Ksmckay (axis) vs Axis-Dominion(Allies) BM3 Game 2


  • 2020 2019 2018 '16 '15

    @ksmckay said in Ksmckay (axis) vs Axis-Dominion(Allies) BM3 Game 2:

    ok, i didnt look carefully but thought it might be difficult to protect your fleet and hawaii without giving up positioning significantly.

    well my fleet had to fall back home, but that’s not necessarily a bad thing, since if you got ambitious down south, I could lunge for Tokyo and Korea, and with a whole lot of firepower. and with what I bought, you couldn’t try to station in Hawaii or get any closer, as I could whack your fleet. so really you don’t have a lot of options with what little you got. you just need more firepower and tps.


  • 2020 2019 2018 '16 '15

    TripleA Move Summary: British round 10

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - British
            British buy 1 harbour, 4 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 units repaired.
            5 fighters moved from Rostov to Ukraine
            1 fighter moved from Rostov to Ukraine
            1 bomber moved from Rostov to Ukraine
            1 fighter moved from Rostov to Ukraine
    

    Savegame


  • 2020 2019 2018 '16 '15

    sbr on ukraine, 7 figs + bomber vs your 5 figs. feeling lucky?


  • 2019

    ha, no assuming you mean strat bomb. Im reasonably confident I will win a straight up fight 🙂


  • 2019

    oh didnt see you say sbr


  • 2019

    but yeah, no intercept


  • 2019

    my aa gunners arent getting annoyed with the misses, they are due for a hit


  • 2020 2019 2018 '16 '15

    wait, hold on, my bad… you have 2 Italian figs as well. so I misled you on that, but not on purpose, as I didn’t see them for some reason. so in that case, pretend I sent another fig (rather than me redoing the entire turn). so now it’s 8 figs + 1 bomber vs your 7 figs. what’s your decision now?


  • 2019

    still no, not in the gambling mood right now i guess. Doesnt seem like a good trade for me


  • 2020 2019 2018 '16 '15

    TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 2 carriers, 2 fighters and 3 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            5 bombers moved from Hawaiian Islands to Wake Island
    
        Combat - Americans
            Battle in Wake Island
                Americans attack with 5 bombers
                Japanese defend with 1 airfield, 1 harbour, 2 infantry and 1 marine
                    Americans roll dice for 5 bombers in Wake Island, round 2 : 2/5 hits, 3.33 expected hits
                    Japanese roll dice for 2 infantry and 1 marine in Wake Island, round 2 : 1/3 hits, 1.00 expected hits
                    2 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Wake Island
                    Americans roll dice for 4 bombers in Wake Island, round 3 : 4/4 hits, 2.67 expected hits
                    Japanese roll dice for 1 marine in Wake Island, round 3 : 0/1 hits, 0.33 expected hits
                    1 marine owned by the Japanese lost in Wake Island
                Americans win with 4 bombers remaining. Battle score for attacker is -1
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 2 infantry and 1 marine
    
        Non Combat Move - Americans
            4 bombers moved from Wake Island to Hawaiian Islands
            1 destroyer moved from 13 Sea Zone to 26 Sea Zone
            5 fighters and 2 tactical_bombers moved from Western United States to Hawaiian Islands
            1 artillery, 1 infantry and 1 transport moved from 13 Sea Zone to 10 Sea Zone
            1 artillery and 1 infantry moved from 10 Sea Zone to Western United States
            1 fighter moved from 13 Sea Zone to Hawaiian Islands
            3 carriers and 2 fighters moved from 13 Sea Zone to 10 Sea Zone
            1 submarine moved from 13 Sea Zone to 10 Sea Zone
            1 submarine moved from 15 Sea Zone to 9 Sea Zone
            1 submarine moved from 7 Sea Zone to 14 Sea Zone
            1 artillery and 1 infantry moved from Iraq to 80 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
            1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
            1 aaGun and 1 infantry moved from Iraq to 80 Sea Zone
            1 aaGun and 1 infantry moved from 80 Sea Zone to Eastern Persia
            1 infantry moved from Trans-Jordan to Iraq
            1 armour and 2 mech_infantrys moved from West India to Persia
            1 bomber moved from Rostov to Russia
            3 fighters moved from Rostov to Russia
    
        Place Units - Americans
            2 carriers placed in 10 Sea Zone
            2 fighters and 1 tactical_bomber placed in Western United States
            2 tactical_bombers placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Hopei to Anhwe
            1 infantry moved from Shensi to Kansu
            1 infantry moved from Tsinghai to Kansu
            1 fighter moved from Hopei to Kansu
            1 infantry moved from Hopei to Anhwe
    
        Combat - Chinese
            Battle in Kansu
                Chinese attack with 1 fighter and 2 infantry
                Germans defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kansu
                    Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 3 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 mech_infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Kansu
                Chinese win, taking Kansu from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Anhwe
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Anhwe, round 2 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kansu to Hopei
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
            1 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 12 PUs
    
        Purchase Units - British
            British buy 1 harbour, 4 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 units repaired.
            5 fighters moved from Rostov to Ukraine
            1 fighter moved from Rostov to Ukraine
            1 bomber moved from Rostov to Ukraine
            1 fighter moved from Rostov to Ukraine
    
        Combat - British
            Air Battle in Ukraine
                British attacks with 8 units heading to Ukraine
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Ukraine
                    AA fire in Ukraine : 0/1 hits, 0.17 expected hits
                Bombing raid in Ukraine rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in Ukraine causes 5 damage total. 
            Cleaning up after air battles
    
        Non Combat Move - British
            1 bomber moved from Ukraine to Russia
            3 fighters moved from Ukraine to Russia
            1 fighter moved from Ukraine to Russia
            3 fighters moved from Ukraine to Bryansk
            2 fighters and 3 tactical_bombers moved from Rostov to Iraq
            2 fighters moved from Trans-Jordan to 80 Sea Zone
            1 tactical_bomber moved from Iraq to 80 Sea Zone
            1 fighter moved from 80 Sea Zone to Iraq
            1 tactical_bomber moved from West India to Iraq
            3 aaGuns, 2 artilleries and 17 infantry moved from West India to Eastern Persia
            8 infantry moved from Iraq to 80 Sea Zone
            8 infantry moved from 80 Sea Zone to Eastern Persia
            2 infantry moved from Union of South Africa to 71 Sea Zone
            2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
            2 infantry moved from 80 Sea Zone to Eastern Persia
            1 battleship and 1 cruiser moved from 92 Sea Zone to 110 Sea Zone
            1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            3 destroyers moved from 92 Sea Zone to 110 Sea Zone
            1 submarine moved from 93 Sea Zone to 92 Sea Zone
            1 submarine moved from 97 Sea Zone to 93 Sea Zone
            2 fighters moved from Southeast Mexico to Gibraltar
            1 mech_infantry moved from Iraq to Persia
            1 armour and 1 mech_infantry moved from Eastern Persia to Persia
            1 armour moved from Egypt to Trans-Jordan
            1 aaGun moved from Iraq to Trans-Jordan
            2 armour moved from Egypt to Iraq
    
        Place Units - British
            1 harbour placed in Iraq
            1 transport placed in 71 Sea Zone
            3 infantry placed in Egypt
            1 infantry placed in Union of South Africa
            British undo move 3.
            1 infantry placed in Union of South Africa
            2 infantry placed in Egypt
            1 transport placed in 110 Sea Zone
    
        Turn Complete - British
            British collect 32 PUs; end with 32 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Americans : 0.00
    Chinese : 0.00
    AA fire in Ukraine : : -0.17
    Japanese : 0.33
    

    Savegame


  • 2019

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 12 PUs; 
    
        Combat Move - Italians
            3 armour, 1 artillery, 2 infantry and 4 mech_infantrys moved from Ukraine to Rostov
    
        Combat - Italians
            Battle in Rostov
                Italians attack with 3 armour, 1 artillery, 2 infantry and 4 mech_infantrys
                Russians defend with 1 infantry
                    Italians roll dice for 3 armour, 1 artillery, 2 infantry and 4 mech_infantrys in Rostov, round 2 : 3/10 hits, 3.00 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov
                Italians win, taking Rostov from Russians with 3 armour, 1 artillery, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            2 fighters moved from Ukraine to Romania
            1 aaGun moved from Ukraine to Rostov
            2 infantry moved from Northern Italy to France
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 11
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,3,6,2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,1,5,5,2,2,3
            Italians collect 2 PUs (11 lost to blockades); end with 14 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.00
    Russians : 0.67
    

    Savegame


  • 2019

    im out for a while, wont get to germany till tonight


  • 2019

    actyually, hold off on this please. I might adjust italy


  • 2019

    But cant confirm till later tonight. Might adjust what I do with troops in Paris and Northern Italy (meaning move some paris troops there and another inf to France from SIt. If that wont affect your moves in anzac/france feel free to do them or not and Ill decide later when I can look at things. Air placement wont change.


  • 2020 2019 2018 '16 '15

    @ksmckay said in Ksmckay (axis) vs Axis-Dominion(Allies) BM3 Game 2:

    But cant confirm till later tonight. Might adjust what I do with troops in Paris and Northern Italy (meaning move some paris troops there and another inf to France from SIt. If that wont affect your moves in anzac/france feel free to do them or not and Ill decide later when I can look at things. Air placement wont change.

    ok no problem


  • 2020 2019 2018 '16 '15

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy nothing; Remaining resources: 15 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 submarines moved from 13 Sea Zone to 10 Sea Zone
            2 artilleries, 1 fighter, 2 infantry and 3 mech_infantrys moved from New South Wales to Queensland
            1 fighter moved from Queensland to Guam
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 3,6
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,4
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,5
            ANZAC collect 6 PUs (5 lost to blockades); end with 21 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Northwest Persia to Iraq
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • 2020 2019 2018 '16 '15

    I made my move. you may still adjust Italians in Europe as you need to.


  • 2019

    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor; Remaining resources: 70 PUs; 
            Germans buy 2 armour, 1 artillery, 1 bomber, 1 fighter, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 infantry moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            1 infantry moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
            1 armour and 1 mech_infantry moved from Kazakhstan to Timguska
                  Germans take Novosibirsk from Russians
                  Germans take Timguska from Russians
            2 mech_infantrys moved from Kazakhstan to Volgograd
            3 mech_infantrys moved from Kazakhstan to Caucasus
            3 fighters and 3 tactical_bombers moved from Ukraine to Caucasus
            2 fighters and 2 tactical_bombers moved from Ukraine to Volgograd
            EDIT: 2 artilleries and 4 infantry moved from France to Holland Belgium
            1 mech_infantry moved from Ukraine to Tambov
                  Germans take Tambov from Russians
    
        Combat - Germans
            Battle in Volgograd
                Germans attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Volgograd, round 2 : 3/6 hits, 2.67 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                Germans win, taking Volgograd from Russians with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Caucasus
                Germans attack with 3 fighters, 3 mech_infantrys and 3 tactical_bombers
                Russians defend with 2 infantry
                    Germans roll dice for 3 fighters, 3 mech_infantrys and 3 tactical_bombers in Caucasus, round 2 : 5/9 hits, 4.00 expected hits
                    Russians roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Caucasus
                Germans win, taking Caucasus from Russians with 3 fighters, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            3 fighters and 3 tactical_bombers moved from Caucasus to Rostov
            1 fighter and 2 tactical_bombers moved from Volgograd to Rostov
            2 mech_infantrys moved from Kazakhstan to Volgograd
            1 fighter moved from Volgograd to Rostov
            7 armour and 5 mech_infantrys moved from Kazakhstan to Rostov
            1 aaGun, 9 armour, 4 artilleries, 2 infantry and 19 mech_infantrys moved from Ukraine to Rostov
            3 artilleries, 2 bombers, 6 infantry and 1 mech_infantry moved from Romania to Bessarabia
            1 mech_infantry moved from Western Ukraine to Rostov
            1 infantry moved from Eastern Poland to Western Ukraine
            1 infantry moved from Eastern Poland to Belarus
            1 artillery and 11 mech_infantrys moved from Eastern Poland to Bessarabia
            8 mech_infantrys moved from Germany to Eastern Poland
            1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
            1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
            2 infantry moved from Northern Italy to Western Germany
            1 aaGun and 5 infantry moved from France to Holland Belgium
            1 bomber moved from Western Germany to Romania
            2 bombers moved from Bessarabia to Romania
            1 submarine moved from 125 Sea Zone to 113 Sea Zone
            1 destroyer moved from 113 Sea Zone to 115 Sea Zone
            2 infantry moved from Novgorod to Karelia
            1 aaGun and 5 infantry moved from Novgorod to Archangel
            1 mech_infantry moved from Bessarabia to Ukraine
    
        Place Units - Germans
            2 armour and 1 fighter placed in Novgorod
            5 mech_infantrys placed in Germany
            1 artillery and 1 infantry placed in Germany
            1 bomber and 3 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,5,6,1,2,5,4
            Germans collect 60 PUs (3 lost to blockades); end with 60 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.33
    Russians : 0.00
    

    Savegame


  • 2019

    TripleA Manual Gamesave Post: Germans round 11

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor; Remaining resources: 70 PUs; 
            Germans buy 2 armour, 1 artillery, 1 bomber, 1 fighter, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 infantry moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            1 infantry moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
            1 armour and 1 mech_infantry moved from Kazakhstan to Timguska
                  Germans take Novosibirsk from Russians
                  Germans take Timguska from Russians
            2 mech_infantrys moved from Kazakhstan to Volgograd
            3 mech_infantrys moved from Kazakhstan to Caucasus
            3 fighters and 3 tactical_bombers moved from Ukraine to Caucasus
            2 fighters and 2 tactical_bombers moved from Ukraine to Volgograd
            EDIT: 2 artilleries and 4 infantry moved from France to Holland Belgium
            1 mech_infantry moved from Ukraine to Tambov
                  Germans take Tambov from Russians
    
        Combat - Germans
            Battle in Volgograd
                Germans attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Volgograd, round 2 : 3/6 hits, 2.67 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                Germans win, taking Volgograd from Russians with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Caucasus
                Germans attack with 3 fighters, 3 mech_infantrys and 3 tactical_bombers
                Russians defend with 2 infantry
                    Germans roll dice for 3 fighters, 3 mech_infantrys and 3 tactical_bombers in Caucasus, round 2 : 5/9 hits, 4.00 expected hits
                    Russians roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Caucasus
                Germans win, taking Caucasus from Russians with 3 fighters, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            3 fighters and 3 tactical_bombers moved from Caucasus to Rostov
            1 fighter and 2 tactical_bombers moved from Volgograd to Rostov
            2 mech_infantrys moved from Kazakhstan to Volgograd
            1 fighter moved from Volgograd to Rostov
            7 armour and 5 mech_infantrys moved from Kazakhstan to Rostov
            1 aaGun, 9 armour, 4 artilleries, 2 infantry and 19 mech_infantrys moved from Ukraine to Rostov
            3 artilleries, 2 bombers, 6 infantry and 1 mech_infantry moved from Romania to Bessarabia
            1 mech_infantry moved from Western Ukraine to Rostov
            1 infantry moved from Eastern Poland to Western Ukraine
            1 infantry moved from Eastern Poland to Belarus
            1 artillery and 11 mech_infantrys moved from Eastern Poland to Bessarabia
            8 mech_infantrys moved from Germany to Eastern Poland
            1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
            1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
            2 infantry moved from Northern Italy to Western Germany
            1 aaGun and 5 infantry moved from France to Holland Belgium
            1 bomber moved from Western Germany to Romania
            2 bombers moved from Bessarabia to Romania
            1 submarine moved from 125 Sea Zone to 113 Sea Zone
            1 destroyer moved from 113 Sea Zone to 115 Sea Zone
            2 infantry moved from Novgorod to Karelia
            1 aaGun and 5 infantry moved from Novgorod to Archangel
            1 mech_infantry moved from Bessarabia to Ukraine
    
        Place Units - Germans
            2 armour and 1 fighter placed in Novgorod
            5 mech_infantrys placed in Germany
            1 artillery and 1 infantry placed in Germany
            1 bomber and 3 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,5,6,1,2,5,4
            Germans collect 60 PUs (3 lost to blockades); end with 60 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Northern Italy: 1 infantry
            EDIT: Adding units owned by Italians to France: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 1.33
    Russians : 0.00
    

    Savegame


  • 2019

    decided to move the italian units that could move though I did it in an ugly way. Moved the paris units to holland in CM and then forgot to move the NIt unit so did that at very end. sorry for ugly way of doing it but there was no reason to leave that unit in NIt and just forgot to move it with the other ones.


  • 2020 2019 2018 '16 '15

    TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians buy 10 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
            12 infantry moved from Amur to Korea
            2 armour moved from Buryatia to Korea
            1 infantry moved from Samara to Kazakhstan
                  Russians take Kazakhstan from Germans
            1 fighter moved from Russia to Ukraine
            1 tactical_bomber moved from Russia to Western Ukraine
            1 infantry moved from Bryansk to Tambov
            1 infantry moved from Bryansk to Tambov
            1 fighter moved from Iraq to Tambov
            1 infantry moved from Bryansk to Western Ukraine
            1 artillery moved from Bryansk to Western Ukraine
            1 artillery and 1 infantry moved from Bryansk to Ukraine
    
        Combat - Russians
            Battle in Ukraine
                Russians attack with 1 artillery, 1 fighter and 1 infantry
                Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Ukraine, round 2 : 0/3 hits, 1.17 expected hits
                    Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Ukraine, round 3 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 1 mech_infantry in Ukraine, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Western Ukraine
                Russians attack with 1 artillery, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Germans with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Tambov
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 2 infantry in Tambov, round 3 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Korea
                Russians attack with 2 armour and 12 infantry
                Japanese defend with 2 infantry
                    Russians roll dice for 2 armour and 12 infantry in Korea, round 2 : 5/14 hits, 3.00 expected hits
                    Japanese roll dice for 2 infantry in Korea, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea
                Russians win, taking Korea from Japanese with 2 armour and 11 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 2 infantry
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            2 aaGuns moved from Amur to Korea
            1 infantry moved from Russia to Samara
            6 artilleries and 5 infantry moved from Russia to Vologda
            18 artilleries moved from Bryansk to Russia
            31 infantry moved from Bryansk to Russia
            1 aaGun moved from Bryansk to Russia
            1 aaGun moved from Bryansk to Russia
            1 fighter moved from Ukraine to Russia
            1 fighter moved from Tambov to Russia
            1 tactical_bomber moved from Western Ukraine to Russia
            2 armour and 2 mech_infantrys moved from Bryansk to Vologda
            9 mech_infantrys moved from Bryansk to Vologda
    
        Place Units - Russians
            10 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 24 PUs; end with 24 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Russians : -0.17
    Japanese : 0.33
    

    Savegame


  • 2019

    TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 2 artilleries, 1 fighter, 8 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Jehol to Chahar
                  Japanese take Chahar from Chinese
            2 infantry moved from Jehol to Anhwe
            1 infantry moved from Hunan to Kweichow
            1 infantry moved from Yunnan to Szechwan
                  Japanese take Szechwan from Chinese
            1 submarine moved from 31 Sea Zone to 26 Sea Zone
            9 fighters and 1 tactical_bomber moved from 31 Sea Zone to 26 Sea Zone
            1 bomber moved from French Indo China to Kweichow
            1 fighter and 1 tactical_bomber moved from Japan to Anhwe
            1 bomber moved from French Indo China to Kweichow
            2 bombers moved from French Indo China to Anhwe
    
        Combat - Japanese
            Battle in Kweichow
                Japanese attack with 2 bombers and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 bombers and 1 infantry in Kweichow, round 2 : 2/3 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Anhwe
                Japanese attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Anhwe, round 2 : 3/6 hits, 2.83 expected hits
                    Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Battle in 26 Sea Zone
                Japanese attack with 9 fighters, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone
                Japanese win with 9 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            2 battleships, 6 carriers, 2 cruisers, 2 destroyers, 3 submarines and 2 transports moved from 31 Sea Zone to 6 Sea Zone
            9 fighters and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from Anhwe to Jehol
            2 bombers moved from Anhwe to French Indo China
            2 bombers moved from Kweichow to French Indo China
            6 armour and 6 mech_infantrys moved from India to Yunnan
            1 artillery and 3 infantry moved from Burma to India
            2 mech_infantrys moved from Malaya to Yunnan
            1 armour and 2 mech_infantrys moved from French Indo China to Hunan
            3 mech_infantrys moved from Yunnan to Hunan
            1 fighter and 1 tactical_bomber moved from French Indo China to Sumatra
    
        Place Units - Japanese
            3 infantry placed in India
            1 artillery and 2 infantry placed in Malaya
            1 transport placed in 36 Sea Zone
            1 fighter and 1 tactical_bomber placed in French Indo China
            1 armour, 1 artillery and 3 infantry placed in Japan
            1 transport placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 59 PUs; end with 59 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.67
    Chinese : -1.00
    Japanese : 1.33
    

    Savegame


  • 2020 2019 2018 '16 '15

    TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 4 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Greece
            4 bombers moved from Hawaiian Islands to Japan
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone
            1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
    
        Combat - Americans
            Strategic bombing raid in Japan
                    AA fire in Japan : 0/4 hits, 0.67 expected hits
                Bombing raid in Japan rolls: 7,4,5,5 and causes: 20 damage to unit: factory_major
                Bombing raid in Japan causes 20 damage total. 
            Battle in Greece
            Battle in Wake Island
    
        Non Combat Move - Americans
            4 bombers moved from Japan to Korea
            8 fighters and 2 tactical_bombers moved from Hawaiian Islands to Korea
            1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            5 carriers and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 submarine moved from 9 Sea Zone to 26 Sea Zone
            1 submarine moved from 14 Sea Zone to 26 Sea Zone
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from Western United States to Hawaiian Islands
            1 tactical_bomber moved from Western United States to 26 Sea Zone
            2 tactical_bombers moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Queensland to Hawaiian Islands
            2 fighters and 3 tactical_bombers moved from Queensland to 26 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            3 fighters moved from Russia to Vologda
            1 bomber moved from Russia to Hopei
            1 aaGun and 1 infantry moved from Eastern Persia to 80 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
            1 aaGun and 1 infantry moved from 76 Sea Zone to Ethiopia
            1 infantry moved from Iraq to 80 Sea Zone
            1 mech_infantry moved from Persia to 80 Sea Zone
            1 armour and 1 mech_infantry moved from Persia to 80 Sea Zone
            1 infantry, 2 mech_infantrys and 2 transports moved from 80 Sea Zone to 76 Sea Zone
            1 armour and 1 transport moved from 80 Sea Zone to 76 Sea Zone
            1 armour, 1 infantry and 2 mech_infantrys moved from 76 Sea Zone to Ethiopia
            1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports moved from 80 Sea Zone to 76 Sea Zone
    
        Place Units - Americans
            1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
            4 fighters and 1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Hopei to Kweichow
            1 fighter moved from Hopei to Kweichow
            4 infantry moved from Hopei to Anhwe
            2 infantry moved from Hopei to Chahar
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 2/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Chahar
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Chahar, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Chahar, round 4 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Chahar, round 5 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                Chinese attack with 4 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 4 infantry in Anhwe, round 2 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                    Chinese roll dice for 3 infantry in Anhwe, round 3 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Hopei
            1 infantry moved from Sikang to Tsinghai
    
        Place Units - Chinese
            4 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
    
        Purchase Units - British
            British buy 2 armour, 1 artillery, 1 factory_minor, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 bomber moved from Russia to Volgograd
            2 mech_infantrys moved from Persia to Caucasus
            3 fighters and 3 tactical_bombers moved from Iraq to Caucasus
    
        Combat - British
            Strategic bombing raid in Volgograd
                    AA fire in Volgograd : 0/1 hits, 0.17 expected hits
                Bombing raid in Volgograd rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in Volgograd causes 6 damage total. 
            Battle in Caucasus
                British attack with 3 fighters, 2 mech_infantrys and 3 tactical_bombers
                Germans defend with 3 mech_infantrys
                    British roll dice for 3 fighters, 2 mech_infantrys and 3 tactical_bombers in Caucasus, round 2 : 3/8 hits, 3.83 expected hits
                    Germans roll dice for 3 mech_infantrys in Caucasus, round 2 : 2/3 hits, 1.00 expected hits
                    2 mech_infantrys owned by the British and 3 mech_infantrys owned by the Germans lost in Caucasus
                British win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for British: 2 mech_infantrys
                Casualties for Germans: 3 mech_infantrys
    
        Non Combat Move - British
            1 armour moved from Trans-Jordan to Iraq
            1 armour moved from Persia to Iraq
            2 infantry moved from Egypt to Trans-Jordan
            1 aaGun, 2 artilleries and 5 infantry moved from Eastern Persia to 80 Sea Zone
            1 aaGun, 2 artilleries, 1 destroyer, 5 infantry and 5 transports moved from 80 Sea Zone to 76 Sea Zone
            1 aaGun, 2 artilleries and 5 infantry moved from 76 Sea Zone to Ethiopia
            1 fighter and 1 tactical_bomber moved from 76 Sea Zone to Iraq
            2 aaGuns and 22 infantry moved from Eastern Persia to Persia
            1 bomber moved from Volgograd to Russia
            2 fighters moved from Gibraltar to Trans-Jordan
            1 fighter moved from United Kingdom to Gibraltar
            1 marine moved from United Kingdom to 110 Sea Zone
            1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
            1 destroyer moved from 92 Sea Zone to 91 Sea Zone
            1 destroyer moved from 110 Sea Zone to 117 Sea Zone
            2 battleships, 1 carrier, 2 cruisers, 3 destroyers, 1 infantry, 1 marine, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone
            1 infantry, 1 marine and 1 mech_infantry moved from 92 Sea Zone to Algeria
            2 fighters moved from Bryansk to Vologda
            1 fighter moved from Bryansk to Vologda
            3 fighters moved from Caucasus to Russia
            3 tactical_bombers moved from Caucasus to Iraq
            2 infantry moved from Union of South Africa to 71 Sea Zone
            2 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
            2 infantry moved from 76 Sea Zone to Ethiopia
            1 aaGun moved from Trans-Jordan to Iraq
    
        Place Units - British
            1 factory_minor placed in Iraq
            2 armour and 1 fighter placed in Egypt
            1 artillery and 1 infantry placed in Union of South Africa
            Turning on Edit Mode
            EDIT: Removing units owned by British from 76 Sea Zone: 1 transport
            EDIT: Adding units owned by British to 71 Sea Zone: 1 transport
            EDIT: Removing units owned by British from Ethiopia: 1 artillery and 1 infantry
            EDIT: Adding units owned by British to Persia: 1 artillery and 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            British collect 32 PUs; end with 32 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : 1.00
    British : -0.83
    AA fire in Volgograd : : -0.17
    AA fire in Japan : : -0.67
    Chinese : 1.50
    Japanese : -1.67
    

    Savegame


  • 2019

    ok, i will call it. Well played. Amazing how much air power you have flying around. I think I know what I did wrong in europe. Not sure about pac. I thought I could get india quicker but it still consumed so many resources. Probably because I was too slow in europe allowing the allies to divert more forces.

    Learned a lot. Thanks for the game.


  • 2020 2019 2018 '16 '15

    @ksmckay said in Ksmckay (axis) vs Axis-Dominion(Allies) BM3 Game 2:

    ok, i will call it. Well played. Amazing how much air power you have flying around. I think I know what I did wrong in europe. Not sure about pac. I thought I could get india quicker but it still consumed so many resources. Probably because I was too slow in europe allowing the allies to divert more forces.

    Learned a lot. Thanks for the game.

    Good game!! I agree, you spent too much worried about Greece and that cost you. Plus some even earlier delays. While preventing Greece is a good idea, if doing that delays your breakthrough too much, then settling for just containing it is best.

    As for japan, Adam always tells me I shouldn’t buy tanks. Something to consider!

    Anyway, whenever you want to flip sides and play, let me know and I’ll start it up. No rush, if you need a little break.


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