Wiz (L+10) vs Shin-JI (x) BM3 G1

  • '15

    @wizmark Thought hadn’t occurred to me!

  • '20 '19

    @Shin-Ji Going to try a risky move now…worked every time offline but I expect it will go tits up this time!

  • '20 '19

    TripleA Move Summary: ANZAC round 6

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 armour moved from Queensland to Western Australia
            4 fighters moved from Queensland to Western Australia
    

    Savegame

  • '20 '19

    TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 armour moved from Queensland to Western Australia
            4 fighters moved from Queensland to Western Australia
    
        Combat - ANZAC
            Battle in Western Australia
                ANZAC attack with 1 armour and 4 fighters
                Japanese defend with 2 artilleries and 4 infantry
                    ANZAC roll dice for 1 armour and 4 fighters in Western Australia, round 2 : 3/5 hits, 2.50 expected hits
                    Japanese roll dice for 2 artilleries and 4 infantry in Western Australia, round 2 : 4/6 hits, 2.00 expected hits
                    3 infantry owned by the Japanese, 1 armour owned by the ANZAC and 3 fighters owned by the ANZAC lost in Western Australia
                    ANZAC roll dice for 1 fighter in Western Australia, round 3 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 2 artilleries and 1 infantry in Western Australia, round 3 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Western Australia
                Japanese win with 2 artilleries remaining. Battle score for attacker is -34
                Casualties for ANZAC: 1 armour and 4 fighters
                Casualties for Japanese: 4 infantry
    
        Non Combat Move - ANZAC
            2 aaGuns, 3 artilleries and 3 infantry moved from Queensland to New South Wales
            1 fighter moved from Eastern Persia to India
    
        Place Units - ANZAC
            1 armour, 1 artillery and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,6,4,6,4,4,4,5,2,5,1,6,4,3,6,5,4
            ANZAC collect 7 PUs (2 lost to blockades); end with 7 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 1.00
    Japanese : 2.00
    

    Savegame

  • '20 '19

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 armour moved from Queensland to Western Australia
            4 fighters moved from Queensland to Western Australia
    
        Combat - ANZAC
            Battle in Western Australia
                ANZAC attack with 1 armour and 4 fighters
                Japanese defend with 2 artilleries and 4 infantry
                    ANZAC roll dice for 1 armour and 4 fighters in Western Australia, round 2 : 3/5 hits, 2.50 expected hits
                    Japanese roll dice for 2 artilleries and 4 infantry in Western Australia, round 2 : 4/6 hits, 2.00 expected hits
                    3 infantry owned by the Japanese, 1 armour owned by the ANZAC and 3 fighters owned by the ANZAC lost in Western Australia
                    ANZAC roll dice for 1 fighter in Western Australia, round 3 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 2 artilleries and 1 infantry in Western Australia, round 3 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Western Australia
                Japanese win with 2 artilleries remaining. Battle score for attacker is -34
                Casualties for ANZAC: 1 armour and 4 fighters
                Casualties for Japanese: 4 infantry
    
        Non Combat Move - ANZAC
            2 aaGuns, 3 artilleries and 3 infantry moved from Queensland to New South Wales
            1 fighter moved from Eastern Persia to India
    
        Place Units - ANZAC
            1 armour, 1 artillery and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,6,4,6,4,4,4,5,2,5,1,6,4,3,6,5,4
            ANZAC collect 7 PUs (2 lost to blockades); end with 7 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 10 PUs
    
        Combat Move - French
            1 infantry moved from Anglo Egyptian Sudan to Egypt
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 1.00
    Japanese : 2.00
    

    Savegame

  • '20 '19

    @Shin-Ji Bollocks! :rage:

  • '20 '19

    @Shin-Ji Tried that 5 times off line… won with at least 1 plane surviving each time

  • '15

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 fighters and 14 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            10 infantry moved from Germany to Slovakia Hungary
            1 bomber moved from Greece to Western Germany
            1 infantry moved from Scotland to United Kingdom
            1 armour moved from United Kingdom to Eire
                  Germans take Eire from British
    
        Combat - Germans
    
        Non Combat Move - Germans
            1 submarine moved from 125 Sea Zone to 110 Sea Zone
    
        Place Units - Germans
            3 infantry placed in United Kingdom
            2 fighters placed in 110 Sea Zone
            3 infantry placed in France
            8 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 47 PUs; end with 47 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '15

    @wizmark That was what I expected as well.

  • '20 '19

    TripleA Move Summary: Russians round 7

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 5 armour, 1 bomber and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour and 2 infantry moved from Finland to Norway
            1 mech_infantry moved from Finland to Norway
            1 mech_infantry moved from Romania to Poland
            1 mech_infantry moved from Novgorod to Poland
            2 infantry moved from Romania to Bulgaria
            2 infantry moved from Romania to Yugoslavia
            1 fighter and 1 tactical_bomber moved from Ukraine to Bulgaria
            1 fighter and 1 tactical_bomber moved from Ukraine to Yugoslavia
            1 fighter moved from Novgorod to Poland
            1 mech_infantry moved from Romania to Poland
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 5 armour, 1 bomber and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour and 2 infantry moved from Finland to Norway
            1 mech_infantry moved from Finland to Norway
            1 mech_infantry moved from Romania to Poland
            1 mech_infantry moved from Novgorod to Poland
            2 infantry moved from Romania to Bulgaria
            2 infantry moved from Romania to Yugoslavia
            1 fighter and 1 tactical_bomber moved from Ukraine to Bulgaria
            1 fighter and 1 tactical_bomber moved from Ukraine to Yugoslavia
            1 fighter moved from Novgorod to Poland
            1 mech_infantry moved from Romania to Poland
    
        Combat - Russians
            Battle in Yugoslavia
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Italians defend with 1 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yugoslavia, round 2 : 0/4 hits, 1.50 expected hits
                    Italians roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Yugoslavia
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Yugoslavia, round 3 : 2/3 hits, 1.33 expected hits
                    Italians roll dice for 1 infantry in Yugoslavia, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Yugoslavia
                Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
                Casualties for Russians: 2 infantry
                Casualties for Italians: 1 infantry
            Battle in Bulgaria
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Italians defend with 1 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bulgaria, round 2 : 2/4 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Bulgaria, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bulgaria
                Russians win, taking Bulgaria from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Italians: 1 infantry
            Battle in Poland
                Russians attack with 1 fighter and 3 mech_infantrys
                Italians defend with 1 infantry
                    Russians roll dice for 1 fighter and 3 mech_infantrys in Poland, round 2 : 0/4 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 3 mech_infantrys in Poland, round 3 : 0/4 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Poland, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 3 mech_infantrys in Poland, round 4 : 0/4 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Poland, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 3 mech_infantrys in Poland, round 5 : 3/4 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Poland, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Poland
                Russians win, taking Poland from Germans with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Norway
                Russians attack with 1 armour, 2 infantry and 1 mech_infantry
                Germans defend with 1 artillery
                    Russians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Norway, round 2 : 1/4 hits, 1.00 expected hits
                    Germans roll dice for 1 artillery in Norway, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Norway
                Russians win, taking Norway from Germans with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 artillery
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Yugoslavia to Romania
            1 fighter moved from Ukraine to Eastern Persia
            1 fighter and 1 tactical_bomber moved from Bulgaria to Romania
            1 fighter moved from Poland to Romania
            1 infantry moved from Bessarabia to Eastern Poland
            5 artilleries and 5 infantry moved from Bessarabia to Romania
            2 artilleries moved from Ukraine to Bessarabia
            3 mech_infantrys moved from Ukraine to Caucasus
            1 armour moved from Ukraine to Caucasus
            2 armour moved from Ukraine to Romania
            1 infantry moved from Novgorod to Baltic States
            5 mech_infantrys moved from Russia to Ukraine
            2 aaGuns and 3 infantry moved from Jehol to Anhwe
    
        Place Units - Russians
            2 armour and 1 mech_infantry placed in Novgorod
            2 armour and 1 mech_infantry placed in Ukraine
            1 armour, 1 bomber and 2 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4
            Russians collect 51 PUs; end with 51 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 54 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 56 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 58 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Italians : 1.33
    Russians : -1.33
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 5 armour, 1 bomber and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour and 2 infantry moved from Finland to Norway
            1 mech_infantry moved from Finland to Norway
            1 mech_infantry moved from Romania to Poland
            1 mech_infantry moved from Novgorod to Poland
            2 infantry moved from Romania to Bulgaria
            2 infantry moved from Romania to Yugoslavia
            1 fighter and 1 tactical_bomber moved from Ukraine to Bulgaria
            1 fighter and 1 tactical_bomber moved from Ukraine to Yugoslavia
            1 fighter moved from Novgorod to Poland
            1 mech_infantry moved from Romania to Poland
    
        Combat - Russians
            Battle in Yugoslavia
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Italians defend with 1 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yugoslavia, round 2 : 0/4 hits, 1.50 expected hits
                    Italians roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Yugoslavia
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Yugoslavia, round 3 : 2/3 hits, 1.33 expected hits
                    Italians roll dice for 1 infantry in Yugoslavia, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Yugoslavia
                Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
                Casualties for Russians: 2 infantry
                Casualties for Italians: 1 infantry
            Battle in Bulgaria
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Italians defend with 1 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bulgaria, round 2 : 2/4 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Bulgaria, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bulgaria
                Russians win, taking Bulgaria from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Italians: 1 infantry
            Battle in Poland
                Russians attack with 1 fighter and 3 mech_infantrys
                Italians defend with 1 infantry
                    Russians roll dice for 1 fighter and 3 mech_infantrys in Poland, round 2 : 0/4 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 3 mech_infantrys in Poland, round 3 : 0/4 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Poland, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 3 mech_infantrys in Poland, round 4 : 0/4 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Poland, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 3 mech_infantrys in Poland, round 5 : 3/4 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Poland, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Poland
                Russians win, taking Poland from Germans with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Norway
                Russians attack with 1 armour, 2 infantry and 1 mech_infantry
                Germans defend with 1 artillery
                    Russians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Norway, round 2 : 1/4 hits, 1.00 expected hits
                    Germans roll dice for 1 artillery in Norway, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Norway
                Russians win, taking Norway from Germans with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 artillery
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Yugoslavia to Romania
            1 fighter moved from Ukraine to Eastern Persia
            1 fighter and 1 tactical_bomber moved from Bulgaria to Romania
            1 fighter moved from Poland to Romania
            1 infantry moved from Bessarabia to Eastern Poland
            5 artilleries and 5 infantry moved from Bessarabia to Romania
            2 artilleries moved from Ukraine to Bessarabia
            3 mech_infantrys moved from Ukraine to Caucasus
            1 armour moved from Ukraine to Caucasus
            2 armour moved from Ukraine to Romania
            1 infantry moved from Novgorod to Baltic States
            5 mech_infantrys moved from Russia to Ukraine
            2 aaGuns and 3 infantry moved from Jehol to Anhwe
    
        Place Units - Russians
            2 armour and 1 mech_infantry placed in Novgorod
            2 armour and 1 mech_infantry placed in Ukraine
            1 armour, 1 bomber and 2 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4
            Russians collect 51 PUs; end with 51 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 54 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 56 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 58 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 73 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Russia: 1 armour and 2 mech_infantrys
            EDIT: Adding units owned by Russians to Volgograd: 1 armour and 2 mech_infantrys
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Italians : 1.33
    Russians : -1.33
    

    Savegame

  • '20 '19

    @Shin-Ji Sorry did an edit on placement…very late here so apologies for missing it. If you go for the US fleet in NZ…max def but kill fighters last…not the battleship :+1:

    Off to bed now

  • '15

    Night! I might sleep on this move myself.

  • '15

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 3 artilleries, 1 destroyer, 8 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 artilleries moved from Western Australia to 56 Sea Zone
            2 artilleries, 2 battleships and 2 transports moved from 56 Sea Zone to 62 Sea Zone
            2 artilleries moved from 62 Sea Zone to New South Wales
            1 tactical_bomber moved from 56 Sea Zone to New South Wales
            7 fighters and 1 tactical_bomber moved from 54 Sea Zone to New South Wales
            2 bombers moved from Java to New South Wales
            1 submarine moved from 36 Sea Zone to 41 Sea Zone
            1 destroyer moved from 36 Sea Zone to 41 Sea Zone
            2 artilleries and 2 mech_infantrys moved from Burma to India
            2 infantry moved from Paulau Island to 34 Sea Zone
            2 infantry and 1 transport moved from 34 Sea Zone to 19 Sea Zone
            2 infantry moved from 19 Sea Zone to Jehol
            2 armour, 1 fighter and 1 tactical_bomber moved from Shantung to Jehol
            3 fighters and 3 tactical_bombers moved from Japan to Jehol
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            3 transports moved from 36 Sea Zone to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry moved from 6 Sea Zone to Korea
            1 submarine moved from 34 Sea Zone to 46 Sea Zone
            1 submarine moved from 34 Sea Zone to 46 Sea Zone
            1 submarine moved from 34 Sea Zone to 46 Sea Zone
    
        Combat - Japanese
            Battle in Korea
            Battle in New South Wales
                Japanese attack with 2 artilleries, 2 bombers, 7 fighters and 2 tactical_bombers
                ANZAC defend with 2 aaGuns, 1 armour, 4 artilleries, 1 factory_minor, 1 harbour and 4 infantry
                    AA fire in New South Wales : 3/6 hits, 1.00 expected hits
                    3 fighters owned by the Japanese lost in New South Wales
                    Japanese roll dice for 2 battleships in New South Wales, round 2 : 1/2 hits, 1.33 expected hits
                    Japanese roll dice for 2 artilleries, 2 bombers, 4 fighters and 2 tactical_bombers in New South Wales, round 2 : 7/10 hits, 5.33 expected hits
                    ANZAC roll dice for 2 aaGuns, 1 armour, 4 artilleries and 4 infantry in New South Wales, round 2 : 4/9 hits, 3.17 expected hits
                    1 tactical_bomber owned by the Japanese, 1 artillery owned by the Japanese, 4 infantry owned by the ANZAC, 2 artilleries owned by the ANZAC, 2 bombers owned by the Japanese and 2 aaGuns owned by the ANZAC lost in New South Wales
                    Japanese roll dice for 1 artillery, 4 fighters and 1 tactical_bomber in New South Wales, round 3 : 5/6 hits, 3.00 expected hits
                    ANZAC roll dice for 1 armour and 2 artilleries in New South Wales, round 3 : 2/3 hits, 1.17 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 armour owned by the ANZAC and 2 artilleries owned by the ANZAC lost in New South Wales
                Japanese captures 10PUs while taking ANZAC capital
                Japanese win, taking Korea from Russians, taking New South Wales from ANZAC with 1 artillery and 3 fighters remaining. Battle score for attacker is -46
                Casualties for Japanese: 1 artillery, 2 bombers, 4 fighters and 2 tactical_bombers
                Casualties for ANZAC: 2 aaGuns, 1 armour, 4 artilleries and 4 infantry
            Battle in 46 Sea Zone
                Japanese attack with 3 submarines
                Americans defend with 1 destroyer
                    Japanese roll dice for 3 submarines in 46 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                    Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 46 Sea Zone
                Japanese win with 3 submarines remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in India
                Japanese attack with 2 artilleries and 2 mech_infantrys
                British defend with 2 mech_infantrys; ANZAC defend with 1 fighter; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                    Japanese roll dice for 2 artilleries and 2 mech_infantrys in India, round 2 : 0/4 hits, 1.33 expected hits
                    UK_Pacific roll dice for 1 fighter and 2 mech_infantrys in India, round 2 : 1/3 hits, 1.33 expected hits
                    1 mech_infantry owned by the Japanese lost in India
                    Japanese roll dice for 2 artilleries and 1 mech_infantry in India, round 3 : 0/3 hits, 1.00 expected hits
                    UK_Pacific roll dice for 1 fighter and 2 mech_infantrys in India, round 3 : 2/3 hits, 1.33 expected hits
                    2 artilleries owned by the Japanese lost in India
                1 mech_infantry owned by the Japanese retreated to Burma
                UK_Pacific win with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is -12
                Casualties for Japanese: 2 artilleries and 1 mech_infantry
            Battle in 41 Sea Zone
                Japanese attack with 1 destroyer and 1 submarine
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 41 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 submarine in 41 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 41 Sea Zone
                Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 destroyer
                Casualties for ANZAC: 1 submarine
            Battle in Jehol
                Japanese attack with 2 armour, 4 fighters, 2 infantry and 4 tactical_bombers
                Chinese defend with 7 infantry
                    Japanese roll dice for 2 armour, 4 fighters, 2 infantry and 4 tactical_bombers in Jehol, round 2 : 8/12 hits, 6.00 expected hits
                    Chinese roll dice for 7 infantry in Jehol, round 2 : 3/7 hits, 2.33 expected hits
                    2 infantry owned by the Japanese, 1 armour owned by the Japanese and 7 infantry owned by the Chinese lost in Jehol
                Japanese win, taking Jehol from Chinese with 1 armour, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 9
                Casualties for Japanese: 1 armour and 2 infantry
                Casualties for Chinese: 7 infantry
            triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC
    
        Non Combat Move - Japanese
            1 fighter moved from Jehol to Japan
            1 tactical_bomber moved from Jehol to Japan
            3 fighters and 3 tactical_bombers moved from Jehol to Shantung
            8 submarines moved from 34 Sea Zone to 62 Sea Zone
            4 carriers and 1 destroyer moved from 54 Sea Zone to 62 Sea Zone
            1 cruiser moved from 56 Sea Zone to 62 Sea Zone
            1 carrier moved from 56 Sea Zone to 62 Sea Zone
            3 fighters moved from New South Wales to 62 Sea Zone
            1 cruiser moved from 56 Sea Zone to 62 Sea Zone
            2 transports moved from 56 Sea Zone to 43 Sea Zone
            1 submarine moved from 36 Sea Zone to 6 Sea Zone
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in Shantung
            1 armour and 2 mech_infantrys placed in French Indo China
            1 destroyer and 1 transport placed in 6 Sea Zone
            2 artilleries and 6 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 55 PUs; end with 65 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 2.33
    Americans : -0.33
    Chinese : 0.67
    AA fire in New South Wales : : 2.00
    UK_Pacific : 0.33
    Japanese : 2.67
    

    Savegame

  • '15

    Ouch! That hurt a lot more than I planned for.

  • '20 '19

    TripleA Move Summary: Americans round 7

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 bomber, 1 destroyer, 2 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 63 Sea Zone to 46 Sea Zone
                  Americans take 54 Sea Zone from Japanese
            5 fighters moved from 63 Sea Zone to 46 Sea Zone
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 bomber, 1 destroyer, 2 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 63 Sea Zone to 46 Sea Zone
                  Americans take 54 Sea Zone from Japanese
            5 fighters moved from 63 Sea Zone to 46 Sea Zone
    
        Combat - Americans
            Battle in 46 Sea Zone
                Americans attack with 1 destroyer and 5 fighters
                Japanese defend with 3 submarines
                    Americans roll dice for 1 destroyer and 5 fighters in 46 Sea Zone, round 2 : 2/6 hits, 2.83 expected hits
                    Japanese roll dice for 3 submarines in 46 Sea Zone, round 2 : 2/3 hits, 0.50 expected hits
                    1 destroyer owned by the Americans and 2 submarines owned by the Japanese lost in 46 Sea Zone
                 retreated to 46 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is 4
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 2 submarines
    
        Non Combat Move - Americans
            5 fighters moved from 46 Sea Zone to Queensland
            1 fighter moved from Johnston Island to Queensland
            1 artillery, 4 infantry and 1 mech_infantry moved from New Zealand to 63 Sea Zone
            1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 63 Sea Zone to 54 Sea Zone
            1 artillery, 4 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
            1 battleship, 3 carriers, 2 cruisers and 1 submarine moved from 63 Sea Zone to 26 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 bomber moved from Western United States to Hawaiian Islands
            4 fighters moved from Western United States to 26 Sea Zone
            1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 5 transports moved from 91 Sea Zone to 92 Sea Zone
            3 bombers moved from Morocco to Malta
            1 infantry and 1 mech_infantry moved from Quebec to Eastern United States
            1 transport moved from 106 Sea Zone to 101 Sea Zone
    
        Place Units - Americans
            1 transport placed in 101 Sea Zone
            1 artillery and 1 infantry placed in Eastern United States
            1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
            1 artillery, 1 bomber, 2 fighters and 2 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.83
    Japanese : 1.50
    

    Savegame

  • '20 '19

    TripleA Move Summary: Chinese round 7

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Anhwe to Kiangsu
                  Chinese take Kiangsu from Japanese
            1 infantry moved from Anhwe to Kiangsi
                  Chinese take Kiangsi from Japanese
            2 infantry moved from Anhwe to Jehol
            1 fighter moved from Anhwe to Jehol
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Anhwe to Kiangsu
                  Chinese take Kiangsu from Japanese
            1 infantry moved from Anhwe to Kiangsi
                  Chinese take Kiangsi from Japanese
            2 infantry moved from Anhwe to Jehol
            1 fighter moved from Anhwe to Jehol
    
        Combat - Chinese
            Battle in Jehol
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 armour
                    Chinese roll dice for 1 fighter and 2 infantry in Jehol, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 armour in Jehol, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Jehol
                Chinese win, taking Jehol from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
    
        Non Combat Move - Chinese
            10 infantry moved from Hopei to Anhwe
            1 fighter moved from Jehol to Anhwe
    
        Place Units - Chinese
            5 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.17
    Japanese : -0.50
    

    Savegame

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