@Entek said in dawg v Entek (axis) TRS #2:
@dawgoneit sorry for the delay man.
I’m not worried at all. thinking you were very busy. no hurry.
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3
Combat Move - Carthage
4 biremes and 4 triremes moved from SZ 34 to SZ 28
2 cavalrys moved from Carthago to SZ 32
2 cavalrys and 1 trireme moved from SZ 32 to SZ 33
2 cavalrys moved from SZ 33 to Lilybaeum
5 biremes moved from SZ 33 to SZ 34
2 biremes moved from SZ 16 to SZ 29
1 spearman moved from Palma to SZ 29
3 spearmen and 4 swordmen moved from Salmantica to Scallabis
4 spearmen and 4 swordmen moved from Salmantica to Emerita Augusta
2 cavalrys moved from Salmantica to Scallabis
1 spearman moved from Lilybaeum to SZ 34
1 spearman moved from SZ 34 to Capua
Carthage take Capua from RomanRepublic
Purchase Units - Carthage
Carthage buy 3 biremes and 3 triremes; Remaining resources: 1 PUs;
Combat - Carthage
Battle in Scallabis
Carthage attack with 2 cavalrys, 3 spearmen and 4 swordmen
Neutral defend with 1 axeman, 1 cavalry and 1 swordman
Carthage roll dice for 2 cavalrys, 3 spearmen and 4 swordmen in Scallabis, round 2 : 4/9 hits, 2.50 expected hits
Neutral roll dice for 1 axeman, 1 cavalry and 1 swordman in Scallabis, round 2 : 2/3 hits, 0.67 expected hits
1 cavalry owned by the Neutral, 1 axeman owned by the Neutral, 2 spearmen owned by the Carthage and 1 swordman owned by the Neutral lost in Scallabis
Carthage loses 0 PUs for violating Scallabiss neutrality.
Carthage win, taking Scallabis from Neutral with 2 cavalrys, 1 spearman and 4 swordmen remaining. Battle score for attacker is 5
Casualties for Carthage: 2 spearmen
Casualties for Neutral: 1 axeman, 1 cavalry and 1 swordman
Battle in Emerita Augusta
Carthage attack with 4 spearmen and 4 swordmen
Neutral defend with 1 cavalry and 2 swordmen
Carthage roll dice for 4 spearmen and 4 swordmen in Emerita Augusta, round 2 : 5/8 hits, 2.00 expected hits
Neutral roll dice for 1 cavalry and 2 swordmen in Emerita Augusta, round 2 : 0/3 hits, 0.83 expected hits
1 cavalry owned by the Neutral and 2 swordmen owned by the Neutral lost in Emerita Augusta
Carthage loses 0 PUs for violating Emerita Augustas neutrality.
Carthage win, taking Emerita Augusta from Neutral with 4 spearmen and 4 swordmen remaining. Battle score for attacker is 12
Casualties for Neutral: 1 cavalry and 2 swordmen
Battle in SZ 28
Carthage attack with 4 biremes and 4 triremes
RomanRepublic defend with 5 biremes and 3 triremes
Carthage roll dice for 4 biremes and 4 triremes in SZ 28, round 2 : 1/8 hits, 2.67 expected hits
RomanRepublic roll dice for 5 biremes and 3 triremes in SZ 28, round 2 : 0/8 hits, 2.67 expected hits
1 bireme owned by the RomanRepublic lost in SZ 28
Carthage roll dice for 4 biremes and 4 triremes in SZ 28, round 3 : 3/8 hits, 2.67 expected hits
RomanRepublic roll dice for 4 biremes and 3 triremes in SZ 28, round 3 : 2/7 hits, 2.33 expected hits
2 biremes owned by the Carthage and 3 biremes owned by the RomanRepublic lost in SZ 28
Carthage roll dice for 2 biremes and 4 triremes in SZ 28, round 4 : 6/6 hits, 2.33 expected hits
RomanRepublic roll dice for 1 bireme and 3 triremes in SZ 28, round 4 : 1/4 hits, 1.33 expected hits
1 bireme owned by the Carthage, 3 triremes owned by the RomanRepublic and 1 bireme owned by the RomanRepublic lost in SZ 28
Carthage win with 1 bireme and 4 triremes remaining. Battle score for attacker is 50
Casualties for RomanRepublic: 5 biremes and 3 triremes
Casualties for Carthage: 3 biremes
Non Combat Move - Carthage
Place Units - Carthage
2 biremes and 3 triremes placed in SZ 34
1 bireme placed in SZ 32
Turn Complete - Carthage
Carthage collect 66 PUs; end with 67 PUs
Combat Hit Differential Summary :
Carthage : 6.83
Neutral : 0.50
RomanRepublic : -3.33
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3
Combat Move - RomanRepublic
1 legionaire moved from Roma to Capua
1 velites moved from Roma to Capua
1 velites moved from Roma to Capua
1 ballista, 3 cavalrys, 7 legionaires and 3 velitess moved from Patavium to Verona
Purchase Units - RomanRepublic
RomanRepublic buy 1 city and 9 legionaires; Remaining resources: 0 PUs;
Combat - RomanRepublic
Battle in Verona
RomanRepublic attack with 1 ballista, 3 cavalrys, 7 legionaires and 3 velitess
Neutral defend with 2 axemen and 3 swordmen
RomanRepublic roll dice for 1 ballista, 3 cavalrys, 7 legionaires and 3 velitess in Verona, round 2 : 3/14 hits, 4.67 expected hits
Neutral roll dice for 2 axemen and 3 swordmen in Verona, round 2 : 0/5 hits, 1.33 expected hits
2 axemen owned by the Neutral and 1 swordman owned by the Neutral lost in Verona
RomanRepublic roll dice for 1 ballista, 3 cavalrys, 7 legionaires and 3 velitess in Verona, round 3 : 4/14 hits, 4.67 expected hits
Neutral roll dice for 2 swordmen in Verona, round 3 : 0/2 hits, 0.67 expected hits
2 swordmen owned by the Neutral lost in Verona
RomanRepublic loses 0 PUs for violating Veronas neutrality.
RomanRepublic win, taking Verona from Neutral with 1 ballista, 3 cavalrys, 7 legionaires and 3 velitess remaining. Battle score for attacker is 18
Casualties for Neutral: 2 axemen and 3 swordmen
Battle in Capua
RomanRepublic attack with 1 legionaire and 2 velitess
Carthage defend with 1 spearman
RomanRepublic roll dice for 1 legionaire and 2 velitess in Capua, round 2 : 1/3 hits, 0.67 expected hits
Carthage roll dice for 1 spearman in Capua, round 2 : 0/1 hits, 0.33 expected hits
1 spearman owned by the Carthage lost in Capua
RomanRepublic win, taking Capua from Carthage with 1 legionaire and 2 velitess remaining. Battle score for attacker is 3
Casualties for Carthage: 1 spearman
Non Combat Move - RomanRepublic
Place Units - RomanRepublic
9 legionaires placed in Roma
1 city placed in Patavium
Turn Complete - RomanRepublic
RomanRepublic collect 54 PUs; end with 54 PUs
Combat Hit Differential Summary :
Carthage : -0.33
Neutral : -2.00
RomanRepublic : -2.00
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3
Combat Move - GreekCityStates
3 hoplites moved from Athens to Delphi
2 hoplites moved from Sparta to SZ 67
2 biremes and 2 hoplites moved from SZ 67 to SZ 68
2 hoplites moved from SZ 68 to Sardis
4 hoplites moved from Sparta to SZ 67
4 hoplites and 2 triremes moved from SZ 67 to SZ 68
4 hoplites moved from SZ 68 to Athens
1 hoplite moved from Corinth to Athens
1 bireme moved from SZ 67 to SZ 68
Purchase Units - GreekCityStates
GreekCityStates buy 2 archers, 5 hoplites and 6 slingerss; Remaining resources: 0 PUs;
Combat - GreekCityStates
Battle in Delphi
GreekCityStates attack with 3 hoplites
Macedonia defend with 2 hoplites and 1 peltasts
GreekCityStates roll dice for 3 hoplites in Delphi, round 2 : 1/3 hits, 1.00 expected hits
Macedonia roll dice for 2 hoplites and 1 peltasts in Delphi, round 2 : 1/3 hits, 1.17 expected hits
1 hoplite owned by the GreekCityStates and 1 peltasts owned by the Macedonia lost in Delphi
GreekCityStates roll dice for 2 hoplites in Delphi, round 3 : 1/2 hits, 0.67 expected hits
Macedonia roll dice for 2 hoplites in Delphi, round 3 : 1/2 hits, 1.00 expected hits
1 hoplite owned by the Macedonia and 1 hoplite owned by the GreekCityStates lost in Delphi
GreekCityStates roll dice for 1 hoplite in Delphi, round 4 : 1/1 hits, 0.33 expected hits
Macedonia roll dice for 1 hoplite in Delphi, round 4 : 0/1 hits, 0.50 expected hits
1 hoplite owned by the Macedonia lost in Delphi
GreekCityStates win, taking Delphi from Macedonia with 1 hoplite remaining. Battle score for attacker is 2
Casualties for GreekCityStates: 2 hoplites
Casualties for Macedonia: 2 hoplites and 1 peltasts
Battle in Sardis
GreekCityStates attack with 2 hoplites
Macedonia defend with 1 swordman
GreekCityStates roll dice for 2 hoplites in Sardis, round 2 : 0/2 hits, 0.67 expected hits
Seleucid roll dice for 1 swordman in Sardis, round 2 : 0/1 hits, 0.33 expected hits
GreekCityStates roll dice for 2 hoplites in Sardis, round 3 : 1/2 hits, 0.67 expected hits
Seleucid roll dice for 1 swordman in Sardis, round 3 : 0/1 hits, 0.33 expected hits
1 swordman owned by the Macedonia lost in Sardis
GreekCityStates win, taking Sardis from Seleucid with 2 hoplites remaining. Battle score for attacker is 4
Casualties for Macedonia: 1 swordman
Non Combat Move - GreekCityStates
Place Units - GreekCityStates
2 archers and 5 hoplites placed in Corinth
6 slingerss placed in Sparta
Turn Complete - GreekCityStates
GreekCityStates collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
Macedonia : -0.67
Seleucid : -0.67
GreekCityStates : 0.67
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3
Combat Move - Macedonia
3 cavalrys moved from Larissa to Delphi
6 swordmen moved from Thessalonica to SZ 69
6 swordmen moved from SZ 69 to Athens
1 cavalry, 7 hoplites, 15 peltastss and 3 swordmen moved from Larissa to Athens
Purchase Units - Macedonia
Macedonia buy 3 biremes and 5 peltastss; Remaining resources: 1 PUs;
Combat - Macedonia
Battle in Delphi
Macedonia attack with 3 cavalrys
GreekCityStates defend with 1 hoplite
Macedonia roll dice for 3 cavalrys in Delphi, round 2 : 2/3 hits, 1.00 expected hits
GreekCityStates roll dice for 1 hoplite in Delphi, round 2 : 1/1 hits, 0.50 expected hits
1 hoplite owned by the GreekCityStates and 1 cavalry owned by the Macedonia lost in Delphi
Macedonia win, taking Delphi from GreekCityStates with 2 cavalrys remaining. Battle score for attacker is 1
Casualties for Macedonia: 1 cavalry
Casualties for GreekCityStates: 1 hoplite
Battle in Athens
Macedonia attack with 1 cavalry, 7 hoplites, 15 peltastss and 9 swordmen
GreekCityStates defend with 21 hoplites
Macedonia roll dice for 1 cavalry, 7 hoplites, 15 peltastss and 9 swordmen in Athens, round 2 : 5/32 hits, 8.17 expected hits
GreekCityStates roll dice for 21 hoplites in Athens, round 2 : 9/21 hits, 10.50 expected hits
5 hoplites owned by the GreekCityStates and 9 peltastss owned by the Macedonia lost in Athens
Macedonia roll dice for 1 cavalry, 7 hoplites, 6 peltastss and 9 swordmen in Athens, round 3 : 8/23 hits, 6.67 expected hits
GreekCityStates roll dice for 16 hoplites in Athens, round 3 : 10/16 hits, 8.00 expected hits
3 swordmen owned by the Macedonia, 8 hoplites owned by the GreekCityStates, 1 cavalry owned by the Macedonia and 6 peltastss owned by the Macedonia lost in Athens
Macedonia roll dice for 7 hoplites and 6 swordmen in Athens, round 4 : 2/13 hits, 4.33 expected hits
GreekCityStates roll dice for 8 hoplites in Athens, round 4 : 2/8 hits, 4.00 expected hits
2 swordmen owned by the Macedonia and 2 hoplites owned by the GreekCityStates lost in Athens
Macedonia roll dice for 7 hoplites and 4 swordmen in Athens, round 5 : 3/11 hits, 3.67 expected hits
GreekCityStates roll dice for 6 hoplites in Athens, round 5 : 2/6 hits, 3.00 expected hits
2 swordmen owned by the Macedonia and 3 hoplites owned by the GreekCityStates lost in Athens
Macedonia roll dice for 7 hoplites and 2 swordmen in Athens, round 6 : 4/9 hits, 3.00 expected hits
GreekCityStates roll dice for 3 hoplites in Athens, round 6 : 3/3 hits, 1.50 expected hits
2 swordmen owned by the Macedonia, 1 hoplite owned by the Macedonia and 3 hoplites owned by the GreekCityStates lost in Athens
Macedonia win, taking Athens from GreekCityStates with 6 hoplites remaining. Battle score for attacker is 30
Casualties for Macedonia: 1 cavalry, 1 hoplite, 15 peltastss and 9 swordmen
Casualties for GreekCityStates: 21 hoplites
Non Combat Move - Macedonia
Place Units - Macedonia
3 biremes placed in SZ 69
Macedonia undo move 1.
5 peltastss placed in Larissa
3 biremes placed in SZ 69
Turn Complete - Macedonia
Macedonia collect 39 PUs; end with 40 PUs
Combat Hit Differential Summary :
Macedonia : -2.83
GreekCityStates : -0.50
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3
Combat Move - Egypt
2 axemen and 1 spearman moved from Jerusalem to Damascus
1 axeman moved from Jerusalem to SZ 59
2 spearmen moved from Jerusalem to SZ 59
1 axeman, 2 spearmen and 1 trireme moved from SZ 59 to SZ 60
1 axeman and 2 spearmen moved from SZ 60 to Salamis
3 biremes and 1 trireme moved from SZ 62 to SZ 60
3 archers and 1 spearman moved from Alexandria to Paraetonium
8 archers moved from Memphis to Pharan
Purchase Units - Egypt
Egypt buy 11 archers and 2 axemen; Remaining resources: 0 PUs;
Combat - Egypt
Battle in Salamis
Egypt attack with 1 axeman and 2 spearmen
Seleucid defend with 2 hoplites
Egypt roll dice for 1 axeman and 2 spearmen in Salamis, round 2 : 1/3 hits, 0.67 expected hits
Seleucid roll dice for 2 hoplites in Salamis, round 2 : 1/2 hits, 1.00 expected hits
1 hoplite owned by the Seleucid and 1 spearman owned by the Egypt lost in Salamis
Egypt roll dice for 1 axeman and 1 spearman in Salamis, round 3 : 1/2 hits, 0.50 expected hits
Seleucid roll dice for 1 hoplite in Salamis, round 3 : 0/1 hits, 0.50 expected hits
1 hoplite owned by the Seleucid lost in Salamis
Egypt win, taking Salamis from Seleucid with 1 axeman and 1 spearman remaining. Battle score for attacker is 7
Casualties for Egypt: 1 spearman
Casualties for Seleucid: 2 hoplites
Battle in Damascus
Egypt attack with 2 axemen and 1 spearman
Seleucid defend with 1 peltasts
Egypt roll dice for 2 axemen and 1 spearman in Damascus, round 2 : 2/3 hits, 0.83 expected hits
Seleucid roll dice for 1 peltasts in Damascus, round 2 : 0/1 hits, 0.17 expected hits
1 peltasts owned by the Seleucid lost in Damascus
Egypt win, taking Damascus from Seleucid with 2 axemen and 1 spearman remaining. Battle score for attacker is 2
Casualties for Seleucid: 1 peltasts
Non Combat Move - Egypt
Place Units - Egypt
8 archers placed in Jerusalem
3 archers and 2 axemen placed in Alexandria
Turn Complete - Egypt
Egypt collect 46 PUs; end with 46 PUs
Combat Hit Differential Summary :
Egypt : 2.00
Seleucid : -0.67
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3
Combat Move - Seleucid
2 cataphracts, 6 cavalrys, 6 hoplites, 10 legionaires and 12 peltastss moved from Sidon to Jerusalem
2 cataphracts moved from Hatra to Damascus
4 peltastss moved from Tarsus to Attalia
1 peltasts moved from Tarsus to Attalia
5 legionaires moved from Antioch to SZ 61
2 peltastss moved from Antioch to Damascus
5 biremes, 5 legionaires and 1 trireme moved from SZ 61 to SZ 62
5 legionaires moved from SZ 62 to Salamis
2 cavalrys moved from Hatra to Damascus
7 hoplites, 4 legionaires and 9 peltastss moved from Hatra to Emesa
Purchase Units - Seleucid
Seleucid buy 15 cavalrys; Remaining resources: 1 PUs;
Combat - Seleucid
Battle in Salamis
Seleucid attack with 5 legionaires
Egypt defend with 1 axeman and 1 spearman
Seleucid roll dice for 5 legionaires in Salamis, round 2 : 1/5 hits, 1.67 expected hits
Egypt roll dice for 1 axeman and 1 spearman in Salamis, round 2 : 2/2 hits, 0.50 expected hits
1 axeman owned by the Egypt and 2 legionaires owned by the Seleucid lost in Salamis
Seleucid roll dice for 3 legionaires in Salamis, round 3 : 1/3 hits, 1.00 expected hits
Egypt roll dice for 1 spearman in Salamis, round 3 : 0/1 hits, 0.33 expected hits
1 spearman owned by the Egypt lost in Salamis
Seleucid win, taking Salamis from Egypt with 3 legionaires remaining. Battle score for attacker is -2
Casualties for Seleucid: 2 legionaires
Casualties for Egypt: 1 axeman and 1 spearman
Battle in Damascus
Seleucid attack with 2 cataphracts, 2 cavalrys and 2 peltastss
Egypt defend with 2 axemen and 1 spearman
Seleucid roll dice for 2 cataphracts, 2 cavalrys and 2 peltastss in Damascus, round 2 : 2/6 hits, 2.00 expected hits
Egypt roll dice for 2 axemen and 1 spearman in Damascus, round 2 : 1/3 hits, 0.67 expected hits
2 axemen owned by the Egypt and 1 peltasts owned by the Seleucid lost in Damascus
Seleucid roll dice for 2 cataphracts, 2 cavalrys and 1 peltasts in Damascus, round 3 : 1/5 hits, 1.83 expected hits
Egypt roll dice for 1 spearman in Damascus, round 3 : 1/1 hits, 0.33 expected hits
1 spearman owned by the Egypt and 1 peltasts owned by the Seleucid lost in Damascus
Seleucid win, taking Damascus from Egypt with 2 cataphracts and 2 cavalrys remaining. Battle score for attacker is 5
Casualties for Seleucid: 2 peltastss
Casualties for Egypt: 2 axemen and 1 spearman
Battle in Jerusalem
Seleucid attack with 2 cataphracts, 6 cavalrys, 6 hoplites, 10 legionaires and 12 peltastss
Egypt defend with 16 archers, 4 chariots, 1 city and 9 spearmen
Seleucid roll dice for 2 cataphracts, 6 cavalrys, 6 hoplites, 10 legionaires and 12 peltastss in Jerusalem, round 2 : 7/36 hits, 10.67 expected hits
Egypt roll dice for 16 archers, 4 chariots and 9 spearmen in Jerusalem, round 2 : 14/29 hits, 13.67 expected hits
2 cavalrys owned by the Seleucid, 7 spearmen owned by the Egypt and 12 peltastss owned by the Seleucid lost in Jerusalem
Seleucid roll dice for 2 cataphracts, 4 cavalrys, 6 hoplites and 10 legionaires in Jerusalem, round 3 : 5/22 hits, 8.00 expected hits
Egypt roll dice for 16 archers, 4 chariots and 2 spearmen in Jerusalem, round 3 : 9/22 hits, 11.33 expected hits
5 legionaires owned by the Seleucid, 4 cavalrys owned by the Seleucid, 2 spearmen owned by the Egypt and 3 archers owned by the Egypt lost in Jerusalem
Seleucid roll dice for 2 cataphracts, 6 hoplites and 5 legionaires in Jerusalem, round 4 : 5/13 hits, 5.00 expected hits
Egypt roll dice for 13 archers and 4 chariots in Jerusalem, round 4 : 10/17 hits, 9.17 expected hits
5 legionaires owned by the Seleucid, 5 hoplites owned by the Seleucid and 5 archers owned by the Egypt lost in Jerusalem
2 cataphracts owned by the Seleucid and 1 hoplite owned by the Seleucid retreated to Sidon
Egypt win with 8 archers and 4 chariots remaining. Battle score for attacker is -54
Casualties for Seleucid: 6 cavalrys, 5 hoplites, 10 legionaires and 12 peltastss
Casualties for Egypt: 8 archers and 9 spearmen
Non Combat Move - Seleucid
Place Units - Seleucid
11 cavalrys placed in Antioch
4 cavalrys placed in Tarsus
Turn Complete - Seleucid
Seleucid collect 53 PUs; end with 54 PUs
Combat Hit Differential Summary :
Egypt : 1.00
Seleucid : -8.17
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3
Combat Move - Parthia
10 archers, 4 cataphracts, 6 horsearchers and 14 spearmen moved from Seleucia to Hatra
2 spearmen moved from Teredon to Vologesia
1 archer and 3 spearmen moved from Babylon to Vologesia
2 cavalrys moved from Teredon to Vologesia
2 cavalrys moved from Teredon to Vologesia
7 archers moved from Persepolis to Babylon
Purchase Units - Parthia
Parthia buy 1 cataphract, 1 horsearcher and 15 spearmen; Remaining resources: 0 PUs;
Combat - Parthia
Battle in Hatra
Parthia attack with 10 archers, 4 cataphracts, 6 horsearchers and 14 spearmen
Seleucid defend with 1 peltasts
Parthia roll dice for 10 archers, 4 cataphracts, 6 horsearchers and 14 spearmen in Hatra, round 2 : 5/34 hits, 8.00 expected hits
Seleucid roll dice for 1 peltasts in Hatra, round 2 : 0/1 hits, 0.17 expected hits
1 peltasts owned by the Seleucid lost in Hatra
Parthia win, taking Hatra from Seleucid with 10 archers, 4 cataphracts, 6 horsearchers and 14 spearmen remaining. Battle score for attacker is 2
Casualties for Seleucid: 1 peltasts
Battle in Vologesia
Parthia attack with 1 archer, 4 cavalrys and 5 spearmen
Neutral defend with 3 spearmen
Parthia roll dice for 1 archer, 4 cavalrys and 5 spearmen in Vologesia, round 2 : 0/10 hits, 2.33 expected hits
Neutral roll dice for 3 spearmen in Vologesia, round 2 : 1/3 hits, 1.00 expected hits
1 spearman owned by the Parthia lost in Vologesia
Parthia roll dice for 1 archer, 4 cavalrys and 4 spearmen in Vologesia, round 3 : 2/9 hits, 2.17 expected hits
Neutral roll dice for 3 spearmen in Vologesia, round 3 : 1/3 hits, 1.00 expected hits
1 spearman owned by the Parthia and 2 spearmen owned by the Neutral lost in Vologesia
Parthia roll dice for 1 archer, 4 cavalrys and 3 spearmen in Vologesia, round 4 : 2/8 hits, 2.00 expected hits
Neutral roll dice for 1 spearman in Vologesia, round 4 : 0/1 hits, 0.33 expected hits
1 spearman owned by the Neutral lost in Vologesia
Parthia loses 0 PUs for violating Vologesias neutrality.
Parthia win, taking Vologesia from Neutral with 1 archer, 4 cavalrys and 3 spearmen remaining. Battle score for attacker is 3
Casualties for Parthia: 2 spearmen
Casualties for Neutral: 3 spearmen
Non Combat Move - Parthia
Place Units - Parthia
10 spearmen placed in Seleucia
1 cataphract, 1 horsearcher and 5 spearmen placed in Persepolis
Turn Complete - Parthia
Parthia collect 60 PUs; end with 60 PUs
Combat Hit Differential Summary :
Neutral : -0.33
Parthia : -5.50
Seleucid : -0.17
@Whackamatt said in Whack anti-Roman vs. dawg 270:
Egypt : 1.00
Seleucid : -8.17
Egypt : 1.00
Seleucid : -8.17
WOW! this sucked for ya
Egypt win with 8 archers and 4 chariots remaining. Battle score for attacker is -54
I’m handling it like a dawg! You’ve suffered far worse and not complained.
@Whackamatt your up:slightly_smiling_face:
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3
Combat Move - Numidia
2 spearmen and 1 swordman moved from Siga to Tingis
1 archer and 2 spearmen moved from Siga to Banasa
1 swordman moved from Siga to Tingis
1 swordman moved from Siga to Banasa
4 cavalrys moved from Volubilis to Tingis
3 cavalrys moved from Volubilis to Banasa
1 archer and 3 spearmen moved from Capsa to Thenae
4 cavalrys moved from Leptis Magna to Siwa
6 archers, 4 cavalrys and 10 spearmen moved from Berenice to Siwa
Purchase Units - Numidia
Numidia buy 4 cavalrys; Remaining resources: 7 PUs;
Combat - Numidia
Battle in Tingis
Numidia attack with 4 cavalrys, 2 spearmen and 2 swordmen
Neutral defend with 1 archer, 2 cavalrys and 1 spearman
Numidia roll dice for 4 cavalrys, 2 spearmen and 2 swordmen in Tingis, round 2 : 3/8 hits, 2.33 expected hits
Neutral roll dice for 1 archer, 2 cavalrys and 1 spearman in Tingis, round 2 : 1/4 hits, 1.17 expected hits
2 cavalrys owned by the Neutral, 1 spearman owned by the Neutral and 1 spearman owned by the Numidia lost in Tingis
Numidia roll dice for 4 cavalrys, 1 spearman and 2 swordmen in Tingis, round 3 : 3/7 hits, 2.17 expected hits
Neutral roll dice for 1 archer in Tingis, round 3 : 0/1 hits, 0.50 expected hits
1 archer owned by the Neutral lost in Tingis
Numidia loses 0 PUs for violating Tingiss neutrality.
Numidia win, taking Tingis from Neutral with 4 cavalrys, 1 spearman and 2 swordmen remaining. Battle score for attacker is 12
Casualties for Numidia: 1 spearman
Casualties for Neutral: 1 archer, 2 cavalrys and 1 spearman
Battle in Banasa
Numidia attack with 1 archer, 3 cavalrys, 2 spearmen and 1 swordman
Neutral defend with 1 archer and 1 spearman
Numidia roll dice for 1 archer, 3 cavalrys, 2 spearmen and 1 swordman in Banasa, round 2 : 3/7 hits, 1.83 expected hits
Neutral roll dice for 1 archer and 1 spearman in Banasa, round 2 : 2/2 hits, 0.83 expected hits
1 spearman owned by the Neutral, 1 archer owned by the Neutral and 2 spearmen owned by the Numidia lost in Banasa
Numidia loses 0 PUs for violating Banasas neutrality.
Numidia win, taking Banasa from Neutral with 1 archer, 3 cavalrys and 1 swordman remaining. Battle score for attacker is 1
Casualties for Numidia: 2 spearmen
Casualties for Neutral: 1 archer and 1 spearman
Battle in Siwa
Numidia attack with 6 archers, 8 cavalrys and 10 spearmen
Egypt defend with 5 archers, 4 axemen, 2 chariots and 4 spearmen
Numidia roll dice for 6 archers, 8 cavalrys and 10 spearmen in Siwa, round 2 : 7/24 hits, 5.33 expected hits
Egypt roll dice for 5 archers, 4 axemen, 2 chariots and 4 spearmen in Siwa, round 2 : 9/15 hits, 5.83 expected hits
4 axemen owned by the Egypt, 3 spearmen owned by the Egypt and 9 spearmen owned by the Numidia lost in Siwa
Numidia roll dice for 6 archers, 8 cavalrys and 1 spearman in Siwa, round 3 : 4/15 hits, 3.83 expected hits
Egypt roll dice for 5 archers, 2 chariots and 1 spearman in Siwa, round 3 : 5/8 hits, 4.17 expected hits
4 archers owned by the Numidia, 1 spearman owned by the Egypt, 3 archers owned by the Egypt and 1 spearman owned by the Numidia lost in Siwa
Numidia roll dice for 2 archers and 8 cavalrys in Siwa, round 4 : 6/10 hits, 3.00 expected hits
Egypt roll dice for 2 archers and 2 chariots in Siwa, round 4 : 2/4 hits, 2.33 expected hits
2 chariots owned by the Egypt, 2 cavalrys owned by the Numidia and 2 archers owned by the Egypt lost in Siwa
Numidia win, taking Siwa from Egypt with 2 archers and 6 cavalrys remaining. Battle score for attacker is 2
Casualties for Numidia: 4 archers, 2 cavalrys and 10 spearmen
Casualties for Egypt: 5 archers, 4 axemen, 2 chariots and 4 spearmen
Non Combat Move - Numidia
Place Units - Numidia
4 cavalrys placed in Leptis Magna
Turn Complete - Numidia
Numidia collect 26 PUs; end with 33 PUs
Combat Hit Differential Summary :
Neutral : 0.50
Numidia : 7.50
Egypt : 3.67
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 4
Combat Move - Carthage
2 biremes and 1 spearman moved from SZ 29 to SZ 30
4 spearmen and 4 swordmen moved from Emerita Augusta to Olisipo
2 cavalrys, 1 spearman and 4 swordmen moved from Scallabis to Olisipo
1 bireme moved from SZ 32 to SZ 36
1 cavalry moved from Carthago to SZ 36
1 cavalry moved from SZ 36 to Lilybaeum
4 biremes moved from SZ 34 to SZ 33
1 trireme moved from SZ 33 to SZ 32
Purchase Units - Carthage
Carthage buy 13 swordmen and 1 trireme; Remaining resources: 3 PUs;
Combat - Carthage
Battle in Olisipo
Carthage attack with 2 cavalrys, 5 spearmen and 8 swordmen
Neutral defend with 3 archers, 1 cavalry and 3 swordmen
Carthage roll dice for 2 cavalrys, 5 spearmen and 8 swordmen in Olisipo, round 2 : 1/15 hits, 4.17 expected hits
Neutral roll dice for 3 archers, 1 cavalry and 3 swordmen in Olisipo, round 2 : 0/7 hits, 2.67 expected hits
1 cavalry owned by the Neutral lost in Olisipo
Carthage roll dice for 2 cavalrys, 5 spearmen and 8 swordmen in Olisipo, round 3 : 4/15 hits, 4.17 expected hits
Neutral roll dice for 3 archers and 3 swordmen in Olisipo, round 3 : 3/6 hits, 2.50 expected hits
1 archer owned by the Neutral, 3 spearmen owned by the Carthage and 3 swordmen owned by the Neutral lost in Olisipo
Carthage roll dice for 2 cavalrys, 2 spearmen and 8 swordmen in Olisipo, round 4 : 3/12 hits, 3.67 expected hits
Neutral roll dice for 2 archers in Olisipo, round 4 : 1/2 hits, 1.00 expected hits
2 archers owned by the Neutral and 1 spearman owned by the Carthage lost in Olisipo
Carthage loses 0 PUs for violating Olisipos neutrality.
Carthage win, taking Olisipo from Neutral with 2 cavalrys, 1 spearman and 8 swordmen remaining. Battle score for attacker is 16
Casualties for Neutral: 3 archers, 1 cavalry and 3 swordmen
Casualties for Carthage: 4 spearmen
Non Combat Move - Carthage
Place Units - Carthage
5 swordmen placed in Lilybaeum
8 swordmen placed in Carthago
1 trireme placed in SZ 36
Turn Complete - Carthage
Carthage collect 63 PUs; end with 66 PUs
Combat Hit Differential Summary :
Carthage : -4.00
Neutral : -2.17
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 4
Combat Move - RomanRepublic
1 ballista, 3 cavalrys, 7 legionaires and 3 velitess moved from Verona to Veldidena
Purchase Units - RomanRepublic
RomanRepublic buy 18 velitess; Remaining resources: 0 PUs;
Combat - RomanRepublic
Battle in Veldidena
RomanRepublic attack with 1 ballista, 3 cavalrys, 7 legionaires and 3 velitess
Neutral defend with 1 axeman and 1 swordman
RomanRepublic roll dice for 1 ballista, 3 cavalrys, 7 legionaires and 3 velitess in Veldidena, round 2 : 7/14 hits, 4.67 expected hits
Neutral roll dice for 1 axeman and 1 swordman in Veldidena, round 2 : 1/2 hits, 0.50 expected hits
1 velites owned by the RomanRepublic, 1 axeman owned by the Neutral and 1 swordman owned by the Neutral lost in Veldidena
RomanRepublic loses 0 PUs for violating Veldidenas neutrality.
RomanRepublic win, taking Veldidena from Neutral with 1 ballista, 3 cavalrys, 7 legionaires and 2 velitess remaining. Battle score for attacker is 4
Casualties for RomanRepublic: 1 velites
Casualties for Neutral: 1 axeman and 1 swordman
Non Combat Move - RomanRepublic
5 legionaires moved from Roma to Capua
3 velitess moved from Roma to Capua
Place Units - RomanRepublic
9 velitess placed in Roma
4 velitess placed in Messana
5 velitess placed in Patavium
RomanRepublic undo move 2.
3 velitess placed in Patavium
1 velites placed in Messana
Turn Complete - RomanRepublic
RomanRepublic collect 55 PUs; end with 55 PUs
Combat Hit Differential Summary :
Neutral : 0.50
RomanRepublic : 2.33
Don’t forget the Greeks
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 4
Combat Move - GreekCityStates
1 hoplite moved from Sardis to Pergamum
GreekCityStates take Pergamum from Macedonia
3 biremes and 2 triremes moved from SZ 68 to SZ 67
2 archers and 5 hoplites moved from Corinth to Athens
6 slingerss moved from Sparta to SZ 67
6 slingerss moved from SZ 67 to Athens
Purchase Units - GreekCityStates
GreekCityStates buy 1 cavalry, 4 hoplites and 9 slingerss; Remaining resources: 0 PUs;
Combat - GreekCityStates
Battle in Athens
GreekCityStates attack with 2 archers, 5 hoplites and 6 slingerss
Macedonia defend with 6 hoplites
GreekCityStates roll dice for 2 archers, 5 hoplites and 6 slingerss in Athens, round 2 : 2/13 hits, 3.00 expected hits
Macedonia roll dice for 6 hoplites in Athens, round 2 : 3/6 hits, 3.00 expected hits
2 hoplites owned by the Macedonia and 3 slingerss owned by the GreekCityStates lost in Athens
GreekCityStates roll dice for 2 archers, 5 hoplites and 3 slingerss in Athens, round 3 : 3/10 hits, 2.50 expected hits
Macedonia roll dice for 4 hoplites in Athens, round 3 : 2/4 hits, 2.00 expected hits
3 hoplites owned by the Macedonia and 2 slingerss owned by the GreekCityStates lost in Athens
GreekCityStates roll dice for 2 archers, 5 hoplites and 1 slingers in Athens, round 4 : 2/8 hits, 2.17 expected hits
Macedonia roll dice for 1 hoplite in Athens, round 4 : 1/1 hits, 0.50 expected hits
1 hoplite owned by the Macedonia and 1 slingers owned by the GreekCityStates lost in Athens
GreekCityStates win, taking Athens from Macedonia with 2 archers and 5 hoplites remaining. Battle score for attacker is 18
Casualties for GreekCityStates: 6 slingerss
Casualties for Macedonia: 6 hoplites
Non Combat Move - GreekCityStates
Place Units - GreekCityStates
4 hoplites and 3 slingerss placed in Corinth
6 slingerss placed in Sparta
GreekCityStates undo move 2.
GreekCityStates undo move 1.
4 hoplites and 3 slingerss placed in Corinth
1 cavalry and 5 slingerss placed in Sparta
1 slingers were produced but were not placed
Turn Complete - GreekCityStates
GreekCityStates collect 44 PUs; end with 44 PUs
Combat Hit Differential Summary :
Macedonia : 0.50
GreekCityStates : -0.67
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 4
Combat Move - Macedonia
2 cavalrys moved from Delphi to Larissa
1 peltasts moved from Larissa to Delphi
4 peltastss moved from Larissa to SZ 69
4 peltastss moved from SZ 69 to Sardis
Purchase Units - Macedonia
Macedonia buy 6 hoplites and 5 peltastss; Remaining resources: 0 PUs;
Combat - Macedonia
Battle in Sardis
Macedonia attack with 4 peltastss
GreekCityStates defend with 1 hoplite
Macedonia roll dice for 4 peltastss in Sardis, round 2 : 0/4 hits, 0.67 expected hits
GreekCityStates roll dice for 1 hoplite in Sardis, round 2 : 1/1 hits, 0.50 expected hits
1 peltasts owned by the Macedonia lost in Sardis
Macedonia roll dice for 3 peltastss in Sardis, round 3 : 0/3 hits, 0.50 expected hits
GreekCityStates roll dice for 1 hoplite in Sardis, round 3 : 1/1 hits, 0.50 expected hits
1 peltasts owned by the Macedonia lost in Sardis
Macedonia roll dice for 2 peltastss in Sardis, round 4 : 0/2 hits, 0.33 expected hits
GreekCityStates roll dice for 1 hoplite in Sardis, round 4 : 0/1 hits, 0.50 expected hits
Macedonia roll dice for 2 peltastss in Sardis, round 5 : 1/2 hits, 0.33 expected hits
GreekCityStates roll dice for 1 hoplite in Sardis, round 5 : 0/1 hits, 0.50 expected hits
1 hoplite owned by the GreekCityStates lost in Sardis
Macedonia win, taking Sardis from GreekCityStates with 2 peltastss remaining. Battle score for attacker is 1
Casualties for Macedonia: 2 peltastss
Casualties for GreekCityStates: 1 hoplite
Non Combat Move - Macedonia
Place Units - Macedonia
6 hoplites placed in Larissa
5 peltastss placed in Thessalonica
Turn Complete - Macedonia
Macedonia collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
Macedonia : -0.83
GreekCityStates : 0.00
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 4
Combat Move - Egypt
3 archers and 2 axemen moved from Alexandria to Paraetonium
8 archers moved from Pharan to Jerusalem
3 biremes and 2 triremes moved from SZ 60 to SZ 63
Purchase Units - Egypt
Egypt buy 1 archer, 7 axemen and 7 spearmen; Remaining resources: 0 PUs;
Non Combat Move - Egypt
Place Units - Egypt
1 archer and 7 spearmen placed in Jerusalem
4 axemen placed in Alexandria
Egypt undo move 1.
1 archer, 3 axemen and 4 spearmen placed in Jerusalem
3 spearmen placed in Alexandria
Turn Complete - Egypt
Egypt collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 4
Combat Move - Seleucid
4 peltastss moved from Attalia to Sardis
3 legionaires moved from Salamis to SZ 62
5 biremes, 3 legionaires and 1 trireme moved from SZ 62 to SZ 65
3 legionaires moved from SZ 65 to Rhodos
Seleucid take Rhodos from GreekCityStates
1 peltasts moved from Attalia to Pessinus
4 cavalrys moved from Tarsus to Pessinus
1 peltasts moved from Emesa to Edessa
7 hoplites, 4 legionaires and 7 peltastss moved from Emesa to Damascus
2 cataphracts moved from Sidon to Damascus
1 hoplite moved from Sidon to Damascus
1 cavalry moved from Antioch to Sidon
10 cavalrys moved from Antioch to Damascus
Purchase Units - Seleucid
Seleucid buy 11 legionaires and 5 peltastss; Remaining resources: 0 PUs;
Combat - Seleucid
Battle in Pessinus
Seleucid attack with 4 cavalrys and 1 peltasts
Neutral defend with 2 spearmen
Seleucid roll dice for 4 cavalrys and 1 peltasts in Pessinus, round 2 : 2/5 hits, 1.50 expected hits
Neutral roll dice for 2 spearmen in Pessinus, round 2 : 0/2 hits, 0.67 expected hits
2 spearmen owned by the Neutral lost in Pessinus
Seleucid loses 0 PUs for violating Pessinuss neutrality.
Seleucid win, taking Pessinus from Neutral with 4 cavalrys and 1 peltasts remaining. Battle score for attacker is 6
Casualties for Neutral: 2 spearmen
Non Combat Move - Seleucid
Place Units - Seleucid
5 peltastss placed in Tarsus
11 legionaires placed in Antioch
Turn Complete - Seleucid
Seleucid collect 63 PUs; end with 63 PUs
Combat Hit Differential Summary :
Neutral : -0.67
Seleucid : 0.50
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 4
Combat Move - Parthia
2 spearmen moved from Hatra to Emesa
1 cataphract moved from Hatra to Emesa
10 archers, 3 cataphracts, 6 horsearchers and 12 spearmen moved from Hatra to Edessa
10 spearmen moved from Seleucia to Hatra
1 archer, 4 cavalrys and 3 spearmen moved from Vologesia to Seleucia
4 cavalrys moved from Seleucia to Hatra
1 cataphract, 1 horsearcher and 5 spearmen moved from Persepolis to Babylon
7 archers, 1 cataphract and 1 horsearcher moved from Babylon to Seleucia
1 horsearcher moved from Seleucia to Hatra
Purchase Units - Parthia
Parthia buy 1 cataphract, 2 cavalrys, 1 horsearcher and 13 spearmen; Remaining resources: 0 PUs;
Combat - Parthia
Battle in Edessa
Parthia attack with 10 archers, 3 cataphracts, 6 horsearchers and 12 spearmen
Seleucid defend with 1 peltasts
Parthia roll dice for 10 archers, 3 cataphracts, 6 horsearchers and 12 spearmen in Edessa, round 2 : 5/31 hits, 7.17 expected hits
Seleucid roll dice for 1 peltasts in Edessa, round 2 : 0/1 hits, 0.17 expected hits
1 peltasts owned by the Seleucid lost in Edessa
Parthia win, taking Edessa from Seleucid with 10 archers, 3 cataphracts, 6 horsearchers and 12 spearmen remaining. Battle score for attacker is 2
Casualties for Seleucid: 1 peltasts
Battle in Emesa
Parthia attack with 1 cataphract and 2 spearmen
Seleucid defend with 1 peltasts
Parthia roll dice for 1 cataphract and 2 spearmen in Emesa, round 2 : 1/3 hits, 0.83 expected hits
Seleucid roll dice for 1 peltasts in Emesa, round 2 : 0/1 hits, 0.17 expected hits
1 peltasts owned by the Seleucid lost in Emesa
Parthia win, taking Emesa from Seleucid with 1 cataphract and 2 spearmen remaining. Battle score for attacker is 2
Casualties for Seleucid: 1 peltasts
Non Combat Move - Parthia
Place Units - Parthia
10 spearmen placed in Seleucia
1 cataphract, 2 cavalrys, 1 horsearcher and 3 spearmen placed in Persepolis
Turn Complete - Parthia
Parthia collect 69 PUs; end with 69 PUs
Combat Hit Differential Summary :
Parthia : -2.00
Seleucid : -0.33
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 4
Combat Move - Numidia
4 cavalrys moved from Leptis Magna to Paliurus
2 archers and 6 cavalrys moved from Siwa to Paliurus
2 archers, 1 cavalry and 4 spearmen moved from Thenae to Sabrata
4 cavalrys, 1 spearman and 2 swordmen moved from Tingis to Siga
1 archer, 3 cavalrys and 1 swordman moved from Banasa to Siga
7 cavalrys moved from Siga to Auzia
Purchase Units - Numidia
Numidia buy 4 archers and 1 city; Remaining resources: 2 PUs;
Combat - Numidia
Battle in Paliurus
Numidia attack with 2 archers and 10 cavalrys
Egypt defend with 1 spearman
Numidia roll dice for 2 archers and 10 cavalrys in Paliurus, round 2 : 5/12 hits, 3.67 expected hits
Egypt roll dice for 1 spearman in Paliurus, round 2 : 0/1 hits, 0.33 expected hits
1 spearman owned by the Egypt lost in Paliurus
Numidia win, taking Paliurus from Egypt with 2 archers and 10 cavalrys remaining. Battle score for attacker is 3
Casualties for Egypt: 1 spearman
Battle in Sabrata
Numidia attack with 2 archers, 1 cavalry and 4 spearmen
Neutral defend with 1 archer and 1 spearman
Numidia roll dice for 2 archers, 1 cavalry and 4 spearmen in Sabrata, round 2 : 1/7 hits, 1.33 expected hits
Neutral roll dice for 1 archer and 1 spearman in Sabrata, round 2 : 2/2 hits, 0.83 expected hits
1 spearman owned by the Neutral and 2 spearmen owned by the Numidia lost in Sabrata
Numidia roll dice for 2 archers, 1 cavalry and 2 spearmen in Sabrata, round 3 : 0/5 hits, 1.00 expected hits
Neutral roll dice for 1 archer in Sabrata, round 3 : 1/1 hits, 0.50 expected hits
1 spearman owned by the Numidia lost in Sabrata
Numidia roll dice for 2 archers, 1 cavalry and 1 spearman in Sabrata, round 4 : 1/4 hits, 0.83 expected hits
Neutral roll dice for 1 archer in Sabrata, round 4 : 0/1 hits, 0.50 expected hits
1 archer owned by the Neutral lost in Sabrata
Numidia loses 0 PUs for violating Sabratas neutrality.
Numidia win, taking Sabrata from Neutral with 2 archers, 1 cavalry and 1 spearman remaining. Battle score for attacker is -2
Casualties for Numidia: 3 spearmen
Casualties for Neutral: 1 archer and 1 spearman
Non Combat Move - Numidia
Place Units - Numidia
4 archers placed in Leptis Magna
1 city placed in Thenae
Turn Complete - Numidia
Numidia collect 28 PUs; end with 30 PUs
Turning on Edit Mode
EDIT: Adding units owned by Numidia to Leptis Magna: 4 cavalrys
EDIT: Removing units owned by Numidia from Leptis Magna: 4 archers
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Neutral : 1.17
Numidia : 0.17
Egypt : -0.33