• TripleA Turn Summary: Egypt round 6

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 6
    
        Combat Move - Egypt
            3 spearmen moved from Alexandria to Paraetonium
            2 biremes and 2 triremes moved from SZ 59 to SZ 63
            1 spearman moved from Jerusalem to SZ 59
            1 bireme and 1 spearman moved from SZ 59 to SZ 60
            1 spearman moved from SZ 60 to Salamis
                  Egypt take Salamis from Seleucid
            2 axemen moved from Jerusalem to Sidon
            1 axeman moved from Jerusalem to Sidon
            1 axeman moved from Jerusalem to Damascus
            2 spearmen moved from Jerusalem to Damascus
            3 spearmen moved from Jerusalem to Sidon
            2 archers moved from Jerusalem to Sidon
            15 archers, 4 chariots and 2 spearmen moved from Jerusalem to Damascus
    
        Purchase Units - Egypt
            Egypt buy 1 archer and 13 spearmen; Remaining resources: 0 PUs; 
    
        Combat - Egypt
            Battle in Sidon
                Egypt attack with 2 archers, 3 axemen and 3 spearmen
                Seleucid defend with 3 cavalrys and 1 peltasts
                    Egypt roll dice for 2 archers, 3 axemen and 3 spearmen in Sidon, round 2 : 1/8 hits, 1.83 expected hits
                    Seleucid roll dice for 3 cavalrys and 1 peltasts in Sidon, round 2 : 1/4 hits, 0.67 expected hits
                    1 axeman owned by the Egypt and 1 peltasts owned by the Seleucid lost in Sidon
                    Egypt roll dice for 2 archers, 2 axemen and 3 spearmen in Sidon, round 3 : 1/7 hits, 1.50 expected hits
                    Seleucid roll dice for 3 cavalrys in Sidon, round 3 : 0/3 hits, 0.50 expected hits
                    1 cavalry owned by the Seleucid lost in Sidon
                    Egypt roll dice for 2 archers, 2 axemen and 3 spearmen in Sidon, round 4 : 2/7 hits, 1.50 expected hits
                    Seleucid roll dice for 2 cavalrys in Sidon, round 4 : 0/2 hits, 0.33 expected hits
                    2 cavalrys owned by the Seleucid lost in Sidon
                Egypt win, taking Sidon from Seleucid with 2 archers, 2 axemen and 3 spearmen remaining. Battle score for attacker is 11
                Casualties for Egypt: 1 axeman
                Casualties for Seleucid: 3 cavalrys and 1 peltasts
            Battle in Damascus
                Egypt attack with 15 archers, 1 axeman, 4 chariots and 4 spearmen
                Seleucid defend with 1 peltasts
                    Egypt roll dice for 15 archers, 1 axeman, 4 chariots and 4 spearmen in Damascus, round 2 : 4/24 hits, 4.33 expected hits
                    Seleucid roll dice for 1 peltasts in Damascus, round 2 : 1/1 hits, 0.17 expected hits
                    1 axeman owned by the Egypt and 1 peltasts owned by the Seleucid lost in Damascus
                Egypt win, taking Damascus from Seleucid with 15 archers, 4 chariots and 4 spearmen remaining. Battle score for attacker is -1
                Casualties for Egypt: 1 axeman
                Casualties for Seleucid: 1 peltasts
    
        Non Combat Move - Egypt
    
        Place Units - Egypt
            1 archer and 8 spearmen placed in Alexandria
            5 spearmen placed in Jerusalem
    
        Turn Complete - Egypt
            Egypt collect 52 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Egypt : -1.17
    Seleucid : 0.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Seleucid round 6

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 6
    
        Combat Move - Seleucid
            1 cavalry and 3 peltastss moved from Pergamum to Nicaea
            3 cavalrys moved from Tavium to Nicaea
            2 peltastss moved from Tavium to Tarsus
            2 hoplites and 3 peltastss moved from Tarsus to Antioch
            1 cavalry, 1 hoplite and 1 peltasts moved from Antioch to Edessa
            8 legionaires moved from Antioch to Sidon
            4 cavalrys moved from Antioch to Sidon
            4 legionaires and 2 peltastss moved from Antioch to Sidon
    
        Purchase Units - Seleucid
            Seleucid buy 11 hoplites and 4 peltastss; Remaining resources: 0 PUs; 
    
        Combat - Seleucid
            Battle in Nicaea
                Seleucid attack with 4 cavalrys and 3 peltastss
                Neutral defend with 4 spearmen
                    Seleucid roll dice for 4 cavalrys and 3 peltastss in Nicaea, round 2 : 1/7 hits, 1.83 expected hits
                    Neutral roll dice for 4 spearmen in Nicaea, round 2 : 0/4 hits, 1.33 expected hits
                    1 spearman owned by the Neutral lost in Nicaea
                    Seleucid roll dice for 4 cavalrys and 3 peltastss in Nicaea, round 3 : 1/7 hits, 1.83 expected hits
                    Neutral roll dice for 3 spearmen in Nicaea, round 3 : 0/3 hits, 1.00 expected hits
                    1 spearman owned by the Neutral lost in Nicaea
                    Seleucid roll dice for 4 cavalrys and 3 peltastss in Nicaea, round 4 : 1/7 hits, 1.83 expected hits
                    Neutral roll dice for 2 spearmen in Nicaea, round 4 : 1/2 hits, 0.67 expected hits
                    1 peltasts owned by the Seleucid and 1 spearman owned by the Neutral lost in Nicaea
                    Seleucid roll dice for 4 cavalrys and 2 peltastss in Nicaea, round 5 : 2/6 hits, 1.67 expected hits
                    Neutral roll dice for 1 spearman in Nicaea, round 5 : 1/1 hits, 0.33 expected hits
                    1 peltasts owned by the Seleucid and 1 spearman owned by the Neutral lost in Nicaea
                Seleucid loses 0 PUs for violating Nicaeas neutrality.
                Seleucid win, taking Nicaea from Neutral with 4 cavalrys and 1 peltasts remaining. Battle score for attacker is 8
                Casualties for Neutral: 4 spearmen
                Casualties for Seleucid: 2 peltastss
            Battle in Edessa
                Seleucid attack with 1 cavalry, 1 hoplite and 1 peltasts
                Parthia defend with 1 spearman
                    Seleucid roll dice for 1 cavalry, 1 hoplite and 1 peltasts in Edessa, round 2 : 1/3 hits, 0.83 expected hits
                    Parthia roll dice for 1 spearman in Edessa, round 2 : 1/1 hits, 0.33 expected hits
                    1 spearman owned by the Parthia and 1 peltasts owned by the Seleucid lost in Edessa
                Seleucid win, taking Edessa from Parthia with 1 cavalry and 1 hoplite remaining. Battle score for attacker is 1
                Casualties for Seleucid: 1 peltasts
                Casualties for Parthia: 1 spearman
            Battle in Sidon
                Seleucid attack with 4 cavalrys, 12 legionaires and 2 peltastss
                Egypt defend with 2 archers, 2 axemen and 3 spearmen
                    Seleucid roll dice for 4 cavalrys, 12 legionaires and 2 peltastss in Sidon, round 2 : 5/18 hits, 5.67 expected hits
                    Egypt roll dice for 2 archers, 2 axemen and 3 spearmen in Sidon, round 2 : 3/7 hits, 2.33 expected hits
                    2 axemen owned by the Egypt, 1 cavalry owned by the Seleucid, 3 spearmen owned by the Egypt and 2 peltastss owned by the Seleucid lost in Sidon
                    Seleucid roll dice for 3 cavalrys and 12 legionaires in Sidon, round 3 : 4/15 hits, 5.00 expected hits
                    Egypt roll dice for 2 archers in Sidon, round 3 : 2/2 hits, 1.00 expected hits
                    2 cavalrys owned by the Seleucid and 2 archers owned by the Egypt lost in Sidon
                Seleucid win, taking Sidon from Egypt with 1 cavalry and 12 legionaires remaining. Battle score for attacker is 7
                Casualties for Seleucid: 3 cavalrys and 2 peltastss
                Casualties for Egypt: 2 archers, 2 axemen and 3 spearmen
    
        Non Combat Move - Seleucid
    
        Place Units - Seleucid
            11 hoplites placed in Antioch
            4 peltastss placed in Tarsus
    
        Turn Complete - Seleucid
            Seleucid collect 57 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Neutral : -1.33
    Egypt : 1.67
    Parthia : 0.67
    Seleucid : -3.67
    

    Savegame


  • TripleA Turn Summary: Parthia round 6

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 6
    
        Combat Move - Parthia
            2 spearmen moved from Hatra to Edessa
            1 spearman moved from Hatra to Edessa
            2 cavalrys moved from Emesa to Edessa
            8 archers and 10 spearmen moved from Hatra to Emesa
            1 cataphract, 2 cavalrys and 1 horsearcher moved from Seleucia to Emesa
            15 spearmen moved from Seleucia to Hatra
            3 spearmen moved from Babylon to Seleucia
            7 spearmen moved from Persepolis to Babylon
    
        Purchase Units - Parthia
            Parthia buy 3 archers, 1 cataphract, 2 cavalrys, 2 horsearchers and 10 spearmen; Remaining resources: 0 PUs; 
    
        Combat - Parthia
            Battle in Edessa
                Parthia attack with 2 cavalrys and 3 spearmen
                Seleucid defend with 1 cavalry and 1 hoplite
                    Parthia roll dice for 2 cavalrys and 3 spearmen in Edessa, round 2 : 2/5 hits, 1.17 expected hits
                    Seleucid roll dice for 1 cavalry and 1 hoplite in Edessa, round 2 : 1/2 hits, 0.67 expected hits
                    1 cavalry owned by the Seleucid, 1 hoplite owned by the Seleucid and 1 spearman owned by the Parthia lost in Edessa
                Parthia win, taking Edessa from Seleucid with 2 cavalrys and 2 spearmen remaining. Battle score for attacker is 6
                Casualties for Parthia: 1 spearman
                Casualties for Seleucid: 1 cavalry and 1 hoplite
    
        Non Combat Move - Parthia
    
        Place Units - Parthia
            1 cataphract, 2 cavalrys and 2 horsearchers placed in Hatra
            3 archers and 7 spearmen placed in Seleucia
            3 spearmen placed in Persepolis
    
        Turn Complete - Parthia
            Parthia collect 69 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Parthia : 0.83
    Seleucid : 0.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Numidia round 6

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 6
    
        Combat Move - Numidia
            1 spearman and 3 swordmen moved from Auzia to Cirta
            1 archer moved from Auzia to Cirta
            7 cavalrys moved from Theveste to Thenae
            2 cavalrys moved from Thenae to Oea
            2 archers, 1 cavalry and 1 spearman moved from Oea to Leptis Magna
            1 cavalry and 4 swordmen moved from Leptis Magna to Berenice
            2 archers and 14 cavalrys moved from Siwa to Paraetonium
            2 biremes moved from SZ 32 to SZ 36
    
        Purchase Units - Numidia
            Numidia buy 2 cavalrys and 4 swordmen; Remaining resources: 11 PUs; 
    
        Combat - Numidia
            Battle in Paraetonium
                Numidia attack with 2 archers and 14 cavalrys
                Egypt defend with 6 archers, 5 axemen and 7 spearmen
                    Numidia roll dice for 2 archers and 14 cavalrys in Paraetonium, round 2 : 5/16 hits, 5.00 expected hits
                    Egypt roll dice for 6 archers, 5 axemen and 7 spearmen in Paraetonium, round 2 : 7/18 hits, 6.17 expected hits
                    2 archers owned by the Numidia, 5 axemen owned by the Egypt and 5 cavalrys owned by the Numidia lost in Paraetonium
                    Numidia roll dice for 9 cavalrys in Paraetonium, round 3 : 4/9 hits, 3.00 expected hits
                    Egypt roll dice for 6 archers and 7 spearmen in Paraetonium, round 3 : 5/13 hits, 5.33 expected hits
                    5 cavalrys owned by the Numidia and 4 spearmen owned by the Egypt lost in Paraetonium
                    Numidia roll dice for 4 cavalrys in Paraetonium, round 4 : 3/4 hits, 1.33 expected hits
                    Egypt roll dice for 6 archers and 3 spearmen in Paraetonium, round 4 : 4/9 hits, 4.00 expected hits
                    4 cavalrys owned by the Numidia and 3 spearmen owned by the Egypt lost in Paraetonium
                Egypt win with 6 archers remaining. Battle score for attacker is -28
                Casualties for Numidia: 2 archers and 14 cavalrys
                Casualties for Egypt: 5 axemen and 7 spearmen
    
        Non Combat Move - Numidia
    
        Place Units - Numidia
            4 swordmen placed in Leptis Magna
            2 cavalrys placed in Thenae
    
        Turn Complete - Numidia
            Numidia collect 29 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Numidia : 2.67
    Egypt : 0.50
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Carthage round 7

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 7
    
        Combat Move - Carthage
            8 swordmen moved from Brigantium to Lucus Augusti
            1 warelephant moved from Messana to SZ 35
            3 triremes moved from SZ 40 to SZ 35
            3 warelephants moved from Messana to SZ 35
            1 bireme moved from SZ 40 to SZ 35
            6 swordmen moved from Messana to SZ 35
            2 hoplites moved from Lilybaeum to SZ 34
            2 biremes and 2 hoplites moved from SZ 34 to SZ 35
            1 trireme moved from SZ 25 to SZ 28
            1 bireme and 2 triremes moved from SZ 28 to SZ 34
            1 warelephant moved from Messana to SZ 34
            2 hoplites and 2 swordmen moved from Messana to SZ 34
            1 hoplite moved from Lilybaeum to SZ 34
            2 hoplites and 1 swordman moved from Lilybaeum to SZ 33
            3 biremes, 2 hoplites and 1 swordman moved from SZ 33 to SZ 34
            5 hoplites, 3 swordmen and 1 warelephant moved from SZ 34 to Capua
            2 hoplites, 6 swordmen and 4 warelephants moved from SZ 35 to Croton
                  Carthage take Croton from RomanRepublic
            2 biremes and 1 spearman moved from SZ 32 to SZ 33
            1 spearman moved from SZ 33 to Lilybaeum
            1 hoplite moved from Lilybaeum to Messana
            4 swordmen moved from Carthago to SZ 36
            4 swordmen moved from SZ 36 to Lilybaeum
            1 bireme moved from SZ 25 to SZ 21
            1 spearman moved from Aleria to SZ 21
            1 spearman moved from SZ 21 to Arretium
                  Carthage take Arretium from RomanRepublic
    
        Purchase Units - Carthage
            Carthage buy 3 cavalrys, 1 city and 9 hoplites; Remaining resources: 0 PUs; 
    
        Combat - Carthage
            Battle in Lucus Augusti
                Carthage attack with 8 swordmen
                Neutral defend with 1 swordman
                    Carthage roll dice for 8 swordmen in Lucus Augusti, round 2 : 1/8 hits, 2.67 expected hits
                    Neutral roll dice for 1 swordman in Lucus Augusti, round 2 : 1/1 hits, 0.33 expected hits
                    1 swordman owned by the Carthage and 1 swordman owned by the Neutral lost in Lucus Augusti
                Carthage loses 0 PUs for violating Lucus Augustis neutrality.
                Carthage win, taking Lucus Augusti from Neutral with 7 swordmen remaining. Battle score for attacker is 0
                Casualties for Carthage: 1 swordman
                Casualties for Neutral: 1 swordman
            Battle in Capua
                Carthage attack with 5 hoplites, 3 swordmen and 1 warelephant
                RomanRepublic defend with 4 legionaires and 5 velitess
                    Carthage roll dice for 5 hoplites, 3 swordmen and 1 warelephant in Capua, round 2 : 3/9 hits, 3.33 expected hits
                    RomanRepublic roll dice for 4 legionaires and 5 velitess in Capua, round 2 : 4/9 hits, 3.00 expected hits
                Units damaged: 1 warelephant owned by the Carthage
                    3 velitess owned by the RomanRepublic and 3 swordmen owned by the Carthage lost in Capua
                    Carthage roll dice for 5 hoplites and 1 warelephant in Capua, round 3 : 2/6 hits, 2.33 expected hits
                    RomanRepublic roll dice for 4 legionaires and 2 velitess in Capua, round 3 : 2/6 hits, 2.00 expected hits
                    2 velitess owned by the RomanRepublic and 2 hoplites owned by the Carthage lost in Capua
                    Carthage roll dice for 3 hoplites and 1 warelephant in Capua, round 4 : 1/4 hits, 1.67 expected hits
                    RomanRepublic roll dice for 4 legionaires in Capua, round 4 : 2/4 hits, 1.33 expected hits
                    2 hoplites owned by the Carthage and 1 legionaire owned by the RomanRepublic lost in Capua
                    Carthage roll dice for 1 hoplite and 1 warelephant in Capua, round 5 : 1/2 hits, 0.83 expected hits
                    RomanRepublic roll dice for 3 legionaires in Capua, round 5 : 0/3 hits, 1.00 expected hits
                    1 legionaire owned by the RomanRepublic lost in Capua
                    Carthage roll dice for 1 hoplite and 1 warelephant in Capua, round 6 : 1/2 hits, 0.83 expected hits
                    RomanRepublic roll dice for 2 legionaires in Capua, round 6 : 1/2 hits, 0.67 expected hits
                    1 hoplite owned by the Carthage and 1 legionaire owned by the RomanRepublic lost in Capua
                    Carthage roll dice for 1 warelephant in Capua, round 7 : 0/1 hits, 0.33 expected hits
                    RomanRepublic roll dice for 1 legionaire in Capua, round 7 : 0/1 hits, 0.33 expected hits
                    Carthage roll dice for 1 warelephant in Capua, round 8 : 1/1 hits, 0.33 expected hits
                    RomanRepublic roll dice for 1 legionaire in Capua, round 8 : 0/1 hits, 0.33 expected hits
                    1 legionaire owned by the RomanRepublic lost in Capua
                Carthage win, taking Capua from RomanRepublic with 1 warelephant remaining. Battle score for attacker is -6
                Casualties for Carthage: 5 hoplites and 3 swordmen
                Casualties for RomanRepublic: 4 legionaires and 5 velitess
    
        Non Combat Move - Carthage
    
        Place Units - Carthage
            3 cavalrys placed in Carthago Nova
            1 city placed in Aleria
            4 hoplites placed in Messana
            5 hoplites placed in Lilybaeum
    
        Turn Complete - Carthage
            Carthage collect 89 PUs; end with 89 PUs
            1 unit repaired.
    

    Combat Hit Differential Summary :

    Carthage : -2.33
    Neutral : 0.67
    RomanRepublic : 0.33
    

    Savegame


  • TripleA Turn Summary: RomanRepublic round 7

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 7
    
        Combat Move - RomanRepublic
            1 legionaire moved from Salapia to Capua
            1 ballista moved from Salapia to Capua
            2 velitess moved from Roma to Capua
            2 velitess moved from Roma to Arretium
            1 legionaire moved from Roma to Arretium
            1 ballista, 11 cavalrys, 7 legionaires and 7 velitess moved from Senio to Salonae
            8 cavalrys moved from Patavium to Senio
    
        Purchase Units - RomanRepublic
            RomanRepublic buy 7 cavalrys and 9 velitess; Remaining resources: 0 PUs; 
    
        Combat - RomanRepublic
            Battle in Capua
                RomanRepublic attack with 1 ballista, 1 legionaire and 2 velitess
                Carthage defend with 1 warelephant
                    RomanRepublic roll dice for 1 ballista, 1 legionaire and 2 velitess in Capua, round 2 : 1/4 hits, 1.50 expected hits
                Units damaged: 1 warelephant owned by the Carthage
                    Carthage roll dice for 1 warelephant in Capua, round 2 : 0/1 hits, 0.33 expected hits
                    RomanRepublic roll dice for 1 ballista, 1 legionaire and 2 velitess in Capua, round 3 : 3/4 hits, 1.50 expected hits
                    Carthage roll dice for 1 warelephant in Capua, round 3 : 0/1 hits, 0.33 expected hits
                    1 warelephant owned by the Carthage lost in Capua
                RomanRepublic win, taking Capua from Carthage with 1 ballista, 1 legionaire and 2 velitess remaining. Battle score for attacker is 14
                Casualties for Carthage: 1 warelephant
            Battle in Arretium
                RomanRepublic attack with 1 legionaire and 2 velitess
                Carthage defend with 1 spearman
                    RomanRepublic roll dice for 1 legionaire and 2 velitess in Arretium, round 2 : 1/3 hits, 0.67 expected hits
                    Carthage roll dice for 1 spearman in Arretium, round 2 : 0/1 hits, 0.33 expected hits
                    1 spearman owned by the Carthage lost in Arretium
                RomanRepublic win, taking Arretium from Carthage with 1 legionaire and 2 velitess remaining. Battle score for attacker is 3
                Casualties for Carthage: 1 spearman
            Battle in Salonae
                RomanRepublic attack with 1 ballista, 11 cavalrys, 7 legionaires and 7 velitess
                Neutral defend with 3 axemen and 1 swordman
                    RomanRepublic roll dice for 1 ballista, 11 cavalrys, 7 legionaires and 7 velitess in Salonae, round 2 : 8/26 hits, 8.00 expected hits
                    Neutral roll dice for 3 axemen and 1 swordman in Salonae, round 2 : 2/4 hits, 0.83 expected hits
                    2 velitess owned by the RomanRepublic, 3 axemen owned by the Neutral and 1 swordman owned by the Neutral lost in Salonae
                RomanRepublic loses 0 PUs for violating Salonaes neutrality.
                RomanRepublic win, taking Salonae from Neutral with 1 ballista, 11 cavalrys, 7 legionaires and 5 velitess remaining. Battle score for attacker is 7
                Casualties for RomanRepublic: 2 velitess
                Casualties for Neutral: 3 axemen and 1 swordman
    
        Non Combat Move - RomanRepublic
            2 velitess moved from Roma to Salapia
    
        Place Units - RomanRepublic
            9 velitess placed in Roma
            7 cavalrys placed in Patavium
    
        Turn Complete - RomanRepublic
            RomanRepublic collect 55 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Carthage : -1.00
    Neutral : 1.17
    RomanRepublic : 1.33
    

    Savegame

  • '20 '18 '17 '15

    Don’t forget the Greek!


  • TripleA Turn Summary: GreekCityStates round 7

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 7
    
        Combat Move - GreekCityStates
            1 bireme, 1 cavalry, 2 slingerss and 2 triremes moved from SZ 64 to SZ 63
            13 slingerss moved from Corinth to Athens
            3 slingerss moved from Sparta to Corinth
    
        Purchase Units - GreekCityStates
            GreekCityStates buy 1 hoplite and 13 slingerss; Remaining resources: 0 PUs; 
    
        Non Combat Move - GreekCityStates
    
        Place Units - GreekCityStates
            1 hoplite and 6 slingerss placed in Athens
            7 slingerss placed in Corinth
    
        Turn Complete - GreekCityStates
            GreekCityStates collect 31 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Macedonia round 7

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 7
    
        Combat Move - Macedonia
            7 biremes and 1 trireme moved from SZ 65 to SZ 68
            2 peltastss moved from Sardis to SZ 68
            2 peltastss moved from SZ 68 to Rhodos
                  Macedonia take Rhodos from GreekCityStates
            1 peltasts moved from Thessalonica to Pella
    
        Purchase Units - Macedonia
            Macedonia buy 11 peltastss and 1 swordman; Remaining resources: 0 PUs; 
    
        Combat - Macedonia
    
        Non Combat Move - Macedonia
    
        Place Units - Macedonia
            6 peltastss placed in Larissa
            5 peltastss and 1 swordman placed in Thessalonica
    
        Turn Complete - Macedonia
            Macedonia collect 31 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Egypt round 7

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 7
    
        Combat Move - Egypt
            2 biremes and 2 triremes moved from SZ 63 to SZ 62
            1 spearman moved from Salamis to SZ 62
            1 spearman moved from SZ 62 to Attalia
                  Egypt take Attalia from Seleucid
            1 bireme moved from SZ 60 to SZ 62
            15 archers, 4 chariots and 3 spearmen moved from Damascus to Jerusalem
            1 archer moved from Paraetonium to Paliurus
                  Egypt take Paliurus from Numidia
            1 archer moved from Paraetonium to Siwa
                  Egypt take Siwa from Numidia
            1 archer and 8 spearmen moved from Alexandria to Paraetonium
    
        Purchase Units - Egypt
            Egypt buy 1 archer and 16 axemen; Remaining resources: 0 PUs; 
    
        Combat - Egypt
    
        Non Combat Move - Egypt
    
        Place Units - Egypt
            6 axemen placed in Jerusalem
            9 axemen placed in Alexandria
            1 archer and 1 axeman placed in Jerusalem
    
        Turn Complete - Egypt
            Egypt collect 49 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Seleucid round 7

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 7
    
        Combat Move - Seleucid
            6 peltastss moved from Tarsus to Antioch
            4 cavalrys moved from Nicaea to Attalia
            6 legionaires moved from Sidon to Antioch
            1 cavalry and 2 legionaires moved from Sidon to Damascus
            1 legionaire moved from Sidon to Damascus
            2 legionaires moved from Sidon to Antioch
    
        Purchase Units - Seleucid
            Seleucid buy 12 legionaires and 4 peltastss; Remaining resources: 1 PUs; 
    
        Combat - Seleucid
            Battle in Damascus
                Seleucid attack with 1 cavalry and 3 legionaires
                Egypt defend with 1 spearman
                    Seleucid roll dice for 1 cavalry and 3 legionaires in Damascus, round 2 : 0/4 hits, 1.33 expected hits
                    Egypt roll dice for 1 spearman in Damascus, round 2 : 1/1 hits, 0.33 expected hits
                    1 cavalry owned by the Seleucid lost in Damascus
                    Seleucid roll dice for 3 legionaires in Damascus, round 3 : 1/3 hits, 1.00 expected hits
                    Egypt roll dice for 1 spearman in Damascus, round 3 : 0/1 hits, 0.33 expected hits
                    1 spearman owned by the Egypt lost in Damascus
                Seleucid win, taking Damascus from Egypt with 3 legionaires remaining. Battle score for attacker is -1
                Casualties for Seleucid: 1 cavalry
                Casualties for Egypt: 1 spearman
            Battle in Attalia
                Seleucid attack with 4 cavalrys
                Egypt defend with 1 spearman
                    Seleucid roll dice for 4 cavalrys in Attalia, round 2 : 2/4 hits, 1.33 expected hits
                    Egypt roll dice for 1 spearman in Attalia, round 2 : 0/1 hits, 0.33 expected hits
                    1 spearman owned by the Egypt lost in Attalia
                Seleucid win, taking Attalia from Egypt with 4 cavalrys remaining. Battle score for attacker is 3
                Casualties for Egypt: 1 spearman
    
        Non Combat Move - Seleucid
    
        Place Units - Seleucid
            1 legionaire and 4 peltastss placed in Tarsus
            11 legionaires placed in Antioch
    
        Turn Complete - Seleucid
            Seleucid collect 57 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Egypt : 0.00
    Seleucid : -0.67
    

    Savegame


  • TripleA Turn Summary: Parthia round 7

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 7
    
        Combat Move - Parthia
            2 spearmen moved from Emesa to Damascus
            1 cavalry moved from Emesa to Damascus
            2 spearmen moved from Emesa to Damascus
            1 cavalry moved from Emesa to Damascus
            1 cataphract, 2 cavalrys, 2 horsearchers and 15 spearmen moved from Hatra to Emesa
            2 cavalrys moved from Edessa to Emesa
            2 spearmen moved from Edessa to Emesa
            1 spearman moved from Emesa to Edessa
            3 archers and 10 spearmen moved from Seleucia to Hatra
            7 spearmen moved from Babylon to Seleucia
            3 spearmen moved from Persepolis to Babylon
    
        Purchase Units - Parthia
            Parthia buy 3 cataphracts and 12 cavalrys; Remaining resources: 0 PUs; 
    
        Combat - Parthia
            Battle in Damascus
                Parthia attack with 2 cavalrys and 4 spearmen
                Seleucid defend with 3 legionaires
                    Parthia roll dice for 2 cavalrys and 4 spearmen in Damascus, round 2 : 1/6 hits, 1.33 expected hits
                    Seleucid roll dice for 3 legionaires in Damascus, round 2 : 0/3 hits, 1.00 expected hits
                    1 legionaire owned by the Seleucid lost in Damascus
                    Parthia roll dice for 2 cavalrys and 4 spearmen in Damascus, round 3 : 0/6 hits, 1.33 expected hits
                    Seleucid roll dice for 2 legionaires in Damascus, round 3 : 0/2 hits, 0.67 expected hits
                    Parthia roll dice for 2 cavalrys and 4 spearmen in Damascus, round 4 : 0/6 hits, 1.33 expected hits
                    Seleucid roll dice for 2 legionaires in Damascus, round 4 : 0/2 hits, 0.67 expected hits
                    Parthia roll dice for 2 cavalrys and 4 spearmen in Damascus, round 5 : 3/6 hits, 1.33 expected hits
                    Seleucid roll dice for 2 legionaires in Damascus, round 5 : 1/2 hits, 0.67 expected hits
                    2 legionaires owned by the Seleucid and 1 spearman owned by the Parthia lost in Damascus
                Parthia win, taking Damascus from Seleucid with 2 cavalrys and 3 spearmen remaining. Battle score for attacker is 9
                Casualties for Seleucid: 3 legionaires
                Casualties for Parthia: 1 spearman
    
        Non Combat Move - Parthia
    
        Place Units - Parthia
            3 cataphracts and 2 cavalrys placed in Hatra
            10 cavalrys placed in Seleucia
    
        Turn Complete - Parthia
            Parthia collect 74 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Parthia : -1.33
    Seleucid : -2.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Numidia round 7

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 7
    
        Combat Move - Numidia
            1 cavalry and 2 swordmen moved from Berenice to Siwa
            2 swordmen moved from Berenice to Paliurus
            2 archers, 1 spearman and 4 swordmen moved from Leptis Magna to Berenice
            2 cavalrys moved from Oea to Berenice
            9 cavalrys moved from Thenae to Oea
            1 archer, 1 spearman and 3 swordmen moved from Cirta to Theveste
            2 biremes moved from SZ 36 to SZ 38
    
        Purchase Units - Numidia
            Numidia buy 2 cavalrys, 1 city and 4 swordmen; Remaining resources: 1 PUs; 
    
        Combat - Numidia
            Battle in Paliurus
                Numidia attack with 2 swordmen
                Egypt defend with 1 archer
                    Numidia roll dice for 2 swordmen in Paliurus, round 2 : 0/2 hits, 0.67 expected hits
                    Egypt roll dice for 1 archer in Paliurus, round 2 : 1/1 hits, 0.50 expected hits
                    1 swordman owned by the Numidia lost in Paliurus
                    Numidia roll dice for 1 swordman in Paliurus, round 3 : 0/1 hits, 0.33 expected hits
                    Egypt roll dice for 1 archer in Paliurus, round 3 : 1/1 hits, 0.50 expected hits
                    1 swordman owned by the Numidia lost in Paliurus
                Egypt win with 1 archer remaining. Battle score for attacker is -8
                Casualties for Numidia: 2 swordmen
            Battle in Siwa
                Numidia attack with 1 cavalry and 2 swordmen
                Egypt defend with 1 archer
                    Numidia roll dice for 1 cavalry and 2 swordmen in Siwa, round 2 : 1/3 hits, 1.00 expected hits
                    Egypt roll dice for 1 archer in Siwa, round 2 : 1/1 hits, 0.50 expected hits
                    1 cavalry owned by the Numidia and 1 archer owned by the Egypt lost in Siwa
                Numidia win, taking Siwa from Egypt with 2 swordmen remaining. Battle score for attacker is 0
                Casualties for Numidia: 1 cavalry
                Casualties for Egypt: 1 archer
    
        Non Combat Move - Numidia
    
        Place Units - Numidia
            1 city placed in Oea
            2 cavalrys placed in Thenae
            4 swordmen placed in Leptis Magna
    
        Turn Complete - Numidia
            Numidia collect 28 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Numidia : -1.00
    Egypt : 1.50
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Carthage round 8

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 8
    
        Combat Move - Carthage
            1 hoplite moved from Croton to Tarentum
                  Carthage take Tarentum from RomanRepublic
            1 spearman and 4 swordmen moved from Lilybaeum to SZ 34
            5 hoplites moved from Lilybaeum to SZ 34
            5 hoplites moved from Messana to SZ 35
            4 biremes, 5 hoplites and 4 triremes moved from SZ 35 to SZ 34
            1 hoplite, 6 swordmen and 4 warelephants moved from Croton to Capua
            10 hoplites, 1 spearman and 4 swordmen moved from SZ 34 to Capua
            4 swordmen moved from Carthago to SZ 36
            4 swordmen moved from SZ 36 to Lilybaeum
            7 swordmen moved from Lucus Augusti to Palantia
            3 cavalrys moved from Carthago Nova to Castulo
    
        Purchase Units - Carthage
            Carthage buy 4 cavalrys, 1 city and 14 swordmen; Remaining resources: 2 PUs; 
    
        Combat - Carthage
            Battle in Palantia
                Carthage attack with 7 swordmen
                Neutral defend with 3 cavalrys
                    Carthage roll dice for 7 swordmen in Palantia, round 2 : 0/7 hits, 2.33 expected hits
                    Neutral roll dice for 3 cavalrys in Palantia, round 2 : 0/3 hits, 0.50 expected hits
                    Carthage roll dice for 7 swordmen in Palantia, round 3 : 4/7 hits, 2.33 expected hits
                    Neutral roll dice for 3 cavalrys in Palantia, round 3 : 1/3 hits, 0.50 expected hits
                    3 cavalrys owned by the Neutral and 1 swordman owned by the Carthage lost in Palantia
                Carthage loses 0 PUs for violating Palantias neutrality.
                Carthage win, taking Palantia from Neutral with 6 swordmen remaining. Battle score for attacker is 8
                Casualties for Carthage: 1 swordman
                Casualties for Neutral: 3 cavalrys
            Battle in Capua
                Carthage attack with 11 hoplites, 1 spearman, 10 swordmen and 4 warelephants
                RomanRepublic defend with 1 ballista, 1 legionaire and 2 velitess
                    Carthage roll dice for 11 hoplites, 1 spearman, 10 swordmen and 4 warelephants in Capua, round 2 : 9/26 hits, 9.83 expected hits
                    RomanRepublic roll dice for 1 ballista, 1 legionaire and 2 velitess in Capua, round 2 : 1/3 hits, 1.00 expected hits
                Units damaged: 1 warelephant owned by the Carthage
                    2 velitess owned by the RomanRepublic, 1 ballista owned by the RomanRepublic and 1 legionaire owned by the RomanRepublic lost in Capua
                Carthage win, taking Capua from RomanRepublic with 11 hoplites, 1 spearman, 10 swordmen and 4 warelephants remaining. Battle score for attacker is 15
                Casualties for RomanRepublic: 1 ballista, 1 legionaire and 2 velitess
    
        Non Combat Move - Carthage
    
        Place Units - Carthage
            4 cavalrys placed in Carthago Nova
            3 swordmen placed in Aleria
            5 swordmen placed in Lilybaeum
            4 swordmen placed in Messana
            2 swordmen placed in Carthago
            1 city placed in Thapsus
    
        Turn Complete - Carthage
            Carthage collect 92 PUs; end with 94 PUs
            1 unit repaired.
    

    Combat Hit Differential Summary :

    Carthage : -1.50
    Neutral : 0.00
    RomanRepublic : 0.00
    

    Savegame


  • TripleA Turn Summary: RomanRepublic round 8

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 8
    
        Combat Move - RomanRepublic
            1 ballista, 11 cavalrys, 7 legionaires and 5 velitess moved from Salonae to Pella
            8 cavalrys moved from Senio to Pella
            7 cavalrys moved from Patavium to Senio
            5 velitess moved from Roma to Salapia
    
        Purchase Units - RomanRepublic
            RomanRepublic buy 3 ballistas, 7 cavalrys and 3 legionaires; Remaining resources: 0 PUs; 
    
        Combat - RomanRepublic
            Battle in Pella
                RomanRepublic attack with 1 ballista, 19 cavalrys, 7 legionaires and 5 velitess
                Macedonia defend with 1 peltasts
                    RomanRepublic roll dice for 1 ballista, 19 cavalrys, 7 legionaires and 5 velitess in Pella, round 2 : 9/32 hits, 10.33 expected hits
                    Macedonia roll dice for 1 peltasts in Pella, round 2 : 0/1 hits, 0.17 expected hits
                    1 peltasts owned by the Macedonia lost in Pella
                RomanRepublic win, taking Pella from Macedonia with 1 ballista, 19 cavalrys, 7 legionaires and 5 velitess remaining. Battle score for attacker is 2
                Casualties for Macedonia: 1 peltasts
    
        Non Combat Move - RomanRepublic
            1 legionaire and 2 velitess moved from Arretium to Salapia
    
        Place Units - RomanRepublic
            7 cavalrys placed in Patavium
            3 ballistas and 3 legionaires placed in Roma
    
        Turn Complete - RomanRepublic
            RomanRepublic collect 45 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    RomanRepublic : -1.33
    Macedonia : -0.17
    

    Savegame


  • TripleA Turn Summary: GreekCityStates round 8

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 8
    
        Combat Move - GreekCityStates
            2 archers, 12 hoplites and 34 slingerss moved from Athens to Larissa
            1 bireme, 1 cavalry and 1 trireme moved from SZ 63 to SZ 60
            2 slingerss and 1 trireme moved from SZ 63 to SZ 60
            1 cavalry and 2 slingerss moved from SZ 60 to Sidon
    
        Purchase Units - GreekCityStates
            GreekCityStates buy 1 archer, 1 hoplite and 11 slingerss; Remaining resources: 0 PUs; 
    
        Combat - GreekCityStates
            Battle in Sidon
                GreekCityStates attack with 1 cavalry and 2 slingerss
                Seleucid defend with 1 legionaire
                    GreekCityStates roll dice for 1 cavalry and 2 slingerss in Sidon, round 2 : 2/3 hits, 0.67 expected hits
                    Seleucid roll dice for 1 legionaire in Sidon, round 2 : 0/1 hits, 0.33 expected hits
                    1 legionaire owned by the Seleucid lost in Sidon
                GreekCityStates win, taking Sidon from Seleucid with 1 cavalry and 2 slingerss remaining. Battle score for attacker is 4
                Casualties for Seleucid: 1 legionaire
            Battle in Larissa
                GreekCityStates attack with 2 archers, 12 hoplites and 34 slingerss
                Macedonia defend with 2 cavalrys, 1 city, 6 hoplites, 27 peltastss and 2 swordmen
                    GreekCityStates roll dice for 2 archers, 12 hoplites and 34 slingerss in Larissa, round 2 : 9/48 hits, 10.00 expected hits
                    Macedonia roll dice for 2 cavalrys, 6 hoplites, 27 peltastss and 2 swordmen in Larissa, round 2 : 9/37 hits, 8.50 expected hits
                    9 peltastss owned by the Macedonia and 9 slingerss owned by the GreekCityStates lost in Larissa
                    GreekCityStates roll dice for 2 archers, 12 hoplites and 25 slingerss in Larissa, round 3 : 12/39 hits, 8.50 expected hits
                    Macedonia roll dice for 2 cavalrys, 6 hoplites, 18 peltastss and 2 swordmen in Larissa, round 3 : 4/28 hits, 7.00 expected hits
                    12 peltastss owned by the Macedonia and 4 slingerss owned by the GreekCityStates lost in Larissa
                    GreekCityStates roll dice for 2 archers, 12 hoplites and 21 slingerss in Larissa, round 4 : 9/35 hits, 7.83 expected hits
                    Macedonia roll dice for 2 cavalrys, 6 hoplites, 6 peltastss and 2 swordmen in Larissa, round 4 : 3/16 hits, 5.00 expected hits
                    1 swordman owned by the Macedonia, 2 cavalrys owned by the Macedonia, 6 peltastss owned by the Macedonia and 3 slingerss owned by the GreekCityStates lost in Larissa
                    GreekCityStates roll dice for 2 archers, 12 hoplites and 18 slingerss in Larissa, round 5 : 6/32 hits, 7.33 expected hits
                    Macedonia roll dice for 6 hoplites and 1 swordman in Larissa, round 5 : 5/7 hits, 3.33 expected hits
                    1 swordman owned by the Macedonia, 5 hoplites owned by the Macedonia and 5 slingerss owned by the GreekCityStates lost in Larissa
                    GreekCityStates roll dice for 2 archers, 12 hoplites and 13 slingerss in Larissa, round 6 : 6/27 hits, 6.50 expected hits
                    Macedonia roll dice for 1 hoplite in Larissa, round 6 : 1/1 hits, 0.50 expected hits
                    1 hoplite owned by the Macedonia and 1 slingers owned by the GreekCityStates lost in Larissa
                GreekCityStates win, taking Larissa from Macedonia with 2 archers, 12 hoplites and 12 slingerss remaining. Battle score for attacker is 56
                Casualties for GreekCityStates: 22 slingerss
                Casualties for Macedonia: 2 cavalrys, 6 hoplites, 27 peltastss and 2 swordmen
    
        Non Combat Move - GreekCityStates
            3 slingerss moved from Corinth to Athens
            3 slingerss moved from Corinth to Athens
    
        Place Units - GreekCityStates
            1 hoplite and 1 slingers placed in Athens
            4 slingerss placed in Corinth
            1 archer and 5 slingerss placed in Sparta
            1 slingers placed in Athens
    
        Turn Complete - GreekCityStates
            GreekCityStates collect 32 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Macedonia : -2.33
    Seleucid : -0.33
    GreekCityStates : 3.17
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Macedonia round 8

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 8
    
        Combat Move - Macedonia
            1 bireme moved from SZ 68 to SZ 69
            5 biremes and 1 trireme moved from SZ 68 to SZ 67
    
        Purchase Units - Macedonia
            Macedonia buy 6 hoplites; Remaining resources: 1 PUs; 
    
        Non Combat Move - Macedonia
    
        Place Units - Macedonia
            6 hoplites placed in Thessalonica
    
        Turn Complete - Macedonia
            Macedonia collect 22 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Egypt round 8

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 8
    
        Purchase Units - Egypt
            Egypt buy 1 archer, 7 axemen and 8 spearmen; Remaining resources: 0 PUs; 
    
        Non Combat Move - Egypt
            16 archers, 7 axemen, 4 chariots and 8 spearmen moved from Jerusalem to Sidon
            3 biremes and 2 triremes moved from SZ 62 to SZ 60
            9 axemen moved from Alexandria to Paraetonium
            1 archer moved from Paliurus to Paraetonium
    
        Place Units - Egypt
            1 archer, 7 axemen and 1 spearman placed in Alexandria
            7 spearmen placed in Jerusalem
    
        Turn Complete - Egypt
            Egypt collect 48 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Seleucid round 8

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 8
    
        Combat Move - Seleucid
            4 cavalrys moved from Attalia to Tarsus
            1 peltasts moved from Nicaea to Pessinus
    
        Purchase Units - Seleucid
            Seleucid buy 2 hoplites, 10 legionaires and 4 peltastss; Remaining resources: 0 PUs; 
    
        Non Combat Move - Seleucid
    
        Place Units - Seleucid
            2 hoplites and 3 legionaires placed in Tarsus
            7 legionaires and 4 peltastss placed in Antioch
    
        Turn Complete - Seleucid
            Seleucid collect 43 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Parthia round 8

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 8
    
        Combat Move - Parthia
            18 archers, 6 cataphracts, 6 cavalrys, 10 horsearchers and 41 spearmen moved from Emesa to Antioch
            2 cavalrys and 3 spearmen moved from Damascus to Antioch
            3 cataphracts and 2 cavalrys moved from Hatra to Antioch
            1 spearman moved from Edessa to Antioch
    
        Purchase Units - Parthia
            Parthia buy 2 cataphracts and 10 horsearchers; Remaining resources: 0 PUs; 
    
        Combat - Parthia
            Battle in Antioch
                Parthia attack with 18 archers, 9 cataphracts, 10 cavalrys, 10 horsearchers and 45 spearmen
                Seleucid defend with 4 cataphracts, 1 city, 23 hoplites, 37 legionaires and 13 peltastss
                    Parthia roll dice for 18 archers, 9 cataphracts, 10 cavalrys, 10 horsearchers and 45 spearmen in Antioch, round 2 : 20/92 hits, 21.67 expected hits
                    Seleucid roll dice for 4 cataphracts, 23 hoplites, 37 legionaires and 13 peltastss in Antioch, round 2 : 30/77 hits, 28.00 expected hits
                    7 legionaires owned by the Seleucid, 30 spearmen owned by the Parthia and 13 peltastss owned by the Seleucid lost in Antioch
                    Parthia roll dice for 18 archers, 9 cataphracts, 10 cavalrys, 10 horsearchers and 15 spearmen in Antioch, round 3 : 14/62 hits, 16.67 expected hits
                    Seleucid roll dice for 4 cataphracts, 23 hoplites and 30 legionaires in Antioch, round 3 : 29/57 hits, 23.50 expected hits
                    14 legionaires owned by the Seleucid, 14 archers owned by the Parthia and 15 spearmen owned by the Parthia lost in Antioch
                    Parthia roll dice for 4 archers, 9 cataphracts, 10 cavalrys and 10 horsearchers in Antioch, round 4 : 12/33 hits, 11.83 expected hits
                    Seleucid roll dice for 4 cataphracts, 23 hoplites and 16 legionaires in Antioch, round 4 : 17/43 hits, 18.83 expected hits
                    12 legionaires owned by the Seleucid, 3 horsearchers owned by the Parthia, 4 archers owned by the Parthia and 10 cavalrys owned by the Parthia lost in Antioch
                    Parthia roll dice for 9 cataphracts and 7 horsearchers in Antioch, round 5 : 8/16 hits, 6.83 expected hits
                    Seleucid roll dice for 4 cataphracts, 23 hoplites and 4 legionaires in Antioch, round 5 : 16/31 hits, 14.83 expected hits
                    4 legionaires owned by the Seleucid, 7 horsearchers owned by the Parthia, 4 hoplites owned by the Seleucid and 9 cataphracts owned by the Parthia lost in Antioch
                Seleucid win with 4 cataphracts and 19 hoplites remaining. Battle score for attacker is -176
                Casualties for Parthia: 18 archers, 9 cataphracts, 10 cavalrys, 10 horsearchers and 45 spearmen
                Casualties for Seleucid: 4 hoplites, 37 legionaires and 13 peltastss
    
        Non Combat Move - Parthia
            1 spearman moved from Hatra to Emesa
            1 spearman moved from Hatra to Edessa
            3 archers and 8 spearmen moved from Hatra to Edessa
            10 cavalrys and 7 spearmen moved from Seleucia to Hatra
            10 cavalrys moved from Hatra to Edessa
            3 spearmen moved from Babylon to Seleucia
    
        Place Units - Parthia
            2 cataphracts and 3 horsearchers placed in Hatra
            7 horsearchers placed in Seleucia
    
        Turn Complete - Parthia
            Parthia collect 74 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Parthia : -3.00
    Seleucid : 6.83
    

    Savegame

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