Zone to 17 Sea Zone
            1 destroyer moved from 6 Sea Zone to 19 Sea Zone
            1 submarine moved from 6 Sea Zone to 7 Sea Zone
            1 submarine moved from 7 Sea Zone to 15 Sea Zone
            1 submarine moved from 15 Sea Zone to 25 Sea Zone
            1 destroyer moved from 6 Sea Zone to 7 Sea Zone
            1 destroyer moved from 7 Sea Zone to 15 Sea Zone
            1 destroyer moved from 15 Sea Zone to 25 Sea Zone
            2 fighters moved from 6 Sea Zone to 16 Sea Zone
            2 fighters moved from 6 Sea Zone to 25 Sea Zone
            2 fighters moved from 6 Sea Zone to 17 Sea Zone
            2 fighters moved from 6 Sea Zone to 18 Sea Zone
            2 fighters moved from 6 Sea Zone to 19 Sea Zone
            2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
            2 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone
            2 fighters moved from Japan to 19 Sea Zone
            2 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
            1 fighter moved from Japan to 19 Sea Zone
            1 bomber moved from French Indo China to 42 Sea Zone
            1 destroyer moved from 39 Sea Zone to 36 Sea Zone
            1 bomber moved from Japan to 36 Sea Zone
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 1 bomber
                ANZAC defend with 3 transports
                    3 transports owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 21
                Casualties for ANZAC: 3 transports
            Battle in 17 Sea Zone
                Japanese attack with 2 fighters and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 fighters in 17 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    Americans roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 17 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 17 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 17 Sea Zone
                Japanese win, taking 17 Sea Zone from ANZAC with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 16 Sea Zone
                Japanese attack with 2 fighters and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 fighters in 16 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 16 Sea Zone
                Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 18 Sea Zone
                Japanese attack with 2 fighters and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 fighters in 18 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    Americans roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 18 Sea Zone
                Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 19 Sea Zone
                Japanese attack with 1 destroyer, 6 fighters and 5 tactical_bombers
                Americans defend with 3 submarines; ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 destroyer, 6 fighters and 5 tactical_bombers in 19 Sea Zone, round 2 : 8/12 hits, 6.67 expected hits
                    Americans roll dice for 3 submarines in 19 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
                    Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    3 submarines owned by the Americans and 1 destroyer owned by the ANZAC lost in 19 Sea Zone
                Japanese win, taking 19 Sea Zone from Americans with 1 destroyer, 6 fighters and 5 tactical_bombers remaining. Battle score for attacker is 26
                Casualties for ANZAC: 1 destroyer
                Casualties for Americans: 3 submarines
            Battle in 25 Sea Zone
                Japanese attack with 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers
                Americans defend with 1 destroyer, 2 submarines and 3 transports
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 25 Sea Zone, round 2 : 4/7 hits, 3.83 expected hits
                    Americans roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer and 3 transports in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    2 submarines owned by the Americans, 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 25 Sea Zone
                    2 transports owned by the Americans lost in 25 Sea Zone
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                Japanese win with 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 41
                Casualties for Americans: 1 destroyer, 2 submarines and 3 transports
            Battle in 36 Sea Zone
                Japanese attack with 1 bomber and 1 destroyer
                Americans defend with 1 submarine
                    Japanese roll dice for 1 bomber and 1 destroyer in 36 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 36 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Japanese
            1 bomber moved from 36 Sea Zone to French Indo China
            1 mech_infantry moved from Shan State to Malaya
            6 fighters and 5 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
            2 fighters moved from 16 Sea Zone to 6 Sea Zone
            2 fighters moved from 17 Sea Zone to 6 Sea Zone
            2 fighters moved from 18 Sea Zone to 6 Sea Zone
            3 fighters moved from 25 Sea Zone to 6 Sea Zone
            3 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
            3 armour and 6 mech_infantrys moved from Turkmenistan to Persia
            2 artilleries moved from Kazakhstan to Caucasus
            2 armour and 2 mech_infantrys moved from Buryatia to Korea
            1 infantry moved from Sakha to Amur
            1 bomber moved from 42 Sea Zone to French Indo China
            1 tactical_bomber moved from 6 Sea Zone to Japan
    
        Place Units - Japanese
            1 carrier, 4 submarines and 1 transport placed in 6 Sea Zone
            2 fighters and 2 infantry placed in Japan
            1 bomber and 1 infantry placed in French Indo China
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,5
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,2
            Japanese collect 65 PUs (4 lost to blockades); end with 66 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Americans : -2.00
    Japanese : 1.50
    

    Savegame

  • '19

    TripleA Turn Summary: UK_Pacific round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 carrier, 3 destroyers, 1 fighter, 5 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            2 infantry moved from Normandy Bordeaux to 110 Sea Zone
            2 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
            2 infantry moved from 125 Sea Zone to Norway
            1 armour moved from Normandy Bordeaux to Holland Belgium
                  Americans take Holland Belgium from Germans
            1 armour moved from Holland Belgium to Normandy Bordeaux
    
        Combat - Americans
            Americans creates battle in territory 20 Sea Zone
            Battle in Norway
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Sumatra: 1 artillery
            EDIT: Changing ownership of Sumatra from Japanese to Americans
            EDIT: Adding units owned by Americans to Sumatra: 1 mech_infantry
            EDIT: Removing units owned by Americans from 44 Sea Zone: 1 transport
            EDIT: Adding units owned by Americans to 41 Sea Zone: 1 transport
            EDIT: Removing units owned by Americans from 10 Sea Zone: 2 destroyers
            EDIT: Removing units owned by Japanese from 25 Sea Zone: 1 destroyer and 1 submarine
            EDIT: Adding units owned by Americans to 25 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 fighter could not land in 44 Sea Zone and was removed
            1 carrier and 1 fighter moved from 44 Sea Zone to 20 Sea Zone
            8 destroyers moved from 10 Sea Zone to 26 Sea Zone
            1 carrier, 1 destroyer and 2 tactical_bombers moved from 30 Sea Zone to 26 Sea Zone
            1 destroyer moved from 33 Sea Zone to 21 Sea Zone
            1 battleship, 9 carriers, 1 cruiser, 13 fighters, 3 submarines and 2 tactical_bombers moved from 33 Sea Zone to 26 Sea Zone
            1 artillery and 5 infantry moved from Morocco to 91 Sea Zone
            1 artillery and 3 infantry moved from Normandy Bordeaux to Southern France
            2 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
            1 artillery, 5 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
            1 artillery and 5 infantry moved from 112 Sea Zone to Norway
            1 bomber moved from Eastern United States to Normandy Bordeaux
            1 aaGun, 1 artillery and 1 infantry moved from Egypt to Trans-Jordan
    
        Place Units - Americans
            1 artillery and 1 infantry placed in Western United States
            1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in 10 Sea Zone
            1 destroyer placed in 101 Sea Zone
            1 artillery and 2 infantry placed in Normandy Bordeaux
            1 artillery and 2 infantry placed in Southern France
    
        Turn Complete - Americans
            Americans collect 78 PUs; end with 79 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 99 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 104 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 109 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 114 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 119 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 3 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 3 PUs
    
        Purchase Units - British
            British buy 1 armour, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from Trans-Jordan to Iraq
            2 fighters and 1 tactical_bomber moved from Trans-Jordan to Iraq
            1 mech_infantry moved from Egypt to Iraq
    
        Combat - British
            Battle in Iraq
                British attack with 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                Italians defend with 2 mech_infantrys
                    British roll dice for 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 4/6 hits, 2,17 expected hits
                    Italians roll dice for 2 mech_infantrys in Iraq, round 2 : 1/2 hits, 0,67 expected hits
                    2 mech_infantrys owned by the Italians and 1 infantry owned by the British lost in Iraq
                British win, taking Iraq from Italians with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for British: 1 infantry
                Casualties for Italians: 2 mech_infantrys
    
        Non Combat Move - British
            2 fighters and 1 tactical_bomber moved from Iraq to Trans-Jordan
            3 infantry and 2 mech_infantrys moved from Egypt to Trans-Jordan
            11 fighters moved from Southern France to Norway
            9 infantry and 1 mech_infantry moved from Normandy Bordeaux to Southern France
            10 infantry moved from United Kingdom to 110 Sea Zone
            10 infantry moved from 110 Sea Zone to Normandy Bordeaux
    
        Place Units - British
            1 armour and 9 infantry placed in United Kingdom
            1 infantry and 2 mech_infantrys placed in Egypt
            Turning on Edit Mode
            EDIT: Changing unit bombing damage for these Germans owned units to: factory_major = 4
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 20 Sea Zone: 1 submarine
            EDIT: Adding units owned by Americans to 36 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by British from Gibraltar: 1 fighter
            EDIT: Adding units owned by British to United Kingdom: 1 fighter
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,4
            British collect 33 PUs; end with 33 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    British : 1,83
    Italians : 0,33
    

    Savegame

  • '19

    @Karl7 just to let you know my computer crashed after USA combats… so I edited the results.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Northwest Persia to Iraq
            2 mech_infantrys moved from Caucasus to Iraq
            1 bomber moved from Northwest Persia to Egypt
    
        Combat - Italians
            Strategic bombing raid in Egypt
                    AA fire in Egypt : 0/1 hits, 0.17 expected hits
                Bombing raid in Egypt rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in Egypt causes 4 damage total. 
            Battle in Iraq
                Italians attack with 2 armour, 1 artillery, 4 infantry and 4 mech_infantrys
                British defend with 1 infantry and 1 mech_infantry
                    Italians roll dice for 2 armour, 1 artillery, 4 infantry and 4 mech_infantrys in Iraq, round 2 : 2/11 hits, 2.83 expected hits
                    British roll dice for 1 infantry and 1 mech_infantry in Iraq, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Iraq
                Italians win, taking Iraq from British with 2 armour, 1 artillery, 3 infantry and 4 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Italians: 1 infantry
                Casualties for British: 1 infantry and 1 mech_infantry
    
        Non Combat Move - Italians
            2 aaGuns moved from Northwest Persia to Iraq
            1 bomber moved from Egypt to Greece
            1 fighter moved from Northern Italy to Western Germany
            1 aaGun, 1 artillery and 13 infantry moved from Northern Italy to Western Germany
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,2,5,3,2,2,3,5,1,6,3,6,3,2,4
            Italians collect 6 PUs (10 lost to blockades); end with 6 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.83
    British : 0.33
    AA fire in Egypt : : -0.17
    

    Savegame

  • '19

    TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 cruiser and 1 destroyer; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from 20 Sea Zone to Philippines
            2 fighters moved from Caroline Islands to Hawaiian Islands
    
        Non Combat Move - ANZAC
            2 destroyers moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 cruiser and 1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            2 infantry moved from 125 Sea Zone to Norway
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 4x factory_major; Remaining resources: 97 PUs; 
            Germans buy 3 armour, 4 artilleries, 17 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 fighter moved from Western Germany to 112 Sea Zone
            1 infantry moved from Western Germany to Holland Belgium
                  Germans take Holland Belgium from Americans
            1 mech_infantry moved from Russia to Nenetsia
                  Germans take Nenetsia from Russians
    
        Combat - Germans
            Battle in 112 Sea Zone
                Germans attack with 1 fighter
                Americans defend with 3 transports
                    3 transports owned by the Americans lost in 112 Sea Zone
                Germans win with 1 fighter remaining. Battle score for attacker is 21
                Casualties for Americans: 3 transports
    
        Non Combat Move - Germans
            1 fighter moved from 112 Sea Zone to Western Germany
            2 fighters moved from Ukraine to Germany
            4 tactical_bombers moved from Ukraine to Germany
            10 infantry moved from Germany to Western Germany
            1 bomber moved from Ukraine to Western Germany
            3 infantry moved from Caucasus to Northwest Persia
            1 aaGun moved from Ukraine to Rostov
            2 aaGuns and 3 infantry moved from Volgograd to Rostov
            8 mech_infantrys moved from Russia to Rostov
            15 armour moved from Russia to Rostov
            20 armour moved from Russia to Belarus
            1 bomber moved from Smolensk to Western Germany
            1 transport moved from 115 Sea Zone to 113 Sea Zone
            3 infantry moved from Finland to Karelia
            7 artilleries moved from Russia to Tambov
            10 armour moved from Russia to Rostov
    
        Place Units - Germans
            3 infantry placed in Novgorod
            3 infantry placed in Caucasus
            4 artilleries and 6 infantry placed in Western Germany
            3 armour, 5 infantry and 2 mech_infantrys placed in Germany
            1 mech_infantry placed in Ukraine
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,5,1,6,5,2,5,5,3,5,6,4,6,1,5
            Germans collect 61 PUs (2 lost to blockades); end with 61 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 1 carrier, 1 destroyer, 2 fighters and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 16 Sea Zone to 25 Sea Zone
            2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
            1 submarine moved from 17 Sea Zone to 21 Sea Zone
                  Japanese take 22 Sea Zone from ANZAC
            1 submarine moved from 18 Sea Zone to 19 Sea Zone
            1 submarine moved from 19 Sea Zone to 20 Sea Zone
            3 tactical_bombers moved from 6 Sea Zone to 20 Sea Zone
            3 fighters moved from 6 Sea Zone to 20 Sea Zone
            2 tactical_bombers moved from 6 Sea Zone to 21 Sea Zone
            2 fighters moved from 6 Sea Zone to 21 Sea Zone
            2 fighters moved from 6 Sea Zone to 21 Sea Zone
            3 fighters moved from 6 Sea Zone to 20 Sea Zone
            1 fighter moved from 6 Sea Zone to 25 Sea Zone
            2 fighters moved from 6 Sea Zone to 20 Sea Zone
            1 bomber moved from French Indo China to 41 Sea Zone
    
        Combat - Japanese
            Battle in 20 Sea Zone
                Japanese attack with 8 fighters, 1 submarine and 3 tactical_bombers
                Americans defend with 1 carrier
                    Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 8 fighters and 3 tactical_bombers in 20 Sea Zone, round 2 : 7/11 hits, 6.00 expected hits
                    Americans roll dice for 1 carrier in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 carrier owned by the Americans and 1 submarine owned by the Japanese lost in 20 Sea Zone
                Japanese win with 8 fighters and 3 tactical_bombers remaining. Battle score for attacker is 10
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 carrier
            Battle in 41 Sea Zone
                Japanese attack with 1 bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 41 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 25 Sea Zone
                Japanese attack with 3 fighters, 1 submarine and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
                Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in 21 Sea Zone
                Japanese attack with 4 fighters, 1 submarine and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 21 Sea Zone
                Japanese win with 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            1 artillery moved from Japan to 6 Sea Zone
            2 armour moved from Korea to 6 Sea Zone
            2 armour, 1 artillery and 3 transports moved from 6 Sea Zone to 36 Sea Zone
            2 armour and 1 artillery moved from 36 Sea Zone to French Indo China
            1 bomber moved from 41 Sea Zone to French Indo China
            2 bombers moved from French Indo China to Japan
            2 carriers moved from 6 Sea Zone to 36 Sea Zone
            2 fighters moved from 20 Sea Zone to 36 Sea Zone
            2 tactical_bombers moved from 20 Sea Zone to 36 Sea Zone
            1 destroyer moved from 19 Sea Zone to 36 Sea Zone
            2 destroyers and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
            4 fighters and 2 tactical_bombers moved from 21 Sea Zone to 6 Sea Zone
            6 fighters and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
            3 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
            1 mech_infantry moved from Malaya to Burma
            3 armour moved from Kiangsu to Hunan
            4 armour, 2 artilleries, 6 infantry and 11 mech_infantrys moved from Persia to Iraq
            1 infantry moved from Amur to Korea
    
        Place Units - Japanese
            1 carrier, 1 destroyer and 2 fighters placed in 6 Sea Zone
            3 armour placed in Persia
            3 mech_infantrys placed in India
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,3
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,4
            Japanese collect 60 PUs (5 lost to blockades); end with 60 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Americans : 1.00
    Japanese : 2.00
    

    Savegame

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