@GeneralDisarray I kill a destroyer and a sub
StuckTojo (Axis +6) vs. Karl (Allies) BML19
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 artillery, 2 fighters, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 mech_infantrys moved from Holland Belgium to Normandy Bordeaux 2 fighters and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux Combat - Germans Battle in Normandy Bordeaux Germans attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber Americans defend with 1 factory_minor, 1 harbour and 1 mech_infantry Germans roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/5 hits, 2.00 expected hits Americans roll dice for 1 mech_infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Non Combat Move - Germans 1 aaGun moved from Holland Belgium to France 2 infantry moved from Western Germany to France 2 mech_infantrys moved from Holland Belgium to Western Germany 2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 fighter moved from Western Germany to Ukraine 1 fighter moved from Ukraine to Volgograd 2 mech_infantrys moved from Ukraine to Bryansk 6 mech_infantrys moved from Eastern Poland to Bryansk 2 mech_infantrys moved from Romania to Ukraine 1 armour and 2 mech_infantrys moved from Novgorod to Bryansk 1 infantry moved from Smolensk to Vologda 1 mech_infantry moved from Samara to Bryansk 1 infantry moved from Tambov to Samara 1 infantry moved from Bryansk to Tambov 1 infantry moved from Bryansk to Smolensk 1 mech_infantry moved from Kazakhstan to Szechwan 1 armour and 2 mech_infantrys moved from Volgograd to Rostov 1 fighter moved from Ukraine to Rostov 1 bomber moved from Novgorod to Volgograd 1 bomber moved from Ukraine to Western Germany 1 bomber moved from Ukraine to Western Germany 1 fighter moved from Western Germany to 113 Sea Zone 3 mech_infantrys moved from Germany to Eastern Poland 1 aaGun moved from Rostov to Volgograd 1 aaGun moved from Bryansk to Rostov Place Units - Germans 2 armour and 1 mech_infantry placed in Volgograd 3 mech_infantrys placed in Novgorod 1 artillery and 2 infantry placed in France 2 fighters and 2 infantry placed in Western Germany 2 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,6,3,6,3,2,1,4,5,5,1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1 Germans collect 53 PUs (5 lost to blockades); end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Combat Hit Differential Summary :
Germans : 0.00 Americans : -0.33
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TripleA Manual Gamesave Post: Germans round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 artillery, 2 fighters, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 mech_infantrys moved from Holland Belgium to Normandy Bordeaux 2 fighters and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux Combat - Germans Battle in Normandy Bordeaux Germans attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber Americans defend with 1 factory_minor, 1 harbour and 1 mech_infantry Germans roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/5 hits, 2.00 expected hits Americans roll dice for 1 mech_infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Non Combat Move - Germans 1 aaGun moved from Holland Belgium to France 2 infantry moved from Western Germany to France 2 mech_infantrys moved from Holland Belgium to Western Germany 2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 fighter moved from Western Germany to Ukraine 1 fighter moved from Ukraine to Volgograd 2 mech_infantrys moved from Ukraine to Bryansk 6 mech_infantrys moved from Eastern Poland to Bryansk 2 mech_infantrys moved from Romania to Ukraine 1 armour and 2 mech_infantrys moved from Novgorod to Bryansk 1 infantry moved from Smolensk to Vologda 1 mech_infantry moved from Samara to Bryansk 1 infantry moved from Tambov to Samara 1 infantry moved from Bryansk to Tambov 1 infantry moved from Bryansk to Smolensk 1 mech_infantry moved from Kazakhstan to Szechwan 1 armour and 2 mech_infantrys moved from Volgograd to Rostov 1 fighter moved from Ukraine to Rostov 1 bomber moved from Novgorod to Volgograd 1 bomber moved from Ukraine to Western Germany 1 bomber moved from Ukraine to Western Germany 1 fighter moved from Western Germany to 113 Sea Zone 3 mech_infantrys moved from Germany to Eastern Poland 1 aaGun moved from Rostov to Volgograd 1 aaGun moved from Bryansk to Rostov Place Units - Germans 2 armour and 1 mech_infantry placed in Volgograd 3 mech_infantrys placed in Novgorod 1 artillery and 2 infantry placed in France 2 fighters and 2 infantry placed in Western Germany 2 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,6,3,6,3,2,1,4,5,5,1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1 Germans collect 53 PUs (5 lost to blockades); end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 2 mech_infantrys EDIT: Adding units owned by Germans to Western Germany: 2 mech_infantrys EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.00 Americans : -0.33
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Use 2nd Germany file, please.
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Russians Russians repair damage of 3x factory_major; Remaining resources: 18 PUs; Russians buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Samara 1 infantry moved from Russia to Vologda 1 fighter moved from Russia to Samara 1 fighter moved from Russia to Vologda Combat - Russians Battle in Samara Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Samara, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Vologda, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Vologda, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda retreated to Vologda Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Non Combat Move - Russians 1 fighter moved from Samara to Russia 2 aaGuns and 12 infantry moved from Yenisey to Timguska 1 fighter moved from Vologda to Russia Place Units - Russians 6 infantry placed in Russia Turn Complete - Russians Russians collect 13 PUs; end with 13 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 15 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 17 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 19 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 21 PUs
Combat Hit Differential Summary :
Germans : 0.00 Russians : -1.00
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 3 fighters and 6 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Urals to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 infantry moved from Kwangsi to Yunnan 1 mech_infantry moved from Kwangsi to Yunnan 1 artillery and 1 mech_infantry moved from Kwangsi to French Indo China 1 artillery moved from Kwangsi to French Indo China 1 bomber moved from Anhwe to Yunnan 1 bomber moved from Anhwe to Yunnan 1 tactical_bomber moved from Kwangsi to French Indo China Combat - Japanese Battle in French Indo China Japanese attack with 2 artilleries, 1 mech_infantry and 1 tactical_bomber British defend with 1 infantry; UK_Pacific defend with 1 factory_minor Japanese roll dice for 2 artilleries, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 2 : 1/4 hits, 1.50 expected hits UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 2 artilleries, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Yunnan Japanese attack with 2 bombers, 1 infantry and 1 mech_infantry British defend with 1 infantry Japanese roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Yunnan, round 2 : 1/4 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode 3 armour and 22 mech_infantrys moved from Szechwan to Kazakhstan 2 mech_infantrys moved from Sikang to Turkmenistan 1 aaGun moved from Kazakhstan to Turkmenistan 1 tactical_bomber moved from French Indo China to Sikang 1 infantry moved from Shensi to Sikang 1 artillery moved from Tsinghai to Shensi 1 infantry moved from Kansu to Shensi 1 infantry moved from Suiyuyan to Shensi 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Kiangsu to Anhwe 2 bombers moved from Yunnan to Shensi 1 fighter and 1 tactical_bomber moved from Kwangsi to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan 1 fighter moved from 6 Sea Zone to Japan 1 artillery moved from Kweichow to Anhwe 1 infantry moved from Anhwe to Kweichow Place Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 1 infantry EDIT: Adding units owned by Japanese to 2 Sea Zone: 1 transport EDIT: Adding units owned by Japanese to Alaska: 1 infantry EDIT: Changing ownership of Alaska from Americans to Japanese EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 transport EDIT: Turning off Edit Mode 3 fighters and 6 infantry placed in Japan Turn Complete - Japanese Japanese collect 46 PUs; end with 47 PUs
Combat Hit Differential Summary :
Chinese : -0.33 UK_Pacific : -0.33 Japanese : -1.17
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TripleA Move Summary: Americans round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 5 fighters, 5 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 battleship, 6 carriers, 2 cruisers, 5 destroyers, 11 fighters, 6 submarines and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone Americans take 17 Sea Zone from Japanese 1 submarine moved from 16 Sea Zone to 6 Sea Zone 1 destroyer moved from 25 Sea Zone to 6 Sea Zone 1 destroyer and 1 submarine moved from 26 Sea Zone to 6 Sea Zone 6 bombers moved from Caroline Islands to 6 Sea Zone 4 bombers moved from Western United States to 6 Sea Zone Combat - Americans
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scram Kamikaze?
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No scramble. 2 kamis on each of your two cruisers.
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 5 fighters, 5 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 battleship, 6 carriers, 2 cruisers, 5 destroyers, 11 fighters, 6 submarines and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone Americans take 17 Sea Zone from Japanese 1 submarine moved from 16 Sea Zone to 6 Sea Zone 1 destroyer moved from 25 Sea Zone to 6 Sea Zone 1 destroyer and 1 submarine moved from 26 Sea Zone to 6 Sea Zone 6 bombers moved from Caroline Islands to 6 Sea Zone 4 bombers moved from Western United States to 6 Sea Zone Combat - Americans Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5,5 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2,6 Battle in 6 Sea Zone Americans attack with 1 battleship, 10 bombers, 6 carriers, 1 cruiser, 7 destroyers, 11 fighters, 8 submarines and 1 tactical_bomber Japanese defend with 2 battleships, 5 carriers, 2 cruisers, 5 destroyers, 6 fighters and 3 tactical_bombers Americans roll dice for 8 submarines in 6 Sea Zone, round 2 : 1/8 hits, 2.67 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 1 battleship, 10 bombers, 6 carriers, 1 cruiser, 7 destroyers, 11 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 19/31 hits, 16.33 expected hits Units damaged: 2 battleships owned by the Japanese Japanese roll dice for 2 battleships, 5 carriers, 2 cruisers, 5 destroyers, 6 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 10/23 hits, 11.17 expected hits Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans 3 tactical_bombers owned by the Japanese, 5 submarines owned by the Americans, 3 destroyers owned by the Americans, 5 carriers owned by the Japanese and 5 destroyers owned by the Japanese lost in 6 Sea Zone Americans roll dice for 3 submarines in 6 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits 1 cruiser owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 battleship, 10 bombers, 6 carriers, 1 cruiser, 4 destroyers, 11 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 20/28 hits, 15.33 expected hits Japanese roll dice for 6 fighters in 6 Sea Zone, round 3 : 4/6 hits, 4.00 expected hits Japanese roll dice for 2 battleships and 1 cruiser in 6 Sea Zone, round 3 : 2/3 hits, 1.83 expected hits 6 fighters owned by the Japanese, 2 submarines owned by the Americans, 2 destroyers owned by the Americans, 2 battleships owned by the Japanese, 2 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 10 bombers, 6 carriers, 1 cruiser, 2 destroyers, 9 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 175 Casualties for Americans: 5 destroyers, 2 fighters and 7 submarines Casualties for Japanese: 2 battleships, 5 carriers, 2 cruisers, 5 destroyers, 6 fighters and 3 tactical_bombers Non Combat Move - Americans Turning on Edit Mode EDIT: Changing ownership of Kiangsu from Japanese to Americans EDIT: Removing units owned by Americans from Kiangsu: 1 factory_minor EDIT: Turning off Edit Mode 1 aaGun moved from Iwo Jima to 17 Sea Zone 4 infantry, 1 marine and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone 1 aaGun, 3 infantry, 1 marine, 1 mech_infantry and 3 transports moved from 17 Sea Zone to 33 Sea Zone 1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone 3 infantry, 1 marine and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 6 bombers moved from 6 Sea Zone to Guam 4 bombers moved from 6 Sea Zone to Iwo Jima 1 submarine moved from 22 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Kiangsu 2 transports moved from 91 Sea Zone to 92 Sea Zone 2 transports moved from 110 Sea Zone to 102 Sea Zone 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 110 Sea Zone to 92 Sea Zone 1 armour and 5 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour and 5 infantry moved from 91 Sea Zone to Morocco 1 transport moved from 89 Sea Zone to 101 Sea Zone 2 transports moved from 102 Sea Zone to 101 Sea Zone 2 fighters moved from Eastern United States to Gibraltar Place Units - Americans 1 transport placed in 10 Sea Zone 2 infantry placed in Western United States 1 fighter placed in Western United States 1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone 4 fighters and 3 infantry placed in Eastern United States Turning on Edit Mode EDIT: Removing units owned by Americans from Guam: 2 bombers EDIT: Adding units owned by Americans to Midway: 2 bombers EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 97 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Turning on Edit Mode EDIT: Changing ownership of Kiangsu from Americans to Chinese EDIT: Turning off Edit Mode Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu Combat - Chinese Chinese creates battle in territory Suiyuyan Chinese creates battle in territory Kansu Chinese creates battle in territory Tsinghai Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kiangsu Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Purchase Units - British British buy 3 armour, 4 artilleries, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 8 infantry; Remaining resources: 0 PUs; Combat Move - British 2 mech_infantrys moved from Shan State to French Indo China 2 fighters and 1 tactical_bomber moved from India to French Indo China 1 infantry moved from Burma to Yunnan 8 artilleries and 29 infantry moved from Burma to Yunnan Combat - British Battle in Yunnan British attack with 8 artilleries and 30 infantry Japanese defend with 1 infantry and 1 mech_infantry British roll dice for 8 artilleries and 30 infantry in Yunnan, round 2 : 6/38 hits, 9.00 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan British win, taking Yunnan from Japanese with 8 artilleries and 29 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry and 1 mech_infantry Battle in French Indo China British attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber Japanese defend with 2 artilleries, 1 factory_minor and 1 mech_infantry British roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in French Indo China, round 2 : 2/5 hits, 2.00 expected hits Japanese roll dice for 2 artilleries and 1 mech_infantry in French Indo China, round 2 : 0/3 hits, 1.00 expected hits 1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in French Indo China British roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in French Indo China, round 3 : 1/5 hits, 2.00 expected hits Japanese roll dice for 1 artillery in French Indo China, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in French Indo China British win, taking French Indo China from Japanese with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Japanese: 2 artilleries and 1 mech_infantry Non Combat Move - British 2 fighters and 1 tactical_bomber moved from French Indo China to Shan State 3 aaGuns moved from Burma to Yunnan 1 armour moved from Shan State to Burma 1 infantry moved from Malaya to Shan State 2 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Iraq 1 infantry moved from Persia to Iraq 2 armour, 1 artillery, 1 bomber, 3 infantry and 8 mech_infantrys moved from Northwest Persia to Iraq 1 mech_infantry moved from Egypt to Iraq 2 fighters moved from India to Iraq 1 armour moved from Burma to Yunnan 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport moved from 110 Sea Zone to 91 Sea Zone Place Units - British 3 armour placed in Persia British undo move 1. 2 artilleries and 1 infantry placed in Persia 2 artilleries and 1 infantry placed in Iraq 3 armour placed in Egypt 1 mech_infantry placed in Union of South Africa Turn Complete - British British collect 35 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs Place Units - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by Americans from Northwest Persia: 1 armour and 1 mech_infantry EDIT: Adding units owned by Americans to Iraq: 1 armour and 1 mech_infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from India: 6 infantry EDIT: Adding units owned by British to West India: 6 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from 17 Sea Zone: 1 battleship EDIT: Adding units owned by British to 6 Sea Zone: 1 battleship EDIT: Turning off Edit Mode 8 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 21 PUs; end with 21 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs Some Units in India change ownership: 8 infantry
Combat Hit Differential Summary :
British : -4.00 Americans : 5.67 Japanese : -2.00
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@StuckTojo said in StuckTojo (Axis +6) vs. Karl (Allies) BML19:
Shit, that should be 3 kami’s on each of your 2 cruisers.
Hope it’s not too late.
oh whoops, I just did 2. You killed one though. Feel free to roll the other on the dice roller?
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Italians Italians buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 mech_infantry moved from Caucasus to Northwest Persia Italians take Northwest Persia from British 1 mech_infantry moved from Kazakhstan to Eastern Persia Italians take Eastern Persia from British 2 artilleries moved from Caucasus to Northwest Persia Combat - Italians Non Combat Move - Italians 1 armour moved from Kazakhstan to Caucasus 1 aaGun moved from Caucasus to Northwest Persia 3 armour moved from Volgograd to Caucasus 2 mech_infantrys moved from Ukraine to Caucasus 1 fighter moved from Volgograd to Caucasus 2 fighters moved from Ukraine to Southern Italy 1 bomber moved from Ukraine to Southern Italy 1 fighter moved from Northern Italy to Southern Italy 1 mech_infantry moved from Northern Italy to Western Germany 1 armour moved from Northern Italy to Western Germany 1 mech_infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 infantry placed in Southern Italy 2 mech_infantrys placed in Ukraine Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,1,3,2,1,1,4,3,4,3,6 Italians collect 11 PUs (8 lost to blockades); end with 11 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 13 PUs
Combat Hit Differential Summary :
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You’re up.
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 2 fighters and 1 submarine; Remaining resources: 4 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 3 fighters moved from Philippines to Burma 1 submarine moved from 17 Sea Zone to 19 Sea Zone 1 submarine moved from 37 Sea Zone to 20 Sea Zone 1 submarine moved from 37 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from 39 Sea Zone to India 1 submarine moved from 39 Sea Zone to 80 Sea Zone 1 submarine moved from 17 Sea Zone to 19 Sea Zone 1 cruiser and 1 destroyer moved from 17 Sea Zone to 6 Sea Zone 1 fighter moved from Caroline Islands to Philippines 2 fighters moved from Queensland to Shan State 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra Place Units - ANZAC 1 submarine placed in 54 Sea Zone 2 fighters placed in Queensland Turn Complete - ANZAC ANZAC collect 17 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs Combat Move - French Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by French from Gibraltar: 1 fighter EDIT: Adding units owned by French to United Kingdom: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 bomber, 1 destroyer, 1 fighter, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 mech_infantry moved from Volgograd to Tsinghai 1 infantry moved from Vologda to Samara 1 mech_infantry moved from Rostov to Samara 1 armour moved from Volgograd to Tsinghai 1 bomber moved from Volgograd to Tsinghai 1 fighter moved from Volgograd to Samara 1 tactical_bomber moved from Bryansk to Samara 1 fighter moved from Bryansk to Samara 1 tactical_bomber moved from Bryansk to Samara Combat - Germans Battle in Tsinghai Germans attack with 1 armour, 1 bomber and 1 mech_infantry Chinese defend with 1 infantry Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Tsinghai, round 2 : 0/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Tsinghai, round 3 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Germans win, taking Tsinghai from Chinese with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Samara Germans attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Samara, round 2 : 3/6 hits, 2.67 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 armour moved from Volgograd to Caucasus 1 aaGun, 1 armour and 3 mech_infantrys moved from Rostov to Caucasus 2 mech_infantrys moved from Ukraine to Caucasus 20 armour and 36 mech_infantrys moved from Bryansk to Caucasus 3 mech_infantrys moved from Novgorod to Eastern Poland 1 infantry moved from Smolensk to Vologda 1 infantry moved from Bryansk to Smolensk 1 fighter moved from Rostov to Volgograd 2 fighters and 2 tactical_bombers moved from Samara to Volgograd 1 bomber moved from Tsinghai to Volgograd 2 fighters moved from Bryansk to Volgograd 2 tactical_bombers moved from Bryansk to Volgograd 1 fighter moved from Bryansk to Ukraine 2 infantry moved from Western Germany to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Novgorod 1 transport moved from 113 Sea Zone to 115 Sea Zone 2 infantry moved from Finland to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Novgorod 1 aaGun, 1 artillery and 4 infantry moved from France to Normandy Bordeaux 4 mech_infantrys moved from Western Germany to Normandy Bordeaux 3 fighters and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 2 fighters moved from 113 Sea Zone to Normandy Bordeaux 2 mech_infantrys moved from Western Germany to Poland 2 aaGuns, 12 artilleries and 17 infantry moved from Bryansk to Western Ukraine 1 carrier moved from 113 Sea Zone to 115 Sea Zone 2 bombers moved from Western Germany to Southern Italy Place Units - Germans 1 armour and 2 mech_infantrys placed in Volgograd 1 armour and 2 mech_infantrys placed in Novgorod 1 fighter, 1 infantry and 1 mech_infantry placed in Normandy Bordeaux Germans undo move 3. 1 infantry placed in Normandy Bordeaux 1 destroyer placed in 110 Sea Zone 1 fighter placed in Normandy Bordeaux 2 mech_infantrys placed in Germany 1 bomber and 1 mech_infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,5,4,1,1,5,4,5,4,1,6 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1 Germans collect 54 PUs (5 lost to blockades); end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
Combat Hit Differential Summary :
Germans : -1.33 Chinese : -0.67 Russians : -0.33
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Russians Russians buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Timguska to Evenkiyskiy 1 infantry moved from Timguska to Evenkiyskiy 1 infantry moved from Timguska to Urals Russians take Urals from Japanese 1 infantry moved from Timguska to Novosibirsk Russians take Novosibirsk from Japanese 3 infantry moved from Russia to Vologda 3 infantry moved from Russia to Samara 1 fighter moved from Russia to Samara 2 infantry moved from Russia to Smolensk 1 fighter moved from Russia to Smolensk 12 artilleries and 30 infantry moved from Russia to Tambov Combat - Russians Battle in Vologda Russians attack with 3 infantry Germans defend with 1 infantry Russians roll dice for 3 infantry in Vologda, round 2 : 1/3 hits, 0.50 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Tambov Russians attack with 12 artilleries and 30 infantry Germans defend with 1 infantry Russians roll dice for 12 artilleries and 30 infantry in Tambov, round 2 : 12/42 hits, 11.00 expected hits Italians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Italians with 12 artilleries and 29 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 3 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 4 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Smolensk, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Samara Russians attack with 1 fighter and 3 infantry Germans defend with 1 infantry and 1 mech_infantry Russians roll dice for 1 fighter and 3 infantry in Samara, round 2 : 2/4 hits, 1.00 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Samara, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry and 1 mech_infantry Battle in Evenkiyskiy Russians attack with 4 infantry Japanese defend with 1 infantry Russians roll dice for 4 infantry in Evenkiyskiy, round 2 : 2/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Evenkiyskiy, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Evenkiyskiy Russians win, taking Evenkiyskiy from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 4 infantry moved from Russia to Vologda 2 aaGuns and 6 infantry moved from Timguska to Urals 11 infantry moved from Russia to Tambov 20 infantry moved from Russia to Tambov 2 aaGuns moved from Russia to Tambov 1 fighter moved from Smolensk to Russia 1 fighter moved from Samara to Russia 3 armour moved from Russia to Tambov Place Units - Russians 7 infantry placed in Russia Turn Complete - Russians Russians collect 18 PUs; end with 18 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 24 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans : -1.00 Italians : 0.67 Russians : 2.33 Japanese : -0.33
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Japanese Japanese buy 3 fighters and 5 infantry; Remaining resources: 2 PUs; 2 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 3 infantry moved from Anhwe to Kiangsu 1 fighter and 1 tactical_bomber moved from Japan to Kiangsu 1 bomber moved from Shensi to India 1 bomber moved from Shensi to India 1 artillery and 1 infantry moved from Shensi to Suiyuyan 1 transport moved from 2 Sea Zone to 1 Sea Zone 1 infantry moved from Alaska to 1 Sea Zone 1 infantry and 1 transport moved from 1 Sea Zone to 8 Sea Zone 1 infantry moved from 8 Sea Zone to Aleutian Islands Combat - Japanese Strategic bombing raid in India AA fire in India : 0/2 hits, 0.33 expected hits Bombing raid in India rolls: 3,6 and causes: 9 damage to unit: factory_major Bombing raid in India causes 9 damage total. Battle in Aleutian Islands Battle in Kiangsu Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber Americans defend with 1 infantry; Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Kiangsu, round 2 : 3/6 hits, 2.17 expected hits Chinese roll dice for 2 infantry in Kiangsu, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 infantry owned by the Chinese lost in Kiangsu Japanese win, taking Aleutian Islands from Americans, taking Kiangsu from Chinese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Casualties for Chinese: 1 infantry Battle in Suiyuyan Japanese attack with 1 artillery and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 3 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 4 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 infantry moved from Chahar to Hopei 1 mech_infantry moved from Hunan to Hopei 1 fighter and 1 tactical_bomber moved from Kiangsu to Hopei 1 infantry moved from Shensi to Hopei 1 infantry moved from Sikang to Shensi 1 tactical_bomber moved from Sikang to Eastern Persia 1 aaGun and 3 mech_infantrys moved from Turkmenistan to Eastern Persia 3 armour and 22 mech_infantrys moved from Kazakhstan to Eastern Persia 2 bombers moved from India to Eastern Persia 1 aaGun and 2 artilleries moved from Kwangsi to Kiangsi Place Units - Japanese 3 fighters and 5 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 22 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,2,2,4 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,3,3,4,4,6 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,1,4,1,3,4,1,3,2,5,6,5,2,2,2,2,5,1,5,3,5,6,4,5,4,6,2,3 Japanese collect 16 PUs (22 lost to blockades); end with 18 PUs
Combat Hit Differential Summary :
Chinese : 0.33 AA fire in India : : -0.33 Japanese : -0.17
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 4 fighters, 6 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Americans 1 armour and 1 mech_infantry moved from Iraq to Egypt 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 2 infantry moved from 8 Sea Zone to Aleutian Islands 2 bombers moved from Midway to Aleutian Islands 1 bomber moved from Iwo Jima to 8 Sea Zone 3 infantry, 1 marine and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 18 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 18 Sea Zone to 19 Sea Zone 1 infantry and 1 mech_infantry moved from 19 Sea Zone to Manchuria 1 aaGun, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Manchuria 1 infantry, 1 marine and 1 transport moved from 33 Sea Zone to 6 Sea Zone 1 infantry and 1 marine moved from 6 Sea Zone to Korea 3 bombers moved from Iwo Jima to Manchuria 3 fighters and 1 tactical_bomber moved from 6 Sea Zone to Manchuria 1 fighter moved from 6 Sea Zone to Manchuria Combat - Americans Battle in 8 Sea Zone Americans attack with 1 bomber and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 8 Sea Zone Americans win with 1 bomber and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Korea Battle in Manchuria Americans attack with 3 bombers, 4 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 aaGun and 3 infantry AA fire in Manchuria : 2/3 hits, 0.50 expected hits 1 tactical_bomber owned by the Americans and 1 bomber owned by the Americans lost in Manchuria Americans roll dice for 2 bombers, 4 fighters, 2 infantry and 1 mech_infantry in Manchuria, round 2 : 3/9 hits, 3.83 expected hits Japanese roll dice for 1 aaGun and 3 infantry in Manchuria, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Manchuria Americans roll dice for 2 bombers, 4 fighters, 1 infantry and 1 mech_infantry in Manchuria, round 3 : 5/8 hits, 3.67 expected hits Japanese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Manchuria Americans win, taking Korea from Japanese, taking Manchuria from Japanese with 2 bombers, 4 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -12 Casualties for Americans: 1 bomber, 1 infantry and 1 tactical_bomber Casualties for Japanese: 1 aaGun and 3 infantry Battle in Aleutian Islands Americans attack with 2 bombers and 2 infantry Japanese defend with 1 infantry Americans roll dice for 2 bombers and 2 infantry in Aleutian Islands, round 2 : 2/4 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Aleutian Islands Americans win, taking Aleutian Islands from Japanese with 2 bombers and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 2 bombers moved from Manchuria to Siberia 4 fighters moved from Manchuria to 6 Sea Zone 1 transport moved from 19 Sea Zone to 35 Sea Zone 4 bombers moved from Guam to Yunnan 4 bombers moved from Yunnan to India 1 destroyer moved from 54 Sea Zone to 37 Sea Zone 2 bombers moved from Aleutian Islands to British Columbia 1 bomber moved from 8 Sea Zone to British Columbia 1 aaGun and 3 infantry moved from Morocco to 92 Sea Zone 1 aaGun, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 infantry, 1 tactical_bomber and 2 transports moved from 92 Sea Zone to 98 Sea Zone 3 infantry moved from 98 Sea Zone to Egypt 1 aaGun moved from 98 Sea Zone to Egypt 3 transports moved from 91 Sea Zone to 92 Sea Zone 1 armour moved from Morocco to Tunisia 3 infantry moved from Eastern United States to 101 Sea Zone 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 3 infantry moved from 91 Sea Zone to Morocco 2 transports moved from 102 Sea Zone to 101 Sea Zone 1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from Gibraltar to Egypt 4 fighters moved from Eastern United States to 91 Sea Zone 3 fighters moved from 91 Sea Zone to Gibraltar 1 fighter moved from Western United States to 91 Sea Zone Place Units - Americans 1 carrier and 1 destroyer placed in 101 Sea Zone 1 armour, 1 artillery, 1 fighter, 6 infantry and 1 mech_infantry placed in Eastern United States Americans undo move 2. 1 armour, 1 artillery, 6 infantry and 1 mech_infantry placed in Central United States 4 fighters placed in Eastern United States Turn Complete - Americans Americans collect 62 PUs; end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 1 infantry moved from Kansu to Suiyuyan Combat - Chinese Chinese creates battle in territory Hunan Chinese creates battle in territory Chahar Chinese creates battle in territory Sikang Chinese creates battle in territory Anhwe Battle in Suiyuyan Chinese attack with 1 infantry Japanese defend with 1 artillery Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery in Suiyuyan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Hunan from Japanese, taking Chahar from Japanese, taking Sikang from Japanese, taking Anhwe from Japanese with 1 artillery remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 9 PUs; end with 10 PUs Purchase Units - British British buy 1 airfield, 3 armour and 1 fighter; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 6x factory_major; Remaining resources: 18 PUs; UK_Pacific buy 6 infantry; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from United Kingdom to 110 Sea Zone 1 armour moved from Yunnan to Kwangtung Chinese take Kwangsi from Japanese UK_Pacific take Kwangtung from Japanese 1 infantry moved from Yunnan to Kweichow 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Yunnan to Szechwan 3 infantry moved from Yunnan to Szechwan 1 artillery moved from Yunnan to Szechwan 3 artilleries and 8 infantry moved from Yunnan to Kweichow 3 infantry moved from Yunnan to Kweichow 5 infantry moved from Iraq to Northwest Persia 1 bomber and 2 fighters moved from Iraq to Northwest Persia 2 fighters moved from Persia to Northwest Persia Combat - British Battle in Szechwan British attack with 1 artillery and 5 infantry Germans defend with 1 mech_infantry British roll dice for 1 artillery and 5 infantry in Szechwan, round 2 : 1/6 hits, 1.33 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Szechwan British win, taking Szechwan from Japanese with 1 artillery and 5 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Kweichow British attack with 3 artilleries and 12 infantry Japanese defend with 1 infantry British roll dice for 3 artilleries and 12 infantry in Kweichow, round 2 : 2/15 hits, 3.50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow British win, taking Kweichow from Japanese with 3 artilleries and 12 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 110 Sea Zone British attack with 1 destroyer and 1 tactical_bomber Germans defend with 1 destroyer British roll dice for 1 destroyer and 1 tactical_bomber in 110 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer and 1 tactical_bomber in 110 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer and 1 tactical_bomber in 110 Sea Zone, round 4 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 destroyer owned by the British lost in 110 Sea Zone British win with 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 destroyer Casualties for Germans: 1 destroyer Battle in Northwest Persia British attack with 1 bomber, 4 fighters and 5 infantry Italians defend with 1 aaGun, 2 artilleries and 1 mech_infantry AA fire in Northwest Persia : 1/3 hits, 0.50 expected hits 1 fighter owned by the British lost in Northwest Persia British roll dice for 1 bomber, 3 fighters and 5 infantry in Northwest Persia, round 2 : 5/9 hits, 3.00 expected hits Italians roll dice for 1 aaGun, 2 artilleries and 1 mech_infantry in Northwest Persia, round 2 : 0/3 hits, 1.00 expected hits 1 mech_infantry owned by the Italians, 1 aaGun owned by the Italians and 2 artilleries owned by the Italians lost in Northwest Persia British win, taking Northwest Persia from Italians with 1 bomber, 3 fighters and 5 infantry remaining. Battle score for attacker is 7 Casualties for British: 1 fighter Casualties for Italians: 1 aaGun, 2 artilleries and 1 mech_infantry Non Combat Move - British 3 fighters moved from Northwest Persia to Trans-Jordan 2 armour, 4 artilleries, 5 infantry and 9 mech_infantrys moved from Iraq to Trans-Jordan 1 artillery and 1 infantry moved from Persia to 80 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 infantry moved from 81 Sea Zone to Egypt 1 artillery moved from 81 Sea Zone to Egypt 3 infantry moved from West India to India 1 infantry moved from India to West India 2 fighters and 1 tactical_bomber moved from Shan State to India 1 infantry moved from Shan State to Burma 2 mech_infantrys moved from French Indo China to Kwangtung 1 aaGun moved from Yunnan to Szechwan 1 aaGun moved from Yunnan to Kweichow 1 aaGun, 4 artilleries and 12 infantry moved from Yunnan to Burma 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from Algeria to Tunisia 1 carrier, 1 cruiser and 2 fighters moved from 91 Sea Zone to 92 Sea Zone 1 destroyer moved from 92 Sea Zone to 98 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to United Kingdom 1 bomber moved from Northwest Persia to Egypt 1 artillery moved from Persia to Northwest Persia Place Units - British 1 airfield and 3 armour placed in Egypt 1 fighter placed in Union of South Africa Turn Complete - British British collect 35 PUs; end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs Place Units - UK_Pacific 6 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 24 PUs; end with 24 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 30 PUs Some Units in India change ownership: 6 infantry
Combat Hit Differential Summary :
Germans : 0.00 British : -1.33 Italians : -1.00 Americans : 0.83 Chinese : -0.50 AA fire in Manchuria : : 1.50 Japanese : -0.33 AA fire in Northwest Persia : : 0.50
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Italians Italians buy 1 artillery and 2 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Italians 4 armour, 1 fighter and 2 mech_infantrys moved from Caucasus to Northwest Persia 1 bomber moved from Southern Italy to Northwest Persia Combat - Italians Battle in Northwest Persia Italians attack with 4 armour, 1 bomber, 1 fighter and 2 mech_infantrys British defend with 1 artillery and 5 infantry Italians roll dice for 4 armour, 1 bomber, 1 fighter and 2 mech_infantrys in Northwest Persia, round 2 : 5/8 hits, 3.50 expected hits British roll dice for 1 artillery and 5 infantry in Northwest Persia, round 2 : 0/6 hits, 2.00 expected hits 5 infantry owned by the British lost in Northwest Persia Italians roll dice for 4 armour, 1 bomber, 1 fighter and 2 mech_infantrys in Northwest Persia, round 3 : 3/8 hits, 3.50 expected hits British roll dice for 1 artillery in Northwest Persia, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Northwest Persia Italians win, taking Northwest Persia from British with 4 armour, 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 19 Casualties for British: 1 artillery and 5 infantry Non Combat Move - Italians 1 fighter moved from Northwest Persia to Kazakhstan 1 bomber moved from Northwest Persia to Kazakhstan 1 mech_infantry moved from Eastern Persia to Kazakhstan 1 mech_infantry moved from Ukraine to Rostov 1 mech_infantry moved from Ukraine to Caucasus 1 armour and 1 mech_infantry moved from Western Germany to Southern Italy Place Units - Italians 2 mech_infantrys placed in Ukraine 1 artillery placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,4,5,1,1,5,3,4,3,2,5 Italians collect 10 PUs (8 lost to blockades); end with 11 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 13 PUs
Combat Hit Differential Summary :
Italians : 1.00 British : -2.33
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 3 fighters; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC ANZAC creates battle in territory 20 Sea Zone ANZAC creates battle in territory 19 Sea Zone Non Combat Move - ANZAC 3 fighters moved from Burma to India 2 fighters moved from Shan State to Kwangtung 1 fighter moved from Philippines to Kwangtung 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from 39 Sea Zone to India 1 transport moved from 39 Sea Zone to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Shan State 2 fighters moved from Queensland to Shan State 1 submarine moved from 54 Sea Zone to 35 Sea Zone Place Units - ANZAC 3 fighters placed in Queensland Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :