• TripleA Turn Summary: Parthia round 3

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 3
    
        Combat Move - Parthia
            10 archers, 4 cataphracts, 6 horsearchers and 14 spearmen moved from Seleucia to Hatra
            2 spearmen moved from Teredon to Vologesia
            1 archer and 3 spearmen moved from Babylon to Vologesia
            2 cavalrys moved from Teredon to Vologesia
            2 cavalrys moved from Teredon to Vologesia
            7 archers moved from Persepolis to Babylon
    
        Purchase Units - Parthia
            Parthia buy 1 cataphract, 1 horsearcher and 15 spearmen; Remaining resources: 0 PUs; 
    
        Combat - Parthia
            Battle in Hatra
                Parthia attack with 10 archers, 4 cataphracts, 6 horsearchers and 14 spearmen
                Seleucid defend with 1 peltasts
                    Parthia roll dice for 10 archers, 4 cataphracts, 6 horsearchers and 14 spearmen in Hatra, round 2 : 5/34 hits, 8.00 expected hits
                    Seleucid roll dice for 1 peltasts in Hatra, round 2 : 0/1 hits, 0.17 expected hits
                    1 peltasts owned by the Seleucid lost in Hatra
                Parthia win, taking Hatra from Seleucid with 10 archers, 4 cataphracts, 6 horsearchers and 14 spearmen remaining. Battle score for attacker is 2
                Casualties for Seleucid: 1 peltasts
            Battle in Vologesia
                Parthia attack with 1 archer, 4 cavalrys and 5 spearmen
                Neutral defend with 3 spearmen
                    Parthia roll dice for 1 archer, 4 cavalrys and 5 spearmen in Vologesia, round 2 : 0/10 hits, 2.33 expected hits
                    Neutral roll dice for 3 spearmen in Vologesia, round 2 : 1/3 hits, 1.00 expected hits
                    1 spearman owned by the Parthia lost in Vologesia
                    Parthia roll dice for 1 archer, 4 cavalrys and 4 spearmen in Vologesia, round 3 : 2/9 hits, 2.17 expected hits
                    Neutral roll dice for 3 spearmen in Vologesia, round 3 : 1/3 hits, 1.00 expected hits
                    1 spearman owned by the Parthia and 2 spearmen owned by the Neutral lost in Vologesia
                    Parthia roll dice for 1 archer, 4 cavalrys and 3 spearmen in Vologesia, round 4 : 2/8 hits, 2.00 expected hits
                    Neutral roll dice for 1 spearman in Vologesia, round 4 : 0/1 hits, 0.33 expected hits
                    1 spearman owned by the Neutral lost in Vologesia
                Parthia loses 0 PUs for violating Vologesias neutrality.
                Parthia win, taking Vologesia from Neutral with 1 archer, 4 cavalrys and 3 spearmen remaining. Battle score for attacker is 3
                Casualties for Parthia: 2 spearmen
                Casualties for Neutral: 3 spearmen
    
        Non Combat Move - Parthia
    
        Place Units - Parthia
            10 spearmen placed in Seleucia
            1 cataphract, 1 horsearcher and 5 spearmen placed in Persepolis
    
        Turn Complete - Parthia
            Parthia collect 60 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.33
    Parthia : -5.50
    Seleucid : -0.17
    

    Savegame


  • @Whackamatt said in Whack anti-Roman vs. dawg 270:

    Egypt : 1.00
    Seleucid : -8.17

    Egypt : 1.00
    Seleucid : -8.17
    WOW! this sucked for ya


  • Egypt win with 8 archers and 4 chariots remaining. Battle score for attacker is -54

    I’m handling it like a dawg! You’ve suffered far worse and not complained.


  • @Whackamatt your up:slightly_smiling_face:

  • '20 '18 '17 '15

    TripleA Turn Summary: Numidia round 3

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 3
    
        Combat Move - Numidia
            2 spearmen and 1 swordman moved from Siga to Tingis
            1 archer and 2 spearmen moved from Siga to Banasa
            1 swordman moved from Siga to Tingis
            1 swordman moved from Siga to Banasa
            4 cavalrys moved from Volubilis to Tingis
            3 cavalrys moved from Volubilis to Banasa
            1 archer and 3 spearmen moved from Capsa to Thenae
            4 cavalrys moved from Leptis Magna to Siwa
            6 archers, 4 cavalrys and 10 spearmen moved from Berenice to Siwa
    
        Purchase Units - Numidia
            Numidia buy 4 cavalrys; Remaining resources: 7 PUs; 
    
        Combat - Numidia
            Battle in Tingis
                Numidia attack with 4 cavalrys, 2 spearmen and 2 swordmen
                Neutral defend with 1 archer, 2 cavalrys and 1 spearman
                    Numidia roll dice for 4 cavalrys, 2 spearmen and 2 swordmen in Tingis, round 2 : 3/8 hits, 2.33 expected hits
                    Neutral roll dice for 1 archer, 2 cavalrys and 1 spearman in Tingis, round 2 : 1/4 hits, 1.17 expected hits
                    2 cavalrys owned by the Neutral, 1 spearman owned by the Neutral and 1 spearman owned by the Numidia lost in Tingis
                    Numidia roll dice for 4 cavalrys, 1 spearman and 2 swordmen in Tingis, round 3 : 3/7 hits, 2.17 expected hits
                    Neutral roll dice for 1 archer in Tingis, round 3 : 0/1 hits, 0.50 expected hits
                    1 archer owned by the Neutral lost in Tingis
                Numidia loses 0 PUs for violating Tingiss neutrality.
                Numidia win, taking Tingis from Neutral with 4 cavalrys, 1 spearman and 2 swordmen remaining. Battle score for attacker is 12
                Casualties for Numidia: 1 spearman
                Casualties for Neutral: 1 archer, 2 cavalrys and 1 spearman
            Battle in Banasa
                Numidia attack with 1 archer, 3 cavalrys, 2 spearmen and 1 swordman
                Neutral defend with 1 archer and 1 spearman
                    Numidia roll dice for 1 archer, 3 cavalrys, 2 spearmen and 1 swordman in Banasa, round 2 : 3/7 hits, 1.83 expected hits
                    Neutral roll dice for 1 archer and 1 spearman in Banasa, round 2 : 2/2 hits, 0.83 expected hits
                    1 spearman owned by the Neutral, 1 archer owned by the Neutral and 2 spearmen owned by the Numidia lost in Banasa
                Numidia loses 0 PUs for violating Banasas neutrality.
                Numidia win, taking Banasa from Neutral with 1 archer, 3 cavalrys and 1 swordman remaining. Battle score for attacker is 1
                Casualties for Numidia: 2 spearmen
                Casualties for Neutral: 1 archer and 1 spearman
            Battle in Siwa
                Numidia attack with 6 archers, 8 cavalrys and 10 spearmen
                Egypt defend with 5 archers, 4 axemen, 2 chariots and 4 spearmen
                    Numidia roll dice for 6 archers, 8 cavalrys and 10 spearmen in Siwa, round 2 : 7/24 hits, 5.33 expected hits
                    Egypt roll dice for 5 archers, 4 axemen, 2 chariots and 4 spearmen in Siwa, round 2 : 9/15 hits, 5.83 expected hits
                    4 axemen owned by the Egypt, 3 spearmen owned by the Egypt and 9 spearmen owned by the Numidia lost in Siwa
                    Numidia roll dice for 6 archers, 8 cavalrys and 1 spearman in Siwa, round 3 : 4/15 hits, 3.83 expected hits
                    Egypt roll dice for 5 archers, 2 chariots and 1 spearman in Siwa, round 3 : 5/8 hits, 4.17 expected hits
                    4 archers owned by the Numidia, 1 spearman owned by the Egypt, 3 archers owned by the Egypt and 1 spearman owned by the Numidia lost in Siwa
                    Numidia roll dice for 2 archers and 8 cavalrys in Siwa, round 4 : 6/10 hits, 3.00 expected hits
                    Egypt roll dice for 2 archers and 2 chariots in Siwa, round 4 : 2/4 hits, 2.33 expected hits
                    2 chariots owned by the Egypt, 2 cavalrys owned by the Numidia and 2 archers owned by the Egypt lost in Siwa
                Numidia win, taking Siwa from Egypt with 2 archers and 6 cavalrys remaining. Battle score for attacker is 2
                Casualties for Numidia: 4 archers, 2 cavalrys and 10 spearmen
                Casualties for Egypt: 5 archers, 4 axemen, 2 chariots and 4 spearmen
    
        Non Combat Move - Numidia
    
        Place Units - Numidia
            4 cavalrys placed in Leptis Magna
    
        Turn Complete - Numidia
            Numidia collect 26 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.50
    Numidia : 7.50
    Egypt : 3.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Carthage round 4

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 4
    
        Combat Move - Carthage
            2 biremes and 1 spearman moved from SZ 29 to SZ 30
            4 spearmen and 4 swordmen moved from Emerita Augusta to Olisipo
            2 cavalrys, 1 spearman and 4 swordmen moved from Scallabis to Olisipo
            1 bireme moved from SZ 32 to SZ 36
            1 cavalry moved from Carthago to SZ 36
            1 cavalry moved from SZ 36 to Lilybaeum
            4 biremes moved from SZ 34 to SZ 33
            1 trireme moved from SZ 33 to SZ 32
    
        Purchase Units - Carthage
            Carthage buy 13 swordmen and 1 trireme; Remaining resources: 3 PUs; 
    
        Combat - Carthage
            Battle in Olisipo
                Carthage attack with 2 cavalrys, 5 spearmen and 8 swordmen
                Neutral defend with 3 archers, 1 cavalry and 3 swordmen
                    Carthage roll dice for 2 cavalrys, 5 spearmen and 8 swordmen in Olisipo, round 2 : 1/15 hits, 4.17 expected hits
                    Neutral roll dice for 3 archers, 1 cavalry and 3 swordmen in Olisipo, round 2 : 0/7 hits, 2.67 expected hits
                    1 cavalry owned by the Neutral lost in Olisipo
                    Carthage roll dice for 2 cavalrys, 5 spearmen and 8 swordmen in Olisipo, round 3 : 4/15 hits, 4.17 expected hits
                    Neutral roll dice for 3 archers and 3 swordmen in Olisipo, round 3 : 3/6 hits, 2.50 expected hits
                    1 archer owned by the Neutral, 3 spearmen owned by the Carthage and 3 swordmen owned by the Neutral lost in Olisipo
                    Carthage roll dice for 2 cavalrys, 2 spearmen and 8 swordmen in Olisipo, round 4 : 3/12 hits, 3.67 expected hits
                    Neutral roll dice for 2 archers in Olisipo, round 4 : 1/2 hits, 1.00 expected hits
                    2 archers owned by the Neutral and 1 spearman owned by the Carthage lost in Olisipo
                Carthage loses 0 PUs for violating Olisipos neutrality.
                Carthage win, taking Olisipo from Neutral with 2 cavalrys, 1 spearman and 8 swordmen remaining. Battle score for attacker is 16
                Casualties for Neutral: 3 archers, 1 cavalry and 3 swordmen
                Casualties for Carthage: 4 spearmen
    
        Non Combat Move - Carthage
    
        Place Units - Carthage
            5 swordmen placed in Lilybaeum
            8 swordmen placed in Carthago
            1 trireme placed in SZ 36
    
        Turn Complete - Carthage
            Carthage collect 63 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Carthage : -4.00
    Neutral : -2.17
    

    Savegame


  • TripleA Turn Summary: RomanRepublic round 4

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 4
    
        Combat Move - RomanRepublic
            1 ballista, 3 cavalrys, 7 legionaires and 3 velitess moved from Verona to Veldidena
    
        Purchase Units - RomanRepublic
            RomanRepublic buy 18 velitess; Remaining resources: 0 PUs; 
    
        Combat - RomanRepublic
            Battle in Veldidena
                RomanRepublic attack with 1 ballista, 3 cavalrys, 7 legionaires and 3 velitess
                Neutral defend with 1 axeman and 1 swordman
                    RomanRepublic roll dice for 1 ballista, 3 cavalrys, 7 legionaires and 3 velitess in Veldidena, round 2 : 7/14 hits, 4.67 expected hits
                    Neutral roll dice for 1 axeman and 1 swordman in Veldidena, round 2 : 1/2 hits, 0.50 expected hits
                    1 velites owned by the RomanRepublic, 1 axeman owned by the Neutral and 1 swordman owned by the Neutral lost in Veldidena
                RomanRepublic loses 0 PUs for violating Veldidenas neutrality.
                RomanRepublic win, taking Veldidena from Neutral with 1 ballista, 3 cavalrys, 7 legionaires and 2 velitess remaining. Battle score for attacker is 4
                Casualties for RomanRepublic: 1 velites
                Casualties for Neutral: 1 axeman and 1 swordman
    
        Non Combat Move - RomanRepublic
            5 legionaires moved from Roma to Capua
            3 velitess moved from Roma to Capua
    
        Place Units - RomanRepublic
            9 velitess placed in Roma
            4 velitess placed in Messana
            5 velitess placed in Patavium
            RomanRepublic undo move 2.
            3 velitess placed in Patavium
            1 velites placed in Messana
    
        Turn Complete - RomanRepublic
            RomanRepublic collect 55 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.50
    RomanRepublic : 2.33
    

    Savegame

  • '20 '18 '17 '15

    Don’t forget the Greeks


  • TripleA Turn Summary: GreekCityStates round 4

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 4
    
        Combat Move - GreekCityStates
            1 hoplite moved from Sardis to Pergamum
                  GreekCityStates take Pergamum from Macedonia
            3 biremes and 2 triremes moved from SZ 68 to SZ 67
            2 archers and 5 hoplites moved from Corinth to Athens
            6 slingerss moved from Sparta to SZ 67
            6 slingerss moved from SZ 67 to Athens
    
        Purchase Units - GreekCityStates
            GreekCityStates buy 1 cavalry, 4 hoplites and 9 slingerss; Remaining resources: 0 PUs; 
    
        Combat - GreekCityStates
            Battle in Athens
                GreekCityStates attack with 2 archers, 5 hoplites and 6 slingerss
                Macedonia defend with 6 hoplites
                    GreekCityStates roll dice for 2 archers, 5 hoplites and 6 slingerss in Athens, round 2 : 2/13 hits, 3.00 expected hits
                    Macedonia roll dice for 6 hoplites in Athens, round 2 : 3/6 hits, 3.00 expected hits
                    2 hoplites owned by the Macedonia and 3 slingerss owned by the GreekCityStates lost in Athens
                    GreekCityStates roll dice for 2 archers, 5 hoplites and 3 slingerss in Athens, round 3 : 3/10 hits, 2.50 expected hits
                    Macedonia roll dice for 4 hoplites in Athens, round 3 : 2/4 hits, 2.00 expected hits
                    3 hoplites owned by the Macedonia and 2 slingerss owned by the GreekCityStates lost in Athens
                    GreekCityStates roll dice for 2 archers, 5 hoplites and 1 slingers in Athens, round 4 : 2/8 hits, 2.17 expected hits
                    Macedonia roll dice for 1 hoplite in Athens, round 4 : 1/1 hits, 0.50 expected hits
                    1 hoplite owned by the Macedonia and 1 slingers owned by the GreekCityStates lost in Athens
                GreekCityStates win, taking Athens from Macedonia with 2 archers and 5 hoplites remaining. Battle score for attacker is 18
                Casualties for GreekCityStates: 6 slingerss
                Casualties for Macedonia: 6 hoplites
    
        Non Combat Move - GreekCityStates
    
        Place Units - GreekCityStates
            4 hoplites and 3 slingerss placed in Corinth
            6 slingerss placed in Sparta
            GreekCityStates undo move 2.
            GreekCityStates undo move 1.
            4 hoplites and 3 slingerss placed in Corinth
            1 cavalry and 5 slingerss placed in Sparta
            1 slingers were produced but were not placed
    
        Turn Complete - GreekCityStates
            GreekCityStates collect 44 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Macedonia : 0.50
    GreekCityStates : -0.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Macedonia round 4

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 4
    
        Combat Move - Macedonia
            2 cavalrys moved from Delphi to Larissa
            1 peltasts moved from Larissa to Delphi
            4 peltastss moved from Larissa to SZ 69
            4 peltastss moved from SZ 69 to Sardis
    
        Purchase Units - Macedonia
            Macedonia buy 6 hoplites and 5 peltastss; Remaining resources: 0 PUs; 
    
        Combat - Macedonia
            Battle in Sardis
                Macedonia attack with 4 peltastss
                GreekCityStates defend with 1 hoplite
                    Macedonia roll dice for 4 peltastss in Sardis, round 2 : 0/4 hits, 0.67 expected hits
                    GreekCityStates roll dice for 1 hoplite in Sardis, round 2 : 1/1 hits, 0.50 expected hits
                    1 peltasts owned by the Macedonia lost in Sardis
                    Macedonia roll dice for 3 peltastss in Sardis, round 3 : 0/3 hits, 0.50 expected hits
                    GreekCityStates roll dice for 1 hoplite in Sardis, round 3 : 1/1 hits, 0.50 expected hits
                    1 peltasts owned by the Macedonia lost in Sardis
                    Macedonia roll dice for 2 peltastss in Sardis, round 4 : 0/2 hits, 0.33 expected hits
                    GreekCityStates roll dice for 1 hoplite in Sardis, round 4 : 0/1 hits, 0.50 expected hits
                    Macedonia roll dice for 2 peltastss in Sardis, round 5 : 1/2 hits, 0.33 expected hits
                    GreekCityStates roll dice for 1 hoplite in Sardis, round 5 : 0/1 hits, 0.50 expected hits
                    1 hoplite owned by the GreekCityStates lost in Sardis
                Macedonia win, taking Sardis from GreekCityStates with 2 peltastss remaining. Battle score for attacker is 1
                Casualties for Macedonia: 2 peltastss
                Casualties for GreekCityStates: 1 hoplite
    
        Non Combat Move - Macedonia
    
        Place Units - Macedonia
            6 hoplites placed in Larissa
            5 peltastss placed in Thessalonica
    
        Turn Complete - Macedonia
            Macedonia collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Macedonia : -0.83
    GreekCityStates : 0.00
    

    Savegame


  • TripleA Turn Summary: Egypt round 4

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 4
    
        Combat Move - Egypt
            3 archers and 2 axemen moved from Alexandria to Paraetonium
            8 archers moved from Pharan to Jerusalem
            3 biremes and 2 triremes moved from SZ 60 to SZ 63
    
        Purchase Units - Egypt
            Egypt buy 1 archer, 7 axemen and 7 spearmen; Remaining resources: 0 PUs; 
    
        Non Combat Move - Egypt
    
        Place Units - Egypt
            1 archer and 7 spearmen placed in Jerusalem
            4 axemen placed in Alexandria
            Egypt undo move 1.
            1 archer, 3 axemen and 4 spearmen placed in Jerusalem
            3 spearmen placed in Alexandria
    
        Turn Complete - Egypt
            Egypt collect 33 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Seleucid round 4

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 4
    
        Combat Move - Seleucid
            4 peltastss moved from Attalia to Sardis
            3 legionaires moved from Salamis to SZ 62
            5 biremes, 3 legionaires and 1 trireme moved from SZ 62 to SZ 65
            3 legionaires moved from SZ 65 to Rhodos
                  Seleucid take Rhodos from GreekCityStates
            1 peltasts moved from Attalia to Pessinus
            4 cavalrys moved from Tarsus to Pessinus
            1 peltasts moved from Emesa to Edessa
            7 hoplites, 4 legionaires and 7 peltastss moved from Emesa to Damascus
            2 cataphracts moved from Sidon to Damascus
            1 hoplite moved from Sidon to Damascus
            1 cavalry moved from Antioch to Sidon
            10 cavalrys moved from Antioch to Damascus
    
        Purchase Units - Seleucid
            Seleucid buy 11 legionaires and 5 peltastss; Remaining resources: 0 PUs; 
    
        Combat - Seleucid
            Battle in Pessinus
                Seleucid attack with 4 cavalrys and 1 peltasts
                Neutral defend with 2 spearmen
                    Seleucid roll dice for 4 cavalrys and 1 peltasts in Pessinus, round 2 : 2/5 hits, 1.50 expected hits
                    Neutral roll dice for 2 spearmen in Pessinus, round 2 : 0/2 hits, 0.67 expected hits
                    2 spearmen owned by the Neutral lost in Pessinus
                Seleucid loses 0 PUs for violating Pessinuss neutrality.
                Seleucid win, taking Pessinus from Neutral with 4 cavalrys and 1 peltasts remaining. Battle score for attacker is 6
                Casualties for Neutral: 2 spearmen
    
        Non Combat Move - Seleucid
    
        Place Units - Seleucid
            5 peltastss placed in Tarsus
            11 legionaires placed in Antioch
    
        Turn Complete - Seleucid
            Seleucid collect 63 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.67
    Seleucid : 0.50
    

    Savegame


  • TripleA Turn Summary: Parthia round 4

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 4
    
        Combat Move - Parthia
            2 spearmen moved from Hatra to Emesa
            1 cataphract moved from Hatra to Emesa
            10 archers, 3 cataphracts, 6 horsearchers and 12 spearmen moved from Hatra to Edessa
            10 spearmen moved from Seleucia to Hatra
            1 archer, 4 cavalrys and 3 spearmen moved from Vologesia to Seleucia
            4 cavalrys moved from Seleucia to Hatra
            1 cataphract, 1 horsearcher and 5 spearmen moved from Persepolis to Babylon
            7 archers, 1 cataphract and 1 horsearcher moved from Babylon to Seleucia
            1 horsearcher moved from Seleucia to Hatra
    
        Purchase Units - Parthia
            Parthia buy 1 cataphract, 2 cavalrys, 1 horsearcher and 13 spearmen; Remaining resources: 0 PUs; 
    
        Combat - Parthia
            Battle in Edessa
                Parthia attack with 10 archers, 3 cataphracts, 6 horsearchers and 12 spearmen
                Seleucid defend with 1 peltasts
                    Parthia roll dice for 10 archers, 3 cataphracts, 6 horsearchers and 12 spearmen in Edessa, round 2 : 5/31 hits, 7.17 expected hits
                    Seleucid roll dice for 1 peltasts in Edessa, round 2 : 0/1 hits, 0.17 expected hits
                    1 peltasts owned by the Seleucid lost in Edessa
                Parthia win, taking Edessa from Seleucid with 10 archers, 3 cataphracts, 6 horsearchers and 12 spearmen remaining. Battle score for attacker is 2
                Casualties for Seleucid: 1 peltasts
            Battle in Emesa
                Parthia attack with 1 cataphract and 2 spearmen
                Seleucid defend with 1 peltasts
                    Parthia roll dice for 1 cataphract and 2 spearmen in Emesa, round 2 : 1/3 hits, 0.83 expected hits
                    Seleucid roll dice for 1 peltasts in Emesa, round 2 : 0/1 hits, 0.17 expected hits
                    1 peltasts owned by the Seleucid lost in Emesa
                Parthia win, taking Emesa from Seleucid with 1 cataphract and 2 spearmen remaining. Battle score for attacker is 2
                Casualties for Seleucid: 1 peltasts
    
        Non Combat Move - Parthia
    
        Place Units - Parthia
            10 spearmen placed in Seleucia
            1 cataphract, 2 cavalrys, 1 horsearcher and 3 spearmen placed in Persepolis
    
        Turn Complete - Parthia
            Parthia collect 69 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Parthia : -2.00
    Seleucid : -0.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Numidia round 4

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 4
    
        Combat Move - Numidia
            4 cavalrys moved from Leptis Magna to Paliurus
            2 archers and 6 cavalrys moved from Siwa to Paliurus
            2 archers, 1 cavalry and 4 spearmen moved from Thenae to Sabrata
            4 cavalrys, 1 spearman and 2 swordmen moved from Tingis to Siga
            1 archer, 3 cavalrys and 1 swordman moved from Banasa to Siga
            7 cavalrys moved from Siga to Auzia
    
        Purchase Units - Numidia
            Numidia buy 4 archers and 1 city; Remaining resources: 2 PUs; 
    
        Combat - Numidia
            Battle in Paliurus
                Numidia attack with 2 archers and 10 cavalrys
                Egypt defend with 1 spearman
                    Numidia roll dice for 2 archers and 10 cavalrys in Paliurus, round 2 : 5/12 hits, 3.67 expected hits
                    Egypt roll dice for 1 spearman in Paliurus, round 2 : 0/1 hits, 0.33 expected hits
                    1 spearman owned by the Egypt lost in Paliurus
                Numidia win, taking Paliurus from Egypt with 2 archers and 10 cavalrys remaining. Battle score for attacker is 3
                Casualties for Egypt: 1 spearman
            Battle in Sabrata
                Numidia attack with 2 archers, 1 cavalry and 4 spearmen
                Neutral defend with 1 archer and 1 spearman
                    Numidia roll dice for 2 archers, 1 cavalry and 4 spearmen in Sabrata, round 2 : 1/7 hits, 1.33 expected hits
                    Neutral roll dice for 1 archer and 1 spearman in Sabrata, round 2 : 2/2 hits, 0.83 expected hits
                    1 spearman owned by the Neutral and 2 spearmen owned by the Numidia lost in Sabrata
                    Numidia roll dice for 2 archers, 1 cavalry and 2 spearmen in Sabrata, round 3 : 0/5 hits, 1.00 expected hits
                    Neutral roll dice for 1 archer in Sabrata, round 3 : 1/1 hits, 0.50 expected hits
                    1 spearman owned by the Numidia lost in Sabrata
                    Numidia roll dice for 2 archers, 1 cavalry and 1 spearman in Sabrata, round 4 : 1/4 hits, 0.83 expected hits
                    Neutral roll dice for 1 archer in Sabrata, round 4 : 0/1 hits, 0.50 expected hits
                    1 archer owned by the Neutral lost in Sabrata
                Numidia loses 0 PUs for violating Sabratas neutrality.
                Numidia win, taking Sabrata from Neutral with 2 archers, 1 cavalry and 1 spearman remaining. Battle score for attacker is -2
                Casualties for Numidia: 3 spearmen
                Casualties for Neutral: 1 archer and 1 spearman
    
        Non Combat Move - Numidia
    
        Place Units - Numidia
            4 archers placed in Leptis Magna
            1 city placed in Thenae
    
        Turn Complete - Numidia
            Numidia collect 28 PUs; end with 30 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Numidia to Leptis Magna: 4 cavalrys
            EDIT: Removing units owned by Numidia from Leptis Magna: 4 archers
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Neutral : 1.17
    Numidia : 0.17
    Egypt : -0.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Carthage round 5

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 5
    
        Combat Move - Carthage
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 cavalrys, 1 spearman and 8 swordmen moved from Olisipo to Cale
            2 biremes and 1 spearman moved from SZ 30 to SZ 31
            EDIT: 2 biremes moved from SZ 30 to SZ 31
            3 swordmen moved from Carthago to SZ 32
            4 swordmen moved from Carthago to SZ 36
            3 swordmen and 1 trireme moved from SZ 36 to SZ 38
            1 bireme and 1 swordman moved from SZ 36 to SZ 38
            4 swordmen moved from SZ 38 to Syracuse
            3 swordmen and 1 trireme moved from SZ 32 to SZ 33
            3 swordmen moved from SZ 33 to Lilybaeum
            3 biremes moved from SZ 34 to SZ 28
            3 triremes moved from SZ 34 to SZ 35
            4 biremes moved from SZ 33 to SZ 34
            1 bireme and 2 triremes moved from SZ 28 to SZ 25
    
        Purchase Units - Carthage
            Carthage buy 1 bireme, 2 hoplites, 1 spearman, 1 swordman and 3 warelephants; Remaining resources: 0 PUs; 
    
        Combat - Carthage
            Battle in Syracuse
                Carthage attack with 4 swordmen
                GreekCityStates defend with 1 slingers
                    Carthage roll dice for 4 swordmen in Syracuse, round 2 : 1/4 hits, 1.33 expected hits
                    GreekCityStates roll dice for 1 slingers in Syracuse, round 2 : 0/1 hits, 0.17 expected hits
                    1 slingers owned by the GreekCityStates lost in Syracuse
                Carthage win, taking Syracuse from GreekCityStates with 4 swordmen remaining. Battle score for attacker is 2
                Casualties for GreekCityStates: 1 slingers
            Battle in Cale
                Carthage attack with 2 cavalrys, 1 spearman and 8 swordmen
                Neutral defend with 3 swordmen
                    Carthage roll dice for 2 cavalrys, 1 spearman and 8 swordmen in Cale, round 2 : 2/11 hits, 3.50 expected hits
                    Neutral roll dice for 3 swordmen in Cale, round 2 : 1/3 hits, 1.00 expected hits
                    1 spearman owned by the Carthage and 2 swordmen owned by the Neutral lost in Cale
                    Carthage roll dice for 2 cavalrys and 8 swordmen in Cale, round 3 : 2/10 hits, 3.33 expected hits
                    Neutral roll dice for 1 swordman in Cale, round 3 : 1/1 hits, 0.33 expected hits
                    1 cavalry owned by the Carthage and 1 swordman owned by the Neutral lost in Cale
                Carthage loses 0 PUs for violating Cales neutrality.
                Carthage win, taking Cale from Neutral with 1 cavalry and 8 swordmen remaining. Battle score for attacker is 5
                Casualties for Carthage: 1 cavalry and 1 spearman
                Casualties for Neutral: 3 swordmen
    
        Non Combat Move - Carthage
    
        Place Units - Carthage
            1 hoplite, 1 swordman and 3 warelephants placed in Lilybaeum
            1 hoplite and 1 spearman placed in Carthago
            1 bireme placed in SZ 36
    
        Turn Complete - Carthage
            Carthage collect 72 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Carthage : -3.17
    Neutral : 0.67
    GreekCityStates : -0.17
    

    Savegame


  • TripleA Turn Summary: RomanRepublic round 5

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 5
    
        Combat Move - RomanRepublic
            1 ballista, 3 cavalrys, 7 legionaires and 2 velitess moved from Veldidena to Aemona
            8 velitess moved from Patavium to Aemona
    
        Purchase Units - RomanRepublic
            RomanRepublic buy 8 cavalrys, 2 legionaires and 5 velitess; Remaining resources: 0 PUs; 
    
        Combat - RomanRepublic
            Battle in Aemona
                RomanRepublic attack with 1 ballista, 3 cavalrys, 7 legionaires and 10 velitess
                Neutral defend with 3 archers, 1 axeman and 2 swordmen
                    RomanRepublic roll dice for 1 ballista, 3 cavalrys, 7 legionaires and 10 velitess in Aemona, round 2 : 8/21 hits, 5.83 expected hits
                    Neutral roll dice for 3 archers, 1 axeman and 2 swordmen in Aemona, round 2 : 1/6 hits, 2.33 expected hits
                    1 velites owned by the RomanRepublic, 1 axeman owned by the Neutral, 3 archers owned by the Neutral and 2 swordmen owned by the Neutral lost in Aemona
                RomanRepublic loses 0 PUs for violating Aemonas neutrality.
                RomanRepublic win, taking Aemona from Neutral with 1 ballista, 3 cavalrys, 7 legionaires and 9 velitess remaining. Battle score for attacker is 20
                Casualties for RomanRepublic: 1 velites
                Casualties for Neutral: 3 archers, 1 axeman and 2 swordmen
    
        Non Combat Move - RomanRepublic
    
        Place Units - RomanRepublic
            8 cavalrys placed in Patavium
            4 velitess placed in Messana
            2 legionaires and 1 velites placed in Roma
    
        Turn Complete - RomanRepublic
            RomanRepublic collect 56 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Neutral : -1.33
    RomanRepublic : 2.17
    

    Savegame


  • TripleA Turn Summary: GreekCityStates round 5

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 5
    
        Combat Move - GreekCityStates
            2 cavalrys and 2 hoplites moved from Messana to Syracuse
            1 hoplite moved from Messana to Syracuse
            4 hoplites and 3 slingerss moved from Corinth to Athens
            1 cavalry and 5 slingerss moved from Sparta to SZ 67
            3 biremes, 1 cavalry, 5 slingerss and 2 triremes moved from SZ 67 to SZ 66
            1 cavalry and 5 slingerss moved from SZ 66 to Rhodos
    
        Purchase Units - GreekCityStates
            GreekCityStates buy 1 city, 1 hoplite and 12 slingerss; Remaining resources: 0 PUs; 
    
        Combat - GreekCityStates
            Battle in Syracuse
                GreekCityStates attack with 2 cavalrys and 3 hoplites
                Carthage defend with 4 swordmen
                    GreekCityStates roll dice for 2 cavalrys and 3 hoplites in Syracuse, round 2 : 1/5 hits, 1.67 expected hits
                    Carthage roll dice for 4 swordmen in Syracuse, round 2 : 0/4 hits, 1.33 expected hits
                    1 swordman owned by the Carthage lost in Syracuse
                    GreekCityStates roll dice for 2 cavalrys and 3 hoplites in Syracuse, round 3 : 2/5 hits, 1.67 expected hits
                    Carthage roll dice for 3 swordmen in Syracuse, round 3 : 0/3 hits, 1.00 expected hits
                    2 swordmen owned by the Carthage lost in Syracuse
                    GreekCityStates roll dice for 2 cavalrys and 3 hoplites in Syracuse, round 4 : 0/5 hits, 1.67 expected hits
                    Carthage roll dice for 1 swordman in Syracuse, round 4 : 0/1 hits, 0.33 expected hits
                    GreekCityStates roll dice for 2 cavalrys and 3 hoplites in Syracuse, round 5 : 3/5 hits, 1.67 expected hits
                    Carthage roll dice for 1 swordman in Syracuse, round 5 : 0/1 hits, 0.33 expected hits
                    1 swordman owned by the Carthage lost in Syracuse
                GreekCityStates win, taking Syracuse from Carthage with 2 cavalrys and 3 hoplites remaining. Battle score for attacker is 16
                Casualties for Carthage: 4 swordmen
            Battle in Rhodos
                GreekCityStates attack with 1 cavalry and 5 slingerss
                Seleucid defend with 3 legionaires
                    GreekCityStates roll dice for 1 cavalry and 5 slingerss in Rhodos, round 2 : 1/6 hits, 1.17 expected hits
                    Seleucid roll dice for 3 legionaires in Rhodos, round 2 : 1/3 hits, 1.00 expected hits
                    1 legionaire owned by the Seleucid and 1 slingers owned by the GreekCityStates lost in Rhodos
                    GreekCityStates roll dice for 1 cavalry and 4 slingerss in Rhodos, round 3 : 0/5 hits, 1.00 expected hits
                    Seleucid roll dice for 2 legionaires in Rhodos, round 3 : 1/2 hits, 0.67 expected hits
                    1 slingers owned by the GreekCityStates lost in Rhodos
                    GreekCityStates roll dice for 1 cavalry and 3 slingerss in Rhodos, round 4 : 0/4 hits, 0.83 expected hits
                    Seleucid roll dice for 2 legionaires in Rhodos, round 4 : 1/2 hits, 0.67 expected hits
                    1 slingers owned by the GreekCityStates lost in Rhodos
                    GreekCityStates roll dice for 1 cavalry and 2 slingerss in Rhodos, round 5 : 1/3 hits, 0.67 expected hits
                    Seleucid roll dice for 2 legionaires in Rhodos, round 5 : 0/2 hits, 0.67 expected hits
                    1 legionaire owned by the Seleucid lost in Rhodos
                    GreekCityStates roll dice for 1 cavalry and 2 slingerss in Rhodos, round 6 : 3/3 hits, 0.67 expected hits
                    Seleucid roll dice for 1 legionaire in Rhodos, round 6 : 0/1 hits, 0.33 expected hits
                    1 legionaire owned by the Seleucid lost in Rhodos
                GreekCityStates win, taking Rhodos from Seleucid with 1 cavalry and 2 slingerss remaining. Battle score for attacker is 6
                Casualties for GreekCityStates: 3 slingerss
                Casualties for Seleucid: 3 legionaires
    
        Non Combat Move - GreekCityStates
    
        Place Units - GreekCityStates
            1 city placed in Athens
            1 hoplite and 6 slingerss placed in Corinth
            6 slingerss placed in Sparta
    
        Turn Complete - GreekCityStates
            GreekCityStates collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Carthage : -3.00
    Seleucid : -0.33
    GreekCityStates : 0.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Macedonia round 5

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 5
    
        Combat Move - Macedonia
            5 peltastss moved from Thessalonica to Larissa
            7 biremes and 1 trireme moved from SZ 69 to SZ 68
    
        Purchase Units - Macedonia
            Macedonia buy 11 peltastss and 1 swordman; Remaining resources: 0 PUs; 
    
        Combat - Macedonia
    
        Non Combat Move - Macedonia
    
        Place Units - Macedonia
            5 peltastss and 1 swordman placed in Larissa
            6 peltastss placed in Thessalonica
    
        Turn Complete - Macedonia
            Macedonia collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Egypt round 5

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 5
    
        Combat Move - Egypt
            3 axemen moved from Jerusalem to Sidon
            1 axeman moved from Paraetonium to Siwa
                  Egypt take Siwa from Numidia
            4 axemen and 3 spearmen moved from Alexandria to Paraetonium
            3 biremes and 2 triremes moved from SZ 63 to SZ 59
    
        Purchase Units - Egypt
            Egypt buy 4 axemen and 7 spearmen; Remaining resources: 0 PUs; 
    
        Combat - Egypt
            Battle in Sidon
                Egypt attack with 3 axemen
                Seleucid defend with 1 cavalry
                    Egypt roll dice for 3 axemen in Sidon, round 2 : 1/3 hits, 1.00 expected hits
                    Seleucid roll dice for 1 cavalry in Sidon, round 2 : 0/1 hits, 0.17 expected hits
                    1 cavalry owned by the Seleucid lost in Sidon
                Egypt win, taking Sidon from Seleucid with 3 axemen remaining. Battle score for attacker is 4
                Casualties for Seleucid: 1 cavalry
    
        Non Combat Move - Egypt
    
        Place Units - Egypt
            4 axemen and 4 spearmen placed in Jerusalem
            3 spearmen placed in Alexandria
    
        Turn Complete - Egypt
            Egypt collect 43 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Egypt : 0.00
    Seleucid : -0.17
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Seleucid round 5

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 5
    
        Combat Move - Seleucid
            5 biremes and 1 trireme moved from SZ 65 to SZ 66
            4 peltastss moved from Sardis to Pergamum
            1 cavalry moved from Pessinus to Pergamum
            3 cavalrys and 1 peltasts moved from Pessinus to Tavium
            3 cavalrys moved from Damascus to Sidon
            4 cavalrys moved from Damascus to Emesa
            1 peltasts moved from Damascus to Emesa
            1 peltasts moved from Damascus to Sidon
            1 peltasts moved from Damascus to Emesa
            1 peltasts moved from Damascus to Sidon
            4 cataphracts, 5 cavalrys, 8 hoplites, 4 legionaires and 2 peltastss moved from Damascus to Antioch
            4 peltastss moved from Tarsus to Tavium
            1 peltasts moved from Tarsus to Antioch
    
        Purchase Units - Seleucid
            Seleucid buy 5 hoplites, 8 legionaires and 3 peltastss; Remaining resources: 0 PUs; 
    
        Combat - Seleucid
            Battle in Emesa
                Seleucid attack with 4 cavalrys and 2 peltastss
                Parthia defend with 1 cataphract and 2 spearmen
                    Seleucid roll dice for 4 cavalrys and 2 peltastss in Emesa, round 2 : 1/6 hits, 1.67 expected hits
                    Parthia roll dice for 1 cataphract and 2 spearmen in Emesa, round 2 : 0/3 hits, 1.17 expected hits
                    1 spearman owned by the Parthia lost in Emesa
                    Seleucid roll dice for 4 cavalrys and 2 peltastss in Emesa, round 3 : 3/6 hits, 1.67 expected hits
                    Parthia roll dice for 1 cataphract and 1 spearman in Emesa, round 3 : 0/2 hits, 0.83 expected hits
                    1 spearman owned by the Parthia and 1 cataphract owned by the Parthia lost in Emesa
                Seleucid win, taking Emesa from Parthia with 4 cavalrys and 2 peltastss remaining. Battle score for attacker is 13
                Casualties for Parthia: 1 cataphract and 2 spearmen
            Battle in SZ 66
                Seleucid attack with 5 biremes and 1 trireme
                GreekCityStates defend with 3 biremes and 2 triremes
                    Seleucid roll dice for 5 biremes and 1 trireme in SZ 66, round 2 : 0/6 hits, 1.33 expected hits
                    GreekCityStates roll dice for 3 biremes and 2 triremes in SZ 66, round 2 : 1/5 hits, 1.67 expected hits
                    1 bireme owned by the Seleucid lost in SZ 66
                    Seleucid roll dice for 4 biremes and 1 trireme in SZ 66, round 3 : 2/5 hits, 1.17 expected hits
                    GreekCityStates roll dice for 3 biremes and 2 triremes in SZ 66, round 3 : 3/5 hits, 1.67 expected hits
                    2 biremes owned by the GreekCityStates and 3 biremes owned by the Seleucid lost in SZ 66
                    Seleucid roll dice for 1 bireme and 1 trireme in SZ 66, round 4 : 0/2 hits, 0.67 expected hits
                    GreekCityStates roll dice for 1 bireme and 2 triremes in SZ 66, round 4 : 1/3 hits, 1.00 expected hits
                    1 bireme owned by the Seleucid lost in SZ 66
                    Seleucid roll dice for 1 trireme in SZ 66, round 5 : 0/1 hits, 0.50 expected hits
                    GreekCityStates roll dice for 1 bireme and 2 triremes in SZ 66, round 5 : 1/3 hits, 1.00 expected hits
                    1 trireme owned by the Seleucid lost in SZ 66
                GreekCityStates win with 1 bireme and 2 triremes remaining. Battle score for attacker is -33
                Casualties for Seleucid: 5 biremes and 1 trireme
                Casualties for GreekCityStates: 2 biremes
            Battle in Tavium
                Seleucid attack with 3 cavalrys and 5 peltastss
                Neutral defend with 1 cavalry and 3 spearmen
                    Seleucid roll dice for 3 cavalrys and 5 peltastss in Tavium, round 2 : 2/8 hits, 1.83 expected hits
                    Neutral roll dice for 1 cavalry and 3 spearmen in Tavium, round 2 : 1/4 hits, 1.17 expected hits
                    1 cavalry owned by the Neutral, 1 peltasts owned by the Seleucid and 1 spearman owned by the Neutral lost in Tavium
                    Seleucid roll dice for 3 cavalrys and 4 peltastss in Tavium, round 3 : 0/7 hits, 1.67 expected hits
                    Neutral roll dice for 2 spearmen in Tavium, round 3 : 0/2 hits, 0.67 expected hits
                    Seleucid roll dice for 3 cavalrys and 4 peltastss in Tavium, round 4 : 2/7 hits, 1.67 expected hits
                    Neutral roll dice for 2 spearmen in Tavium, round 4 : 2/2 hits, 0.67 expected hits
                    2 peltastss owned by the Seleucid and 2 spearmen owned by the Neutral lost in Tavium
                Seleucid loses 0 PUs for violating Taviums neutrality.
                Seleucid win, taking Tavium from Neutral with 3 cavalrys and 2 peltastss remaining. Battle score for attacker is 7
                Casualties for Seleucid: 3 peltastss
                Casualties for Neutral: 1 cavalry and 3 spearmen
            Battle in Pergamum
                Seleucid attack with 1 cavalry and 4 peltastss
                GreekCityStates defend with 1 hoplite
                    Seleucid roll dice for 1 cavalry and 4 peltastss in Pergamum, round 2 : 1/5 hits, 1.00 expected hits
                    GreekCityStates roll dice for 1 hoplite in Pergamum, round 2 : 1/1 hits, 0.50 expected hits
                    1 hoplite owned by the GreekCityStates and 1 peltasts owned by the Seleucid lost in Pergamum
                Seleucid win, taking Pergamum from GreekCityStates with 1 cavalry and 3 peltastss remaining. Battle score for attacker is 3
                Casualties for Seleucid: 1 peltasts
                Casualties for GreekCityStates: 1 hoplite
            Battle in Sidon
                Seleucid attack with 3 cavalrys and 2 peltastss
                Egypt defend with 3 axemen
                    Seleucid roll dice for 3 cavalrys and 2 peltastss in Sidon, round 2 : 1/5 hits, 1.33 expected hits
                    Egypt roll dice for 3 axemen in Sidon, round 2 : 0/3 hits, 0.50 expected hits
                    1 axeman owned by the Egypt lost in Sidon
                    Seleucid roll dice for 3 cavalrys and 2 peltastss in Sidon, round 3 : 3/5 hits, 1.33 expected hits
                    Egypt roll dice for 2 axemen in Sidon, round 3 : 1/2 hits, 0.33 expected hits
                    2 axemen owned by the Egypt and 1 peltasts owned by the Seleucid lost in Sidon
                Seleucid win, taking Sidon from Egypt with 3 cavalrys and 1 peltasts remaining. Battle score for attacker is 7
                Casualties for Egypt: 3 axemen
                Casualties for Seleucid: 1 peltasts
    
        Non Combat Move - Seleucid
    
        Place Units - Seleucid
            2 hoplites and 3 peltastss placed in Tarsus
            3 hoplites and 8 legionaires placed in Antioch
    
        Turn Complete - Seleucid
            Seleucid collect 63 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.50
    Egypt : 0.17
    Parthia : -2.00
    Seleucid : -0.83
    GreekCityStates : 1.17
    

    Savegame

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