• '20 '18 '17 '15

    TripleA Turn Summary: Seleucid round 5

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 5
    
        Combat Move - Seleucid
            5 biremes and 1 trireme moved from SZ 65 to SZ 66
            4 peltastss moved from Sardis to Pergamum
            1 cavalry moved from Pessinus to Pergamum
            3 cavalrys and 1 peltasts moved from Pessinus to Tavium
            3 cavalrys moved from Damascus to Sidon
            4 cavalrys moved from Damascus to Emesa
            1 peltasts moved from Damascus to Emesa
            1 peltasts moved from Damascus to Sidon
            1 peltasts moved from Damascus to Emesa
            1 peltasts moved from Damascus to Sidon
            4 cataphracts, 5 cavalrys, 8 hoplites, 4 legionaires and 2 peltastss moved from Damascus to Antioch
            4 peltastss moved from Tarsus to Tavium
            1 peltasts moved from Tarsus to Antioch
    
        Purchase Units - Seleucid
            Seleucid buy 5 hoplites, 8 legionaires and 3 peltastss; Remaining resources: 0 PUs; 
    
        Combat - Seleucid
            Battle in Emesa
                Seleucid attack with 4 cavalrys and 2 peltastss
                Parthia defend with 1 cataphract and 2 spearmen
                    Seleucid roll dice for 4 cavalrys and 2 peltastss in Emesa, round 2 : 1/6 hits, 1.67 expected hits
                    Parthia roll dice for 1 cataphract and 2 spearmen in Emesa, round 2 : 0/3 hits, 1.17 expected hits
                    1 spearman owned by the Parthia lost in Emesa
                    Seleucid roll dice for 4 cavalrys and 2 peltastss in Emesa, round 3 : 3/6 hits, 1.67 expected hits
                    Parthia roll dice for 1 cataphract and 1 spearman in Emesa, round 3 : 0/2 hits, 0.83 expected hits
                    1 spearman owned by the Parthia and 1 cataphract owned by the Parthia lost in Emesa
                Seleucid win, taking Emesa from Parthia with 4 cavalrys and 2 peltastss remaining. Battle score for attacker is 13
                Casualties for Parthia: 1 cataphract and 2 spearmen
            Battle in SZ 66
                Seleucid attack with 5 biremes and 1 trireme
                GreekCityStates defend with 3 biremes and 2 triremes
                    Seleucid roll dice for 5 biremes and 1 trireme in SZ 66, round 2 : 0/6 hits, 1.33 expected hits
                    GreekCityStates roll dice for 3 biremes and 2 triremes in SZ 66, round 2 : 1/5 hits, 1.67 expected hits
                    1 bireme owned by the Seleucid lost in SZ 66
                    Seleucid roll dice for 4 biremes and 1 trireme in SZ 66, round 3 : 2/5 hits, 1.17 expected hits
                    GreekCityStates roll dice for 3 biremes and 2 triremes in SZ 66, round 3 : 3/5 hits, 1.67 expected hits
                    2 biremes owned by the GreekCityStates and 3 biremes owned by the Seleucid lost in SZ 66
                    Seleucid roll dice for 1 bireme and 1 trireme in SZ 66, round 4 : 0/2 hits, 0.67 expected hits
                    GreekCityStates roll dice for 1 bireme and 2 triremes in SZ 66, round 4 : 1/3 hits, 1.00 expected hits
                    1 bireme owned by the Seleucid lost in SZ 66
                    Seleucid roll dice for 1 trireme in SZ 66, round 5 : 0/1 hits, 0.50 expected hits
                    GreekCityStates roll dice for 1 bireme and 2 triremes in SZ 66, round 5 : 1/3 hits, 1.00 expected hits
                    1 trireme owned by the Seleucid lost in SZ 66
                GreekCityStates win with 1 bireme and 2 triremes remaining. Battle score for attacker is -33
                Casualties for Seleucid: 5 biremes and 1 trireme
                Casualties for GreekCityStates: 2 biremes
            Battle in Tavium
                Seleucid attack with 3 cavalrys and 5 peltastss
                Neutral defend with 1 cavalry and 3 spearmen
                    Seleucid roll dice for 3 cavalrys and 5 peltastss in Tavium, round 2 : 2/8 hits, 1.83 expected hits
                    Neutral roll dice for 1 cavalry and 3 spearmen in Tavium, round 2 : 1/4 hits, 1.17 expected hits
                    1 cavalry owned by the Neutral, 1 peltasts owned by the Seleucid and 1 spearman owned by the Neutral lost in Tavium
                    Seleucid roll dice for 3 cavalrys and 4 peltastss in Tavium, round 3 : 0/7 hits, 1.67 expected hits
                    Neutral roll dice for 2 spearmen in Tavium, round 3 : 0/2 hits, 0.67 expected hits
                    Seleucid roll dice for 3 cavalrys and 4 peltastss in Tavium, round 4 : 2/7 hits, 1.67 expected hits
                    Neutral roll dice for 2 spearmen in Tavium, round 4 : 2/2 hits, 0.67 expected hits
                    2 peltastss owned by the Seleucid and 2 spearmen owned by the Neutral lost in Tavium
                Seleucid loses 0 PUs for violating Taviums neutrality.
                Seleucid win, taking Tavium from Neutral with 3 cavalrys and 2 peltastss remaining. Battle score for attacker is 7
                Casualties for Seleucid: 3 peltastss
                Casualties for Neutral: 1 cavalry and 3 spearmen
            Battle in Pergamum
                Seleucid attack with 1 cavalry and 4 peltastss
                GreekCityStates defend with 1 hoplite
                    Seleucid roll dice for 1 cavalry and 4 peltastss in Pergamum, round 2 : 1/5 hits, 1.00 expected hits
                    GreekCityStates roll dice for 1 hoplite in Pergamum, round 2 : 1/1 hits, 0.50 expected hits
                    1 hoplite owned by the GreekCityStates and 1 peltasts owned by the Seleucid lost in Pergamum
                Seleucid win, taking Pergamum from GreekCityStates with 1 cavalry and 3 peltastss remaining. Battle score for attacker is 3
                Casualties for Seleucid: 1 peltasts
                Casualties for GreekCityStates: 1 hoplite
            Battle in Sidon
                Seleucid attack with 3 cavalrys and 2 peltastss
                Egypt defend with 3 axemen
                    Seleucid roll dice for 3 cavalrys and 2 peltastss in Sidon, round 2 : 1/5 hits, 1.33 expected hits
                    Egypt roll dice for 3 axemen in Sidon, round 2 : 0/3 hits, 0.50 expected hits
                    1 axeman owned by the Egypt lost in Sidon
                    Seleucid roll dice for 3 cavalrys and 2 peltastss in Sidon, round 3 : 3/5 hits, 1.33 expected hits
                    Egypt roll dice for 2 axemen in Sidon, round 3 : 1/2 hits, 0.33 expected hits
                    2 axemen owned by the Egypt and 1 peltasts owned by the Seleucid lost in Sidon
                Seleucid win, taking Sidon from Egypt with 3 cavalrys and 1 peltasts remaining. Battle score for attacker is 7
                Casualties for Egypt: 3 axemen
                Casualties for Seleucid: 1 peltasts
    
        Non Combat Move - Seleucid
    
        Place Units - Seleucid
            2 hoplites and 3 peltastss placed in Tarsus
            3 hoplites and 8 legionaires placed in Antioch
    
        Turn Complete - Seleucid
            Seleucid collect 63 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.50
    Egypt : 0.17
    Parthia : -2.00
    Seleucid : -0.83
    GreekCityStates : 1.17
    

    Savegame


  • TripleA Turn Summary: Parthia round 5

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 5
    
        Combat Move - Parthia
            10 archers, 3 cataphracts, 6 horsearchers and 11 spearmen moved from Edessa to Emesa
            4 cavalrys, 1 horsearcher and 10 spearmen moved from Hatra to Emesa
            8 archers, 1 cataphract and 13 spearmen moved from Seleucia to Hatra
            1 cataphract moved from Hatra to Emesa
            5 spearmen moved from Babylon to Seleucia
            1 cataphract, 2 cavalrys and 1 horsearcher moved from Persepolis to Seleucia
            3 spearmen moved from Persepolis to Babylon
    
        Purchase Units - Parthia
            Parthia buy 1 city and 18 spearmen; Remaining resources: 0 PUs; 
    
        Combat - Parthia
            Battle in Emesa
                Parthia attack with 10 archers, 4 cataphracts, 4 cavalrys, 7 horsearchers and 21 spearmen
                Seleucid defend with 4 cavalrys and 2 peltastss
                    Parthia roll dice for 10 archers, 4 cataphracts, 4 cavalrys, 7 horsearchers and 21 spearmen in Emesa, round 2 : 7/46 hits, 10.83 expected hits
                    Seleucid roll dice for 4 cavalrys and 2 peltastss in Emesa, round 2 : 2/6 hits, 1.00 expected hits
                    4 cavalrys owned by the Seleucid, 2 spearmen owned by the Parthia and 2 peltastss owned by the Seleucid lost in Emesa
                Parthia win, taking Emesa from Seleucid with 10 archers, 4 cataphracts, 4 cavalrys, 7 horsearchers and 19 spearmen remaining. Battle score for attacker is 14
                Casualties for Parthia: 2 spearmen
                Casualties for Seleucid: 4 cavalrys and 2 peltastss
    
        Non Combat Move - Parthia
    
        Place Units - Parthia
            1 city placed in Hatra
            10 spearmen placed in Seleucia
            7 spearmen placed in Persepolis
            1 spearman were produced but were not placed
    
        Turn Complete - Parthia
            Parthia collect 69 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Parthia : -3.83
    Seleucid : 1.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Numidia round 5

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 5
    
        Combat Move - Numidia
            4 cavalrys moved from Leptis Magna to Siwa
            2 archers and 10 cavalrys moved from Paliurus to Siwa
            2 archers, 1 cavalry and 1 spearman moved from Sabrata to Oea
            1 archer, 1 spearman and 3 swordmen moved from Siga to Auzia
            7 cavalrys moved from Auzia to Theveste
    
        Purchase Units - Numidia
            Numidia buy 2 cavalrys and 4 swordmen; Remaining resources: 6 PUs; 
    
        Combat - Numidia
            Battle in Oea
                Numidia attack with 2 archers, 1 cavalry and 1 spearman
                Neutral defend with 1 spearman
                    Numidia roll dice for 2 archers, 1 cavalry and 1 spearman in Oea, round 2 : 1/4 hits, 0.83 expected hits
                    Neutral roll dice for 1 spearman in Oea, round 2 : 0/1 hits, 0.33 expected hits
                    1 spearman owned by the Neutral lost in Oea
                Numidia loses 0 PUs for violating Oeas neutrality.
                Numidia win, taking Oea from Neutral with 2 archers, 1 cavalry and 1 spearman remaining. Battle score for attacker is 3
                Casualties for Neutral: 1 spearman
            Battle in Siwa
                Numidia attack with 2 archers and 14 cavalrys
                Egypt defend with 1 axeman
                    Numidia roll dice for 2 archers and 14 cavalrys in Siwa, round 2 : 5/16 hits, 5.00 expected hits
                    Egypt roll dice for 1 axeman in Siwa, round 2 : 0/1 hits, 0.17 expected hits
                    1 axeman owned by the Egypt lost in Siwa
                Numidia win, taking Siwa from Egypt with 2 archers and 14 cavalrys remaining. Battle score for attacker is 3
                Casualties for Egypt: 1 axeman
    
        Non Combat Move - Numidia
    
        Place Units - Numidia
            2 cavalrys placed in Thenae
            4 swordmen placed in Leptis Magna
    
        Turn Complete - Numidia
            Numidia collect 29 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.33
    Numidia : 0.17
    Egypt : -0.17
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Carthage round 6

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 6
    
        Combat Move - Carthage
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 cavalry and 8 swordmen moved from Cale to Brigantium
            3 cavalrys, 2 hoplites, 18 spearmen, 9 swordmen and 5 warelephants moved from Lilybaeum to Messana
            1 bireme and 1 trireme moved from SZ 38 to SZ 40
            2 biremes and 1 spearman moved from SZ 31 to SZ 32
            EDIT: 2 biremes moved from SZ 31 to SZ 32
            1 hoplite moved from Carthago to SZ 36
            1 hoplite moved from SZ 36 to Lilybaeum
            1 trireme moved from SZ 33 to SZ 36
            1 spearman and 1 swordman moved from Carthago to SZ 36
            1 spearman and 1 swordman moved from SZ 36 to Lilybaeum
            2 triremes moved from SZ 35 to SZ 40
            3 biremes moved from SZ 34 to SZ 33
            2 biremes moved from SZ 28 to SZ 34
            1 bireme moved from SZ 34 to SZ 35
    
        Purchase Units - Carthage
            Carthage buy 1 city, 5 hoplites and 8 swordmen; Remaining resources: 0 PUs; 
    
        Combat - Carthage
            Battle in SZ 40
                Carthage attack with 1 bireme and 3 triremes
                RomanRepublic defend with 1 bireme
                    Carthage roll dice for 1 bireme and 3 triremes in SZ 40, round 2 : 1/4 hits, 1.67 expected hits
                    RomanRepublic roll dice for 1 bireme in SZ 40, round 2 : 0/1 hits, 0.33 expected hits
                    1 bireme owned by the RomanRepublic lost in SZ 40
                Carthage win with 1 bireme and 3 triremes remaining. Battle score for attacker is 7
                Casualties for RomanRepublic: 1 bireme
            Battle in Messana
                Carthage attack with 3 cavalrys, 2 hoplites, 18 spearmen, 9 swordmen and 5 warelephants
                RomanRepublic defend with 1 city, 4 forts, 5 legionaires and 18 velitess; GreekCityStates defend with 2 hoplites and 3 slingerss
                    Carthage roll dice for 3 cavalrys, 2 hoplites, 18 spearmen, 9 swordmen and 5 warelephants in Messana, round 2 : 11/37 hits, 11.00 expected hits
                Units damaged: 4 forts owned by the RomanRepublic
                    RomanRepublic roll dice for 4 forts, 2 hoplites, 5 legionaires, 3 slingerss and 18 velitess in Messana, round 2 : 11/32 hits, 11.83 expected hits
                Units damaged: 5 warelephants owned by the Carthage
                    4 velitess owned by the RomanRepublic, 6 spearmen owned by the Carthage and 3 slingerss owned by the GreekCityStates lost in Messana
                    Carthage roll dice for 3 cavalrys, 2 hoplites, 12 spearmen, 9 swordmen and 5 warelephants in Messana, round 3 : 12/31 hits, 10.00 expected hits
                    RomanRepublic roll dice for 4 forts, 2 hoplites, 5 legionaires and 14 velitess in Messana, round 3 : 7/25 hits, 10.00 expected hits
                    12 velitess owned by the RomanRepublic and 7 spearmen owned by the Carthage lost in Messana
                    Carthage roll dice for 3 cavalrys, 2 hoplites, 5 spearmen, 9 swordmen and 5 warelephants in Messana, round 4 : 11/24 hits, 8.83 expected hits
                    RomanRepublic roll dice for 4 forts, 2 hoplites, 5 legionaires and 2 velitess in Messana, round 4 : 7/13 hits, 6.00 expected hits
                    2 forts owned by the RomanRepublic, 2 velitess owned by the RomanRepublic, 2 hoplites owned by the GreekCityStates, 2 cavalrys owned by the Carthage, 5 spearmen owned by the Carthage and 5 legionaires owned by the RomanRepublic lost in Messana
                    Carthage roll dice for 1 cavalry, 2 hoplites, 9 swordmen and 5 warelephants in Messana, round 5 : 7/17 hits, 7.33 expected hits
                    RomanRepublic roll dice for 2 forts in Messana, round 5 : 2/2 hits, 1.33 expected hits
                    2 forts owned by the RomanRepublic, 1 cavalry owned by the Carthage and 1 swordman owned by the Carthage lost in Messana
                Carthage win, taking Messana from RomanRepublic with 2 hoplites, 8 swordmen and 5 warelephants remaining. Battle score for attacker is 44
                Casualties for Carthage: 3 cavalrys, 18 spearmen and 1 swordman
                Casualties for GreekCityStates: 2 hoplites and 3 slingerss
                Casualties for RomanRepublic: 4 forts, 5 legionaires and 18 velitess
            Battle in Brigantium
                Carthage attack with 1 cavalry and 8 swordmen
                Neutral defend with 3 axemen
                    Carthage roll dice for 1 cavalry and 8 swordmen in Brigantium, round 2 : 3/9 hits, 3.00 expected hits
                    Neutral roll dice for 3 axemen in Brigantium, round 2 : 1/3 hits, 0.50 expected hits
                    1 cavalry owned by the Carthage and 3 axemen owned by the Neutral lost in Brigantium
                Carthage loses 0 PUs for violating Brigantiums neutrality.
                Carthage win, taking Brigantium from Neutral with 8 swordmen remaining. Battle score for attacker is 5
                Casualties for Carthage: 1 cavalry
                Casualties for Neutral: 3 axemen
    
        Non Combat Move - Carthage
    
        Place Units - Carthage
            1 city placed in Carthago Nova
            5 hoplites placed in Lilybaeum
            8 swordmen placed in Carthago
    
        Turn Complete - Carthage
            Carthage collect 72 PUs; end with 72 PUs
            5 units repaired.
    

    Combat Hit Differential Summary :

    Carthage : 3.17
    Neutral : 0.50
    RomanRepublic : -2.50
    

    Savegame


  • TripleA Turn Summary: RomanRepublic round 6

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 6
    
        Combat Move - RomanRepublic
            1 ballista, 3 cavalrys, 7 legionaires and 9 velitess moved from Aemona to Senio
            8 cavalrys moved from Patavium to Senio
    
        Purchase Units - RomanRepublic
            RomanRepublic buy 8 cavalrys and 8 velitess; Remaining resources: 0 PUs; 
    
        Combat - RomanRepublic
            Battle in Senio
                RomanRepublic attack with 1 ballista, 11 cavalrys, 7 legionaires and 9 velitess
                Neutral defend with 3 swordmen
                    RomanRepublic roll dice for 1 ballista, 11 cavalrys, 7 legionaires and 9 velitess in Senio, round 2 : 14/28 hits, 8.33 expected hits
                    Neutral roll dice for 3 swordmen in Senio, round 2 : 2/3 hits, 1.00 expected hits
                    2 velitess owned by the RomanRepublic and 3 swordmen owned by the Neutral lost in Senio
                RomanRepublic loses 0 PUs for violating Senios neutrality.
                RomanRepublic win, taking Senio from Neutral with 1 ballista, 11 cavalrys, 7 legionaires and 7 velitess remaining. Battle score for attacker is 6
                Casualties for RomanRepublic: 2 velitess
                Casualties for Neutral: 3 swordmen
    
        Non Combat Move - RomanRepublic
            1 ballista and 5 legionaires moved from Roma to Salapia
            2 legionaires moved from Capua to Salapia
    
        Place Units - RomanRepublic
            8 velitess placed in Roma
            8 cavalrys placed in Patavium
    
        Turn Complete - RomanRepublic
            RomanRepublic collect 55 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Neutral : 1.00
    RomanRepublic : 5.67
    

    Savegame


  • TripleA Turn Summary: GreekCityStates round 6

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 6
    
        Combat Move - GreekCityStates
            1 cavalry and 2 slingerss moved from Rhodos to SZ 66
            1 bireme, 1 cavalry, 2 slingerss and 2 triremes moved from SZ 66 to SZ 64
            1 hoplite and 6 slingerss moved from Corinth to Athens
            6 slingerss moved from Sparta to Corinth
            2 cavalrys and 3 hoplites moved from Syracuse to Lilybaeum
    
        Purchase Units - GreekCityStates
            GreekCityStates buy 1 hoplite and 16 slingerss; Remaining resources: 0 PUs; 
    
        Combat - GreekCityStates
            Battle in Lilybaeum
                GreekCityStates attack with 2 cavalrys and 3 hoplites
                Carthage defend with 1 city, 6 hoplites, 1 spearman and 1 swordman
                    GreekCityStates roll dice for 2 cavalrys and 3 hoplites in Lilybaeum, round 2 : 1/5 hits, 1.67 expected hits
                    Carthage roll dice for 6 hoplites, 1 spearman and 1 swordman in Lilybaeum, round 2 : 4/8 hits, 3.67 expected hits
                    2 hoplites owned by the GreekCityStates, 1 spearman owned by the Carthage and 2 cavalrys owned by the GreekCityStates lost in Lilybaeum
                    GreekCityStates roll dice for 1 hoplite in Lilybaeum, round 3 : 0/1 hits, 0.33 expected hits
                    Carthage roll dice for 6 hoplites and 1 swordman in Lilybaeum, round 3 : 3/7 hits, 3.33 expected hits
                    1 hoplite owned by the GreekCityStates lost in Lilybaeum
                Carthage win with 6 hoplites and 1 swordman remaining. Battle score for attacker is -20
                Casualties for GreekCityStates: 2 cavalrys and 3 hoplites
                Casualties for Carthage: 1 spearman
    
        Non Combat Move - GreekCityStates
    
        Place Units - GreekCityStates
            1 hoplite and 6 slingerss placed in Athens
            7 slingerss placed in Corinth
            3 slingerss placed in Sparta
    
        Turn Complete - GreekCityStates
            GreekCityStates collect 31 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Carthage : 0.00
    GreekCityStates : -1.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Macedonia round 6

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 6
    
        Combat Move - Macedonia
            7 biremes and 1 trireme moved from SZ 68 to SZ 65
            6 peltastss moved from Thessalonica to Larissa
    
        Purchase Units - Macedonia
            Macedonia buy 11 peltastss and 1 swordman; Remaining resources: 0 PUs; 
    
        Non Combat Move - Macedonia
    
        Place Units - Macedonia
            6 peltastss placed in Thessalonica
            5 peltastss and 1 swordman placed in Larissa
    
        Turn Complete - Macedonia
            Macedonia collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Egypt round 6

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 6
    
        Combat Move - Egypt
            3 spearmen moved from Alexandria to Paraetonium
            2 biremes and 2 triremes moved from SZ 59 to SZ 63
            1 spearman moved from Jerusalem to SZ 59
            1 bireme and 1 spearman moved from SZ 59 to SZ 60
            1 spearman moved from SZ 60 to Salamis
                  Egypt take Salamis from Seleucid
            2 axemen moved from Jerusalem to Sidon
            1 axeman moved from Jerusalem to Sidon
            1 axeman moved from Jerusalem to Damascus
            2 spearmen moved from Jerusalem to Damascus
            3 spearmen moved from Jerusalem to Sidon
            2 archers moved from Jerusalem to Sidon
            15 archers, 4 chariots and 2 spearmen moved from Jerusalem to Damascus
    
        Purchase Units - Egypt
            Egypt buy 1 archer and 13 spearmen; Remaining resources: 0 PUs; 
    
        Combat - Egypt
            Battle in Sidon
                Egypt attack with 2 archers, 3 axemen and 3 spearmen
                Seleucid defend with 3 cavalrys and 1 peltasts
                    Egypt roll dice for 2 archers, 3 axemen and 3 spearmen in Sidon, round 2 : 1/8 hits, 1.83 expected hits
                    Seleucid roll dice for 3 cavalrys and 1 peltasts in Sidon, round 2 : 1/4 hits, 0.67 expected hits
                    1 axeman owned by the Egypt and 1 peltasts owned by the Seleucid lost in Sidon
                    Egypt roll dice for 2 archers, 2 axemen and 3 spearmen in Sidon, round 3 : 1/7 hits, 1.50 expected hits
                    Seleucid roll dice for 3 cavalrys in Sidon, round 3 : 0/3 hits, 0.50 expected hits
                    1 cavalry owned by the Seleucid lost in Sidon
                    Egypt roll dice for 2 archers, 2 axemen and 3 spearmen in Sidon, round 4 : 2/7 hits, 1.50 expected hits
                    Seleucid roll dice for 2 cavalrys in Sidon, round 4 : 0/2 hits, 0.33 expected hits
                    2 cavalrys owned by the Seleucid lost in Sidon
                Egypt win, taking Sidon from Seleucid with 2 archers, 2 axemen and 3 spearmen remaining. Battle score for attacker is 11
                Casualties for Egypt: 1 axeman
                Casualties for Seleucid: 3 cavalrys and 1 peltasts
            Battle in Damascus
                Egypt attack with 15 archers, 1 axeman, 4 chariots and 4 spearmen
                Seleucid defend with 1 peltasts
                    Egypt roll dice for 15 archers, 1 axeman, 4 chariots and 4 spearmen in Damascus, round 2 : 4/24 hits, 4.33 expected hits
                    Seleucid roll dice for 1 peltasts in Damascus, round 2 : 1/1 hits, 0.17 expected hits
                    1 axeman owned by the Egypt and 1 peltasts owned by the Seleucid lost in Damascus
                Egypt win, taking Damascus from Seleucid with 15 archers, 4 chariots and 4 spearmen remaining. Battle score for attacker is -1
                Casualties for Egypt: 1 axeman
                Casualties for Seleucid: 1 peltasts
    
        Non Combat Move - Egypt
    
        Place Units - Egypt
            1 archer and 8 spearmen placed in Alexandria
            5 spearmen placed in Jerusalem
    
        Turn Complete - Egypt
            Egypt collect 52 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Egypt : -1.17
    Seleucid : 0.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Seleucid round 6

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 6
    
        Combat Move - Seleucid
            1 cavalry and 3 peltastss moved from Pergamum to Nicaea
            3 cavalrys moved from Tavium to Nicaea
            2 peltastss moved from Tavium to Tarsus
            2 hoplites and 3 peltastss moved from Tarsus to Antioch
            1 cavalry, 1 hoplite and 1 peltasts moved from Antioch to Edessa
            8 legionaires moved from Antioch to Sidon
            4 cavalrys moved from Antioch to Sidon
            4 legionaires and 2 peltastss moved from Antioch to Sidon
    
        Purchase Units - Seleucid
            Seleucid buy 11 hoplites and 4 peltastss; Remaining resources: 0 PUs; 
    
        Combat - Seleucid
            Battle in Nicaea
                Seleucid attack with 4 cavalrys and 3 peltastss
                Neutral defend with 4 spearmen
                    Seleucid roll dice for 4 cavalrys and 3 peltastss in Nicaea, round 2 : 1/7 hits, 1.83 expected hits
                    Neutral roll dice for 4 spearmen in Nicaea, round 2 : 0/4 hits, 1.33 expected hits
                    1 spearman owned by the Neutral lost in Nicaea
                    Seleucid roll dice for 4 cavalrys and 3 peltastss in Nicaea, round 3 : 1/7 hits, 1.83 expected hits
                    Neutral roll dice for 3 spearmen in Nicaea, round 3 : 0/3 hits, 1.00 expected hits
                    1 spearman owned by the Neutral lost in Nicaea
                    Seleucid roll dice for 4 cavalrys and 3 peltastss in Nicaea, round 4 : 1/7 hits, 1.83 expected hits
                    Neutral roll dice for 2 spearmen in Nicaea, round 4 : 1/2 hits, 0.67 expected hits
                    1 peltasts owned by the Seleucid and 1 spearman owned by the Neutral lost in Nicaea
                    Seleucid roll dice for 4 cavalrys and 2 peltastss in Nicaea, round 5 : 2/6 hits, 1.67 expected hits
                    Neutral roll dice for 1 spearman in Nicaea, round 5 : 1/1 hits, 0.33 expected hits
                    1 peltasts owned by the Seleucid and 1 spearman owned by the Neutral lost in Nicaea
                Seleucid loses 0 PUs for violating Nicaeas neutrality.
                Seleucid win, taking Nicaea from Neutral with 4 cavalrys and 1 peltasts remaining. Battle score for attacker is 8
                Casualties for Neutral: 4 spearmen
                Casualties for Seleucid: 2 peltastss
            Battle in Edessa
                Seleucid attack with 1 cavalry, 1 hoplite and 1 peltasts
                Parthia defend with 1 spearman
                    Seleucid roll dice for 1 cavalry, 1 hoplite and 1 peltasts in Edessa, round 2 : 1/3 hits, 0.83 expected hits
                    Parthia roll dice for 1 spearman in Edessa, round 2 : 1/1 hits, 0.33 expected hits
                    1 spearman owned by the Parthia and 1 peltasts owned by the Seleucid lost in Edessa
                Seleucid win, taking Edessa from Parthia with 1 cavalry and 1 hoplite remaining. Battle score for attacker is 1
                Casualties for Seleucid: 1 peltasts
                Casualties for Parthia: 1 spearman
            Battle in Sidon
                Seleucid attack with 4 cavalrys, 12 legionaires and 2 peltastss
                Egypt defend with 2 archers, 2 axemen and 3 spearmen
                    Seleucid roll dice for 4 cavalrys, 12 legionaires and 2 peltastss in Sidon, round 2 : 5/18 hits, 5.67 expected hits
                    Egypt roll dice for 2 archers, 2 axemen and 3 spearmen in Sidon, round 2 : 3/7 hits, 2.33 expected hits
                    2 axemen owned by the Egypt, 1 cavalry owned by the Seleucid, 3 spearmen owned by the Egypt and 2 peltastss owned by the Seleucid lost in Sidon
                    Seleucid roll dice for 3 cavalrys and 12 legionaires in Sidon, round 3 : 4/15 hits, 5.00 expected hits
                    Egypt roll dice for 2 archers in Sidon, round 3 : 2/2 hits, 1.00 expected hits
                    2 cavalrys owned by the Seleucid and 2 archers owned by the Egypt lost in Sidon
                Seleucid win, taking Sidon from Egypt with 1 cavalry and 12 legionaires remaining. Battle score for attacker is 7
                Casualties for Seleucid: 3 cavalrys and 2 peltastss
                Casualties for Egypt: 2 archers, 2 axemen and 3 spearmen
    
        Non Combat Move - Seleucid
    
        Place Units - Seleucid
            11 hoplites placed in Antioch
            4 peltastss placed in Tarsus
    
        Turn Complete - Seleucid
            Seleucid collect 57 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Neutral : -1.33
    Egypt : 1.67
    Parthia : 0.67
    Seleucid : -3.67
    

    Savegame


  • TripleA Turn Summary: Parthia round 6

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 6
    
        Combat Move - Parthia
            2 spearmen moved from Hatra to Edessa
            1 spearman moved from Hatra to Edessa
            2 cavalrys moved from Emesa to Edessa
            8 archers and 10 spearmen moved from Hatra to Emesa
            1 cataphract, 2 cavalrys and 1 horsearcher moved from Seleucia to Emesa
            15 spearmen moved from Seleucia to Hatra
            3 spearmen moved from Babylon to Seleucia
            7 spearmen moved from Persepolis to Babylon
    
        Purchase Units - Parthia
            Parthia buy 3 archers, 1 cataphract, 2 cavalrys, 2 horsearchers and 10 spearmen; Remaining resources: 0 PUs; 
    
        Combat - Parthia
            Battle in Edessa
                Parthia attack with 2 cavalrys and 3 spearmen
                Seleucid defend with 1 cavalry and 1 hoplite
                    Parthia roll dice for 2 cavalrys and 3 spearmen in Edessa, round 2 : 2/5 hits, 1.17 expected hits
                    Seleucid roll dice for 1 cavalry and 1 hoplite in Edessa, round 2 : 1/2 hits, 0.67 expected hits
                    1 cavalry owned by the Seleucid, 1 hoplite owned by the Seleucid and 1 spearman owned by the Parthia lost in Edessa
                Parthia win, taking Edessa from Seleucid with 2 cavalrys and 2 spearmen remaining. Battle score for attacker is 6
                Casualties for Parthia: 1 spearman
                Casualties for Seleucid: 1 cavalry and 1 hoplite
    
        Non Combat Move - Parthia
    
        Place Units - Parthia
            1 cataphract, 2 cavalrys and 2 horsearchers placed in Hatra
            3 archers and 7 spearmen placed in Seleucia
            3 spearmen placed in Persepolis
    
        Turn Complete - Parthia
            Parthia collect 69 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Parthia : 0.83
    Seleucid : 0.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Numidia round 6

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 6
    
        Combat Move - Numidia
            1 spearman and 3 swordmen moved from Auzia to Cirta
            1 archer moved from Auzia to Cirta
            7 cavalrys moved from Theveste to Thenae
            2 cavalrys moved from Thenae to Oea
            2 archers, 1 cavalry and 1 spearman moved from Oea to Leptis Magna
            1 cavalry and 4 swordmen moved from Leptis Magna to Berenice
            2 archers and 14 cavalrys moved from Siwa to Paraetonium
            2 biremes moved from SZ 32 to SZ 36
    
        Purchase Units - Numidia
            Numidia buy 2 cavalrys and 4 swordmen; Remaining resources: 11 PUs; 
    
        Combat - Numidia
            Battle in Paraetonium
                Numidia attack with 2 archers and 14 cavalrys
                Egypt defend with 6 archers, 5 axemen and 7 spearmen
                    Numidia roll dice for 2 archers and 14 cavalrys in Paraetonium, round 2 : 5/16 hits, 5.00 expected hits
                    Egypt roll dice for 6 archers, 5 axemen and 7 spearmen in Paraetonium, round 2 : 7/18 hits, 6.17 expected hits
                    2 archers owned by the Numidia, 5 axemen owned by the Egypt and 5 cavalrys owned by the Numidia lost in Paraetonium
                    Numidia roll dice for 9 cavalrys in Paraetonium, round 3 : 4/9 hits, 3.00 expected hits
                    Egypt roll dice for 6 archers and 7 spearmen in Paraetonium, round 3 : 5/13 hits, 5.33 expected hits
                    5 cavalrys owned by the Numidia and 4 spearmen owned by the Egypt lost in Paraetonium
                    Numidia roll dice for 4 cavalrys in Paraetonium, round 4 : 3/4 hits, 1.33 expected hits
                    Egypt roll dice for 6 archers and 3 spearmen in Paraetonium, round 4 : 4/9 hits, 4.00 expected hits
                    4 cavalrys owned by the Numidia and 3 spearmen owned by the Egypt lost in Paraetonium
                Egypt win with 6 archers remaining. Battle score for attacker is -28
                Casualties for Numidia: 2 archers and 14 cavalrys
                Casualties for Egypt: 5 axemen and 7 spearmen
    
        Non Combat Move - Numidia
    
        Place Units - Numidia
            4 swordmen placed in Leptis Magna
            2 cavalrys placed in Thenae
    
        Turn Complete - Numidia
            Numidia collect 29 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Numidia : 2.67
    Egypt : 0.50
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Carthage round 7

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 7
    
        Combat Move - Carthage
            8 swordmen moved from Brigantium to Lucus Augusti
            1 warelephant moved from Messana to SZ 35
            3 triremes moved from SZ 40 to SZ 35
            3 warelephants moved from Messana to SZ 35
            1 bireme moved from SZ 40 to SZ 35
            6 swordmen moved from Messana to SZ 35
            2 hoplites moved from Lilybaeum to SZ 34
            2 biremes and 2 hoplites moved from SZ 34 to SZ 35
            1 trireme moved from SZ 25 to SZ 28
            1 bireme and 2 triremes moved from SZ 28 to SZ 34
            1 warelephant moved from Messana to SZ 34
            2 hoplites and 2 swordmen moved from Messana to SZ 34
            1 hoplite moved from Lilybaeum to SZ 34
            2 hoplites and 1 swordman moved from Lilybaeum to SZ 33
            3 biremes, 2 hoplites and 1 swordman moved from SZ 33 to SZ 34
            5 hoplites, 3 swordmen and 1 warelephant moved from SZ 34 to Capua
            2 hoplites, 6 swordmen and 4 warelephants moved from SZ 35 to Croton
                  Carthage take Croton from RomanRepublic
            2 biremes and 1 spearman moved from SZ 32 to SZ 33
            1 spearman moved from SZ 33 to Lilybaeum
            1 hoplite moved from Lilybaeum to Messana
            4 swordmen moved from Carthago to SZ 36
            4 swordmen moved from SZ 36 to Lilybaeum
            1 bireme moved from SZ 25 to SZ 21
            1 spearman moved from Aleria to SZ 21
            1 spearman moved from SZ 21 to Arretium
                  Carthage take Arretium from RomanRepublic
    
        Purchase Units - Carthage
            Carthage buy 3 cavalrys, 1 city and 9 hoplites; Remaining resources: 0 PUs; 
    
        Combat - Carthage
            Battle in Lucus Augusti
                Carthage attack with 8 swordmen
                Neutral defend with 1 swordman
                    Carthage roll dice for 8 swordmen in Lucus Augusti, round 2 : 1/8 hits, 2.67 expected hits
                    Neutral roll dice for 1 swordman in Lucus Augusti, round 2 : 1/1 hits, 0.33 expected hits
                    1 swordman owned by the Carthage and 1 swordman owned by the Neutral lost in Lucus Augusti
                Carthage loses 0 PUs for violating Lucus Augustis neutrality.
                Carthage win, taking Lucus Augusti from Neutral with 7 swordmen remaining. Battle score for attacker is 0
                Casualties for Carthage: 1 swordman
                Casualties for Neutral: 1 swordman
            Battle in Capua
                Carthage attack with 5 hoplites, 3 swordmen and 1 warelephant
                RomanRepublic defend with 4 legionaires and 5 velitess
                    Carthage roll dice for 5 hoplites, 3 swordmen and 1 warelephant in Capua, round 2 : 3/9 hits, 3.33 expected hits
                    RomanRepublic roll dice for 4 legionaires and 5 velitess in Capua, round 2 : 4/9 hits, 3.00 expected hits
                Units damaged: 1 warelephant owned by the Carthage
                    3 velitess owned by the RomanRepublic and 3 swordmen owned by the Carthage lost in Capua
                    Carthage roll dice for 5 hoplites and 1 warelephant in Capua, round 3 : 2/6 hits, 2.33 expected hits
                    RomanRepublic roll dice for 4 legionaires and 2 velitess in Capua, round 3 : 2/6 hits, 2.00 expected hits
                    2 velitess owned by the RomanRepublic and 2 hoplites owned by the Carthage lost in Capua
                    Carthage roll dice for 3 hoplites and 1 warelephant in Capua, round 4 : 1/4 hits, 1.67 expected hits
                    RomanRepublic roll dice for 4 legionaires in Capua, round 4 : 2/4 hits, 1.33 expected hits
                    2 hoplites owned by the Carthage and 1 legionaire owned by the RomanRepublic lost in Capua
                    Carthage roll dice for 1 hoplite and 1 warelephant in Capua, round 5 : 1/2 hits, 0.83 expected hits
                    RomanRepublic roll dice for 3 legionaires in Capua, round 5 : 0/3 hits, 1.00 expected hits
                    1 legionaire owned by the RomanRepublic lost in Capua
                    Carthage roll dice for 1 hoplite and 1 warelephant in Capua, round 6 : 1/2 hits, 0.83 expected hits
                    RomanRepublic roll dice for 2 legionaires in Capua, round 6 : 1/2 hits, 0.67 expected hits
                    1 hoplite owned by the Carthage and 1 legionaire owned by the RomanRepublic lost in Capua
                    Carthage roll dice for 1 warelephant in Capua, round 7 : 0/1 hits, 0.33 expected hits
                    RomanRepublic roll dice for 1 legionaire in Capua, round 7 : 0/1 hits, 0.33 expected hits
                    Carthage roll dice for 1 warelephant in Capua, round 8 : 1/1 hits, 0.33 expected hits
                    RomanRepublic roll dice for 1 legionaire in Capua, round 8 : 0/1 hits, 0.33 expected hits
                    1 legionaire owned by the RomanRepublic lost in Capua
                Carthage win, taking Capua from RomanRepublic with 1 warelephant remaining. Battle score for attacker is -6
                Casualties for Carthage: 5 hoplites and 3 swordmen
                Casualties for RomanRepublic: 4 legionaires and 5 velitess
    
        Non Combat Move - Carthage
    
        Place Units - Carthage
            3 cavalrys placed in Carthago Nova
            1 city placed in Aleria
            4 hoplites placed in Messana
            5 hoplites placed in Lilybaeum
    
        Turn Complete - Carthage
            Carthage collect 89 PUs; end with 89 PUs
            1 unit repaired.
    

    Combat Hit Differential Summary :

    Carthage : -2.33
    Neutral : 0.67
    RomanRepublic : 0.33
    

    Savegame


  • TripleA Turn Summary: RomanRepublic round 7

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 7
    
        Combat Move - RomanRepublic
            1 legionaire moved from Salapia to Capua
            1 ballista moved from Salapia to Capua
            2 velitess moved from Roma to Capua
            2 velitess moved from Roma to Arretium
            1 legionaire moved from Roma to Arretium
            1 ballista, 11 cavalrys, 7 legionaires and 7 velitess moved from Senio to Salonae
            8 cavalrys moved from Patavium to Senio
    
        Purchase Units - RomanRepublic
            RomanRepublic buy 7 cavalrys and 9 velitess; Remaining resources: 0 PUs; 
    
        Combat - RomanRepublic
            Battle in Capua
                RomanRepublic attack with 1 ballista, 1 legionaire and 2 velitess
                Carthage defend with 1 warelephant
                    RomanRepublic roll dice for 1 ballista, 1 legionaire and 2 velitess in Capua, round 2 : 1/4 hits, 1.50 expected hits
                Units damaged: 1 warelephant owned by the Carthage
                    Carthage roll dice for 1 warelephant in Capua, round 2 : 0/1 hits, 0.33 expected hits
                    RomanRepublic roll dice for 1 ballista, 1 legionaire and 2 velitess in Capua, round 3 : 3/4 hits, 1.50 expected hits
                    Carthage roll dice for 1 warelephant in Capua, round 3 : 0/1 hits, 0.33 expected hits
                    1 warelephant owned by the Carthage lost in Capua
                RomanRepublic win, taking Capua from Carthage with 1 ballista, 1 legionaire and 2 velitess remaining. Battle score for attacker is 14
                Casualties for Carthage: 1 warelephant
            Battle in Arretium
                RomanRepublic attack with 1 legionaire and 2 velitess
                Carthage defend with 1 spearman
                    RomanRepublic roll dice for 1 legionaire and 2 velitess in Arretium, round 2 : 1/3 hits, 0.67 expected hits
                    Carthage roll dice for 1 spearman in Arretium, round 2 : 0/1 hits, 0.33 expected hits
                    1 spearman owned by the Carthage lost in Arretium
                RomanRepublic win, taking Arretium from Carthage with 1 legionaire and 2 velitess remaining. Battle score for attacker is 3
                Casualties for Carthage: 1 spearman
            Battle in Salonae
                RomanRepublic attack with 1 ballista, 11 cavalrys, 7 legionaires and 7 velitess
                Neutral defend with 3 axemen and 1 swordman
                    RomanRepublic roll dice for 1 ballista, 11 cavalrys, 7 legionaires and 7 velitess in Salonae, round 2 : 8/26 hits, 8.00 expected hits
                    Neutral roll dice for 3 axemen and 1 swordman in Salonae, round 2 : 2/4 hits, 0.83 expected hits
                    2 velitess owned by the RomanRepublic, 3 axemen owned by the Neutral and 1 swordman owned by the Neutral lost in Salonae
                RomanRepublic loses 0 PUs for violating Salonaes neutrality.
                RomanRepublic win, taking Salonae from Neutral with 1 ballista, 11 cavalrys, 7 legionaires and 5 velitess remaining. Battle score for attacker is 7
                Casualties for RomanRepublic: 2 velitess
                Casualties for Neutral: 3 axemen and 1 swordman
    
        Non Combat Move - RomanRepublic
            2 velitess moved from Roma to Salapia
    
        Place Units - RomanRepublic
            9 velitess placed in Roma
            7 cavalrys placed in Patavium
    
        Turn Complete - RomanRepublic
            RomanRepublic collect 55 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Carthage : -1.00
    Neutral : 1.17
    RomanRepublic : 1.33
    

    Savegame

  • '20 '18 '17 '15

    Don’t forget the Greek!


  • TripleA Turn Summary: GreekCityStates round 7

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 7
    
        Combat Move - GreekCityStates
            1 bireme, 1 cavalry, 2 slingerss and 2 triremes moved from SZ 64 to SZ 63
            13 slingerss moved from Corinth to Athens
            3 slingerss moved from Sparta to Corinth
    
        Purchase Units - GreekCityStates
            GreekCityStates buy 1 hoplite and 13 slingerss; Remaining resources: 0 PUs; 
    
        Non Combat Move - GreekCityStates
    
        Place Units - GreekCityStates
            1 hoplite and 6 slingerss placed in Athens
            7 slingerss placed in Corinth
    
        Turn Complete - GreekCityStates
            GreekCityStates collect 31 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Macedonia round 7

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 7
    
        Combat Move - Macedonia
            7 biremes and 1 trireme moved from SZ 65 to SZ 68
            2 peltastss moved from Sardis to SZ 68
            2 peltastss moved from SZ 68 to Rhodos
                  Macedonia take Rhodos from GreekCityStates
            1 peltasts moved from Thessalonica to Pella
    
        Purchase Units - Macedonia
            Macedonia buy 11 peltastss and 1 swordman; Remaining resources: 0 PUs; 
    
        Combat - Macedonia
    
        Non Combat Move - Macedonia
    
        Place Units - Macedonia
            6 peltastss placed in Larissa
            5 peltastss and 1 swordman placed in Thessalonica
    
        Turn Complete - Macedonia
            Macedonia collect 31 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Egypt round 7

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 7
    
        Combat Move - Egypt
            2 biremes and 2 triremes moved from SZ 63 to SZ 62
            1 spearman moved from Salamis to SZ 62
            1 spearman moved from SZ 62 to Attalia
                  Egypt take Attalia from Seleucid
            1 bireme moved from SZ 60 to SZ 62
            15 archers, 4 chariots and 3 spearmen moved from Damascus to Jerusalem
            1 archer moved from Paraetonium to Paliurus
                  Egypt take Paliurus from Numidia
            1 archer moved from Paraetonium to Siwa
                  Egypt take Siwa from Numidia
            1 archer and 8 spearmen moved from Alexandria to Paraetonium
    
        Purchase Units - Egypt
            Egypt buy 1 archer and 16 axemen; Remaining resources: 0 PUs; 
    
        Combat - Egypt
    
        Non Combat Move - Egypt
    
        Place Units - Egypt
            6 axemen placed in Jerusalem
            9 axemen placed in Alexandria
            1 archer and 1 axeman placed in Jerusalem
    
        Turn Complete - Egypt
            Egypt collect 49 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Seleucid round 7

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 7
    
        Combat Move - Seleucid
            6 peltastss moved from Tarsus to Antioch
            4 cavalrys moved from Nicaea to Attalia
            6 legionaires moved from Sidon to Antioch
            1 cavalry and 2 legionaires moved from Sidon to Damascus
            1 legionaire moved from Sidon to Damascus
            2 legionaires moved from Sidon to Antioch
    
        Purchase Units - Seleucid
            Seleucid buy 12 legionaires and 4 peltastss; Remaining resources: 1 PUs; 
    
        Combat - Seleucid
            Battle in Damascus
                Seleucid attack with 1 cavalry and 3 legionaires
                Egypt defend with 1 spearman
                    Seleucid roll dice for 1 cavalry and 3 legionaires in Damascus, round 2 : 0/4 hits, 1.33 expected hits
                    Egypt roll dice for 1 spearman in Damascus, round 2 : 1/1 hits, 0.33 expected hits
                    1 cavalry owned by the Seleucid lost in Damascus
                    Seleucid roll dice for 3 legionaires in Damascus, round 3 : 1/3 hits, 1.00 expected hits
                    Egypt roll dice for 1 spearman in Damascus, round 3 : 0/1 hits, 0.33 expected hits
                    1 spearman owned by the Egypt lost in Damascus
                Seleucid win, taking Damascus from Egypt with 3 legionaires remaining. Battle score for attacker is -1
                Casualties for Seleucid: 1 cavalry
                Casualties for Egypt: 1 spearman
            Battle in Attalia
                Seleucid attack with 4 cavalrys
                Egypt defend with 1 spearman
                    Seleucid roll dice for 4 cavalrys in Attalia, round 2 : 2/4 hits, 1.33 expected hits
                    Egypt roll dice for 1 spearman in Attalia, round 2 : 0/1 hits, 0.33 expected hits
                    1 spearman owned by the Egypt lost in Attalia
                Seleucid win, taking Attalia from Egypt with 4 cavalrys remaining. Battle score for attacker is 3
                Casualties for Egypt: 1 spearman
    
        Non Combat Move - Seleucid
    
        Place Units - Seleucid
            1 legionaire and 4 peltastss placed in Tarsus
            11 legionaires placed in Antioch
    
        Turn Complete - Seleucid
            Seleucid collect 57 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Egypt : 0.00
    Seleucid : -0.67
    

    Savegame


  • TripleA Turn Summary: Parthia round 7

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 7
    
        Combat Move - Parthia
            2 spearmen moved from Emesa to Damascus
            1 cavalry moved from Emesa to Damascus
            2 spearmen moved from Emesa to Damascus
            1 cavalry moved from Emesa to Damascus
            1 cataphract, 2 cavalrys, 2 horsearchers and 15 spearmen moved from Hatra to Emesa
            2 cavalrys moved from Edessa to Emesa
            2 spearmen moved from Edessa to Emesa
            1 spearman moved from Emesa to Edessa
            3 archers and 10 spearmen moved from Seleucia to Hatra
            7 spearmen moved from Babylon to Seleucia
            3 spearmen moved from Persepolis to Babylon
    
        Purchase Units - Parthia
            Parthia buy 3 cataphracts and 12 cavalrys; Remaining resources: 0 PUs; 
    
        Combat - Parthia
            Battle in Damascus
                Parthia attack with 2 cavalrys and 4 spearmen
                Seleucid defend with 3 legionaires
                    Parthia roll dice for 2 cavalrys and 4 spearmen in Damascus, round 2 : 1/6 hits, 1.33 expected hits
                    Seleucid roll dice for 3 legionaires in Damascus, round 2 : 0/3 hits, 1.00 expected hits
                    1 legionaire owned by the Seleucid lost in Damascus
                    Parthia roll dice for 2 cavalrys and 4 spearmen in Damascus, round 3 : 0/6 hits, 1.33 expected hits
                    Seleucid roll dice for 2 legionaires in Damascus, round 3 : 0/2 hits, 0.67 expected hits
                    Parthia roll dice for 2 cavalrys and 4 spearmen in Damascus, round 4 : 0/6 hits, 1.33 expected hits
                    Seleucid roll dice for 2 legionaires in Damascus, round 4 : 0/2 hits, 0.67 expected hits
                    Parthia roll dice for 2 cavalrys and 4 spearmen in Damascus, round 5 : 3/6 hits, 1.33 expected hits
                    Seleucid roll dice for 2 legionaires in Damascus, round 5 : 1/2 hits, 0.67 expected hits
                    2 legionaires owned by the Seleucid and 1 spearman owned by the Parthia lost in Damascus
                Parthia win, taking Damascus from Seleucid with 2 cavalrys and 3 spearmen remaining. Battle score for attacker is 9
                Casualties for Seleucid: 3 legionaires
                Casualties for Parthia: 1 spearman
    
        Non Combat Move - Parthia
    
        Place Units - Parthia
            3 cataphracts and 2 cavalrys placed in Hatra
            10 cavalrys placed in Seleucia
    
        Turn Complete - Parthia
            Parthia collect 74 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Parthia : -1.33
    Seleucid : -2.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Numidia round 7

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 7
    
        Combat Move - Numidia
            1 cavalry and 2 swordmen moved from Berenice to Siwa
            2 swordmen moved from Berenice to Paliurus
            2 archers, 1 spearman and 4 swordmen moved from Leptis Magna to Berenice
            2 cavalrys moved from Oea to Berenice
            9 cavalrys moved from Thenae to Oea
            1 archer, 1 spearman and 3 swordmen moved from Cirta to Theveste
            2 biremes moved from SZ 36 to SZ 38
    
        Purchase Units - Numidia
            Numidia buy 2 cavalrys, 1 city and 4 swordmen; Remaining resources: 1 PUs; 
    
        Combat - Numidia
            Battle in Paliurus
                Numidia attack with 2 swordmen
                Egypt defend with 1 archer
                    Numidia roll dice for 2 swordmen in Paliurus, round 2 : 0/2 hits, 0.67 expected hits
                    Egypt roll dice for 1 archer in Paliurus, round 2 : 1/1 hits, 0.50 expected hits
                    1 swordman owned by the Numidia lost in Paliurus
                    Numidia roll dice for 1 swordman in Paliurus, round 3 : 0/1 hits, 0.33 expected hits
                    Egypt roll dice for 1 archer in Paliurus, round 3 : 1/1 hits, 0.50 expected hits
                    1 swordman owned by the Numidia lost in Paliurus
                Egypt win with 1 archer remaining. Battle score for attacker is -8
                Casualties for Numidia: 2 swordmen
            Battle in Siwa
                Numidia attack with 1 cavalry and 2 swordmen
                Egypt defend with 1 archer
                    Numidia roll dice for 1 cavalry and 2 swordmen in Siwa, round 2 : 1/3 hits, 1.00 expected hits
                    Egypt roll dice for 1 archer in Siwa, round 2 : 1/1 hits, 0.50 expected hits
                    1 cavalry owned by the Numidia and 1 archer owned by the Egypt lost in Siwa
                Numidia win, taking Siwa from Egypt with 2 swordmen remaining. Battle score for attacker is 0
                Casualties for Numidia: 1 cavalry
                Casualties for Egypt: 1 archer
    
        Non Combat Move - Numidia
    
        Place Units - Numidia
            1 city placed in Oea
            2 cavalrys placed in Thenae
            4 swordmen placed in Leptis Magna
    
        Turn Complete - Numidia
            Numidia collect 28 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Numidia : -1.00
    Egypt : 1.50
    

    Savegame

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