• '20 '18 '17 '15

    TripleA Turn Summary: Macedonia round 7

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 7
    
        Combat Move - Macedonia
            7 biremes and 1 trireme moved from SZ 65 to SZ 68
            2 peltastss moved from Sardis to SZ 68
            2 peltastss moved from SZ 68 to Rhodos
                  Macedonia take Rhodos from GreekCityStates
            1 peltasts moved from Thessalonica to Pella
    
        Purchase Units - Macedonia
            Macedonia buy 11 peltastss and 1 swordman; Remaining resources: 0 PUs; 
    
        Combat - Macedonia
    
        Non Combat Move - Macedonia
    
        Place Units - Macedonia
            6 peltastss placed in Larissa
            5 peltastss and 1 swordman placed in Thessalonica
    
        Turn Complete - Macedonia
            Macedonia collect 31 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Egypt round 7

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 7
    
        Combat Move - Egypt
            2 biremes and 2 triremes moved from SZ 63 to SZ 62
            1 spearman moved from Salamis to SZ 62
            1 spearman moved from SZ 62 to Attalia
                  Egypt take Attalia from Seleucid
            1 bireme moved from SZ 60 to SZ 62
            15 archers, 4 chariots and 3 spearmen moved from Damascus to Jerusalem
            1 archer moved from Paraetonium to Paliurus
                  Egypt take Paliurus from Numidia
            1 archer moved from Paraetonium to Siwa
                  Egypt take Siwa from Numidia
            1 archer and 8 spearmen moved from Alexandria to Paraetonium
    
        Purchase Units - Egypt
            Egypt buy 1 archer and 16 axemen; Remaining resources: 0 PUs; 
    
        Combat - Egypt
    
        Non Combat Move - Egypt
    
        Place Units - Egypt
            6 axemen placed in Jerusalem
            9 axemen placed in Alexandria
            1 archer and 1 axeman placed in Jerusalem
    
        Turn Complete - Egypt
            Egypt collect 49 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Seleucid round 7

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 7
    
        Combat Move - Seleucid
            6 peltastss moved from Tarsus to Antioch
            4 cavalrys moved from Nicaea to Attalia
            6 legionaires moved from Sidon to Antioch
            1 cavalry and 2 legionaires moved from Sidon to Damascus
            1 legionaire moved from Sidon to Damascus
            2 legionaires moved from Sidon to Antioch
    
        Purchase Units - Seleucid
            Seleucid buy 12 legionaires and 4 peltastss; Remaining resources: 1 PUs; 
    
        Combat - Seleucid
            Battle in Damascus
                Seleucid attack with 1 cavalry and 3 legionaires
                Egypt defend with 1 spearman
                    Seleucid roll dice for 1 cavalry and 3 legionaires in Damascus, round 2 : 0/4 hits, 1.33 expected hits
                    Egypt roll dice for 1 spearman in Damascus, round 2 : 1/1 hits, 0.33 expected hits
                    1 cavalry owned by the Seleucid lost in Damascus
                    Seleucid roll dice for 3 legionaires in Damascus, round 3 : 1/3 hits, 1.00 expected hits
                    Egypt roll dice for 1 spearman in Damascus, round 3 : 0/1 hits, 0.33 expected hits
                    1 spearman owned by the Egypt lost in Damascus
                Seleucid win, taking Damascus from Egypt with 3 legionaires remaining. Battle score for attacker is -1
                Casualties for Seleucid: 1 cavalry
                Casualties for Egypt: 1 spearman
            Battle in Attalia
                Seleucid attack with 4 cavalrys
                Egypt defend with 1 spearman
                    Seleucid roll dice for 4 cavalrys in Attalia, round 2 : 2/4 hits, 1.33 expected hits
                    Egypt roll dice for 1 spearman in Attalia, round 2 : 0/1 hits, 0.33 expected hits
                    1 spearman owned by the Egypt lost in Attalia
                Seleucid win, taking Attalia from Egypt with 4 cavalrys remaining. Battle score for attacker is 3
                Casualties for Egypt: 1 spearman
    
        Non Combat Move - Seleucid
    
        Place Units - Seleucid
            1 legionaire and 4 peltastss placed in Tarsus
            11 legionaires placed in Antioch
    
        Turn Complete - Seleucid
            Seleucid collect 57 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Egypt : 0.00
    Seleucid : -0.67
    

    Savegame


  • TripleA Turn Summary: Parthia round 7

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 7
    
        Combat Move - Parthia
            2 spearmen moved from Emesa to Damascus
            1 cavalry moved from Emesa to Damascus
            2 spearmen moved from Emesa to Damascus
            1 cavalry moved from Emesa to Damascus
            1 cataphract, 2 cavalrys, 2 horsearchers and 15 spearmen moved from Hatra to Emesa
            2 cavalrys moved from Edessa to Emesa
            2 spearmen moved from Edessa to Emesa
            1 spearman moved from Emesa to Edessa
            3 archers and 10 spearmen moved from Seleucia to Hatra
            7 spearmen moved from Babylon to Seleucia
            3 spearmen moved from Persepolis to Babylon
    
        Purchase Units - Parthia
            Parthia buy 3 cataphracts and 12 cavalrys; Remaining resources: 0 PUs; 
    
        Combat - Parthia
            Battle in Damascus
                Parthia attack with 2 cavalrys and 4 spearmen
                Seleucid defend with 3 legionaires
                    Parthia roll dice for 2 cavalrys and 4 spearmen in Damascus, round 2 : 1/6 hits, 1.33 expected hits
                    Seleucid roll dice for 3 legionaires in Damascus, round 2 : 0/3 hits, 1.00 expected hits
                    1 legionaire owned by the Seleucid lost in Damascus
                    Parthia roll dice for 2 cavalrys and 4 spearmen in Damascus, round 3 : 0/6 hits, 1.33 expected hits
                    Seleucid roll dice for 2 legionaires in Damascus, round 3 : 0/2 hits, 0.67 expected hits
                    Parthia roll dice for 2 cavalrys and 4 spearmen in Damascus, round 4 : 0/6 hits, 1.33 expected hits
                    Seleucid roll dice for 2 legionaires in Damascus, round 4 : 0/2 hits, 0.67 expected hits
                    Parthia roll dice for 2 cavalrys and 4 spearmen in Damascus, round 5 : 3/6 hits, 1.33 expected hits
                    Seleucid roll dice for 2 legionaires in Damascus, round 5 : 1/2 hits, 0.67 expected hits
                    2 legionaires owned by the Seleucid and 1 spearman owned by the Parthia lost in Damascus
                Parthia win, taking Damascus from Seleucid with 2 cavalrys and 3 spearmen remaining. Battle score for attacker is 9
                Casualties for Seleucid: 3 legionaires
                Casualties for Parthia: 1 spearman
    
        Non Combat Move - Parthia
    
        Place Units - Parthia
            3 cataphracts and 2 cavalrys placed in Hatra
            10 cavalrys placed in Seleucia
    
        Turn Complete - Parthia
            Parthia collect 74 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Parthia : -1.33
    Seleucid : -2.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Numidia round 7

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 7
    
        Combat Move - Numidia
            1 cavalry and 2 swordmen moved from Berenice to Siwa
            2 swordmen moved from Berenice to Paliurus
            2 archers, 1 spearman and 4 swordmen moved from Leptis Magna to Berenice
            2 cavalrys moved from Oea to Berenice
            9 cavalrys moved from Thenae to Oea
            1 archer, 1 spearman and 3 swordmen moved from Cirta to Theveste
            2 biremes moved from SZ 36 to SZ 38
    
        Purchase Units - Numidia
            Numidia buy 2 cavalrys, 1 city and 4 swordmen; Remaining resources: 1 PUs; 
    
        Combat - Numidia
            Battle in Paliurus
                Numidia attack with 2 swordmen
                Egypt defend with 1 archer
                    Numidia roll dice for 2 swordmen in Paliurus, round 2 : 0/2 hits, 0.67 expected hits
                    Egypt roll dice for 1 archer in Paliurus, round 2 : 1/1 hits, 0.50 expected hits
                    1 swordman owned by the Numidia lost in Paliurus
                    Numidia roll dice for 1 swordman in Paliurus, round 3 : 0/1 hits, 0.33 expected hits
                    Egypt roll dice for 1 archer in Paliurus, round 3 : 1/1 hits, 0.50 expected hits
                    1 swordman owned by the Numidia lost in Paliurus
                Egypt win with 1 archer remaining. Battle score for attacker is -8
                Casualties for Numidia: 2 swordmen
            Battle in Siwa
                Numidia attack with 1 cavalry and 2 swordmen
                Egypt defend with 1 archer
                    Numidia roll dice for 1 cavalry and 2 swordmen in Siwa, round 2 : 1/3 hits, 1.00 expected hits
                    Egypt roll dice for 1 archer in Siwa, round 2 : 1/1 hits, 0.50 expected hits
                    1 cavalry owned by the Numidia and 1 archer owned by the Egypt lost in Siwa
                Numidia win, taking Siwa from Egypt with 2 swordmen remaining. Battle score for attacker is 0
                Casualties for Numidia: 1 cavalry
                Casualties for Egypt: 1 archer
    
        Non Combat Move - Numidia
    
        Place Units - Numidia
            1 city placed in Oea
            2 cavalrys placed in Thenae
            4 swordmen placed in Leptis Magna
    
        Turn Complete - Numidia
            Numidia collect 28 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Numidia : -1.00
    Egypt : 1.50
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Carthage round 8

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 8
    
        Combat Move - Carthage
            1 hoplite moved from Croton to Tarentum
                  Carthage take Tarentum from RomanRepublic
            1 spearman and 4 swordmen moved from Lilybaeum to SZ 34
            5 hoplites moved from Lilybaeum to SZ 34
            5 hoplites moved from Messana to SZ 35
            4 biremes, 5 hoplites and 4 triremes moved from SZ 35 to SZ 34
            1 hoplite, 6 swordmen and 4 warelephants moved from Croton to Capua
            10 hoplites, 1 spearman and 4 swordmen moved from SZ 34 to Capua
            4 swordmen moved from Carthago to SZ 36
            4 swordmen moved from SZ 36 to Lilybaeum
            7 swordmen moved from Lucus Augusti to Palantia
            3 cavalrys moved from Carthago Nova to Castulo
    
        Purchase Units - Carthage
            Carthage buy 4 cavalrys, 1 city and 14 swordmen; Remaining resources: 2 PUs; 
    
        Combat - Carthage
            Battle in Palantia
                Carthage attack with 7 swordmen
                Neutral defend with 3 cavalrys
                    Carthage roll dice for 7 swordmen in Palantia, round 2 : 0/7 hits, 2.33 expected hits
                    Neutral roll dice for 3 cavalrys in Palantia, round 2 : 0/3 hits, 0.50 expected hits
                    Carthage roll dice for 7 swordmen in Palantia, round 3 : 4/7 hits, 2.33 expected hits
                    Neutral roll dice for 3 cavalrys in Palantia, round 3 : 1/3 hits, 0.50 expected hits
                    3 cavalrys owned by the Neutral and 1 swordman owned by the Carthage lost in Palantia
                Carthage loses 0 PUs for violating Palantias neutrality.
                Carthage win, taking Palantia from Neutral with 6 swordmen remaining. Battle score for attacker is 8
                Casualties for Carthage: 1 swordman
                Casualties for Neutral: 3 cavalrys
            Battle in Capua
                Carthage attack with 11 hoplites, 1 spearman, 10 swordmen and 4 warelephants
                RomanRepublic defend with 1 ballista, 1 legionaire and 2 velitess
                    Carthage roll dice for 11 hoplites, 1 spearman, 10 swordmen and 4 warelephants in Capua, round 2 : 9/26 hits, 9.83 expected hits
                    RomanRepublic roll dice for 1 ballista, 1 legionaire and 2 velitess in Capua, round 2 : 1/3 hits, 1.00 expected hits
                Units damaged: 1 warelephant owned by the Carthage
                    2 velitess owned by the RomanRepublic, 1 ballista owned by the RomanRepublic and 1 legionaire owned by the RomanRepublic lost in Capua
                Carthage win, taking Capua from RomanRepublic with 11 hoplites, 1 spearman, 10 swordmen and 4 warelephants remaining. Battle score for attacker is 15
                Casualties for RomanRepublic: 1 ballista, 1 legionaire and 2 velitess
    
        Non Combat Move - Carthage
    
        Place Units - Carthage
            4 cavalrys placed in Carthago Nova
            3 swordmen placed in Aleria
            5 swordmen placed in Lilybaeum
            4 swordmen placed in Messana
            2 swordmen placed in Carthago
            1 city placed in Thapsus
    
        Turn Complete - Carthage
            Carthage collect 92 PUs; end with 94 PUs
            1 unit repaired.
    

    Combat Hit Differential Summary :

    Carthage : -1.50
    Neutral : 0.00
    RomanRepublic : 0.00
    

    Savegame


  • TripleA Turn Summary: RomanRepublic round 8

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 8
    
        Combat Move - RomanRepublic
            1 ballista, 11 cavalrys, 7 legionaires and 5 velitess moved from Salonae to Pella
            8 cavalrys moved from Senio to Pella
            7 cavalrys moved from Patavium to Senio
            5 velitess moved from Roma to Salapia
    
        Purchase Units - RomanRepublic
            RomanRepublic buy 3 ballistas, 7 cavalrys and 3 legionaires; Remaining resources: 0 PUs; 
    
        Combat - RomanRepublic
            Battle in Pella
                RomanRepublic attack with 1 ballista, 19 cavalrys, 7 legionaires and 5 velitess
                Macedonia defend with 1 peltasts
                    RomanRepublic roll dice for 1 ballista, 19 cavalrys, 7 legionaires and 5 velitess in Pella, round 2 : 9/32 hits, 10.33 expected hits
                    Macedonia roll dice for 1 peltasts in Pella, round 2 : 0/1 hits, 0.17 expected hits
                    1 peltasts owned by the Macedonia lost in Pella
                RomanRepublic win, taking Pella from Macedonia with 1 ballista, 19 cavalrys, 7 legionaires and 5 velitess remaining. Battle score for attacker is 2
                Casualties for Macedonia: 1 peltasts
    
        Non Combat Move - RomanRepublic
            1 legionaire and 2 velitess moved from Arretium to Salapia
    
        Place Units - RomanRepublic
            7 cavalrys placed in Patavium
            3 ballistas and 3 legionaires placed in Roma
    
        Turn Complete - RomanRepublic
            RomanRepublic collect 45 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    RomanRepublic : -1.33
    Macedonia : -0.17
    

    Savegame


  • TripleA Turn Summary: GreekCityStates round 8

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 8
    
        Combat Move - GreekCityStates
            2 archers, 12 hoplites and 34 slingerss moved from Athens to Larissa
            1 bireme, 1 cavalry and 1 trireme moved from SZ 63 to SZ 60
            2 slingerss and 1 trireme moved from SZ 63 to SZ 60
            1 cavalry and 2 slingerss moved from SZ 60 to Sidon
    
        Purchase Units - GreekCityStates
            GreekCityStates buy 1 archer, 1 hoplite and 11 slingerss; Remaining resources: 0 PUs; 
    
        Combat - GreekCityStates
            Battle in Sidon
                GreekCityStates attack with 1 cavalry and 2 slingerss
                Seleucid defend with 1 legionaire
                    GreekCityStates roll dice for 1 cavalry and 2 slingerss in Sidon, round 2 : 2/3 hits, 0.67 expected hits
                    Seleucid roll dice for 1 legionaire in Sidon, round 2 : 0/1 hits, 0.33 expected hits
                    1 legionaire owned by the Seleucid lost in Sidon
                GreekCityStates win, taking Sidon from Seleucid with 1 cavalry and 2 slingerss remaining. Battle score for attacker is 4
                Casualties for Seleucid: 1 legionaire
            Battle in Larissa
                GreekCityStates attack with 2 archers, 12 hoplites and 34 slingerss
                Macedonia defend with 2 cavalrys, 1 city, 6 hoplites, 27 peltastss and 2 swordmen
                    GreekCityStates roll dice for 2 archers, 12 hoplites and 34 slingerss in Larissa, round 2 : 9/48 hits, 10.00 expected hits
                    Macedonia roll dice for 2 cavalrys, 6 hoplites, 27 peltastss and 2 swordmen in Larissa, round 2 : 9/37 hits, 8.50 expected hits
                    9 peltastss owned by the Macedonia and 9 slingerss owned by the GreekCityStates lost in Larissa
                    GreekCityStates roll dice for 2 archers, 12 hoplites and 25 slingerss in Larissa, round 3 : 12/39 hits, 8.50 expected hits
                    Macedonia roll dice for 2 cavalrys, 6 hoplites, 18 peltastss and 2 swordmen in Larissa, round 3 : 4/28 hits, 7.00 expected hits
                    12 peltastss owned by the Macedonia and 4 slingerss owned by the GreekCityStates lost in Larissa
                    GreekCityStates roll dice for 2 archers, 12 hoplites and 21 slingerss in Larissa, round 4 : 9/35 hits, 7.83 expected hits
                    Macedonia roll dice for 2 cavalrys, 6 hoplites, 6 peltastss and 2 swordmen in Larissa, round 4 : 3/16 hits, 5.00 expected hits
                    1 swordman owned by the Macedonia, 2 cavalrys owned by the Macedonia, 6 peltastss owned by the Macedonia and 3 slingerss owned by the GreekCityStates lost in Larissa
                    GreekCityStates roll dice for 2 archers, 12 hoplites and 18 slingerss in Larissa, round 5 : 6/32 hits, 7.33 expected hits
                    Macedonia roll dice for 6 hoplites and 1 swordman in Larissa, round 5 : 5/7 hits, 3.33 expected hits
                    1 swordman owned by the Macedonia, 5 hoplites owned by the Macedonia and 5 slingerss owned by the GreekCityStates lost in Larissa
                    GreekCityStates roll dice for 2 archers, 12 hoplites and 13 slingerss in Larissa, round 6 : 6/27 hits, 6.50 expected hits
                    Macedonia roll dice for 1 hoplite in Larissa, round 6 : 1/1 hits, 0.50 expected hits
                    1 hoplite owned by the Macedonia and 1 slingers owned by the GreekCityStates lost in Larissa
                GreekCityStates win, taking Larissa from Macedonia with 2 archers, 12 hoplites and 12 slingerss remaining. Battle score for attacker is 56
                Casualties for GreekCityStates: 22 slingerss
                Casualties for Macedonia: 2 cavalrys, 6 hoplites, 27 peltastss and 2 swordmen
    
        Non Combat Move - GreekCityStates
            3 slingerss moved from Corinth to Athens
            3 slingerss moved from Corinth to Athens
    
        Place Units - GreekCityStates
            1 hoplite and 1 slingers placed in Athens
            4 slingerss placed in Corinth
            1 archer and 5 slingerss placed in Sparta
            1 slingers placed in Athens
    
        Turn Complete - GreekCityStates
            GreekCityStates collect 32 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Macedonia : -2.33
    Seleucid : -0.33
    GreekCityStates : 3.17
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Macedonia round 8

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 8
    
        Combat Move - Macedonia
            1 bireme moved from SZ 68 to SZ 69
            5 biremes and 1 trireme moved from SZ 68 to SZ 67
    
        Purchase Units - Macedonia
            Macedonia buy 6 hoplites; Remaining resources: 1 PUs; 
    
        Non Combat Move - Macedonia
    
        Place Units - Macedonia
            6 hoplites placed in Thessalonica
    
        Turn Complete - Macedonia
            Macedonia collect 22 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Egypt round 8

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 8
    
        Purchase Units - Egypt
            Egypt buy 1 archer, 7 axemen and 8 spearmen; Remaining resources: 0 PUs; 
    
        Non Combat Move - Egypt
            16 archers, 7 axemen, 4 chariots and 8 spearmen moved from Jerusalem to Sidon
            3 biremes and 2 triremes moved from SZ 62 to SZ 60
            9 axemen moved from Alexandria to Paraetonium
            1 archer moved from Paliurus to Paraetonium
    
        Place Units - Egypt
            1 archer, 7 axemen and 1 spearman placed in Alexandria
            7 spearmen placed in Jerusalem
    
        Turn Complete - Egypt
            Egypt collect 48 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Seleucid round 8

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 8
    
        Combat Move - Seleucid
            4 cavalrys moved from Attalia to Tarsus
            1 peltasts moved from Nicaea to Pessinus
    
        Purchase Units - Seleucid
            Seleucid buy 2 hoplites, 10 legionaires and 4 peltastss; Remaining resources: 0 PUs; 
    
        Non Combat Move - Seleucid
    
        Place Units - Seleucid
            2 hoplites and 3 legionaires placed in Tarsus
            7 legionaires and 4 peltastss placed in Antioch
    
        Turn Complete - Seleucid
            Seleucid collect 43 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Parthia round 8

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 8
    
        Combat Move - Parthia
            18 archers, 6 cataphracts, 6 cavalrys, 10 horsearchers and 41 spearmen moved from Emesa to Antioch
            2 cavalrys and 3 spearmen moved from Damascus to Antioch
            3 cataphracts and 2 cavalrys moved from Hatra to Antioch
            1 spearman moved from Edessa to Antioch
    
        Purchase Units - Parthia
            Parthia buy 2 cataphracts and 10 horsearchers; Remaining resources: 0 PUs; 
    
        Combat - Parthia
            Battle in Antioch
                Parthia attack with 18 archers, 9 cataphracts, 10 cavalrys, 10 horsearchers and 45 spearmen
                Seleucid defend with 4 cataphracts, 1 city, 23 hoplites, 37 legionaires and 13 peltastss
                    Parthia roll dice for 18 archers, 9 cataphracts, 10 cavalrys, 10 horsearchers and 45 spearmen in Antioch, round 2 : 20/92 hits, 21.67 expected hits
                    Seleucid roll dice for 4 cataphracts, 23 hoplites, 37 legionaires and 13 peltastss in Antioch, round 2 : 30/77 hits, 28.00 expected hits
                    7 legionaires owned by the Seleucid, 30 spearmen owned by the Parthia and 13 peltastss owned by the Seleucid lost in Antioch
                    Parthia roll dice for 18 archers, 9 cataphracts, 10 cavalrys, 10 horsearchers and 15 spearmen in Antioch, round 3 : 14/62 hits, 16.67 expected hits
                    Seleucid roll dice for 4 cataphracts, 23 hoplites and 30 legionaires in Antioch, round 3 : 29/57 hits, 23.50 expected hits
                    14 legionaires owned by the Seleucid, 14 archers owned by the Parthia and 15 spearmen owned by the Parthia lost in Antioch
                    Parthia roll dice for 4 archers, 9 cataphracts, 10 cavalrys and 10 horsearchers in Antioch, round 4 : 12/33 hits, 11.83 expected hits
                    Seleucid roll dice for 4 cataphracts, 23 hoplites and 16 legionaires in Antioch, round 4 : 17/43 hits, 18.83 expected hits
                    12 legionaires owned by the Seleucid, 3 horsearchers owned by the Parthia, 4 archers owned by the Parthia and 10 cavalrys owned by the Parthia lost in Antioch
                    Parthia roll dice for 9 cataphracts and 7 horsearchers in Antioch, round 5 : 8/16 hits, 6.83 expected hits
                    Seleucid roll dice for 4 cataphracts, 23 hoplites and 4 legionaires in Antioch, round 5 : 16/31 hits, 14.83 expected hits
                    4 legionaires owned by the Seleucid, 7 horsearchers owned by the Parthia, 4 hoplites owned by the Seleucid and 9 cataphracts owned by the Parthia lost in Antioch
                Seleucid win with 4 cataphracts and 19 hoplites remaining. Battle score for attacker is -176
                Casualties for Parthia: 18 archers, 9 cataphracts, 10 cavalrys, 10 horsearchers and 45 spearmen
                Casualties for Seleucid: 4 hoplites, 37 legionaires and 13 peltastss
    
        Non Combat Move - Parthia
            1 spearman moved from Hatra to Emesa
            1 spearman moved from Hatra to Edessa
            3 archers and 8 spearmen moved from Hatra to Edessa
            10 cavalrys and 7 spearmen moved from Seleucia to Hatra
            10 cavalrys moved from Hatra to Edessa
            3 spearmen moved from Babylon to Seleucia
    
        Place Units - Parthia
            2 cataphracts and 3 horsearchers placed in Hatra
            7 horsearchers placed in Seleucia
    
        Turn Complete - Parthia
            Parthia collect 74 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Parthia : -3.00
    Seleucid : 6.83
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Numidia round 8

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 8
    
        Combat Move - Numidia
            1 spearman moved from Berenice to Paliurus
                  Numidia take Paliurus from Egypt
            2 archers, 2 cavalrys and 4 swordmen moved from Berenice to Siwa
            9 cavalrys moved from Oea to Berenice
            1 archer, 1 spearman and 3 swordmen moved from Theveste to Capsa
            2 cavalrys moved from Thenae to Oea
            2 biremes moved from SZ 38 to SZ 40
    
        Purchase Units - Numidia
            Numidia buy 3 cavalrys and 4 swordmen; Remaining resources: 1 PUs; 
    
        Combat - Numidia
    
        Non Combat Move - Numidia
    
        Place Units - Numidia
            2 cavalrys placed in Thenae
            1 cavalry placed in Oea
            4 swordmen placed in Leptis Magna
    
        Turn Complete - Numidia
            Numidia collect 29 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Carthage round 9

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 9
    
        Combat Move - Carthage
            1 swordman moved from Lilybaeum to Syracuse
                  Carthage take Syracuse from GreekCityStates
            2 swordmen moved from Carthago to SZ 36
            1 bireme, 2 swordmen and 1 trireme moved from SZ 36 to SZ 37
            2 swordmen moved from SZ 37 to Sabrata
            1 spearman moved from Aleria to SZ 21
            1 bireme and 1 spearman moved from SZ 21 to SZ 25
            1 spearman moved from SZ 25 to Arretium
                  Carthage take Arretium from RomanRepublic
            1 trireme moved from SZ 25 to SZ 21
            8 swordmen moved from Lilybaeum to SZ 34
            4 swordmen moved from Messana to SZ 34
            8 biremes, 12 swordmen and 2 triremes moved from SZ 34 to SZ 28
            12 swordmen moved from SZ 28 to Roma
            11 hoplites, 1 spearman, 10 swordmen and 4 warelephants moved from Capua to Roma
            2 biremes moved from SZ 33 to SZ 36
            6 swordmen moved from Palantia to Toletum
            3 cavalrys moved from Castulo to Toletum
            4 cavalrys moved from Carthago Nova to Toletum
    
        Purchase Units - Carthage
            Carthage buy 2 biremes, 4 cavalrys, 9 hoplites, 1 spearman, 1 swordman and 1 trireme; Remaining resources: 0 PUs; 
    
        Combat - Carthage
            Battle in Toletum
                Carthage attack with 7 cavalrys and 6 swordmen
                Neutral defend with 4 cavalrys
                    Carthage roll dice for 7 cavalrys and 6 swordmen in Toletum, round 2 : 2/13 hits, 4.33 expected hits
                    Neutral roll dice for 4 cavalrys in Toletum, round 2 : 1/4 hits, 0.67 expected hits
                    2 cavalrys owned by the Neutral and 1 cavalry owned by the Carthage lost in Toletum
                    Carthage roll dice for 6 cavalrys and 6 swordmen in Toletum, round 3 : 2/12 hits, 4.00 expected hits
                    Neutral roll dice for 2 cavalrys in Toletum, round 3 : 0/2 hits, 0.33 expected hits
                    2 cavalrys owned by the Neutral lost in Toletum
                Carthage loses 0 PUs for violating Toletums neutrality.
                Carthage win, taking Toletum from Neutral with 6 cavalrys and 6 swordmen remaining. Battle score for attacker is 12
                Casualties for Carthage: 1 cavalry
                Casualties for Neutral: 4 cavalrys
            Battle in Roma
                Carthage attack with 11 hoplites, 1 spearman, 22 swordmen and 4 warelephants
                RomanRepublic defend with 3 ballistas, 1 city, 12 legionaires and 16 velitess
                    Carthage roll dice for 11 hoplites, 1 spearman, 22 swordmen and 4 warelephants in Roma, round 2 : 14/38 hits, 13.83 expected hits
                    RomanRepublic roll dice for 3 ballistas, 12 legionaires and 16 velitess in Roma, round 2 : 10/28 hits, 9.33 expected hits
                Units damaged: 4 warelephants owned by the Carthage
                    11 velitess owned by the RomanRepublic, 3 ballistas owned by the RomanRepublic, 5 swordmen owned by the Carthage and 1 spearman owned by the Carthage lost in Roma
                    Carthage roll dice for 11 hoplites, 17 swordmen and 4 warelephants in Roma, round 3 : 16/32 hits, 12.00 expected hits
                    RomanRepublic roll dice for 12 legionaires and 5 velitess in Roma, round 3 : 7/17 hits, 5.67 expected hits
                    5 velitess owned by the RomanRepublic, 7 swordmen owned by the Carthage and 11 legionaires owned by the RomanRepublic lost in Roma
                    Carthage roll dice for 11 hoplites, 10 swordmen and 4 warelephants in Roma, round 4 : 12/25 hits, 9.67 expected hits
                    RomanRepublic roll dice for 1 legionaire in Roma, round 4 : 1/1 hits, 0.33 expected hits
                    1 swordman owned by the Carthage and 1 legionaire owned by the RomanRepublic lost in Roma
                Carthage captures 45PUs while taking RomanRepublic capital
                Carthage win, taking Roma from RomanRepublic with 11 hoplites, 9 swordmen and 4 warelephants remaining. Battle score for attacker is 56
                Casualties for Carthage: 1 spearman and 13 swordmen
                Casualties for RomanRepublic: 3 ballistas, 12 legionaires and 16 velitess
    
        Non Combat Move - Carthage
    
        Place Units - Carthage
            4 cavalrys placed in Carthago Nova
            2 biremes and 1 trireme placed in SZ 35
            1 swordman placed in Messana
            5 hoplites placed in Lilybaeum
            2 hoplites and 1 spearman placed in Aleria
            2 hoplites placed in Thapsus
    
        Turn Complete - Carthage
            Carthage collect 114 PUs; end with 159 PUs
            4 units repaired.
    

    Combat Hit Differential Summary :

    Carthage : 2.17
    Neutral : 0.00
    RomanRepublic : 2.67
    

    Savegame


  • TripleA Turn Summary: RomanRepublic round 9

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 9
    
        Combat Move - RomanRepublic
            7 legionaires and 9 velitess moved from Salapia to Roma
            7 cavalrys moved from Patavium to Arretium
            1 ballista, 19 cavalrys, 7 legionaires and 5 velitess moved from Pella to Thessalonica
    
        Combat - RomanRepublic
            Battle in Roma
                RomanRepublic attack with 7 legionaires and 9 velitess
                Carthage defend with 1 city, 11 hoplites, 9 swordmen and 4 warelephants
                    RomanRepublic roll dice for 7 legionaires and 9 velitess in Roma, round 2 : 3/16 hits, 3.83 expected hits
                Units damaged: 3 warelephants owned by the Carthage
                    Carthage roll dice for 11 hoplites, 9 swordmen and 4 warelephants in Roma, round 2 : 11/24 hits, 11.17 expected hits
                    9 velitess owned by the RomanRepublic and 2 legionaires owned by the RomanRepublic lost in Roma
                5 legionaires owned by the RomanRepublic retreated to Salapia
                Carthage win with 11 hoplites, 9 swordmen and 4 warelephants remaining. Battle score for attacker is -35
                Casualties for RomanRepublic: 2 legionaires and 9 velitess
            Battle in Thessalonica
                RomanRepublic attack with 1 ballista, 19 cavalrys, 7 legionaires and 5 velitess
                Macedonia defend with 1 city, 6 hoplites, 10 peltastss and 1 swordman
                    RomanRepublic roll dice for 1 ballista, 19 cavalrys, 7 legionaires and 5 velitess in Thessalonica, round 2 : 9/32 hits, 10.33 expected hits
                    Macedonia roll dice for 6 hoplites, 10 peltastss and 1 swordman in Thessalonica, round 2 : 6/17 hits, 5.00 expected hits
                    5 velitess owned by the RomanRepublic, 1 cavalry owned by the RomanRepublic and 9 peltastss owned by the Macedonia lost in Thessalonica
                    RomanRepublic roll dice for 1 ballista, 18 cavalrys and 7 legionaires in Thessalonica, round 3 : 5/26 hits, 9.17 expected hits
                    Macedonia roll dice for 6 hoplites, 1 peltasts and 1 swordman in Thessalonica, round 3 : 3/8 hits, 3.50 expected hits
                    1 swordman owned by the Macedonia, 3 hoplites owned by the Macedonia, 3 cavalrys owned by the RomanRepublic and 1 peltasts owned by the Macedonia lost in Thessalonica
                15 cavalrys owned by the RomanRepublic, 1 ballista owned by the RomanRepublic and 7 legionaires owned by the RomanRepublic retreated to Pella
                Macedonia win with 3 hoplites remaining. Battle score for attacker is 8
                Casualties for RomanRepublic: 4 cavalrys and 5 velitess
                Casualties for Macedonia: 3 hoplites, 10 peltastss and 1 swordman
            Battle in Arretium
                RomanRepublic attack with 7 cavalrys
                Carthage defend with 1 spearman
                    RomanRepublic roll dice for 7 cavalrys in Arretium, round 2 : 4/7 hits, 2.33 expected hits
                    Carthage roll dice for 1 spearman in Arretium, round 2 : 0/1 hits, 0.33 expected hits
                    1 spearman owned by the Carthage lost in Arretium
                RomanRepublic win, taking Arretium from Carthage with 7 cavalrys remaining. Battle score for attacker is 3
                Casualties for Carthage: 1 spearman
    
        Non Combat Move - RomanRepublic
    
        Turn Complete - RomanRepublic
    

    Combat Hit Differential Summary :

    Carthage : -0.50
    RomanRepublic : -4.67
    Macedonia : 0.50
    

    Savegame


  • TripleA Turn Summary: GreekCityStates round 9

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 9
    
        Combat Move - GreekCityStates
            1 slingers moved from Larissa to Dodona
                  GreekCityStates take Dodona from Macedonia
            1 slingers moved from Athens to Delphi
            2 archers, 12 hoplites and 11 slingerss moved from Larissa to Thessalonica
            1 hoplite moved from Athens to Delphi
            3 slingerss moved from Athens to Delphi
            4 slingerss moved from Athens to Larissa
    
        Purchase Units - GreekCityStates
            GreekCityStates buy 8 cavalrys; Remaining resources: 0 PUs; 
    
        Combat - GreekCityStates
            Battle in Delphi
                GreekCityStates attack with 1 hoplite and 4 slingerss
                Macedonia defend with 1 peltasts
                    GreekCityStates roll dice for 1 hoplite and 4 slingerss in Delphi, round 2 : 2/5 hits, 1.00 expected hits
                    Macedonia roll dice for 1 peltasts in Delphi, round 2 : 0/1 hits, 0.17 expected hits
                    1 peltasts owned by the Macedonia lost in Delphi
                GreekCityStates win, taking Delphi from Macedonia with 1 hoplite and 4 slingerss remaining. Battle score for attacker is 2
                Casualties for Macedonia: 1 peltasts
            Battle in Thessalonica
                GreekCityStates attack with 2 archers, 12 hoplites and 11 slingerss
                Macedonia defend with 1 city and 3 hoplites
                    GreekCityStates roll dice for 2 archers, 12 hoplites and 11 slingerss in Thessalonica, round 2 : 7/25 hits, 6.17 expected hits
                    Macedonia roll dice for 3 hoplites in Thessalonica, round 2 : 0/3 hits, 1.50 expected hits
                    3 hoplites owned by the Macedonia lost in Thessalonica
                GreekCityStates captures 23PUs while taking Macedonia capital
                GreekCityStates win, taking Thessalonica from Macedonia with 2 archers, 12 hoplites and 11 slingerss remaining. Battle score for attacker is 15
                Casualties for Macedonia: 3 hoplites
    
        Non Combat Move - GreekCityStates
    
        Place Units - GreekCityStates
            6 cavalrys placed in Larissa
            2 cavalrys placed in Athens
    
        Turn Complete - GreekCityStates
            GreekCityStates collect 40 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Macedonia : -1.67
    GreekCityStates : 1.83
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Macedonia round 9

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 9
    
        Combat Move - Macedonia
            1 trireme moved from SZ 67 to SZ 53
            1 bireme moved from SZ 69 to SZ 70
            1 bireme moved from SZ 68 to SZ 69
            1 bireme moved from SZ 67 to SZ 68
            3 biremes moved from SZ 67 to SZ 53
            1 peltasts moved from Rhodos to SZ 68
            1 peltasts moved from SZ 68 to Sardis
    
        Non Combat Move - Macedonia
    
        Turn Complete - Macedonia
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Egypt round 9

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 9
    
        Combat Move - Egypt
            16 archers, 7 axemen, 4 chariots and 8 spearmen moved from Sidon to Antioch
            1 archer, 7 axemen and 1 spearman moved from Alexandria to Paraetonium
            6 archers, 9 axemen and 8 spearmen moved from Paraetonium to Siwa
    
        Purchase Units - Egypt
            Egypt buy 9 axemen and 7 spearmen; Remaining resources: 0 PUs; 
    
        Combat - Egypt
            Battle in Antioch
                Egypt attack with 16 archers, 7 axemen, 4 chariots and 8 spearmen
                Seleucid defend with 4 cataphracts, 1 city and 19 hoplites
                    Egypt roll dice for 16 archers, 7 axemen, 4 chariots and 8 spearmen in Antioch, round 2 : 5/35 hits, 7.67 expected hits
                    Seleucid roll dice for 4 cataphracts and 19 hoplites in Antioch, round 2 : 14/23 hits, 11.50 expected hits
                    7 axemen owned by the Egypt, 5 hoplites owned by the Seleucid, 1 spearman owned by the Egypt and 6 archers owned by the Egypt lost in Antioch
                4 chariots owned by the Egypt, 7 spearmen owned by the Egypt and 10 archers owned by the Egypt retreated to Sidon
                Seleucid win with 4 cataphracts and 14 hoplites remaining. Battle score for attacker is -23
                Casualties for Egypt: 6 archers, 7 axemen and 1 spearman
                Casualties for Seleucid: 5 hoplites
            Battle in Siwa
                Egypt attack with 6 archers, 9 axemen and 8 spearmen
                Numidia defend with 2 archers, 2 cavalrys and 6 swordmen
                    Egypt roll dice for 6 archers, 9 axemen and 8 spearmen in Siwa, round 2 : 7/23 hits, 5.33 expected hits
                    Numidia roll dice for 2 archers, 2 cavalrys and 6 swordmen in Siwa, round 2 : 2/10 hits, 3.33 expected hits
                    1 axeman owned by the Egypt, 2 cavalrys owned by the Numidia, 5 swordmen owned by the Numidia and 1 spearman owned by the Egypt lost in Siwa
                    Egypt roll dice for 6 archers, 8 axemen and 7 spearmen in Siwa, round 3 : 6/21 hits, 4.83 expected hits
                    Numidia roll dice for 2 archers and 1 swordman in Siwa, round 3 : 1/3 hits, 1.33 expected hits
                    2 archers owned by the Numidia, 1 axeman owned by the Egypt and 1 swordman owned by the Numidia lost in Siwa
                Egypt win, taking Siwa from Numidia with 6 archers, 7 axemen and 7 spearmen remaining. Battle score for attacker is 31
                Casualties for Egypt: 2 axemen and 1 spearman
                Casualties for Numidia: 2 archers, 2 cavalrys and 6 swordmen
    
        Non Combat Move - Egypt
            1 spearman moved from Jerusalem to Damascus
            6 spearmen moved from Jerusalem to Sidon
    
        Place Units - Egypt
            3 axemen and 5 spearmen placed in Jerusalem
            6 axemen and 2 spearmen placed in Alexandria
    
        Turn Complete - Egypt
            Egypt collect 49 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Egypt : 0.17
    Numidia : -1.67
    Seleucid : 2.50
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Seleucid round 9

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 9
    
        Combat Move - Seleucid
            4 cavalrys, 2 hoplites, 4 legionaires and 4 peltastss moved from Tarsus to Antioch
    
        Purchase Units - Seleucid
            Seleucid buy 6 legionaires and 9 peltastss; Remaining resources: 1 PUs; 
    
        Non Combat Move - Seleucid
    
        Place Units - Seleucid
            6 legionaires and 5 peltastss placed in Antioch
            4 peltastss placed in Tarsus
    
        Turn Complete - Seleucid
            Seleucid collect 43 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Seleucid round 9

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 9
    
        Combat Move - Seleucid
            1 cavalry moved from Tarsus to Damascus
            1 cavalry moved from Tarsus to Emesa
            1 cavalry moved from Tarsus to Emesa
            1 cavalry moved from Tarsus to Damascus
            1 hoplite moved from Antioch to Damascus
            1 hoplite moved from Antioch to Emesa
            2 hoplites, 4 legionaires and 4 peltastss moved from Tarsus to Antioch
    
        Purchase Units - Seleucid
            Seleucid buy 5 legionaires and 11 peltastss; Remaining resources: 1 PUs; 
    
        Combat - Seleucid
            Battle in Damascus
                Seleucid attack with 2 cavalrys and 1 hoplite
                Egypt defend with 1 spearman
                    Seleucid roll dice for 2 cavalrys and 1 hoplite in Damascus, round 2 : 1/3 hits, 1.00 expected hits
                    Parthia roll dice for 1 spearman in Damascus, round 2 : 1/1 hits, 0.33 expected hits
                    1 cavalry owned by the Seleucid and 1 spearman owned by the Egypt lost in Damascus
                Seleucid win, taking Damascus from Parthia with 1 cavalry and 1 hoplite remaining. Battle score for attacker is -1
                Casualties for Seleucid: 1 cavalry
                Casualties for Egypt: 1 spearman
            Battle in Emesa
                Seleucid attack with 2 cavalrys and 1 hoplite
                Parthia defend with 1 spearman
                    Seleucid roll dice for 2 cavalrys and 1 hoplite in Emesa, round 2 : 2/3 hits, 1.00 expected hits
                    Parthia roll dice for 1 spearman in Emesa, round 2 : 0/1 hits, 0.33 expected hits
                    1 spearman owned by the Parthia lost in Emesa
                Seleucid win, taking Emesa from Parthia with 2 cavalrys and 1 hoplite remaining. Battle score for attacker is 3
                Casualties for Parthia: 1 spearman
    
        Non Combat Move - Seleucid
    
        Place Units - Seleucid
            5 legionaires placed in Tarsus
            11 peltastss placed in Antioch
    
        Turn Complete - Seleucid
            Seleucid collect 52 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Parthia : 0.33
    Seleucid : 1.00
    

    Savegame

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