Ksmckay (axis) vs Axis-Dominion(Allies) BM3 Game 2


  • @axis-dominion said in Ksmckay (axis) vs Axis-Dominion(Allies) BM3 Game 2:

    @ksmckay said in Ksmckay (axis) vs Axis-Dominion(Allies) BM3 Game 2:

    ok yeah i thought that 2 inf wasn’t a very good deterrent. What did you mean to do?

    in R8, I was originally intending to send uk units to khaz to block that. it’s ok, I like that I made this mistake, makes the game come alive again

    sorry, I meant in round 8 UK turn

  • '19

    ok, it definitely will liven things up. As I was in trouble and in need of some more hail marys to work.

    But I am fine with fixing it too as it was certainly something you could have easily blocked


  • TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 7 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            3 infantry moved from Volgograd to Rostov
            2 artilleries moved from Bryansk to Rostov
            10 infantry moved from Bryansk to Rostov
            1 infantry moved from Bryansk to Western Ukraine
                  Russians take Western Ukraine from Italians
            2 infantry moved from Archangel to Novgorod
            1 armour and 1 mech_infantry moved from Urals to Evenkiyskiy
                  Russians take Evenkiyskiy from Germans
            1 armour and 1 mech_infantry moved from Evenkiyskiy to Yenisey
            1 armour moved from Urals to Timguska
                  Russians take Timguska from Germans
            1 armour moved from Timguska to Yenisey
            1 mech_infantry moved from Novosibirsk to Kazakhstan
                  Russians take Kazakhstan from Germans
            1 fighter and 1 tactical_bomber moved from Russia to Novgorod
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 3/4 hits, 1.50 expected hits
                    Germans roll dice for 1 artillery in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
            Battle in Yenisey
                Russians attack with 2 armour and 1 mech_infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 armour and 1 mech_infantry in Yenisey, round 2 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Yenisey, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Yenisey
                Russians win, taking Yenisey from Germans with 2 armour remaining. Battle score for attacker is -1
                Casualties for Russians: 1 mech_infantry
                Casualties for Germans: 1 infantry
            Battle in Rostov
                Russians attack with 2 artilleries and 13 infantry
                Germans defend with 2 artilleries
                    Russians roll dice for 2 artilleries and 13 infantry in Rostov, round 2 : 3/15 hits, 3.17 expected hits
                    Germans roll dice for 2 artilleries in Rostov, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 2 artilleries and 11 infantry remaining. Battle score for attacker is 2
                Casualties for Russians: 2 infantry
                Casualties for Germans: 2 artilleries
    
        Non Combat Move - Russians
            2 aaGuns, 11 artilleries and 29 infantry moved from Bryansk to Rostov
            8 infantry moved from Russia to Bryansk
            1 infantry moved from Smolensk to Bryansk
            1 infantry moved from Belarus to Bryansk
            2 mech_infantrys moved from Urals to Russia
            1 armour and 4 mech_infantrys moved from Novosibirsk to Russia
            1 mech_infantry moved from Vologda to Russia
            1 armour and 2 mech_infantrys moved from Nenetsia to Russia
            2 mech_infantrys moved from Archangel to Russia
            2 artilleries moved from Nenetsia to Vologda
            1 tactical_bomber moved from Novgorod to Bryansk
            1 fighter moved from Novgorod to Vologda
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
    
        Place Units - Russians
            7 artilleries placed in Russia
            1 infantry placed in Volgograd
            1 infantry placed in Russia
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Bryansk: 1 tactical_bomber
            EDIT: Adding units owned by Russians to Vologda: 1 tactical_bomber
            EDIT: Turning off Edit Mode
    
        Turn Complete - Russians
            Russians collect 30 PUs; end with 30 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.67
    Russians : 1.17
    

    Savegame


  • @ksmckay said in Ksmckay (axis) vs Axis-Dominion(Allies) BM3 Game 2:

    ok, it definitely will liven things up. As I was in trouble and in need of some more hail marys to work.

    But I am fine with fixing it too as it was certainly something you could have easily blocked

    yah it was easily blocked, but not by Russia. the reason I didn’t simply send a mech there was cuz you had some Jap air that could easily pick that mech off. so I figured I’d just wait till the uk and send the tank and mech, which should be enough even for an Italian bomber, which you wouldn’t try since I have Franz air that could still seal that hole up if you got lucky with the ita bomber. anyway, that’s what I had originally planned out, but totally forgot in the heat of my struggle with Adam lol.

    but yah no worries, thanks for the offer, I appreciate it. but in a way I like having this new challenge. it’ll be a lot more dynamic and thrilling with German fast divisions on the loose in that region!

  • '19

    TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 6 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 3 infantry moved from Burma to India
            1 fighter and 1 tactical_bomber moved from Yunnan to India
            1 tactical_bomber moved from 33 Sea Zone to 32 Sea Zone
            1 submarine moved from 34 Sea Zone to 54 Sea Zone
    
        Combat - Japanese
            Battle in 32 Sea Zone
                Japanese attack with 1 tactical_bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 32 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in India
                Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                    Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in India, round 2 : 3/6 hits, 2.17 expected hits
                    UK_Pacific roll dice for 2 infantry in India, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in India
                Japanese destroys 8PUs while taking UK_Pacific capital
                Japanese win, taking India from UK_Pacific with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from India to Burma
            1 fighter moved from 37 Sea Zone to 33 Sea Zone
            1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 marine and 1 transport moved from 20 Sea Zone to 33 Sea Zone
            1 submarine moved from 34 Sea Zone to 33 Sea Zone
            3 submarines moved from 21 Sea Zone to 33 Sea Zone
            2 fighters moved from Japan to 33 Sea Zone
            1 tactical_bomber moved from 32 Sea Zone to 33 Sea Zone
            2 submarines moved from 6 Sea Zone to 33 Sea Zone
            1 bomber moved from Philippines to French Indo China
            2 bombers moved from Philippines to Caroline Islands
            1 artillery and 1 infantry moved from French Indo China to Yunnan
            1 mech_infantry moved from French Indo China to Yunnan
            1 artillery moved from Anhwe to Jehol
            1 infantry moved from Anhwe to Hunan
            2 mech_infantrys moved from Hunan to Yunnan
            1 armour moved from Anhwe to Yunnan
            1 aaGun moved from Anhwe to Hunan
            1 infantry moved from Kiangsi to Anhwe
            2 mech_infantrys moved from Malaya to Yunnan
            1 marine moved from 33 Sea Zone to Caroline Islands
    
        Place Units - Japanese
            3 infantry placed in French Indo China
            3 mech_infantrys placed in Malaya
            6 fighters placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 59 PUs; end with 59 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    UK_Pacific : 0.33
    Japanese : 0.83
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 destroyer, 5 fighters and 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 fighters moved from Bryansk to Ukraine
            1 bomber moved from Russia to Ukraine
            3 fighters moved from Trans-Jordan to Ukraine
            1 transport moved from 31 Sea Zone to 22 Sea Zone
            2 infantry moved from Marianas to 22 Sea Zone
            2 infantry and 1 transport moved from 22 Sea Zone to 21 Sea Zone
            2 infantry moved from 21 Sea Zone to Guam
    
        Combat - Americans
            Air Battle in Ukraine
                Americans attacks with 7 units heading to Ukraine
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Ukraine
                    AA fire in Ukraine : 0/1 hits, 0.17 expected hits
                Bombing raid in Ukraine rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in Ukraine causes 3 damage total. 
            Battle in Guam
            Cleaning up after air battles
    
        Non Combat Move - Americans
            2 carriers, 1 destroyer and 1 fighter moved from 31 Sea Zone to 13 Sea Zone
            1 submarine moved from 16 Sea Zone to 13 Sea Zone
            1 carrier moved from 10 Sea Zone to 13 Sea Zone
            1 fighter and 2 tactical_bombers moved from Wake Island to Queensland
            2 fighters and 1 tactical_bomber moved from 31 Sea Zone to Queensland
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 13 Sea Zone
            2 fighters moved from Western United States to Hawaiian Islands
            1 fighter moved from Southeast Mexico to 13 Sea Zone
            1 aaGun and 1 infantry moved from Southeast Mexico to 64 Sea Zone
            1 aaGun, 1 destroyer, 1 infantry and 1 transport moved from 64 Sea Zone to 10 Sea Zone
            1 aaGun and 1 infantry moved from 10 Sea Zone to Western United States
            1 armour and 1 mech_infantry moved from Persia to West India
            1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
            1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
            1 aaGun, 1 carrier, 1 cruiser, 1 destroyer, 3 infantry, 2 tactical_bombers and 6 transports moved from 98 Sea Zone to 80 Sea Zone
            1 submarine moved from 31 Sea Zone to 15 Sea Zone
            1 submarine moved from 31 Sea Zone to 16 Sea Zone
            1 submarine moved from 16 Sea Zone to 7 Sea Zone
            3 fighters moved from Ukraine to Bryansk
            3 fighters moved from Ukraine to Rostov
            1 bomber moved from Ukraine to Rostov
            1 aaGun moved from Trans-Jordan to Iraq
            1 infantry moved from Trans-Jordan to Iraq
    
        Place Units - Americans
            1 destroyer placed in 10 Sea Zone
            5 fighters and 2 tactical_bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
            1 infantry moved from Shensi to Kansu
            1 fighter moved from Hopei to Kansu
            3 infantry moved from Hopei to Anhwe
    
        Combat - Chinese
            Chinese creates battle in territory Tsinghai
            Battle in Kansu
                Chinese attack with 1 fighter and 1 infantry
                Germans defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 mech_infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kansu
                 retreated to Kansu
                Germans win, taking Tsinghai from Germans with 1 mech_infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Anhwe
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                    Chinese roll dice for 2 infantry in Anhwe, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Anhwe, round 4 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Anhwe, round 5 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                1 infantry owned by the Chinese retreated to Hopei
                Japanese win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Sikang to Shensi
            1 fighter moved from Kansu to Hopei
    
        Place Units - Chinese
            3 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
    
        Purchase Units - British
            British buy 3 armour, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 artilleries and 3 infantry moved from West India to India
            1 tactical_bomber moved from 80 Sea Zone to India
    
        Combat - British
            Battle in India
                British attack with 2 artilleries, 3 infantry and 1 tactical_bomber
                Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
                    British roll dice for 2 artilleries, 3 infantry and 1 tactical_bomber in India, round 2 : 3/6 hits, 2.00 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in India, round 2 : 1/3 hits, 1.00 expected hits
                    2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in India
                British win, taking India from Japanese with 2 artilleries, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 artillery and 2 infantry
    
        Non Combat Move - British
            2 tactical_bombers moved from West India to Rostov
            5 fighters moved from Iraq to Rostov
            4 fighters moved from West India to Rostov
            1 tactical_bomber moved from 80 Sea Zone to Rostov
            1 tactical_bomber moved from India to West India
            1 infantry moved from 80 Sea Zone to Iraq
            1 aaGun moved from 80 Sea Zone to Iraq
            5 infantry and 1 mech_infantry moved from Ethiopia to 76 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
            4 infantry and 2 transports moved from 76 Sea Zone to 80 Sea Zone
            4 infantry moved from 80 Sea Zone to Iraq
            1 submarine moved from 92 Sea Zone to 97 Sea Zone
            2 submarines moved from 93 Sea Zone to 97 Sea Zone
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
            1 carrier moved from 93 Sea Zone to 91 Sea Zone
            1 bomber moved from Gibraltar to Rostov
            2 fighters moved from Gibraltar to Southeast Mexico
            1 battleship moved from 93 Sea Zone to 91 Sea Zone
            1 battleship moved from 93 Sea Zone to 92 Sea Zone
            2 destroyers moved from 93 Sea Zone to 92 Sea Zone
            1 cruiser moved from 93 Sea Zone to 92 Sea Zone
            1 destroyer moved from 93 Sea Zone to 92 Sea Zone
            1 cruiser moved from 93 Sea Zone to 91 Sea Zone
            1 destroyer moved from 93 Sea Zone to 91 Sea Zone
            1 destroyer moved from 93 Sea Zone to 92 Sea Zone
            1 fighter moved from 93 Sea Zone to Trans-Jordan
            1 destroyer moved from 81 Sea Zone to 80 Sea Zone
            2 infantry moved from Union of South Africa to 71 Sea Zone
            2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
            2 infantry moved from 80 Sea Zone to Iraq
            1 fighter moved from 93 Sea Zone to Trans-Jordan
            1 infantry moved from Eastern Persia to West India
            1 infantry and 1 mech_infantry moved from 80 Sea Zone to Iraq
    
        Place Units - British
            3 armour placed in Egypt
            1 transport placed in 71 Sea Zone
            2 infantry placed in Union of South Africa
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            British collect 32 PUs; end with 32 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    British : 1.00
    AA fire in Ukraine : : -0.17
    Chinese : -2.17
    Japanese : 0.67
    

    Savegame

  • '19

    no hail mary in rostov


  • Not sure what you mean

  • '19

    I had hoped to be able to do something with rostov and see if I could make something interesting happen, but not with that stack. A tad more than I expected.


  • @ksmckay said in Ksmckay (axis) vs Axis-Dominion(Allies) BM3 Game 2:

    I had hoped to be able to do something with rostov and see if I could make something interesting happen, but not with that stack. A tad more than I expected.

    ah yah, I had to ensure even an Italian suicide would not give you enough odds to make it worth the sacrifice. doing this does have a cost elsewhere, however

  • '19

    TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 12 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            2 artilleries and 4 infantry moved from Northern Italy to France
            2 fighters moved from Southern Italy to Ukraine
            3 infantry moved from Southern Italy to Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 11
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2,1,1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,3,3,6,1,5,3,3,2
            Italians collect 0 PUs (11 lost to blockades); end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 submarines moved from 31 Sea Zone to 13 Sea Zone
            1 infantry moved from 80 Sea Zone to Iraq
            1 fighter moved from Queensland to 13 Sea Zone
            1 fighter moved from New South Wales to Queensland
            1 mech_infantry moved from Queensland to New South Wales
    
        Place Units - ANZAC
            1 artillery, 1 fighter and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,3
            ANZAC collect 9 PUs (2 lost to blockades); end with 9 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Iraq to Northwest Persia
            1 infantry moved from 80 Sea Zone to Iraq
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 3x factory_minor; Remaining resources: 70 PUs; 
            Germans buy 2 artilleries, 1 bomber, 6 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Karelia to Novgorod
            6 infantry moved from Vyborg to Novgorod
            1 infantry moved from Baltic States to Belarus
                  Germans take Belarus from Russians
            1 infantry moved from Karelia to Novgorod
            1 fighter moved from Vyborg to Bryansk
            1 fighter moved from Western Germany to Western Ukraine
            1 mech_infantry moved from Baltic States to Western Ukraine
            1 mech_infantry moved from Eastern Poland to Western Ukraine
            4 artilleries and 7 infantry moved from Ukraine to Bryansk
            2 fighters and 2 tactical_bombers moved from Ukraine to Bryansk
            1 bomber, 2 fighters and 3 tactical_bombers moved from Romania to Bryansk
            1 bomber moved from Romania to Volgograd
            2 mech_infantrys moved from Caucasus to Volgograd
            8 armour and 13 mech_infantrys moved from Caucasus to Kazakhstan
    
        Combat - Germans
            Battle in Novgorod
                Germans attack with 8 infantry
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                    Germans roll dice for 8 infantry in Novgorod, round 2 : 1/8 hits, 1.33 expected hits
                    Russians roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Novgorod
                    Germans roll dice for 8 infantry in Novgorod, round 3 : 2/8 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 8 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Bryansk
                Germans attack with 4 artilleries, 1 bomber, 5 fighters, 7 infantry and 5 tactical_bombers
                Americans defend with 3 fighters; Russians defend with 1 aaGun and 10 infantry
                    AA fire in Bryansk : 1/3 hits, 0.50 expected hits
                    1 fighter owned by the Germans lost in Bryansk
                    Germans roll dice for 4 artilleries, 1 bomber, 4 fighters, 7 infantry and 5 tactical_bombers in Bryansk, round 2 : 10/21 hits, 9.00 expected hits
                    Russians roll dice for 1 aaGun, 3 fighters and 10 infantry in Bryansk, round 2 : 7/13 hits, 5.33 expected hits
                    9 infantry owned by the Russians, 7 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Bryansk
                    Germans roll dice for 4 artilleries, 1 bomber, 4 fighters and 5 tactical_bombers in Bryansk, round 3 : 7/14 hits, 7.17 expected hits
                    Russians roll dice for 3 fighters and 1 infantry in Bryansk, round 3 : 3/4 hits, 2.33 expected hits
                    1 infantry owned by the Russians, 3 artilleries owned by the Germans and 3 fighters owned by the Americans lost in Bryansk
                Germans win, taking Bryansk from Russians with 1 artillery, 1 bomber, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 22
                Casualties for Germans: 3 artilleries, 1 fighter and 7 infantry
                Casualties for Russians: 1 aaGun and 10 infantry
                Casualties for Americans: 3 fighters
            Battle in Western Ukraine
                Germans attack with 1 fighter and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter and 2 mech_infantrys in Western Ukraine, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Volgograd
                Germans attack with 1 bomber and 2 mech_infantrys
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 1 bomber and 2 mech_infantrys in Volgograd, round 2 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                Germans win, taking Volgograd from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Kazakhstan
                Germans attack with 8 armour and 13 mech_infantrys
                Russians defend with 1 mech_infantry
                    Germans roll dice for 8 armour and 13 mech_infantrys in Kazakhstan, round 2 : 3/21 hits, 6.17 expected hits
                    Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Kazakhstan
                Germans win, taking Kazakhstan from Russians with 8 armour and 13 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
    
        Non Combat Move - Germans
            1 aaGun moved from Vyborg to Novgorod
            1 infantry moved from Karelia to Finland
            1 artillery and 2 infantry moved from Poland to Eastern Poland
            1 mech_infantry moved from Eastern Poland to Ukraine
            5 mech_infantrys moved from Romania to Ukraine
            1 mech_infantry moved from Greece to Romania
            3 artilleries and 6 infantry moved from Yugoslavia to Romania
            1 mech_infantry moved from Yugoslavia to Eastern Poland
            1 aaGun and 5 infantry moved from Northern Italy to France
            1 aaGun moved from Northern Italy to Western Germany
            1 aaGun moved from Northern Italy to Western Germany
            10 mech_infantrys moved from Germany to Eastern Poland
            1 fighter moved from Western Ukraine to Ukraine
            1 bomber, 3 fighters and 5 tactical_bombers moved from Bryansk to Ukraine
            1 bomber moved from Volgograd to Romania
            1 bomber moved from Ukraine to Romania
            2 infantry moved from Southern Italy to Northern Italy
            1 fighter moved from Bryansk to Ukraine
    
        Place Units - Germans
            1 artillery and 2 infantry placed in Ukraine
            3 infantry placed in France
            Germans undo move 2.
            1 bomber and 3 infantry placed in Western Germany
            1 artillery, 1 infantry and 8 mech_infantrys placed in Germany
            Germans undo move 3.
            1 artillery and 1 infantry placed in Western Germany
            8 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,3,1,3,4,3,3,2,2
            Germans collect 56 PUs (4 lost to blockades); end with 56 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.83
    AA fire in Bryansk : : 0.50
    Russians : 2.33
    

    Savegame


  • TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 4 artilleries and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Rostov to Caucasus
            2 infantry moved from Rostov to Volgograd
            1 fighter and 1 tactical_bomber moved from Vologda to Volgograd
            1 fighter moved from Russia to Caucasus
            10 artilleries moved from Rostov to Bryansk
            10 infantry moved from Rostov to Bryansk
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 10 artilleries and 10 infantry
                Germans defend with 1 artillery
                    Russians roll dice for 10 artilleries and 10 infantry in Bryansk, round 2 : 6/20 hits, 6.67 expected hits
                    Germans roll dice for 1 artillery in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 10 artilleries and 10 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
            Battle in Volgograd
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/4 hits, 1.50 expected hits
                    Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Caucasus
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 2 infantry in Caucasus, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Caucasus
                Russians win, taking Caucasus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            2 aaGuns moved from Rostov to Bryansk
            1 fighter moved from Caucasus to Iraq
            1 fighter moved from Volgograd to Russia
            1 tactical_bomber moved from Volgograd to Russia
            7 artilleries moved from Russia to Bryansk
            2 artilleries moved from Vologda to Russia
            1 infantry moved from Russia to Samara
            3 artilleries and 25 infantry moved from Rostov to Bryansk
            11 mech_infantrys moved from Russia to Bryansk
            2 armour moved from Russia to Bryansk
            2 armour moved from Yenisey to Buryatia
    
        Place Units - Russians
            4 artilleries and 6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 26 PUs; end with 26 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Russians : -0.00
    

    Savegame

  • '19

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 fighter, 4 mech_infantrys, 1 submarine and 3 tactical_bombers; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            5 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber moved from Burma to India
            8 armour and 15 mech_infantrys moved from Yunnan to India
            1 bomber moved from Caroline Islands to 21 Sea Zone
            1 submarine moved from 33 Sea Zone to 62 Sea Zone
            1 submarine moved from 33 Sea Zone to 63 Sea Zone
            3 infantry and 1 marine moved from Caroline Islands to 33 Sea Zone
            2 battleships, 2 cruisers, 3 infantry, 1 marine and 2 transports moved from 33 Sea Zone to 31 Sea Zone
            3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 31 Sea Zone
            3 fighters, 3 infantry, 1 marine and 1 tactical_bomber moved from 31 Sea Zone to Wake Island
    
        Combat - Japanese
            Battle in 21 Sea Zone
                Japanese attack with 1 bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 21 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in India
                Japanese attack with 8 armour, 5 artilleries, 1 fighter, 2 infantry, 15 mech_infantrys and 1 tactical_bomber
                British defend with 2 artilleries and 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                    Japanese roll dice for 8 armour, 5 artilleries, 1 fighter, 2 infantry, 15 mech_infantrys and 1 tactical_bomber in India, round 2 : 14/32 hits, 10.50 expected hits
                    UK_Pacific roll dice for 2 artilleries and 2 infantry in India, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Japanese, 2 artilleries owned by the British and 2 infantry owned by the British lost in India
                Japanese destroys 8PUs while taking UK_Pacific capital
                Japanese win, taking India from UK_Pacific with 8 armour, 5 artilleries, 1 fighter, 1 infantry, 15 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 11
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 artilleries and 2 infantry
            Battle in Wake Island
                Japanese attack with 3 fighters, 3 infantry, 1 marine and 1 tactical_bomber
                Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
                    Japanese roll dice for 2 battleships and 2 cruisers in Wake Island, round 2 : 2/4 hits, 2.33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Wake Island, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Wake Island
                Japanese win, taking Wake Island from Americans with 3 fighters, 2 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 artillery and 1 infantry
    
        Non Combat Move - Japanese
            6 carriers, 2 destroyers and 4 submarines moved from 33 Sea Zone to 31 Sea Zone
            6 fighters moved from Japan to 31 Sea Zone
            3 fighters and 1 tactical_bomber moved from Wake Island to 31 Sea Zone
            1 bomber moved from 21 Sea Zone to French Indo China
            2 bombers moved from Caroline Islands to French Indo China
            1 fighter and 1 tactical_bomber moved from India to Burma
            2 infantry moved from Shan State to Burma
            1 artillery and 1 infantry moved from Yunnan to Burma
            3 infantry moved from French Indo China to Yunnan
            3 mech_infantrys moved from Malaya to Yunnan
            1 artillery moved from Kiangsi to Hunan
    
        Place Units - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Burma: 1 fighter and 1 tactical_bomber
            EDIT: Adding units owned by Japanese to French Indo China: 1 fighter and 1 tactical_bomber
            EDIT: Turning off Edit Mode
            1 submarine placed in 37 Sea Zone
            1 armour and 2 mech_infantrys placed in French Indo China
            2 mech_infantrys placed in Malaya
            1 fighter and 3 tactical_bombers placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 59 PUs; end with 60 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.33
    UK_Pacific : -0.33
    Japanese : 3.17
    

    Savegame

  • '19

    Ha - Nice play. Didn’t think about that one - very annoying


  • @ksmckay said in Ksmckay (axis) vs Axis-Dominion(Allies) BM3 Game 2:

    Ha - Nice play. Didn’t think about that one - very annoying

    yah I have to admit, that was really mean of me! total setback for Japan there

  • '19

    yeah, never even crossed my mind unfortunately. potentially game saving.


  • @ksmckay said in Ksmckay (axis) vs Axis-Dominion(Allies) BM3 Game 2:

    yeah, never even crossed my mind unfortunately. potentially game saving.

    well I still easily had the defenses in Hawaii, and Anzac should be safe for a while. but still, you not having any land units to threaten more islands is a big plus for me

  • '19

    ok, i didnt look carefully but thought it might be difficult to protect your fleet and hawaii without giving up positioning significantly.

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