Game History
Round: 1 Purchase Units - Germans Germans buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 submarine moved from 103 Sea Zone to 106 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 armour moved from Romania to Yugoslavia 1 infantry moved from Romania to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 3 armour moved from Greater Southern Germany to France 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 1 fighter moved from Slovakia Hungary to Yugoslavia 1 tactical_bomber moved from Poland to Yugoslavia 1 infantry moved from Holland Belgium to Normandy Bordeaux 3 armour, 1 artillery and 1 infantry moved from Holland Belgium to France 1 bomber moved from Germany to 110 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 fighter moved from Holland Belgium to 111 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone Combat - Germans British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone Battle in Yugoslavia Germans attack with 2 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 artillery and 3 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for French: 1 artillery and 1 infantry Battle in France Germans attack with 6 armour, 2 artilleries, 4 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 29 Casualties for Germans: 4 infantry and 3 mech_infantrys Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in 106 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 9 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer and 1 transport Battle in 110 Sea Zone Germans attack with 1 battleship, 1 bomber, 2 fighters, 1 submarine and 3 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 38 Casualties for Germans: 1 submarine Casualties for British: 1 battleship and 1 cruiser Casualties for French: 1 cruiser Battle in 111 Sea Zone Germans attack with 1 bomber, 2 fighters, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter Units damaged: 1 battleship owned by the British Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 fighter Casualties for Germans: 2 fighters, 2 submarines and 1 tactical_bomber Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber moved from 111 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 1 infantry moved from Denmark to Western Germany 1 aaGun moved from Germany to 114 Sea Zone 1 aaGun, 1 cruiser and 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 infantry moved from Norway to Finland 1 infantry moved from 113 Sea Zone to Norway 1 aaGun moved from 113 Sea Zone to Norway 1 aaGun moved from Western Germany to Holland Belgium 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 fighter moved from 110 Sea Zone to Holland Belgium 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 fighter moved from 110 Sea Zone to Holland Belgium 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Southern Italy 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 aaGun moved from Germany to Slovakia Hungary 1 infantry moved from Germany to Slovakia Hungary 1 artillery moved from Germany to Slovakia Hungary 1 infantry moved from Germany to Slovakia Hungary 1 aaGun, 2 artilleries and 9 infantry moved from Germany to Poland 1 armour moved from Poland to Slovakia Hungary Place Units - Germans 6 artilleries and 2 infantry placed in Germany Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsWiz (L+10) vs Shin-JI (x) BM3 G1
-
@wizmark Thought hadn’t occurred to me!
-
@Shin-Ji Going to try a risky move now…worked every time offline but I expect it will go tits up this time!
-
TripleA Move Summary: ANZAC round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour moved from Queensland to Western Australia 4 fighters moved from Queensland to Western Australia
-
TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour moved from Queensland to Western Australia 4 fighters moved from Queensland to Western Australia Combat - ANZAC Battle in Western Australia ANZAC attack with 1 armour and 4 fighters Japanese defend with 2 artilleries and 4 infantry ANZAC roll dice for 1 armour and 4 fighters in Western Australia, round 2 : 3/5 hits, 2.50 expected hits Japanese roll dice for 2 artilleries and 4 infantry in Western Australia, round 2 : 4/6 hits, 2.00 expected hits 3 infantry owned by the Japanese, 1 armour owned by the ANZAC and 3 fighters owned by the ANZAC lost in Western Australia ANZAC roll dice for 1 fighter in Western Australia, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 2 artilleries and 1 infantry in Western Australia, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Western Australia Japanese win with 2 artilleries remaining. Battle score for attacker is -34 Casualties for ANZAC: 1 armour and 4 fighters Casualties for Japanese: 4 infantry Non Combat Move - ANZAC 2 aaGuns, 3 artilleries and 3 infantry moved from Queensland to New South Wales 1 fighter moved from Eastern Persia to India Place Units - ANZAC 1 armour, 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,6,4,6,4,4,4,5,2,5,1,6,4,3,6,5,4 ANZAC collect 7 PUs (2 lost to blockades); end with 7 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 10 PUs
Combat Hit Differential Summary :
ANZAC : 1.00 Japanese : 2.00
-
TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour moved from Queensland to Western Australia 4 fighters moved from Queensland to Western Australia Combat - ANZAC Battle in Western Australia ANZAC attack with 1 armour and 4 fighters Japanese defend with 2 artilleries and 4 infantry ANZAC roll dice for 1 armour and 4 fighters in Western Australia, round 2 : 3/5 hits, 2.50 expected hits Japanese roll dice for 2 artilleries and 4 infantry in Western Australia, round 2 : 4/6 hits, 2.00 expected hits 3 infantry owned by the Japanese, 1 armour owned by the ANZAC and 3 fighters owned by the ANZAC lost in Western Australia ANZAC roll dice for 1 fighter in Western Australia, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 2 artilleries and 1 infantry in Western Australia, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Western Australia Japanese win with 2 artilleries remaining. Battle score for attacker is -34 Casualties for ANZAC: 1 armour and 4 fighters Casualties for Japanese: 4 infantry Non Combat Move - ANZAC 2 aaGuns, 3 artilleries and 3 infantry moved from Queensland to New South Wales 1 fighter moved from Eastern Persia to India Place Units - ANZAC 1 armour, 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,6,4,6,4,4,4,5,2,5,1,6,4,3,6,5,4 ANZAC collect 7 PUs (2 lost to blockades); end with 7 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 10 PUs Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1.00 Japanese : 2.00
-
@Shin-Ji Bollocks! :rage:
-
@Shin-Ji Tried that 5 times off line… won with at least 1 plane surviving each time
-
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 2 fighters and 14 infantry; Remaining resources: 0 PUs; Combat Move - Germans 10 infantry moved from Germany to Slovakia Hungary 1 bomber moved from Greece to Western Germany 1 infantry moved from Scotland to United Kingdom 1 armour moved from United Kingdom to Eire Germans take Eire from British Combat - Germans Non Combat Move - Germans 1 submarine moved from 125 Sea Zone to 110 Sea Zone Place Units - Germans 3 infantry placed in United Kingdom 2 fighters placed in 110 Sea Zone 3 infantry placed in France 8 infantry placed in Germany Turn Complete - Germans Germans collect 47 PUs; end with 47 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
-
@wizmark That was what I expected as well.
-
TripleA Move Summary: Russians round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians buy 5 armour, 1 bomber and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 armour and 2 infantry moved from Finland to Norway 1 mech_infantry moved from Finland to Norway 1 mech_infantry moved from Romania to Poland 1 mech_infantry moved from Novgorod to Poland 2 infantry moved from Romania to Bulgaria 2 infantry moved from Romania to Yugoslavia 1 fighter and 1 tactical_bomber moved from Ukraine to Bulgaria 1 fighter and 1 tactical_bomber moved from Ukraine to Yugoslavia 1 fighter moved from Novgorod to Poland 1 mech_infantry moved from Romania to Poland
-
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians buy 5 armour, 1 bomber and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 armour and 2 infantry moved from Finland to Norway 1 mech_infantry moved from Finland to Norway 1 mech_infantry moved from Romania to Poland 1 mech_infantry moved from Novgorod to Poland 2 infantry moved from Romania to Bulgaria 2 infantry moved from Romania to Yugoslavia 1 fighter and 1 tactical_bomber moved from Ukraine to Bulgaria 1 fighter and 1 tactical_bomber moved from Ukraine to Yugoslavia 1 fighter moved from Novgorod to Poland 1 mech_infantry moved from Romania to Poland Combat - Russians Battle in Yugoslavia Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Italians defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yugoslavia, round 2 : 0/4 hits, 1.50 expected hits Italians roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Yugoslavia Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Yugoslavia, round 3 : 2/3 hits, 1.33 expected hits Italians roll dice for 1 infantry in Yugoslavia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Yugoslavia Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Russians: 2 infantry Casualties for Italians: 1 infantry Battle in Bulgaria Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Italians defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bulgaria, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Bulgaria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bulgaria Russians win, taking Bulgaria from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Italians: 1 infantry Battle in Poland Russians attack with 1 fighter and 3 mech_infantrys Italians defend with 1 infantry Russians roll dice for 1 fighter and 3 mech_infantrys in Poland, round 2 : 0/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 3 mech_infantrys in Poland, round 3 : 0/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Poland, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 3 mech_infantrys in Poland, round 4 : 0/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Poland, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 3 mech_infantrys in Poland, round 5 : 3/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Poland, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Poland Russians win, taking Poland from Germans with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Norway Russians attack with 1 armour, 2 infantry and 1 mech_infantry Germans defend with 1 artillery Russians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Norway, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 artillery in Norway, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Norway Russians win, taking Norway from Germans with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Yugoslavia to Romania 1 fighter moved from Ukraine to Eastern Persia 1 fighter and 1 tactical_bomber moved from Bulgaria to Romania 1 fighter moved from Poland to Romania 1 infantry moved from Bessarabia to Eastern Poland 5 artilleries and 5 infantry moved from Bessarabia to Romania 2 artilleries moved from Ukraine to Bessarabia 3 mech_infantrys moved from Ukraine to Caucasus 1 armour moved from Ukraine to Caucasus 2 armour moved from Ukraine to Romania 1 infantry moved from Novgorod to Baltic States 5 mech_infantrys moved from Russia to Ukraine 2 aaGuns and 3 infantry moved from Jehol to Anhwe Place Units - Russians 2 armour and 1 mech_infantry placed in Novgorod 2 armour and 1 mech_infantry placed in Ukraine 1 armour, 1 bomber and 2 mech_infantrys placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4 Russians collect 51 PUs; end with 51 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 54 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 56 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 58 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 73 PUs
Combat Hit Differential Summary :
Germans : 0.00 Italians : 1.33 Russians : -1.33
-
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians buy 5 armour, 1 bomber and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 armour and 2 infantry moved from Finland to Norway 1 mech_infantry moved from Finland to Norway 1 mech_infantry moved from Romania to Poland 1 mech_infantry moved from Novgorod to Poland 2 infantry moved from Romania to Bulgaria 2 infantry moved from Romania to Yugoslavia 1 fighter and 1 tactical_bomber moved from Ukraine to Bulgaria 1 fighter and 1 tactical_bomber moved from Ukraine to Yugoslavia 1 fighter moved from Novgorod to Poland 1 mech_infantry moved from Romania to Poland Combat - Russians Battle in Yugoslavia Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Italians defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yugoslavia, round 2 : 0/4 hits, 1.50 expected hits Italians roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Yugoslavia Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Yugoslavia, round 3 : 2/3 hits, 1.33 expected hits Italians roll dice for 1 infantry in Yugoslavia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Yugoslavia Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Russians: 2 infantry Casualties for Italians: 1 infantry Battle in Bulgaria Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Italians defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bulgaria, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Bulgaria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bulgaria Russians win, taking Bulgaria from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Italians: 1 infantry Battle in Poland Russians attack with 1 fighter and 3 mech_infantrys Italians defend with 1 infantry Russians roll dice for 1 fighter and 3 mech_infantrys in Poland, round 2 : 0/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 3 mech_infantrys in Poland, round 3 : 0/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Poland, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 3 mech_infantrys in Poland, round 4 : 0/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Poland, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 3 mech_infantrys in Poland, round 5 : 3/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Poland, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Poland Russians win, taking Poland from Germans with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Norway Russians attack with 1 armour, 2 infantry and 1 mech_infantry Germans defend with 1 artillery Russians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Norway, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 artillery in Norway, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Norway Russians win, taking Norway from Germans with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Yugoslavia to Romania 1 fighter moved from Ukraine to Eastern Persia 1 fighter and 1 tactical_bomber moved from Bulgaria to Romania 1 fighter moved from Poland to Romania 1 infantry moved from Bessarabia to Eastern Poland 5 artilleries and 5 infantry moved from Bessarabia to Romania 2 artilleries moved from Ukraine to Bessarabia 3 mech_infantrys moved from Ukraine to Caucasus 1 armour moved from Ukraine to Caucasus 2 armour moved from Ukraine to Romania 1 infantry moved from Novgorod to Baltic States 5 mech_infantrys moved from Russia to Ukraine 2 aaGuns and 3 infantry moved from Jehol to Anhwe Place Units - Russians 2 armour and 1 mech_infantry placed in Novgorod 2 armour and 1 mech_infantry placed in Ukraine 1 armour, 1 bomber and 2 mech_infantrys placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4 Russians collect 51 PUs; end with 51 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 54 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 56 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 58 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 73 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 1 armour and 2 mech_infantrys EDIT: Adding units owned by Russians to Volgograd: 1 armour and 2 mech_infantrys EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.00 Italians : 1.33 Russians : -1.33
-
@Shin-Ji Sorry did an edit on placement…very late here so apologies for missing it. If you go for the US fleet in NZ…max def but kill fighters last…not the battleship :+1:
Off to bed now
-
Night! I might sleep on this move myself.
-
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 armour, 3 artilleries, 1 destroyer, 8 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 artilleries moved from Western Australia to 56 Sea Zone 2 artilleries, 2 battleships and 2 transports moved from 56 Sea Zone to 62 Sea Zone 2 artilleries moved from 62 Sea Zone to New South Wales 1 tactical_bomber moved from 56 Sea Zone to New South Wales 7 fighters and 1 tactical_bomber moved from 54 Sea Zone to New South Wales 2 bombers moved from Java to New South Wales 1 submarine moved from 36 Sea Zone to 41 Sea Zone 1 destroyer moved from 36 Sea Zone to 41 Sea Zone 2 artilleries and 2 mech_infantrys moved from Burma to India 2 infantry moved from Paulau Island to 34 Sea Zone 2 infantry and 1 transport moved from 34 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Jehol 2 armour, 1 fighter and 1 tactical_bomber moved from Shantung to Jehol 3 fighters and 3 tactical_bombers moved from Japan to Jehol 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 3 transports moved from 36 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 1 submarine moved from 34 Sea Zone to 46 Sea Zone 1 submarine moved from 34 Sea Zone to 46 Sea Zone 1 submarine moved from 34 Sea Zone to 46 Sea Zone Combat - Japanese Battle in Korea Battle in New South Wales Japanese attack with 2 artilleries, 2 bombers, 7 fighters and 2 tactical_bombers ANZAC defend with 2 aaGuns, 1 armour, 4 artilleries, 1 factory_minor, 1 harbour and 4 infantry AA fire in New South Wales : 3/6 hits, 1.00 expected hits 3 fighters owned by the Japanese lost in New South Wales Japanese roll dice for 2 battleships in New South Wales, round 2 : 1/2 hits, 1.33 expected hits Japanese roll dice for 2 artilleries, 2 bombers, 4 fighters and 2 tactical_bombers in New South Wales, round 2 : 7/10 hits, 5.33 expected hits ANZAC roll dice for 2 aaGuns, 1 armour, 4 artilleries and 4 infantry in New South Wales, round 2 : 4/9 hits, 3.17 expected hits 1 tactical_bomber owned by the Japanese, 1 artillery owned by the Japanese, 4 infantry owned by the ANZAC, 2 artilleries owned by the ANZAC, 2 bombers owned by the Japanese and 2 aaGuns owned by the ANZAC lost in New South Wales Japanese roll dice for 1 artillery, 4 fighters and 1 tactical_bomber in New South Wales, round 3 : 5/6 hits, 3.00 expected hits ANZAC roll dice for 1 armour and 2 artilleries in New South Wales, round 3 : 2/3 hits, 1.17 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 armour owned by the ANZAC and 2 artilleries owned by the ANZAC lost in New South Wales Japanese captures 10PUs while taking ANZAC capital Japanese win, taking Korea from Russians, taking New South Wales from ANZAC with 1 artillery and 3 fighters remaining. Battle score for attacker is -46 Casualties for Japanese: 1 artillery, 2 bombers, 4 fighters and 2 tactical_bombers Casualties for ANZAC: 2 aaGuns, 1 armour, 4 artilleries and 4 infantry Battle in 46 Sea Zone Japanese attack with 3 submarines Americans defend with 1 destroyer Japanese roll dice for 3 submarines in 46 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 46 Sea Zone Japanese win with 3 submarines remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in India Japanese attack with 2 artilleries and 2 mech_infantrys British defend with 2 mech_infantrys; ANZAC defend with 1 fighter; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 2 artilleries and 2 mech_infantrys in India, round 2 : 0/4 hits, 1.33 expected hits UK_Pacific roll dice for 1 fighter and 2 mech_infantrys in India, round 2 : 1/3 hits, 1.33 expected hits 1 mech_infantry owned by the Japanese lost in India Japanese roll dice for 2 artilleries and 1 mech_infantry in India, round 3 : 0/3 hits, 1.00 expected hits UK_Pacific roll dice for 1 fighter and 2 mech_infantrys in India, round 3 : 2/3 hits, 1.33 expected hits 2 artilleries owned by the Japanese lost in India 1 mech_infantry owned by the Japanese retreated to Burma UK_Pacific win with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is -12 Casualties for Japanese: 2 artilleries and 1 mech_infantry Battle in 41 Sea Zone Japanese attack with 1 destroyer and 1 submarine ANZAC defend with 1 submarine Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 41 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 41 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 submarine Battle in Jehol Japanese attack with 2 armour, 4 fighters, 2 infantry and 4 tactical_bombers Chinese defend with 7 infantry Japanese roll dice for 2 armour, 4 fighters, 2 infantry and 4 tactical_bombers in Jehol, round 2 : 8/12 hits, 6.00 expected hits Chinese roll dice for 7 infantry in Jehol, round 2 : 3/7 hits, 2.33 expected hits 2 infantry owned by the Japanese, 1 armour owned by the Japanese and 7 infantry owned by the Chinese lost in Jehol Japanese win, taking Jehol from Chinese with 1 armour, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Japanese: 1 armour and 2 infantry Casualties for Chinese: 7 infantry triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC Non Combat Move - Japanese 1 fighter moved from Jehol to Japan 1 tactical_bomber moved from Jehol to Japan 3 fighters and 3 tactical_bombers moved from Jehol to Shantung 8 submarines moved from 34 Sea Zone to 62 Sea Zone 4 carriers and 1 destroyer moved from 54 Sea Zone to 62 Sea Zone 1 cruiser moved from 56 Sea Zone to 62 Sea Zone 1 carrier moved from 56 Sea Zone to 62 Sea Zone 3 fighters moved from New South Wales to 62 Sea Zone 1 cruiser moved from 56 Sea Zone to 62 Sea Zone 2 transports moved from 56 Sea Zone to 43 Sea Zone 1 submarine moved from 36 Sea Zone to 6 Sea Zone Place Units - Japanese 1 artillery and 2 infantry placed in Shantung 1 armour and 2 mech_infantrys placed in French Indo China 1 destroyer and 1 transport placed in 6 Sea Zone 2 artilleries and 6 infantry placed in Japan Turn Complete - Japanese Japanese collect 55 PUs; end with 65 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
ANZAC : 2.33 Americans : -0.33 Chinese : 0.67 AA fire in New South Wales : : 2.00 UK_Pacific : 0.33 Japanese : 2.67
-
Ouch! That hurt a lot more than I planned for.
-
TripleA Move Summary: Americans round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 2 artilleries, 1 bomber, 1 destroyer, 2 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 63 Sea Zone to 46 Sea Zone Americans take 54 Sea Zone from Japanese 5 fighters moved from 63 Sea Zone to 46 Sea Zone
-
TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 2 artilleries, 1 bomber, 1 destroyer, 2 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 63 Sea Zone to 46 Sea Zone Americans take 54 Sea Zone from Japanese 5 fighters moved from 63 Sea Zone to 46 Sea Zone Combat - Americans Battle in 46 Sea Zone Americans attack with 1 destroyer and 5 fighters Japanese defend with 3 submarines Americans roll dice for 1 destroyer and 5 fighters in 46 Sea Zone, round 2 : 2/6 hits, 2.83 expected hits Japanese roll dice for 3 submarines in 46 Sea Zone, round 2 : 2/3 hits, 0.50 expected hits 1 destroyer owned by the Americans and 2 submarines owned by the Japanese lost in 46 Sea Zone retreated to 46 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 4 Casualties for Americans: 1 destroyer Casualties for Japanese: 2 submarines Non Combat Move - Americans 5 fighters moved from 46 Sea Zone to Queensland 1 fighter moved from Johnston Island to Queensland 1 artillery, 4 infantry and 1 mech_infantry moved from New Zealand to 63 Sea Zone 1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 63 Sea Zone to 54 Sea Zone 1 artillery, 4 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland 1 battleship, 3 carriers, 2 cruisers and 1 submarine moved from 63 Sea Zone to 26 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 bomber moved from Western United States to Hawaiian Islands 4 fighters moved from Western United States to 26 Sea Zone 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 5 transports moved from 91 Sea Zone to 92 Sea Zone 3 bombers moved from Morocco to Malta 1 infantry and 1 mech_infantry moved from Quebec to Eastern United States 1 transport moved from 106 Sea Zone to 101 Sea Zone Place Units - Americans 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 1 artillery, 1 bomber, 2 fighters and 2 infantry placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans : -0.83 Japanese : 1.50
-
TripleA Move Summary: Chinese round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Anhwe to Kiangsu Chinese take Kiangsu from Japanese 1 infantry moved from Anhwe to Kiangsi Chinese take Kiangsi from Japanese 2 infantry moved from Anhwe to Jehol 1 fighter moved from Anhwe to Jehol
-
TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Anhwe to Kiangsu Chinese take Kiangsu from Japanese 1 infantry moved from Anhwe to Kiangsi Chinese take Kiangsi from Japanese 2 infantry moved from Anhwe to Jehol 1 fighter moved from Anhwe to Jehol Combat - Chinese Battle in Jehol Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 armour Chinese roll dice for 1 fighter and 2 infantry in Jehol, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 armour in Jehol, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Jehol Chinese win, taking Jehol from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Non Combat Move - Chinese 10 infantry moved from Hopei to Anhwe 1 fighter moved from Jehol to Anhwe Place Units - Chinese 5 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Chinese : 0.17 Japanese : -0.50