• '20 '18 '17 '15

    …and the new file

  • '20 '18 '17 '15

    TripleA Turn Summary: Carthage round 1

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 1
    
        Combat Move - Carthage
            1 spearman moved from Melita to SZ 36
            1 hoplite moved from Carthago to SZ 36
            1 warelephant moved from Carthago to SZ 36
            1 bireme, 1 hoplite, 1 spearman, 1 trireme and 1 warelephant moved from SZ 36 to SZ 33
            3 spearmen moved from Caralis to SZ 32
            2 spearmen moved from Carthago to SZ 32
            2 biremes, 5 spearmen and 1 trireme moved from SZ 32 to SZ 33
            1 hoplite, 6 spearmen and 1 warelephant moved from SZ 33 to Lilybaeum
            3 spearmen and 2 swordmen moved from Carthago Nova to Castulo
            2 cavalrys, 4 spearmen and 3 swordmen moved from Corduba to Castulo
            1 swordman moved from Acci to Hispatis
            2 spearmen and 1 swordman moved from Gades to Hispatis
            2 biremes moved from SZ 14 to SZ 15
            3 spearmen moved from Thapsus to Carthago
    
        Purchase Units - Carthage
            Carthage buy 5 biremes and 1 city; Remaining resources: 3 PUs; 
    
        Combat - Carthage
            Battle in Castulo
                Carthage attack with 2 cavalrys, 7 spearmen and 5 swordmen
                Neutral defend with 2 cavalrys and 3 swordmen
                    Carthage roll dice for 2 cavalrys, 7 spearmen and 5 swordmen in Castulo, round 2 : 1/14 hits, 3.50 expected hits
                    Neutral roll dice for 2 cavalrys and 3 swordmen in Castulo, round 2 : 2/5 hits, 1.33 expected hits
                    1 cavalry owned by the Neutral and 2 spearmen owned by the Carthage lost in Castulo
                    Carthage roll dice for 2 cavalrys, 5 spearmen and 5 swordmen in Castulo, round 3 : 6/12 hits, 3.17 expected hits
                    Neutral roll dice for 1 cavalry and 3 swordmen in Castulo, round 3 : 2/4 hits, 1.17 expected hits
                    1 cavalry owned by the Neutral, 2 spearmen owned by the Carthage and 3 swordmen owned by the Neutral lost in Castulo
                Carthage loses 0 PUs for violating Castulos neutrality.
                Carthage win, taking Castulo from Neutral with 2 cavalrys, 3 spearmen and 5 swordmen remaining. Battle score for attacker is 8
                Casualties for Carthage: 4 spearmen
                Casualties for Neutral: 2 cavalrys and 3 swordmen
    
        Non Combat Move - Carthage
    
        Place Units - Carthage
            1 city placed in Lilybaeum
            5 biremes placed in SZ 32
    
        Turn Complete - Carthage
            Carthage collect 55 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Carthage : 0.33
    Neutral : 1.50
    

    Savegame


  • TripleA Turn Summary: RomanRepublic round 1

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 1
    
        Combat Move - RomanRepublic
            3 legionaires and 4 velitess moved from Arretium to Ariminum
            1 legionaire moved from Tarentum to SZ 44
            1 bireme and 1 legionaire moved from SZ 44 to SZ 35
            1 legionaire moved from SZ 35 to Messana
            3 velitess moved from Roma to SZ 28
            2 velitess moved from Roma to SZ 28
            3 velitess moved from Capua to SZ 28
            2 biremes, 2 triremes and 8 velitess moved from SZ 28 to SZ 34
            8 velitess moved from SZ 34 to Messana
            2 legionaires and 3 velitess moved from Salapia to Ariminum
            2 cavalrys moved from Roma to Ariminum
            1 cavalry moved from Capua to Ariminum
            2 legionaires and 3 velitess moved from Croton to Capua
            1 legionaire and 1 velites moved from Tarentum to Capua
            1 ballista moved from Roma to Salapia
            4 legionaires moved from Roma to Salapia
    
        Purchase Units - RomanRepublic
            RomanRepublic buy 4 biremes and 1 city; Remaining resources: 0 PUs; 
    
        Non Combat Move - RomanRepublic
    
        Place Units - RomanRepublic
            1 city placed in Messana
            4 biremes placed in SZ 28
    
        Turn Complete - RomanRepublic
            RomanRepublic collect 43 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: GreekCityStates round 1

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 1
    
        Combat Move - GreekCityStates
            2 cavalrys, 5 hoplites and 3 slingerss moved from Syracuse to Messana
            2 archers, 3 hoplites and 4 slingerss moved from Pergamum to Sardis
            1 archer, 2 hoplites and 2 slingerss moved from Delphi to Athens
            6 hoplites and 3 slingerss moved from Sparta to Corinth
            1 cavalry moved from Athens to Corinth
            2 archers, 5 hoplites and 3 slingerss moved from Athens to Corinth
            3 biremes and 2 triremes moved from SZ 67 to SZ 68
            1 hoplite and 1 slingers moved from Rhodos to SZ 68
            1 slingers moved from SZ 68 to Sardis
            1 hoplite moved from SZ 68 to Sardis
    
        Purchase Units - GreekCityStates
            GreekCityStates buy 6 hoplites; Remaining resources: 4 PUs; 
    
        Combat - GreekCityStates
            Battle in Corinth
                GreekCityStates attack with 2 archers, 1 cavalry, 11 hoplites and 6 slingerss
                Macedonia defend with 2 cavalrys, 5 hoplites, 4 peltastss and 2 swordmen
                    GreekCityStates roll dice for 2 archers, 1 cavalry, 11 hoplites and 6 slingerss in Corinth, round 2 : 4/20 hits, 5.33 expected hits
                    Macedonia roll dice for 2 cavalrys, 5 hoplites, 4 peltastss and 2 swordmen in Corinth, round 2 : 1/13 hits, 4.17 expected hits
                    4 peltastss owned by the Macedonia and 1 slingers owned by the GreekCityStates lost in Corinth
                    GreekCityStates roll dice for 2 archers, 1 cavalry, 11 hoplites and 5 slingerss in Corinth, round 3 : 5/19 hits, 5.17 expected hits
                    Macedonia roll dice for 2 cavalrys, 5 hoplites and 2 swordmen in Corinth, round 3 : 6/9 hits, 3.50 expected hits
                    2 swordmen owned by the Macedonia, 1 hoplite owned by the Macedonia, 1 archer owned by the GreekCityStates, 2 cavalrys owned by the Macedonia and 5 slingerss owned by the GreekCityStates lost in Corinth
                    GreekCityStates roll dice for 1 archer, 1 cavalry and 11 hoplites in Corinth, round 4 : 4/13 hits, 4.17 expected hits
                    Macedonia roll dice for 4 hoplites in Corinth, round 4 : 1/4 hits, 2.00 expected hits
                    4 hoplites owned by the Macedonia and 1 cavalry owned by the GreekCityStates lost in Corinth
                GreekCityStates win, taking Corinth from Macedonia with 1 archer and 11 hoplites remaining. Battle score for attacker is 29
                Casualties for GreekCityStates: 1 archer, 1 cavalry and 6 slingerss
                Casualties for Macedonia: 2 cavalrys, 5 hoplites, 4 peltastss and 2 swordmen
            Battle in Sardis
                GreekCityStates attack with 2 archers, 4 hoplites and 5 slingerss
                Seleucid defend with 4 hoplites and 3 peltastss
                    GreekCityStates roll dice for 2 archers, 4 hoplites and 5 slingerss in Sardis, round 2 : 1/11 hits, 2.50 expected hits
                    Seleucid roll dice for 4 hoplites and 3 peltastss in Sardis, round 2 : 2/7 hits, 2.50 expected hits
                    1 peltasts owned by the Seleucid and 2 slingerss owned by the GreekCityStates lost in Sardis
                    GreekCityStates roll dice for 2 archers, 4 hoplites and 3 slingerss in Sardis, round 3 : 2/9 hits, 2.17 expected hits
                    Seleucid roll dice for 4 hoplites and 2 peltastss in Sardis, round 3 : 2/6 hits, 2.33 expected hits
                    2 peltastss owned by the Seleucid and 2 slingerss owned by the GreekCityStates lost in Sardis
                    GreekCityStates roll dice for 2 archers, 4 hoplites and 1 slingers in Sardis, round 4 : 1/7 hits, 1.83 expected hits
                    Seleucid roll dice for 4 hoplites in Sardis, round 4 : 1/4 hits, 2.00 expected hits
                    1 hoplite owned by the Seleucid and 1 slingers owned by the GreekCityStates lost in Sardis
                    GreekCityStates roll dice for 2 archers and 4 hoplites in Sardis, round 5 : 1/6 hits, 1.67 expected hits
                    Seleucid roll dice for 3 hoplites in Sardis, round 5 : 1/3 hits, 1.50 expected hits
                    1 hoplite owned by the Seleucid and 1 archer owned by the GreekCityStates lost in Sardis
                    GreekCityStates roll dice for 1 archer and 4 hoplites in Sardis, round 6 : 2/5 hits, 1.50 expected hits
                    Seleucid roll dice for 2 hoplites in Sardis, round 6 : 1/2 hits, 1.00 expected hits
                    2 hoplites owned by the Seleucid and 1 archer owned by the GreekCityStates lost in Sardis
                GreekCityStates win, taking Sardis from Seleucid with 4 hoplites remaining. Battle score for attacker is 8
                Casualties for GreekCityStates: 2 archers and 5 slingerss
                Casualties for Seleucid: 4 hoplites and 3 peltastss
    
        Non Combat Move - GreekCityStates
    
        Place Units - GreekCityStates
            6 hoplites placed in Sparta
    
        Turn Complete - GreekCityStates
            GreekCityStates collect 48 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Macedonia : -1.67
    Seleucid : -2.33
    GreekCityStates : -4.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Macedonia round 1

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 1
    
        Combat Move - Macedonia
            1 peltasts moved from Dodona to Delphi
            1 cavalry moved from Pella to Delphi
            1 cavalry, 2 hoplites, 5 peltastss and 1 swordman moved from Larissa to Athens
            3 hoplites and 1 swordman moved from Thessalonica to SZ 70
            1 swordman moved from Thessalonica to SZ 70
            3 hoplites and 2 swordmen moved from SZ 70 to Pergamum
                  Macedonia take Pergamum from GreekCityStates
            2 hoplites and 3 peltastss moved from Dodona to Delphi
            1 cavalry moved from Philippopolis to Larissa
            2 cavalrys moved from Thessalonica to Larissa
            4 peltastss moved from Thessalonica to Larissa
            2 hoplites and 4 peltastss moved from Philippopolis to Thessalonica
            1 hoplite and 3 peltastss moved from Pella to Thessalonica
    
        Purchase Units - Macedonia
            Macedonia buy 2 biremes, 1 hoplite, 1 peltasts and 2 swordmen; Remaining resources: 0 PUs; 
    
        Combat - Macedonia
            Battle in Delphi
                Macedonia attack with 1 cavalry, 2 hoplites and 4 peltastss
                GreekCityStates defend with 1 slingers
                    Macedonia roll dice for 1 cavalry, 2 hoplites and 4 peltastss in Delphi, round 2 : 1/7 hits, 1.67 expected hits
                    GreekCityStates roll dice for 1 slingers in Delphi, round 2 : 0/1 hits, 0.17 expected hits
                    1 slingers owned by the GreekCityStates lost in Delphi
                Macedonia win, taking Delphi from GreekCityStates with 1 cavalry, 2 hoplites and 4 peltastss remaining. Battle score for attacker is 2
                Casualties for GreekCityStates: 1 slingers
            Battle in Athens
                Macedonia attack with 1 cavalry, 2 hoplites, 5 peltastss and 1 swordman
                GreekCityStates defend with 1 archer, 2 hoplites and 2 slingerss
                    Macedonia roll dice for 1 cavalry, 2 hoplites, 5 peltastss and 1 swordman in Athens, round 2 : 0/9 hits, 2.17 expected hits
                    GreekCityStates roll dice for 1 archer, 2 hoplites and 2 slingerss in Athens, round 2 : 1/5 hits, 1.83 expected hits
                    1 peltasts owned by the Macedonia lost in Athens
                    Macedonia roll dice for 1 cavalry, 2 hoplites, 4 peltastss and 1 swordman in Athens, round 3 : 2/8 hits, 2.00 expected hits
                    GreekCityStates roll dice for 1 archer, 2 hoplites and 2 slingerss in Athens, round 3 : 0/5 hits, 1.83 expected hits
                    2 slingerss owned by the GreekCityStates lost in Athens
                    Macedonia roll dice for 1 cavalry, 2 hoplites, 4 peltastss and 1 swordman in Athens, round 4 : 1/8 hits, 2.00 expected hits
                    GreekCityStates roll dice for 1 archer and 2 hoplites in Athens, round 4 : 1/3 hits, 1.50 expected hits
                    1 archer owned by the GreekCityStates and 1 peltasts owned by the Macedonia lost in Athens
                    Macedonia roll dice for 1 cavalry, 2 hoplites, 3 peltastss and 1 swordman in Athens, round 5 : 3/7 hits, 1.83 expected hits
                    GreekCityStates roll dice for 2 hoplites in Athens, round 5 : 0/2 hits, 1.00 expected hits
                    2 hoplites owned by the GreekCityStates lost in Athens
                Macedonia win, taking Athens from GreekCityStates with 1 cavalry, 2 hoplites, 3 peltastss and 1 swordman remaining. Battle score for attacker is 14
                Casualties for Macedonia: 2 peltastss
                Casualties for GreekCityStates: 1 archer, 2 hoplites and 2 slingerss
    
        Non Combat Move - Macedonia
    
        Place Units - Macedonia
            2 biremes placed in SZ 70
            1 hoplite, 1 peltasts and 2 swordmen placed in Thessalonica
    
        Turn Complete - Macedonia
            Macedonia collect 39 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Macedonia : -2.67
    GreekCityStates : -4.33
    

    Savegame


  • TripleA Turn Summary: Egypt round 1

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 1
    
        Combat Move - Egypt
            3 axemen, 2 chariots and 5 spearmen moved from Sidon to Jerusalem
            1 chariot moved from Memphis to Jerusalem
            3 archers, 4 axemen and 2 spearmen moved from Hermopolis to Paraetonium
            3 axemen moved from Alexandria to SZ 57
            2 axemen moved from Memphis to SZ 57
            1 archer moved from Memphis to SZ 57
            3 spearmen moved from Memphis to SZ 58
            3 spearmen and 1 trireme moved from SZ 58 to SZ 59
            3 spearmen moved from SZ 59 to Jerusalem
            2 spearmen moved from Memphis to Pharan
            2 archers, 2 chariots and 4 spearmen moved from Alexandria to Paraetonium
            1 archer, 5 axemen, 3 biremes and 1 trireme moved from SZ 57 to SZ 63
    
        Purchase Units - Egypt
            Egypt buy 8 archers and 1 city; Remaining resources: 0 PUs; 
    
        Combat - Egypt
            Battle in Paraetonium
                Egypt attack with 5 archers, 4 axemen, 2 chariots and 6 spearmen
                Neutral defend with 3 spearmen
                    Egypt roll dice for 5 archers, 4 axemen, 2 chariots and 6 spearmen in Paraetonium, round 2 : 5/17 hits, 3.83 expected hits
                    Neutral roll dice for 3 spearmen in Paraetonium, round 2 : 1/3 hits, 1.00 expected hits
                    1 spearman owned by the Egypt and 3 spearmen owned by the Neutral lost in Paraetonium
                Egypt loses 0 PUs for violating Paraetoniums neutrality.
                Egypt win, taking Paraetonium from Neutral with 5 archers, 4 axemen, 2 chariots and 5 spearmen remaining. Battle score for attacker is 6
                Casualties for Egypt: 1 spearman
                Casualties for Neutral: 3 spearmen
    
        Non Combat Move - Egypt
    
        Place Units - Egypt
            1 city placed in Jerusalem
            8 archers placed in Alexandria
    
        Turn Complete - Egypt
            Egypt collect 47 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.00
    Egypt : 1.17
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Seleucid round 1

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 1
    
        Combat Move - Seleucid
            2 hoplites and 2 peltastss moved from Tarsus to SZ 61
            2 hoplites and 2 peltastss moved from SZ 61 to Salamis
            2 cataphracts, 2 cavalrys, 4 hoplites, 2 legionaires and 5 peltastss moved from Seleucia to Hatra
            3 cataphracts, 3 cavalrys and 2 peltastss moved from Hatra to Emesa
            1 cavalry, 3 hoplites, 2 legionaires and 3 peltastss moved from Edessa to Emesa
            1 cataphract, 2 cavalrys, 1 hoplite, 1 legionaire and 2 peltastss moved from Emesa to Damascus
            1 hoplite and 1 legionaire moved from Antioch to Sidon
            1 legionaire moved from Antioch to Sidon
            1 cataphract, 2 cavalrys, 3 hoplites and 6 peltastss moved from Antioch to Damascus
    
        Purchase Units - Seleucid
            Seleucid buy 1 city, 9 legionaires and 2 peltastss; Remaining resources: 0 PUs; 
    
        Combat - Seleucid
            Battle in Sidon
                Seleucid attack with 1 hoplite and 2 legionaires
                Egypt defend with 1 spearman
                    Seleucid roll dice for 1 hoplite and 2 legionaires in Sidon, round 2 : 2/3 hits, 1.00 expected hits
                    Egypt roll dice for 1 spearman in Sidon, round 2 : 0/1 hits, 0.33 expected hits
                    1 spearman owned by the Egypt lost in Sidon
                Seleucid win, taking Sidon from Egypt with 1 hoplite and 2 legionaires remaining. Battle score for attacker is 3
                Casualties for Egypt: 1 spearman
            Battle in Salamis
                Seleucid attack with 2 hoplites and 2 peltastss
                Egypt defend with 2 spearmen
                    Seleucid roll dice for 2 hoplites and 2 peltastss in Salamis, round 2 : 1/4 hits, 1.00 expected hits
                    Egypt roll dice for 2 spearmen in Salamis, round 2 : 0/2 hits, 0.67 expected hits
                    1 spearman owned by the Egypt lost in Salamis
                    Seleucid roll dice for 2 hoplites and 2 peltastss in Salamis, round 3 : 1/4 hits, 1.00 expected hits
                    Egypt roll dice for 1 spearman in Salamis, round 3 : 0/1 hits, 0.33 expected hits
                    1 spearman owned by the Egypt lost in Salamis
                Seleucid win, taking Salamis from Egypt with 2 hoplites and 2 peltastss remaining. Battle score for attacker is 6
                Casualties for Egypt: 2 spearmen
    
        Non Combat Move - Seleucid
    
        Place Units - Seleucid
            9 legionaires and 2 peltastss placed in Antioch
            1 city placed in Tarsus
    
        Turn Complete - Seleucid
            Seleucid collect 63 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Egypt : -1.33
    Seleucid : 1.00
    

    Savegame


  • TripleA Turn Summary: Parthia round 1

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 1
    
        Combat Move - Parthia
            2 archers and 4 spearmen moved from Persepolis to Babylon
            1 horsearcher and 2 spearmen moved from Ctesiphon to Seleucia
            3 archers, 1 cataphract, 1 cavalry, 1 horsearcher and 7 spearmen moved from Susa to Babylon
            1 cataphract and 1 cavalry moved from Persepolis to Babylon
            1 cataphract and 1 cavalry moved from Ctesiphon to Babylon
            1 archer moved from Ctesiphon to Seleucia
            1 horsearcher moved from Ecbatana to Babylon
    
        Purchase Units - Parthia
            Parthia buy 1 archer, 1 cataphract, 1 cavalry, 1 horsearcher and 3 spearmen; Remaining resources: 0 PUs; 
    
        Combat - Parthia
            Battle in Babylon
                Parthia attack with 5 archers, 3 cataphracts, 3 cavalrys, 2 horsearchers and 11 spearmen
                Neutral defend with 3 archers and 7 spearmen
                    Parthia roll dice for 5 archers, 3 cataphracts, 3 cavalrys, 2 horsearchers and 11 spearmen in Babylon, round 2 : 7/24 hits, 5.83 expected hits
                    Neutral roll dice for 3 archers and 7 spearmen in Babylon, round 2 : 5/10 hits, 3.83 expected hits
                    5 spearmen owned by the Parthia and 7 spearmen owned by the Neutral lost in Babylon
                    Parthia roll dice for 5 archers, 3 cataphracts, 3 cavalrys, 2 horsearchers and 6 spearmen in Babylon, round 3 : 7/19 hits, 5.00 expected hits
                    Neutral roll dice for 3 archers in Babylon, round 3 : 3/3 hits, 1.50 expected hits
                    3 spearmen owned by the Parthia and 3 archers owned by the Neutral lost in Babylon
                Parthia loses 0 PUs for violating Babylons neutrality.
                Parthia win, taking Babylon from Neutral with 5 archers, 3 cataphracts, 3 cavalrys, 2 horsearchers and 3 spearmen remaining. Battle score for attacker is 9
                Casualties for Parthia: 8 spearmen
                Casualties for Neutral: 3 archers and 7 spearmen
            Battle in Seleucia
                Parthia attack with 1 archer, 1 horsearcher and 2 spearmen
                Seleucid defend with 1 hoplite
                    Parthia roll dice for 1 archer, 1 horsearcher and 2 spearmen in Seleucia, round 2 : 1/4 hits, 0.83 expected hits
                    Seleucid roll dice for 1 hoplite in Seleucia, round 2 : 0/1 hits, 0.50 expected hits
                    1 hoplite owned by the Seleucid lost in Seleucia
                Parthia win, taking Seleucia from Seleucid with 1 archer, 1 horsearcher and 2 spearmen remaining. Battle score for attacker is 5
                Casualties for Seleucid: 1 hoplite
    
        Non Combat Move - Parthia
            1 archer and 4 spearmen moved from Ecbatana to Susa
            1 archer, 2 horsearchers and 3 spearmen moved from Cyropolis to Ctesiphon
            2 horsearchers moved from Ctesiphon to Babylon
            2 archers and 5 spearmen moved from Ctesiphon to Susa
    
        Place Units - Parthia
            1 archer, 1 cataphract, 1 cavalry, 1 horsearcher and 3 spearmen placed in Persepolis
    
        Turn Complete - Parthia
            Parthia collect 48 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Neutral : 2.67
    Parthia : 3.33
    Seleucid : -0.50
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Numidia round 1

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 1
    
        Combat Move - Numidia
            1 spearman moved from Igilgili to Cartenna
            2 cavalrys moved from Igilgili to Cartenna
            2 cavalrys moved from Hippo Regius to Cartenna
            2 cavalrys moved from Zama to Cartenna
            2 cavalrys moved from Cirta to Cartenna
            1 archer, 5 spearmen and 3 swordmen moved from Cirta to Auzia
            2 spearmen moved from Theveste to Capsa
            1 archer and 1 spearman moved from Zama to Capsa
            1 archer and 3 spearmen moved from Hippo Regius to Zama
            1 cavalry moved from Theveste to Capsa
            1 cavalry and 2 spearmen moved from Paliurus to Berenice
            2 archers and 2 spearmen moved from Siwa to Berenice
            2 cavalrys and 3 spearmen moved from Leptis Magna to Berenice
            2 spearmen moved from Siwa to Berenice
            2 biremes moved from SZ 29 to SZ 30
    
        Purchase Units - Numidia
            Numidia buy 4 archers; Remaining resources: 1 PUs; 
    
        Combat - Numidia
            Battle in Cartenna
                Numidia attack with 8 cavalrys and 1 spearman
                Neutral defend with 1 archer, 2 cavalrys and 1 spearman
                    Numidia roll dice for 8 cavalrys and 1 spearman in Cartenna, round 2 : 4/9 hits, 2.83 expected hits
                    Neutral roll dice for 1 archer, 2 cavalrys and 1 spearman in Cartenna, round 2 : 2/4 hits, 1.17 expected hits
                    2 cavalrys owned by the Neutral, 1 cavalry owned by the Numidia, 1 spearman owned by the Neutral, 1 archer owned by the Neutral and 1 spearman owned by the Numidia lost in Cartenna
                Numidia loses 0 PUs for violating Cartennas neutrality.
                Numidia win, taking Cartenna from Neutral with 7 cavalrys remaining. Battle score for attacker is 8
                Casualties for Numidia: 1 cavalry and 1 spearman
                Casualties for Neutral: 1 archer, 2 cavalrys and 1 spearman
            Battle in Auzia
                Numidia attack with 1 archer, 5 spearmen and 3 swordmen
                Neutral defend with 1 spearman
                    Numidia roll dice for 1 archer, 5 spearmen and 3 swordmen in Auzia, round 2 : 3/9 hits, 2.00 expected hits
                    Neutral roll dice for 1 spearman in Auzia, round 2 : 0/1 hits, 0.33 expected hits
                    1 spearman owned by the Neutral lost in Auzia
                Numidia loses 0 PUs for violating Auzias neutrality.
                Numidia win, taking Auzia from Neutral with 1 archer, 5 spearmen and 3 swordmen remaining. Battle score for attacker is 3
                Casualties for Neutral: 1 spearman
    
        Non Combat Move - Numidia
    
        Place Units - Numidia
            4 archers placed in Leptis Magna
    
        Turn Complete - Numidia
            Numidia collect 19 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.50
    Numidia : 2.17
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Carthage round 2

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 2
    
        Combat Move - Carthage
            3 biremes and 2 triremes moved from SZ 33 to SZ 34
            5 spearmen moved from Carthago to SZ 32
            5 biremes and 5 spearmen moved from SZ 32 to SZ 33
            5 spearmen moved from SZ 33 to Lilybaeum
            2 biremes moved from SZ 15 to SZ 16
            4 spearmen and 3 swordmen moved from Hispatis to Salmantica
            2 cavalrys, 3 spearmen and 5 swordmen moved from Castulo to Salmantica
    
        Purchase Units - Carthage
            Carthage buy 3 biremes and 3 triremes; Remaining resources: 1 PUs; 
    
        Combat - Carthage
            Battle in Salmantica
                Carthage attack with 2 cavalrys, 7 spearmen and 8 swordmen
                Neutral defend with 3 cavalrys and 1 swordman
                    Carthage roll dice for 2 cavalrys, 7 spearmen and 8 swordmen in Salmantica, round 2 : 6/17 hits, 4.50 expected hits
                    Neutral roll dice for 3 cavalrys and 1 swordman in Salmantica, round 2 : 0/4 hits, 0.83 expected hits
                    3 cavalrys owned by the Neutral and 1 swordman owned by the Neutral lost in Salmantica
                Carthage loses 0 PUs for violating Salmanticas neutrality.
                Carthage win, taking Salmantica from Neutral with 2 cavalrys, 7 spearmen and 8 swordmen remaining. Battle score for attacker is 16
                Casualties for Neutral: 3 cavalrys and 1 swordman
            Battle in SZ 34
                Carthage attack with 3 biremes and 2 triremes
                RomanRepublic defend with 2 biremes and 2 triremes
                    Carthage roll dice for 3 biremes and 2 triremes in SZ 34, round 2 : 1/5 hits, 1.50 expected hits
                    RomanRepublic roll dice for 2 biremes and 2 triremes in SZ 34, round 2 : 0/4 hits, 1.33 expected hits
                    1 bireme owned by the RomanRepublic lost in SZ 34
                    Carthage roll dice for 3 biremes and 2 triremes in SZ 34, round 3 : 2/5 hits, 1.50 expected hits
                    RomanRepublic roll dice for 1 bireme and 2 triremes in SZ 34, round 3 : 2/3 hits, 1.00 expected hits
                    2 biremes owned by the Carthage, 1 trireme owned by the RomanRepublic and 1 bireme owned by the RomanRepublic lost in SZ 34
                    Carthage roll dice for 1 bireme and 2 triremes in SZ 34, round 4 : 1/3 hits, 1.17 expected hits
                    RomanRepublic roll dice for 1 trireme in SZ 34, round 4 : 0/1 hits, 0.33 expected hits
                    1 trireme owned by the RomanRepublic lost in SZ 34
                Carthage win with 1 bireme and 2 triremes remaining. Battle score for attacker is 24
                Casualties for RomanRepublic: 2 biremes and 2 triremes
                Casualties for Carthage: 2 biremes
    
        Non Combat Move - Carthage
    
        Place Units - Carthage
            3 biremes and 2 triremes placed in SZ 34
            1 trireme placed in SZ 32
    
        Turn Complete - Carthage
            Carthage collect 57 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Carthage : 1.33
    Neutral : -0.83
    RomanRepublic : -0.67
    

    Savegame


  • TripleA Turn Summary: RomanRepublic round 2

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 2
    
        Combat Move - RomanRepublic
            1 ballista, 3 cavalrys, 7 legionaires and 10 velitess moved from Ariminum to Patavium
            1 ballista and 4 legionaires moved from Salapia to Roma
            6 legionaires and 5 velitess moved from Capua to Roma
            1 bireme moved from SZ 35 to SZ 40
    
        Purchase Units - RomanRepublic
            RomanRepublic buy 1 bireme and 3 triremes; Remaining resources: 0 PUs; 
    
        Combat - RomanRepublic
            Battle in Patavium
                RomanRepublic attack with 1 ballista, 3 cavalrys, 7 legionaires and 10 velitess
                Neutral defend with 3 archers, 5 axemen and 4 swordmen
                    RomanRepublic roll dice for 1 ballista, 3 cavalrys, 7 legionaires and 10 velitess in Patavium, round 2 : 6/21 hits, 5.83 expected hits
                    Neutral roll dice for 3 archers, 5 axemen and 4 swordmen in Patavium, round 2 : 2/12 hits, 3.67 expected hits
                    2 velitess owned by the RomanRepublic, 5 axemen owned by the Neutral and 1 swordman owned by the Neutral lost in Patavium
                    RomanRepublic roll dice for 1 ballista, 3 cavalrys, 7 legionaires and 8 velitess in Patavium, round 3 : 5/19 hits, 5.50 expected hits
                    Neutral roll dice for 3 archers and 3 swordmen in Patavium, round 3 : 4/6 hits, 2.50 expected hits
                    4 velitess owned by the RomanRepublic, 2 archers owned by the Neutral and 3 swordmen owned by the Neutral lost in Patavium
                    RomanRepublic roll dice for 1 ballista, 3 cavalrys, 7 legionaires and 4 velitess in Patavium, round 4 : 3/15 hits, 4.83 expected hits
                    Neutral roll dice for 1 archer in Patavium, round 4 : 1/1 hits, 0.50 expected hits
                    1 velites owned by the RomanRepublic and 1 archer owned by the Neutral lost in Patavium
                RomanRepublic loses 0 PUs for violating Pataviums neutrality.
                RomanRepublic win, taking Patavium from Neutral with 1 ballista, 3 cavalrys, 7 legionaires and 3 velitess remaining. Battle score for attacker is 22
                Casualties for RomanRepublic: 7 velitess
                Casualties for Neutral: 3 archers, 5 axemen and 4 swordmen
    
        Non Combat Move - RomanRepublic
    
        Place Units - RomanRepublic
            1 bireme and 3 triremes placed in SZ 28
    
        Turn Complete - RomanRepublic
            RomanRepublic collect 51 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.33
    RomanRepublic : -2.17
    

    Savegame

  • '20 '18 '17 '15

    Don’t forget Greece!


  • TripleA Turn Summary: GreekCityStates round 2

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 2
    
        Combat Move - GreekCityStates
            1 archer and 11 hoplites moved from Corinth to Athens
            4 hoplites moved from Sardis to SZ 68
            3 biremes, 4 hoplites and 2 triremes moved from SZ 68 to SZ 67
            5 hoplites moved from Sparta to SZ 67
            9 hoplites moved from SZ 67 to Athens
            1 hoplite moved from Sparta to Corinth
    
        Purchase Units - GreekCityStates
            GreekCityStates buy 1 city and 6 hoplites; Remaining resources: 7 PUs; 
    
        Combat - GreekCityStates
            Battle in Athens
                GreekCityStates attack with 1 archer and 20 hoplites
                Macedonia defend with 1 cavalry, 2 hoplites, 3 peltastss and 1 swordman
                    GreekCityStates roll dice for 1 archer and 20 hoplites in Athens, round 2 : 4/21 hits, 6.83 expected hits
                    Macedonia roll dice for 1 cavalry, 2 hoplites, 3 peltastss and 1 swordman in Athens, round 2 : 2/7 hits, 2.00 expected hits
                    1 hoplite owned by the GreekCityStates, 1 archer owned by the GreekCityStates, 1 cavalry owned by the Macedonia and 3 peltastss owned by the Macedonia lost in Athens
                    GreekCityStates roll dice for 19 hoplites in Athens, round 3 : 4/19 hits, 6.33 expected hits
                    Macedonia roll dice for 2 hoplites and 1 swordman in Athens, round 3 : 0/3 hits, 1.33 expected hits
                    1 swordman owned by the Macedonia and 2 hoplites owned by the Macedonia lost in Athens
                GreekCityStates win, taking Athens from Macedonia with 19 hoplites remaining. Battle score for attacker is 15
                Casualties for GreekCityStates: 1 archer and 1 hoplite
                Casualties for Macedonia: 1 cavalry, 2 hoplites, 3 peltastss and 1 swordman
    
        Non Combat Move - GreekCityStates
    
        Place Units - GreekCityStates
            1 city placed in Corinth
            6 hoplites placed in Sparta
    
        Turn Complete - GreekCityStates
            GreekCityStates collect 38 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Macedonia : -1.33
    GreekCityStates : -5.17
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Macedonia round 2

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 2
    
        Combat Move - Macedonia
            1 swordman moved from Pergamum to Sardis
                  Seleucid take Sardis from GreekCityStates
            3 hoplites moved from Pergamum to SZ 70
            1 swordman moved from Pergamum to SZ 70
            3 hoplites moved from Thessalonica to SZ 70
            4 biremes, 6 hoplites, 1 swordman and 1 trireme moved from SZ 70 to SZ 69
            6 hoplites and 1 swordman moved from SZ 69 to Larissa
            1 hoplite, 8 peltastss and 2 swordmen moved from Thessalonica to Larissa
            1 cavalry and 3 peltastss moved from Delphi to Larissa
    
        Purchase Units - Macedonia
            Macedonia buy 1 city and 6 swordmen; Remaining resources: 0 PUs; 
    
        Combat - Macedonia
    
        Non Combat Move - Macedonia
    
        Place Units - Macedonia
            1 city placed in Larissa
            6 swordmen placed in Thessalonica
    
        Turn Complete - Macedonia
            Macedonia collect 32 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Egypt round 2

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 2
    
        Combat Move - Egypt
            1 archer, 5 axemen, 3 biremes and 1 trireme moved from SZ 63 to SZ 62
            2 spearmen moved from Pharan to SZ 59
            2 spearmen moved from SZ 59 to Sidon
            1 axeman moved from Jerusalem to Sidon
            1 chariot moved from Paraetonium to Paliurus
                  Egypt take Paliurus from Numidia
            1 chariot moved from Paliurus to Siwa
                  Egypt take Siwa from Numidia
            1 spearman moved from Paraetonium to Paliurus
            5 archers, 4 axemen, 1 chariot and 4 spearmen moved from Paraetonium to Siwa
            8 archers moved from Alexandria to Memphis
            1 archer and 5 axemen moved from SZ 62 to Salamis
            1 spearman moved from Jerusalem to Sidon
            1 axeman moved from Jerusalem to Sidon
    
        Purchase Units - Egypt
            Egypt buy 11 archers and 1 spearman; Remaining resources: 0 PUs; 
    
        Combat - Egypt
            Battle in Sidon
                Egypt attack with 2 axemen and 3 spearmen
                Seleucid defend with 1 hoplite and 2 legionaires
                    Egypt roll dice for 2 axemen and 3 spearmen in Sidon, round 2 : 2/5 hits, 1.17 expected hits
                    Seleucid roll dice for 1 hoplite and 2 legionaires in Sidon, round 2 : 2/3 hits, 1.17 expected hits
                    2 legionaires owned by the Seleucid and 2 spearmen owned by the Egypt lost in Sidon
                    Egypt roll dice for 2 axemen and 1 spearman in Sidon, round 3 : 1/3 hits, 0.83 expected hits
                    Seleucid roll dice for 1 hoplite in Sidon, round 3 : 1/1 hits, 0.50 expected hits
                    1 axeman owned by the Egypt and 1 hoplite owned by the Seleucid lost in Sidon
                Egypt win, taking Sidon from Seleucid with 1 axeman and 1 spearman remaining. Battle score for attacker is 4
                Casualties for Egypt: 1 axeman and 2 spearmen
                Casualties for Seleucid: 1 hoplite and 2 legionaires
            Battle in Salamis
                Egypt attack with 1 archer and 5 axemen
                Seleucid defend with 2 hoplites and 2 peltastss
                    Egypt roll dice for 1 archer and 5 axemen in Salamis, round 2 : 1/6 hits, 1.83 expected hits
                    Seleucid roll dice for 2 hoplites and 2 peltastss in Salamis, round 2 : 1/4 hits, 1.33 expected hits
                    1 peltasts owned by the Seleucid and 1 archer owned by the Egypt lost in Salamis
                    Egypt roll dice for 5 axemen in Salamis, round 3 : 2/5 hits, 1.67 expected hits
                    Seleucid roll dice for 2 hoplites and 1 peltasts in Salamis, round 3 : 2/3 hits, 1.17 expected hits
                    2 axemen owned by the Egypt, 1 hoplite owned by the Seleucid and 1 peltasts owned by the Seleucid lost in Salamis
                    Egypt roll dice for 3 axemen in Salamis, round 4 : 2/3 hits, 1.00 expected hits
                    Seleucid roll dice for 1 hoplite in Salamis, round 4 : 1/1 hits, 0.50 expected hits
                    1 axeman owned by the Egypt and 1 hoplite owned by the Seleucid lost in Salamis
                Egypt win, taking Salamis from Seleucid with 2 axemen remaining. Battle score for attacker is 1
                Casualties for Egypt: 1 archer and 3 axemen
                Casualties for Seleucid: 2 hoplites and 2 peltastss
    
        Non Combat Move - Egypt
    
        Place Units - Egypt
            8 archers placed in Jerusalem
            3 archers and 1 spearman placed in Alexandria
    
        Turn Complete - Egypt
            Egypt collect 50 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Egypt : 1.50
    Seleucid : 2.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Seleucid round 2

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 2
    
        Combat Move - Seleucid
            2 hoplites and 1 peltasts moved from Attalia to SZ 61
            1 legionaire moved from Antioch to SZ 61
            2 hoplites, 1 legionaire and 1 peltasts moved from SZ 61 to Salamis
            8 legionaires and 2 peltastss moved from Antioch to Sidon
            3 hoplites, 2 legionaires and 5 peltastss moved from Emesa to Hatra
            2 cataphracts moved from Emesa to Hatra
            2 cataphracts and 6 cavalrys moved from Damascus to Sidon
            6 hoplites, 2 legionaires and 10 peltastss moved from Damascus to Sidon
            2 cavalrys moved from Emesa to Hatra
    
        Purchase Units - Seleucid
            Seleucid buy 4 biremes, 5 legionaires and 7 peltastss; Remaining resources: 1 PUs; 
    
        Combat - Seleucid
            Battle in Sidon
                Seleucid attack with 2 cataphracts, 6 cavalrys, 6 hoplites, 10 legionaires and 12 peltastss
                Egypt defend with 1 axeman and 1 spearman
                    Seleucid roll dice for 2 cataphracts, 6 cavalrys, 6 hoplites, 10 legionaires and 12 peltastss in Sidon, round 2 : 11/36 hits, 10.67 expected hits
                    Egypt roll dice for 1 axeman and 1 spearman in Sidon, round 2 : 0/2 hits, 0.50 expected hits
                    1 axeman owned by the Egypt and 1 spearman owned by the Egypt lost in Sidon
                Seleucid win, taking Sidon from Egypt with 2 cataphracts, 6 cavalrys, 6 hoplites, 10 legionaires and 12 peltastss remaining. Battle score for attacker is 6
                Casualties for Egypt: 1 axeman and 1 spearman
            Battle in Salamis
                Seleucid attack with 2 hoplites, 1 legionaire and 1 peltasts
                Egypt defend with 2 axemen
                    Seleucid roll dice for 2 hoplites, 1 legionaire and 1 peltasts in Salamis, round 2 : 1/4 hits, 1.17 expected hits
                    Egypt roll dice for 2 axemen in Salamis, round 2 : 1/2 hits, 0.33 expected hits
                    1 axeman owned by the Egypt and 1 peltasts owned by the Seleucid lost in Salamis
                    Seleucid roll dice for 2 hoplites and 1 legionaire in Salamis, round 3 : 0/3 hits, 1.00 expected hits
                    Egypt roll dice for 1 axeman in Salamis, round 3 : 0/1 hits, 0.17 expected hits
                    Seleucid roll dice for 2 hoplites and 1 legionaire in Salamis, round 4 : 0/3 hits, 1.00 expected hits
                    Egypt roll dice for 1 axeman in Salamis, round 4 : 0/1 hits, 0.17 expected hits
                    Seleucid roll dice for 2 hoplites and 1 legionaire in Salamis, round 5 : 0/3 hits, 1.00 expected hits
                    Egypt roll dice for 1 axeman in Salamis, round 5 : 0/1 hits, 0.17 expected hits
                    Seleucid roll dice for 2 hoplites and 1 legionaire in Salamis, round 6 : 2/3 hits, 1.00 expected hits
                    Egypt roll dice for 1 axeman in Salamis, round 6 : 1/1 hits, 0.17 expected hits
                    1 axeman owned by the Egypt and 1 legionaire owned by the Seleucid lost in Salamis
                Seleucid win, taking Salamis from Egypt with 2 hoplites remaining. Battle score for attacker is 0
                Casualties for Seleucid: 1 legionaire and 1 peltasts
                Casualties for Egypt: 2 axemen
    
        Non Combat Move - Seleucid
    
        Place Units - Seleucid
            4 biremes placed in SZ 61
            5 legionaires placed in Antioch
            5 peltastss placed in Tarsus
            2 peltastss placed in Antioch
    
        Turn Complete - Seleucid
            Seleucid collect 60 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Egypt : 0.50
    Seleucid : -1.83
    

    Savegame


  • TripleA Turn Summary: Parthia round 2

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 2
    
        Combat Move - Parthia
            1 archer and 3 spearmen moved from Ctesiphon to Seleucia
            3 archers and 9 spearmen moved from Susa to Seleucia
            5 archers, 3 cataphracts and 4 horsearchers moved from Babylon to Seleucia
            3 cavalrys moved from Babylon to Teredon
            3 spearmen moved from Babylon to Teredon
            1 cataphract moved from Persepolis to Seleucia
            1 cavalry moved from Persepolis to Teredon
            1 horsearcher moved from Persepolis to Seleucia
            1 archer and 3 spearmen moved from Persepolis to Babylon
    
        Purchase Units - Parthia
            Parthia buy 8 archers and 1 city; Remaining resources: 1 PUs; 
    
        Combat - Parthia
            Battle in Teredon
                Parthia attack with 4 cavalrys and 3 spearmen
                Neutral defend with 4 spearmen
                    Parthia roll dice for 4 cavalrys and 3 spearmen in Teredon, round 2 : 1/7 hits, 1.83 expected hits
                    Neutral roll dice for 4 spearmen in Teredon, round 2 : 1/4 hits, 1.33 expected hits
                    1 spearman owned by the Parthia and 1 spearman owned by the Neutral lost in Teredon
                    Parthia roll dice for 4 cavalrys and 2 spearmen in Teredon, round 3 : 3/6 hits, 1.67 expected hits
                    Neutral roll dice for 3 spearmen in Teredon, round 3 : 0/3 hits, 1.00 expected hits
                    3 spearmen owned by the Neutral lost in Teredon
                Parthia loses 0 PUs for violating Teredons neutrality.
                Parthia win, taking Teredon from Neutral with 4 cavalrys and 2 spearmen remaining. Battle score for attacker is 9
                Casualties for Parthia: 1 spearman
                Casualties for Neutral: 4 spearmen
    
        Non Combat Move - Parthia
    
        Place Units - Parthia
            1 city placed in Seleucia
            7 archers placed in Persepolis
            1 archer were produced but were not placed
    
        Turn Complete - Parthia
            Parthia collect 53 PUs; end with 54 PUs
            Turning on Edit Mode
            EDIT: Changing PUs for Parthia from 54 to 58
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Neutral : -1.33
    Parthia : 0.50
    

    Savegame


  • @Whackamatt thought i could deploy 8. hence the +4 on income.


  • @dawgoneit said in Whack anti-Roman vs. dawg 270:

    @Whackamatt thought i could deploy 8. hence the +4 on income.

    We’ll have to pay attention next round. I don’t think the unit is lost, it’ll be back for placement next round. So if you ever don’t max deploy, you can deploy then delete because you gave yourself the money back.

  • '20 '18 '17 '15

    TripleA Turn Summary: Numidia round 2

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 2
    
        Combat Move - Numidia
            1 archer, 5 spearmen and 3 swordmen moved from Auzia to Siga
            7 cavalrys moved from Cartenna to Volubilis
            1 archer and 3 spearmen moved from Zama to Capsa
            1 archer, 1 cavalry and 6 spearmen moved from Capsa to Thenae
            4 archers moved from Leptis Magna to Berenice
    
        Purchase Units - Numidia
            Numidia buy 4 cavalrys; Remaining resources: 4 PUs; 
    
        Combat - Numidia
            Battle in Volubilis
                Numidia attack with 7 cavalrys
                Neutral defend with 1 spearman
                    Numidia roll dice for 7 cavalrys in Volubilis, round 2 : 3/7 hits, 2.33 expected hits
                    Neutral roll dice for 1 spearman in Volubilis, round 2 : 0/1 hits, 0.33 expected hits
                    1 spearman owned by the Neutral lost in Volubilis
                Numidia loses 0 PUs for violating Volubiliss neutrality.
                Numidia win, taking Volubilis from Neutral with 7 cavalrys remaining. Battle score for attacker is 3
                Casualties for Neutral: 1 spearman
            Battle in Thenae
                Numidia attack with 1 archer, 1 cavalry and 6 spearmen
                Neutral defend with 1 archer and 2 spearmen
                    Numidia roll dice for 1 archer, 1 cavalry and 6 spearmen in Thenae, round 2 : 0/8 hits, 1.50 expected hits
                    Neutral roll dice for 1 archer and 2 spearmen in Thenae, round 2 : 2/3 hits, 1.17 expected hits
                    2 spearmen owned by the Numidia lost in Thenae
                    Numidia roll dice for 1 archer, 1 cavalry and 4 spearmen in Thenae, round 3 : 1/6 hits, 1.17 expected hits
                    Neutral roll dice for 1 archer and 2 spearmen in Thenae, round 3 : 2/3 hits, 1.17 expected hits
                    1 spearman owned by the Neutral and 2 spearmen owned by the Numidia lost in Thenae
                    Numidia roll dice for 1 archer, 1 cavalry and 2 spearmen in Thenae, round 4 : 2/4 hits, 0.83 expected hits
                    Neutral roll dice for 1 archer and 1 spearman in Thenae, round 4 : 1/2 hits, 0.83 expected hits
                    1 spearman owned by the Neutral, 1 archer owned by the Neutral and 1 spearman owned by the Numidia lost in Thenae
                Numidia loses 0 PUs for violating Thenaes neutrality.
                Numidia win, taking Thenae from Neutral with 1 archer, 1 cavalry and 1 spearman remaining. Battle score for attacker is -5
                Casualties for Numidia: 5 spearmen
                Casualties for Neutral: 1 archer and 2 spearmen
            Battle in Siga
                Numidia attack with 1 archer, 5 spearmen and 3 swordmen
                Neutral defend with 2 spearmen
                    Numidia roll dice for 1 archer, 5 spearmen and 3 swordmen in Siga, round 2 : 1/9 hits, 2.00 expected hits
                    Neutral roll dice for 2 spearmen in Siga, round 2 : 0/2 hits, 0.67 expected hits
                    1 spearman owned by the Neutral lost in Siga
                    Numidia roll dice for 1 archer, 5 spearmen and 3 swordmen in Siga, round 3 : 1/9 hits, 2.00 expected hits
                    Neutral roll dice for 1 spearman in Siga, round 3 : 1/1 hits, 0.33 expected hits
                    1 spearman owned by the Neutral and 1 spearman owned by the Numidia lost in Siga
                Numidia loses 0 PUs for violating Sigas neutrality.
                Numidia win, taking Siga from Neutral with 1 archer, 4 spearmen and 3 swordmen remaining. Battle score for attacker is 3
                Casualties for Neutral: 2 spearmen
                Casualties for Numidia: 1 spearman
    
        Non Combat Move - Numidia
    
        Place Units - Numidia
            4 cavalrys placed in Leptis Magna
    
        Turn Complete - Numidia
            Numidia collect 19 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Neutral : 1.50
    Numidia : -1.83
    

    Savegame

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