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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 2 infantry and 3 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd
2 infantry moved from Rostov to Volgograd
1 infantry moved from Rostov to Caucasus
1 fighter and 1 tactical_bomber moved from Bryansk to Caucasus
1 infantry moved from Rostov to Caucasus
1 tactical_bomber moved from Bryansk to Volgograd
Combat - Germans
Battle in Volgograd
Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers
Russians defend with 1 factory_minor and 1 mech_infantry
Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Volgograd, round 2 : 3/5 hits, 2.00 expected hits
Russians roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Caucasus
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 armour
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 1/4 hits, 1.50 expected hits
Russians roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Non Combat Move - Germans
1 submarine moved from 125 Sea Zone to 124 Sea Zone
1 transport moved from 115 Sea Zone to 113 Sea Zone
2 artilleries and 4 infantry moved from Belarus to Bryansk
1 artillery moved from Western Ukraine to Bryansk
3 armour moved from Novgorod to Bryansk
5 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk
3 artilleries moved from Ukraine to Bryansk
1 fighter and 2 tactical_bombers moved from Volgograd to Bryansk
1 fighter and 1 tactical_bomber moved from Caucasus to Bryansk
2 bombers, 2 fighters and 2 tactical_bombers moved from Western Germany to Bryansk
2 infantry moved from Germany to Western Germany
Place Units - Germans
3 armour placed in Western Ukraine
3 armour placed in Ukraine
3 tactical_bombers placed in Novgorod
2 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,1,5,6,2,5,1,6,4,4,3
Germans collect 53 PUs (2 lost to blockades); end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Combat Hit Differential Summary :
Germans : 0.50
Russians : -0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 1 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
12 infantry moved from Amur to Korea
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
1 armour moved from Russia to Tambov
Russians take Tambov from Italians
1 armour moved from Tambov to Russia
Combat - Russians
Battle in Korea
Russians attack with 12 infantry
Japanese defend with 1 aaGun and 3 infantry
Russians roll dice for 12 infantry in Korea, round 2 : 0/12 hits, 2,00 expected hits
Japanese roll dice for 1 aaGun and 3 infantry in Korea, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians lost in Korea
Russians roll dice for 11 infantry in Korea, round 3 : 5/11 hits, 1,83 expected hits
Japanese roll dice for 1 aaGun and 3 infantry in Korea, round 3 : 1/3 hits, 1,00 expected hits
3 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 10 infantry remaining. Battle score for attacker is 8
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 aaGun and 3 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
2 aaGuns moved from Amur to Korea
6 infantry moved from Novosibirsk to Kazakhstan
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,3,5,3,6,1,5
Russians collect 19 PUs (3 lost to blockades); end with 20 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Combat Hit Differential Summary :
Russians : 1,17
Japanese : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 1 carrier, 1 destroyer, 5 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 fighters moved from 36 Sea Zone to Philippines
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 bombers moved from French Indo China to Philippines
1 submarine moved from 33 Sea Zone to 31 Sea Zone
1 submarine moved from 33 Sea Zone to 30 Sea Zone
1 fighter moved from 33 Sea Zone to 31 Sea Zone
1 fighter moved from 33 Sea Zone to 30 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 armour, 2 artilleries, 6 infantry and 1 mech_infantry moved from India to West India
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
2 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 2 battleships, 4 carriers, 2 cruisers, 5 destroyers, 3 fighters, 3 infantry, 1 marine, 1 submarine, 3 tactical_bombers and 2 transports moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 3 infantry moved from 42 Sea Zone to Java
1 tactical_bomber moved from French Indo China to 41 Sea Zone
1 marine moved from 42 Sea Zone to Java
2 armour, 2 artilleries, 6 infantry and 4 mech_infantrys moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Jehol to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Siberia
Combat - Japanese
Battle in Siberia
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 4 carriers, 2 cruisers, 5 destroyers, 3 fighters, 1 submarine, 3 tactical_bombers and 3 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win, taking Siberia from Russians, taking 42 Sea Zone from Neutral with 2 battleships, 4 carriers, 2 cruisers, 5 destroyers, 3 fighters, 1 submarine, 3 tactical_bombers and 3 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 41 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 25 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters in 25 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 30 Sea Zone
Japanese attack with 1 fighter and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter in 30 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
ANZAC roll dice for 1 destroyer in 30 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 30 Sea Zone
Japanese roll dice for 1 fighter in 30 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
ANZAC roll dice for 1 destroyer in 30 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 30 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in 31 Sea Zone
Japanese attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter in 31 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 destroyer in 31 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 31 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Philippines
Japanese attack with 1 artillery, 2 bombers, 2 fighters and 1 infantry
Americans defend with 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Japanese roll dice for 1 artillery, 2 bombers, 2 fighters and 1 infantry in Philippines, round 2 : 4/6 hits, 3.00 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 2 bombers and 2 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Java
Japanese attack with 1 artillery, 5 infantry and 1 marine
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 5 infantry and 1 marine in Java, round 2 : 2/7 hits, 1.67 expected hits
ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 4 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in West India
Japanese attack with 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry in West India, round 2 : 5/10 hits, 2.67 expected hits
UK_Pacific roll dice for 1 infantry in West India, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 submarine moved from 40 Sea Zone to 79 Sea Zone
1 tactical_bomber moved from 41 Sea Zone to 42 Sea Zone
1 carrier and 1 destroyer moved from 36 Sea Zone to 42 Sea Zone
2 fighters moved from Caroline Islands to 42 Sea Zone
1 tactical_bomber moved from French Indo China to 42 Sea Zone
2 fighters moved from Philippines to 36 Sea Zone
2 bombers moved from Philippines to French Indo China
1 fighter moved from 31 Sea Zone to Marshall Islands
1 fighter moved from 30 Sea Zone to Marshall Islands
2 fighters moved from 25 Sea Zone to 6 Sea Zone
2 mech_infantrys moved from Kiangsu to Jehol
1 infantry moved from French Indo China to Yunnan
3 mech_infantrys moved from Yunnan to Shensi
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Jehol
4 infantry moved from Burma to Yunnan
Place Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 36 Sea Zone
3 armour placed in Kiangsu
2 artilleries and 4 infantry placed in Japan
1 infantry placed in India
1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 35 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : 1.67
ANZAC : 0.67
UK_Pacific : 0.67
Japanese : 3.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 carriers, 3 destroyers, 5 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 infantry moved from Tunisia to Libya
Americans take Libya from Italians
1 submarine moved from 97 Sea Zone to 93 Sea Zone
Combat - Americans
Battle in 35 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 35 Sea Zone
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
2 transports moved from 11 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
2 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
6 destroyers, 2 infantry, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
7 fighters moved from Western United States to Hawaiian Islands
3 transports moved from 89 Sea Zone to 101 Sea Zone
1 aaGun, 1 artillery, 1 infantry and 2 marines moved from Tunisia to Libya
2 fighters moved from Gibraltar to Egypt
1 bomber moved from Gibraltar to Egypt
2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Place Units - Americans
5 infantry placed in Eastern United States
1 destroyer placed in 101 Sea Zone
3 carriers, 2 destroyers and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Combat - Chinese
Chinese creates battle in territory Chahar
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Purchase Units - British
British buy 1 armour, 3 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 unit repaired.
3 mech_infantrys moved from Iraq to Caucasus
1 tactical_bomber moved from Northwest Persia to Caucasus
3 submarines moved from 81 Sea Zone to 97 Sea Zone
Combat - British
Battle in Caucasus
British attack with 3 mech_infantrys and 1 tactical_bomber
Germans defend with 2 infantry
British roll dice for 3 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 1/4 hits, 1,00 expected hits
Germans roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Caucasus
British roll dice for 3 mech_infantrys and 1 tactical_bomber in Caucasus, round 3 : 2/4 hits, 1,00 expected hits
Germans roll dice for 1 infantry in Caucasus, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 2 infantry
Casualties for British: 1 mech_infantry
Non Combat Move - British
1 tactical_bomber moved from Caucasus to Russia
2 fighters moved from Persia to Russia
1 infantry moved from Persia to Eastern Persia
3 fighters moved from Egypt to Persia
3 aaGuns, 2 artilleries, 3 fighters and 7 infantry moved from Persia to Northwest Persia
1 aaGun, 1 artillery, 2 infantry and 1 marine moved from Iraq to Northwest Persia
1 infantry moved from Persia to Northwest Persia
2 infantry moved from Tunisia to Libya
2 fighters moved from Tunisia to Libya
Place Units - British
1 armour and 2 mech_infantrys placed in Egypt
3 fighters placed in Persia
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0,00
British : 1,00
Americans : 0,67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 carriers, 3 destroyers, 5 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 infantry moved from Tunisia to Libya
Americans take Libya from Italians
1 submarine moved from 97 Sea Zone to 93 Sea Zone
Combat - Americans
Battle in 35 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 35 Sea Zone
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
2 transports moved from 11 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
2 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
6 destroyers, 2 infantry, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
7 fighters moved from Western United States to Hawaiian Islands
3 transports moved from 89 Sea Zone to 101 Sea Zone
1 aaGun, 1 artillery, 1 infantry and 2 marines moved from Tunisia to Libya
2 fighters moved from Gibraltar to Egypt
1 bomber moved from Gibraltar to Egypt
2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Place Units - Americans
5 infantry placed in Eastern United States
1 destroyer placed in 101 Sea Zone
3 carriers, 2 destroyers and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Combat - Chinese
Chinese creates battle in territory Chahar
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Purchase Units - British
British buy 1 armour, 3 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 unit repaired.
3 mech_infantrys moved from Iraq to Caucasus
1 tactical_bomber moved from Northwest Persia to Caucasus
3 submarines moved from 81 Sea Zone to 97 Sea Zone
Combat - British
Battle in Caucasus
British attack with 3 mech_infantrys and 1 tactical_bomber
Germans defend with 2 infantry
British roll dice for 3 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 1/4 hits, 1,00 expected hits
Germans roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Caucasus
British roll dice for 3 mech_infantrys and 1 tactical_bomber in Caucasus, round 3 : 2/4 hits, 1,00 expected hits
Germans roll dice for 1 infantry in Caucasus, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 2 infantry
Casualties for British: 1 mech_infantry
Non Combat Move - British
1 tactical_bomber moved from Caucasus to Russia
2 fighters moved from Persia to Russia
1 infantry moved from Persia to Eastern Persia
3 fighters moved from Egypt to Persia
3 aaGuns, 2 artilleries, 3 fighters and 7 infantry moved from Persia to Northwest Persia
1 aaGun, 1 artillery, 2 infantry and 1 marine moved from Iraq to Northwest Persia
1 infantry moved from Persia to Northwest Persia
2 infantry moved from Tunisia to Libya
2 fighters moved from Tunisia to Libya
Place Units - British
1 armour and 2 mech_infantrys placed in Egypt
3 fighters placed in Persia
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from Northwest Persia: 2 infantry
EDIT: Adding units owned by British to Persia: 1 infantry
EDIT: Adding units owned by British to Northwest Persia: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0,00
British : 1,00
Americans : 0,67
@Karl7 Please use last file.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Rostov to Tambov
Italians take Tambov from Russians
1 armour moved from Tambov to Volgograd
1 artillery, 4 infantry and 2 mech_infantrys moved from Rostov to Volgograd
1 armour and 1 mech_infantry moved from Ukraine to Volgograd
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 mech_infantry moved from Ukraine to Rostov
1 mech_infantry moved from Rostov to Volgograd
Combat - Italians
Non Combat Move - Italians
2 aaGuns moved from Rostov to Volgograd
5 infantry moved from Northern Italy to Yugoslavia
Place Units - Italians
1 artillery and 2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,4,2,6,2,3,6,3,3,1,1,5,3,5,2
Italians collect 8 PUs (11 lost to blockades); end with 8 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 62 Sea Zone
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
2 infantry moved from Trans-Jordan to Iraq
Place Units - ANZAC
1 submarine and 2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 1 fighter, 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 armour moved from Ukraine to Caucasus
12 armour moved from Bryansk to Caucasus
8 mech_infantrys moved from Bryansk to Caucasus
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Belarus
2 infantry moved from Volgograd to Kazakhstan
4 fighters and 5 tactical_bombers moved from Bryansk to Kazakhstan
1 bomber moved from Bryansk to Western Germany
1 bomber moved from Bryansk to Kazakhstan
Combat - Germans
Battle in Kazakhstan
Germans attack with 1 bomber, 4 fighters, 2 infantry and 5 tactical_bombers
Russians defend with 6 infantry
Germans roll dice for 1 bomber, 4 fighters, 2 infantry and 5 tactical_bombers in Kazakhstan, round 2 : 7/12 hits, 6.17 expected hits
Russians roll dice for 6 infantry in Kazakhstan, round 2 : 0/6 hits, 2.00 expected hits
6 infantry owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 bomber, 4 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Russians: 6 infantry
Battle in Caucasus
Germans attack with 15 armour and 8 mech_infantrys
British defend with 2 mech_infantrys
Germans roll dice for 15 armour and 8 mech_infantrys in Caucasus, round 2 : 10/23 hits, 8.83 expected hits
Russians roll dice for 2 mech_infantrys in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
2 mech_infantrys owned by the British and 1 mech_infantry owned by the Germans lost in Caucasus
Germans win, taking Caucasus from Russians with 15 armour and 7 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Casualties for British: 2 mech_infantrys
Non Combat Move - Germans
8 mech_infantrys moved from Bryansk to Caucasus
6 armour and 5 mech_infantrys moved from Bryansk to Volgograd
3 armour moved from Western Ukraine to Rostov
3 aaGuns, 5 armour, 12 artilleries, 23 infantry and 4 mech_infantrys moved from Bryansk to Rostov
2 infantry moved from Novgorod to Belarus
1 tactical_bomber moved from Novgorod to Western Germany
2 tactical_bombers moved from Novgorod to Volgograd
4 fighters and 5 tactical_bombers moved from Kazakhstan to Volgograd
1 bomber moved from Kazakhstan to Volgograd
3 infantry moved from Bryansk to Belarus
Place Units - Germans
3 infantry placed in Volgograd
2 artilleries and 1 infantry placed in Ukraine
3 infantry placed in Western Ukraine
Germans undo move 3.
Germans undo move 2.
3 armour placed in Ukraine
2 artilleries and 1 infantry placed in Western Ukraine
3 infantry placed in Novgorod
4 mech_infantrys placed in Germany
1 fighter placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Rostov: 1 aaGun
EDIT: Adding units owned by Germans to Ukraine: 1 aaGun
EDIT: Removing units owned by Germans from Rostov: 4 mech_infantrys
EDIT: Adding units owned by Germans to Caucasus: 4 mech_infantrys
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,3,1,5,4,4,3,6,3,2,6,2,4,1,2
Germans collect 54 PUs (2 lost to blockades); end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
Combat Hit Differential Summary :
Germans : 2.00
Russians : -1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Russians
Russians buy 6 artilleries; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
1 armour moved from Russia to Tambov
Russians take Tambov from Italians
1 armour moved from Tambov to Russia
2 infantry moved from Russia to Bryansk
5 fighters and 1 tactical_bomber moved from Russia to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 5 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/8 hits, 3,50 expected hits
Italians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Italians with 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
5 fighters and 1 tactical_bomber moved from Bryansk to Russia
2 aaGuns and 10 infantry moved from Korea to Amur
Place Units - Russians
6 artilleries placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,6,4,2,3,4,4
Russians collect 18 PUs (3 lost to blockades); end with 18 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians : -0,33
Russians : -1,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 armour, 2 destroyers, 5 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Jehol to Chahar
2 tactical_bombers moved from Kweichow to Chahar
1 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from West India to Eastern Persia
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Sumatra
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to Sumatra
1 submarine moved from 42 Sea Zone to 55 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
2 fighters moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 transport moved from 5 Sea Zone to 6 Sea Zone
2 artilleries and 4 infantry moved from Japan to 6 Sea Zone
2 artilleries and 4 infantry moved from 6 Sea Zone to Korea
Combat - Japanese
Battle in Korea
Battle in 55 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 55 Sea Zone
Japanese win, taking Korea from Russians with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 35 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 2 fighters in 35 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from Americans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 25 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters in 25 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters in 25 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Eastern Persia
Japanese attack with 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry in Eastern Persia, round 2 : 3/9 hits, 2.50 expected hits
British roll dice for 1 infantry in Eastern Persia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Eastern Persia
Japanese win, taking Eastern Persia from British with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Chahar
Japanese attack with 2 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 infantry and 2 tactical_bombers in Chahar, round 2 : 1/4 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Sumatra
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers in Sumatra, round 2 : 6/8 hits, 4.17 expected hits
Americans roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Sumatra
Japanese win, taking Sumatra from Americans with 1 artillery, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Japanese
2 battleships, 5 carriers, 2 cruisers, 6 destroyers and 2 transports moved from 42 Sea Zone to 37 Sea Zone
1 carrier and 1 submarine moved from 36 Sea Zone to 37 Sea Zone
2 bombers and 1 tactical_bomber moved from French Indo China to Shensi
2 tactical_bombers moved from Chahar to Shensi
1 infantry moved from Kweichow to Shensi
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Szechwan to Shensi
1 infantry moved from Yunnan to Hunan
1 infantry moved from Hunan to Anhwe
1 infantry moved from Anhwe to Hopei
1 infantry moved from Hopei to Shensi
1 infantry moved from Jehol to Chahar
3 armour moved from Kiangsu to Kweichow
2 mech_infantrys moved from Jehol to Suiyuyan
1 infantry moved from Suiyuyan to Shensi
2 fighters and 2 tactical_bombers moved from 55 Sea Zone to Java
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
3 fighters moved from Sumatra to 37 Sea Zone
3 tactical_bombers moved from Sumatra to 37 Sea Zone
2 fighters moved from 35 Sea Zone to Java
1 infantry moved from India to West India
2 fighters moved from 25 Sea Zone to 6 Sea Zone
Place Units - Japanese
2 destroyers and 1 submarine placed in 37 Sea Zone
3 infantry placed in French Indo China
3 armour placed in Kiangsu
2 mech_infantrys placed in India
1 submarine placed in 6 Sea Zone
2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
British : 0.67
ANZAC : -0.33
Americans : -0.83
Chinese : 0.67
Japanese : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 infantry, 7 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
4 infantry and 3 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
5 destroyers, 4 infantry, 3 mech_infantrys and 4 transports moved from 26 Sea Zone to 33 Sea Zone
4 infantry and 3 mech_infantrys moved from 33 Sea Zone to Caroline Islands
2 cruisers moved from 92 Sea Zone to 96 Sea Zone
2 marines moved from Libya to 96 Sea Zone
2 marines moved from 96 Sea Zone to Tobruk
1 artillery and 2 infantry moved from Libya to Tobruk
1 bomber and 2 fighters moved from Egypt to Tobruk
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
Combat - Americans
Battle in Caroline Islands
Americans attack with 4 infantry and 3 mech_infantrys
Japanese defend with 1 aaGun, 1 airfield and 1 harbour
1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in Tobruk
Americans attack with 1 artillery, 1 bomber, 2 fighters, 2 infantry and 2 marines
Italians defend with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Americans roll dice for 2 cruisers in Tobruk, round 2 : 1/2 hits, 1,00 expected hits
Americans roll dice for 1 artillery, 1 bomber, 2 fighters, 2 infantry and 2 marines in Tobruk, round 2 : 4/8 hits, 3,17 expected hits
Italians roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Tobruk, round 2 : 1/6 hits, 2,17 expected hits
1 mech_infantry owned by the Italians, 1 infantry owned by the Americans, 2 artilleries owned by the Italians and 2 infantry owned by the Italians lost in Tobruk
Americans roll dice for 1 artillery, 1 bomber, 2 fighters, 1 infantry and 2 marines in Tobruk, round 3 : 3/7 hits, 3,00 expected hits
Italians roll dice for 1 armour in Tobruk, round 3 : 0/1 hits, 0,50 expected hits
1 armour owned by the Italians lost in Tobruk
Americans win, taking Tobruk from Italians with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 2 marines remaining. Battle score for attacker is 21
Casualties for Americans: 1 infantry
Casualties for Italians: 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Battle in 42 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 fighter moved from 25 Sea Zone to 33 Sea Zone
1 battleship, 5 carriers, 1 cruiser, 7 fighters and 2 submarines moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
3 carriers, 2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
6 fighters moved from Hawaiian Islands to 26 Sea Zone
1 carrier moved from 92 Sea Zone to 96 Sea Zone
2 fighters moved from Tobruk to 96 Sea Zone
5 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Central United States to 101 Sea Zone
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 bomber moved from Tobruk to Gibraltar
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 5 infantry moved from 91 Sea Zone to Morocco
1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer, 7 submarines and 1 transport placed in 10 Sea Zone
Americans undo move 1.
1 carrier, 1 destroyer, 5 submarines and 1 transport placed in 10 Sea Zone
1 tactical_bomber placed in 10 Sea Zone
1 infantry placed in Western United States
2 submarines placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter and 22 infantry moved from Tsinghai to Kansu
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Purchase Units - British
British buy 3 armour, 1 fighter and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 92 Sea Zone to 96 Sea Zone
1 infantry and 1 mech_infantry moved from Egypt to Alexandria
2 fighters moved from Libya to Alexandria
Combat - British
Battle in Alexandria
British attack with 2 fighters, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Alexandria, round 2 : 3/4 hits, 1,33 expected hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
2 fighters moved from Alexandria to Egypt
2 infantry moved from Libya to Tobruk
1 infantry moved from Persia to Iraq
3 aaGuns moved from Northwest Persia to Iraq
3 artilleries moved from Northwest Persia to Iraq
1 marine moved from Northwest Persia to Iraq
2 fighters moved from Northwest Persia to Iraq
3 fighters moved from Persia to Iraq
1 armour and 2 mech_infantrys moved from Egypt to Iraq
2 infantry moved from Northwest Persia to Iraq
Place Units - British
Turning on Edit Mode
EDIT: Adding units owned by Americans to Tobruk: 1 aaGun
EDIT: Removing units owned by Americans from Libya: 1 aaGun
EDIT: Turning off Edit Mode
3 armour placed in Egypt
3 mech_infantrys placed in Union of South Africa
1 fighter placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Italians : -2,00
British : 1,67
Americans : 2,33
Japanese : -0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Volgograd to Samara
Italians take Samara from Russians
1 armour moved from Samara to Volgograd
1 armour moved from Volgograd to Tambov
Italians take Tambov from Russians
1 armour moved from Tambov to Volgograd
5 infantry moved from Yugoslavia to Bulgaria
1 artillery and 2 infantry moved from Northern Italy to France
Combat - Italians
Non Combat Move - Italians
Place Units - Italians
2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,6,5,5,5,1,2,2,2,6,3,6,2,1,4
Italians collect 7 PUs (12 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Volgograd to Samara
Italians take Samara from Russians
1 armour moved from Samara to Volgograd
1 armour moved from Volgograd to Tambov
Italians take Tambov from Russians
1 armour moved from Tambov to Volgograd
5 infantry moved from Yugoslavia to Bulgaria
1 artillery and 2 infantry moved from Northern Italy to France
Combat - Italians
Non Combat Move - Italians
Place Units - Italians
2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,6,5,5,5,1,2,2,2,6,3,6,2,1,4
Italians collect 7 PUs (12 lost to blockades); end with 7 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from France: 2 infantry
EDIT: Adding units owned by Italians to Southern Italy: 2 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau Island
Combat - ANZAC
Battle in Paulau Island
Battle in 41 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
ANZAC win, taking Paulau Island from Japanese, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer and 1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 cruiser and 6 submarines moved from 54 Sea Zone to 33 Sea Zone
3 fighters moved from Queensland to Caroline Islands
Place Units - ANZAC
2 mech_infantrys placed in New South Wales
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 factory_minor, 2 fighters, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Western Ukraine to Bryansk
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Belarus
1 infantry moved from Belarus to Bryansk
6 armour and 3 mech_infantrys moved from Volgograd to Novosibirsk
Germans take Novosibirsk from Russians
1 infantry moved from Volgograd to Samara
1 mech_infantry moved from Volgograd to Vologda
Germans take Vologda from Russians
7 armour and 6 mech_infantrys moved from Caucasus to Northwest Persia
4 armour moved from Caucasus to Northwest Persia
2 fighters and 2 tactical_bombers moved from Volgograd to Bryansk
1 bomber moved from Volgograd to Bryansk
2 fighters and 4 tactical_bombers moved from Volgograd to Bryansk
1 tactical_bomber moved from Volgograd to Bryansk
Combat - Germans
Battle in Bryansk
Germans attack with 1 bomber, 4 fighters, 2 infantry and 7 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 1 bomber, 4 fighters, 2 infantry and 7 tactical_bombers in Bryansk, round 2 : 7/14 hits, 7.17 expected hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 1 bomber, 4 fighters, 1 infantry and 7 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Northwest Persia
Germans attack with 11 armour and 6 mech_infantrys
British defend with 1 aaGun, 1 fighter and 7 infantry
Germans roll dice for 11 armour and 6 mech_infantrys in Northwest Persia, round 2 : 8/17 hits, 6.50 expected hits
British roll dice for 1 aaGun, 1 fighter and 7 infantry in Northwest Persia, round 2 : 3/8 hits, 3.00 expected hits
1 aaGun owned by the British, 3 mech_infantrys owned by the Germans and 7 infantry owned by the British lost in Northwest Persia
11 armour owned by the Germans and 3 mech_infantrys owned by the Germans retreated to Caucasus
British win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Germans: 3 mech_infantrys
Casualties for British: 1 aaGun and 7 infantry
Non Combat Move - Germans
3 armour moved from Ukraine to Rostov
2 artilleries moved from Western Ukraine to Ukraine
1 bomber moved from Bryansk to Ukraine
4 fighters moved from Bryansk to Ukraine
7 tactical_bombers moved from Bryansk to Ukraine
1 mech_infantry moved from Volgograd to Caucasus
2 infantry moved from Volgograd to Kazakhstan
3 infantry moved from Novgorod to Belarus
4 mech_infantrys moved from Germany to Eastern Poland
Place Units - Germans
1 factory_minor placed in Caucasus
1 artillery and 2 infantry placed in Volgograd
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Western Ukraine
3 mech_infantrys placed in Novgorod
2 fighters placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,6,1,6,4,4,6,4,1,6,5,5,2,6,5
Germans collect 57 PUs (2 lost to blockades); end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
Combat Hit Differential Summary :
Germans : 1.33
British : 0.00
Russians : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
10 infantry moved from Amur to Korea
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
1 armour moved from Russia to Tambov
Russians take Tambov from Italians
1 armour moved from Tambov to Russia
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Vologda
1 fighter and 1 tactical_bomber moved from Russia to Bryansk
2 fighters moved from Russia to Samara
2 fighters moved from Russia to Vologda
Combat - Russians
Battle in Bryansk
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/3 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Samara, round 2 : 2/3 hits, 1,17 expected hits
Italians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Korea
Russians attack with 10 infantry
Japanese defend with 2 artilleries and 4 infantry
Russians roll dice for 10 infantry in Korea, round 2 : 2/10 hits, 1,67 expected hits
Japanese roll dice for 2 artilleries and 4 infantry in Korea, round 2 : 4/6 hits, 2,00 expected hits
2 infantry owned by the Japanese and 4 infantry owned by the Russians lost in Korea
Russians roll dice for 6 infantry in Korea, round 3 : 2/6 hits, 1,00 expected hits
Japanese roll dice for 2 artilleries and 2 infantry in Korea, round 3 : 2/4 hits, 1,33 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Korea
Russians roll dice for 4 infantry in Korea, round 4 : 0/4 hits, 0,67 expected hits
Japanese roll dice for 2 artilleries in Korea, round 4 : 0/2 hits, 0,67 expected hits
Russians roll dice for 4 infantry in Korea, round 5 : 1/4 hits, 0,67 expected hits
Japanese roll dice for 2 artilleries in Korea, round 5 : 0/2 hits, 0,67 expected hits
1 artillery owned by the Japanese lost in Korea
Russians roll dice for 4 infantry in Korea, round 6 : 0/4 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Korea, round 6 : 0/1 hits, 0,33 expected hits
Russians roll dice for 4 infantry in Korea, round 7 : 0/4 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Korea, round 7 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Korea
Russians roll dice for 3 infantry in Korea, round 8 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 artillery in Korea, round 8 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 3 infantry remaining. Battle score for attacker is -1
Casualties for Russians: 7 infantry
Casualties for Japanese: 2 artilleries and 4 infantry
Battle in Vologda
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters and 1 infantry in Vologda, round 2 : 1/3 hits, 1,17 expected hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
Russians win with 2 fighters remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
2 fighters moved from Vologda to Russia
2 fighters moved from Samara to Russia
1 fighter and 1 tactical_bomber moved from Bryansk to Russia
2 aaGuns moved from Amur to Korea
Place Units - Russians
1 artillery and 6 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,5,6,2,6,5,1
Russians collect 14 PUs (3 lost to blockades); end with 14 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 16 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 18 PUs
Combat Hit Differential Summary :
Germans : 1,33
Italians : -0,33
Russians : 0,50
Japanese : 1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 armour, 1 destroyer, 2 fighters, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
1 submarine moved from 37 Sea Zone to 43 Sea Zone
2 fighters moved from Marshall Islands to 34 Sea Zone
4 fighters moved from Java to 42 Sea Zone
2 tactical_bombers moved from Java to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 43 Sea Zone
2 armour, 2 artilleries, 2 bombers, 10 infantry, 7 mech_infantrys and 3 tactical_bombers moved from Shensi to Kansu
2 mech_infantrys moved from Suiyuyan to Kansu
3 armour moved from Kweichow to Kansu
1 submarine moved from 79 Sea Zone to 80 Sea Zone
Combat - Japanese
Battle in 34 Sea Zone
Japanese attack with 2 fighters
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 34 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 43 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in Kansu
Japanese attack with 5 armour, 2 artilleries, 2 bombers, 10 infantry, 9 mech_infantrys and 3 tactical_bombers
Chinese defend with 1 fighter and 23 infantry
Japanese roll dice for 5 armour, 2 artilleries, 2 bombers, 10 infantry, 9 mech_infantrys and 3 tactical_bombers in Kansu, round 2 : 11/31 hits, 10.00 expected hits
Chinese roll dice for 1 fighter and 23 infantry in Kansu, round 2 : 5/24 hits, 8.33 expected hits
5 infantry owned by the Japanese and 11 infantry owned by the Chinese lost in Kansu
Japanese roll dice for 5 armour, 2 artilleries, 2 bombers, 5 infantry, 9 mech_infantrys and 3 tactical_bombers in Kansu, round 3 : 12/26 hits, 9.17 expected hits
Chinese roll dice for 1 fighter and 12 infantry in Kansu, round 3 : 2/13 hits, 4.67 expected hits
2 infantry owned by the Japanese and 12 infantry owned by the Chinese lost in Kansu
Japanese roll dice for 5 armour, 2 artilleries, 2 bombers, 3 infantry, 9 mech_infantrys and 3 tactical_bombers in Kansu, round 4 : 5/24 hits, 8.83 expected hits
Chinese roll dice for 1 fighter in Kansu, round 4 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 5 armour, 2 artilleries, 2 bombers, 2 infantry, 9 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 55
Casualties for Japanese: 8 infantry
Casualties for Chinese: 1 fighter and 23 infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 2 tactical_bombers
Americans defend with 1 destroyer and 2 submarines
Japanese roll dice for 1 destroyer, 4 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 4/7 hits, 3.67 expected hits
Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
2 submarines owned by the Americans and 1 destroyer owned by the Americans lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 1 destroyer, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 20
Casualties for Americans: 1 destroyer and 2 submarines
Battle in 41 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 41 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from ANZAC with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Persia from British to Japanese
EDIT: Turning off Edit Mode
2 battleships, 6 carriers, 2 cruisers, 5 destroyers, 1 submarine and 2 transports moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 battleships, 6 carriers, 2 cruisers, 5 destroyers, 2 infantry, 1 submarine and 2 transports moved from 36 Sea Zone to 35 Sea Zone
2 fighters moved from 34 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Szechwan to Shensi
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Chahar to Hopei
1 mech_infantry moved from India to Yunnan
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Kweichow to Shensi
1 infantry moved from Eastern Persia to Persia
1 infantry moved from West India to Eastern Persia
1 mech_infantry moved from India to Eastern Persia
2 fighters and 2 tactical_bombers moved from 41 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
4 fighters and 2 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
1 submarine moved from 55 Sea Zone to 35 Sea Zone
2 fighters moved from 35 Sea Zone to Philippines
2 infantry moved from Japan to 6 Sea Zone
1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 3 transports moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 16 Sea Zone to 5 Sea Zone
3 armour moved from Kiangsu to Jehol
1 infantry moved from French Indo China to Yunnan
3 tactical_bombers moved from Kansu to Hunan
2 bombers moved from Kansu to Hunan
Place Units - Japanese
2 fighters and 5 infantry placed in Japan
3 armour placed in Kiangsu
3 mech_infantrys placed in India
3 infantry placed in French Indo China
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
ANZAC : 0.50
Americans : -0.67
Chinese : -5.67
Japanese : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall Islands
3 infantry and 3 mech_infantrys moved from Caroline Islands to 33 Sea Zone
3 infantry, 3 mech_infantrys and 3 transports moved from 33 Sea Zone to 22 Sea Zone
3 infantry and 3 mech_infantrys moved from 22 Sea Zone to Marianas
1 destroyer moved from 106 Sea Zone to 124 Sea Zone
1 bomber moved from Gibraltar to 124 Sea Zone
Combat - Americans
Battle in Marshall Islands
Battle in Marianas
Battle in 124 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 124 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 124 Sea Zone
Americans win, taking Marshall Islands from Japanese, taking Marianas from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
1 bomber moved from 124 Sea Zone to Iceland
2 marines moved from Tobruk to 96 Sea Zone
2 cruisers and 2 marines moved from 96 Sea Zone to 92 Sea Zone
2 marines moved from 92 Sea Zone to Morocco
1 carrier and 2 fighters moved from 96 Sea Zone to 92 Sea Zone
2 infantry moved from Egypt to Trans-Jordan
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
1 battleship, 5 carriers, 1 cruiser, 4 destroyers, 8 fighters, 2 submarines and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
3 carriers, 2 destroyers, 6 fighters and 1 submarine moved from 26 Sea Zone to 22 Sea Zone
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 carrier, 1 destroyer, 1 infantry, 5 submarines, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 1 artillery and 1 infantry moved from Tobruk to Alexandria
1 destroyer moved from 25 Sea Zone to 23 Sea Zone
Place Units - Americans
1 destroyer and 3 submarines placed in 10 Sea Zone
1 carrier placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 destroyer and 1 transport placed in 101 Sea Zone
2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs
Purchase Units - British
British buy 3 fighters and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Iraq to Persia
5 fighters moved from Iraq to Persia
Combat - British
Battle in Persia
British attack with 5 fighters and 2 infantry
Japanese defend with 1 factory_minor and 1 infantry
British roll dice for 5 fighters and 2 infantry in Persia, round 2 : 3/7 hits, 2,83 expected hits
Japanese roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Persia
British win, taking Persia from Japanese with 5 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
5 fighters moved from Persia to Trans-Jordan
3 aaGuns, 1 armour, 3 artilleries, 1 infantry, 1 marine and 2 mech_infantrys moved from Iraq to Trans-Jordan
1 fighter moved from Northwest Persia to Trans-Jordan
3 armour moved from Egypt to Trans-Jordan
1 mech_infantry moved from Alexandria to Trans-Jordan
1 infantry moved from Alexandria to Egypt
2 fighters moved from Egypt to Trans-Jordan
1 battleship, 1 cruiser and 1 destroyer moved from 96 Sea Zone to 92 Sea Zone
2 infantry moved from Tobruk to Alexandria
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 transport moved from 96 Sea Zone to 92 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
Place Units - British
3 fighters placed in Union of South Africa
3 mech_infantrys placed in Egypt
British undo move 2.
British undo move 1.
3 fighters placed in Egypt
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,6
British collect 35 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0,17
British : 0,17
Americans : 1,00
Japanese : 0,67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 3 transports
EDIT: Adding units owned by Americans to 92 Sea Zone: 3 transports
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :