@dawgoneit I’m a little rusty myself…40728_tha4.tsvg
Whack anti-Roman vs. dawg 270
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TripleA Turn Summary: Parthia round 3
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3 Combat Move - Parthia 10 archers, 4 cataphracts, 6 horsearchers and 14 spearmen moved from Seleucia to Hatra 2 spearmen moved from Teredon to Vologesia 1 archer and 3 spearmen moved from Babylon to Vologesia 2 cavalrys moved from Teredon to Vologesia 2 cavalrys moved from Teredon to Vologesia 7 archers moved from Persepolis to Babylon Purchase Units - Parthia Parthia buy 1 cataphract, 1 horsearcher and 15 spearmen; Remaining resources: 0 PUs; Combat - Parthia Battle in Hatra Parthia attack with 10 archers, 4 cataphracts, 6 horsearchers and 14 spearmen Seleucid defend with 1 peltasts Parthia roll dice for 10 archers, 4 cataphracts, 6 horsearchers and 14 spearmen in Hatra, round 2 : 5/34 hits, 8.00 expected hits Seleucid roll dice for 1 peltasts in Hatra, round 2 : 0/1 hits, 0.17 expected hits 1 peltasts owned by the Seleucid lost in Hatra Parthia win, taking Hatra from Seleucid with 10 archers, 4 cataphracts, 6 horsearchers and 14 spearmen remaining. Battle score for attacker is 2 Casualties for Seleucid: 1 peltasts Battle in Vologesia Parthia attack with 1 archer, 4 cavalrys and 5 spearmen Neutral defend with 3 spearmen Parthia roll dice for 1 archer, 4 cavalrys and 5 spearmen in Vologesia, round 2 : 0/10 hits, 2.33 expected hits Neutral roll dice for 3 spearmen in Vologesia, round 2 : 1/3 hits, 1.00 expected hits 1 spearman owned by the Parthia lost in Vologesia Parthia roll dice for 1 archer, 4 cavalrys and 4 spearmen in Vologesia, round 3 : 2/9 hits, 2.17 expected hits Neutral roll dice for 3 spearmen in Vologesia, round 3 : 1/3 hits, 1.00 expected hits 1 spearman owned by the Parthia and 2 spearmen owned by the Neutral lost in Vologesia Parthia roll dice for 1 archer, 4 cavalrys and 3 spearmen in Vologesia, round 4 : 2/8 hits, 2.00 expected hits Neutral roll dice for 1 spearman in Vologesia, round 4 : 0/1 hits, 0.33 expected hits 1 spearman owned by the Neutral lost in Vologesia Parthia loses 0 PUs for violating Vologesias neutrality. Parthia win, taking Vologesia from Neutral with 1 archer, 4 cavalrys and 3 spearmen remaining. Battle score for attacker is 3 Casualties for Parthia: 2 spearmen Casualties for Neutral: 3 spearmen Non Combat Move - Parthia Place Units - Parthia 10 spearmen placed in Seleucia 1 cataphract, 1 horsearcher and 5 spearmen placed in Persepolis Turn Complete - Parthia Parthia collect 60 PUs; end with 60 PUs
Combat Hit Differential Summary :
Neutral : -0.33 Parthia : -5.50 Seleucid : -0.17
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@Whackamatt said in Whack anti-Roman vs. dawg 270:
Egypt : 1.00
Seleucid : -8.17Egypt : 1.00
Seleucid : -8.17
WOW! this sucked for ya -
Egypt win with 8 archers and 4 chariots remaining. Battle score for attacker is -54
I’m handling it like a dawg! You’ve suffered far worse and not complained.
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@Whackamatt your up:slightly_smiling_face:
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TripleA Turn Summary: Numidia round 3
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3 Combat Move - Numidia 2 spearmen and 1 swordman moved from Siga to Tingis 1 archer and 2 spearmen moved from Siga to Banasa 1 swordman moved from Siga to Tingis 1 swordman moved from Siga to Banasa 4 cavalrys moved from Volubilis to Tingis 3 cavalrys moved from Volubilis to Banasa 1 archer and 3 spearmen moved from Capsa to Thenae 4 cavalrys moved from Leptis Magna to Siwa 6 archers, 4 cavalrys and 10 spearmen moved from Berenice to Siwa Purchase Units - Numidia Numidia buy 4 cavalrys; Remaining resources: 7 PUs; Combat - Numidia Battle in Tingis Numidia attack with 4 cavalrys, 2 spearmen and 2 swordmen Neutral defend with 1 archer, 2 cavalrys and 1 spearman Numidia roll dice for 4 cavalrys, 2 spearmen and 2 swordmen in Tingis, round 2 : 3/8 hits, 2.33 expected hits Neutral roll dice for 1 archer, 2 cavalrys and 1 spearman in Tingis, round 2 : 1/4 hits, 1.17 expected hits 2 cavalrys owned by the Neutral, 1 spearman owned by the Neutral and 1 spearman owned by the Numidia lost in Tingis Numidia roll dice for 4 cavalrys, 1 spearman and 2 swordmen in Tingis, round 3 : 3/7 hits, 2.17 expected hits Neutral roll dice for 1 archer in Tingis, round 3 : 0/1 hits, 0.50 expected hits 1 archer owned by the Neutral lost in Tingis Numidia loses 0 PUs for violating Tingiss neutrality. Numidia win, taking Tingis from Neutral with 4 cavalrys, 1 spearman and 2 swordmen remaining. Battle score for attacker is 12 Casualties for Numidia: 1 spearman Casualties for Neutral: 1 archer, 2 cavalrys and 1 spearman Battle in Banasa Numidia attack with 1 archer, 3 cavalrys, 2 spearmen and 1 swordman Neutral defend with 1 archer and 1 spearman Numidia roll dice for 1 archer, 3 cavalrys, 2 spearmen and 1 swordman in Banasa, round 2 : 3/7 hits, 1.83 expected hits Neutral roll dice for 1 archer and 1 spearman in Banasa, round 2 : 2/2 hits, 0.83 expected hits 1 spearman owned by the Neutral, 1 archer owned by the Neutral and 2 spearmen owned by the Numidia lost in Banasa Numidia loses 0 PUs for violating Banasas neutrality. Numidia win, taking Banasa from Neutral with 1 archer, 3 cavalrys and 1 swordman remaining. Battle score for attacker is 1 Casualties for Numidia: 2 spearmen Casualties for Neutral: 1 archer and 1 spearman Battle in Siwa Numidia attack with 6 archers, 8 cavalrys and 10 spearmen Egypt defend with 5 archers, 4 axemen, 2 chariots and 4 spearmen Numidia roll dice for 6 archers, 8 cavalrys and 10 spearmen in Siwa, round 2 : 7/24 hits, 5.33 expected hits Egypt roll dice for 5 archers, 4 axemen, 2 chariots and 4 spearmen in Siwa, round 2 : 9/15 hits, 5.83 expected hits 4 axemen owned by the Egypt, 3 spearmen owned by the Egypt and 9 spearmen owned by the Numidia lost in Siwa Numidia roll dice for 6 archers, 8 cavalrys and 1 spearman in Siwa, round 3 : 4/15 hits, 3.83 expected hits Egypt roll dice for 5 archers, 2 chariots and 1 spearman in Siwa, round 3 : 5/8 hits, 4.17 expected hits 4 archers owned by the Numidia, 1 spearman owned by the Egypt, 3 archers owned by the Egypt and 1 spearman owned by the Numidia lost in Siwa Numidia roll dice for 2 archers and 8 cavalrys in Siwa, round 4 : 6/10 hits, 3.00 expected hits Egypt roll dice for 2 archers and 2 chariots in Siwa, round 4 : 2/4 hits, 2.33 expected hits 2 chariots owned by the Egypt, 2 cavalrys owned by the Numidia and 2 archers owned by the Egypt lost in Siwa Numidia win, taking Siwa from Egypt with 2 archers and 6 cavalrys remaining. Battle score for attacker is 2 Casualties for Numidia: 4 archers, 2 cavalrys and 10 spearmen Casualties for Egypt: 5 archers, 4 axemen, 2 chariots and 4 spearmen Non Combat Move - Numidia Place Units - Numidia 4 cavalrys placed in Leptis Magna Turn Complete - Numidia Numidia collect 26 PUs; end with 33 PUs
Combat Hit Differential Summary :
Neutral : 0.50 Numidia : 7.50 Egypt : 3.67
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TripleA Turn Summary: Carthage round 4
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 4 Combat Move - Carthage 2 biremes and 1 spearman moved from SZ 29 to SZ 30 4 spearmen and 4 swordmen moved from Emerita Augusta to Olisipo 2 cavalrys, 1 spearman and 4 swordmen moved from Scallabis to Olisipo 1 bireme moved from SZ 32 to SZ 36 1 cavalry moved from Carthago to SZ 36 1 cavalry moved from SZ 36 to Lilybaeum 4 biremes moved from SZ 34 to SZ 33 1 trireme moved from SZ 33 to SZ 32 Purchase Units - Carthage Carthage buy 13 swordmen and 1 trireme; Remaining resources: 3 PUs; Combat - Carthage Battle in Olisipo Carthage attack with 2 cavalrys, 5 spearmen and 8 swordmen Neutral defend with 3 archers, 1 cavalry and 3 swordmen Carthage roll dice for 2 cavalrys, 5 spearmen and 8 swordmen in Olisipo, round 2 : 1/15 hits, 4.17 expected hits Neutral roll dice for 3 archers, 1 cavalry and 3 swordmen in Olisipo, round 2 : 0/7 hits, 2.67 expected hits 1 cavalry owned by the Neutral lost in Olisipo Carthage roll dice for 2 cavalrys, 5 spearmen and 8 swordmen in Olisipo, round 3 : 4/15 hits, 4.17 expected hits Neutral roll dice for 3 archers and 3 swordmen in Olisipo, round 3 : 3/6 hits, 2.50 expected hits 1 archer owned by the Neutral, 3 spearmen owned by the Carthage and 3 swordmen owned by the Neutral lost in Olisipo Carthage roll dice for 2 cavalrys, 2 spearmen and 8 swordmen in Olisipo, round 4 : 3/12 hits, 3.67 expected hits Neutral roll dice for 2 archers in Olisipo, round 4 : 1/2 hits, 1.00 expected hits 2 archers owned by the Neutral and 1 spearman owned by the Carthage lost in Olisipo Carthage loses 0 PUs for violating Olisipos neutrality. Carthage win, taking Olisipo from Neutral with 2 cavalrys, 1 spearman and 8 swordmen remaining. Battle score for attacker is 16 Casualties for Neutral: 3 archers, 1 cavalry and 3 swordmen Casualties for Carthage: 4 spearmen Non Combat Move - Carthage Place Units - Carthage 5 swordmen placed in Lilybaeum 8 swordmen placed in Carthago 1 trireme placed in SZ 36 Turn Complete - Carthage Carthage collect 63 PUs; end with 66 PUs
Combat Hit Differential Summary :
Carthage : -4.00 Neutral : -2.17
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TripleA Turn Summary: RomanRepublic round 4
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 4 Combat Move - RomanRepublic 1 ballista, 3 cavalrys, 7 legionaires and 3 velitess moved from Verona to Veldidena Purchase Units - RomanRepublic RomanRepublic buy 18 velitess; Remaining resources: 0 PUs; Combat - RomanRepublic Battle in Veldidena RomanRepublic attack with 1 ballista, 3 cavalrys, 7 legionaires and 3 velitess Neutral defend with 1 axeman and 1 swordman RomanRepublic roll dice for 1 ballista, 3 cavalrys, 7 legionaires and 3 velitess in Veldidena, round 2 : 7/14 hits, 4.67 expected hits Neutral roll dice for 1 axeman and 1 swordman in Veldidena, round 2 : 1/2 hits, 0.50 expected hits 1 velites owned by the RomanRepublic, 1 axeman owned by the Neutral and 1 swordman owned by the Neutral lost in Veldidena RomanRepublic loses 0 PUs for violating Veldidenas neutrality. RomanRepublic win, taking Veldidena from Neutral with 1 ballista, 3 cavalrys, 7 legionaires and 2 velitess remaining. Battle score for attacker is 4 Casualties for RomanRepublic: 1 velites Casualties for Neutral: 1 axeman and 1 swordman Non Combat Move - RomanRepublic 5 legionaires moved from Roma to Capua 3 velitess moved from Roma to Capua Place Units - RomanRepublic 9 velitess placed in Roma 4 velitess placed in Messana 5 velitess placed in Patavium RomanRepublic undo move 2. 3 velitess placed in Patavium 1 velites placed in Messana Turn Complete - RomanRepublic RomanRepublic collect 55 PUs; end with 55 PUs
Combat Hit Differential Summary :
Neutral : 0.50 RomanRepublic : 2.33
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Don’t forget the Greeks
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TripleA Turn Summary: GreekCityStates round 4
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 4 Combat Move - GreekCityStates 1 hoplite moved from Sardis to Pergamum GreekCityStates take Pergamum from Macedonia 3 biremes and 2 triremes moved from SZ 68 to SZ 67 2 archers and 5 hoplites moved from Corinth to Athens 6 slingerss moved from Sparta to SZ 67 6 slingerss moved from SZ 67 to Athens Purchase Units - GreekCityStates GreekCityStates buy 1 cavalry, 4 hoplites and 9 slingerss; Remaining resources: 0 PUs; Combat - GreekCityStates Battle in Athens GreekCityStates attack with 2 archers, 5 hoplites and 6 slingerss Macedonia defend with 6 hoplites GreekCityStates roll dice for 2 archers, 5 hoplites and 6 slingerss in Athens, round 2 : 2/13 hits, 3.00 expected hits Macedonia roll dice for 6 hoplites in Athens, round 2 : 3/6 hits, 3.00 expected hits 2 hoplites owned by the Macedonia and 3 slingerss owned by the GreekCityStates lost in Athens GreekCityStates roll dice for 2 archers, 5 hoplites and 3 slingerss in Athens, round 3 : 3/10 hits, 2.50 expected hits Macedonia roll dice for 4 hoplites in Athens, round 3 : 2/4 hits, 2.00 expected hits 3 hoplites owned by the Macedonia and 2 slingerss owned by the GreekCityStates lost in Athens GreekCityStates roll dice for 2 archers, 5 hoplites and 1 slingers in Athens, round 4 : 2/8 hits, 2.17 expected hits Macedonia roll dice for 1 hoplite in Athens, round 4 : 1/1 hits, 0.50 expected hits 1 hoplite owned by the Macedonia and 1 slingers owned by the GreekCityStates lost in Athens GreekCityStates win, taking Athens from Macedonia with 2 archers and 5 hoplites remaining. Battle score for attacker is 18 Casualties for GreekCityStates: 6 slingerss Casualties for Macedonia: 6 hoplites Non Combat Move - GreekCityStates Place Units - GreekCityStates 4 hoplites and 3 slingerss placed in Corinth 6 slingerss placed in Sparta GreekCityStates undo move 2. GreekCityStates undo move 1. 4 hoplites and 3 slingerss placed in Corinth 1 cavalry and 5 slingerss placed in Sparta 1 slingers were produced but were not placed Turn Complete - GreekCityStates GreekCityStates collect 44 PUs; end with 44 PUs
Combat Hit Differential Summary :
Macedonia : 0.50 GreekCityStates : -0.67
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TripleA Turn Summary: Macedonia round 4
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 4 Combat Move - Macedonia 2 cavalrys moved from Delphi to Larissa 1 peltasts moved from Larissa to Delphi 4 peltastss moved from Larissa to SZ 69 4 peltastss moved from SZ 69 to Sardis Purchase Units - Macedonia Macedonia buy 6 hoplites and 5 peltastss; Remaining resources: 0 PUs; Combat - Macedonia Battle in Sardis Macedonia attack with 4 peltastss GreekCityStates defend with 1 hoplite Macedonia roll dice for 4 peltastss in Sardis, round 2 : 0/4 hits, 0.67 expected hits GreekCityStates roll dice for 1 hoplite in Sardis, round 2 : 1/1 hits, 0.50 expected hits 1 peltasts owned by the Macedonia lost in Sardis Macedonia roll dice for 3 peltastss in Sardis, round 3 : 0/3 hits, 0.50 expected hits GreekCityStates roll dice for 1 hoplite in Sardis, round 3 : 1/1 hits, 0.50 expected hits 1 peltasts owned by the Macedonia lost in Sardis Macedonia roll dice for 2 peltastss in Sardis, round 4 : 0/2 hits, 0.33 expected hits GreekCityStates roll dice for 1 hoplite in Sardis, round 4 : 0/1 hits, 0.50 expected hits Macedonia roll dice for 2 peltastss in Sardis, round 5 : 1/2 hits, 0.33 expected hits GreekCityStates roll dice for 1 hoplite in Sardis, round 5 : 0/1 hits, 0.50 expected hits 1 hoplite owned by the GreekCityStates lost in Sardis Macedonia win, taking Sardis from GreekCityStates with 2 peltastss remaining. Battle score for attacker is 1 Casualties for Macedonia: 2 peltastss Casualties for GreekCityStates: 1 hoplite Non Combat Move - Macedonia Place Units - Macedonia 6 hoplites placed in Larissa 5 peltastss placed in Thessalonica Turn Complete - Macedonia Macedonia collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
Macedonia : -0.83 GreekCityStates : 0.00
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TripleA Turn Summary: Egypt round 4
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 4 Combat Move - Egypt 3 archers and 2 axemen moved from Alexandria to Paraetonium 8 archers moved from Pharan to Jerusalem 3 biremes and 2 triremes moved from SZ 60 to SZ 63 Purchase Units - Egypt Egypt buy 1 archer, 7 axemen and 7 spearmen; Remaining resources: 0 PUs; Non Combat Move - Egypt Place Units - Egypt 1 archer and 7 spearmen placed in Jerusalem 4 axemen placed in Alexandria Egypt undo move 1. 1 archer, 3 axemen and 4 spearmen placed in Jerusalem 3 spearmen placed in Alexandria Turn Complete - Egypt Egypt collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Seleucid round 4
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 4 Combat Move - Seleucid 4 peltastss moved from Attalia to Sardis 3 legionaires moved from Salamis to SZ 62 5 biremes, 3 legionaires and 1 trireme moved from SZ 62 to SZ 65 3 legionaires moved from SZ 65 to Rhodos Seleucid take Rhodos from GreekCityStates 1 peltasts moved from Attalia to Pessinus 4 cavalrys moved from Tarsus to Pessinus 1 peltasts moved from Emesa to Edessa 7 hoplites, 4 legionaires and 7 peltastss moved from Emesa to Damascus 2 cataphracts moved from Sidon to Damascus 1 hoplite moved from Sidon to Damascus 1 cavalry moved from Antioch to Sidon 10 cavalrys moved from Antioch to Damascus Purchase Units - Seleucid Seleucid buy 11 legionaires and 5 peltastss; Remaining resources: 0 PUs; Combat - Seleucid Battle in Pessinus Seleucid attack with 4 cavalrys and 1 peltasts Neutral defend with 2 spearmen Seleucid roll dice for 4 cavalrys and 1 peltasts in Pessinus, round 2 : 2/5 hits, 1.50 expected hits Neutral roll dice for 2 spearmen in Pessinus, round 2 : 0/2 hits, 0.67 expected hits 2 spearmen owned by the Neutral lost in Pessinus Seleucid loses 0 PUs for violating Pessinuss neutrality. Seleucid win, taking Pessinus from Neutral with 4 cavalrys and 1 peltasts remaining. Battle score for attacker is 6 Casualties for Neutral: 2 spearmen Non Combat Move - Seleucid Place Units - Seleucid 5 peltastss placed in Tarsus 11 legionaires placed in Antioch Turn Complete - Seleucid Seleucid collect 63 PUs; end with 63 PUs
Combat Hit Differential Summary :
Neutral : -0.67 Seleucid : 0.50
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TripleA Turn Summary: Parthia round 4
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 4 Combat Move - Parthia 2 spearmen moved from Hatra to Emesa 1 cataphract moved from Hatra to Emesa 10 archers, 3 cataphracts, 6 horsearchers and 12 spearmen moved from Hatra to Edessa 10 spearmen moved from Seleucia to Hatra 1 archer, 4 cavalrys and 3 spearmen moved from Vologesia to Seleucia 4 cavalrys moved from Seleucia to Hatra 1 cataphract, 1 horsearcher and 5 spearmen moved from Persepolis to Babylon 7 archers, 1 cataphract and 1 horsearcher moved from Babylon to Seleucia 1 horsearcher moved from Seleucia to Hatra Purchase Units - Parthia Parthia buy 1 cataphract, 2 cavalrys, 1 horsearcher and 13 spearmen; Remaining resources: 0 PUs; Combat - Parthia Battle in Edessa Parthia attack with 10 archers, 3 cataphracts, 6 horsearchers and 12 spearmen Seleucid defend with 1 peltasts Parthia roll dice for 10 archers, 3 cataphracts, 6 horsearchers and 12 spearmen in Edessa, round 2 : 5/31 hits, 7.17 expected hits Seleucid roll dice for 1 peltasts in Edessa, round 2 : 0/1 hits, 0.17 expected hits 1 peltasts owned by the Seleucid lost in Edessa Parthia win, taking Edessa from Seleucid with 10 archers, 3 cataphracts, 6 horsearchers and 12 spearmen remaining. Battle score for attacker is 2 Casualties for Seleucid: 1 peltasts Battle in Emesa Parthia attack with 1 cataphract and 2 spearmen Seleucid defend with 1 peltasts Parthia roll dice for 1 cataphract and 2 spearmen in Emesa, round 2 : 1/3 hits, 0.83 expected hits Seleucid roll dice for 1 peltasts in Emesa, round 2 : 0/1 hits, 0.17 expected hits 1 peltasts owned by the Seleucid lost in Emesa Parthia win, taking Emesa from Seleucid with 1 cataphract and 2 spearmen remaining. Battle score for attacker is 2 Casualties for Seleucid: 1 peltasts Non Combat Move - Parthia Place Units - Parthia 10 spearmen placed in Seleucia 1 cataphract, 2 cavalrys, 1 horsearcher and 3 spearmen placed in Persepolis Turn Complete - Parthia Parthia collect 69 PUs; end with 69 PUs
Combat Hit Differential Summary :
Parthia : -2.00 Seleucid : -0.33
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TripleA Turn Summary: Numidia round 4
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 4 Combat Move - Numidia 4 cavalrys moved from Leptis Magna to Paliurus 2 archers and 6 cavalrys moved from Siwa to Paliurus 2 archers, 1 cavalry and 4 spearmen moved from Thenae to Sabrata 4 cavalrys, 1 spearman and 2 swordmen moved from Tingis to Siga 1 archer, 3 cavalrys and 1 swordman moved from Banasa to Siga 7 cavalrys moved from Siga to Auzia Purchase Units - Numidia Numidia buy 4 archers and 1 city; Remaining resources: 2 PUs; Combat - Numidia Battle in Paliurus Numidia attack with 2 archers and 10 cavalrys Egypt defend with 1 spearman Numidia roll dice for 2 archers and 10 cavalrys in Paliurus, round 2 : 5/12 hits, 3.67 expected hits Egypt roll dice for 1 spearman in Paliurus, round 2 : 0/1 hits, 0.33 expected hits 1 spearman owned by the Egypt lost in Paliurus Numidia win, taking Paliurus from Egypt with 2 archers and 10 cavalrys remaining. Battle score for attacker is 3 Casualties for Egypt: 1 spearman Battle in Sabrata Numidia attack with 2 archers, 1 cavalry and 4 spearmen Neutral defend with 1 archer and 1 spearman Numidia roll dice for 2 archers, 1 cavalry and 4 spearmen in Sabrata, round 2 : 1/7 hits, 1.33 expected hits Neutral roll dice for 1 archer and 1 spearman in Sabrata, round 2 : 2/2 hits, 0.83 expected hits 1 spearman owned by the Neutral and 2 spearmen owned by the Numidia lost in Sabrata Numidia roll dice for 2 archers, 1 cavalry and 2 spearmen in Sabrata, round 3 : 0/5 hits, 1.00 expected hits Neutral roll dice for 1 archer in Sabrata, round 3 : 1/1 hits, 0.50 expected hits 1 spearman owned by the Numidia lost in Sabrata Numidia roll dice for 2 archers, 1 cavalry and 1 spearman in Sabrata, round 4 : 1/4 hits, 0.83 expected hits Neutral roll dice for 1 archer in Sabrata, round 4 : 0/1 hits, 0.50 expected hits 1 archer owned by the Neutral lost in Sabrata Numidia loses 0 PUs for violating Sabratas neutrality. Numidia win, taking Sabrata from Neutral with 2 archers, 1 cavalry and 1 spearman remaining. Battle score for attacker is -2 Casualties for Numidia: 3 spearmen Casualties for Neutral: 1 archer and 1 spearman Non Combat Move - Numidia Place Units - Numidia 4 archers placed in Leptis Magna 1 city placed in Thenae Turn Complete - Numidia Numidia collect 28 PUs; end with 30 PUs Turning on Edit Mode EDIT: Adding units owned by Numidia to Leptis Magna: 4 cavalrys EDIT: Removing units owned by Numidia from Leptis Magna: 4 archers EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Neutral : 1.17 Numidia : 0.17 Egypt : -0.33
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TripleA Turn Summary: Carthage round 5
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 5 Combat Move - Carthage Turning on Edit Mode EDIT: Turning off Edit Mode 2 cavalrys, 1 spearman and 8 swordmen moved from Olisipo to Cale 2 biremes and 1 spearman moved from SZ 30 to SZ 31 EDIT: 2 biremes moved from SZ 30 to SZ 31 3 swordmen moved from Carthago to SZ 32 4 swordmen moved from Carthago to SZ 36 3 swordmen and 1 trireme moved from SZ 36 to SZ 38 1 bireme and 1 swordman moved from SZ 36 to SZ 38 4 swordmen moved from SZ 38 to Syracuse 3 swordmen and 1 trireme moved from SZ 32 to SZ 33 3 swordmen moved from SZ 33 to Lilybaeum 3 biremes moved from SZ 34 to SZ 28 3 triremes moved from SZ 34 to SZ 35 4 biremes moved from SZ 33 to SZ 34 1 bireme and 2 triremes moved from SZ 28 to SZ 25 Purchase Units - Carthage Carthage buy 1 bireme, 2 hoplites, 1 spearman, 1 swordman and 3 warelephants; Remaining resources: 0 PUs; Combat - Carthage Battle in Syracuse Carthage attack with 4 swordmen GreekCityStates defend with 1 slingers Carthage roll dice for 4 swordmen in Syracuse, round 2 : 1/4 hits, 1.33 expected hits GreekCityStates roll dice for 1 slingers in Syracuse, round 2 : 0/1 hits, 0.17 expected hits 1 slingers owned by the GreekCityStates lost in Syracuse Carthage win, taking Syracuse from GreekCityStates with 4 swordmen remaining. Battle score for attacker is 2 Casualties for GreekCityStates: 1 slingers Battle in Cale Carthage attack with 2 cavalrys, 1 spearman and 8 swordmen Neutral defend with 3 swordmen Carthage roll dice for 2 cavalrys, 1 spearman and 8 swordmen in Cale, round 2 : 2/11 hits, 3.50 expected hits Neutral roll dice for 3 swordmen in Cale, round 2 : 1/3 hits, 1.00 expected hits 1 spearman owned by the Carthage and 2 swordmen owned by the Neutral lost in Cale Carthage roll dice for 2 cavalrys and 8 swordmen in Cale, round 3 : 2/10 hits, 3.33 expected hits Neutral roll dice for 1 swordman in Cale, round 3 : 1/1 hits, 0.33 expected hits 1 cavalry owned by the Carthage and 1 swordman owned by the Neutral lost in Cale Carthage loses 0 PUs for violating Cales neutrality. Carthage win, taking Cale from Neutral with 1 cavalry and 8 swordmen remaining. Battle score for attacker is 5 Casualties for Carthage: 1 cavalry and 1 spearman Casualties for Neutral: 3 swordmen Non Combat Move - Carthage Place Units - Carthage 1 hoplite, 1 swordman and 3 warelephants placed in Lilybaeum 1 hoplite and 1 spearman placed in Carthago 1 bireme placed in SZ 36 Turn Complete - Carthage Carthage collect 72 PUs; end with 72 PUs
Combat Hit Differential Summary :
Carthage : -3.17 Neutral : 0.67 GreekCityStates : -0.17
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TripleA Turn Summary: RomanRepublic round 5
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 5 Combat Move - RomanRepublic 1 ballista, 3 cavalrys, 7 legionaires and 2 velitess moved from Veldidena to Aemona 8 velitess moved from Patavium to Aemona Purchase Units - RomanRepublic RomanRepublic buy 8 cavalrys, 2 legionaires and 5 velitess; Remaining resources: 0 PUs; Combat - RomanRepublic Battle in Aemona RomanRepublic attack with 1 ballista, 3 cavalrys, 7 legionaires and 10 velitess Neutral defend with 3 archers, 1 axeman and 2 swordmen RomanRepublic roll dice for 1 ballista, 3 cavalrys, 7 legionaires and 10 velitess in Aemona, round 2 : 8/21 hits, 5.83 expected hits Neutral roll dice for 3 archers, 1 axeman and 2 swordmen in Aemona, round 2 : 1/6 hits, 2.33 expected hits 1 velites owned by the RomanRepublic, 1 axeman owned by the Neutral, 3 archers owned by the Neutral and 2 swordmen owned by the Neutral lost in Aemona RomanRepublic loses 0 PUs for violating Aemonas neutrality. RomanRepublic win, taking Aemona from Neutral with 1 ballista, 3 cavalrys, 7 legionaires and 9 velitess remaining. Battle score for attacker is 20 Casualties for RomanRepublic: 1 velites Casualties for Neutral: 3 archers, 1 axeman and 2 swordmen Non Combat Move - RomanRepublic Place Units - RomanRepublic 8 cavalrys placed in Patavium 4 velitess placed in Messana 2 legionaires and 1 velites placed in Roma Turn Complete - RomanRepublic RomanRepublic collect 56 PUs; end with 56 PUs
Combat Hit Differential Summary :
Neutral : -1.33 RomanRepublic : 2.17
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TripleA Turn Summary: GreekCityStates round 5
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 5 Combat Move - GreekCityStates 2 cavalrys and 2 hoplites moved from Messana to Syracuse 1 hoplite moved from Messana to Syracuse 4 hoplites and 3 slingerss moved from Corinth to Athens 1 cavalry and 5 slingerss moved from Sparta to SZ 67 3 biremes, 1 cavalry, 5 slingerss and 2 triremes moved from SZ 67 to SZ 66 1 cavalry and 5 slingerss moved from SZ 66 to Rhodos Purchase Units - GreekCityStates GreekCityStates buy 1 city, 1 hoplite and 12 slingerss; Remaining resources: 0 PUs; Combat - GreekCityStates Battle in Syracuse GreekCityStates attack with 2 cavalrys and 3 hoplites Carthage defend with 4 swordmen GreekCityStates roll dice for 2 cavalrys and 3 hoplites in Syracuse, round 2 : 1/5 hits, 1.67 expected hits Carthage roll dice for 4 swordmen in Syracuse, round 2 : 0/4 hits, 1.33 expected hits 1 swordman owned by the Carthage lost in Syracuse GreekCityStates roll dice for 2 cavalrys and 3 hoplites in Syracuse, round 3 : 2/5 hits, 1.67 expected hits Carthage roll dice for 3 swordmen in Syracuse, round 3 : 0/3 hits, 1.00 expected hits 2 swordmen owned by the Carthage lost in Syracuse GreekCityStates roll dice for 2 cavalrys and 3 hoplites in Syracuse, round 4 : 0/5 hits, 1.67 expected hits Carthage roll dice for 1 swordman in Syracuse, round 4 : 0/1 hits, 0.33 expected hits GreekCityStates roll dice for 2 cavalrys and 3 hoplites in Syracuse, round 5 : 3/5 hits, 1.67 expected hits Carthage roll dice for 1 swordman in Syracuse, round 5 : 0/1 hits, 0.33 expected hits 1 swordman owned by the Carthage lost in Syracuse GreekCityStates win, taking Syracuse from Carthage with 2 cavalrys and 3 hoplites remaining. Battle score for attacker is 16 Casualties for Carthage: 4 swordmen Battle in Rhodos GreekCityStates attack with 1 cavalry and 5 slingerss Seleucid defend with 3 legionaires GreekCityStates roll dice for 1 cavalry and 5 slingerss in Rhodos, round 2 : 1/6 hits, 1.17 expected hits Seleucid roll dice for 3 legionaires in Rhodos, round 2 : 1/3 hits, 1.00 expected hits 1 legionaire owned by the Seleucid and 1 slingers owned by the GreekCityStates lost in Rhodos GreekCityStates roll dice for 1 cavalry and 4 slingerss in Rhodos, round 3 : 0/5 hits, 1.00 expected hits Seleucid roll dice for 2 legionaires in Rhodos, round 3 : 1/2 hits, 0.67 expected hits 1 slingers owned by the GreekCityStates lost in Rhodos GreekCityStates roll dice for 1 cavalry and 3 slingerss in Rhodos, round 4 : 0/4 hits, 0.83 expected hits Seleucid roll dice for 2 legionaires in Rhodos, round 4 : 1/2 hits, 0.67 expected hits 1 slingers owned by the GreekCityStates lost in Rhodos GreekCityStates roll dice for 1 cavalry and 2 slingerss in Rhodos, round 5 : 1/3 hits, 0.67 expected hits Seleucid roll dice for 2 legionaires in Rhodos, round 5 : 0/2 hits, 0.67 expected hits 1 legionaire owned by the Seleucid lost in Rhodos GreekCityStates roll dice for 1 cavalry and 2 slingerss in Rhodos, round 6 : 3/3 hits, 0.67 expected hits Seleucid roll dice for 1 legionaire in Rhodos, round 6 : 0/1 hits, 0.33 expected hits 1 legionaire owned by the Seleucid lost in Rhodos GreekCityStates win, taking Rhodos from Seleucid with 1 cavalry and 2 slingerss remaining. Battle score for attacker is 6 Casualties for GreekCityStates: 3 slingerss Casualties for Seleucid: 3 legionaires Non Combat Move - GreekCityStates Place Units - GreekCityStates 1 city placed in Athens 1 hoplite and 6 slingerss placed in Corinth 6 slingerss placed in Sparta Turn Complete - GreekCityStates GreekCityStates collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
Carthage : -3.00 Seleucid : -0.33 GreekCityStates : 0.00
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TripleA Turn Summary: Macedonia round 5
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 5 Combat Move - Macedonia 5 peltastss moved from Thessalonica to Larissa 7 biremes and 1 trireme moved from SZ 69 to SZ 68 Purchase Units - Macedonia Macedonia buy 11 peltastss and 1 swordman; Remaining resources: 0 PUs; Combat - Macedonia Non Combat Move - Macedonia Place Units - Macedonia 5 peltastss and 1 swordman placed in Larissa 6 peltastss placed in Thessalonica Turn Complete - Macedonia Macedonia collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Egypt round 5
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 5 Combat Move - Egypt 3 axemen moved from Jerusalem to Sidon 1 axeman moved from Paraetonium to Siwa Egypt take Siwa from Numidia 4 axemen and 3 spearmen moved from Alexandria to Paraetonium 3 biremes and 2 triremes moved from SZ 63 to SZ 59 Purchase Units - Egypt Egypt buy 4 axemen and 7 spearmen; Remaining resources: 0 PUs; Combat - Egypt Battle in Sidon Egypt attack with 3 axemen Seleucid defend with 1 cavalry Egypt roll dice for 3 axemen in Sidon, round 2 : 1/3 hits, 1.00 expected hits Seleucid roll dice for 1 cavalry in Sidon, round 2 : 0/1 hits, 0.17 expected hits 1 cavalry owned by the Seleucid lost in Sidon Egypt win, taking Sidon from Seleucid with 3 axemen remaining. Battle score for attacker is 4 Casualties for Seleucid: 1 cavalry Non Combat Move - Egypt Place Units - Egypt 4 axemen and 4 spearmen placed in Jerusalem 3 spearmen placed in Alexandria Turn Complete - Egypt Egypt collect 43 PUs; end with 43 PUs
Combat Hit Differential Summary :
Egypt : 0.00 Seleucid : -0.17
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TripleA Turn Summary: Seleucid round 5
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 5 Combat Move - Seleucid 5 biremes and 1 trireme moved from SZ 65 to SZ 66 4 peltastss moved from Sardis to Pergamum 1 cavalry moved from Pessinus to Pergamum 3 cavalrys and 1 peltasts moved from Pessinus to Tavium 3 cavalrys moved from Damascus to Sidon 4 cavalrys moved from Damascus to Emesa 1 peltasts moved from Damascus to Emesa 1 peltasts moved from Damascus to Sidon 1 peltasts moved from Damascus to Emesa 1 peltasts moved from Damascus to Sidon 4 cataphracts, 5 cavalrys, 8 hoplites, 4 legionaires and 2 peltastss moved from Damascus to Antioch 4 peltastss moved from Tarsus to Tavium 1 peltasts moved from Tarsus to Antioch Purchase Units - Seleucid Seleucid buy 5 hoplites, 8 legionaires and 3 peltastss; Remaining resources: 0 PUs; Combat - Seleucid Battle in Emesa Seleucid attack with 4 cavalrys and 2 peltastss Parthia defend with 1 cataphract and 2 spearmen Seleucid roll dice for 4 cavalrys and 2 peltastss in Emesa, round 2 : 1/6 hits, 1.67 expected hits Parthia roll dice for 1 cataphract and 2 spearmen in Emesa, round 2 : 0/3 hits, 1.17 expected hits 1 spearman owned by the Parthia lost in Emesa Seleucid roll dice for 4 cavalrys and 2 peltastss in Emesa, round 3 : 3/6 hits, 1.67 expected hits Parthia roll dice for 1 cataphract and 1 spearman in Emesa, round 3 : 0/2 hits, 0.83 expected hits 1 spearman owned by the Parthia and 1 cataphract owned by the Parthia lost in Emesa Seleucid win, taking Emesa from Parthia with 4 cavalrys and 2 peltastss remaining. Battle score for attacker is 13 Casualties for Parthia: 1 cataphract and 2 spearmen Battle in SZ 66 Seleucid attack with 5 biremes and 1 trireme GreekCityStates defend with 3 biremes and 2 triremes Seleucid roll dice for 5 biremes and 1 trireme in SZ 66, round 2 : 0/6 hits, 1.33 expected hits GreekCityStates roll dice for 3 biremes and 2 triremes in SZ 66, round 2 : 1/5 hits, 1.67 expected hits 1 bireme owned by the Seleucid lost in SZ 66 Seleucid roll dice for 4 biremes and 1 trireme in SZ 66, round 3 : 2/5 hits, 1.17 expected hits GreekCityStates roll dice for 3 biremes and 2 triremes in SZ 66, round 3 : 3/5 hits, 1.67 expected hits 2 biremes owned by the GreekCityStates and 3 biremes owned by the Seleucid lost in SZ 66 Seleucid roll dice for 1 bireme and 1 trireme in SZ 66, round 4 : 0/2 hits, 0.67 expected hits GreekCityStates roll dice for 1 bireme and 2 triremes in SZ 66, round 4 : 1/3 hits, 1.00 expected hits 1 bireme owned by the Seleucid lost in SZ 66 Seleucid roll dice for 1 trireme in SZ 66, round 5 : 0/1 hits, 0.50 expected hits GreekCityStates roll dice for 1 bireme and 2 triremes in SZ 66, round 5 : 1/3 hits, 1.00 expected hits 1 trireme owned by the Seleucid lost in SZ 66 GreekCityStates win with 1 bireme and 2 triremes remaining. Battle score for attacker is -33 Casualties for Seleucid: 5 biremes and 1 trireme Casualties for GreekCityStates: 2 biremes Battle in Tavium Seleucid attack with 3 cavalrys and 5 peltastss Neutral defend with 1 cavalry and 3 spearmen Seleucid roll dice for 3 cavalrys and 5 peltastss in Tavium, round 2 : 2/8 hits, 1.83 expected hits Neutral roll dice for 1 cavalry and 3 spearmen in Tavium, round 2 : 1/4 hits, 1.17 expected hits 1 cavalry owned by the Neutral, 1 peltasts owned by the Seleucid and 1 spearman owned by the Neutral lost in Tavium Seleucid roll dice for 3 cavalrys and 4 peltastss in Tavium, round 3 : 0/7 hits, 1.67 expected hits Neutral roll dice for 2 spearmen in Tavium, round 3 : 0/2 hits, 0.67 expected hits Seleucid roll dice for 3 cavalrys and 4 peltastss in Tavium, round 4 : 2/7 hits, 1.67 expected hits Neutral roll dice for 2 spearmen in Tavium, round 4 : 2/2 hits, 0.67 expected hits 2 peltastss owned by the Seleucid and 2 spearmen owned by the Neutral lost in Tavium Seleucid loses 0 PUs for violating Taviums neutrality. Seleucid win, taking Tavium from Neutral with 3 cavalrys and 2 peltastss remaining. Battle score for attacker is 7 Casualties for Seleucid: 3 peltastss Casualties for Neutral: 1 cavalry and 3 spearmen Battle in Pergamum Seleucid attack with 1 cavalry and 4 peltastss GreekCityStates defend with 1 hoplite Seleucid roll dice for 1 cavalry and 4 peltastss in Pergamum, round 2 : 1/5 hits, 1.00 expected hits GreekCityStates roll dice for 1 hoplite in Pergamum, round 2 : 1/1 hits, 0.50 expected hits 1 hoplite owned by the GreekCityStates and 1 peltasts owned by the Seleucid lost in Pergamum Seleucid win, taking Pergamum from GreekCityStates with 1 cavalry and 3 peltastss remaining. Battle score for attacker is 3 Casualties for Seleucid: 1 peltasts Casualties for GreekCityStates: 1 hoplite Battle in Sidon Seleucid attack with 3 cavalrys and 2 peltastss Egypt defend with 3 axemen Seleucid roll dice for 3 cavalrys and 2 peltastss in Sidon, round 2 : 1/5 hits, 1.33 expected hits Egypt roll dice for 3 axemen in Sidon, round 2 : 0/3 hits, 0.50 expected hits 1 axeman owned by the Egypt lost in Sidon Seleucid roll dice for 3 cavalrys and 2 peltastss in Sidon, round 3 : 3/5 hits, 1.33 expected hits Egypt roll dice for 2 axemen in Sidon, round 3 : 1/2 hits, 0.33 expected hits 2 axemen owned by the Egypt and 1 peltasts owned by the Seleucid lost in Sidon Seleucid win, taking Sidon from Egypt with 3 cavalrys and 1 peltasts remaining. Battle score for attacker is 7 Casualties for Egypt: 3 axemen Casualties for Seleucid: 1 peltasts Non Combat Move - Seleucid Place Units - Seleucid 2 hoplites and 3 peltastss placed in Tarsus 3 hoplites and 8 legionaires placed in Antioch Turn Complete - Seleucid Seleucid collect 63 PUs; end with 63 PUs
Combat Hit Differential Summary :
Neutral : 0.50 Egypt : 0.17 Parthia : -2.00 Seleucid : -0.83 GreekCityStates : 1.17