Test summary from TripleA, engine version: 2.6.14470, time: 12:33:08 PM
Savegame
Whack anti-Roman vs. dawg 270
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TripleA Turn Summary: Carthage round 6
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 6 Combat Move - Carthage Turning on Edit Mode EDIT: Turning off Edit Mode 1 cavalry and 8 swordmen moved from Cale to Brigantium 3 cavalrys, 2 hoplites, 18 spearmen, 9 swordmen and 5 warelephants moved from Lilybaeum to Messana 1 bireme and 1 trireme moved from SZ 38 to SZ 40 2 biremes and 1 spearman moved from SZ 31 to SZ 32 EDIT: 2 biremes moved from SZ 31 to SZ 32 1 hoplite moved from Carthago to SZ 36 1 hoplite moved from SZ 36 to Lilybaeum 1 trireme moved from SZ 33 to SZ 36 1 spearman and 1 swordman moved from Carthago to SZ 36 1 spearman and 1 swordman moved from SZ 36 to Lilybaeum 2 triremes moved from SZ 35 to SZ 40 3 biremes moved from SZ 34 to SZ 33 2 biremes moved from SZ 28 to SZ 34 1 bireme moved from SZ 34 to SZ 35 Purchase Units - Carthage Carthage buy 1 city, 5 hoplites and 8 swordmen; Remaining resources: 0 PUs; Combat - Carthage Battle in SZ 40 Carthage attack with 1 bireme and 3 triremes RomanRepublic defend with 1 bireme Carthage roll dice for 1 bireme and 3 triremes in SZ 40, round 2 : 1/4 hits, 1.67 expected hits RomanRepublic roll dice for 1 bireme in SZ 40, round 2 : 0/1 hits, 0.33 expected hits 1 bireme owned by the RomanRepublic lost in SZ 40 Carthage win with 1 bireme and 3 triremes remaining. Battle score for attacker is 7 Casualties for RomanRepublic: 1 bireme Battle in Messana Carthage attack with 3 cavalrys, 2 hoplites, 18 spearmen, 9 swordmen and 5 warelephants RomanRepublic defend with 1 city, 4 forts, 5 legionaires and 18 velitess; GreekCityStates defend with 2 hoplites and 3 slingerss Carthage roll dice for 3 cavalrys, 2 hoplites, 18 spearmen, 9 swordmen and 5 warelephants in Messana, round 2 : 11/37 hits, 11.00 expected hits Units damaged: 4 forts owned by the RomanRepublic RomanRepublic roll dice for 4 forts, 2 hoplites, 5 legionaires, 3 slingerss and 18 velitess in Messana, round 2 : 11/32 hits, 11.83 expected hits Units damaged: 5 warelephants owned by the Carthage 4 velitess owned by the RomanRepublic, 6 spearmen owned by the Carthage and 3 slingerss owned by the GreekCityStates lost in Messana Carthage roll dice for 3 cavalrys, 2 hoplites, 12 spearmen, 9 swordmen and 5 warelephants in Messana, round 3 : 12/31 hits, 10.00 expected hits RomanRepublic roll dice for 4 forts, 2 hoplites, 5 legionaires and 14 velitess in Messana, round 3 : 7/25 hits, 10.00 expected hits 12 velitess owned by the RomanRepublic and 7 spearmen owned by the Carthage lost in Messana Carthage roll dice for 3 cavalrys, 2 hoplites, 5 spearmen, 9 swordmen and 5 warelephants in Messana, round 4 : 11/24 hits, 8.83 expected hits RomanRepublic roll dice for 4 forts, 2 hoplites, 5 legionaires and 2 velitess in Messana, round 4 : 7/13 hits, 6.00 expected hits 2 forts owned by the RomanRepublic, 2 velitess owned by the RomanRepublic, 2 hoplites owned by the GreekCityStates, 2 cavalrys owned by the Carthage, 5 spearmen owned by the Carthage and 5 legionaires owned by the RomanRepublic lost in Messana Carthage roll dice for 1 cavalry, 2 hoplites, 9 swordmen and 5 warelephants in Messana, round 5 : 7/17 hits, 7.33 expected hits RomanRepublic roll dice for 2 forts in Messana, round 5 : 2/2 hits, 1.33 expected hits 2 forts owned by the RomanRepublic, 1 cavalry owned by the Carthage and 1 swordman owned by the Carthage lost in Messana Carthage win, taking Messana from RomanRepublic with 2 hoplites, 8 swordmen and 5 warelephants remaining. Battle score for attacker is 44 Casualties for Carthage: 3 cavalrys, 18 spearmen and 1 swordman Casualties for GreekCityStates: 2 hoplites and 3 slingerss Casualties for RomanRepublic: 4 forts, 5 legionaires and 18 velitess Battle in Brigantium Carthage attack with 1 cavalry and 8 swordmen Neutral defend with 3 axemen Carthage roll dice for 1 cavalry and 8 swordmen in Brigantium, round 2 : 3/9 hits, 3.00 expected hits Neutral roll dice for 3 axemen in Brigantium, round 2 : 1/3 hits, 0.50 expected hits 1 cavalry owned by the Carthage and 3 axemen owned by the Neutral lost in Brigantium Carthage loses 0 PUs for violating Brigantiums neutrality. Carthage win, taking Brigantium from Neutral with 8 swordmen remaining. Battle score for attacker is 5 Casualties for Carthage: 1 cavalry Casualties for Neutral: 3 axemen Non Combat Move - Carthage Place Units - Carthage 1 city placed in Carthago Nova 5 hoplites placed in Lilybaeum 8 swordmen placed in Carthago Turn Complete - Carthage Carthage collect 72 PUs; end with 72 PUs 5 units repaired.
Combat Hit Differential Summary :
Carthage : 3.17 Neutral : 0.50 RomanRepublic : -2.50
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TripleA Turn Summary: RomanRepublic round 6
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 6 Combat Move - RomanRepublic 1 ballista, 3 cavalrys, 7 legionaires and 9 velitess moved from Aemona to Senio 8 cavalrys moved from Patavium to Senio Purchase Units - RomanRepublic RomanRepublic buy 8 cavalrys and 8 velitess; Remaining resources: 0 PUs; Combat - RomanRepublic Battle in Senio RomanRepublic attack with 1 ballista, 11 cavalrys, 7 legionaires and 9 velitess Neutral defend with 3 swordmen RomanRepublic roll dice for 1 ballista, 11 cavalrys, 7 legionaires and 9 velitess in Senio, round 2 : 14/28 hits, 8.33 expected hits Neutral roll dice for 3 swordmen in Senio, round 2 : 2/3 hits, 1.00 expected hits 2 velitess owned by the RomanRepublic and 3 swordmen owned by the Neutral lost in Senio RomanRepublic loses 0 PUs for violating Senios neutrality. RomanRepublic win, taking Senio from Neutral with 1 ballista, 11 cavalrys, 7 legionaires and 7 velitess remaining. Battle score for attacker is 6 Casualties for RomanRepublic: 2 velitess Casualties for Neutral: 3 swordmen Non Combat Move - RomanRepublic 1 ballista and 5 legionaires moved from Roma to Salapia 2 legionaires moved from Capua to Salapia Place Units - RomanRepublic 8 velitess placed in Roma 8 cavalrys placed in Patavium Turn Complete - RomanRepublic RomanRepublic collect 55 PUs; end with 55 PUs
Combat Hit Differential Summary :
Neutral : 1.00 RomanRepublic : 5.67
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TripleA Turn Summary: GreekCityStates round 6
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 6 Combat Move - GreekCityStates 1 cavalry and 2 slingerss moved from Rhodos to SZ 66 1 bireme, 1 cavalry, 2 slingerss and 2 triremes moved from SZ 66 to SZ 64 1 hoplite and 6 slingerss moved from Corinth to Athens 6 slingerss moved from Sparta to Corinth 2 cavalrys and 3 hoplites moved from Syracuse to Lilybaeum Purchase Units - GreekCityStates GreekCityStates buy 1 hoplite and 16 slingerss; Remaining resources: 0 PUs; Combat - GreekCityStates Battle in Lilybaeum GreekCityStates attack with 2 cavalrys and 3 hoplites Carthage defend with 1 city, 6 hoplites, 1 spearman and 1 swordman GreekCityStates roll dice for 2 cavalrys and 3 hoplites in Lilybaeum, round 2 : 1/5 hits, 1.67 expected hits Carthage roll dice for 6 hoplites, 1 spearman and 1 swordman in Lilybaeum, round 2 : 4/8 hits, 3.67 expected hits 2 hoplites owned by the GreekCityStates, 1 spearman owned by the Carthage and 2 cavalrys owned by the GreekCityStates lost in Lilybaeum GreekCityStates roll dice for 1 hoplite in Lilybaeum, round 3 : 0/1 hits, 0.33 expected hits Carthage roll dice for 6 hoplites and 1 swordman in Lilybaeum, round 3 : 3/7 hits, 3.33 expected hits 1 hoplite owned by the GreekCityStates lost in Lilybaeum Carthage win with 6 hoplites and 1 swordman remaining. Battle score for attacker is -20 Casualties for GreekCityStates: 2 cavalrys and 3 hoplites Casualties for Carthage: 1 spearman Non Combat Move - GreekCityStates Place Units - GreekCityStates 1 hoplite and 6 slingerss placed in Athens 7 slingerss placed in Corinth 3 slingerss placed in Sparta Turn Complete - GreekCityStates GreekCityStates collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Carthage : 0.00 GreekCityStates : -1.00
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TripleA Turn Summary: Macedonia round 6
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 6 Combat Move - Macedonia 7 biremes and 1 trireme moved from SZ 68 to SZ 65 6 peltastss moved from Thessalonica to Larissa Purchase Units - Macedonia Macedonia buy 11 peltastss and 1 swordman; Remaining resources: 0 PUs; Non Combat Move - Macedonia Place Units - Macedonia 6 peltastss placed in Thessalonica 5 peltastss and 1 swordman placed in Larissa Turn Complete - Macedonia Macedonia collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Egypt round 6
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 6 Combat Move - Egypt 3 spearmen moved from Alexandria to Paraetonium 2 biremes and 2 triremes moved from SZ 59 to SZ 63 1 spearman moved from Jerusalem to SZ 59 1 bireme and 1 spearman moved from SZ 59 to SZ 60 1 spearman moved from SZ 60 to Salamis Egypt take Salamis from Seleucid 2 axemen moved from Jerusalem to Sidon 1 axeman moved from Jerusalem to Sidon 1 axeman moved from Jerusalem to Damascus 2 spearmen moved from Jerusalem to Damascus 3 spearmen moved from Jerusalem to Sidon 2 archers moved from Jerusalem to Sidon 15 archers, 4 chariots and 2 spearmen moved from Jerusalem to Damascus Purchase Units - Egypt Egypt buy 1 archer and 13 spearmen; Remaining resources: 0 PUs; Combat - Egypt Battle in Sidon Egypt attack with 2 archers, 3 axemen and 3 spearmen Seleucid defend with 3 cavalrys and 1 peltasts Egypt roll dice for 2 archers, 3 axemen and 3 spearmen in Sidon, round 2 : 1/8 hits, 1.83 expected hits Seleucid roll dice for 3 cavalrys and 1 peltasts in Sidon, round 2 : 1/4 hits, 0.67 expected hits 1 axeman owned by the Egypt and 1 peltasts owned by the Seleucid lost in Sidon Egypt roll dice for 2 archers, 2 axemen and 3 spearmen in Sidon, round 3 : 1/7 hits, 1.50 expected hits Seleucid roll dice for 3 cavalrys in Sidon, round 3 : 0/3 hits, 0.50 expected hits 1 cavalry owned by the Seleucid lost in Sidon Egypt roll dice for 2 archers, 2 axemen and 3 spearmen in Sidon, round 4 : 2/7 hits, 1.50 expected hits Seleucid roll dice for 2 cavalrys in Sidon, round 4 : 0/2 hits, 0.33 expected hits 2 cavalrys owned by the Seleucid lost in Sidon Egypt win, taking Sidon from Seleucid with 2 archers, 2 axemen and 3 spearmen remaining. Battle score for attacker is 11 Casualties for Egypt: 1 axeman Casualties for Seleucid: 3 cavalrys and 1 peltasts Battle in Damascus Egypt attack with 15 archers, 1 axeman, 4 chariots and 4 spearmen Seleucid defend with 1 peltasts Egypt roll dice for 15 archers, 1 axeman, 4 chariots and 4 spearmen in Damascus, round 2 : 4/24 hits, 4.33 expected hits Seleucid roll dice for 1 peltasts in Damascus, round 2 : 1/1 hits, 0.17 expected hits 1 axeman owned by the Egypt and 1 peltasts owned by the Seleucid lost in Damascus Egypt win, taking Damascus from Seleucid with 15 archers, 4 chariots and 4 spearmen remaining. Battle score for attacker is -1 Casualties for Egypt: 1 axeman Casualties for Seleucid: 1 peltasts Non Combat Move - Egypt Place Units - Egypt 1 archer and 8 spearmen placed in Alexandria 5 spearmen placed in Jerusalem Turn Complete - Egypt Egypt collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
Egypt : -1.17 Seleucid : 0.33
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TripleA Turn Summary: Seleucid round 6
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 6 Combat Move - Seleucid 1 cavalry and 3 peltastss moved from Pergamum to Nicaea 3 cavalrys moved from Tavium to Nicaea 2 peltastss moved from Tavium to Tarsus 2 hoplites and 3 peltastss moved from Tarsus to Antioch 1 cavalry, 1 hoplite and 1 peltasts moved from Antioch to Edessa 8 legionaires moved from Antioch to Sidon 4 cavalrys moved from Antioch to Sidon 4 legionaires and 2 peltastss moved from Antioch to Sidon Purchase Units - Seleucid Seleucid buy 11 hoplites and 4 peltastss; Remaining resources: 0 PUs; Combat - Seleucid Battle in Nicaea Seleucid attack with 4 cavalrys and 3 peltastss Neutral defend with 4 spearmen Seleucid roll dice for 4 cavalrys and 3 peltastss in Nicaea, round 2 : 1/7 hits, 1.83 expected hits Neutral roll dice for 4 spearmen in Nicaea, round 2 : 0/4 hits, 1.33 expected hits 1 spearman owned by the Neutral lost in Nicaea Seleucid roll dice for 4 cavalrys and 3 peltastss in Nicaea, round 3 : 1/7 hits, 1.83 expected hits Neutral roll dice for 3 spearmen in Nicaea, round 3 : 0/3 hits, 1.00 expected hits 1 spearman owned by the Neutral lost in Nicaea Seleucid roll dice for 4 cavalrys and 3 peltastss in Nicaea, round 4 : 1/7 hits, 1.83 expected hits Neutral roll dice for 2 spearmen in Nicaea, round 4 : 1/2 hits, 0.67 expected hits 1 peltasts owned by the Seleucid and 1 spearman owned by the Neutral lost in Nicaea Seleucid roll dice for 4 cavalrys and 2 peltastss in Nicaea, round 5 : 2/6 hits, 1.67 expected hits Neutral roll dice for 1 spearman in Nicaea, round 5 : 1/1 hits, 0.33 expected hits 1 peltasts owned by the Seleucid and 1 spearman owned by the Neutral lost in Nicaea Seleucid loses 0 PUs for violating Nicaeas neutrality. Seleucid win, taking Nicaea from Neutral with 4 cavalrys and 1 peltasts remaining. Battle score for attacker is 8 Casualties for Neutral: 4 spearmen Casualties for Seleucid: 2 peltastss Battle in Edessa Seleucid attack with 1 cavalry, 1 hoplite and 1 peltasts Parthia defend with 1 spearman Seleucid roll dice for 1 cavalry, 1 hoplite and 1 peltasts in Edessa, round 2 : 1/3 hits, 0.83 expected hits Parthia roll dice for 1 spearman in Edessa, round 2 : 1/1 hits, 0.33 expected hits 1 spearman owned by the Parthia and 1 peltasts owned by the Seleucid lost in Edessa Seleucid win, taking Edessa from Parthia with 1 cavalry and 1 hoplite remaining. Battle score for attacker is 1 Casualties for Seleucid: 1 peltasts Casualties for Parthia: 1 spearman Battle in Sidon Seleucid attack with 4 cavalrys, 12 legionaires and 2 peltastss Egypt defend with 2 archers, 2 axemen and 3 spearmen Seleucid roll dice for 4 cavalrys, 12 legionaires and 2 peltastss in Sidon, round 2 : 5/18 hits, 5.67 expected hits Egypt roll dice for 2 archers, 2 axemen and 3 spearmen in Sidon, round 2 : 3/7 hits, 2.33 expected hits 2 axemen owned by the Egypt, 1 cavalry owned by the Seleucid, 3 spearmen owned by the Egypt and 2 peltastss owned by the Seleucid lost in Sidon Seleucid roll dice for 3 cavalrys and 12 legionaires in Sidon, round 3 : 4/15 hits, 5.00 expected hits Egypt roll dice for 2 archers in Sidon, round 3 : 2/2 hits, 1.00 expected hits 2 cavalrys owned by the Seleucid and 2 archers owned by the Egypt lost in Sidon Seleucid win, taking Sidon from Egypt with 1 cavalry and 12 legionaires remaining. Battle score for attacker is 7 Casualties for Seleucid: 3 cavalrys and 2 peltastss Casualties for Egypt: 2 archers, 2 axemen and 3 spearmen Non Combat Move - Seleucid Place Units - Seleucid 11 hoplites placed in Antioch 4 peltastss placed in Tarsus Turn Complete - Seleucid Seleucid collect 57 PUs; end with 57 PUs
Combat Hit Differential Summary :
Neutral : -1.33 Egypt : 1.67 Parthia : 0.67 Seleucid : -3.67
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TripleA Turn Summary: Parthia round 6
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 6 Combat Move - Parthia 2 spearmen moved from Hatra to Edessa 1 spearman moved from Hatra to Edessa 2 cavalrys moved from Emesa to Edessa 8 archers and 10 spearmen moved from Hatra to Emesa 1 cataphract, 2 cavalrys and 1 horsearcher moved from Seleucia to Emesa 15 spearmen moved from Seleucia to Hatra 3 spearmen moved from Babylon to Seleucia 7 spearmen moved from Persepolis to Babylon Purchase Units - Parthia Parthia buy 3 archers, 1 cataphract, 2 cavalrys, 2 horsearchers and 10 spearmen; Remaining resources: 0 PUs; Combat - Parthia Battle in Edessa Parthia attack with 2 cavalrys and 3 spearmen Seleucid defend with 1 cavalry and 1 hoplite Parthia roll dice for 2 cavalrys and 3 spearmen in Edessa, round 2 : 2/5 hits, 1.17 expected hits Seleucid roll dice for 1 cavalry and 1 hoplite in Edessa, round 2 : 1/2 hits, 0.67 expected hits 1 cavalry owned by the Seleucid, 1 hoplite owned by the Seleucid and 1 spearman owned by the Parthia lost in Edessa Parthia win, taking Edessa from Seleucid with 2 cavalrys and 2 spearmen remaining. Battle score for attacker is 6 Casualties for Parthia: 1 spearman Casualties for Seleucid: 1 cavalry and 1 hoplite Non Combat Move - Parthia Place Units - Parthia 1 cataphract, 2 cavalrys and 2 horsearchers placed in Hatra 3 archers and 7 spearmen placed in Seleucia 3 spearmen placed in Persepolis Turn Complete - Parthia Parthia collect 69 PUs; end with 69 PUs
Combat Hit Differential Summary :
Parthia : 0.83 Seleucid : 0.33
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TripleA Turn Summary: Numidia round 6
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 6 Combat Move - Numidia 1 spearman and 3 swordmen moved from Auzia to Cirta 1 archer moved from Auzia to Cirta 7 cavalrys moved from Theveste to Thenae 2 cavalrys moved from Thenae to Oea 2 archers, 1 cavalry and 1 spearman moved from Oea to Leptis Magna 1 cavalry and 4 swordmen moved from Leptis Magna to Berenice 2 archers and 14 cavalrys moved from Siwa to Paraetonium 2 biremes moved from SZ 32 to SZ 36 Purchase Units - Numidia Numidia buy 2 cavalrys and 4 swordmen; Remaining resources: 11 PUs; Combat - Numidia Battle in Paraetonium Numidia attack with 2 archers and 14 cavalrys Egypt defend with 6 archers, 5 axemen and 7 spearmen Numidia roll dice for 2 archers and 14 cavalrys in Paraetonium, round 2 : 5/16 hits, 5.00 expected hits Egypt roll dice for 6 archers, 5 axemen and 7 spearmen in Paraetonium, round 2 : 7/18 hits, 6.17 expected hits 2 archers owned by the Numidia, 5 axemen owned by the Egypt and 5 cavalrys owned by the Numidia lost in Paraetonium Numidia roll dice for 9 cavalrys in Paraetonium, round 3 : 4/9 hits, 3.00 expected hits Egypt roll dice for 6 archers and 7 spearmen in Paraetonium, round 3 : 5/13 hits, 5.33 expected hits 5 cavalrys owned by the Numidia and 4 spearmen owned by the Egypt lost in Paraetonium Numidia roll dice for 4 cavalrys in Paraetonium, round 4 : 3/4 hits, 1.33 expected hits Egypt roll dice for 6 archers and 3 spearmen in Paraetonium, round 4 : 4/9 hits, 4.00 expected hits 4 cavalrys owned by the Numidia and 3 spearmen owned by the Egypt lost in Paraetonium Egypt win with 6 archers remaining. Battle score for attacker is -28 Casualties for Numidia: 2 archers and 14 cavalrys Casualties for Egypt: 5 axemen and 7 spearmen Non Combat Move - Numidia Place Units - Numidia 4 swordmen placed in Leptis Magna 2 cavalrys placed in Thenae Turn Complete - Numidia Numidia collect 29 PUs; end with 40 PUs
Combat Hit Differential Summary :
Numidia : 2.67 Egypt : 0.50
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TripleA Turn Summary: Carthage round 7
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 7 Combat Move - Carthage 8 swordmen moved from Brigantium to Lucus Augusti 1 warelephant moved from Messana to SZ 35 3 triremes moved from SZ 40 to SZ 35 3 warelephants moved from Messana to SZ 35 1 bireme moved from SZ 40 to SZ 35 6 swordmen moved from Messana to SZ 35 2 hoplites moved from Lilybaeum to SZ 34 2 biremes and 2 hoplites moved from SZ 34 to SZ 35 1 trireme moved from SZ 25 to SZ 28 1 bireme and 2 triremes moved from SZ 28 to SZ 34 1 warelephant moved from Messana to SZ 34 2 hoplites and 2 swordmen moved from Messana to SZ 34 1 hoplite moved from Lilybaeum to SZ 34 2 hoplites and 1 swordman moved from Lilybaeum to SZ 33 3 biremes, 2 hoplites and 1 swordman moved from SZ 33 to SZ 34 5 hoplites, 3 swordmen and 1 warelephant moved from SZ 34 to Capua 2 hoplites, 6 swordmen and 4 warelephants moved from SZ 35 to Croton Carthage take Croton from RomanRepublic 2 biremes and 1 spearman moved from SZ 32 to SZ 33 1 spearman moved from SZ 33 to Lilybaeum 1 hoplite moved from Lilybaeum to Messana 4 swordmen moved from Carthago to SZ 36 4 swordmen moved from SZ 36 to Lilybaeum 1 bireme moved from SZ 25 to SZ 21 1 spearman moved from Aleria to SZ 21 1 spearman moved from SZ 21 to Arretium Carthage take Arretium from RomanRepublic Purchase Units - Carthage Carthage buy 3 cavalrys, 1 city and 9 hoplites; Remaining resources: 0 PUs; Combat - Carthage Battle in Lucus Augusti Carthage attack with 8 swordmen Neutral defend with 1 swordman Carthage roll dice for 8 swordmen in Lucus Augusti, round 2 : 1/8 hits, 2.67 expected hits Neutral roll dice for 1 swordman in Lucus Augusti, round 2 : 1/1 hits, 0.33 expected hits 1 swordman owned by the Carthage and 1 swordman owned by the Neutral lost in Lucus Augusti Carthage loses 0 PUs for violating Lucus Augustis neutrality. Carthage win, taking Lucus Augusti from Neutral with 7 swordmen remaining. Battle score for attacker is 0 Casualties for Carthage: 1 swordman Casualties for Neutral: 1 swordman Battle in Capua Carthage attack with 5 hoplites, 3 swordmen and 1 warelephant RomanRepublic defend with 4 legionaires and 5 velitess Carthage roll dice for 5 hoplites, 3 swordmen and 1 warelephant in Capua, round 2 : 3/9 hits, 3.33 expected hits RomanRepublic roll dice for 4 legionaires and 5 velitess in Capua, round 2 : 4/9 hits, 3.00 expected hits Units damaged: 1 warelephant owned by the Carthage 3 velitess owned by the RomanRepublic and 3 swordmen owned by the Carthage lost in Capua Carthage roll dice for 5 hoplites and 1 warelephant in Capua, round 3 : 2/6 hits, 2.33 expected hits RomanRepublic roll dice for 4 legionaires and 2 velitess in Capua, round 3 : 2/6 hits, 2.00 expected hits 2 velitess owned by the RomanRepublic and 2 hoplites owned by the Carthage lost in Capua Carthage roll dice for 3 hoplites and 1 warelephant in Capua, round 4 : 1/4 hits, 1.67 expected hits RomanRepublic roll dice for 4 legionaires in Capua, round 4 : 2/4 hits, 1.33 expected hits 2 hoplites owned by the Carthage and 1 legionaire owned by the RomanRepublic lost in Capua Carthage roll dice for 1 hoplite and 1 warelephant in Capua, round 5 : 1/2 hits, 0.83 expected hits RomanRepublic roll dice for 3 legionaires in Capua, round 5 : 0/3 hits, 1.00 expected hits 1 legionaire owned by the RomanRepublic lost in Capua Carthage roll dice for 1 hoplite and 1 warelephant in Capua, round 6 : 1/2 hits, 0.83 expected hits RomanRepublic roll dice for 2 legionaires in Capua, round 6 : 1/2 hits, 0.67 expected hits 1 hoplite owned by the Carthage and 1 legionaire owned by the RomanRepublic lost in Capua Carthage roll dice for 1 warelephant in Capua, round 7 : 0/1 hits, 0.33 expected hits RomanRepublic roll dice for 1 legionaire in Capua, round 7 : 0/1 hits, 0.33 expected hits Carthage roll dice for 1 warelephant in Capua, round 8 : 1/1 hits, 0.33 expected hits RomanRepublic roll dice for 1 legionaire in Capua, round 8 : 0/1 hits, 0.33 expected hits 1 legionaire owned by the RomanRepublic lost in Capua Carthage win, taking Capua from RomanRepublic with 1 warelephant remaining. Battle score for attacker is -6 Casualties for Carthage: 5 hoplites and 3 swordmen Casualties for RomanRepublic: 4 legionaires and 5 velitess Non Combat Move - Carthage Place Units - Carthage 3 cavalrys placed in Carthago Nova 1 city placed in Aleria 4 hoplites placed in Messana 5 hoplites placed in Lilybaeum Turn Complete - Carthage Carthage collect 89 PUs; end with 89 PUs 1 unit repaired.
Combat Hit Differential Summary :
Carthage : -2.33 Neutral : 0.67 RomanRepublic : 0.33
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TripleA Turn Summary: RomanRepublic round 7
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 7 Combat Move - RomanRepublic 1 legionaire moved from Salapia to Capua 1 ballista moved from Salapia to Capua 2 velitess moved from Roma to Capua 2 velitess moved from Roma to Arretium 1 legionaire moved from Roma to Arretium 1 ballista, 11 cavalrys, 7 legionaires and 7 velitess moved from Senio to Salonae 8 cavalrys moved from Patavium to Senio Purchase Units - RomanRepublic RomanRepublic buy 7 cavalrys and 9 velitess; Remaining resources: 0 PUs; Combat - RomanRepublic Battle in Capua RomanRepublic attack with 1 ballista, 1 legionaire and 2 velitess Carthage defend with 1 warelephant RomanRepublic roll dice for 1 ballista, 1 legionaire and 2 velitess in Capua, round 2 : 1/4 hits, 1.50 expected hits Units damaged: 1 warelephant owned by the Carthage Carthage roll dice for 1 warelephant in Capua, round 2 : 0/1 hits, 0.33 expected hits RomanRepublic roll dice for 1 ballista, 1 legionaire and 2 velitess in Capua, round 3 : 3/4 hits, 1.50 expected hits Carthage roll dice for 1 warelephant in Capua, round 3 : 0/1 hits, 0.33 expected hits 1 warelephant owned by the Carthage lost in Capua RomanRepublic win, taking Capua from Carthage with 1 ballista, 1 legionaire and 2 velitess remaining. Battle score for attacker is 14 Casualties for Carthage: 1 warelephant Battle in Arretium RomanRepublic attack with 1 legionaire and 2 velitess Carthage defend with 1 spearman RomanRepublic roll dice for 1 legionaire and 2 velitess in Arretium, round 2 : 1/3 hits, 0.67 expected hits Carthage roll dice for 1 spearman in Arretium, round 2 : 0/1 hits, 0.33 expected hits 1 spearman owned by the Carthage lost in Arretium RomanRepublic win, taking Arretium from Carthage with 1 legionaire and 2 velitess remaining. Battle score for attacker is 3 Casualties for Carthage: 1 spearman Battle in Salonae RomanRepublic attack with 1 ballista, 11 cavalrys, 7 legionaires and 7 velitess Neutral defend with 3 axemen and 1 swordman RomanRepublic roll dice for 1 ballista, 11 cavalrys, 7 legionaires and 7 velitess in Salonae, round 2 : 8/26 hits, 8.00 expected hits Neutral roll dice for 3 axemen and 1 swordman in Salonae, round 2 : 2/4 hits, 0.83 expected hits 2 velitess owned by the RomanRepublic, 3 axemen owned by the Neutral and 1 swordman owned by the Neutral lost in Salonae RomanRepublic loses 0 PUs for violating Salonaes neutrality. RomanRepublic win, taking Salonae from Neutral with 1 ballista, 11 cavalrys, 7 legionaires and 5 velitess remaining. Battle score for attacker is 7 Casualties for RomanRepublic: 2 velitess Casualties for Neutral: 3 axemen and 1 swordman Non Combat Move - RomanRepublic 2 velitess moved from Roma to Salapia Place Units - RomanRepublic 9 velitess placed in Roma 7 cavalrys placed in Patavium Turn Complete - RomanRepublic RomanRepublic collect 55 PUs; end with 55 PUs
Combat Hit Differential Summary :
Carthage : -1.00 Neutral : 1.17 RomanRepublic : 1.33
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Don’t forget the Greek!
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TripleA Turn Summary: GreekCityStates round 7
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 7 Combat Move - GreekCityStates 1 bireme, 1 cavalry, 2 slingerss and 2 triremes moved from SZ 64 to SZ 63 13 slingerss moved from Corinth to Athens 3 slingerss moved from Sparta to Corinth Purchase Units - GreekCityStates GreekCityStates buy 1 hoplite and 13 slingerss; Remaining resources: 0 PUs; Non Combat Move - GreekCityStates Place Units - GreekCityStates 1 hoplite and 6 slingerss placed in Athens 7 slingerss placed in Corinth Turn Complete - GreekCityStates GreekCityStates collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Macedonia round 7
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 7 Combat Move - Macedonia 7 biremes and 1 trireme moved from SZ 65 to SZ 68 2 peltastss moved from Sardis to SZ 68 2 peltastss moved from SZ 68 to Rhodos Macedonia take Rhodos from GreekCityStates 1 peltasts moved from Thessalonica to Pella Purchase Units - Macedonia Macedonia buy 11 peltastss and 1 swordman; Remaining resources: 0 PUs; Combat - Macedonia Non Combat Move - Macedonia Place Units - Macedonia 6 peltastss placed in Larissa 5 peltastss and 1 swordman placed in Thessalonica Turn Complete - Macedonia Macedonia collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Egypt round 7
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 7 Combat Move - Egypt 2 biremes and 2 triremes moved from SZ 63 to SZ 62 1 spearman moved from Salamis to SZ 62 1 spearman moved from SZ 62 to Attalia Egypt take Attalia from Seleucid 1 bireme moved from SZ 60 to SZ 62 15 archers, 4 chariots and 3 spearmen moved from Damascus to Jerusalem 1 archer moved from Paraetonium to Paliurus Egypt take Paliurus from Numidia 1 archer moved from Paraetonium to Siwa Egypt take Siwa from Numidia 1 archer and 8 spearmen moved from Alexandria to Paraetonium Purchase Units - Egypt Egypt buy 1 archer and 16 axemen; Remaining resources: 0 PUs; Combat - Egypt Non Combat Move - Egypt Place Units - Egypt 6 axemen placed in Jerusalem 9 axemen placed in Alexandria 1 archer and 1 axeman placed in Jerusalem Turn Complete - Egypt Egypt collect 49 PUs; end with 49 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Seleucid round 7
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 7 Combat Move - Seleucid 6 peltastss moved from Tarsus to Antioch 4 cavalrys moved from Nicaea to Attalia 6 legionaires moved from Sidon to Antioch 1 cavalry and 2 legionaires moved from Sidon to Damascus 1 legionaire moved from Sidon to Damascus 2 legionaires moved from Sidon to Antioch Purchase Units - Seleucid Seleucid buy 12 legionaires and 4 peltastss; Remaining resources: 1 PUs; Combat - Seleucid Battle in Damascus Seleucid attack with 1 cavalry and 3 legionaires Egypt defend with 1 spearman Seleucid roll dice for 1 cavalry and 3 legionaires in Damascus, round 2 : 0/4 hits, 1.33 expected hits Egypt roll dice for 1 spearman in Damascus, round 2 : 1/1 hits, 0.33 expected hits 1 cavalry owned by the Seleucid lost in Damascus Seleucid roll dice for 3 legionaires in Damascus, round 3 : 1/3 hits, 1.00 expected hits Egypt roll dice for 1 spearman in Damascus, round 3 : 0/1 hits, 0.33 expected hits 1 spearman owned by the Egypt lost in Damascus Seleucid win, taking Damascus from Egypt with 3 legionaires remaining. Battle score for attacker is -1 Casualties for Seleucid: 1 cavalry Casualties for Egypt: 1 spearman Battle in Attalia Seleucid attack with 4 cavalrys Egypt defend with 1 spearman Seleucid roll dice for 4 cavalrys in Attalia, round 2 : 2/4 hits, 1.33 expected hits Egypt roll dice for 1 spearman in Attalia, round 2 : 0/1 hits, 0.33 expected hits 1 spearman owned by the Egypt lost in Attalia Seleucid win, taking Attalia from Egypt with 4 cavalrys remaining. Battle score for attacker is 3 Casualties for Egypt: 1 spearman Non Combat Move - Seleucid Place Units - Seleucid 1 legionaire and 4 peltastss placed in Tarsus 11 legionaires placed in Antioch Turn Complete - Seleucid Seleucid collect 57 PUs; end with 58 PUs
Combat Hit Differential Summary :
Egypt : 0.00 Seleucid : -0.67
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TripleA Turn Summary: Parthia round 7
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 7 Combat Move - Parthia 2 spearmen moved from Emesa to Damascus 1 cavalry moved from Emesa to Damascus 2 spearmen moved from Emesa to Damascus 1 cavalry moved from Emesa to Damascus 1 cataphract, 2 cavalrys, 2 horsearchers and 15 spearmen moved from Hatra to Emesa 2 cavalrys moved from Edessa to Emesa 2 spearmen moved from Edessa to Emesa 1 spearman moved from Emesa to Edessa 3 archers and 10 spearmen moved from Seleucia to Hatra 7 spearmen moved from Babylon to Seleucia 3 spearmen moved from Persepolis to Babylon Purchase Units - Parthia Parthia buy 3 cataphracts and 12 cavalrys; Remaining resources: 0 PUs; Combat - Parthia Battle in Damascus Parthia attack with 2 cavalrys and 4 spearmen Seleucid defend with 3 legionaires Parthia roll dice for 2 cavalrys and 4 spearmen in Damascus, round 2 : 1/6 hits, 1.33 expected hits Seleucid roll dice for 3 legionaires in Damascus, round 2 : 0/3 hits, 1.00 expected hits 1 legionaire owned by the Seleucid lost in Damascus Parthia roll dice for 2 cavalrys and 4 spearmen in Damascus, round 3 : 0/6 hits, 1.33 expected hits Seleucid roll dice for 2 legionaires in Damascus, round 3 : 0/2 hits, 0.67 expected hits Parthia roll dice for 2 cavalrys and 4 spearmen in Damascus, round 4 : 0/6 hits, 1.33 expected hits Seleucid roll dice for 2 legionaires in Damascus, round 4 : 0/2 hits, 0.67 expected hits Parthia roll dice for 2 cavalrys and 4 spearmen in Damascus, round 5 : 3/6 hits, 1.33 expected hits Seleucid roll dice for 2 legionaires in Damascus, round 5 : 1/2 hits, 0.67 expected hits 2 legionaires owned by the Seleucid and 1 spearman owned by the Parthia lost in Damascus Parthia win, taking Damascus from Seleucid with 2 cavalrys and 3 spearmen remaining. Battle score for attacker is 9 Casualties for Seleucid: 3 legionaires Casualties for Parthia: 1 spearman Non Combat Move - Parthia Place Units - Parthia 3 cataphracts and 2 cavalrys placed in Hatra 10 cavalrys placed in Seleucia Turn Complete - Parthia Parthia collect 74 PUs; end with 74 PUs
Combat Hit Differential Summary :
Parthia : -1.33 Seleucid : -2.00
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TripleA Turn Summary: Numidia round 7
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 7 Combat Move - Numidia 1 cavalry and 2 swordmen moved from Berenice to Siwa 2 swordmen moved from Berenice to Paliurus 2 archers, 1 spearman and 4 swordmen moved from Leptis Magna to Berenice 2 cavalrys moved from Oea to Berenice 9 cavalrys moved from Thenae to Oea 1 archer, 1 spearman and 3 swordmen moved from Cirta to Theveste 2 biremes moved from SZ 36 to SZ 38 Purchase Units - Numidia Numidia buy 2 cavalrys, 1 city and 4 swordmen; Remaining resources: 1 PUs; Combat - Numidia Battle in Paliurus Numidia attack with 2 swordmen Egypt defend with 1 archer Numidia roll dice for 2 swordmen in Paliurus, round 2 : 0/2 hits, 0.67 expected hits Egypt roll dice for 1 archer in Paliurus, round 2 : 1/1 hits, 0.50 expected hits 1 swordman owned by the Numidia lost in Paliurus Numidia roll dice for 1 swordman in Paliurus, round 3 : 0/1 hits, 0.33 expected hits Egypt roll dice for 1 archer in Paliurus, round 3 : 1/1 hits, 0.50 expected hits 1 swordman owned by the Numidia lost in Paliurus Egypt win with 1 archer remaining. Battle score for attacker is -8 Casualties for Numidia: 2 swordmen Battle in Siwa Numidia attack with 1 cavalry and 2 swordmen Egypt defend with 1 archer Numidia roll dice for 1 cavalry and 2 swordmen in Siwa, round 2 : 1/3 hits, 1.00 expected hits Egypt roll dice for 1 archer in Siwa, round 2 : 1/1 hits, 0.50 expected hits 1 cavalry owned by the Numidia and 1 archer owned by the Egypt lost in Siwa Numidia win, taking Siwa from Egypt with 2 swordmen remaining. Battle score for attacker is 0 Casualties for Numidia: 1 cavalry Casualties for Egypt: 1 archer Non Combat Move - Numidia Place Units - Numidia 1 city placed in Oea 2 cavalrys placed in Thenae 4 swordmen placed in Leptis Magna Turn Complete - Numidia Numidia collect 28 PUs; end with 29 PUs
Combat Hit Differential Summary :
Numidia : -1.00 Egypt : 1.50
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TripleA Turn Summary: Carthage round 8
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 8 Combat Move - Carthage 1 hoplite moved from Croton to Tarentum Carthage take Tarentum from RomanRepublic 1 spearman and 4 swordmen moved from Lilybaeum to SZ 34 5 hoplites moved from Lilybaeum to SZ 34 5 hoplites moved from Messana to SZ 35 4 biremes, 5 hoplites and 4 triremes moved from SZ 35 to SZ 34 1 hoplite, 6 swordmen and 4 warelephants moved from Croton to Capua 10 hoplites, 1 spearman and 4 swordmen moved from SZ 34 to Capua 4 swordmen moved from Carthago to SZ 36 4 swordmen moved from SZ 36 to Lilybaeum 7 swordmen moved from Lucus Augusti to Palantia 3 cavalrys moved from Carthago Nova to Castulo Purchase Units - Carthage Carthage buy 4 cavalrys, 1 city and 14 swordmen; Remaining resources: 2 PUs; Combat - Carthage Battle in Palantia Carthage attack with 7 swordmen Neutral defend with 3 cavalrys Carthage roll dice for 7 swordmen in Palantia, round 2 : 0/7 hits, 2.33 expected hits Neutral roll dice for 3 cavalrys in Palantia, round 2 : 0/3 hits, 0.50 expected hits Carthage roll dice for 7 swordmen in Palantia, round 3 : 4/7 hits, 2.33 expected hits Neutral roll dice for 3 cavalrys in Palantia, round 3 : 1/3 hits, 0.50 expected hits 3 cavalrys owned by the Neutral and 1 swordman owned by the Carthage lost in Palantia Carthage loses 0 PUs for violating Palantias neutrality. Carthage win, taking Palantia from Neutral with 6 swordmen remaining. Battle score for attacker is 8 Casualties for Carthage: 1 swordman Casualties for Neutral: 3 cavalrys Battle in Capua Carthage attack with 11 hoplites, 1 spearman, 10 swordmen and 4 warelephants RomanRepublic defend with 1 ballista, 1 legionaire and 2 velitess Carthage roll dice for 11 hoplites, 1 spearman, 10 swordmen and 4 warelephants in Capua, round 2 : 9/26 hits, 9.83 expected hits RomanRepublic roll dice for 1 ballista, 1 legionaire and 2 velitess in Capua, round 2 : 1/3 hits, 1.00 expected hits Units damaged: 1 warelephant owned by the Carthage 2 velitess owned by the RomanRepublic, 1 ballista owned by the RomanRepublic and 1 legionaire owned by the RomanRepublic lost in Capua Carthage win, taking Capua from RomanRepublic with 11 hoplites, 1 spearman, 10 swordmen and 4 warelephants remaining. Battle score for attacker is 15 Casualties for RomanRepublic: 1 ballista, 1 legionaire and 2 velitess Non Combat Move - Carthage Place Units - Carthage 4 cavalrys placed in Carthago Nova 3 swordmen placed in Aleria 5 swordmen placed in Lilybaeum 4 swordmen placed in Messana 2 swordmen placed in Carthago 1 city placed in Thapsus Turn Complete - Carthage Carthage collect 92 PUs; end with 94 PUs 1 unit repaired.
Combat Hit Differential Summary :
Carthage : -1.50 Neutral : 0.00 RomanRepublic : 0.00
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TripleA Turn Summary: RomanRepublic round 8
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 8 Combat Move - RomanRepublic 1 ballista, 11 cavalrys, 7 legionaires and 5 velitess moved from Salonae to Pella 8 cavalrys moved from Senio to Pella 7 cavalrys moved from Patavium to Senio 5 velitess moved from Roma to Salapia Purchase Units - RomanRepublic RomanRepublic buy 3 ballistas, 7 cavalrys and 3 legionaires; Remaining resources: 0 PUs; Combat - RomanRepublic Battle in Pella RomanRepublic attack with 1 ballista, 19 cavalrys, 7 legionaires and 5 velitess Macedonia defend with 1 peltasts RomanRepublic roll dice for 1 ballista, 19 cavalrys, 7 legionaires and 5 velitess in Pella, round 2 : 9/32 hits, 10.33 expected hits Macedonia roll dice for 1 peltasts in Pella, round 2 : 0/1 hits, 0.17 expected hits 1 peltasts owned by the Macedonia lost in Pella RomanRepublic win, taking Pella from Macedonia with 1 ballista, 19 cavalrys, 7 legionaires and 5 velitess remaining. Battle score for attacker is 2 Casualties for Macedonia: 1 peltasts Non Combat Move - RomanRepublic 1 legionaire and 2 velitess moved from Arretium to Salapia Place Units - RomanRepublic 7 cavalrys placed in Patavium 3 ballistas and 3 legionaires placed in Roma Turn Complete - RomanRepublic RomanRepublic collect 45 PUs; end with 45 PUs
Combat Hit Differential Summary :
RomanRepublic : -1.33 Macedonia : -0.17
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TripleA Turn Summary: GreekCityStates round 8
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 8 Combat Move - GreekCityStates 2 archers, 12 hoplites and 34 slingerss moved from Athens to Larissa 1 bireme, 1 cavalry and 1 trireme moved from SZ 63 to SZ 60 2 slingerss and 1 trireme moved from SZ 63 to SZ 60 1 cavalry and 2 slingerss moved from SZ 60 to Sidon Purchase Units - GreekCityStates GreekCityStates buy 1 archer, 1 hoplite and 11 slingerss; Remaining resources: 0 PUs; Combat - GreekCityStates Battle in Sidon GreekCityStates attack with 1 cavalry and 2 slingerss Seleucid defend with 1 legionaire GreekCityStates roll dice for 1 cavalry and 2 slingerss in Sidon, round 2 : 2/3 hits, 0.67 expected hits Seleucid roll dice for 1 legionaire in Sidon, round 2 : 0/1 hits, 0.33 expected hits 1 legionaire owned by the Seleucid lost in Sidon GreekCityStates win, taking Sidon from Seleucid with 1 cavalry and 2 slingerss remaining. Battle score for attacker is 4 Casualties for Seleucid: 1 legionaire Battle in Larissa GreekCityStates attack with 2 archers, 12 hoplites and 34 slingerss Macedonia defend with 2 cavalrys, 1 city, 6 hoplites, 27 peltastss and 2 swordmen GreekCityStates roll dice for 2 archers, 12 hoplites and 34 slingerss in Larissa, round 2 : 9/48 hits, 10.00 expected hits Macedonia roll dice for 2 cavalrys, 6 hoplites, 27 peltastss and 2 swordmen in Larissa, round 2 : 9/37 hits, 8.50 expected hits 9 peltastss owned by the Macedonia and 9 slingerss owned by the GreekCityStates lost in Larissa GreekCityStates roll dice for 2 archers, 12 hoplites and 25 slingerss in Larissa, round 3 : 12/39 hits, 8.50 expected hits Macedonia roll dice for 2 cavalrys, 6 hoplites, 18 peltastss and 2 swordmen in Larissa, round 3 : 4/28 hits, 7.00 expected hits 12 peltastss owned by the Macedonia and 4 slingerss owned by the GreekCityStates lost in Larissa GreekCityStates roll dice for 2 archers, 12 hoplites and 21 slingerss in Larissa, round 4 : 9/35 hits, 7.83 expected hits Macedonia roll dice for 2 cavalrys, 6 hoplites, 6 peltastss and 2 swordmen in Larissa, round 4 : 3/16 hits, 5.00 expected hits 1 swordman owned by the Macedonia, 2 cavalrys owned by the Macedonia, 6 peltastss owned by the Macedonia and 3 slingerss owned by the GreekCityStates lost in Larissa GreekCityStates roll dice for 2 archers, 12 hoplites and 18 slingerss in Larissa, round 5 : 6/32 hits, 7.33 expected hits Macedonia roll dice for 6 hoplites and 1 swordman in Larissa, round 5 : 5/7 hits, 3.33 expected hits 1 swordman owned by the Macedonia, 5 hoplites owned by the Macedonia and 5 slingerss owned by the GreekCityStates lost in Larissa GreekCityStates roll dice for 2 archers, 12 hoplites and 13 slingerss in Larissa, round 6 : 6/27 hits, 6.50 expected hits Macedonia roll dice for 1 hoplite in Larissa, round 6 : 1/1 hits, 0.50 expected hits 1 hoplite owned by the Macedonia and 1 slingers owned by the GreekCityStates lost in Larissa GreekCityStates win, taking Larissa from Macedonia with 2 archers, 12 hoplites and 12 slingerss remaining. Battle score for attacker is 56 Casualties for GreekCityStates: 22 slingerss Casualties for Macedonia: 2 cavalrys, 6 hoplites, 27 peltastss and 2 swordmen Non Combat Move - GreekCityStates 3 slingerss moved from Corinth to Athens 3 slingerss moved from Corinth to Athens Place Units - GreekCityStates 1 hoplite and 1 slingers placed in Athens 4 slingerss placed in Corinth 1 archer and 5 slingerss placed in Sparta 1 slingers placed in Athens Turn Complete - GreekCityStates GreekCityStates collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Macedonia : -2.33 Seleucid : -0.33 GreekCityStates : 3.17