@Daaras Scramble decisions?
Wiz (L+10) vs Shin-JI (x) BM3 G1
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour moved from Queensland to Western Australia 4 fighters moved from Queensland to Western Australia Combat - ANZAC Battle in Western Australia ANZAC attack with 1 armour and 4 fighters Japanese defend with 2 artilleries and 4 infantry ANZAC roll dice for 1 armour and 4 fighters in Western Australia, round 2 : 3/5 hits, 2.50 expected hits Japanese roll dice for 2 artilleries and 4 infantry in Western Australia, round 2 : 4/6 hits, 2.00 expected hits 3 infantry owned by the Japanese, 1 armour owned by the ANZAC and 3 fighters owned by the ANZAC lost in Western Australia ANZAC roll dice for 1 fighter in Western Australia, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 2 artilleries and 1 infantry in Western Australia, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Western Australia Japanese win with 2 artilleries remaining. Battle score for attacker is -34 Casualties for ANZAC: 1 armour and 4 fighters Casualties for Japanese: 4 infantry Non Combat Move - ANZAC 2 aaGuns, 3 artilleries and 3 infantry moved from Queensland to New South Wales 1 fighter moved from Eastern Persia to India Place Units - ANZAC 1 armour, 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,6,4,6,4,4,4,5,2,5,1,6,4,3,6,5,4 ANZAC collect 7 PUs (2 lost to blockades); end with 7 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 10 PUs Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1.00 Japanese : 2.00
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@Shin-Ji Bollocks! :rage:
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@Shin-Ji Tried that 5 times off line… won with at least 1 plane surviving each time
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 2 fighters and 14 infantry; Remaining resources: 0 PUs; Combat Move - Germans 10 infantry moved from Germany to Slovakia Hungary 1 bomber moved from Greece to Western Germany 1 infantry moved from Scotland to United Kingdom 1 armour moved from United Kingdom to Eire Germans take Eire from British Combat - Germans Non Combat Move - Germans 1 submarine moved from 125 Sea Zone to 110 Sea Zone Place Units - Germans 3 infantry placed in United Kingdom 2 fighters placed in 110 Sea Zone 3 infantry placed in France 8 infantry placed in Germany Turn Complete - Germans Germans collect 47 PUs; end with 47 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
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@wizmark That was what I expected as well.
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TripleA Move Summary: Russians round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians buy 5 armour, 1 bomber and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 armour and 2 infantry moved from Finland to Norway 1 mech_infantry moved from Finland to Norway 1 mech_infantry moved from Romania to Poland 1 mech_infantry moved from Novgorod to Poland 2 infantry moved from Romania to Bulgaria 2 infantry moved from Romania to Yugoslavia 1 fighter and 1 tactical_bomber moved from Ukraine to Bulgaria 1 fighter and 1 tactical_bomber moved from Ukraine to Yugoslavia 1 fighter moved from Novgorod to Poland 1 mech_infantry moved from Romania to Poland
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians buy 5 armour, 1 bomber and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 armour and 2 infantry moved from Finland to Norway 1 mech_infantry moved from Finland to Norway 1 mech_infantry moved from Romania to Poland 1 mech_infantry moved from Novgorod to Poland 2 infantry moved from Romania to Bulgaria 2 infantry moved from Romania to Yugoslavia 1 fighter and 1 tactical_bomber moved from Ukraine to Bulgaria 1 fighter and 1 tactical_bomber moved from Ukraine to Yugoslavia 1 fighter moved from Novgorod to Poland 1 mech_infantry moved from Romania to Poland Combat - Russians Battle in Yugoslavia Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Italians defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yugoslavia, round 2 : 0/4 hits, 1.50 expected hits Italians roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Yugoslavia Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Yugoslavia, round 3 : 2/3 hits, 1.33 expected hits Italians roll dice for 1 infantry in Yugoslavia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Yugoslavia Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Russians: 2 infantry Casualties for Italians: 1 infantry Battle in Bulgaria Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Italians defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bulgaria, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Bulgaria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bulgaria Russians win, taking Bulgaria from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Italians: 1 infantry Battle in Poland Russians attack with 1 fighter and 3 mech_infantrys Italians defend with 1 infantry Russians roll dice for 1 fighter and 3 mech_infantrys in Poland, round 2 : 0/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 3 mech_infantrys in Poland, round 3 : 0/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Poland, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 3 mech_infantrys in Poland, round 4 : 0/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Poland, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 3 mech_infantrys in Poland, round 5 : 3/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Poland, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Poland Russians win, taking Poland from Germans with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Norway Russians attack with 1 armour, 2 infantry and 1 mech_infantry Germans defend with 1 artillery Russians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Norway, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 artillery in Norway, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Norway Russians win, taking Norway from Germans with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Yugoslavia to Romania 1 fighter moved from Ukraine to Eastern Persia 1 fighter and 1 tactical_bomber moved from Bulgaria to Romania 1 fighter moved from Poland to Romania 1 infantry moved from Bessarabia to Eastern Poland 5 artilleries and 5 infantry moved from Bessarabia to Romania 2 artilleries moved from Ukraine to Bessarabia 3 mech_infantrys moved from Ukraine to Caucasus 1 armour moved from Ukraine to Caucasus 2 armour moved from Ukraine to Romania 1 infantry moved from Novgorod to Baltic States 5 mech_infantrys moved from Russia to Ukraine 2 aaGuns and 3 infantry moved from Jehol to Anhwe Place Units - Russians 2 armour and 1 mech_infantry placed in Novgorod 2 armour and 1 mech_infantry placed in Ukraine 1 armour, 1 bomber and 2 mech_infantrys placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4 Russians collect 51 PUs; end with 51 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 54 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 56 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 58 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 73 PUs
Combat Hit Differential Summary :
Germans : 0.00 Italians : 1.33 Russians : -1.33
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians buy 5 armour, 1 bomber and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 armour and 2 infantry moved from Finland to Norway 1 mech_infantry moved from Finland to Norway 1 mech_infantry moved from Romania to Poland 1 mech_infantry moved from Novgorod to Poland 2 infantry moved from Romania to Bulgaria 2 infantry moved from Romania to Yugoslavia 1 fighter and 1 tactical_bomber moved from Ukraine to Bulgaria 1 fighter and 1 tactical_bomber moved from Ukraine to Yugoslavia 1 fighter moved from Novgorod to Poland 1 mech_infantry moved from Romania to Poland Combat - Russians Battle in Yugoslavia Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Italians defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yugoslavia, round 2 : 0/4 hits, 1.50 expected hits Italians roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Yugoslavia Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Yugoslavia, round 3 : 2/3 hits, 1.33 expected hits Italians roll dice for 1 infantry in Yugoslavia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Yugoslavia Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Russians: 2 infantry Casualties for Italians: 1 infantry Battle in Bulgaria Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Italians defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bulgaria, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Bulgaria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bulgaria Russians win, taking Bulgaria from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Italians: 1 infantry Battle in Poland Russians attack with 1 fighter and 3 mech_infantrys Italians defend with 1 infantry Russians roll dice for 1 fighter and 3 mech_infantrys in Poland, round 2 : 0/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 3 mech_infantrys in Poland, round 3 : 0/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Poland, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 3 mech_infantrys in Poland, round 4 : 0/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Poland, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 3 mech_infantrys in Poland, round 5 : 3/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Poland, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Poland Russians win, taking Poland from Germans with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Norway Russians attack with 1 armour, 2 infantry and 1 mech_infantry Germans defend with 1 artillery Russians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Norway, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 artillery in Norway, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Norway Russians win, taking Norway from Germans with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Yugoslavia to Romania 1 fighter moved from Ukraine to Eastern Persia 1 fighter and 1 tactical_bomber moved from Bulgaria to Romania 1 fighter moved from Poland to Romania 1 infantry moved from Bessarabia to Eastern Poland 5 artilleries and 5 infantry moved from Bessarabia to Romania 2 artilleries moved from Ukraine to Bessarabia 3 mech_infantrys moved from Ukraine to Caucasus 1 armour moved from Ukraine to Caucasus 2 armour moved from Ukraine to Romania 1 infantry moved from Novgorod to Baltic States 5 mech_infantrys moved from Russia to Ukraine 2 aaGuns and 3 infantry moved from Jehol to Anhwe Place Units - Russians 2 armour and 1 mech_infantry placed in Novgorod 2 armour and 1 mech_infantry placed in Ukraine 1 armour, 1 bomber and 2 mech_infantrys placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4 Russians collect 51 PUs; end with 51 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 54 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 56 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 58 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 73 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 1 armour and 2 mech_infantrys EDIT: Adding units owned by Russians to Volgograd: 1 armour and 2 mech_infantrys EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.00 Italians : 1.33 Russians : -1.33
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@Shin-Ji Sorry did an edit on placement…very late here so apologies for missing it. If you go for the US fleet in NZ…max def but kill fighters last…not the battleship :+1:
Off to bed now
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Night! I might sleep on this move myself.
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 armour, 3 artilleries, 1 destroyer, 8 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 artilleries moved from Western Australia to 56 Sea Zone 2 artilleries, 2 battleships and 2 transports moved from 56 Sea Zone to 62 Sea Zone 2 artilleries moved from 62 Sea Zone to New South Wales 1 tactical_bomber moved from 56 Sea Zone to New South Wales 7 fighters and 1 tactical_bomber moved from 54 Sea Zone to New South Wales 2 bombers moved from Java to New South Wales 1 submarine moved from 36 Sea Zone to 41 Sea Zone 1 destroyer moved from 36 Sea Zone to 41 Sea Zone 2 artilleries and 2 mech_infantrys moved from Burma to India 2 infantry moved from Paulau Island to 34 Sea Zone 2 infantry and 1 transport moved from 34 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Jehol 2 armour, 1 fighter and 1 tactical_bomber moved from Shantung to Jehol 3 fighters and 3 tactical_bombers moved from Japan to Jehol 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 3 transports moved from 36 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 1 submarine moved from 34 Sea Zone to 46 Sea Zone 1 submarine moved from 34 Sea Zone to 46 Sea Zone 1 submarine moved from 34 Sea Zone to 46 Sea Zone Combat - Japanese Battle in Korea Battle in New South Wales Japanese attack with 2 artilleries, 2 bombers, 7 fighters and 2 tactical_bombers ANZAC defend with 2 aaGuns, 1 armour, 4 artilleries, 1 factory_minor, 1 harbour and 4 infantry AA fire in New South Wales : 3/6 hits, 1.00 expected hits 3 fighters owned by the Japanese lost in New South Wales Japanese roll dice for 2 battleships in New South Wales, round 2 : 1/2 hits, 1.33 expected hits Japanese roll dice for 2 artilleries, 2 bombers, 4 fighters and 2 tactical_bombers in New South Wales, round 2 : 7/10 hits, 5.33 expected hits ANZAC roll dice for 2 aaGuns, 1 armour, 4 artilleries and 4 infantry in New South Wales, round 2 : 4/9 hits, 3.17 expected hits 1 tactical_bomber owned by the Japanese, 1 artillery owned by the Japanese, 4 infantry owned by the ANZAC, 2 artilleries owned by the ANZAC, 2 bombers owned by the Japanese and 2 aaGuns owned by the ANZAC lost in New South Wales Japanese roll dice for 1 artillery, 4 fighters and 1 tactical_bomber in New South Wales, round 3 : 5/6 hits, 3.00 expected hits ANZAC roll dice for 1 armour and 2 artilleries in New South Wales, round 3 : 2/3 hits, 1.17 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 armour owned by the ANZAC and 2 artilleries owned by the ANZAC lost in New South Wales Japanese captures 10PUs while taking ANZAC capital Japanese win, taking Korea from Russians, taking New South Wales from ANZAC with 1 artillery and 3 fighters remaining. Battle score for attacker is -46 Casualties for Japanese: 1 artillery, 2 bombers, 4 fighters and 2 tactical_bombers Casualties for ANZAC: 2 aaGuns, 1 armour, 4 artilleries and 4 infantry Battle in 46 Sea Zone Japanese attack with 3 submarines Americans defend with 1 destroyer Japanese roll dice for 3 submarines in 46 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 46 Sea Zone Japanese win with 3 submarines remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in India Japanese attack with 2 artilleries and 2 mech_infantrys British defend with 2 mech_infantrys; ANZAC defend with 1 fighter; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 2 artilleries and 2 mech_infantrys in India, round 2 : 0/4 hits, 1.33 expected hits UK_Pacific roll dice for 1 fighter and 2 mech_infantrys in India, round 2 : 1/3 hits, 1.33 expected hits 1 mech_infantry owned by the Japanese lost in India Japanese roll dice for 2 artilleries and 1 mech_infantry in India, round 3 : 0/3 hits, 1.00 expected hits UK_Pacific roll dice for 1 fighter and 2 mech_infantrys in India, round 3 : 2/3 hits, 1.33 expected hits 2 artilleries owned by the Japanese lost in India 1 mech_infantry owned by the Japanese retreated to Burma UK_Pacific win with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is -12 Casualties for Japanese: 2 artilleries and 1 mech_infantry Battle in 41 Sea Zone Japanese attack with 1 destroyer and 1 submarine ANZAC defend with 1 submarine Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 41 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 41 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 submarine Battle in Jehol Japanese attack with 2 armour, 4 fighters, 2 infantry and 4 tactical_bombers Chinese defend with 7 infantry Japanese roll dice for 2 armour, 4 fighters, 2 infantry and 4 tactical_bombers in Jehol, round 2 : 8/12 hits, 6.00 expected hits Chinese roll dice for 7 infantry in Jehol, round 2 : 3/7 hits, 2.33 expected hits 2 infantry owned by the Japanese, 1 armour owned by the Japanese and 7 infantry owned by the Chinese lost in Jehol Japanese win, taking Jehol from Chinese with 1 armour, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Japanese: 1 armour and 2 infantry Casualties for Chinese: 7 infantry triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC Non Combat Move - Japanese 1 fighter moved from Jehol to Japan 1 tactical_bomber moved from Jehol to Japan 3 fighters and 3 tactical_bombers moved from Jehol to Shantung 8 submarines moved from 34 Sea Zone to 62 Sea Zone 4 carriers and 1 destroyer moved from 54 Sea Zone to 62 Sea Zone 1 cruiser moved from 56 Sea Zone to 62 Sea Zone 1 carrier moved from 56 Sea Zone to 62 Sea Zone 3 fighters moved from New South Wales to 62 Sea Zone 1 cruiser moved from 56 Sea Zone to 62 Sea Zone 2 transports moved from 56 Sea Zone to 43 Sea Zone 1 submarine moved from 36 Sea Zone to 6 Sea Zone Place Units - Japanese 1 artillery and 2 infantry placed in Shantung 1 armour and 2 mech_infantrys placed in French Indo China 1 destroyer and 1 transport placed in 6 Sea Zone 2 artilleries and 6 infantry placed in Japan Turn Complete - Japanese Japanese collect 55 PUs; end with 65 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
ANZAC : 2.33 Americans : -0.33 Chinese : 0.67 AA fire in New South Wales : : 2.00 UK_Pacific : 0.33 Japanese : 2.67
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Ouch! That hurt a lot more than I planned for.
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TripleA Move Summary: Americans round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 2 artilleries, 1 bomber, 1 destroyer, 2 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 63 Sea Zone to 46 Sea Zone Americans take 54 Sea Zone from Japanese 5 fighters moved from 63 Sea Zone to 46 Sea Zone
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 2 artilleries, 1 bomber, 1 destroyer, 2 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 63 Sea Zone to 46 Sea Zone Americans take 54 Sea Zone from Japanese 5 fighters moved from 63 Sea Zone to 46 Sea Zone Combat - Americans Battle in 46 Sea Zone Americans attack with 1 destroyer and 5 fighters Japanese defend with 3 submarines Americans roll dice for 1 destroyer and 5 fighters in 46 Sea Zone, round 2 : 2/6 hits, 2.83 expected hits Japanese roll dice for 3 submarines in 46 Sea Zone, round 2 : 2/3 hits, 0.50 expected hits 1 destroyer owned by the Americans and 2 submarines owned by the Japanese lost in 46 Sea Zone retreated to 46 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 4 Casualties for Americans: 1 destroyer Casualties for Japanese: 2 submarines Non Combat Move - Americans 5 fighters moved from 46 Sea Zone to Queensland 1 fighter moved from Johnston Island to Queensland 1 artillery, 4 infantry and 1 mech_infantry moved from New Zealand to 63 Sea Zone 1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 63 Sea Zone to 54 Sea Zone 1 artillery, 4 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland 1 battleship, 3 carriers, 2 cruisers and 1 submarine moved from 63 Sea Zone to 26 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 bomber moved from Western United States to Hawaiian Islands 4 fighters moved from Western United States to 26 Sea Zone 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 5 transports moved from 91 Sea Zone to 92 Sea Zone 3 bombers moved from Morocco to Malta 1 infantry and 1 mech_infantry moved from Quebec to Eastern United States 1 transport moved from 106 Sea Zone to 101 Sea Zone Place Units - Americans 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 1 artillery, 1 bomber, 2 fighters and 2 infantry placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans : -0.83 Japanese : 1.50
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TripleA Move Summary: Chinese round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Anhwe to Kiangsu Chinese take Kiangsu from Japanese 1 infantry moved from Anhwe to Kiangsi Chinese take Kiangsi from Japanese 2 infantry moved from Anhwe to Jehol 1 fighter moved from Anhwe to Jehol
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Anhwe to Kiangsu Chinese take Kiangsu from Japanese 1 infantry moved from Anhwe to Kiangsi Chinese take Kiangsi from Japanese 2 infantry moved from Anhwe to Jehol 1 fighter moved from Anhwe to Jehol Combat - Chinese Battle in Jehol Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 armour Chinese roll dice for 1 fighter and 2 infantry in Jehol, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 armour in Jehol, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Jehol Chinese win, taking Jehol from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Non Combat Move - Chinese 10 infantry moved from Hopei to Anhwe 1 fighter moved from Jehol to Anhwe Place Units - Chinese 5 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Chinese : 0.17 Japanese : -0.50
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TripleA Move Summary: British round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from Malta: 3 bombers EDIT: Adding units owned by Americans to Tunisia: 3 bombers EDIT: Removing units owned by Americans from Tunisia: 3 bombers EDIT: Adding units owned by Americans to Algeria: 3 bombers EDIT: Removing units owned by Americans from Morocco: 1 armour, 1 artillery and 2 mech_infantrys EDIT: Adding units owned by Americans to Algeria: 1 armour, 1 artillery and 2 mech_infantrys EDIT: Removing units owned by Americans from Morocco: 6 infantry EDIT: Adding units owned by Americans to Algeria: 6 infantry EDIT: Turning off Edit Mode 2 mech_infantrys moved from India to Burma 2 fighters and 2 tactical_bombers moved from West India to Burma
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 2 artilleries, 1 bomber, 1 destroyer, 2 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 63 Sea Zone to 46 Sea Zone Americans take 54 Sea Zone from Japanese 5 fighters moved from 63 Sea Zone to 46 Sea Zone Combat - Americans Battle in 46 Sea Zone Americans attack with 1 destroyer and 5 fighters Japanese defend with 3 submarines Americans roll dice for 1 destroyer and 5 fighters in 46 Sea Zone, round 2 : 2/6 hits, 2.83 expected hits Japanese roll dice for 3 submarines in 46 Sea Zone, round 2 : 2/3 hits, 0.50 expected hits 1 destroyer owned by the Americans and 2 submarines owned by the Japanese lost in 46 Sea Zone retreated to 46 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 4 Casualties for Americans: 1 destroyer Casualties for Japanese: 2 submarines Non Combat Move - Americans 5 fighters moved from 46 Sea Zone to Queensland 1 fighter moved from Johnston Island to Queensland 1 artillery, 4 infantry and 1 mech_infantry moved from New Zealand to 63 Sea Zone 1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 63 Sea Zone to 54 Sea Zone 1 artillery, 4 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland 1 battleship, 3 carriers, 2 cruisers and 1 submarine moved from 63 Sea Zone to 26 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 bomber moved from Western United States to Hawaiian Islands 4 fighters moved from Western United States to 26 Sea Zone 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 5 transports moved from 91 Sea Zone to 92 Sea Zone 3 bombers moved from Morocco to Malta 1 infantry and 1 mech_infantry moved from Quebec to Eastern United States 1 transport moved from 106 Sea Zone to 101 Sea Zone Place Units - Americans 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 1 artillery, 1 bomber, 2 fighters and 2 infantry placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Anhwe to Kiangsu Chinese take Kiangsu from Japanese 1 infantry moved from Anhwe to Kiangsi Chinese take Kiangsi from Japanese 2 infantry moved from Anhwe to Jehol 1 fighter moved from Anhwe to Jehol Combat - Chinese Battle in Jehol Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 armour Chinese roll dice for 1 fighter and 2 infantry in Jehol, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 armour in Jehol, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Jehol Chinese win, taking Jehol from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Non Combat Move - Chinese 10 infantry moved from Hopei to Anhwe 1 fighter moved from Jehol to Anhwe Place Units - Chinese 5 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 18 PUs; end with 18 PUs Purchase Units - UK_Pacific UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from Malta: 3 bombers EDIT: Adding units owned by Americans to Tunisia: 3 bombers EDIT: Removing units owned by Americans from Tunisia: 3 bombers EDIT: Adding units owned by Americans to Algeria: 3 bombers EDIT: Removing units owned by Americans from Morocco: 1 armour, 1 artillery and 2 mech_infantrys EDIT: Adding units owned by Americans to Algeria: 1 armour, 1 artillery and 2 mech_infantrys EDIT: Removing units owned by Americans from Morocco: 6 infantry EDIT: Adding units owned by Americans to Algeria: 6 infantry EDIT: Turning off Edit Mode 2 mech_infantrys moved from India to Burma 2 fighters and 2 tactical_bombers moved from West India to Burma Combat - British Battle in Burma British attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers Japanese defend with 1 mech_infantry British roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Burma, round 2 : 2/6 hits, 2.67 expected hits Japanese roll dice for 1 mech_infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - British 2 fighters and 2 tactical_bombers moved from Burma to India 3 aaGuns, 3 artilleries and 12 infantry moved from West India to India 1 infantry moved from Eastern Persia to West India 1 transport moved from 80 Sea Zone to 76 Sea Zone 2 artilleries and 2 infantry moved from Ethiopia to 76 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 76 Sea Zone to 80 Sea Zone 2 artilleries and 2 infantry moved from 80 Sea Zone to Eastern Persia 2 fighters moved from Romania to Eastern Persia 1 mech_infantry moved from Egypt to Ethiopia Place Units - UK_Pacific 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 2 mech_infantrys
Combat Hit Differential Summary :
British : -0.67 Americans : -0.83 Chinese : 0.17 Japanese : 0.67
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 armour and 1 mech_infantry moved from Greater Southern Germany to Southern Italy 2 fighters moved from Western Germany to Southern Italy Combat - Italians Non Combat Move - Italians Place Units - Italians 3 infantry placed in Southern Italy Turn Complete - Italians Italians collect 10 PUs; end with 11 PUs
Combat Hit Differential Summary :
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@Shin-Ji Getting tense in the pac now…bad rolling for my anzac attack made up for by the stubborn defence of NSW…Indians defended like bosses so you still have work to do to get those 6 VCs