Ksmckay (axis) vs Axis-Dominion(Allies) BM3 Game 2


  • @ksmckay said in Ksmckay (axis) vs Axis-Dominion(Allies) BM3 Game 2:

    had a really tough time planning this turn out. we will see how it goes.

    yah I thought it might be a tough one


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 harbour; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 55 Sea Zone
            1 carrier, 1 cruiser, 2 fighters, 1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 mech_infantry moved from New South Wales to Queensland
            1 submarine moved from 63 Sea Zone to 54 Sea Zone
            1 infantry moved from Italian Somaliland to Ethiopia
    
        Place Units - ANZAC
            1 harbour placed in Ethiopia
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by British from 92 Sea Zone: 1 artillery, 1 infantry and 1 transport
            EDIT: Removing units owned by Americans from 92 Sea Zone: 4 transports
            EDIT: Adding units owned by British to 92 Sea Zone: 1 artillery and 1 infantry
            EDIT: Adding units owned by Americans to 92 Sea Zone: 4 transports
            EDIT: Adding units owned by British to 92 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Persia to Northwest Persia
            1 infantry moved from Gibraltar to 92 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • so when I went into edit mode, I noticed tripleA had my transport troop load wrong in 92. as I confirmed in a previous post, it should have been 3 US transports carrying the UK units. so edited to correct it, should be good now.


  • also note my Anzac NB in Africa. it’s not a common placement. I don’t wanna be too sneaky :)

  • '19

    I fully expected it.

  • '19

    actually i expected somaliland. I think its the more aesthetically appealing location.


  • @ksmckay said in Ksmckay (axis) vs Axis-Dominion(Allies) BM3 Game 2:

    actually i expected somaliland. I think its the more aesthetically appealing location.

    Well, I figured just in case in the future if Japan were to threaten Africa, at least Ethiopia is more defensible

  • '19

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 4x factory_minor; Remaining resources: 54 PUs; 
            Germans buy 2 artilleries, 10 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Archangel to Nenetsia
                  Germans take Nenetsia from Russians
            1 infantry moved from Archangel to Vologda
                  Germans take Vologda from Russians
            1 infantry moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
            2 infantry moved from Ukraine to Western Ukraine
            2 bombers moved from Southern Italy to Western Ukraine
            8 artilleries and 8 infantry moved from Ukraine to Rostov
    
        Combat - Germans
            Battle in Western Ukraine
                Germans attack with 2 bombers and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers and 2 infantry in Western Ukraine, round 2 : 1/4 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Rostov
                Germans attack with 8 artilleries and 8 infantry
                Americans defend with 2 fighters; Russians defend with 1 aaGun and 8 infantry
                    Germans roll dice for 8 artilleries and 8 infantry in Rostov, round 2 : 7/16 hits, 5.33 expected hits
                    Russians roll dice for 1 aaGun, 2 fighters and 8 infantry in Rostov, round 2 : 3/10 hits, 4.00 expected hits
                    7 infantry owned by the Russians and 3 infantry owned by the Germans lost in Rostov
                8 artilleries owned by the Germans and 5 infantry owned by the Germans retreated to Ukraine
                Russians win with 1 aaGun, 2 fighters and 1 infantry remaining. Battle score for attacker is 12
                Casualties for Germans: 3 infantry
                Casualties for Russians: 7 infantry
    
        Non Combat Move - Germans
            2 bombers moved from Western Ukraine to Romania
            2 mech_infantrys moved from Romania to Greece
            5 mech_infantrys moved from Eastern Poland to Ukraine
            5 mech_infantrys moved from Germany to Romania
            1 tactical_bomber moved from Novgorod to Greece
            4 infantry and 1 mech_infantry moved from Archangel to Nenetsia
            1 artillery and 2 infantry moved from Novgorod to Archangel
            1 armour moved from Novgorod to Nenetsia
            1 infantry moved from Novgorod to Belarus
            5 infantry moved from Finland to Norway
            1 transport moved from 115 Sea Zone to 114 Sea Zone
            2 infantry moved from Germany to 114 Sea Zone
            2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            2 infantry moved from 115 Sea Zone to Novgorod
            1 destroyer moved from 113 Sea Zone to 115 Sea Zone
            1 fighter moved from Western Germany to Novgorod
            1 fighter and 1 tactical_bomber moved from Southern Italy to Greece
            2 fighters and 2 tactical_bombers moved from Western Germany to Southern Italy
            2 infantry moved from Northern Italy to Southern Italy
            1 aaGun moved from Northern Italy to Western Germany
            1 aaGun and 2 infantry moved from Northern Italy to France
            1 submarine moved from 124 Sea Zone to 125 Sea Zone
    
        Place Units - Germans
            3 infantry placed in Ukraine
            1 artillery and 2 infantry placed in Novgorod
            1 artillery and 2 infantry placed in France
            2 infantry and 3 mech_infantrys placed in Germany
            1 infantry and 1 mech_infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 54 PUs; end with 54 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.00
    Russians : -0.33
    

    Savegame

  • '19

    @axis-dominion

    It definitely is, just seemed like the tip would be the most realistic place. But certainly not the best placement for this game.

    Also, I wondered how things would go in Rostov. Hope that doesn’t trigger bad memories :) I hate those strafes though. Struggled with how many units to take trying to decide if the 1-3% chance of taking the territory was worth the expected gain of 3-6 ipcs. I’ll take +12 though. Assumed from past experience you would keep the AA but feel free to change if you want an inf back.


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 3 artilleries, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Samara to Vologda
            1 fighter moved from Bryansk to Vologda
            1 infantry moved from Samara to Vologda
            2 infantry moved from Russia to Smolensk
            2 infantry moved from Bryansk to Western Ukraine
            1 tactical_bomber moved from Bryansk to Western Ukraine
            1 fighter moved from Bryansk to Smolensk
    
        Combat - Russians
            Battle in Western Ukraine
                Russians attack with 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Smolensk
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                    Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 3 : 2/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Vologda
                Russians attack with 1 fighter and 3 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 3 infantry in Vologda, round 2 : 2/4 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            3 artilleries moved from Volgograd to Tambov
            3 infantry moved from Samara to Tambov
            2 mech_infantrys moved from Russia to Bryansk
            4 infantry moved from Russia to Bryansk
            9 infantry moved from Bryansk to Rostov
            1 fighter moved from Vologda to Russia
            1 fighter moved from Smolensk to Russia
            1 tactical_bomber moved from Western Ukraine to Bryansk
            1 submarine moved from 91 Sea Zone to 105 Sea Zone
    
        Place Units - Russians
            3 artilleries placed in Volgograd
            1 infantry and 5 mech_infantrys placed in Russia
            Russians undo move 1.
            Russians undo move 1.
            1 artillery and 1 infantry placed in Russia
            1 artillery placed in Russia
            1 artillery and 2 mech_infantrys placed in Volgograd
            3 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 28 PUs; end with 28 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : 2.67
    

    Savegame


  • @ksmckay said in Ksmckay (axis) vs Axis-Dominion(Allies) BM3 Game 2:

    @axis-dominion

    It definitely is, just seemed like the tip would be the most realistic place. But certainly not the best placement for this game.

    Also, I wondered how things would go in Rostov. Hope that doesn’t trigger bad memories :) I hate those strafes though. Struggled with how many units to take trying to decide if the 1-3% chance of taking the territory was worth the expected gain of 3-6 ipcs. I’ll take +12 though. Assumed from past experience you would keep the AA but feel free to change if you want an inf back.

    I agree the strafes can be fun and stressful at the same time. Losing 12 is still better than allowing your units to conquer the oil fields and cause a swing of 22! Also, there’s always the chance your strafe could be too successful!

  • '19

    exactly. Not sure I would lose immediately if I accidentally took it but it would be far from ideal.

  • '19

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 1 artillery, 1 carrier, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Jehol to Anhwe
            2 bombers, 1 fighter and 1 tactical_bomber moved from French Indo China to Anhwe
            1 fighter and 1 tactical_bomber moved from French Indo China to Burma
            2 tactical_bombers moved from 37 Sea Zone to Burma
            1 infantry moved from Yunnan to Burma
            1 destroyer moved from 33 Sea Zone to 55 Sea Zone
            3 fighters and 3 tactical_bombers moved from 33 Sea Zone to 55 Sea Zone
    
        Combat - Japanese
            Battle in 55 Sea Zone
                Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 55 Sea Zone, round 2 : 4/7 hits, 3.83 expected hits
                    ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 55 Sea Zone
                Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 destroyer
                Casualties for ANZAC: 1 destroyer
            Battle in Burma
                Japanese attack with 1 fighter, 1 infantry and 3 tactical_bombers
                British defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 3 tactical_bombers in Burma, round 2 : 4/5 hits, 2.33 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 fighter, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Anhwe
                Japanese attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Anhwe, round 2 : 4/6 hits, 2.83 expected hits
                    Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Japanese
            2 bombers, 1 fighter and 1 tactical_bomber moved from Anhwe to Jehol
            1 destroyer moved from 37 Sea Zone to 55 Sea Zone
            3 fighters and 3 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone
            1 submarine moved from 41 Sea Zone to 43 Sea Zone
            1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 37 Sea Zone to 41 Sea Zone
            1 fighter and 3 tactical_bombers moved from Burma to French Indo China
            3 armour moved from French Indo China to Hunan
            1 fighter and 1 tactical_bomber moved from Sumatra to 41 Sea Zone
            2 fighters moved from Sumatra to French Indo China
            3 fighters moved from Caroline Islands to Philippines
            1 submarine moved from 6 Sea Zone to 35 Sea Zone
            1 transport moved from 33 Sea Zone to 6 Sea Zone
            1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 33 Sea Zone to 35 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Korea
            2 infantry moved from Korea to Manchuria
            2 infantry moved from Jehol to 19 Sea Zone
            2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            2 transports moved from 20 Sea Zone to 6 Sea Zone
            2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
            2 artilleries and 2 infantry moved from 19 Sea Zone to Jehol
            1 destroyer moved from 16 Sea Zone to 6 Sea Zone
    
        Place Units - Japanese
            3 mech_infantrys placed in Malaya
            3 armour placed in French Indo China
            1 artillery and 5 infantry placed in Japan
            1 carrier placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 56 PUs; end with 56 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.67
    Chinese : -0.67
    UK_Pacific : -0.33
    Japanese : 3.00
    

    Savegame

  • '19

    too much thinking this turn. Very interested to see what you do…


  • @ksmckay said in Ksmckay (axis) vs Axis-Dominion(Allies) BM3 Game 2:

    too much thinking this turn. Very interested to see what you do…

    which side are you particularly curious about, the euro or pac?

  • '19

    @axis-dominion

    @axis-dominion said in Ksmckay (axis) vs Axis-Dominion(Allies) BM3 Game 2:

    @ksmckay said in Ksmckay (axis) vs Axis-Dominion(Allies) BM3 Game 2:

    too much thinking this turn. Very interested to see what you do…

    which side are you particularly curious about, the euro or pac?

    Thats the thing about it. I think more than any games in recent memory, they are always so tied together. You do a great job balancing the theaters. You do a really nice job positioning your units to threaten multiple targets, increasing their effectiveness. Which I feel is what the allies have to do to delay the axis and then get into a position where they can start to attack.


  • @ksmckay said in Ksmckay (axis) vs Axis-Dominion(Allies) BM3 Game 2:

    @axis-dominion

    @axis-dominion said in Ksmckay (axis) vs Axis-Dominion(Allies) BM3 Game 2:

    @ksmckay said in Ksmckay (axis) vs Axis-Dominion(Allies) BM3 Game 2:

    too much thinking this turn. Very interested to see what you do…

    which side are you particularly curious about, the euro or pac?

    Thats the thing about it. I think more than any games in recent memory, they are always so tied together. You do a great job balancing the theaters. You do a really nice job positioning your units to threaten multiple targets, increasing their effectiveness. Which I feel is what the allies have to do to delay the axis and then get into a position where they can start to attack.

    thank you for the compliment! yah my experience with the game helps with that


  • I should be able to do this turn sometime tonight


  • @axis-dominion said in Ksmckay (axis) vs Axis-Dominion(Allies) BM3 Game 2:

    I should be able to do this turn sometime tonight

    actually, if I don’t get to it tonight, then for sure early tomorrow morning.


  • TripleA Manual Gamesave Post: British round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Combat Move - British
            2 infantry moved from India to Burma
            1 fighter moved from India to Burma
            1 tactical_bomber moved from Eastern Persia to Burma
            2 transports moved from 76 Sea Zone to 81 Sea Zone
            4 infantry moved from Egypt to 81 Sea Zone
            4 infantry and 2 transports moved from 81 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
            1 armour, 3 artilleries, 2 fighters and 8 infantry moved from 99 Sea Zone to Greece
            1 fighter moved from Algeria to Greece
            1 battleship moved from 92 Sea Zone to 99 Sea Zone
            1 bomber moved from Trans-Jordan to Greece
            1 battleship and 2 cruisers moved from 76 Sea Zone to 99 Sea Zone
            1 fighter moved from Eastern Persia to Burma
    
        Combat - British
            Battle in Greece
                British attack with 1 armour, 3 artilleries, 1 bomber, 3 fighters and 8 infantry
                Germans defend with 1 fighter, 2 mech_infantrys and 2 tactical_bombers; Italians defend with 1 aaGun, 1 artillery, 1 fighter, 4 infantry and 1 marine
                    AA fire in Greece : 1/3 hits, 0.50 expected hits
                    1 fighter owned by the British lost in Greece
                    British roll dice for 2 battleships and 2 cruisers in Greece, round 2 : 3/4 hits, 2.33 expected hits
    

    Combat Hit Differential Summary :

    AA fire in Greece : : 0.50
    British : 0.67
    

    Savegame

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