@ArtofWar1947 said in PTV ArtofWar (Ax+12) v AxisDominion (Al):
Disappointing.
In any case, scramble to 56?
no scramble. when it’s that overwhelming, you can assume no scramble
wow I couldn’t have asked for a more perfect round of combats there, well, except for the convoy damage. you got your 11 lol
and I’m finally gonna lose a tp, bummer
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 4 infantry and 2 submarines; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 submarine moved from 26 Sea Zone to 17 Sea Zone
1 submarine moved from 33 Sea Zone to 18 Sea Zone
Americans take 22 Sea Zone from Japanese
3 fighters moved from Midway to 17 Sea Zone
1 artillery moved from Marianas to 22 Sea Zone
1 artillery and 1 transport moved from 22 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 infantry, 1 mech_infantry and 1 transport moved from 22 Sea Zone to 34 Sea Zone
1 infantry and 1 mech_infantry moved from 34 Sea Zone to Paulau Island
1 destroyer moved from 22 Sea Zone to 21 Sea Zone
3 fighters and 1 tactical_bomber moved from 22 Sea Zone to 18 Sea Zone
1 fighter moved from 22 Sea Zone to 17 Sea Zone
3 fighters moved from 22 Sea Zone to 21 Sea Zone
Combat - Americans
Battle in Paulau Island
Battle in Philippines
Battle in 17 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 4 fighters in 17 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans win, taking Paulau Island from Japanese, taking Philippines from Japanese, taking 17 Sea Zone from Japanese with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 18 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 fighters and 1 tactical_bomber in 18 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 18 Sea Zone
Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 21 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 3 fighters in 21 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 21 Sea Zone
Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 artillery, 1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 2 fighters, 1 infantry, 1 marine and 1 transport moved from 22 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
3 fighters and 1 tactical_bomber moved from 18 Sea Zone to 33 Sea Zone
3 fighters moved from 21 Sea Zone to 33 Sea Zone
4 fighters moved from 17 Sea Zone to 33 Sea Zone
1 carrier and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 33 Sea Zone to Caroline Islands
1 bomber moved from Midway to Eastern United States
3 fighters and 1 tactical_bomber moved from Western United States to Wake Island
3 bombers moved from Western United States to Gibraltar
1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 destroyer and 1 submarine moved from 106 Sea Zone to 91 Sea Zone
1 fighter moved from 92 Sea Zone to Gibraltar
1 aaGun and 4 infantry moved from Algeria to 92 Sea Zone
1 infantry moved from Algeria to Morocco
1 aaGun, 4 infantry and 3 transports moved from 92 Sea Zone to 96 Sea Zone
1 mech_infantry moved from Libya to 96 Sea Zone
1 aaGun, 4 infantry, 1 mech_infantry and 3 transports moved from 96 Sea Zone to 98 Sea Zone
1 aaGun, 4 infantry and 1 mech_infantry moved from 98 Sea Zone to Syria
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 22 Sea Zone
1 submarine moved from 6 Sea Zone to 23 Sea Zone
1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 armour and 1 mech_infantry moved from Iraq to Persia
1 armour and 1 mech_infantry moved from Persia to Eastern Persia
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
1 marine moved from Gibraltar to 92 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 marine and 1 submarine moved from 92 Sea Zone to 98 Sea Zone
1 marine moved from 98 Sea Zone to Syria
Place Units - Americans
1 bomber and 2 fighters placed in Eastern United States
2 infantry placed in Central United States
2 infantry placed in Western United States
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern Persia: 1 armour and 1 mech_infantry
EDIT: Adding units owned by Americans to Persia: 1 armour and 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Combat Hit Differential Summary :
Americans : -1.67
Japanese : -0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Hopei to Chahar
1 fighter moved from Tsinghai to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Chahar
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Suiyuyan
1 infantry moved from Kweichow to Shensi
1 infantry moved from Tsinghai to Shensi
Place Units - Chinese
3 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese : -0.50
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 4 infantry and 2 submarines; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 submarine moved from 26 Sea Zone to 17 Sea Zone
1 submarine moved from 33 Sea Zone to 18 Sea Zone
Americans take 22 Sea Zone from Japanese
3 fighters moved from Midway to 17 Sea Zone
1 artillery moved from Marianas to 22 Sea Zone
1 artillery and 1 transport moved from 22 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 infantry, 1 mech_infantry and 1 transport moved from 22 Sea Zone to 34 Sea Zone
1 infantry and 1 mech_infantry moved from 34 Sea Zone to Paulau Island
1 destroyer moved from 22 Sea Zone to 21 Sea Zone
3 fighters and 1 tactical_bomber moved from 22 Sea Zone to 18 Sea Zone
1 fighter moved from 22 Sea Zone to 17 Sea Zone
3 fighters moved from 22 Sea Zone to 21 Sea Zone
Combat - Americans
Battle in Paulau Island
Battle in Philippines
Battle in 17 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 4 fighters in 17 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans win, taking Paulau Island from Japanese, taking Philippines from Japanese, taking 17 Sea Zone from Japanese with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 18 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 fighters and 1 tactical_bomber in 18 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 18 Sea Zone
Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 21 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 3 fighters in 21 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 21 Sea Zone
Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 artillery, 1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 2 fighters, 1 infantry, 1 marine and 1 transport moved from 22 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
3 fighters and 1 tactical_bomber moved from 18 Sea Zone to 33 Sea Zone
3 fighters moved from 21 Sea Zone to 33 Sea Zone
4 fighters moved from 17 Sea Zone to 33 Sea Zone
1 carrier and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 33 Sea Zone to Caroline Islands
1 bomber moved from Midway to Eastern United States
3 fighters and 1 tactical_bomber moved from Western United States to Wake Island
3 bombers moved from Western United States to Gibraltar
1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 destroyer and 1 submarine moved from 106 Sea Zone to 91 Sea Zone
1 fighter moved from 92 Sea Zone to Gibraltar
1 aaGun and 4 infantry moved from Algeria to 92 Sea Zone
1 infantry moved from Algeria to Morocco
1 aaGun, 4 infantry and 3 transports moved from 92 Sea Zone to 96 Sea Zone
1 mech_infantry moved from Libya to 96 Sea Zone
1 aaGun, 4 infantry, 1 mech_infantry and 3 transports moved from 96 Sea Zone to 98 Sea Zone
1 aaGun, 4 infantry and 1 mech_infantry moved from 98 Sea Zone to Syria
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 22 Sea Zone
1 submarine moved from 6 Sea Zone to 23 Sea Zone
1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 armour and 1 mech_infantry moved from Iraq to Persia
1 armour and 1 mech_infantry moved from Persia to Eastern Persia
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
1 marine moved from Gibraltar to 92 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 marine and 1 submarine moved from 92 Sea Zone to 98 Sea Zone
1 marine moved from 98 Sea Zone to Syria
Place Units - Americans
1 bomber and 2 fighters placed in Eastern United States
2 infantry placed in Central United States
2 infantry placed in Western United States
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern Persia: 1 armour and 1 mech_infantry
EDIT: Adding units owned by Americans to Persia: 1 armour and 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Hopei to Chahar
1 fighter moved from Tsinghai to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Chahar
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Suiyuyan
1 infantry moved from Kweichow to Shensi
1 infantry moved from Tsinghai to Shensi
Place Units - Chinese
3 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Purchase Units - British
British repair damage of 1x factory_major; Remaining resources: 42 PUs;
British buy 1 fighter, 5 infantry, 2 marines and 1 transport; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 artillery and 1 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 artillery and 16 infantry moved from Burma to India
1 infantry moved from Burma to Yunnan
Combat - British
Battle in Yunnan
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British win, taking Yunnan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in India
British attack with 1 artillery and 16 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 1 artillery and 16 infantry in India, round 2 : 1/17 hits, 3.17 expected hits
Japanese roll dice for 2 infantry in India, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in India
British roll dice for 1 artillery and 14 infantry in India, round 3 : 6/15 hits, 2.83 expected hits
Japanese roll dice for 1 infantry in India, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in India
British win, taking India from Japanese with 1 artillery and 13 infantry remaining. Battle score for attacker is -3
Casualties for British: 3 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - British
3 aaGuns and 8 infantry moved from Burma to India
1 armour and 2 mech_infantrys moved from Eastern Persia to Persia
1 transport moved from 80 Sea Zone to 76 Sea Zone
2 infantry moved from Ethiopia to 76 Sea Zone
2 infantry and 1 transport moved from 76 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Syria
2 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 carrier, 2 destroyers and 2 submarines moved from 80 Sea Zone to 98 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from Algeria to 92 Sea Zone
1 armour moved from Libya to Alexandria
1 aaGun, 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 98 Sea Zone to Syria
2 fighters moved from Persia to 98 Sea Zone
1 fighter moved from Russia to 98 Sea Zone
1 bomber moved from Persia to Iraq
1 fighter moved from Egypt to Persia
2 fighters moved from 80 Sea Zone to Persia
9 infantry moved from Egypt to Trans-Jordan
1 tactical_bomber moved from Persia to Iraq
1 tactical_bomber moved from Tambov to Iraq
2 infantry moved from Northwest Persia to Persia
3 artilleries moved from Persia to Iraq
Place Units - British
2 marines placed in Egypt
1 transport placed in 81 Sea Zone
3 infantry placed in Persia
1 fighter and 2 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from Persia: 3 infantry
EDIT: Adding units owned by British to Iraq: 3 infantry
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,1,3,1,3,3,2,1
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
Combat Hit Differential Summary :
British : 1.17
Americans : -1.67
Chinese : -0.50
Japanese : 2.17
@axis-dominion Yeah, at least I got the convoy damage. And your two inf in India combined for 3 hits against 15 or so units. Arrgh! But I’ve had some good rolls too so I can’t complaint too much.
@farmboy I made a purchase error. One of those subs on the West coast should ahve been a transport along with one extra ipc. Was assuming in my head that I had bought one as well. No worries if it is too late, but thought I would check if you are open to me swapping the units.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
3 armour and 1 mech_infantry moved from Rostov to Northwest Persia
1 bomber moved from Rostov to Northwest Persia
1 infantry moved from Ukraine to Western Ukraine
Italians take Western Ukraine from Russians
Combat - Italians
Battle in Northwest Persia
Italians attack with 3 armour, 1 bomber and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 3 armour, 1 bomber and 1 mech_infantry in Northwest Persia, round 2 : 1/5 hits, 2.33 expected hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Northwest Persia
Italians win, taking Northwest Persia from British with 3 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 bomber moved from Northwest Persia to Greece
1 fighter moved from Rostov to Greece
1 armour and 1 mech_infantry moved from Romania to Greece
1 aaGun moved from Southern Italy to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 aaGun and 3 infantry moved from 97 Sea Zone to Greece
1 artillery and 1 infantry moved from Ukraine to Rostov
Place Units - Italians
1 submarine placed in 97 Sea Zone
2 infantry and 1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,4
Italians collect 18 PUs; end with 18 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians : -1.33
British : -0.33
@farmboy said in 19L axis-dominion vs farmboy (allies+6) bm3:
@farmboy I made a purchase error. One of those subs on the West coast should ahve been a transport along with one extra ipc. Was assuming in my head that I had bought one as well. No worries if it is too late, but thought I would check if you are open to me swapping the units.
yep go for it. I did wonder about that lol
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Burma to 39 Sea Zone
Combat - ANZAC
Battle in 39 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 39 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 cruiser and 1 marine moved from 54 Sea Zone to 33 Sea Zone
2 destroyers moved from 62 Sea Zone to 33 Sea Zone
1 destroyer moved from 34 Sea Zone to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 carrier moved from 22 Sea Zone to 33 Sea Zone
2 fighters moved from 22 Sea Zone to 33 Sea Zone
2 fighters moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 33 Sea Zone to 43 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from 39 Sea Zone to India
1 infantry moved from Burma to India
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
Non Combat Move - French
2 infantry moved from Alexandria to Egypt
1 destroyer moved from 79 Sea Zone to 80 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
there is an error I think. I don’t think I had an extra IPC so I will have to make another adjustment to have a transport.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Burma to 39 Sea Zone
Combat - ANZAC
Battle in 39 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 39 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 cruiser and 1 marine moved from 54 Sea Zone to 33 Sea Zone
2 destroyers moved from 62 Sea Zone to 33 Sea Zone
1 destroyer moved from 34 Sea Zone to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 carrier moved from 22 Sea Zone to 33 Sea Zone
2 fighters moved from 22 Sea Zone to 33 Sea Zone
2 fighters moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 33 Sea Zone to 43 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from 39 Sea Zone to India
1 infantry moved from Burma to India
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
Non Combat Move - French
2 infantry moved from Alexandria to Egypt
1 destroyer moved from 79 Sea Zone to 80 Sea Zone
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 submarine
EDIT: Changing PUs for Americans from 91 to 97
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
So I dropped another sub in order to have the 1 I needed for the transport. That meant I had 5 left over but I had already reduced my ipcs by 1 on the first edit, thinking I had an extra one, so I added 6. Hope that makes sense.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 carrier, 2 fighters, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Caucasus to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Caucasus
4 infantry moved from Rostov to Volgograd
2 fighters moved from Rostov to Volgograd
2 tactical_bombers moved from Rostov to Volgograd
1 infantry moved from Novgorod to Belarus
Germans take Belarus from Russians
1 infantry moved from Baltic States to Eastern Poland
1 mech_infantry moved from Yugoslavia to Eastern Poland
3 fighters moved from Yugoslavia to Eastern Poland
1 infantry moved from Baltic States to Eastern Poland
1 bomber moved from French Indo China to 34 Sea Zone
Combat - Germans
Battle in 34 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 34 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Volgograd
Germans attack with 2 fighters, 4 infantry and 2 tactical_bombers
Russians defend with 1 factory_minor and 4 infantry
Germans roll dice for 2 fighters, 4 infantry and 2 tactical_bombers in Volgograd, round 2 : 6/8 hits, 3.00 expected hits
Russians roll dice for 4 infantry in Volgograd, round 2 : 3/4 hits, 1.33 expected hits
4 infantry owned by the Russians and 3 infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Russians: 4 infantry
Battle in Eastern Poland
Germans attack with 3 fighters, 2 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 3 fighters, 2 infantry and 1 mech_infantry in Eastern Poland, round 2 : 3/6 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 3 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 aaGun, 1 armour, 4 artilleries, 5 infantry and 2 mech_infantrys moved from Caucasus to Northwest Persia
2 tactical_bombers moved from Volgograd to Greece
2 fighters moved from Greece to Southern Italy
3 fighters moved from Eastern Poland to Yugoslavia
1 aaGun moved from Northern Italy to Yugoslavia
2 infantry moved from Northern Italy to Southern Italy
3 mech_infantrys moved from Rostov to Northwest Persia
3 armour moved from Rostov to Northwest Persia
1 armour moved from Rostov to Northwest Persia
5 mech_infantrys moved from Rostov to Northwest Persia
10 mech_infantrys moved from Ukraine to Caucasus
2 fighters moved from Volgograd to Greece
1 fighter moved from Greece to Southern Italy
2 fighters moved from Yugoslavia to 97 Sea Zone
5 mech_infantrys moved from Rostov to Northwest Persia
2 mech_infantrys moved from Rostov to Northwest Persia
2 mech_infantrys moved from Rostov to Northwest Persia
3 armour moved from Rostov to Caucasus
2 mech_infantrys moved from Rostov to Caucasus
3 artilleries moved from Rostov to Caucasus
3 infantry moved from Rostov to Caucasus
1 artillery and 1 infantry moved from Rostov to Caucasus
1 artillery and 3 infantry moved from Novgorod to Belarus
1 aaGun, 2 artilleries, 1 infantry and 1 mech_infantry moved from Baltic States to Belarus
4 infantry moved from Vyborg to Novgorod
2 mech_infantrys moved from Poland to Belarus
2 mech_infantrys moved from Romania to Belarus
3 transports moved from 115 Sea Zone to 114 Sea Zone
5 infantry moved from Germany to 114 Sea Zone
5 infantry and 3 transports moved from 114 Sea Zone to 115 Sea Zone
5 infantry moved from 115 Sea Zone to Novgorod
3 infantry moved from Western Germany to Germany
1 submarine moved from 111 Sea Zone to 124 Sea Zone
1 marine moved from Novgorod to 115 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 1 marine moved from 115 Sea Zone to 113 Sea Zone
1 marine moved from 113 Sea Zone to Western Germany
1 bomber moved from 34 Sea Zone to French Indo China
3 infantry moved from France to Northern Italy
1 aaGun moved from France to Northern Italy
1 infantry moved from France to Northern Italy
Place Units - Germans
1 carrier placed in 97 Sea Zone
2 fighters placed in Yugoslavia
1 armour and 2 mech_infantrys placed in Novgorod
3 infantry placed in Germany
1 infantry placed in Western Germany
1 mech_infantry placed in Western Germany
2 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 54 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
Combat Hit Differential Summary :
Germans : 4.00
Russians : 1.33
I will likely get to the USSR today but it might be a few hours.
@farmboy said in 19L axis-dominion vs farmboy (allies+6) bm3:
I will likely get to the USSR today but it might be a few hours.
yah I’ll be away on errands too
hold on a sec, might adjust something
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 carrier, 2 fighters, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Caucasus to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Caucasus
4 infantry moved from Rostov to Volgograd
2 fighters moved from Rostov to Volgograd
2 tactical_bombers moved from Rostov to Volgograd
1 infantry moved from Novgorod to Belarus
Germans take Belarus from Russians
1 infantry moved from Baltic States to Eastern Poland
1 mech_infantry moved from Yugoslavia to Eastern Poland
3 fighters moved from Yugoslavia to Eastern Poland
1 infantry moved from Baltic States to Eastern Poland
1 bomber moved from French Indo China to 34 Sea Zone
Combat - Germans
Battle in 34 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 34 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Volgograd
Germans attack with 2 fighters, 4 infantry and 2 tactical_bombers
Russians defend with 1 factory_minor and 4 infantry
Germans roll dice for 2 fighters, 4 infantry and 2 tactical_bombers in Volgograd, round 2 : 6/8 hits, 3.00 expected hits
Russians roll dice for 4 infantry in Volgograd, round 2 : 3/4 hits, 1.33 expected hits
4 infantry owned by the Russians and 3 infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Russians: 4 infantry
Battle in Eastern Poland
Germans attack with 3 fighters, 2 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 3 fighters, 2 infantry and 1 mech_infantry in Eastern Poland, round 2 : 3/6 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 3 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 aaGun, 1 armour, 4 artilleries, 5 infantry and 2 mech_infantrys moved from Caucasus to Northwest Persia
2 tactical_bombers moved from Volgograd to Greece
2 fighters moved from Greece to Southern Italy
3 fighters moved from Eastern Poland to Yugoslavia
1 aaGun moved from Northern Italy to Yugoslavia
2 infantry moved from Northern Italy to Southern Italy
3 mech_infantrys moved from Rostov to Northwest Persia
3 armour moved from Rostov to Northwest Persia
1 armour moved from Rostov to Northwest Persia
5 mech_infantrys moved from Rostov to Northwest Persia
10 mech_infantrys moved from Ukraine to Caucasus
2 fighters moved from Volgograd to Greece
1 fighter moved from Greece to Southern Italy
2 fighters moved from Yugoslavia to 97 Sea Zone
5 mech_infantrys moved from Rostov to Northwest Persia
2 mech_infantrys moved from Rostov to Northwest Persia
2 mech_infantrys moved from Rostov to Northwest Persia
3 armour moved from Rostov to Caucasus
2 mech_infantrys moved from Rostov to Caucasus
3 artilleries moved from Rostov to Caucasus
3 infantry moved from Rostov to Caucasus
1 artillery and 1 infantry moved from Rostov to Caucasus
1 artillery and 3 infantry moved from Novgorod to Belarus
1 aaGun, 2 artilleries, 1 infantry and 1 mech_infantry moved from Baltic States to Belarus
4 infantry moved from Vyborg to Novgorod
2 mech_infantrys moved from Poland to Belarus
2 mech_infantrys moved from Romania to Belarus
3 transports moved from 115 Sea Zone to 114 Sea Zone
5 infantry moved from Germany to 114 Sea Zone
5 infantry and 3 transports moved from 114 Sea Zone to 115 Sea Zone
5 infantry moved from 115 Sea Zone to Novgorod
3 infantry moved from Western Germany to Germany
1 submarine moved from 111 Sea Zone to 124 Sea Zone
1 marine moved from Novgorod to 115 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 1 marine moved from 115 Sea Zone to 113 Sea Zone
1 marine moved from 113 Sea Zone to Western Germany
1 bomber moved from 34 Sea Zone to French Indo China
3 infantry moved from France to Northern Italy
1 aaGun moved from France to Northern Italy
1 infantry moved from France to Northern Italy
2 tactical_bombers moved from Rostov to Greece
Place Units - Germans
1 carrier placed in 97 Sea Zone
2 fighters placed in Yugoslavia
1 armour and 2 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Germany
3 infantry placed in Germany
1 infantry placed in Western Germany
Germans undo move 4.
1 mech_infantry placed in Western Germany
2 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 54 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
Combat Hit Differential Summary :
Germans : 4.00
Russians : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Germans
2 infantry moved from Samara to Volgograd
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
2 fighters moved from Russia to Archangel
1 infantry moved from Smolensk to Archangel
Combat - Russians
Battle in Volgograd
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 0/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Volgograd, round 3 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Archangel, round 2 : 2/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters moved from Archangel to Bryansk
1 fighter and 1 tactical_bomber moved from Volgograd to Bryansk
2 aaGuns, 2 armour, 5 artilleries, 36 infantry and 2 mech_infantrys moved from Russia to Bryansk
1 infantry moved from Tambov to Bryansk
1 aaGun, 14 artilleries and 28 infantry moved from Samara to Tambov
1 aaGun moved from Russia to Tambov
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
1 infantry moved from Buyant-Uhaa to Central Mongolia
1 infantry moved from Buyant-Uhaa to Central Mongolia
1 infantry moved from Dzavhan to Yenisey
2 infantry moved from Olgiy to Yenisey
1 submarine moved from 105 Sea Zone to 91 Sea Zone
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans : 0.00
Russians : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Germans
2 infantry moved from Samara to Volgograd
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
2 fighters moved from Russia to Archangel
1 infantry moved from Smolensk to Archangel
Combat - Russians
Battle in Volgograd
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 0/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Volgograd, round 3 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Archangel, round 2 : 2/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters moved from Archangel to Bryansk
1 fighter and 1 tactical_bomber moved from Volgograd to Bryansk
2 aaGuns, 2 armour, 5 artilleries, 36 infantry and 2 mech_infantrys moved from Russia to Bryansk
1 infantry moved from Tambov to Bryansk
1 aaGun, 14 artilleries and 28 infantry moved from Samara to Tambov
1 aaGun moved from Russia to Tambov
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
1 infantry moved from Buyant-Uhaa to Central Mongolia
1 infantry moved from Buyant-Uhaa to Central Mongolia
1 infantry moved from Dzavhan to Yenisey
2 infantry moved from Olgiy to Yenisey
1 submarine moved from 105 Sea Zone to 91 Sea Zone
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Tambov: 1 aaGun
EDIT: Adding units owned by Russians to Bryansk: 1 aaGun
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.00
Russians : -1.00