Wiz (L+10) vs Shin-JI (x) BM3 G1

  • '15

    TripleA Manual Gamesave Post: Italians round 1

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 1
    
        Purchase Units - Italians
            Italians buy 1 fighter; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
    
        Combat Move - Italians
            1 infantry moved from Southern Italy to 95 Sea Zone
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 artillery moved from Northern Italy to 95 Sea Zone
            1 armour moved from Albania to 97 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 96 Sea Zone to Malta
            1 bomber moved from Northern Italy to Malta
            1 battleship moved from 97 Sea Zone to 96 Sea Zone
            1 cruiser moved from 97 Sea Zone to 96 Sea Zone
            1 cruiser moved from 95 Sea Zone to 96 Sea Zone
            1 destroyer moved from 95 Sea Zone to 96 Sea Zone
            1 submarine moved from 95 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from Libya to Tunisia
            2 infantry moved from Albania to Yugoslavia
            1 fighter moved from Southern Italy to Yugoslavia
            1 fighter moved from Southern Italy to Southern France
            1 artillery and 2 infantry moved from Northern Italy to Southern France
    
        Combat - Italians
            Battle in 96 Sea Zone
                Italians attack with 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 2 transports
                British defend with 1 cruiser
                    Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 2 transports in 96 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
                    British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                Units damaged: 1 battleship owned by the Italians
                    1 cruiser owned by the British lost in 96 Sea Zone
                Italians win with 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 2 transports remaining. Battle score for attacker is 12
                Casualties for British: 1 cruiser
            Battle in Malta
                Italians attack with 1 armour, 1 artillery, 1 bomber and 2 infantry
                British defend with 1 aaGun, 1 bomber, 1 fighter and 1 infantry
                    AA fire in Malta : 1/1 hits, 0.17 expected hits
                    1 bomber owned by the Italians lost in Malta
                    Italians roll dice for 1 armour, 1 artillery and 2 infantry in Malta, round 2 : 1/4 hits, 1.33 expected hits
                    British roll dice for 1 aaGun, 1 bomber, 1 fighter and 1 infantry in Malta, round 2 : 1/3 hits, 1.17 expected hits
                    1 aaGun owned by the British and 1 infantry owned by the Italians lost in Malta
                    Italians roll dice for 1 armour, 1 artillery and 1 infantry in Malta, round 3 : 1/3 hits, 1.17 expected hits
    

    Combat Hit Differential Summary :

    Italians : -1.83
    British : 0.33
    AA fire in Malta : : 0.83
    

    Savegame

  • '15

    Need to know if you want to lose your bomber here or not.

  • '20 '19

    @Shin-Ji lose the inf this time, bomber then fighter next round please

  • '15

    TripleA Turn Summary: Italians round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 1
    
        Purchase Units - Italians
            Italians buy 1 fighter; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
    
        Combat Move - Italians
            1 infantry moved from Southern Italy to 95 Sea Zone
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 artillery moved from Northern Italy to 95 Sea Zone
            1 armour moved from Albania to 97 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 96 Sea Zone to Malta
            1 bomber moved from Northern Italy to Malta
            1 battleship moved from 97 Sea Zone to 96 Sea Zone
            1 cruiser moved from 97 Sea Zone to 96 Sea Zone
            1 cruiser moved from 95 Sea Zone to 96 Sea Zone
            1 destroyer moved from 95 Sea Zone to 96 Sea Zone
            1 submarine moved from 95 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from Libya to Tunisia
            2 infantry moved from Albania to Yugoslavia
            1 fighter moved from Southern Italy to Yugoslavia
            1 fighter moved from Southern Italy to Southern France
            1 artillery and 2 infantry moved from Northern Italy to Southern France
    
        Combat - Italians
            Battle in 96 Sea Zone
                Italians attack with 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 2 transports
                British defend with 1 cruiser
                    Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 2 transports in 96 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
                    British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                Units damaged: 1 battleship owned by the Italians
                    1 cruiser owned by the British lost in 96 Sea Zone
                Italians win with 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 2 transports remaining. Battle score for attacker is 12
                Casualties for British: 1 cruiser
            Battle in Malta
                Italians attack with 1 armour, 1 artillery, 1 bomber and 2 infantry
                British defend with 1 aaGun, 1 bomber, 1 fighter and 1 infantry
                    AA fire in Malta : 1/1 hits, 0.17 expected hits
                    1 bomber owned by the Italians lost in Malta
                    Italians roll dice for 1 armour, 1 artillery and 2 infantry in Malta, round 2 : 1/4 hits, 1.33 expected hits
                    British roll dice for 1 aaGun, 1 bomber, 1 fighter and 1 infantry in Malta, round 2 : 1/3 hits, 1.17 expected hits
                    1 aaGun owned by the British and 1 infantry owned by the Italians lost in Malta
                    Italians roll dice for 1 armour, 1 artillery and 1 infantry in Malta, round 3 : 1/3 hits, 1.17 expected hits
                    British roll dice for 1 bomber, 1 fighter and 1 infantry in Malta, round 3 : 2/3 hits, 1.17 expected hits
                    1 artillery owned by the Italians, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Malta
                    Italians roll dice for 1 armour in Malta, round 4 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 bomber and 1 fighter in Malta, round 4 : 2/2 hits, 0.83 expected hits
                    1 bomber owned by the British and 1 armour owned by the Italians lost in Malta
                British win with 1 fighter remaining. Battle score for attacker is -8
                Casualties for Italians: 1 armour, 1 artillery, 1 bomber and 2 infantry
                Casualties for British: 1 aaGun, 1 bomber and 1 infantry
            Battle in Tunisia
                Italians attack with 1 artillery and 1 infantry
                French defend with 1 infantry
                    Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 2/2 hits, 0.67 expected hits
                    French roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the French and 1 infantry owned by the Italians lost in Tunisia
                Italians win, taking Tunisia from French with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for French: 1 infantry
            Battle in Southern France
                Italians attack with 1 artillery, 1 fighter and 2 infantry
                French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Southern France, round 2 : 0/4 hits, 1.33 expected hits
                    French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Italians lost in Southern France
                    Italians roll dice for 1 artillery and 1 fighter in Southern France, round 3 : 0/2 hits, 0.83 expected hits
                    French roll dice for 1 artillery and 1 infantry in Southern France, round 3 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the Italians lost in Southern France
                 retreated to Southern France
                French win with 1 artillery and 1 infantry remaining. Battle score for attacker is -10
                Casualties for Italians: 1 artillery and 2 infantry
            Battle in Yugoslavia
                Italians attack with 1 fighter and 2 infantry
                Neutral_Allies defend with 1 infantry
                    Italians roll dice for 1 fighter and 2 infantry in Yugoslavia, round 2 : 1/3 hits, 0.83 expected hits
                    Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Allies lost in Yugoslavia
                Italians win, taking Yugoslavia from Neutral_Allies with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Neutral_Allies: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Yugoslavia to Southern Italy
            1 fighter moved from Southern France to Southern Italy
            1 armour moved from Northern Italy to Slovakia Hungary
            2 aaGuns moved from Northern Italy to Southern Italy
            1 infantry moved from Italian Somaliland to Ethiopia
    
        Place Units - Italians
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Italians : -2.00
    British : 2.33
    French : 2.33
    AA fire in Malta : : 0.83
    Neutral_Allies : -0.33
    

    Savegame

  • '20 '19

    TripleA Turn Summary: ANZAC round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 1
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
                  ANZAC take Java from Dutch
            1 fighter moved from Queensland to Java
            2 aaGuns moved from New South Wales to Queensland
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 cruiser moved from 63 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from New Zealand: 2 fighters
            EDIT: Adding units owned by ANZAC to Queensland: 2 fighters
            EDIT: Turning off Edit Mode
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    TripleA Turn Summary: French round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 1
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
                  ANZAC take Java from Dutch
            1 fighter moved from Queensland to Java
            2 aaGuns moved from New South Wales to Queensland
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 cruiser moved from 63 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from New Zealand: 2 fighters
            EDIT: Adding units owned by ANZAC to Queensland: 2 fighters
            EDIT: Turning off Edit Mode
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
    
        Combat Move - French
                French converts factory_major into different units
            Trigger French Liberate Southern France2 activates a trigger called: Trigger French Liberate Southern France3
            1 infantry moved from Normandy Bordeaux to Holland Belgium
                  French take Holland Belgium from Germans
            1 infantry moved from Southern France to Northern Italy
                  French take Northern Italy from Italians
    
        Combat - French
    
        Non Combat Move - French
            1 infantry moved from Algeria to Morocco
            1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
            1 cruiser and 1 destroyer moved from 93 Sea Zone to 88 Sea Zone
            1 infantry moved from French West Africa to French Central Africa
            1 infantry moved from Syria to Trans-Jordan
            1 destroyer moved from 72 Sea Zone to 81 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '15

    TripleA Manual Gamesave Post: Germans round 2

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 infantry and 9 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 unit repaired.
            1 artillery moved from France to Holland Belgium
            2 artilleries moved from France to Holland Belgium
            5 infantry moved from Bulgaria to Greece
            1 mech_infantry moved from France to Northern Italy
            1 mech_infantry moved from France to Southern France
            1 armour moved from France to Southern France
            4 armour moved from France to Holland Belgium
            1 armour moved from Romania to Greece
            1 armour moved from Romania to Greece
            1 armour moved from Romania to Greece
            1 mech_infantry moved from France to Southern France
            2 infantry moved from Norway to 112 Sea Zone
            2 infantry and 1 transport moved from 112 Sea Zone to 119 Sea Zone
            2 infantry and 1 transport moved from 119 Sea Zone to 109 Sea Zone
            2 infantry moved from 109 Sea Zone to Eire
            1 cruiser moved from 112 Sea Zone to 119 Sea Zone
            1 battleship moved from 112 Sea Zone to 119 Sea Zone
            1 cruiser moved from 119 Sea Zone to 109 Sea Zone
            1 battleship moved from 119 Sea Zone to 109 Sea Zone
            1 carrier moved from 112 Sea Zone to 119 Sea Zone
            1 carrier moved from 119 Sea Zone to 109 Sea Zone
            2 submarines moved from 112 Sea Zone to 110 Sea Zone
            1 fighter moved from Southern Italy to Northern Italy
            1 tactical_bomber moved from Western Germany to Southern France
            2 fighters moved from Western Germany to Southern France
            1 armour moved from France to Normandy Bordeaux
                  Germans take Normandy Bordeaux from French
            1 mech_infantry moved from France to Holland Belgium
            1 bomber moved from Western Germany to Southern France
            1 tactical_bomber moved from Western Germany to 110 Sea Zone
            1 bomber moved from Western Germany to 110 Sea Zone
            1 fighter moved from Western Germany to 110 Sea Zone
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Savegame

  • '15

    Hang on, reconsidering a few things

  • '15

    No, this is fine, I think. Scramble? ANd to what zone?

  • '20 '19

    @Shin-Ji Sealion! what fun! no scrambles thanks. I’m glad I did an atlantic heavy buy with the US now

  • '15

    TripleA Turn Summary: Germans round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 infantry and 9 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 unit repaired.
            1 artillery moved from France to Holland Belgium
            2 artilleries moved from France to Holland Belgium
            5 infantry moved from Bulgaria to Greece
            1 mech_infantry moved from France to Northern Italy
            1 mech_infantry moved from France to Southern France
            1 armour moved from France to Southern France
            4 armour moved from France to Holland Belgium
            1 armour moved from Romania to Greece
            1 armour moved from Romania to Greece
            1 armour moved from Romania to Greece
            1 mech_infantry moved from France to Southern France
            2 infantry moved from Norway to 112 Sea Zone
            2 infantry and 1 transport moved from 112 Sea Zone to 119 Sea Zone
            2 infantry and 1 transport moved from 119 Sea Zone to 109 Sea Zone
            2 infantry moved from 109 Sea Zone to Eire
            1 cruiser moved from 112 Sea Zone to 119 Sea Zone
            1 battleship moved from 112 Sea Zone to 119 Sea Zone
            1 cruiser moved from 119 Sea Zone to 109 Sea Zone
            1 battleship moved from 119 Sea Zone to 109 Sea Zone
            1 carrier moved from 112 Sea Zone to 119 Sea Zone
            1 carrier moved from 119 Sea Zone to 109 Sea Zone
            2 submarines moved from 112 Sea Zone to 110 Sea Zone
            1 fighter moved from Southern Italy to Northern Italy
            1 tactical_bomber moved from Western Germany to Southern France
            2 fighters moved from Western Germany to Southern France
            1 armour moved from France to Normandy Bordeaux
                  Germans take Normandy Bordeaux from French
            1 mech_infantry moved from France to Holland Belgium
            1 bomber moved from Western Germany to Southern France
            1 tactical_bomber moved from Western Germany to 110 Sea Zone
            1 bomber moved from Western Germany to 110 Sea Zone
            1 fighter moved from Western Germany to 110 Sea Zone
    
        Combat - Germans
            Battle in Eire
                Germans attack with 2 infantry
                British defend with 1 mech_infantry
                    Germans roll dice for 1 battleship and 1 cruiser in Eire, round 2 : 1/2 hits, 1.17 expected hits
                    British roll dice for 1 mech_infantry in Eire, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Eire
                Germans win, taking Eire from British with 2 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in 110 Sea Zone
                Germans attack with 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber
                British defend with 1 battleship
                    Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits
                    British roll dice for 1 battleship in 110 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 submarine owned by the Germans and 1 battleship owned by the British lost in 110 Sea Zone
                Germans win with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 14
                Casualties for Germans: 1 submarine
                Casualties for British: 1 battleship
            Battle in Southern France
                Germans attack with 1 armour, 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                French defend with 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 armour, 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Southern France, round 2 : 5/7 hits, 3.17 expected hits
                    French roll dice for 2 artilleries and 1 infantry in Southern France, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the French, 1 mech_infantry owned by the Germans and 2 artilleries owned by the French lost in Southern France
                Germans win, taking Southern France from French with 1 armour, 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Germans: 1 mech_infantry
                Casualties for French: 2 artilleries and 1 infantry
            Battle in Holland Belgium
                Germans attack with 4 armour, 3 artilleries and 1 mech_infantry
                French defend with 1 infantry
                    Germans roll dice for 4 armour, 3 artilleries and 1 mech_infantry in Holland Belgium, round 2 : 3/8 hits, 3.33 expected hits
                    French roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the French and 1 mech_infantry owned by the Germans lost in Holland Belgium
                Germans win, taking Holland Belgium from French with 4 armour and 3 artilleries remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for French: 1 infantry
            Battle in Northern Italy
                Germans attack with 1 fighter and 1 mech_infantry
                French defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 1 fighter and 1 mech_infantry in Northern Italy, round 2 : 1/2 hits, 0.67 expected hits
                    French roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the French lost in Northern Italy
                Germans win, taking Northern Italy from French with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
            Battle in Greece
                Germans attack with 3 armour and 5 infantry
                Neutral_Allies defend with 4 infantry
                    Germans roll dice for 3 armour and 5 infantry in Greece, round 2 : 4/8 hits, 2.33 expected hits
                    Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/4 hits, 1.33 expected hits
                    4 infantry owned by the Neutral_Allies and 2 infantry owned by the Germans lost in Greece
                Germans win, taking Greece from Neutral_Allies with 3 armour and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
                Casualties for Neutral_Allies: 4 infantry
    
        Non Combat Move - Germans
            Trigger Germans Occupies Southern France: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
            2 artilleries and 8 infantry moved from Romania to Slovakia Hungary
            7 infantry moved from Finland to Norway
            2 fighters moved from Southern France to Western Germany
            1 tactical_bomber moved from Southern France to Western Germany
            1 fighter moved from Northern Italy to Western Germany
            1 bomber moved from Southern France to Western Germany
            1 bomber moved from 110 Sea Zone to Western Germany
            1 fighter moved from 110 Sea Zone to Western Germany
            1 tactical_bomber moved from 110 Sea Zone to Western Germany
    
        Place Units - Germans
            9 transports placed in 112 Sea Zone
            1 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6
            Germans collect 44 PUs; end with 44 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Germans : 2.83
    British : 0.00
    French : 0.33
    Neutral_Allies : 0.67
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 3 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            1 submarine moved from 111 Sea Zone to 105 Sea Zone
            1 infantry moved from Novgorod to Karelia
            1 infantry moved from Novgorod to Vyborg
            1 artillery and 2 infantry moved from Ukraine to Bessarabia
            1 artillery and 8 infantry moved from Western Ukraine to Bessarabia
            1 armour and 1 mech_infantry moved from Bryansk to Bessarabia
            1 armour and 1 mech_infantry moved from Belarus to Ukraine
            2 infantry moved from Rostov to Ukraine
            2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Ukraine
            2 aaGuns, 1 artillery and 11 infantry moved from Belarus to Bryansk
            6 infantry moved from Russia to Bryansk
            2 fighters and 1 tactical_bomber moved from Novgorod to Bessarabia
            6 infantry moved from Novgorod to Belarus
    
        Place Units - Russians
            2 artilleries and 1 mech_infantry placed in Ukraine
            2 infantry placed in Novgorod
            1 artillery and 5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '15

    TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 destroyer, 1 factory_minor, 2 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 3 infantry moved from Hunan to Yunnan
            1 armour, 1 artillery and 2 infantry moved from Kwangsi to Yunnan
            1 mech_infantry moved from Anhwe to Hunan
            1 mech_infantry moved from Hunan to Yunnan
            1 infantry moved from Anhwe to Hunan
            1 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            1 infantry moved from Jehol to Chahar
                  Japanese take Chahar from Chinese
            1 infantry moved from Jehol to Anhwe
            4 infantry moved from Manchuria to Jehol
            1 infantry moved from Anhwe to Kweichow
                  Japanese take Kweichow from Chinese
            2 artilleries and 2 infantry moved from Anhwe to Hunan
            1 artillery and 3 infantry moved from Kiangsi to Kwangsi
    
        Combat - Japanese
            Battle in Yunnan
                Japanese attack with 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry in Yunnan, round 2 : 2/9 hits, 2.50 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Japanese
            2 artilleries and 4 infantry moved from Japan to 6 Sea Zone
            2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
    
        Place Units - Japanese
            1 destroyer and 2 transports placed in 6 Sea Zone
            1 artillery and 2 infantry placed in Japan
            1 factory_minor placed in Shantung
    
        Turn Complete - Japanese
            Japanese collect 32 PUs; end with 32 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.33
    Japanese : -0.50
    

    Savegame

  • '15

    TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 destroyer, 1 factory_minor, 2 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 3 infantry moved from Hunan to Yunnan
            1 armour, 1 artillery and 2 infantry moved from Kwangsi to Yunnan
            1 mech_infantry moved from Anhwe to Hunan
            1 mech_infantry moved from Hunan to Yunnan
            1 infantry moved from Anhwe to Hunan
            1 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            1 infantry moved from Jehol to Chahar
                  Japanese take Chahar from Chinese
            1 infantry moved from Jehol to Anhwe
            4 infantry moved from Manchuria to Jehol
            1 infantry moved from Anhwe to Kweichow
                  Japanese take Kweichow from Chinese
            2 artilleries and 2 infantry moved from Anhwe to Hunan
            1 artillery and 3 infantry moved from Kiangsi to Kwangsi
    
        Combat - Japanese
            Battle in Yunnan
                Japanese attack with 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry in Yunnan, round 2 : 2/9 hits, 2.50 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Japanese
            2 artilleries and 4 infantry moved from Japan to 6 Sea Zone
            2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
    
        Place Units - Japanese
            1 destroyer and 2 transports placed in 6 Sea Zone
            1 artillery and 2 infantry placed in Japan
            1 factory_minor placed in Shantung
    
        Turn Complete - Japanese
            Japanese collect 32 PUs; end with 32 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 42 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Poland: 1 artillery and 1 infantry
            EDIT: Adding units owned by Germans to Germany: 1 artillery and 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese : 0.33
    Japanese : -0.50
    

    Savegame

  • '15

    TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 destroyer, 1 factory_minor, 2 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 3 infantry moved from Hunan to Yunnan
            1 armour, 1 artillery and 2 infantry moved from Kwangsi to Yunnan
            1 mech_infantry moved from Anhwe to Hunan
            1 mech_infantry moved from Hunan to Yunnan
            1 infantry moved from Anhwe to Hunan
            1 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            1 infantry moved from Jehol to Chahar
                  Japanese take Chahar from Chinese
            1 infantry moved from Jehol to Anhwe
            4 infantry moved from Manchuria to Jehol
            1 infantry moved from Anhwe to Kweichow
                  Japanese take Kweichow from Chinese
            2 artilleries and 2 infantry moved from Anhwe to Hunan
            1 artillery and 3 infantry moved from Kiangsi to Kwangsi
    
        Combat - Japanese
            Battle in Yunnan
                Japanese attack with 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry in Yunnan, round 2 : 2/9 hits, 2.50 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Japanese
            2 artilleries and 4 infantry moved from Japan to 6 Sea Zone
            2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
    
        Place Units - Japanese
            1 destroyer and 2 transports placed in 6 Sea Zone
            1 artillery and 2 infantry placed in Japan
            1 factory_minor placed in Shantung
    
        Turn Complete - Japanese
            Japanese collect 32 PUs; end with 32 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 42 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Poland: 1 artillery and 1 infantry
            EDIT: Adding units owned by Germans to Germany: 1 artillery and 1 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Poland: 1 artillery and 1 infantry
            EDIT: Adding units owned by Germans to Germany: 1 artillery and 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese : 0.33
    Japanese : -0.50
    

    Savegame

  • '15

    I just realized that I can’t count, so fixed some NCM for Germany. You can ignore it if you like, obvs.

  • '20 '19

    @Shin-Ji Thought it was odd that you had sspare transport space…yeah np, I make mistakes all the time.

  • '15

    Thanks! I appreciate it.

  • '20 '19

    TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 2 bombers, 1 destroyer, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            2 carriers, 1 cruiser and 1 destroyer moved from 101 Sea Zone to 102 Sea Zone
            3 fighters and 1 tactical_bomber moved from 101 Sea Zone to 102 Sea Zone
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            1 transport moved from 26 Sea Zone to 10 Sea Zone
    
        Place Units - Americans
            1 destroyer and 2 transports placed in 101 Sea Zone
            2 bombers and 1 infantry placed in Eastern United States
            1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    TripleA Move Summary: Chinese round 2

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Guam: 1 fighter
            EDIT: Adding units owned by Americans to 26 Sea Zone: 1 fighter
            EDIT: Turning off Edit Mode
            1 infantry moved from Shensi to Kweichow
            1 fighter moved from Szechwan to Kweichow
    

    Savegame

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